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RoboLab det10 — deterministic scripted manipulation, successes and failures (87 tasks)
Behaviour-cloning data for training a vision-language model as a manipulation policy. Each row is (two camera images + proprioceptive state + natural language instruction) → a JSON action. No reasoning text.
Collected with a privileged scripted policy (cuRobo collision-free planning on ground-truth meshes) in RoboLab / Isaac Sim. Every attempt was kept — successes and failures.
What makes this set different: determinism
The scripted policy ran with --action-noise 0. Episodes of the same task
therefore differ only by their initial state, not by injected action noise.
Object placements were randomised per episode (xy offset and yaw), with a
fallback ladder — 2 cm / 0.1 rad, then 1 cm / 0.05, then 0.5 cm / 0.02, then
none — because the most constrained tasks reject aggressive randomisation
outright ("no grasp candidates").
This is deliberate. An earlier collection replayed only 2–6 distinct initial states per task 4–41 times each, with action noise as the only variation, and 93% of its "held-out" evaluation scenes also appeared in training. Here each task was attempted 10 times from 10 distinct initial states, and the split is episode-disjoint.
Splits
| split | rows | what it is |
|---|---|---|
train |
18052 | successful episodes |
eval |
2246 | successful episodes, held out (episode-disjoint) |
failures |
41891 | failed attempts — not for cloning |
failures is the larger half, and that is not a mistake: a failed episode runs
to the full step budget while a success terminates as soon as the task
predicate is satisfied, so failures are roughly 2.5× longer each. 446 failed
episodes produce more rows than 627 successful ones.
Do not train a policy on failures by cloning it. These are drops, missed
grasps and collisions; imitating them reproduces them. They are published
because they are matched to the successes in task, scene and controller, which
makes them usable for offline RL, failure prediction, reward modelling and
value learning. Twenty of the 108 attempted tasks produced no successful
episode and appear only here.
Action representation — and why it is deltas
The target is the next 10 end-effector displacements in millimetres, cumulative from the current pose, plus the end orientation and jaw state:
{"d_mm": [[5.0,0.6,-0.8], ..., [60.7,11.9,-15.6]],
"quat": [0.0299, 0.9731, 0.2252, -0.0384],
"jaw": "open"}
An earlier version used absolute TCP waypoints, and a VLM trained on it learned a degenerate solution: the end-effector sits ~530 mm from the origin while a chunk moves only ~50 mm, so echoing the input state back captures most of the token loss. The policy produced well-formed JSON and a healthy loss curve while its position error exactly equalled the error of predicting no motion. Deltas make the signal the value itself.
If you build something similar: always score against a hold-still baseline. On this data that baseline is 53.2 mm of position error, and several representations that looked healthy by loss or token accuracy scored exactly there.
Schema
| column | meaning |
|---|---|
image_overshoulder, image_wrist |
PNG bytes, 392 px long side |
user |
instruction + state + the request string |
assistant |
the JSON action above |
instruction |
the task's natural-language goal |
task, episode, step |
provenance |
Images are embedded in the parquet shards, so the dataset is self-contained.
Known limitations
- Per-task depth is uneven. 32 tasks have the full 10 successful episodes; 56 have fewer, and 6 have exactly one. Task breadth is good, per-task generalisation evidence is thin.
- A grasp needs millimetre precision this data does not obviously teach. A 0.8B and a 4B VLM trained on the successes both reach ~35 mm held-out position error — well above the hold-still baseline of 53.2 mm, so they have learned direction and grasp timing (96%+ jaw accuracy), but far short of what closing on an object requires. Closed-loop success on a four-task subset was 0/192 episodes across every configuration tried.
- Step 0 of every episode is near-stationary (median 0.36 mm of motion, 84.8% under 1 mm) because the scripted demonstrator has not begun moving. A policy trained on it will emit a sub-millimetre first command; if your controller rejects small commands as no-ops, that is an absorbing state.
