Datasets:
audio audio | id string | name string | category string | description string | use_for list | avoid_for list | tags list | duration float64 | channels int64 | sync_at float64 | sync_meets string | sync_how string | parts list | timing dict | span_seconds float64 | fits_seconds list | lufs float64 | true_peak_dbtp float64 | tier string | under_voiceover_db int64 | rate list | adapt_notes string | tuning string | pairs_with list | character string | sha256 string |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
whoosh-fast-hard | Whoosh, fast and hard | whooshes | A fast, crisp whip of air with a bright edge and a little push behind it. | [
"Whip pans",
"Fast cuts between scenes",
"Quick zooms",
"Energetic social edits"
] | [
"Calm or corporate pieces",
"Small UI details",
"On top of speech: use a softer one"
] | [
"whoosh",
"swish",
"transition",
"movement",
"air",
"natural",
"quick",
"strong"
] | 0.252 | 2 | 0.092 | move-peak | Ease-in-out: put the sync point at the middle of the move. Ease-out (fast start, slowing to a stop): about a quarter of the way in. Ease-in (slow start, fast exit): about three quarters of the way in. | null | {
"audible_start": 0.008,
"onset": 0.055,
"peak": 0.092,
"body_end": 0.15,
"audible_end": 0.236
} | null | [
0.12,
0.44
] | -17 | -3.7 | hard | -4 | [
0.85,
1.2
] | To fit a move up to about 15% shorter or 20% longer, play it faster or slower (its pitch moves with it); beyond that, use the next speed. Adjust level with gain, but for a clearly softer or harder sound use the other intensity rather than a big gain change. | null | [
{
"category": "impacts",
"how": "Something landing: the whoosh on the move (its sync point at the move's fastest point) and the impact on the frame it lands. A whoosh that suits the move's length dies away just before the landing; use one a step softer than the impact."
},
{
"category": "pops",
... | balanced, airy | c215bf14e1a09401f07869ed20f38f272681fbfbf176f1eaeba5a039d25006cd | |
whoosh-fast-medium | Whoosh, fast and medium | whooshes | A quick, clean swish of air with a defined middle. | [
"Cards flicking in or out",
"Carousel and tab swipes",
"Menus and drawers opening",
"Quick text slides"
] | [
"Very subtle micro-interactions (use soft)",
"Slow, calm moves"
] | [
"whoosh",
"swish",
"transition",
"movement",
"air",
"natural",
"quick",
"balanced"
] | 0.252 | 2 | 0.096 | move-peak | Ease-in-out: put the sync point at the middle of the move. Ease-out (fast start, slowing to a stop): about a quarter of the way in. Ease-in (slow start, fast exit): about three quarters of the way in. | null | {
"audible_start": 0.012,
"onset": 0.053,
"peak": 0.096,
"body_end": 0.163,
"audible_end": 0.23
} | null | [
0.12,
0.44
] | -20.5 | -8.1 | medium | -3 | [
0.85,
1.2
] | To fit a move up to about 15% shorter or 20% longer, play it faster or slower (its pitch moves with it); beyond that, use the next speed. Adjust level with gain, but for a clearly softer or harder sound use the other intensity rather than a big gain change. | null | [
{
"category": "impacts",
"how": "Something landing: the whoosh on the move (its sync point at the move's fastest point) and the impact on the frame it lands. A whoosh that suits the move's length dies away just before the landing; use one a step softer than the impact."
},
{
"category": "pops",
... | balanced, airy | b3cf3c589e738a62c1cc9bd3f620b69c831b64616427fdce57ba073d2a357a0d | |
whoosh-fast-soft | Whoosh, fast and soft | whooshes | A quick, gentle puff of air with a soft edge and no weight. | [
"Small icons or text sliding in",
"A line of text changing",
"Tooltips, chips and small UI panels moving",
"List items arriving one after another (at a lower gain)"
] | [
"Heavy objects",
"Big scene changes"
] | [
"whoosh",
"swish",
"transition",
"movement",
"air",
"natural",
"quick",
"subtle"
] | 0.25 | 2 | 0.099 | move-peak | Ease-in-out: put the sync point at the middle of the move. Ease-out (fast start, slowing to a stop): about a quarter of the way in. Ease-in (slow start, fast exit): about three quarters of the way in. | null | {
"audible_start": 0.011,
"onset": 0.048,
"peak": 0.099,
"body_end": 0.178,
"audible_end": 0.238
} | null | [
0.12,
0.44
] | -24 | -13.5 | soft | -2 | [
0.85,
1.2
] | To fit a move up to about 15% shorter or 20% longer, play it faster or slower (its pitch moves with it); beyond that, use the next speed. Adjust level with gain, but for a clearly softer or harder sound use the other intensity rather than a big gain change. | null | [
{
"category": "impacts",
"how": "Something landing: the whoosh on the move (its sync point at the move's fastest point) and the impact on the frame it lands. A whoosh that suits the move's length dies away just before the landing; use one a step softer than the impact."
},
{
"category": "pops",
... | warm, airy | ecc83a9cab2342eba9fa71dc321776156ffefbdcda2c672298fda385a4e0a103 | |
whoosh-medium-hard | Whoosh, medium and hard | whooshes | A strong rush of air with a bright crack at its peak and weight behind it. | [
"Big transitions between sections",
"Objects flying across the frame",
"Bold title moves",
"A product spinning into view"
] | [
"Calm or understated films",
"Small elements",
"On top of speech: use a softer one"
] | [
"whoosh",
"swish",
"transition",
"movement",
"air",
"natural",
"standard",
"strong"
] | 0.55 | 2 | 0.201 | move-peak | Ease-in-out: put the sync point at the middle of the move. Ease-out (fast start, slowing to a stop): about a quarter of the way in. Ease-in (slow start, fast exit): about three quarters of the way in. | null | {
"audible_start": 0.013,
"onset": 0.114,
"peak": 0.201,
"body_end": 0.323,
"audible_end": 0.501
} | null | [
0.28,
0.81
] | -17 | -7.4 | hard | -4 | [
0.85,
1.2
] | To fit a move up to about 15% shorter or 20% longer, play it faster or slower (its pitch moves with it); beyond that, use the next speed. Adjust level with gain, but for a clearly softer or harder sound use the other intensity rather than a big gain change. | null | [
{
"category": "impacts",
"how": "Something landing: the whoosh on the move (its sync point at the move's fastest point) and the impact on the frame it lands. A whoosh that suits the move's length dies away just before the landing; use one a step softer than the impact."
},
{
"category": "pops",
... | balanced, airy | 0f59bd63013b353514af902aefc78b5c973a8e92833934e726b68cd2e84e6b34 | |
whoosh-medium-medium | Whoosh, medium and medium | whooshes | A balanced swish of air: a clear rise, a defined peak and a smooth fade. | [
"Standard scene transitions",
"Cards and screens sliding across",
"A device moving into frame",
"Titles moving into place"
] | [
"Tiny UI details",
"Very slow moves"
] | [
"whoosh",
"swish",
"transition",
"movement",
"air",
"natural",
"standard",
"balanced"
] | 0.517 | 2 | 0.209 | move-peak | Ease-in-out: put the sync point at the middle of the move. Ease-out (fast start, slowing to a stop): about a quarter of the way in. Ease-in (slow start, fast exit): about three quarters of the way in. | null | {
"audible_start": 0.027,
"onset": 0.118,
"peak": 0.209,
"body_end": 0.348,
"audible_end": 0.499
} | null | [
0.28,
0.81
] | -20.5 | -10.5 | medium | -3 | [
0.85,
1.2
] | To fit a move up to about 15% shorter or 20% longer, play it faster or slower (its pitch moves with it); beyond that, use the next speed. Adjust level with gain, but for a clearly softer or harder sound use the other intensity rather than a big gain change. | null | [
{
"category": "impacts",
"how": "Something landing: the whoosh on the move (its sync point at the move's fastest point) and the impact on the frame it lands. A whoosh that suits the move's length dies away just before the landing; use one a step softer than the impact."
},
{
"category": "pops",
... | warm, airy | f044a68bb41007a7c926b4d09c8755700c4770ac737a62a88f87af896c69a534 | |
whoosh-medium-soft | Whoosh, medium and soft | whooshes | A smooth, gentle sweep of air that rises and fades without an edge. | [
"Panels sliding in",
"Gentle card reveals",
"Backgrounds shifting",
"Calm transitions between explainer scenes"
] | [
"Snappy, quick moves",
"Energetic edits"
] | [
"whoosh",
"swish",
"transition",
"movement",
"air",
"natural",
"standard",
"subtle"
] | 0.543 | 2 | 0.229 | move-peak | Ease-in-out: put the sync point at the middle of the move. Ease-out (fast start, slowing to a stop): about a quarter of the way in. Ease-in (slow start, fast exit): about three quarters of the way in. | null | {
"audible_start": 0.02,
"onset": 0.1,
"peak": 0.229,
"body_end": 0.375,
"audible_end": 0.506
} | null | [
0.28,
0.81
] | -24 | -15.2 | soft | -2 | [
0.85,
1.2
] | To fit a move up to about 15% shorter or 20% longer, play it faster or slower (its pitch moves with it); beyond that, use the next speed. Adjust level with gain, but for a clearly softer or harder sound use the other intensity rather than a big gain change. | null | [
{
"category": "impacts",
"how": "Something landing: the whoosh on the move (its sync point at the move's fastest point) and the impact on the frame it lands. A whoosh that suits the move's length dies away just before the landing; use one a step softer than the impact."
},
{
"category": "pops",
... | dark, airy | a114611a09e02ab26cfbd8d796279eac358b6df4c3923db3f269ac34c340eeac | |
whoosh-slow-hard | Whoosh, slow and hard | whooshes | A big, slow rush of air: a deep swell, a bright peak and a long tail. | [
"Large, dramatic moves",
"A big object passing slowly",
"Section openers",
"The move before a logo reveal"
] | [
"Small elements",
"Calm films"
] | [
"whoosh",
"swish",
"transition",
"movement",
"air",
"natural",
"slow",
"strong"
] | 1.016 | 2 | 0.403 | move-peak | Ease-in-out: put the sync point at the middle of the move. Ease-out (fast start, slowing to a stop): about a quarter of the way in. Ease-in (slow start, fast exit): about three quarters of the way in. | null | {
"audible_start": 0.024,
"onset": 0.263,
"peak": 0.403,
"body_end": 0.626,
"audible_end": 0.973
} | null | [
0.52,
1.5
] | -17 | -9 | hard | -4 | [
0.85,
1.2
] | To fit a move up to about 15% shorter or 20% longer, play it faster or slower (its pitch moves with it); beyond that, use the next speed. Adjust level with gain, but for a clearly softer or harder sound use the other intensity rather than a big gain change. | null | [
{
"category": "impacts",
"how": "Something landing: the whoosh on the move (its sync point at the move's fastest point) and the impact on the frame it lands. A whoosh that suits the move's length dies away just before the landing; use one a step softer than the impact."
},
{
"category": "pops",
... | warm, airy | 0d3cebb7be782173af0f48f5a7222e6aadcab25cfd22133edd043febbb4bb4eb | |
whoosh-slow-medium | Whoosh, slow and medium | whooshes | A slow, full sweep of air with a gentle swell and a long, settled tail. | [
"Large panels or maps sliding",
"Slow pans across a scene",
"Deliberate reveals"
] | [
"Fast cuts",
"Small UI elements"
] | [
"whoosh",
"swish",
"transition",
"movement",
"air",
"natural",
"slow",
"balanced"
] | 1.002 | 2 | 0.438 | move-peak | Ease-in-out: put the sync point at the middle of the move. Ease-out (fast start, slowing to a stop): about a quarter of the way in. Ease-in (slow start, fast exit): about three quarters of the way in. | null | {
"audible_start": 0.047,
"onset": 0.24,
"peak": 0.438,
"body_end": 0.688,
"audible_end": 0.943
} | null | [
0.52,
1.5
] | -20.5 | -10.8 | medium | -3 | [
0.85,
1.2
] | To fit a move up to about 15% shorter or 20% longer, play it faster or slower (its pitch moves with it); beyond that, use the next speed. Adjust level with gain, but for a clearly softer or harder sound use the other intensity rather than a big gain change. | null | [
{
"category": "impacts",
"how": "Something landing: the whoosh on the move (its sync point at the move's fastest point) and the impact on the frame it lands. A whoosh that suits the move's length dies away just before the landing; use one a step softer than the impact."
