Asimov 1 — SimReady USD
USD simulation asset for the Asimov 1 humanoid robot, prepared against the SimReady Robot-Body profile. This dataset contains the packaged USD asset and its validation, benchmark, and packaging metadata—not the full engineering source repository.
Full project sources: https://github.com/menloresearch/asimov-1 — mechanical and electrical designs, URDF-related sources, software, and project documentation. Those sources carry their own applicable licenses.
Robot overview
| Specification | Value |
|---|---|
| Robot type | Humanoid |
| Project height | Approximately 1.2 m |
| Nominal project mass | 35 kg |
| Actuated degrees of freedom | 25 |
Height and nominal mass are project specifications, not newly measured simulation dimensions. The authored USD body masses sum to approximately 35.525 kg. The package provides the robot asset, not a balance or locomotion controller.
Package and loading
- Asset folder:
asimov_1/ - Root USD:
asimov_1/simready_usd/asimov_1.usd - Package ID:
simready.hf.Menlo.asimov-1-simready-usd.asimov_1.2026.10.20_00 - Package license: CC-BY-4.0
- Tested with Isaac Sim 6.1.0.0 and SimReady benchmark 2026.8.0.post1.
Package integrity: package definition · bill of materials and SHA-256 hashes · detailed asset README.
Download and open in Isaac Sim
With the Hugging Face CLI installed, download the complete package:
hf download Menlo/asimov-1-simready-usd \
--repo-type dataset \
--include 'asimov_1/*' \
--local-dir ./asimov-1-simready
If access requires authentication, run hf auth login first. The download includes the configuration layers, hidden metadata and thumbnail directories; preserve their relative paths rather than copying only the root USD.
- Launch Isaac Sim (tested with 6.1.0.0).
- Choose File → Open and select
asimov-1-simready/asimov_1/simready_usd/asimov_1.usdbeneath your download location. - To integrate the robot into an existing scene instead, add the root USD as a reference and configure the surrounding scene separately.
This opens the robot asset, not a complete simulation application. Supply ground, lighting and physics-scene settings as needed for your use case. Opening the USD or pressing Play does not provide a balance or locomotion controller. Validate the behaviour you need in your own engine and scene before relying on it.
Materials reference NVIDIA's runtime-provided OmniPBR.mdl, which is intentionally not redistributed here. Use an Isaac Sim/Omniverse installation that supplies that runtime library.
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