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3 values
School entrance and street
135yCY9mek1lgvxr6K-chsrWBQKLNlWbZ
scenes/135yCY9mek1lgvxr6K-chsrWBQKLNlWbZ/simulation/environment_pbr.usda
scenes/135yCY9mek1lgvxr6K-chsrWBQKLNlWbZ/base/model.glb
"""PS-IS 229 street frontage: an outdoor digital twin of a New York City residential block. BRIEF R1 Faithful, editable, simulation-ready twin of the photographed OUTDOOR place (8 photos + 456-frame 3 fps walkthrough, intrinsics f=400 px on 800 px => 90 deg hfov). R2 Reconstruct layout, ground, buildings, ...
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scenes/135yCY9mek1lgvxr6K-chsrWBQKLNlWbZ/inputs/manifest.json
Opus 5.5
256
7
scenes/135yCY9mek1lgvxr6K-chsrWBQKLNlWbZ/metadata/parts.json
scenes/135yCY9mek1lgvxr6K-chsrWBQKLNlWbZ/metadata/articulation.json
scenes/135yCY9mek1lgvxr6K-chsrWBQKLNlWbZ/metadata/measurements.json
scenes/135yCY9mek1lgvxr6K-chsrWBQKLNlWbZ/metadata/physics.json
scenes/135yCY9mek1lgvxr6K-chsrWBQKLNlWbZ/metadata/materials.json
scenes/135yCY9mek1lgvxr6K-chsrWBQKLNlWbZ/simulation/environment.xml
scenes/135yCY9mek1lgvxr6K-chsrWBQKLNlWbZ/simulation/world.sdf
street_corridor
Arts venue frontage
18aW1aG0WSpntTSmqsgvL2A6eyZUF7aGF
scenes/18aW1aG0WSpntTSmqsgvL2A6eyZUF7aGF/simulation/environment_pbr.usda
scenes/18aW1aG0WSpntTSmqsgvL2A6eyZUF7aGF/base/model.glb
"\"\"\"Digital twin: sidewalk, '235' courtyard and playground frontage of the Third Street\nMusic Sc(...TRUNCATED)
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scenes/18aW1aG0WSpntTSmqsgvL2A6eyZUF7aGF/inputs/manifest.json
Opus 5.5
586
10
scenes/18aW1aG0WSpntTSmqsgvL2A6eyZUF7aGF/metadata/parts.json
scenes/18aW1aG0WSpntTSmqsgvL2A6eyZUF7aGF/metadata/articulation.json
scenes/18aW1aG0WSpntTSmqsgvL2A6eyZUF7aGF/metadata/measurements.json
scenes/18aW1aG0WSpntTSmqsgvL2A6eyZUF7aGF/metadata/physics.json
scenes/18aW1aG0WSpntTSmqsgvL2A6eyZUF7aGF/metadata/materials.json
scenes/18aW1aG0WSpntTSmqsgvL2A6eyZUF7aGF/simulation/environment.xml
scenes/18aW1aG0WSpntTSmqsgvL2A6eyZUF7aGF/simulation/world.sdf
street_corridor
Oculus plaza
18qtBG3qGQUoIkM2LW-bEQR6fwzP2I9cm
scenes/18qtBG3qGQUoIkM2LW-bEQR6fwzP2I9cm/simulation/environment_pbr.usda
scenes/18qtBG3qGQUoIkM2LW-bEQR6fwzP2I9cm/base/model.glb
"\"\" \n\n \n (...TRUNCATED)
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scenes/18qtBG3qGQUoIkM2LW-bEQR6fwzP2I9cm/inputs/manifest.json
Opus 5.5
352
4
scenes/18qtBG3qGQUoIkM2LW-bEQR6fwzP2I9cm/metadata/parts.json
scenes/18qtBG3qGQUoIkM2LW-bEQR6fwzP2I9cm/metadata/articulation.json
scenes/18qtBG3qGQUoIkM2LW-bEQR6fwzP2I9cm/metadata/measurements.json
scenes/18qtBG3qGQUoIkM2LW-bEQR6fwzP2I9cm/metadata/physics.json
scenes/18qtBG3qGQUoIkM2LW-bEQR6fwzP2I9cm/metadata/materials.json
scenes/18qtBG3qGQUoIkM2LW-bEQR6fwzP2I9cm/simulation/environment.xml
scenes/18qtBG3qGQUoIkM2LW-bEQR6fwzP2I9cm/simulation/world.sdf
open_public_space
Shopfront and crosswalk
1EhnbBlIOGf2k2mvSjwZVJOVYC92LqWDO
scenes/1EhnbBlIOGf2k2mvSjwZVJOVYC92LqWDO/simulation/environment_pbr.usda
scenes/1EhnbBlIOGf2k2mvSjwZVJOVYC92LqWDO/base/model.glb