},
{
"category": "pops",
... | warm, airy | abf3f8250bee145041d0d6786f34a5cbbfe14d4e9526e3395fc5a162a39808a9 | |
whoosh-slow-soft | Whoosh, slow and soft | whooshes | A long, soft breath of air drifting past. | [
"Slow camera drifts",
"Large shapes moving gently",
"Soft moves between calm scenes"
] | [
"Quick moves",
"Anything that needs energy"
] | [
"whoosh",
"swish",
"transition",
"movement",
"air",
"natural",
"slow",
"subtle"
] | 1.049 | 2 | 0.452 | move-peak | Ease-in-out: put the sync point at the middle of the move. Ease-out (fast start, slowing to a stop): about a quarter of the way in. Ease-in (slow start, fast exit): about three quarters of the way in. | null | {
"audible_start": 0.048,
"onset": 0.205,
"peak": 0.452,
"body_end": 0.753,
"audible_end": 0.994
} | null | [
0.52,
1.5
] | -24 | -15.7 | soft | -2 | [
0.85,
1.2
] | To fit a move up to about 15% shorter or 20% longer, play it faster or slower (its pitch moves with it); beyond that, use the next speed. Adjust level with gain, but for a clearly softer or harder sound use the other intensity rather than a big gain change. | null | [
{
"category": "impacts",
"how": "Something landing: the whoosh on the move (its sync point at the move's fastest point) and the impact on the frame it lands. A whoosh that suits the move's length dies away just before the landing; use one a step softer than the impact."
},
{
"category": "pops",
... | dark, airy | 9eadf61f7476f2ca0a6d6acd95a7be26a2ac57ed6c0ea7e76473051a926a2baa | |
swish-hard | Swish, hard | swishes-and-zips | A fast, sharp swish: a thin rod cutting the air. | [
"Text, icons or arrows flicked into place",
"Quick cuts, wipes and whip transitions",
"A line or pointer sweeping across"
] | [
"Calm or understated films"
] | [
"swish",
"movement",
"air",
"quick",
"hard",
"natural"
] | 0.175 | 2 | 0.054 | move-peak | Put the sync point where the move is fastest: the middle of an ease-in-out move. | null | {
"audible_start": 0.003,
"onset": 0.016,
"peak": 0.054,
"body_end": 0.098,
"audible_end": 0.158
} | null | null | -18 | -6.6 | hard | -4 | [
0.85,
1.2
] | To fit a quicker or slower move, change the rate a little (its pitch moves with it); for a much longer move, use a whoosh. | null | [
{
"category": "pops",
"how": "Something flicked in and appearing: the swish, then a small pop as it lands."
}
] | clean, thin and quick | 9001fbba7c50c7a3a60841fc35936f59b53d42257cb505cf1f16d40963bb5a9f | |
swish-medium | Swish, medium | swishes-and-zips | A quick, clean swish through the air, with a little whistle. | [
"Text, icons or arrows flicked into place",
"Quick cuts, wipes and whip transitions",
"A line or pointer sweeping across"
] | [
"Slow, calm moves (use a whoosh)"
] | [
"swish",
"movement",
"air",
"quick",
"medium",
"natural"
] | 0.201 | 2 | 0.076 | move-peak | Put the sync point where the move is fastest: the middle of an ease-in-out move. | null | {
"audible_start": 0.003,
"onset": 0.022,
"peak": 0.076,
"body_end": 0.118,
"audible_end": 0.189
} | null | null | -21 | -10.1 | medium | -3 | [
0.85,
1.2
] | To fit a quicker or slower move, change the rate a little (its pitch moves with it); for a much longer move, use a whoosh. | null | [
{
"category": "pops",
"how": "Something flicked in and appearing: the swish, then a small pop as it lands."
}
] | clean, thin and quick | 41a97a849f311cdb0da2de185386fc88e74db2df54d214bc8d9ff931b5e83c9c | |
swish-soft | Swish, soft | swishes-and-zips | A soft, thin swish: something light flicked past. | [
"Text, icons or arrows flicked into place",
"Quick cuts, wipes and whip transitions",
"A line or pointer sweeping across"
] | [
"Big, heavy moves (use a whoosh)"
] | [
"swish",
"movement",
"air",
"quick",
"soft",
"natural"
] | 0.223 | 2 | 0.085 | move-peak | Put the sync point where the move is fastest: the middle of an ease-in-out move. | null | {
"audible_start": 0.001,
"onset": 0.022,
"peak": 0.085,
"body_end": 0.149,
"audible_end": 0.21
} | null | null | -24 | -13.4 | soft | -2 | [
0.85,
1.2
] | To fit a quicker or slower move, change the rate a little (its pitch moves with it); for a much longer move, use a whoosh. | null | [
{
"category": "pops",
"how": "Something flicked in and appearing: the swish, then a small pop as it lands."
}
] | soft, thin and quick | c18c581c43ac848b10c946e2a3c402b79370d99b057c2399b832d39f9d9236ab | |
zip-in-hard | Zip in, hard | swishes-and-zips | A fast, bright zip that lands with a snap. | [
"Icons, labels or badges zipping in and stopping",
"A line drawing to its end",
"Arrows reaching a target (add a light impact)"
] | [
"Calm or understated films",
"Things leaving (use zip out)"
] | [
"zip",
"movement",
"air",
"quick",
"zip in",
"hard",
"natural"
] | 0.284 | 2 | 0.188 | arrival | Put the sync point (near the end) on the frame it arrives and stops: start = arrival − sync.at. | null | {
"audible_start": 0.01,
"onset": 0.08,
"peak": 0.188,
"body_end": 0.215,
"audible_end": 0.274
} | 0.178 | [
0.15,
0.21
] | -18 | -6.5 | hard | -4 | [
0.85,
1.2
] | To fit a quicker or slower move, change the rate a little (its pitch moves with it); for a much longer move, use a whoosh. | null | [
{
"category": "impacts",
"how": "Something arriving with weight: the zip in, with a light impact on its sync point."
}
] | clean, thin and quick | cc7ac891e6c5859ded16b886445e2891aad0067a8fce5c53e1153c661eccd219 | |
zip-in-medium | Zip in, medium | swishes-and-zips | A quick zip in: rising to a stop. | [
"Icons, labels or badges zipping in and stopping",
"A line drawing to its end",
"Arrows reaching a target (add a light impact)"
] | [
"Slow, calm moves (use a whoosh)",
"Things leaving (use zip out)"
] | [
"zip",
"movement",
"air",
"quick",
"zip in",
"medium",
"natural"
] | 0.349 | 2 | 0.233 | arrival | Put the sync point (near the end) on the frame it arrives and stops: start = arrival − sync.at. | null | {
"audible_start": 0.009,
"onset": 0.089,
"peak": 0.233,
"body_end": 0.264,
"audible_end": 0.338
} | 0.224 | [
0.19,
0.26
] | -21 | -10.1 | medium | -3 | [
0.85,
1.2
] | To fit a quicker or slower move, change the rate a little (its pitch moves with it); for a much longer move, use a whoosh. | null | [
{
"category": "impacts",
"how": "Something arriving with weight: the zip in, with a light impact on its sync point."
}
] | clean, thin and quick | 9df62ced1c90dc50943829c8fdd8e804a7add2d6e92b4b219a586f066dedf559 | |
zip-in-soft | Zip in, soft | swishes-and-zips | Something small zipping gently into place. | [
"Icons, labels or badges zipping in and stopping",
"A line drawing to its end",
"Arrows reaching a target (add a light impact)"
] | [
"Big, heavy moves (use a whoosh)",
"Things leaving (use zip out)"
] | [
"zip",
"movement",
"air",
"quick",
"zip in",
"soft",
"natural"
] | 0.414 | 2 | 0.294 | arrival | Put the sync point (near the end) on the frame it arrives and stops: start = arrival − sync.at. | null | {
"audible_start": 0.021,
"onset": 0.118,
"peak": 0.294,
"body_end": 0.318,
"audible_end": 0.401
} | 0.273 | [
0.23,
0.32
] | -24 | -14 | soft | -2 | [
0.85,
1.2
] | To fit a quicker or slower move, change the rate a little (its pitch moves with it); for a much longer move, use a whoosh. | null | [
{
"category": "impacts",
"how": "Something arriving with weight: the zip in, with a light impact on its sync point."
}
] | soft, thin and quick | 6717856c6d9b034cdb741b606060c3ba73b7d029b532fc1b5319870e73507d57 | |
zip-out-hard | Zip out, hard | swishes-and-zips | A fast, bright zip launched away. | [
"Elements leaving the frame quickly",
"Something sent flying: a message, a file",
"Swiping an item away"
] | [
"Calm or understated films",
"Things arriving (use zip in)"
] | [
"zip",
"movement",
"air",
"quick",
"zip out",
"hard",
"natural"
] | 0.199 | 2 | 0.011 | release | Put the sync point (right at its start) on the frame the move begins. | null | {
"audible_start": 0,
"onset": 0,
"peak": 0.011,
"body_end": 0.129,
"audible_end": 0.192
} | 0.181 | [
0.15,
0.21
] | -18 | -7.9 | hard | -4 | [
0.85,
1.2
] | To fit a quicker or slower move, change the rate a little (its pitch moves with it); for a much longer move, use a whoosh. | null | [
{
"category": "impacts",
"how": "Something knocked away: a light impact, then the zip out starting with it."
}
] | clean, thin and quick | b6371cca73f522ad52eb70b50e2189b2ef972043cf1617db4355b41f9684439c | |
zip-out-medium | Zip out, medium | swishes-and-zips | A quick zip out: off it goes, falling away. | [
"Elements leaving the frame quickly",
"Something sent flying: a message, a file",
"Swiping an item away"
] | [
"Slow, calm moves (use a whoosh)",
"Things arriving (use zip in)"
] | [
"zip",
"movement",
"air",
"quick",
"zip out",
"medium",
"natural"
] | 0.256 | 2 | 0.023 | release | Put the sync point (right at its start) on the frame the move begins. | null | {
"audible_start": 0,
"onset": 0,
"peak": 0.023,
"body_end": 0.164,
"audible_end": 0.245
} | 0.222 | [
0.19,
0.26
] | -21 | -10.3 | medium | -3 | [
0.85,
1.2
] | To fit a quicker or slower move, change the rate a little (its pitch moves with it); for a much longer move, use a whoosh. | null | [
{
"category": "impacts",
"how": "Something knocked away: a light impact, then the zip out starting with it."
}
] | clean, thin and quick | 1fdcc8b61338f5523ac7142b0c967b2ec3cd31896812f5b790bd3ecb9306019e | |
zip-out-soft | Zip out, soft | swishes-and-zips | Something zipping softly away. | [
"Elements leaving the frame quickly",
"Something sent flying: a message, a file",
"Swiping an item away"
] | [
"Big, heavy moves (use a whoosh)",
"Things arriving (use zip in)"
] | [
"zip",
"movement",
"air",
"quick",
"zip out",
"soft",
"natural"
] | 0.307 | 2 | 0.032 | release | Put the sync point (right at its start) on the frame the move begins. | null | {
"audible_start": 0,
"onset": 0,
"peak": 0.032,
"body_end": 0.186,
"audible_end": 0.291
} | 0.259 | [
0.22,
0.3
] | -24 | -13.9 | soft | -2 | [
0.85,
1.2
] | To fit a quicker or slower move, change the rate a little (its pitch moves with it); for a much longer move, use a whoosh. | null | [
{
"category": "impacts",
"how": "Something knocked away: a light impact, then the zip out starting with it."