Per-task sample counts
| task | train samples |
|---|---|
AnimalsInBinTask |
135 |
AppleAndYogurtInBowlTask |
289 |
BBQSauceInBinTask |
47 |
BagelsOnPlateTask |
103 |
BananaInBowlTask |
152 |
BananaOnPlateTask |
154 |
BananaThenRubiksCubeTask |
329 |
BananasInBinOneMoreTask |
276 |
BananasInBinThreeTotalTask |
184 |
BananasInCrateTask |
182 |
BananasOutOfBinTask |
340 |
BigPumpkinInBinTask |
172 |
BlockStackingOrderAgnosticTask |
307 |
BlockStackingSpecifiedOrderTask |
439 |
BlocksInBinTask |
672 |
BowlInBinTask |
242 |
BowlStackingLeftOnRightTask |
129 |
BowlStackingRightOnLeftTask |
103 |
ButterAboveRaisinTask |
222 |
CannedFoodInBinTask |
141 |
ClampInRightBinTask |
29 |
ClutterPlasticTask |
507 |
ClutterPumpkinTask |
374 |
CookingClearPlateTask |
418 |
CubesAndBlocksInBinTask |
1334 |
DishesInBinTask |
329 |
ElectronicsInBinTask |
186 |
FoodPacking1BoxesTask |
176 |
FoodPacking1CansTask |
54 |
FoodPacking2BoxesTask |
36 |
FruitsGreenLimesOnPlateTask |
343 |
FruitsMovingOrangeOrLimeTask |
168 |
FruitsMovingTask |
241 |
FruitsOnPlate3Task |
316 |
FruitsOnionTask |
68 |
FruitsOnionToPlateTask |
112 |
FruitsOrangesOnPlateTask |
136 |
GrabABagelTask |
118 |
GrabAFruitTask |
129 |
GreenSpoonsInPotTask |
288 |
MarkerInMugTask |
242 |
MouseOnKeyboardTask |
266 |
MoveBananaToBagelPlateTask |
304 |
MustardAboveRaisinTask |
122 |
MustardInLeftBinTask |
131 |
MustardInRightBinTask |
116 |
OneBottleInSquarePailTask |
90 |
PhoneOrRemoteInBinTask |
216 |
PickGlassesTask |
110 |
PickOrangeObjectTask |
75 |
PickUpBluePitcherTask |
18 |
PickUpGreenObjectTask |
10 |
PinkSpoonInPotTask |
200 |
PlasticBottlesInSquarePailTask |
144 |
PutBowlOnShelfTopTask |
111 |
PutTwoMugsOnShelfTask |
212 |
RecycleCartonTask |
64 |
RedDishesInBinTask |
155 |
RedItemsInBinTask |
40 |
RubiksCubeAndBananaTask |
259 |
RubiksCubeBehindBowlTask |
135 |
RubiksCubeInFrontOfBowlTask |
118 |
RubiksCubeLeftOfBowlTask |
128 |
RubiksCubeOrBananaTask |
118 |
RubiksCubeRightOfBowlTask |
150 |
RubiksCubeTask |
140 |
RubiksCubeThenBananaTask |
278 |
RubiksCubesInBinTask |
487 |
SauceBottlesCrateTask |
199 |
SmallPumpkinInBinTask |
197 |
SmallerObjectButterInBinTask |
108 |
SmartphoneInBinTask |
114 |
SpoonsInPotTask |
411 |
Stack3RubiksCubeTask |
324 |
StackYellowOnRedTask |
141 |
TakeMeasuringSpoonOutTask |
168 |
TakeSpatulaOffShelfTask |
20 |
ThrowAwayAppleTask |
149 |
ThrowAwaySnacksTask |
362 |
ToolsPickingHammerTask |
20 |
ToyInBinTask |
77 |
UnstackRubiksCubeTask |
173 |
UtensilsInMugTask |
242 |
WhiteMugsInBinTask |
241 |
WoodSpatulaToBowlTask |
165 |
YellowAndWhiteObjectsInBinTask |
384 |
YogurtInBowlTask |
138 |
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