"\"\"\"Digital twin: 4th Avenue x East 12th Street corner, Manhattan (Apple Bank / Crunch).\n\nBRIEF(...TRUNCATED)
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scenes/1EhnbBlIOGf2k2mvSjwZVJOVYC92LqWDO/inputs/manifest.json
Opus 5.5
508
5
scenes/1EhnbBlIOGf2k2mvSjwZVJOVYC92LqWDO/metadata/parts.json
scenes/1EhnbBlIOGf2k2mvSjwZVJOVYC92LqWDO/metadata/articulation.json
scenes/1EhnbBlIOGf2k2mvSjwZVJOVYC92LqWDO/metadata/measurements.json
scenes/1EhnbBlIOGf2k2mvSjwZVJOVYC92LqWDO/metadata/physics.json
scenes/1EhnbBlIOGf2k2mvSjwZVJOVYC92LqWDO/metadata/materials.json
scenes/1EhnbBlIOGf2k2mvSjwZVJOVYC92LqWDO/simulation/environment.xml
scenes/1EhnbBlIOGf2k2mvSjwZVJOVYC92LqWDO/simulation/world.sdf
street_corridor
Residential entrance and steps
1JVjwAoHfLk1fHguJopKYQcI3Rz1PKOvs
scenes/1JVjwAoHfLk1fHguJopKYQcI3Rz1PKOvs/simulation/environment_pbr.usda
scenes/1JVjwAoHfLk1fHguJopKYQcI3Rz1PKOvs/base/model.glb
"\"\"\"Digital twin: one residential street block in Jersey City (capture 1JVjwAoHfLk1fHguJopKYQcI3R(...TRUNCATED)
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scenes/1JVjwAoHfLk1fHguJopKYQcI3Rz1PKOvs/inputs/manifest.json
Opus 5.5
896
37
scenes/1JVjwAoHfLk1fHguJopKYQcI3Rz1PKOvs/metadata/parts.json
scenes/1JVjwAoHfLk1fHguJopKYQcI3Rz1PKOvs/metadata/articulation.json
scenes/1JVjwAoHfLk1fHguJopKYQcI3Rz1PKOvs/metadata/measurements.json
scenes/1JVjwAoHfLk1fHguJopKYQcI3Rz1PKOvs/metadata/physics.json
scenes/1JVjwAoHfLk1fHguJopKYQcI3Rz1PKOvs/metadata/materials.json
scenes/1JVjwAoHfLk1fHguJopKYQcI3Rz1PKOvs/simulation/environment.xml
scenes/1JVjwAoHfLk1fHguJopKYQcI3Rz1PKOvs/simulation/world.sdf
street_corridor
Riverfront promenade
1MGCVydaEAOq0RP7CnMn3E4b24Ait_M5e
scenes/1MGCVydaEAOq0RP7CnMn3E4b24Ait_M5e/simulation/environment_pbr.usda
scenes/1MGCVydaEAOq0RP7CnMn3E4b24Ait_M5e/base/model.glb
"\"\"\"Digital twin: riverside park promenade beside a 3-tier parking garage (capture\n1MGCVydaEAOq0(...TRUNCATED)
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scenes/1MGCVydaEAOq0RP7CnMn3E4b24Ait_M5e/inputs/manifest.json
Opus 5.5
369
1
scenes/1MGCVydaEAOq0RP7CnMn3E4b24Ait_M5e/metadata/parts.json
scenes/1MGCVydaEAOq0RP7CnMn3E4b24Ait_M5e/metadata/articulation.json
scenes/1MGCVydaEAOq0RP7CnMn3E4b24Ait_M5e/metadata/measurements.json
scenes/1MGCVydaEAOq0RP7CnMn3E4b24Ait_M5e/metadata/physics.json
scenes/1MGCVydaEAOq0RP7CnMn3E4b24Ait_M5e/metadata/materials.json
scenes/1MGCVydaEAOq0RP7CnMn3E4b24Ait_M5e/simulation/environment.xml
scenes/1MGCVydaEAOq0RP7CnMn3E4b24Ait_M5e/simulation/world.sdf
open_public_space
Scaffolded sidewalk
1P-7EEXp2XCpKqtI3MaLy_t7KEncktjV2
scenes/1P-7EEXp2XCpKqtI3MaLy_t7KEncktjV2/simulation/environment_pbr.usda
scenes/1P-7EEXp2XCpKqtI3MaLy_t7KEncktjV2/base/model.glb
"\"\" \n\n \n (...TRUNCATED)
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scenes/1P-7EEXp2XCpKqtI3MaLy_t7KEncktjV2/inputs/manifest.json
Opus 5.5
166
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scenes/1P-7EEXp2XCpKqtI3MaLy_t7KEncktjV2/metadata/parts.json
scenes/1P-7EEXp2XCpKqtI3MaLy_t7KEncktjV2/metadata/articulation.json
