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RoboLab det10 — deterministic scripted manipulation, successes and failures (87 tasks)

Behaviour-cloning data for training a vision-language model as a manipulation policy. Each row is (two camera images + proprioceptive state + natural language instruction) → a JSON action. No reasoning text.

Collected with a privileged scripted policy (cuRobo collision-free planning on ground-truth meshes) in RoboLab / Isaac Sim. Every attempt was kept — successes and failures.

What makes this set different: determinism

The scripted policy ran with --action-noise 0. Episodes of the same task therefore differ only by their initial state, not by injected action noise. Object placements were randomised per episode (xy offset and yaw), with a fallback ladder — 2 cm / 0.1 rad, then 1 cm / 0.05, then 0.5 cm / 0.02, then none — because the most constrained tasks reject aggressive randomisation outright ("no grasp candidates").

This is deliberate. An earlier collection replayed only 2–6 distinct initial states per task 4–41 times each, with action noise as the only variation, and 93% of its "held-out" evaluation scenes also appeared in training. Here each task was attempted 10 times from 10 distinct initial states, and the split is episode-disjoint.

Splits

split rows what it is
train 18052 successful episodes
eval 2246 successful episodes, held out (episode-disjoint)
failures 41891 failed attempts — not for cloning

failures is the larger half, and that is not a mistake: a failed episode runs to the full step budget while a success terminates as soon as the task predicate is satisfied, so failures are roughly 2.5× longer each. 446 failed episodes produce more rows than 627 successful ones.

Do not train a policy on failures by cloning it. These are drops, missed grasps and collisions; imitating them reproduces them. They are published because they are matched to the successes in task, scene and controller, which makes them usable for offline RL, failure prediction, reward modelling and value learning. Twenty of the 108 attempted tasks produced no successful episode and appear only here.

Action representation — and why it is deltas

The target is the next 10 end-effector displacements in millimetres, cumulative from the current pose, plus the end orientation and jaw state:

{"d_mm": [[5.0,0.6,-0.8], ..., [60.7,11.9,-15.6]],
  "quat": [0.0299, 0.9731, 0.2252, -0.0384],
  "jaw": "open"}

An earlier version used absolute TCP waypoints, and a VLM trained on it learned a degenerate solution: the end-effector sits ~530 mm from the origin while a chunk moves only ~50 mm, so echoing the input state back captures most of the token loss. The policy produced well-formed JSON and a healthy loss curve while its position error exactly equalled the error of predicting no motion. Deltas make the signal the value itself.

If you build something similar: always score against a hold-still baseline. On this data that baseline is 53.2 mm of position error, and several representations that looked healthy by loss or token accuracy scored exactly there.

Schema

column meaning
image_overshoulder, image_wrist PNG bytes, 392 px long side
user instruction + state + the request string
assistant the JSON action above
instruction the task's natural-language goal
task, episode, step provenance

Images are embedded in the parquet shards, so the dataset is self-contained.

Known limitations

  • Per-task depth is uneven. 32 tasks have the full 10 successful episodes; 56 have fewer, and 6 have exactly one. Task breadth is good, per-task generalisation evidence is thin.
  • A grasp needs millimetre precision this data does not obviously teach. A 0.8B and a 4B VLM trained on the successes both reach ~35 mm held-out position error — well above the hold-still baseline of 53.2 mm, so they have learned direction and grasp timing (96%+ jaw accuracy), but far short of what closing on an object requires. Closed-loop success on a four-task subset was 0/192 episodes across every configuration tried.
  • Step 0 of every episode is near-stationary (median 0.36 mm of motion, 84.8% under 1 mm) because the scripted demonstrator has not begun moving. A policy trained on it will emit a sub-millimetre first command; if your controller rejects small commands as no-ops, that is an absorbing state.

Per-task sample counts

task train samples
AnimalsInBinTask 135
AppleAndYogurtInBowlTask 289
BBQSauceInBinTask 47
BagelsOnPlateTask 103
BananaInBowlTask 152
BananaOnPlateTask 154
BananaThenRubiksCubeTask 329
BananasInBinOneMoreTask 276
BananasInBinThreeTotalTask 184
BananasInCrateTask 182
BananasOutOfBinTask 340
BigPumpkinInBinTask 172
BlockStackingOrderAgnosticTask 307
BlockStackingSpecifiedOrderTask 439
BlocksInBinTask 672
BowlInBinTask 242
BowlStackingLeftOnRightTask 129
BowlStackingRightOnLeftTask 103
ButterAboveRaisinTask 222
CannedFoodInBinTask 141
ClampInRightBinTask 29
ClutterPlasticTask 507
ClutterPumpkinTask 374
CookingClearPlateTask 418
CubesAndBlocksInBinTask 1334
DishesInBinTask 329
ElectronicsInBinTask 186
FoodPacking1BoxesTask 176
FoodPacking1CansTask 54
FoodPacking2BoxesTask 36
FruitsGreenLimesOnPlateTask 343
FruitsMovingOrangeOrLimeTask 168
FruitsMovingTask 241
FruitsOnPlate3Task 316
FruitsOnionTask 68
FruitsOnionToPlateTask 112
FruitsOrangesOnPlateTask 136
GrabABagelTask 118
GrabAFruitTask 129
GreenSpoonsInPotTask 288
MarkerInMugTask 242
MouseOnKeyboardTask 266
MoveBananaToBagelPlateTask 304
MustardAboveRaisinTask 122
MustardInLeftBinTask 131
MustardInRightBinTask 116
OneBottleInSquarePailTask 90
PhoneOrRemoteInBinTask 216
PickGlassesTask 110
PickOrangeObjectTask 75
PickUpBluePitcherTask 18
PickUpGreenObjectTask 10
PinkSpoonInPotTask 200
PlasticBottlesInSquarePailTask 144
PutBowlOnShelfTopTask 111
PutTwoMugsOnShelfTask 212
RecycleCartonTask 64
RedDishesInBinTask 155
RedItemsInBinTask 40
RubiksCubeAndBananaTask 259
RubiksCubeBehindBowlTask 135
RubiksCubeInFrontOfBowlTask 118
RubiksCubeLeftOfBowlTask 128
RubiksCubeOrBananaTask 118
RubiksCubeRightOfBowlTask 150
RubiksCubeTask 140
RubiksCubeThenBananaTask 278
RubiksCubesInBinTask 487
SauceBottlesCrateTask 199
SmallPumpkinInBinTask 197
SmallerObjectButterInBinTask 108
SmartphoneInBinTask 114
SpoonsInPotTask 411
Stack3RubiksCubeTask 324
StackYellowOnRedTask 141
TakeMeasuringSpoonOutTask 168
TakeSpatulaOffShelfTask 20
ThrowAwayAppleTask 149
ThrowAwaySnacksTask 362
ToolsPickingHammerTask 20
ToyInBinTask 77
UnstackRubiksCubeTask 173
UtensilsInMugTask 242
WhiteMugsInBinTask 241
WoodSpatulaToBowlTask 165
YellowAndWhiteObjectsInBinTask 384
YogurtInBowlTask 138
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