}
] | soft, thin and quick | 74afbc5315e43b0e5cb50dc7b3153decf5eca2cf94eddaf0d8138dffde9c917e | |
swipe-fast-firm | Swipe, fast and firm | swipes | A quick, definite swipe: a fingertip pressed and flicked across glass. | [
"Swiping between screens or photos",
"Dismissing a card or notification",
"Flicking through a carousel"
] | [
"Objects flying through the air (use a whoosh or swish)",
"Very quiet, delicate scenes"
] | [
"swipe",
"ui",
"touch",
"screen",
"finger",
"glass",
"fast",
"firm",
"natural"
] | 0.199 | 1 | 0 | action-start | Start it as the finger starts to move; the hiss is quickest early on, like a flick, and stops as the finger lifts. | null | {
"audible_start": 0,
"onset": 0,
"peak": 0.046,
"body_end": 0.165,
"audible_end": 0.188
} | 0.165 | [
0.14,
0.19
] | -24.5 | -12.5 | firm | -1 | [
0.85,
1.2
] | Pick the nearest speed, then change the rate a little to match the gesture. | null | [
{
"category": "whooshes",
"how": "A screen sliding away after the swipe: the swipe as the finger moves, then a soft fast whoosh on the screen's move."
},
{
"category": "interface",
"how": "Swiping and then tapping: the swipe, a short gap, then a tap."
}
] | crisp, fingertip on glass | 0a3583738e28e72309aa25902d6ad57fc891f71ec94ee3a56cc26b514a1a6554 | |
swipe-fast-soft | Swipe, fast and soft | swipes | A light, quick flick of a fingertip across a screen. | [
"Swiping between screens or photos",
"Dismissing a card or notification",
"Flicking through a carousel"
] | [
"Objects flying through the air (use a whoosh or swish)",
"Moments that need to cut through music (use firm)"
] | [
"swipe",
"ui",
"touch",
"screen",
"finger",
"glass",
"fast",
"soft",
"natural"
] | 0.206 | 1 | 0 | action-start | Start it as the finger starts to move; the hiss is quickest early on, like a flick, and stops as the finger lifts. | null | {
"audible_start": 0,
"onset": 0,
"peak": 0.046,
"body_end": 0.165,
"audible_end": 0.196
} | 0.165 | [
0.14,
0.19
] | -27 | -17.8 | soft | -1 | [
0.85,
1.2
] | Pick the nearest speed, then change the rate a little to match the gesture. | null | [
{
"category": "whooshes",
"how": "A screen sliding away after the swipe: the swipe as the finger moves, then a soft fast whoosh on the screen's move."
},
{
"category": "interface",
"how": "Swiping and then tapping: the swipe, a short gap, then a tap."
}
] | soft, fingertip on glass | aeafbf705dd62cd55d55b3a99e14bf508d09cbd244b004da0c40d3f9bf8377a8 | |
swipe-medium-firm | Swipe, medium and firm | swipes | A clear swipe across glass, with a crisp touch. | [
"Swiping a card across in an app demo",
"Moving between tabs or pages",
"Swipe-to-unlock and swipe-to-confirm"
] | [
"Objects flying through the air (use a whoosh or swish)",
"Very quiet, delicate scenes"
] | [
"swipe",
"ui",
"touch",
"screen",
"finger",
"glass",
"medium",
"firm",
"natural"
] | 0.279 | 1 | 0 | action-start | Start it as the finger starts to move; the hiss is quickest early on, like a flick, and stops as the finger lifts. | null | {
"audible_start": 0,
"onset": 0,
"peak": 0.069,
"body_end": 0.237,
"audible_end": 0.27
} | 0.237 | [
0.2,
0.28
] | -24.5 | -12.2 | firm | -1 | [
0.85,
1.2
] | Pick the nearest speed, then change the rate a little to match the gesture. | null | [
{
"category": "whooshes",
"how": "A screen sliding away after the swipe: the swipe as the finger moves, then a soft fast whoosh on the screen's move."
},
{
"category": "interface",
"how": "Swiping and then tapping: the swipe, a short gap, then a tap."
}
] | crisp, fingertip on glass | e446cca2958bba55429d66dbfb7397bd1b448a16fa313ecc1a546f45a6385518 | |
swipe-medium-soft | Swipe, medium and soft | swipes | A soft fingertip swipe across a screen. | [
"Swiping a card across in an app demo",
"Moving between tabs or pages",
"Swipe-to-unlock and swipe-to-confirm"
] | [
"Objects flying through the air (use a whoosh or swish)",
"Moments that need to cut through music (use firm)"
] | [
"swipe",
"ui",
"touch",
"screen",
"finger",
"glass",
"medium",
"soft",
"natural"
] | 0.293 | 1 | 0 | action-start | Start it as the finger starts to move; the hiss is quickest early on, like a flick, and stops as the finger lifts. | null | {
"audible_start": 0,
"onset": 0,
"peak": 0.088,
"body_end": 0.237,
"audible_end": 0.282
} | 0.237 | [
0.2,
0.28
] | -27 | -18.9 | soft | -1 | [
0.85,
1.2
] | Pick the nearest speed, then change the rate a little to match the gesture. | null | [
{
"category": "whooshes",
"how": "A screen sliding away after the swipe: the swipe as the finger moves, then a soft fast whoosh on the screen's move."
},
{
"category": "interface",
"how": "Swiping and then tapping: the swipe, a short gap, then a tap."
}
] | soft, fingertip on glass | 283b80027d256476b872fe711d116c5c7ac0f2c1095953bc6d0458c85276e5eb | |
swipe-slow-firm | Swipe, slow and firm | swipes | A slow, pressed drag across glass. | [
"Dragging an item to a new place",
"Scrubbing a slider or timeline",
"Slow pans of a map or image under a finger"
] | [
"Objects flying through the air (use a whoosh or swish)",
"Very quiet, delicate scenes"
] | [
"swipe",
"ui",
"touch",
"screen",
"finger",
"glass",
"slow",
"firm",
"natural"
] | 0.414 | 1 | 0 | action-start | Start it as the finger starts to move; the hiss is quickest early on, like a flick, and stops as the finger lifts. | null | {
"audible_start": 0,
"onset": 0,
"peak": 0.01,
"body_end": 0.388,
"audible_end": 0.406
} | 0.388 | [
0.32,
0.46
] | -24.5 | -11.5 | firm | -1 | [
0.85,
1.2
] | Pick the nearest speed, then change the rate a little to match the gesture. | null | [
{
"category": "whooshes",
"how": "A screen sliding away after the swipe: the swipe as the finger moves, then a soft fast whoosh on the screen's move."
},
{
"category": "interface",
"how": "Swiping and then tapping: the swipe, a short gap, then a tap."
}
] | crisp, fingertip on glass | 7a19e26b05011ec34825a917bcbd213fa2f7dba117350c44587cade2b060409c | |
swipe-slow-soft | Swipe, slow and soft | swipes | A slow, light drag of a fingertip across a screen. | [
"Dragging an item to a new place",
"Scrubbing a slider or timeline",
"Slow pans of a map or image under a finger"
] | [
"Objects flying through the air (use a whoosh or swish)",
"Moments that need to cut through music (use firm)"
] | [
"swipe",
"ui",
"touch",
"screen",
"finger",
"glass",
"slow",
"soft",
"natural"
] | 0.431 | 1 | 0 | action-start | Start it as the finger starts to move; the hiss is quickest early on, like a flick, and stops as the finger lifts. | null | {
"audible_start": 0,
"onset": 0,
"peak": 0.144,
"body_end": 0.389,
"audible_end": 0.418
} | 0.389 | [
0.32,
0.46
] | -27 | -19.6 | soft | -1 | [
0.85,
1.2
] | Pick the nearest speed, then change the rate a little to match the gesture. | null | [
{
"category": "whooshes",
"how": "A screen sliding away after the swipe: the swipe as the finger moves, then a soft fast whoosh on the screen's move."
},
{
"category": "interface",
"how": "Swiping and then tapping: the swipe, a short gap, then a tap."
}
] | soft, fingertip on glass | 037b1cde932e2c2d390143822b5d86cbeb0377924868ccec53a22aaad03f9894 | |
reverse-whoosh-long-soft | Reverse whoosh, long and soft | reverse-whooshes | A long soft reverse whoosh: air drawn in, building to a sudden stop. | [
"Something collapsing or shrinking into a point",
"The build into a hard cut, a hit or a reveal",
"An element pulled back into a button or icon",
"A slow pull before a big moment"
] | [
"Moments that should land softly (it stops dead)",
"Big, energetic moments (use strong)"
] | [
"reverse",
"whoosh",
"suck",
"build",
"collapse",
"air",
"long",
"soft",
"natural"
] | 1.353 | 2 | 1.192 | arrival | Place it so its end (the sync point) lands on the moment of collapse, the cut or the hit: start = that moment − sync.at. | null | {
"audible_start": 0.148,
"onset": 0.607,
"peak": 1.192,
"body_end": 1.209,
"audible_end": 1.332
} | 1.044 | [
0.91,
1.23
] | -24 | -17.7 | soft | -3 | [
0.85,
1.15
] | For other lengths, pick the nearest one and trim its quiet start rather than changing the rate. | null | [
{
"category": "impacts",
"how": "A pull into a hit: the reverse whoosh, its end on the impact's sync point."
},
{
"category": "booms-and-bass",
"how": "A big moment: the reverse whoosh into a boom starting on its sync point."
},
{
"category": "pops",
"how": "Something sucked into a p... | soft, airy pull to a stop | f619338ddc12bf552a14a443e47bff0b9a374bfef35c631df405c4665b5bc088 | |
reverse-whoosh-long-strong | Reverse whoosh, long and strong | reverse-whooshes | A long strong, bright reverse whoosh: air drawn in, building to a sudden stop. | [
"Something collapsing or shrinking into a point",
"The build into a hard cut, a hit or a reveal",
"An element pulled back into a button or icon",
"A slow pull before a big moment"
] | [
"Moments that should land softly (it stops dead)",
"Calm, understated films"
] | [
"reverse",
"whoosh",
"suck",
"build",
"collapse",
"air",
"long",
"strong",
"natural"
] | 1.358 | 2 | 1.165 | arrival | Place it so its end (the sync point) lands on the moment of collapse, the cut or the hit: start = that moment − sync.at. | null | {
"audible_start": 0.14,
"onset": 0.601,
"peak": 1.165,
"body_end": 1.209,
"audible_end": 1.332
} | 1.025 | [
0.89,
1.21
] | -20 | -12.8 | strong | -5 | [
0.85,
1.15
] | For other lengths, pick the nearest one and trim its quiet start rather than changing the rate. | null | [
{
"category": "impacts",
"how": "A pull into a hit: the reverse whoosh, its end on the impact's sync point."
},
{
"category": "booms-and-bass",
"how": "A big moment: the reverse whoosh into a boom starting on its sync point."
},
{
"category": "pops",
"how": "Something sucked into a p... | bright, full pull to a stop | 72b515a9753c1d13e7d4ebb2f8d841c2bc4c2f5b16152f8d6e469351b5d7b332 | |
reverse-whoosh-medium-soft | Reverse whoosh, medium and soft | reverse-whooshes | A soft reverse whoosh: air drawn in, building to a sudden stop. | [
"Something collapsing or shrinking into a point",
"The build into a hard cut, a hit or a reveal",
"An element pulled back into a button or icon",
"A quick suck-in transition"
] | [
"Moments that should land softly (it stops dead)",
"Big, energetic moments (use strong)"
] | [
"reverse",
"whoosh",
"suck",
"build",
"collapse",
"air",
"medium",
"soft",
"natural"
] | 0.861 | 2 | 0.679 | arrival | Place it so its end (the sync point) lands on the moment of collapse, the cut or the hit: start = that moment − sync.at. | null | {
"audible_start": 0.076,
"onset": 0.367,
"peak": 0.679,
"body_end": 0.706,
"audible_end": 0.839
} | 0.603 | [
0.52,
0.71
] | -24 | -15.9 | soft | -3 | [
0.85,
1.15
] | For other lengths, pick the nearest one and trim its quiet start rather than changing the rate. | null | [
{
"category": "impacts",
"how": "A pull into a hit: the reverse whoosh, its end on the impact's sync point."
},
{
"category": "booms-and-bass",
"how": "A big moment: the reverse whoosh into a boom starting on its sync point."