scenes/1P-7EEXp2XCpKqtI3MaLy_t7KEncktjV2/metadata/measurements.json
scenes/1P-7EEXp2XCpKqtI3MaLy_t7KEncktjV2/metadata/physics.json
scenes/1P-7EEXp2XCpKqtI3MaLy_t7KEncktjV2/metadata/materials.json
scenes/1P-7EEXp2XCpKqtI3MaLy_t7KEncktjV2/simulation/environment.xml
scenes/1P-7EEXp2XCpKqtI3MaLy_t7KEncktjV2/simulation/world.sdf
street_corridor
Residential shops and garages
1cPFmcynZnIRhl765fA4CyQzkiAy4rPhc
scenes/1cPFmcynZnIRhl765fA4CyQzkiAy4rPhc/simulation/environment_pbr.usda
scenes/1cPFmcynZnIRhl765fA4CyQzkiAy4rPhc/base/model.glb
"\"\"\"Digital twin: the sidewalks of 1525-1543 Bath Ave, Brooklyn, and the side street behind\nthe (...TRUNCATED)
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scenes/1cPFmcynZnIRhl765fA4CyQzkiAy4rPhc/inputs/manifest.json
Opus 5.5
718
27
scenes/1cPFmcynZnIRhl765fA4CyQzkiAy4rPhc/metadata/parts.json
scenes/1cPFmcynZnIRhl765fA4CyQzkiAy4rPhc/metadata/articulation.json
scenes/1cPFmcynZnIRhl765fA4CyQzkiAy4rPhc/metadata/measurements.json
scenes/1cPFmcynZnIRhl765fA4CyQzkiAy4rPhc/metadata/physics.json
scenes/1cPFmcynZnIRhl765fA4CyQzkiAy4rPhc/metadata/materials.json
scenes/1cPFmcynZnIRhl765fA4CyQzkiAy4rPhc/simulation/environment.xml
scenes/1cPFmcynZnIRhl765fA4CyQzkiAy4rPhc/simulation/world.sdf
street_corridor
Brick homes and crosswalk
1giQzzRD71Qih-D0Kg-107HJX1KjjKZx5
scenes/1giQzzRD71Qih-D0Kg-107HJX1KjjKZx5/simulation/environment_pbr.usda
scenes/1giQzzRD71Qih-D0Kg-107HJX1KjjKZx5/base/model.glb
"\"\"\"Digital twin: residential street corner, outer-borough New York City.\n\nBRIEF\n R1 Faithfu(...TRUNCATED)
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scenes/1giQzzRD71Qih-D0Kg-107HJX1KjjKZx5/inputs/manifest.json
Opus 5.5
603
10
scenes/1giQzzRD71Qih-D0Kg-107HJX1KjjKZx5/metadata/parts.json
scenes/1giQzzRD71Qih-D0Kg-107HJX1KjjKZx5/metadata/articulation.json
scenes/1giQzzRD71Qih-D0Kg-107HJX1KjjKZx5/metadata/measurements.json
scenes/1giQzzRD71Qih-D0Kg-107HJX1KjjKZx5/metadata/physics.json
scenes/1giQzzRD71Qih-D0Kg-107HJX1KjjKZx5/metadata/materials.json
scenes/1giQzzRD71Qih-D0Kg-107HJX1KjjKZx5/simulation/environment.xml
scenes/1giQzzRD71Qih-D0Kg-107HJX1KjjKZx5/simulation/world.sdf
street_corridor
Neighborhood park
1hMoHmA-KJVleTI6UFeNI__dS4JvJNls9
scenes/1hMoHmA-KJVleTI6UFeNI__dS4JvJNls9/simulation/environment_pbr.usda
scenes/1hMoHmA-KJVleTI6UFeNI__dS4JvJNls9/base/model.glb
"\"\"\"Digital twin: NYC Parks sitting area in autumn (capture 1hMoHmA-KJVleTI6UFeNI__dS4JvJNls9).\n(...TRUNCATED)
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scenes/1hMoHmA-KJVleTI6UFeNI__dS4JvJNls9/inputs/manifest.json
Opus 5.5
320
2
scenes/1hMoHmA-KJVleTI6UFeNI__dS4JvJNls9/metadata/parts.json
scenes/1hMoHmA-KJVleTI6UFeNI__dS4JvJNls9/metadata/articulation.json
scenes/1hMoHmA-KJVleTI6UFeNI__dS4JvJNls9/metadata/measurements.json
scenes/1hMoHmA-KJVleTI6UFeNI__dS4JvJNls9/metadata/physics.json
scenes/1hMoHmA-KJVleTI6UFeNI__dS4JvJNls9/metadata/materials.json
scenes/1hMoHmA-KJVleTI6UFeNI__dS4JvJNls9/simulation/environment.xml
scenes/1hMoHmA-KJVleTI6UFeNI__dS4JvJNls9/simulation/world.sdf
open_public_space
End of preview. Expand in Data Studio

