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58.6k episodes · 30 fps · 3 cameras · 224×224 h264

TeleArms Bimanual YAM — Cube Manipulation (v4, sim-time)

Teleoperated bimanual manipulation demonstrations collected in MuJoCo with a BimanualYAM robot, packaged in LeRobot v3.0 format for pi0.5 training.

Episodes 53,832
Frames 28,326,930
Tasks 48
Videos 161,496 (3 cameras per episode)
Control rate 30 Hz
Image size 224 x 224
Size ~180 GB

Observations and actions

Three RGB views per frame — camera_front, camera_left, camera_right (224x224, H.264). Robot state and action are both 14-dimensional: 6 arm joints plus 1 gripper per arm. A 128-dimensional non-robot state carries object/scene information for diagnostics.

Actions are stored as absolute joint targets. The training recipe converts the 12 arm dimensions to deltas relative to the current action-chunk anchor while the 2 gripper dimensions stay absolute. The normalization statistics in meta/stats.json are computed in that 50-step relative space — do not renormalize relative actions with absolute-action statistics.

For pi0.5, camera keys map as:

observation.images.camera_front  -> observation.images.base_0_rgb
observation.images.camera_left   -> observation.images.left_wrist_0_rgb
observation.images.camera_right  -> observation.images.right_wrist_0_rgb

Processing

  • trajectory_resampling: simulation_time_pre_action_bounded_settled_idle
  • camera_profile: workspace_v2 — a fixed workspace view, identical for every task, so framing leaks no ground-truth object positions
  • Resampled on a uniform simulation-time grid (not wall clock); 30 Hz control is realized by phase-accumulating 16/17 sub-steps of the 500 Hz simulator
  • State/action pairs use pre-action state; legacy recordings without pre-state pair post-state i with command i+1
  • Settled-idle frames are trimmed only when the action is static, both arms are within 0.02 rad of the commanded target, and the whole scene is numerically still; ~1 s of context is retained across each trimmed span
  • Every episode passes a recorded-state task-success replay plus a sampled one-step action-execution check

Recorded-state success is not the same as closed-loop policy success, and no per-demonstrator or skill weighting is applied. Task counts are heavily imbalanced — see below.

Tasks

Task Episodes Frames
Front To Back Cube Line 7,099 4,760,467
Letter Face Alignment 6,763 3,511,362
Align Blocks 4,529 1,428,963
Rotate Letter Block 3,001 1,584,212
Cube Cluster Center 2,917 2,390,362
Cube Patch Placement 2,599 1,038,440
Sequential Push Block to Target 2,146 1,090,311
Semantic Cube On Red Patch A Up 2,034 1,287,631
Vertical Insert Two Blocks 1,860 409,658
Hi Cube Placement 1,668 1,224,706
Front Edge Cube Row 1,506 923,475
L Cube Arrangement 1,501 1,207,114
Red Left Of Blue Placement 1,289 311,819
Blue On Red Stack To Green Target 1,034 398,264
Arrange Shapes 1,027 306,050
Red On Semantic Cube Stacking 1,005 282,141
Colored Cube Row Arrangement 827 732,908
Red Cube In Front Of Blue Cube 805 207,674
Semantic Cube Blue B Placement 800 353,780
Microsoft Logo Cubes 714 657,053
Adjacent Red Cube Placement 669 189,520
Red Behind Blue Placement 585 164,365
Aligned Cube Row Placement 577 269,119
Alternate Red Blue Row 527 333,498
Semantic Cube Green Target Red Stack 490 303,700
Green Cube On Yellow Target 458 71,488
Push Block to Target 426 276,953
Cube Center Placement 414 67,813
Blue Cube On Red Target 376 69,458
Red Cube Center Placement 365 62,940
Cube Forward Right Placement 355 61,173
Three Cube Pyramid Stacking 315 163,340
Cube Row Arrangement 288 198,751
Alternate Green Yellow Row 286 186,281
Three Cube Wall Row 285 125,818
Semantic Cube Pyramid Build 267 252,092
Block Line Arrangement 230 220,269
Opposite Corner Cube Placement 223 65,243
Dog Cube Row Arrangement 212 202,181
Cube Midpoint Placement 204 35,224
Top Letter Cube Stacking 204 169,531
Arrange Alphabetical Order 173 105,231
Aligned Letter Cube Row 161 132,116
Spell Ok Cube Alignment 159 120,869
Semantic Cubes 1x4 Line 1234 140 155,534
Blue Base Red Pyramid 123 118,981
Alphabet Cube Row Arrange 110 77,582
Dual Cube Side Placement 86 21,470

Splits

No train/eval split is baked in. The reference recipe holds out the last 10% of episodes per task by episode index (deterministic, not randomized, and not grouped by operator).

Limitations

  • Task distribution is highly imbalanced; the largest task is ~13% of episodes
  • 224x224 inputs limit recognition of small letter faces on cubes
  • The per-task holdout is not isolated by operator or collection session
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