},
{
"category": "pops",
"how": "Something sucked into a p... | soft, airy pull to a stop | 200b74d413d51459fa3274b82616f70dc8ba6dc93430912a18d611e03dd5ae6d | |
reverse-whoosh-medium-strong | Reverse whoosh, medium and strong | reverse-whooshes | A strong, bright reverse whoosh: air drawn in, building to a sudden stop. | [
"Something collapsing or shrinking into a point",
"The build into a hard cut, a hit or a reveal",
"An element pulled back into a button or icon",
"A quick suck-in transition"
] | [
"Moments that should land softly (it stops dead)",
"Calm, understated films"
] | [
"reverse",
"whoosh",
"suck",
"build",
"collapse",
"air",
"medium",
"strong",
"natural"
] | 0.836 | 2 | 0.682 | arrival | Place it so its end (the sync point) lands on the moment of collapse, the cut or the hit: start = that moment − sync.at. | null | {
"audible_start": 0.089,
"onset": 0.369,
"peak": 0.682,
"body_end": 0.702,
"audible_end": 0.813
} | 0.593 | [
0.52,
0.7
] | -20 | -13.1 | strong | -5 | [
0.85,
1.15
] | For other lengths, pick the nearest one and trim its quiet start rather than changing the rate. | null | [
{
"category": "impacts",
"how": "A pull into a hit: the reverse whoosh, its end on the impact's sync point."
},
{
"category": "booms-and-bass",
"how": "A big moment: the reverse whoosh into a boom starting on its sync point."
},
{
"category": "pops",
"how": "Something sucked into a p... | bright, full pull to a stop | 334a35c64b5943029ab7bca0047e9f3a87d54a2fae961512ff24ccea86203d6e | |
reverse-whoosh-short-soft | Reverse whoosh, short and soft | reverse-whooshes | A short soft reverse whoosh: air drawn in, building to a sudden stop. | [
"Something collapsing or shrinking into a point",
"The build into a hard cut, a hit or a reveal",
"An element pulled back into a button or icon",
"A quick suck-in transition"
] | [
"Moments that should land softly (it stops dead)",
"Big, energetic moments (use strong)"
] | [
"reverse",
"whoosh",
"suck",
"build",
"collapse",
"air",
"short",
"soft",
"natural"
] | 0.509 | 2 | 0.336 | arrival | Place it so its end (the sync point) lands on the moment of collapse, the cut or the hit: start = that moment − sync.at. | null | {
"audible_start": 0.048,
"onset": 0.183,
"peak": 0.336,
"body_end": 0.355,
"audible_end": 0.486
} | 0.288 | [
0.25,
0.34
] | -24 | -14 | soft | -3 | [
0.85,
1.15
] | For other lengths, pick the nearest one and trim its quiet start rather than changing the rate. | null | [
{
"category": "impacts",
"how": "A pull into a hit: the reverse whoosh, its end on the impact's sync point."
},
{
"category": "booms-and-bass",
"how": "A big moment: the reverse whoosh into a boom starting on its sync point."
},
{
"category": "pops",
"how": "Something sucked into a p... | soft, airy pull to a stop | 2fc7f9064b174d7d3be16797536f4bda51e4b3f497fe4558db190da2c555cb1d | |
reverse-whoosh-short-strong | Reverse whoosh, short and strong | reverse-whooshes | A short strong, bright reverse whoosh: air drawn in, building to a sudden stop. | [
"Something collapsing or shrinking into a point",
"The build into a hard cut, a hit or a reveal",
"An element pulled back into a button or icon",
"A quick suck-in transition"
] | [
"Moments that should land softly (it stops dead)",
"Calm, understated films"
] | [
"reverse",
"whoosh",
"suck",
"build",
"collapse",
"air",
"short",
"strong",
"natural"
] | 0.499 | 2 | 0.34 | arrival | Place it so its end (the sync point) lands on the moment of collapse, the cut or the hit: start = that moment − sync.at. | null | {
"audible_start": 0.036,
"onset": 0.175,
"peak": 0.34,
"body_end": 0.355,
"audible_end": 0.473
} | 0.304 | [
0.26,
0.36
] | -20 | -10.8 | strong | -5 | [
0.85,
1.15
] | For other lengths, pick the nearest one and trim its quiet start rather than changing the rate. | null | [
{
"category": "impacts",
"how": "A pull into a hit: the reverse whoosh, its end on the impact's sync point."
},
{
"category": "booms-and-bass",
"how": "A big moment: the reverse whoosh into a boom starting on its sync point."
},
{
"category": "pops",
"how": "Something sucked into a p... | bright, full pull to a stop | 975b6bd10bfa463165804760eb25e635096d7d46ef8ab1869afd33d5286974ad | |
faller-1s-soft | Faller, 1 s, soft | risers-and-fallers | A 1-second soft, airy fall from its peak, descending and settling. | [
"Something leaving, dropping or powering down",
"The release after a reveal",
"Transitions out of a section"
] | [
"Arrivals (use a rise or an impact)",
"Big, energetic moments (use strong)"
] | [
"faller",
"drop",
"swell",
"1s",
"soft",
"air",
"natural"
] | 0.862 | 2 | 0.01 | release | Put the sync point (at its very start) on the moment of release. | null | {
"audible_start": 0,
"onset": 0,
"peak": 0.01,
"body_end": 0.386,
"audible_end": 0.819
} | 0.809 | [
0.74,
0.9
] | -24 | -15.1 | soft | -3 | [
0.9,
1.1
] | For other lengths, change the rate a little (its pitch moves with it), or take the next longer one and trim its quiet start (risers) or its quiet end (fallers). | null | [
{
"category": "whooshes",
"how": "Something flying off and away: a whoosh with the fall starting at the whoosh's sync point."
}
] | soft, airy fall | 137045628ec4b9c5f06ab48c074328555edd09a7a4711e278d83fddfad1b17b8 | |
faller-1s-strong | Faller, 1 s, strong | risers-and-fallers | A 1-second strong, bright fall from its peak, descending and settling. | [
"Something leaving, dropping or powering down",
"The release after a reveal",
"Transitions out of a section"
] | [
"Arrivals (use a rise or an impact)",
"Calm, understated films"
] | [
"faller",
"drop",
"swell",
"1s",
"strong",
"air",
"natural"
] | 0.88 | 2 | 0.015 | release | Put the sync point (at its very start) on the moment of release. | null | {
"audible_start": 0,
"onset": 0,
"peak": 0.015,
"body_end": 0.393,
"audible_end": 0.828
} | 0.813 | [
0.74,
0.9
] | -20 | -12.4 | strong | -5 | [
0.9,
1.1
] | For other lengths, change the rate a little (its pitch moves with it), or take the next longer one and trim its quiet start (risers) or its quiet end (fallers). | null | [
{
"category": "whooshes",
"how": "Something flying off and away: a whoosh with the fall starting at the whoosh's sync point."
}
] | bright, full fall | 6c65505178a0c63805907004bbcea8411433a72f3e5d2a79ad2b0250a3ad9825 | |
faller-2s-soft | Faller, 2 s, soft | risers-and-fallers | A 2-second soft, airy fall from its peak, descending and settling. | [
"Something leaving, dropping or powering down",
"The release after a reveal",
"Transitions out of a section"
] | [
"Arrivals (use a rise or an impact)",
"Big, energetic moments (use strong)"
] | [
"faller",
"drop",
"swell",
"2s",
"soft",
"air",
"natural"
] | 1.831 | 2 | 0.011 | release | Put the sync point (at its very start) on the moment of release. | null | {
"audible_start": 0,
"onset": 0,
"peak": 0.011,
"body_end": 0.684,
"audible_end": 1.765
} | 1.754 | [
1.59,
1.95
] | -24 | -17.1 | soft | -3 | [
0.9,
1.1
] | For other lengths, change the rate a little (its pitch moves with it), or take the next longer one and trim its quiet start (risers) or its quiet end (fallers). | null | [
{
"category": "whooshes",
"how": "Something flying off and away: a whoosh with the fall starting at the whoosh's sync point."
}
] | soft, airy fall | 8481bca1d437647b2e48998195e23e4fdeb98e5d8de76096420d1b2a9882ecb3 | |
faller-2s-strong | Faller, 2 s, strong | risers-and-fallers | A 2-second strong, bright fall from its peak, descending and settling. | [
"Something leaving, dropping or powering down",
"The release after a reveal",
"Transitions out of a section"
] | [
"Arrivals (use a rise or an impact)",
"Calm, understated films"
] | [
"faller",
"drop",
"swell",
"2s",
"strong",
"air",
"natural"
] | 1.882 | 2 | 0.034 | release | Put the sync point (at its very start) on the moment of release. | null | {
"audible_start": 0,
"onset": 0,
"peak": 0.034,
"body_end": 0.85,
"audible_end": 1.788
} | 1.754 | [
1.59,
1.95
] | -20 | -11.7 | strong | -5 | [
0.9,
1.1
] | For other lengths, change the rate a little (its pitch moves with it), or take the next longer one and trim its quiet start (risers) or its quiet end (fallers). | null | [
{
"category": "whooshes",
"how": "Something flying off and away: a whoosh with the fall starting at the whoosh's sync point."
}
] | bright, full fall | c9287f9d15e56da733311ad6ade01905b2eb49bd4cd611ed018db11a51ba88ff | |
faller-4s-soft | Faller, 4 s, soft | risers-and-fallers | A 4-second soft, airy fall from its peak, descending and settling. | [
"Something leaving, dropping or powering down",
"The release after a reveal",
"Transitions out of a section"
] | [
"Arrivals (use a rise or an impact)",
"Big, energetic moments (use strong)"
] | [
"faller",
"drop",
"swell",
"4s",
"soft",
"air",
"natural"
] | 3.859 | 2 | 0.07 | release | Put the sync point (at its very start) on the moment of release. | null | {
"audible_start": 0,
"onset": 0,
"peak": 0.07,
"body_end": 1.588,
"audible_end": 3.565
} | 3.495 | [
3.18,
3.88
] | -24 | -17.8 | soft | -3 | [
0.9,
1.1
] | For other lengths, change the rate a little (its pitch moves with it), or take the next longer one and trim its quiet start (risers) or its quiet end (fallers). | null | [
{
"category": "whooshes",
"how": "Something flying off and away: a whoosh with the fall starting at the whoosh's sync point."
}
] | soft, airy fall | de25b8511170cb9b34bcbfb1a9ab6855954b2281e419c00e1f0b4c3604fc977d | |
faller-4s-strong | Faller, 4 s, strong | risers-and-fallers | A 4-second strong, bright fall from its peak, descending and settling. | [
"Something leaving, dropping or powering down",
"The release after a reveal",
"Transitions out of a section"
] | [
"Arrivals (use a rise or an impact)",
"Calm, understated films"
] | [
"faller",
"drop",
"swell",
"4s",
"strong",
"air",
"natural"
] | 3.87 | 2 | 0.01 | release | Put the sync point (at its very start) on the moment of release. | null | {
"audible_start": 0,
"onset": 0,
"peak": 0.01,
"body_end": 1.487,
"audible_end": 3.655
} | 3.645 | [
3.31,
4.05
] | -20 | -13.7 | strong | -5 | [
0.9,
1.1
] | For other lengths, change the rate a little (its pitch moves with it), or take the next longer one and trim its quiet start (risers) or its quiet end (fallers). | null | [
{
"category": "whooshes",
"how": "Something flying off and away: a whoosh with the fall starting at the whoosh's sync point."
}
] | bright, full fall | a6692671598ffd5f4fed0f2a53e7a7407f7d10bc51f26639b91a0f31087a5556 | |
riser-1s-soft | Riser, 1 s, soft | risers-and-fallers | A 1-second soft, airy rise that builds to its peak at the end. | [
"Building up to a reveal: a logo, a product, a big number",
"Leading into a new section",
"A short lift before something appears"
] | [
"Reveals that land before the rise ends: the peak is at its end",
"Big, energetic moments (use strong)"
] | [
"riser",
"build",
"swell",
"1s",
"soft",
"air",
"natural"
] | 1.19 | 2 | 0.982 | arrival | Place it so its end (the sync point) lands on the reveal: start = reveal − sync.at. | null | {
"audible_start": 0.08,
"onset": 0.485,
"peak": 0.982,
"body_end": 1.083,
"audible_end": 1.167
} | 0.902 | [
0.82,
1
] | -24 | -18.1 | soft | -3 | [
0.9,
1.1
] | For other lengths, change the rate a little (its pitch moves with it), or take the next longer one and trim its quiet start (risers) or its quiet end (fallers). | null | [
{
"category": "impacts",
"how": "A reveal with weight: the rise into an impact on the reveal frame."