Interactive Real-to-Sim Environments for Embodied AI

Nova3D Website · Open Nova Studio

Building on Wanderland's real-world urban captures, we release 20 outdoor simulation environments reconstructed with Nova3D, adding object-level semantics, articulated mechanisms, physical properties, and editable scene programs.

This collection uses Wanderland (Liu et al., CVPR 2026), developed by researchers at NYU’s AI4CE Lab and Cornell University. We thank Xinhao Liu, Jiaqi Li, Prof. Chen Feng, and the Wanderland team for making their captures available.

Nova3D reconstructs these scenes by generating and executing procedural code from Wanderland's released observations. The code defines individual objects and parts, their semantic labels and dimensions, collision geometry, physical properties, and articulated joints. Researchers can edit the code to change scene geometry, layouts, and physical parameters.

The collection includes reconstruction inputs, executable scene source, annotations, PBR assets, and exports for Isaac Sim, MuJoCo, Gazebo, and PyBullet.

The collection covers 14 street and corridor scenes, four open public spaces, and two other outdoor settings: a loading yard and a parking/commercial area.

Each scene used eight original photos and a compressed video assembled from all released images for that capture. These are image sequences rather than original video recordings. Ten scenes also received scan-derived geometry converted to GLB. The supplied inputs and preparation records are included with each scene.

