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Two-storey office: public scene assets
This is a public subset of the two-storey office robotics project. It contains the project-authored Blender/USD scene layers, 47 locally generated EmbodiedGen object categories in their final mesh/URDF form, a navigation map, and selected scene previews. manifest.json lists every file with its workspace-relative path, byte size, and SHA256. The original full simulation backup is a separate private dataset.
The complete Isaac Sim runtime is not included. In particular, this dataset excludes NVIDIA Isaac Sim native H1, Go2, and Franka assets, their posed copies, Unitree robot descriptions and meshes, gait policy weights, raw generation caches, and Gaussian-splat intermediates. Some authored scene layers retain references to those omitted files and will not fully compose until the corresponding upstream assets are obtained under their own licenses. The Blender source and individual generated mesh/URDF assets can be inspected independently.
The NVIDIA native assets are governed by the Isaac Sim Additional Software and Materials License; this dataset does not redistribute them. Unitree and other upstream materials likewise retain their own license terms. No blanket license to third-party assets is granted by this dataset card.
The source-code repository is two-storey-office-robotics (access may be restricted). To inspect this release, download it as a dataset and verify each file against manifest.json. Files keep their original workspace-relative paths.
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