},
{
"category": "shimmers",
"how": "A bright reveal: the rise into a shimmer starting at its sync point."
},
{
"category": "booms-and-bass",
"how": "A big reveal: the rise into a boo... | soft, airy rise | fca1d503b69d4ac32cd7f307cf497fa36c2db8589b878b075c8d372ac3f4fe61 | |
riser-1s-strong | Riser, 1 s, strong | risers-and-fallers | A 1-second strong, bright rise that builds to its peak at the end. | [
"Building up to a reveal: a logo, a product, a big number",
"Leading into a new section",
"A short lift before something appears"
] | [
"Reveals that land before the rise ends: the peak is at its end",
"Calm, understated films"
] | [
"riser",
"build",
"swell",
"1s",
"strong",
"air",
"natural"
] | 1.216 | 2 | 0.984 | arrival | Place it so its end (the sync point) lands on the reveal: start = reveal − sync.at. | null | {
"audible_start": 0.096,
"onset": 0.462,
"peak": 0.984,
"body_end": 1.084,
"audible_end": 1.183
} | 0.888 | [
0.81,
0.99
] | -20 | -13 | strong | -5 | [
0.9,
1.1
] | For other lengths, change the rate a little (its pitch moves with it), or take the next longer one and trim its quiet start (risers) or its quiet end (fallers). | null | [
{
"category": "impacts",
"how": "A reveal with weight: the rise into an impact on the reveal frame."
},
{
"category": "shimmers",
"how": "A bright reveal: the rise into a shimmer starting at its sync point."
},
{
"category": "booms-and-bass",
"how": "A big reveal: the rise into a boo... | bright, full rise | fc8bcec731b4f0bc0bfa7f7d82c96efdaf3d1f807dbd02bb2b87ef27a8adebc3 | |
riser-2s-soft | Riser, 2 s, soft | risers-and-fallers | A 2-second soft, airy rise that builds to its peak at the end. | [
"Building up to a reveal: a logo, a product, a big number",
"Leading into a new section",
"A short lift before something appears"
] | [
"Reveals that land before the rise ends: the peak is at its end",
"Big, energetic moments (use strong)"
] | [
"riser",
"build",
"swell",
"2s",
"soft",
"air",
"natural"
] | 2.189 | 2 | 1.994 | arrival | Place it so its end (the sync point) lands on the reveal: start = reveal − sync.at. | null | {
"audible_start": 0.144,
"onset": 0.922,
"peak": 1.994,
"body_end": 2.082,
"audible_end": 2.165
} | 1.85 | [
1.68,
2.06
] | -24 | -17.4 | soft | -3 | [
0.9,
1.1
] | For other lengths, change the rate a little (its pitch moves with it), or take the next longer one and trim its quiet start (risers) or its quiet end (fallers). | null | [
{
"category": "impacts",
"how": "A reveal with weight: the rise into an impact on the reveal frame."
},
{
"category": "shimmers",
"how": "A bright reveal: the rise into a shimmer starting at its sync point."
},
{
"category": "booms-and-bass",
"how": "A big reveal: the rise into a boo... | soft, airy rise | ffe1d0975ce052a9eb3247e2b0bb492413d6e04cbb81f749cf3b074e2a5f4467 | |
riser-2s-strong | Riser, 2 s, strong | risers-and-fallers | A 2-second strong, bright rise that builds to its peak at the end. | [
"Building up to a reveal: a logo, a product, a big number",
"Leading into a new section",
"A short lift before something appears"
] | [
"Reveals that land before the rise ends: the peak is at its end",
"Calm, understated films"
] | [
"riser",
"build",
"swell",
"2s",
"strong",
"air",
"natural"
] | 2.195 | 2 | 1.978 | arrival | Place it so its end (the sync point) lands on the reveal: start = reveal − sync.at. | null | {
"audible_start": 0.166,
"onset": 0.895,
"peak": 1.978,
"body_end": 2.085,
"audible_end": 2.169
} | 1.812 | [
1.65,
2.01
] | -20 | -13.4 | strong | -5 | [
0.9,
1.1
] | For other lengths, change the rate a little (its pitch moves with it), or take the next longer one and trim its quiet start (risers) or its quiet end (fallers). | null | [
{
"category": "impacts",
"how": "A reveal with weight: the rise into an impact on the reveal frame."
},
{
"category": "shimmers",
"how": "A bright reveal: the rise into a shimmer starting at its sync point."
},
{
"category": "booms-and-bass",
"how": "A big reveal: the rise into a boo... | bright, full rise | 26263a64a7b141a14f8bc6ab96db9c22926265b429a799d5f77db33c1a85d43f | |
riser-4s-soft | Riser, 4 s, soft | risers-and-fallers | A 4-second soft, airy rise that builds to its peak at the end. | [
"Building up to a reveal: a logo, a product, a big number",
"Leading into a new section",
"A long build under a title sequence"
] | [
"Reveals that land before the rise ends: the peak is at its end",
"Big, energetic moments (use strong)"
] | [
"riser",
"build",
"swell",
"4s",
"soft",
"air",
"natural"
] | 4.184 | 2 | 3.945 | arrival | Place it so its end (the sync point) lands on the reveal: start = reveal − sync.at. | null | {
"audible_start": 0.312,
"onset": 1.874,
"peak": 3.945,
"body_end": 4.077,
"audible_end": 4.158
} | 3.633 | [
3.3,
4.04
] | -24 | -18.3 | soft | -3 | [
0.9,
1.1
] | For other lengths, change the rate a little (its pitch moves with it), or take the next longer one and trim its quiet start (risers) or its quiet end (fallers). | null | [
{
"category": "impacts",
"how": "A reveal with weight: the rise into an impact on the reveal frame."
},
{
"category": "shimmers",
"how": "A bright reveal: the rise into a shimmer starting at its sync point."
},
{
"category": "booms-and-bass",
"how": "A big reveal: the rise into a boo... | soft, airy rise | 05222fe093f2c9dcaf6c58dd456d2c6d48949a2c204e69a480fc24aa1886193f | |
riser-4s-strong | Riser, 4 s, strong | risers-and-fallers | A 4-second strong, bright rise that builds to its peak at the end. | [
"Building up to a reveal: a logo, a product, a big number",
"Leading into a new section",
"A long build under a title sequence"
] | [
"Reveals that land before the rise ends: the peak is at its end",
"Calm, understated films"
] | [
"riser",
"build",
"swell",
"4s",
"strong",
"air",
"natural"
] | 4.191 | 2 | 3.977 | arrival | Place it so its end (the sync point) lands on the reveal: start = reveal − sync.at. | null | {
"audible_start": 0.376,
"onset": 1.824,
"peak": 3.977,
"body_end": 4.073,
"audible_end": 4.166
} | 3.601 | [
3.27,
4
] | -20 | -13.3 | strong | -5 | [
0.9,
1.1
] | For other lengths, change the rate a little (its pitch moves with it), or take the next longer one and trim its quiet start (risers) or its quiet end (fallers). | null | [
{
"category": "impacts",
"how": "A reveal with weight: the rise into an impact on the reveal frame."
},
{
"category": "shimmers",
"how": "A bright reveal: the rise into a shimmer starting at its sync point."
},
{
"category": "booms-and-bass",
"how": "A big reveal: the rise into a boo... | bright, full rise | 1b67475467df1818b0c175d1581db90e74951cf615c514269cdf29a527a5a63d | |
move-bounce | Ball bouncing | bounce-spin-zoom | A rubber ball bouncing to rest: bonk, bonk, bonk-bonk-bonk. | [
"Elements bouncing into place",
"Playful, springy animation",
"A ball, a dot or a character bouncing"
] | [
"Serious or corporate scenes"
] | [
"motion",
"bounce",
"animation",
"natural"
] | 0.926 | 2 | 0.011 | instant | Put the first bonk on the first landing; later bounces follow on their own (each 0.7 of the last). | null | {
"audible_start": 0,
"onset": 0,
"peak": 0.011,
"body_end": 0.897,
"audible_end": 0.915
} | null | null | -24 | -7.2 | bounce | -3 | [
0.85,
1.2
] | Change the rate to fit the move's length. | null | [
{
"category": "pops",
"how": "Something bouncing in: the bounce with a small pop on its first landing at −6 dB."
}
] | rubbery bonks | 980a5bcacc925ccde8ca1471bdd716eb0d54549c651583963dcdfcd3b6c14a50 | |
move-spin | Spin | bounce-spin-zoom | Something spinning fast, whirring up and winding down. | [
"A logo, icon or wheel spinning",
"Loading and refreshing",
"A coin or a globe turning"
] | [
"Small, subtle moves (use a soft whoosh)"
] | [
"motion",
"spin",
"animation",
"natural"
] | 1.138 | 2 | 0.007 | action-start | Start it with the move. | null | {
"audible_start": 0.007,
"onset": 0.044,
"peak": 0.449,
"body_end": 1.109,
"audible_end": 1.131
} | 1.102 | [
0.92,
1.3
] | -24 | -14.6 | spin | -3 | [
0.85,
1.2
] | Change the rate to fit the move's length. | null | [
{
"category": "pops",
"how": "Something bouncing in: the bounce with a small pop on its first landing at −6 dB."
}
] | whirring air | c90e45abcbd143b0742d03b45bce9f47f4e14a40928a108c69a3896d8ba1e2f2 | |
move-spring | Spring boing | bounce-spin-zoom | A coiled spring flicked: a wobbling boing. | [
"Something springing up or popping out",
"Playful, cartoon moments",
"A jack-in-the-box reveal"
] | [
"Serious or corporate scenes"
] | [
"motion",
"spring",
"animation",
"natural"
] | 0.899 | 2 | 0 | action-start | Start it with the move. | null | {
"audible_start": 0,
"onset": 0,
"peak": 0.01,
"body_end": 0.437,
"audible_end": 0.874
} | 0.437 | [
0.36,
0.51
] | -24 | -15.3 | spring | -3 | [
0.85,
1.2
] | Change the rate to fit the move's length. | null | [
{
"category": "pops",
"how": "Something bouncing in: the bounce with a small pop on its first landing at −6 dB."
}
] | wobbling twang | c850f6e89bebd99ed63f632190ef3ec7d06650263d7cd6aaa61d98c4e2e12076 | |
move-zoom-in | Zoom in | bounce-spin-zoom | Zooming in: air rushing nearer and rising to the moment it arrives. | [
"Zooming into a detail or a screen",
"Pushing in on a scene",
"Focusing on one thing"
] | [
"Small, subtle moves (use a soft whoosh)"
] | [
"motion",
"zoom in",
"zoom",
"camera",
"animation",
"natural"
] | 0.566 | 2 | 0.489 | arrival | Put its end (the sync point) on the frame the zoom lands. | null | {
"audible_start": 0.034,
"onset": 0.184,
"peak": 0.489,
"body_end": 0.556,
"audible_end": 0.563
} | 0.455 | [
0.38,
0.54
] | -22 | -15 | zoom-in | -3 | [
0.85,
1.2
] | Change the rate to fit the move's length. | null | [
{
"category": "pops",
"how": "Something bouncing in: the bounce with a small pop on its first landing at −6 dB."
}
] | rising rush | 3e32c4e2d4c3fe42e777693aebc96ec59d81015e9ef9a95487a6ac396bd52a8e | |
move-zoom-out | Zoom out | bounce-spin-zoom | Zooming out: air falling away as it recedes. | [
"Zooming out to the bigger picture",
"Pulling back from a scene",
"Revealing the whole"
] | [
"Small, subtle moves (use a soft whoosh)"
] | [
"motion",
"zoom out",
"zoom",
"camera",
"animation",
"natural"
] | 0.547 | 2 | 0 | action-start | Start it with the move. | null | {
"audible_start": 0,
"onset": 0,
"peak": 0.02,
"body_end": 0.405,
"audible_end": 0.525
} | 0.405 | [
0.34,
0.48
] | -22 | -14.8 | zoom-out | -3 | [
0.85,
1.2
] | Change the rate to fit the move's length. | null | [
{
"category": "pops",
"how": "Something bouncing in: the bounce with a small pop on its first landing at −6 dB."
