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The dataset generation failed
Error code:   DatasetGenerationError
Exception:    IndexError
Message:      list index out of range
Traceback:    Traceback (most recent call last):
                File "/usr/local/lib/python3.14/site-packages/datasets/builder.py", line 1859, in _prepare_split_single
                  original_shard_lengths[original_shard_id] += len(table)
                  ~~~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^
              IndexError: list index out of range
              
              The above exception was the direct cause of the following exception:
              
              Traceback (most recent call last):
                File "/src/services/worker/src/worker/job_runners/config/parquet_and_info.py", line 1369, in compute_config_parquet_and_info_response
                  parquet_operations, partial, estimated_dataset_info = stream_convert_to_parquet(
                                                                        ~~~~~~~~~~~~~~~~~~~~~~~~~^
                      builder, max_dataset_size_bytes=max_dataset_size_bytes
                      ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
                  )
                  ^
                File "/src/services/worker/src/worker/job_runners/config/parquet_and_info.py", line 948, in stream_convert_to_parquet
                  builder._prepare_split(split_generator=splits_generators[split], file_format="parquet")
                  ~~~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
                File "/usr/local/lib/python3.14/site-packages/datasets/builder.py", line 1694, in _prepare_split
                  for job_id, done, content in self._prepare_split_single(
                                               ~~~~~~~~~~~~~~~~~~~~~~~~~~^
                      gen_kwargs=gen_kwargs, job_id=job_id, **_prepare_split_args
                      ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
                  ):
                  ^
                File "/usr/local/lib/python3.14/site-packages/datasets/builder.py", line 1880, in _prepare_split_single
                  raise DatasetGenerationError("An error occurred while generating the dataset") from e
              datasets.exceptions.DatasetGenerationError: An error occurred while generating the dataset

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2026-01-01 00:00:00.099: axis_3,d,-0.028
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2026-01-01 00:00:00.899: axis_3,d,-0.033
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End of preview.

WorldRover

Paired 360-panoramic and first-person video of photoreal 3D environments, with per-frame depth, camera pose and action labels. Four scenes, ~30 min of each view per scene — 129 clips per view, ~4.1 h of video at 30 fps.

This repository is the lite subset: RGB + camera pose + actions + metadata, no depth (~103 GB instead of ~800 GB). Lossless 16-bit depth is 87% of the bytes, so it lives in the per-scene repositories — take it only for the scenes you need.

Scene Clips per view Per view Full repo (with depth)
med_village 13 32.1 min WorldRover-med_village — 270 GB
paris 23 30.7 min WorldRover-paris — 152 GB
venice 46 30.4 min WorldRover-venice — 154 GB
art_nouveau 47 30.2 min WorldRover-art_nouveau — 164 GB

What makes it paired

pano/<clip_id> and fp/<clip_id> share the same camera path frame for frame: the first-person clip was rendered from the panoramic clip's per-frame trajectory, so the two camera_trajectory.csv files match exactly. That gives the same world state under two very different projections without relying on an interpolated alignment.

Clips are 35 s to 3.5 min of continuous motion — no cuts, no teleports.

Tools

git clone https://github.com/AlayaLab/WorldRover
pip install -r WorldRover/requirements.txt
from worldrover import Clip
clip = Clip("venice/fp/venice_000003")
rgb, depth_m = clip.rgb_frame(100), clip.depth_frame(100)   # sRGB uint8; planar metres
pts = clip.points_world(100)                                # world points, centimetres

Three conventions the tools handle for you, and that are easy to get wrong by hand: depth codes are log-quantized and store radial distance (convert before unprojecting); camera_trajectory.csv has n_frames + 1 rows (the last is the closing keyframe, the authoritative count is depth/depth.meta.json); poses are Unreal-style — left-handed, centimetres, X-forward / Y-right / Z-up, camera looking down its own +X.

Related

License

Rendered video, depth, camera pose and action labels are released for research use. The underlying 3D environments are third-party commercial assets, are not redistributed here, and each clip's description.json records its asset pack and license. Tools are MIT.

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