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MCSR speedrun: training data, replays, checkpoints

Training data for a pixels-to-keyboard Minecraft 1.16.1 speedrun agent (space-time factorized video transformer, ~179M parameters; IDM and policy share one codebase).

  • train/: training video and labels at 256x144, 20 fps (VODs aligned to replays, plus IDM-labeled footage).
  • replays/<shard>/*.rrf: MCSR Ranked replay files: exact per-tick (20 Hz) state for both players (position, look, pose, held item, mining/placing/throwing, block and entity timelines, per-dimension seeds).
  • checkpoints/: model checkpoints from the runs (IDM and policy variants).

The two checkpoints the project relies on, fast-D/step20000.pt (the frozen policy every later experiment starts from) and idm3-hold/step27000.pt (IDM v3, the labeler), are in Infatoshi/mcsr-speedrun-artifacts under checkpoints/. VODs: Infatoshi/mcsr-ranked-vods.

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