}
] | falling rush | 6a3174fce27282cf1a08abe1f77860f04a6e78cc574364b3d7c6b7004f2566ac | |
impact-deep-firm | Impact, deep, on a firm surface | impacts | A deep, booming knock: a big object landing on a wooden stage. | [
"Big, weighty landings with real bass",
"A title or object slamming down",
"Moments that need to be felt",
"Natural, everyday landings"
] | [
"On top of speech: the bass masks it",
"Small elements"
] | [
"impact",
"hit",
"land",
"drop",
"knock",
"deep",
"bass",
"sub",
"cinematic",
"natural"
] | 1.145 | 1 | 0.01 | instant | Put the sync point (the moment of contact) exactly where the thing lands: usually the last frame of its move, or the first frame it's at rest. | null | {
"audible_start": 0,
"onset": 0,
"peak": 0.01,
"body_end": 0.346,
"audible_end": 0.894
} | null | null | -19 | -7.8 | deep | -7 | [
0.92,
1.1
] | Small rate changes only: faster sounds lighter and slower heavier, so for a different weight use the next weight instead. | null | [
{
"category": "whooshes",
"how": "A move into a landing: the whoosh on the move (its sync point at the move's fastest point), the impact on the frame it lands. Use a whoosh one step softer than the impact."
},
{
"category": "pops",
"how": "Something landing and appearing: the impact for the weig... | deep, woody | 43ebc44857bab1899524e37eb3b5ed7cf2c564a4a1343c1114ca58185a64446e | |
impact-deep-hard | Impact, deep, on a hard surface | impacts | A deep, hard hit: a crisp crack over a heavy, rumbling low end. | [
"Big, weighty landings with real bass",
"A title or object slamming down",
"Moments that need to be felt",
"Crisp, confident landings"
] | [
"On top of speech: the bass masks it",
"Small elements",
"Calm, softly spoken films"
] | [
"impact",
"hit",
"land",
"drop",
"crisp",
"deep",
"bass",
"sub",
"cinematic",
"natural"
] | 1.205 | 1 | 0.01 | instant | Put the sync point (the moment of contact) exactly where the thing lands: usually the last frame of its move, or the first frame it's at rest. | null | {
"audible_start": 0,
"onset": 0,
"peak": 0.01,
"body_end": 0.299,
"audible_end": 0.846
} | null | null | -19 | -3.3 | deep | -7 | [
0.92,
1.1
] | Small rate changes only: faster sounds lighter and slower heavier, so for a different weight use the next weight instead. | null | [
{
"category": "whooshes",
"how": "A move into a landing: the whoosh on the move (its sync point at the move's fastest point), the impact on the frame it lands. Use a whoosh one step softer than the impact."
},
{
"category": "pops",
"how": "Something landing and appearing: the impact for the weig... | deep, solid | dea74b82239476a68de92aea35c5609cbb23eaf40434fff315c294daf99036af | |
impact-deep-soft | Impact, deep, on a soft surface | impacts | A deep, bass-heavy thud: something big landing on something soft. | [
"Big, weighty landings with real bass",
"A title or object slamming down",
"Moments that need to be felt",
"Gentle, friendly landings"
] | [
"On top of speech: the bass masks it",
"Small elements",
"Moments that need a crisp edge"
] | [
"impact",
"hit",
"land",
"drop",
"thud",
"deep",
"bass",
"sub",
"cinematic",
"natural"
] | 1.276 | 1 | 0.045 | instant | Put the sync point (the moment of contact) exactly where the thing lands: usually the last frame of its move, or the first frame it's at rest. | null | {
"audible_start": 0,
"onset": 0,
"peak": 0.045,
"body_end": 0.418,
"audible_end": 0.976
} | null | null | -19 | -10.3 | deep | -7 | [
0.92,
1.1
] | Small rate changes only: faster sounds lighter and slower heavier, so for a different weight use the next weight instead. | null | [
{
"category": "whooshes",
"how": "A move into a landing: the whoosh on the move (its sync point at the move's fastest point), the impact on the frame it lands. Use a whoosh one step softer than the impact."
},
{
"category": "pops",
"how": "Something landing and appearing: the impact for the weig... | deep, muffled | 5cde20390327d485f3b6c7ce42c295cffa61880d72e3f1238449fb5c32d330e7 | |
impact-heavy-firm | Impact, heavy, on a firm surface | impacts | A deep, weighty knock: a heavy object landing on a wooden floor. | [
"Big elements landing",
"A product or device set down with weight",
"Section openers and emphatic beats",
"Natural, everyday landings"
] | [
"Small elements"
] | [
"impact",
"hit",
"land",
"drop",
"knock",
"heavy",
"natural"
] | 0.3 | 1 | 0.011 | instant | Put the sync point (the moment of contact) exactly where the thing lands: usually the last frame of its move, or the first frame it's at rest. | null | {
"audible_start": 0,
"onset": 0,
"peak": 0.011,
"body_end": 0.109,
"audible_end": 0.239
} | null | null | -19 | -7 | heavy | -4 | [
0.92,
1.1
] | Small rate changes only: faster sounds lighter and slower heavier, so for a different weight use the next weight instead. | null | [
{
"category": "whooshes",
"how": "A move into a landing: the whoosh on the move (its sync point at the move's fastest point), the impact on the frame it lands. Use a whoosh one step softer than the impact."
},
{
"category": "pops",
"how": "Something landing and appearing: the impact for the weig... | deep, woody | c819342771d35a29d67e525daaee4029f78c4fc39271f3fa6018db6b4547e563 | |
impact-heavy-hard | Impact, heavy, on a hard surface | impacts | A big, solid hit: crisp on top and deep underneath. | [
"Big elements landing",
"A product or device set down with weight",
"Section openers and emphatic beats",
"Crisp, confident landings"
] | [
"Small elements",
"Calm, softly spoken films"
] | [
"impact",
"hit",
"land",
"drop",
"crisp",
"heavy",
"natural"
] | 0.3 | 1 | 0.01 | instant | Put the sync point (the moment of contact) exactly where the thing lands: usually the last frame of its move, or the first frame it's at rest. | null | {
"audible_start": 0,
"onset": 0,
"peak": 0.01,
"body_end": 0.096,
"audible_end": 0.23
} | null | null | -19 | -4 | heavy | -4 | [
0.92,
1.1
] | Small rate changes only: faster sounds lighter and slower heavier, so for a different weight use the next weight instead. | null | [
{
"category": "whooshes",
"how": "A move into a landing: the whoosh on the move (its sync point at the move's fastest point), the impact on the frame it lands. Use a whoosh one step softer than the impact."
},
{
"category": "pops",
"how": "Something landing and appearing: the impact for the weig... | deep, solid | 94fd8e05f4f2dc85ce474925800474a1882bd7eeef29ffa09805a0d13ebdc61d | |
impact-heavy-soft | Impact, heavy, on a soft surface | impacts | A heavy, muffled thump: weight landing on something soft. | [
"Big elements landing",
"A product or device set down with weight",
"Section openers and emphatic beats",
"Gentle, friendly landings"
] | [
"Small elements",
"Moments that need a crisp edge"
] | [
"impact",
"hit",
"land",
"drop",
"thud",
"heavy",
"natural"
] | 0.32 | 1 | 0.018 | instant | Put the sync point (the moment of contact) exactly where the thing lands: usually the last frame of its move, or the first frame it's at rest. | null | {
"audible_start": 0,
"onset": 0,
"peak": 0.018,
"body_end": 0.117,
"audible_end": 0.252
} | null | null | -19 | -8.1 | heavy | -4 | [
0.92,
1.1
] | Small rate changes only: faster sounds lighter and slower heavier, so for a different weight use the next weight instead. | null | [
{
"category": "whooshes",
"how": "A move into a landing: the whoosh on the move (its sync point at the move's fastest point), the impact on the frame it lands. Use a whoosh one step softer than the impact."
},
{
"category": "pops",
"how": "Something landing and appearing: the impact for the weig... | deep, muffled | 7e2d91a2ebccc3be2d82f5293ec442c8490548e0823c22f73eddaa43f74b8076 | |
impact-light-firm | Impact, light, on a firm surface | impacts | A light wooden tap: a small object set down on a table. | [
"Small elements landing or snapping into place",
"Icons dropping into a grid",
"Labels and tags settling",
"Natural, everyday landings"
] | [
"Big, heavy moves"
] | [
"impact",
"hit",
"land",
"drop",
"knock",
"light",
"natural"
] | 0.099 | 1 | 0.011 | instant | Put the sync point (the moment of contact) exactly where the thing lands: usually the last frame of its move, or the first frame it's at rest. | null | {
"audible_start": 0,
"onset": 0,
"peak": 0.011,
"body_end": 0.052,
"audible_end": 0.077
} | null | null | -25 | -11 | light | -2 | [
0.92,
1.1
] | Small rate changes only: faster sounds lighter and slower heavier, so for a different weight use the next weight instead. | null | [
{
"category": "whooshes",
"how": "A move into a landing: the whoosh on the move (its sync point at the move's fastest point), the impact on the frame it lands. Use a whoosh one step softer than the impact."
},
{
"category": "pops",
"how": "Something landing and appearing: the impact for the weig... | deep, woody | 751a1ec3b67f4f11a90e410d0ada78c0f0e64859fb06352994181abe737725c5 | |
impact-light-hard | Impact, light, on a hard surface | impacts | A light, crisp tick: a small, hard object landing on stone. | [
"Small elements landing or snapping into place",
"Icons dropping into a grid",
"Labels and tags settling",
"Crisp, confident landings"
] | [
"Big, heavy moves",
"Calm, softly spoken films"
] | [
"impact",
"hit",
"land",
"drop",
"crisp",
"light",
"natural"
] | 0.087 | 1 | 0.01 | instant | Put the sync point (the moment of contact) exactly where the thing lands: usually the last frame of its move, or the first frame it's at rest. | null | {
"audible_start": 0,
"onset": 0,
"peak": 0.01,
"body_end": 0.026,
"audible_end": 0.066
} | null | null | -25 | -7.2 | light | -2 | [
0.92,
1.1
] | Small rate changes only: faster sounds lighter and slower heavier, so for a different weight use the next weight instead. | null | [
{
"category": "whooshes",
"how": "A move into a landing: the whoosh on the move (its sync point at the move's fastest point), the impact on the frame it lands. Use a whoosh one step softer than the impact."
},
{
"category": "pops",
"how": "Something landing and appearing: the impact for the weig... | warm, solid | 0ba62ffedc7c411e3e1ddca74c2fb732861af545516c5c694fcaee465d1bbd34 | |
impact-light-soft | Impact, light, on a soft surface | impacts | A light, muffled landing: something small dropping onto a cushion. | [
"Small elements landing or snapping into place",
"Icons dropping into a grid",
"Labels and tags settling",
"Gentle, friendly landings"
] | [
"Big, heavy moves",
"Moments that need a crisp edge"
] | [
"impact",
"hit",
"land",
"drop",
"thud",
"light",
"natural"
] | 0.166 | 1 | 0.012 | instant | Put the sync point (the moment of contact) exactly where the thing lands: usually the last frame of its move, or the first frame it's at rest. | null | {
"audible_start": 0,
"onset": 0,
"peak": 0.012,
"body_end": 0.08,
"audible_end": 0.144
} | null | null | -25 | -11.3 | light | -2 | [
0.92,
1.1
] | Small rate changes only: faster sounds lighter and slower heavier, so for a different weight use the next weight instead. | null | [
{
"category": "whooshes",
"how": "A move into a landing: the whoosh on the move (its sync point at the move's fastest point), the impact on the frame it lands. Use a whoosh one step softer than the impact."