Wanderland captures beside Nova reconstructions

Wanderland captures beside Nova reconstructions

Contributions

Contribution Included in this release Research Applications
Object and part decomposition Individually identified geometry, object inventory and static/movable declarations. Select, move, replace or remove specific scene components.
Semantic annotations Part names, semantic classes and instance references linked to generated geometry. Associate observations and task targets with identified entities.
Spatial annotations Part bounds, dimensions, positions and scene measurements. Calculate clearance, object size and spatial relationships.
Articulated mechanisms Hinged and sliding parts with pivots, axes, travel limits and damping. Define opening, closing and passage tasks.
Rigid-body and contact physics Movable bodies, collision geometry, mass, inertia, friction and restitution. Simulate contact and motion; vary physical parameters systematically.
Executable scene source Geometry programs and design specifications alongside the assets. Inspect construction logic and create controlled layout, geometry and mechanism variants.
Native simulator exports USD, MuJoCo MJCF, Gazebo SDF, PyBullet files and GLB. Use the reconstruction in different simulator and visualization toolchains.
PBR appearance and enrichment Textured USD, surface materials and additional scene assets. Configure appearance and lighting for visual simulation.
Construction records Generation inputs, source, inventories, physical declarations and file hashes. Inspect provenance, reproduce configurations and diagnose failures.

Dataset Schema

Scene IDs are the original Wanderland capture identifiers. Paths are relative to the dataset repository.

Column Meaning
preview_image Rendered overview embedded in the interactive dataset viewer.
environment Human-readable description of the scene.
scene_id Original Wanderland capture ID, preserved exactly. Base and textured variants share it.
textured_usd Path to the PBR USD entrypoint and associated scene enrichment.
base_glb Path to the browser-oriented base GLB.
source_code Full Python scene source. The downloadable file is scenes/<scene_id>/source/asset.py.
isaac_sim_export ✓: native Isaac Sim USD files and their resources are included.
mujoco_export ✓: native MuJoCo MJCF files and their resources are included.
gazebo_export ✓: native Gazebo SDF world/model files and their resources are included.
inputs Path to the input file list, hashes and original Wanderland capture references.
generation_model Model used for scene generation: Opus 5.5.
part_count Number of exported base-scene pieces. Several pieces can belong to one object.
joint_count Number of base-scene parts declaring hinge, slide or slider motion. One record per joint-bearing part.
parts Path to full part records, IDs, names and available properties.
articulation Path to joint-bearing part records, including pivots, axes and motion limits.
measurements Path to generated geometry bounds and dimensions, in metres.
physics Path to declared world and body physical parameters.
materials Path to material resources, attribution and format information.
mujoco_mjcf Path to the MuJoCo environment XML.
gazebo_sdf Path to the Gazebo world SDF.
category Broad setting: street/corridor, open public space or other outdoor.

Download

Install the download library:

pip install huggingface_hub

Download one complete scene, including its textures and dependencies:

from huggingface_hub import snapshot_download

scene_id = "135yCY9mek1lgvxr6K-chsrWBQKLNlWbZ"
folder = snapshot_download(
    repo_id="raresense/nova-wanderland",
    repo_type="dataset",
    revision="main",
    allow_patterns=[f"scenes/{scene_id}/*", "LICENSE", "NOTICE", "CREDITS.md"],
    local_dir="robotics-scene-reconstructions",
)

To download all 20 scenes, omit allow_patterns.

Tool Open inside scenes/<scene_id>/
Isaac Sim, textured simulation/environment_pbr.usda
Isaac Sim, base simulation/environment.usda
MuJoCo simulation/environment.xml
Gazebo simulation/world.sdf
PyBullet simulation/run_pybullet.py
GLB viewer base/model.glb

Keep each scene folder together to preserve relative texture and mesh paths.

Documentation and attribution

Files · Citation · Credits and licenses

Apache-2.0, with included Poly Haven resources under CC0.


Nova3D Website · Open Nova Studio

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