3D Assets USD 1 asset
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Asimov 1 — SimReady USD

USD simulation asset for the Asimov 1 humanoid robot, prepared against the SimReady Robot-Body profile. This dataset contains the packaged USD asset and its validation, benchmark, and packaging metadata—not the full engineering source repository.

Full project sources: https://github.com/menloresearch/asimov-1 — mechanical and electrical designs, URDF-related sources, software, and project documentation. Those sources carry their own applicable licenses.

Robot overview

Specification Value
Robot type Humanoid
Project height Approximately 1.2 m
Nominal project mass 35 kg
Actuated degrees of freedom 25

Height and nominal mass are project specifications, not newly measured simulation dimensions. The authored USD body masses sum to approximately 35.525 kg. The package provides the robot asset, not a balance or locomotion controller.

Package and loading

  • Asset folder: asimov_1/
  • Root USD: asimov_1/simready_usd/asimov_1.usd
  • Package ID: simready.hf.Menlo.asimov-1-simready-usd.asimov_1.2026.10.20_00
  • Package license: CC-BY-4.0
  • Tested with Isaac Sim 6.1.0.0 and SimReady benchmark 2026.8.0.post1.

Package integrity: package definition · bill of materials and SHA-256 hashes · detailed asset README.

Download and open in Isaac Sim

With the Hugging Face CLI installed, download the complete package:

hf download Menlo/asimov-1-simready-usd \
  --repo-type dataset \
  --include 'asimov_1/*' \
  --local-dir ./asimov-1-simready

If access requires authentication, run hf auth login first. The download includes the configuration layers, hidden metadata and thumbnail directories; preserve their relative paths rather than copying only the root USD.

  1. Launch Isaac Sim (tested with 6.1.0.0).
  2. Choose File → Open and select asimov-1-simready/asimov_1/simready_usd/asimov_1.usd beneath your download location.
  3. To integrate the robot into an existing scene instead, add the root USD as a reference and configure the surrounding scene separately.

This opens the robot asset, not a complete simulation application. Supply ground, lighting and physics-scene settings as needed for your use case. Opening the USD or pressing Play does not provide a balance or locomotion controller. Validate the behaviour you need in your own engine and scene before relying on it.

Materials reference NVIDIA's runtime-provided OmniPBR.mdl, which is intentionally not redistributed here. Use an Isaac Sim/Omniverse installation that supplies that runtime library.

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