},
{
"category": "pops",
"how": "Something landing and appearing: the impact for the weig... | deep, muffled | 45d0e503454aec241115f05482115d412d15d6d74d6c658a0193a78611382a94 | |
impact-medium-firm | Impact, medium, on a firm surface | impacts | A solid knock: a medium-sized object landing on wood. | [
"Cards and panels landing",
"Objects dropping into frame",
"A title setting into place",
"Natural, everyday landings"
] | [
"Tiny details"
] | [
"impact",
"hit",
"land",
"drop",
"knock",
"medium",
"natural"
] | 0.175 | 1 | 0.012 | instant | Put the sync point (the moment of contact) exactly where the thing lands: usually the last frame of its move, or the first frame it's at rest. | null | {
"audible_start": 0,
"onset": 0,
"peak": 0.012,
"body_end": 0.082,
"audible_end": 0.141
} | null | null | -22 | -8.7 | medium | -3 | [
0.92,
1.1
] | Small rate changes only: faster sounds lighter and slower heavier, so for a different weight use the next weight instead. | null | [
{
"category": "whooshes",
"how": "A move into a landing: the whoosh on the move (its sync point at the move's fastest point), the impact on the frame it lands. Use a whoosh one step softer than the impact."
},
{
"category": "pops",
"how": "Something landing and appearing: the impact for the weig... | deep, woody | 23666447a7ece5c661abe9fa2fdcd70d08a937612d88e7916cafddc5800ebeee | |
impact-medium-hard | Impact, medium, on a hard surface | impacts | A crisp, solid hit with a short, bright edge. | [
"Cards and panels landing",
"Objects dropping into frame",
"A title setting into place",
"Crisp, confident landings"
] | [
"Tiny details",
"Calm, softly spoken films"
] | [
"impact",
"hit",
"land",
"drop",
"crisp",
"medium",
"natural"
] | 0.162 | 1 | 0.01 | instant | Put the sync point (the moment of contact) exactly where the thing lands: usually the last frame of its move, or the first frame it's at rest. | null | {
"audible_start": 0,
"onset": 0,
"peak": 0.01,
"body_end": 0.066,
"audible_end": 0.126
} | null | null | -22 | -4.2 | medium | -3 | [
0.92,
1.1
] | Small rate changes only: faster sounds lighter and slower heavier, so for a different weight use the next weight instead. | null | [
{
"category": "whooshes",
"how": "A move into a landing: the whoosh on the move (its sync point at the move's fastest point), the impact on the frame it lands. Use a whoosh one step softer than the impact."
},
{
"category": "pops",
"how": "Something landing and appearing: the impact for the weig... | warm, solid | 2d4d40bae6b436f563b182d55f8bf1b15729e581731d841269b9436ab013a4a4 | |
impact-medium-soft | Impact, medium, on a soft surface | impacts | A soft, padded thud: something landing on fabric. | [
"Cards and panels landing",
"Objects dropping into frame",
"A title setting into place",
"Gentle, friendly landings"
] | [
"Tiny details",
"Moments that need a crisp edge"
] | [
"impact",
"hit",
"land",
"drop",
"thud",
"medium",
"natural"
] | 0.21 | 1 | 0.013 | instant | Put the sync point (the moment of contact) exactly where the thing lands: usually the last frame of its move, or the first frame it's at rest. | null | {
"audible_start": 0,
"onset": 0,
"peak": 0.013,
"body_end": 0.091,
"audible_end": 0.171
} | null | null | -22 | -8.2 | medium | -3 | [
0.92,
1.1
] | Small rate changes only: faster sounds lighter and slower heavier, so for a different weight use the next weight instead. | null | [
{
"category": "whooshes",
"how": "A move into a landing: the whoosh on the move (its sync point at the move's fastest point), the impact on the frame it lands. Use a whoosh one step softer than the impact."
},
{
"category": "pops",
"how": "Something landing and appearing: the impact for the weig... | deep, muffled | 88fa4920ffef8f6295df929e9f0d671fafdfb6f9d5a7f82840b755adf9fb7d7f | |
cinematic-drum-big | Cinematic drum hit, big | cinematic-hits | A giant drum struck hard: the crack of the stick and a big, deep boom. | [
"Title slams and trailer beats",
"A logo or product landing with force",
"Dramatic reveals",
"Big moments: a title, a reveal, a turning point"
] | [
"On top of speech: the bass masks it",
"Calm, understated or friendly films",
"Small elements and UI"
] | [
"cinematic",
"impact",
"hit",
"trailer",
"bass",
"sub",
"drum",
"big",
"natural"
] | 2.178 | 2 | 0.011 | instant | Sync point on the frame of the hit: the title landing, the cut, the reveal. Let the hall ring out. | null | {
"audible_start": 0,
"onset": 0,
"peak": 0.011,
"body_end": 1.274,
"audible_end": 1.914
} | null | null | -20 | -9.2 | big | -8 | [
0.85,
1.15
] | Slower sounds bigger and deeper; faster tighter. To shorten one, fade its tail over 500 ms or more. | null | [
{
"category": "reverse-whooshes",
"how": "A pull into the hit: the reverse whoosh's stop on the hit's sync point."
},
{
"category": "risers-and-fallers",
"how": "A built-up hit: a strong riser whose end meets the hit."
}
] | big, drum and boom | 1f6f457da20a1ec5362d8823926a4faa8f70b3e5a61d18894642022442fafbd1 | |
cinematic-drum-massive | Cinematic drum hit, massive | cinematic-hits | A colossal drum hit: a crack, then a huge boom sinking into a vast hall. | [
"Title slams and trailer beats",
"A logo or product landing with force",
"Dramatic reveals",
"The biggest moments: a climax or a final reveal"
] | [
"On top of speech: the bass masks it",
"Calm, understated or friendly films",
"Small elements and UI"
] | [
"cinematic",
"impact",
"hit",
"trailer",
"bass",
"sub",
"drum",
"massive",
"natural"
] | 3.335 | 2 | 0.034 | instant | Sync point on the frame of the hit: the title landing, the cut, the reveal. Let the hall ring out. | null | {
"audible_start": 0,
"onset": 0,
"peak": 0.034,
"body_end": 1.873,
"audible_end": 2.901
} | null | null | -17.5 | -9.8 | massive | -8 | [
0.85,
1.15
] | Slower sounds bigger and deeper; faster tighter. To shorten one, fade its tail over 500 ms or more. | null | [
{
"category": "reverse-whooshes",
"how": "A pull into the hit: the reverse whoosh's stop on the hit's sync point."
},
{
"category": "risers-and-fallers",
"how": "A built-up hit: a strong riser whose end meets the hit."
}
] | massive, drum and boom | 1898a2ae71e05345375fbbccea2a206369ce3d83f9921cc17f1e4e7623707ec6 | |
cinematic-metal-big | Cinematic metal hit, big | cinematic-hits | A big metal hit: a deep clang of steel ringing on. | [
"Industrial, engineering and tech reveals",
"A heavy, hard statement",
"Strength, machines and steel",
"Big moments: a title, a reveal, a turning point"
] | [
"On top of speech: the bass masks it",
"Calm, understated or friendly films",
"Small elements and UI"
] | [
"cinematic",
"impact",
"hit",
"trailer",
"bass",
"sub",
"metal",
"big",
"natural"
] | 2.115 | 2 | 0.03 | instant | Sync point on the frame of the hit: the title landing, the cut, the reveal. Let the hall ring out. | null | {
"audible_start": 0,
"onset": 0,
"peak": 0.03,
"body_end": 1.317,
"audible_end": 1.795
} | null | null | -20 | -10.4 | big | -8 | [
0.85,
1.15
] | Slower sounds bigger and deeper; faster tighter. To shorten one, fade its tail over 500 ms or more. | null | [
{
"category": "reverse-whooshes",
"how": "A pull into the hit: the reverse whoosh's stop on the hit's sync point."
},
{
"category": "risers-and-fallers",
"how": "A built-up hit: a strong riser whose end meets the hit."
}
] | big, steel clang | 0a5b84ab395f7fb6b0f18e6ca4e1c097620868f8fa84f44a465388038b264a34 | |
cinematic-metal-massive | Cinematic metal hit, massive | cinematic-hits | A massive metal hit: a great steel beam struck, its clang ringing into a vast hall. | [
"Industrial, engineering and tech reveals",
"A heavy, hard statement",
"Strength, machines and steel",
"The biggest moments: a climax or a final reveal"
] | [
"On top of speech: the bass masks it",
"Calm, understated or friendly films",
"Small elements and UI"
] | [
"cinematic",
"impact",
"hit",
"trailer",
"bass",
"sub",
"metal",
"massive",
"natural"
] | 3.22 | 2 | 0.015 | instant | Sync point on the frame of the hit: the title landing, the cut, the reveal. Let the hall ring out. | null | {
"audible_start": 0,
"onset": 0,
"peak": 0.015,
"body_end": 1.794,
"audible_end": 2.591
} | null | null | -17.5 | -9.8 | massive | -8 | [
0.85,
1.15
] | Slower sounds bigger and deeper; faster tighter. To shorten one, fade its tail over 500 ms or more. | null | [
{
"category": "reverse-whooshes",
"how": "A pull into the hit: the reverse whoosh's stop on the hit's sync point."
},
{
"category": "risers-and-fallers",
"how": "A built-up hit: a strong riser whose end meets the hit."
}
] | massive, steel clang | 4d07eb41ec98037dbfd4d05407bef7642c5cfdee6e44feeef55433809de437c1 | |
cinematic-slam-big | Cinematic slam, big | cinematic-hits | A big slam: a heavy wooden door crashing shut in a hall. | [
"A door closing on a scene, or an ending",
"Something final: done, locked, decided",
"A hard cut to black",
"Big moments: a title, a reveal, a turning point"
] | [
"On top of speech: the bass masks it",
"Calm, understated or friendly films",
"Small elements and UI"
] | [
"cinematic",
"impact",
"hit",
"trailer",
"bass",
"sub",
"slam",
"big",
"natural"
] | 2.225 | 2 | 0.011 | instant | Sync point on the frame of the hit: the title landing, the cut, the reveal. Let the hall ring out. | null | {
"audible_start": 0,
"onset": 0,
"peak": 0.011,
"body_end": 1.203,
"audible_end": 1.728
} | null | null | -20 | -10.1 | big | -8 | [
0.85,
1.15
] | Slower sounds bigger and deeper; faster tighter. To shorten one, fade its tail over 500 ms or more. | null | [
{
"category": "reverse-whooshes",
"how": "A pull into the hit: the reverse whoosh's stop on the hit's sync point."
},
{
"category": "risers-and-fallers",
"how": "A built-up hit: a strong riser whose end meets the hit."
}
] | big, wooden slam | c408030e25e636a865678c25d0e6eceeee5d74e06f04e65f9353443cec46f8ca | |
cinematic-slam-massive | Cinematic slam, massive | cinematic-hits | A massive slam: a huge door crashing shut, its frame rattling, the hall booming. | [
"A door closing on a scene, or an ending",
"Something final: done, locked, decided",
"A hard cut to black",
"The biggest moments: a climax or a final reveal"
] | [
"On top of speech: the bass masks it",
"Calm, understated or friendly films",
"Small elements and UI"
] | [
"cinematic",
"impact",
"hit",
"trailer",
"bass",
"sub",
"slam",
"massive",
"natural"
] | 3.143 | 2 | 0.084 | instant | Sync point on the frame of the hit: the title landing, the cut, the reveal. Let the hall ring out. | null | {
"audible_start": 0,
"onset": 0,
"peak": 0.084,
"body_end": 1.82,
"audible_end": 2.711
} | null | null | -17.5 | -10.1 | massive | -8 | [
0.85,
1.15
] | Slower sounds bigger and deeper; faster tighter. To shorten one, fade its tail over 500 ms or more. | null | [
{
"category": "reverse-whooshes",
"how": "A pull into the hit: the reverse whoosh's stop on the hit's sync point."
},
{
"category": "risers-and-fallers",
"how": "A built-up hit: a strong riser whose end meets the hit."
}
] | massive, wooden slam | afd3d146a271c437e3c37f79458fc9608b5e0c6cc3e6bf66059a7482f75f6b19 | |
cinematic-thunder-big | Cinematic thunderclap, big | cinematic-hits | A thunderclap: a sharp crack and a rolling rumble. | [
"A shock or a big turn in the story",
"A dramatic warning or reveal",
"Power, scale and storms",
"Big moments: a title, a reveal, a turning point"
] | [
"On top of speech: the bass masks it",
"Calm, understated or friendly films",
"Small elements and UI"
] | [
"cinematic",
"impact",
"hit",
"trailer",
"bass",
"sub",
"thunder",
"big",
"natural"
] | 3.813 | 2 | 0.011 | instant | Sync point on the frame of the hit: the title landing, the cut, the reveal. Let the hall ring out. | null | {
"audible_start": 0,
"onset": 0,
"peak": 0.011,
"body_end": 1.456,
"audible_end": 3.371
} | null | null | -20 | -8.5 | big | -8 | [
0.85,
1.15
] | Slower sounds bigger and deeper; faster tighter. To shorten one, fade its tail over 500 ms or more. | null | [
{
"category": "reverse-whooshes",
"how": "A pull into the hit: the reverse whoosh's stop on the hit's sync point."
