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Dome-Objaverse

Multi-view renders of 83,296 Objaverse objects — 48 views each, on a camera dome of 4 elevations × 12 azimuths.

Hugging Face Dataset    Viewer Website    GitHub Code

Stepping through all 48 views beside the camera that took each one

The 48 views in order: three azimuth rings at elevations 0°, 30° and 60°, plus a top-down ring at 90°. The highlighted camera on the dome is the one that took the image on the left.


Rendering is the computationally demanding bottleneck of multi-view 3D datasets — typically over 100,000 CPU core hours for 83k objects. Our rendered pixels already exist: 512×512 RGBA plus per-view normal and depth maps, ~1.5 TB for the primary split and freely downloadable, each object paired with its Objaverse UID and a Cap3D caption. Dome is literal for the primary dome_objaverse split: all cameras sit on the upper hemisphere (elevations 0° to 90°). The accompanying gobjaverse_parquet split preserves GObjaverse's original trajectory, which dips to elevation −90° (see "Splits & Metadata" below).

  • License: CC-BY-4.0, ~1.5 TB for the primary split, parquet-packaged.
  • Viewer: zeyuanyin.github.io/Dome-Objaverse — search all 83,296 captions, browse every view, and see interactive 3D fused point clouds in-browser before downloading anything.
  • Code: loading/decoding scripts, the rendering pipeline, and full schema docs live at github.com/zeyuanyin/Dome-Objaverse.

Comparison with other Objaverse render sets

Dataset Objects Views / object Elevation coverage Rendered pixels published
Zero123++ v1.2 6 two values (20° / -10°) n/a (model output config)
MVDream 4 single fixed elevation n/a (model output config)
SV3D 150K 21 static [-5°, 30°] or dynamic
TRELLIS-500K 500K 150 dense No (metadata + render script only)
G-buffer Objaverse 280K 40 side rings ≤30° (varies/object) + top/bottom Yes (~1.1 TB, original source renders)
Dome-Objaverse 83,296 48 four rings: , 30°, 60°, 90° Yes (~1.5 TB primary split, free download)

Two things distinguish Dome-Objaverse: a regular, fully-specified camera grid (four rings of identical 12-step azimuth sweeps, every view addressable by view_id), and the fact that the pixels are actually published rather than left to the user to render.

Splits & Metadata

Both splits cover the exact same 83,296 objects with zero missing objects.

Split Description & Source Views Elevation Azimuth
dome_objaverse (Primary) Our custom dome render pass (1.4 TB) 48 0°, 30°, 60°, 90° (4 rings) 0°, 30°, ..., 330° (12 steps/ring)
gobjaverse_parquet Re-packed from original G-buffer Objaverse renders for baseline supervision (1.1 TB) 40 Side rings ≤30° (varies/object) + ±90° poles Mixed 15° / 30° steps
  • dome_objaverse: view_id 0–11 / 12–23 / 24–35 / 36–47 are elevation / 30° / 60° / 90° respectively, each a 12-step azimuth sweep 0°, 30°, ..., 330°.
  • gobjaverse_parquet: camera parameters are read dynamically per-view from the embedded 00000.json ... 00039.json metadata files.

metadata/objects.parquet (5 MB, ships in this repo) is the join table, 83,296 rows with 100% coverage. The columns you'll actually use: object_id (e.g. "0/10228"), objaverse_uid, glb_path, caption, camera_distance. It also carries group_id/index_id (the two halves of object_id) and sheet_id/sheet_pos (internal thumbnail-sheet coordinates used only by the web viewer) — safe to ignore for training. Legacy per-field JSON files (camera_distances.json, gobjaverse_index_to_objaverse.json, text_captions_cap3d.json, cobj_done_list.json) are also included; their content is already consolidated into objects.parquet.

Rendering

Full config in pipeline/2-render/blender_script.py; a decode example is in pipeline/4-usage/load_views.py. Two things that will silently produce wrong results if assumed otherwise:

  • ⚠️ Camera distance is per object, 1.502.00 (see camera_distance in objects.parquet), not a fixed constant.
  • ⚠️ nd_png (16-bit normal + depth) channel order is reversed: R = normal z, G = normal y, B = normal x, alpha = depth (alpha / 65535 × 5.0, planar along the camera axis). Use cv2.imdecode(..., cv2.IMREAD_UNCHANGED), not PIL — it silently downcasts to 8-bit.

License

Code in this repository is Apache-2.0 (see LICENSE), matching AI2's objaverse-rendering, which render/ derives from. The rendered image data on Hugging Face is CC-BY-4.0. Individual Objaverse source meshes carry their own licenses — use objaverse_uid in metadata/objects.parquet to look them up.

Attribution

Please also cite the original Objaverse / GObjaverse sources and state which split(s) you used.

Citation

This dataset is an extension of our NeurIPS 2025 publication, TRIM: Scalable 3D Gaussian Diffusion Inference with Temporal and Spatial Trimming. If you find it helpful, please consider citing:

@inproceedings{
    Yin2025TRIM,
    title={{TRIM}: Scalable 3D Gaussian Diffusion Inference with Temporal and Spatial Trimming},
    author={Yin, Zeyuan and Liu, Xiaoming},
    booktitle={The Thirty-ninth Annual Conference on Neural Information Processing Systems (NeurIPS)},
    year={2025}
}
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