},
{
"category": "risers-and-fallers",
"how": "A built-up hit: a strong riser whose end meets the hit."
}
] | big, crack and roll | b53571436e213d2b612d2be9067f7a95920402a707c218ac29ce3b1e755ee725 | |
cinematic-thunder-massive | Cinematic thunderclap, massive | cinematic-hits | A massive thunderclap overhead: a crack tearing into a long, deep roll. | [
"A shock or a big turn in the story",
"A dramatic warning or reveal",
"Power, scale and storms",
"The biggest moments: a climax or a final reveal"
] | [
"On top of speech: the bass masks it",
"Calm, understated or friendly films",
"Small elements and UI"
] | [
"cinematic",
"impact",
"hit",
"trailer",
"bass",
"sub",
"thunder",
"massive",
"natural"
] | 4.939 | 2 | 0.012 | instant | Sync point on the frame of the hit: the title landing, the cut, the reveal. Let the hall ring out. | null | {
"audible_start": 0,
"onset": 0,
"peak": 0.012,
"body_end": 2.214,
"audible_end": 4.827
} | null | null | -17.5 | -7 | massive | -8 | [
0.85,
1.15
] | Slower sounds bigger and deeper; faster tighter. To shorten one, fade its tail over 500 ms or more. | null | [
{
"category": "reverse-whooshes",
"how": "A pull into the hit: the reverse whoosh's stop on the hit's sync point."
},
{
"category": "risers-and-fallers",
"how": "A built-up hit: a strong riser whose end meets the hit."
}
] | massive, crack and roll | c6aae58d3b0701826411a4ecd8987fc02bc03de8daa689d41d95f613edb95627 | |
bass-808-long | 808-style bass, long | booms-and-bass | A long 808-style bass that slides down to F at the end. | [
"A punchy accent on a beat or a cut",
"Modern, energetic edits and social videos",
"A title or a number hitting with bass"
] | [
"On top of speech: its low end masks it",
"Small elements and UI"
] | [
"bass",
"sub",
"low",
"808",
"drop",
"long",
"cinematic"
] | 2.554 | 1 | 0.011 | instant | Sync point on the frame of the reveal, the beat or the hit (it's at the very start). | null | {
"audible_start": 0,
"onset": 0,
"peak": 0.011,
"body_end": 2.345,
"audible_end": 2.518
} | null | null | -19 | -14.6 | 808 | -8 | [
1,
1
] | Don't change the rate: it detunes the note. For a shorter one, fade its tail. | C | [
{
"category": "risers-and-fallers",
"how": "A built-up reveal: the riser's end on the sync point."
},
{
"category": "impacts",
"how": "A hit with bass: a heavy or deep impact on the same frame, the bass at −3 dB."
}
] | 808-style tuned bass kick on C | cc6dc1686b8351f97c9165365c46db89cdaeffba4f25cb9ec2f38ec0a4939921 | |
bass-808-medium | 808-style bass, medium | booms-and-bass | An 808-style bass that rings on: a tuned bass kick on C. | [
"A punchy accent on a beat or a cut",
"Modern, energetic edits and social videos",
"A title or a number hitting with bass"
] | [
"On top of speech: its low end masks it",
"Small elements and UI"
] | [
"bass",
"sub",
"low",
"808",
"drop",
"medium",
"cinematic"
] | 1.469 | 1 | 0.011 | instant | Sync point on the frame of the reveal, the beat or the hit (it's at the very start). | null | {
"audible_start": 0,
"onset": 0,
"peak": 0.011,
"body_end": 1.333,
"audible_end": 1.44
} | null | null | -19 | -14.6 | 808 | -8 | [
1,
1
] | Don't change the rate: it detunes the note. For a shorter one, fade its tail. | C | [
{
"category": "risers-and-fallers",
"how": "A built-up reveal: the riser's end on the sync point."
},
{
"category": "impacts",
"how": "A hit with bass: a heavy or deep impact on the same frame, the bass at −3 dB."
}
] | 808-style tuned bass kick on C | 76924267e4ad6b1cbade9fb9670615bcfb361044e238f44d276f1e65d8733a95 | |
bass-808-short | 808-style bass, short | booms-and-bass | A short, punchy 808-style bass: a tuned bass kick on C. | [
"A punchy accent on a beat or a cut",
"Modern, energetic edits and social videos",
"A title or a number hitting with bass"
] | [
"On top of speech: its low end masks it",
"Small elements and UI"
] | [
"bass",
"sub",
"low",
"808",
"drop",
"short",
"cinematic"
] | 0.683 | 1 | 0.011 | instant | Sync point on the frame of the reveal, the beat or the hit (it's at the very start). | null | {
"audible_start": 0,
"onset": 0,
"peak": 0.011,
"body_end": 0.614,
"audible_end": 0.662
} | null | null | -19 | -14.4 | 808 | -8 | [
1,
1
] | Don't change the rate: it detunes the note. For a shorter one, fade its tail. | C | [
{
"category": "risers-and-fallers",
"how": "A built-up reveal: the riser's end on the sync point."
},
{
"category": "impacts",
"how": "A hit with bass: a heavy or deep impact on the same frame, the bass at −3 dB."
}
] | 808-style tuned bass kick on C | 3acddbbf3f48fc3153d0b3787189dd47d348f048b6250caf7d512a7166cbd885 | |
bass-rumble-long | Rumble, long | booms-and-bass | A long, deep rumble: a quake building and settling. | [
"Tension building under a scene",
"Something huge approaching, or the ground shaking",
"Under a dramatic reveal"
] | [
"On top of speech: its low end masks it",
"Small elements and UI"
] | [
"bass",
"sub",
"low",
"rumble",
"tension",
"long",
"cinematic"
] | 4.679 | 2 | 0.052 | action-start | Start it as the tension begins: it swells in and rolls away. | null | {
"audible_start": 0.052,
"onset": 0.279,
"peak": 1.656,
"body_end": 3.965,
"audible_end": 4.58
} | 3.913 | [
3.26,
4.6
] | -24 | -12.8 | rumble | -8 | [
0.85,
1.2
] | For other lengths, pick the nearest and fade its tail out over 300 ms or more. | null | [
{
"category": "booms-and-bass",
"how": "Tension, then release: the rumble building, a boom on the moment it ends."
}
] | dark, rolling rumble | 62517ce03b158edc42054b8db8263ed5ecc5738ca84a1d9927a37d13a7076cbd | |
bass-rumble-medium | Rumble, medium | booms-and-bass | A low rumble of about three seconds: distant thunder, the ground shaking. | [
"Tension building under a scene",
"Something huge approaching, or the ground shaking",
"Under a dramatic reveal"
] | [
"On top of speech: its low end masks it",
"Small elements and UI"
] | [
"bass",
"sub",
"low",
"rumble",
"tension",
"medium",
"cinematic"
] | 2.805 | 2 | 0.017 | action-start | Start it as the tension begins: it swells in and rolls away. | null | {
"audible_start": 0.017,
"onset": 0.098,
"peak": 0.596,
"body_end": 2.18,
"audible_end": 2.767
} | 2.163 | [
1.8,
2.54
] | -24 | -14.5 | rumble | -8 | [
0.85,
1.2
] | For other lengths, pick the nearest and fade its tail out over 300 ms or more. | null | [
{
"category": "booms-and-bass",
"how": "Tension, then release: the rumble building, a boom on the moment it ends."
}
] | dark, rolling rumble | 38ddc6474d57dc706c1a67cd83d4d449fb91b87baf69f0fbfcd24476e509a6b0 | |
bass-rumble-short | Rumble, short | booms-and-bass | A quick low rumble, rolling in and away. | [
"Tension building under a scene",
"Something huge approaching, or the ground shaking",
"Under a dramatic reveal"
] | [
"On top of speech: its low end masks it",
"Small elements and UI"
] | [
"bass",
"sub",
"low",
"rumble",
"tension",
"short",
"cinematic"
] | 1.528 | 2 | 0.003 | action-start | Start it as the tension begins: it swells in and rolls away. | null | {
"audible_start": 0.003,
"onset": 0.019,
"peak": 0.226,
"body_end": 1.162,
"audible_end": 1.496
} | 1.159 | [
0.97,
1.36
] | -24 | -13 | rumble | -8 | [
0.85,
1.2
] | For other lengths, pick the nearest and fade its tail out over 300 ms or more. | null | [
{
"category": "booms-and-bass",
"how": "Tension, then release: the rumble building, a boom on the moment it ends."
}
] | dark, rolling rumble | 53920f72a9a30088543be3993fbc601f6a02c0704514590dcaa362e872c0adf2 | |
bass-sub-drop-long | Sub drop, long | booms-and-bass | A long sub drop of about four seconds, sinking slowly away. | [
"The moment after a build: a reveal, a logo or a big statement",
"Scene changes and title cards with weight",
"The bottom dropping out"
] | [
"On top of speech: its low end masks it",
"Small elements and UI"
] | [
"bass",
"sub",
"low",
"sub drop",
"drop",
"long",
"cinematic"
] | 3.909 | 1 | 0.021 | instant | Sync point on the frame of the reveal, the beat or the hit (it's at the very start). | null | {
"audible_start": 0,
"onset": 0,
"peak": 0.021,
"body_end": 3.421,
"audible_end": 3.825
} | null | null | -21 | -18.3 | sub-drop | -8 | [
0.85,
1.2
] | For other lengths, pick the nearest and fade its tail out over 300 ms or more. | null | [
{
"category": "risers-and-fallers",
"how": "A built-up reveal: the riser's end on the sync point."
},
{
"category": "impacts",
"how": "A hit with bass: a heavy or deep impact on the same frame, the bass at −3 dB."
}
] | deep, falling tone | 3b9c4c947aaa53758fc6fd14193c39c8113e4f9bc37ccd0eb833f10037686da1 | |
bass-sub-drop-medium | Sub drop, medium | booms-and-bass | A sub drop of about two seconds: deep and falling, felt more than heard. | [
"The moment after a build: a reveal, a logo or a big statement",
"Scene changes and title cards with weight",
"The bottom dropping out"
] | [
"On top of speech: its low end masks it",
"Small elements and UI"
] | [
"bass",
"sub",
"low",
"sub drop",
"drop",
"medium",
"cinematic"
] | 2.154 | 1 | 0.021 | instant | Sync point on the frame of the reveal, the beat or the hit (it's at the very start). | null | {
"audible_start": 0,
"onset": 0,
"peak": 0.021,
"body_end": 1.882,
"audible_end": 2.108
} | null | null | -21 | -18.1 | sub-drop | -8 | [
0.85,
1.2
] | For other lengths, pick the nearest and fade its tail out over 300 ms or more. | null | [
{
"category": "risers-and-fallers",
"how": "A built-up reveal: the riser's end on the sync point."
},
{
"category": "impacts",
"how": "A hit with bass: a heavy or deep impact on the same frame, the bass at −3 dB."
}
] | deep, falling tone | 90585643b1cb658a1edb16f083af184ed0545f2a913ee8408d9480bc9227f6d2 | |
bass-sub-drop-short | Sub drop, short | booms-and-bass | A short sub drop: a deep tone dropping away, about a second. | [
"The moment after a build: a reveal, a logo or a big statement",
"Scene changes and title cards with weight",
"The bottom dropping out"
] | [
"On top of speech: its low end masks it",
"Small elements and UI"
] | [
"bass",
"sub",
"low",
"sub drop",
"drop",
"short",
"cinematic"
] | 1.175 | 1 | 0.021 | instant | Sync point on the frame of the reveal, the beat or the hit (it's at the very start). | null | {
"audible_start": 0,
"onset": 0,
"peak": 0.021,
"body_end": 1.036,
"audible_end": 1.144
} | null | null | -21 | -17.8 | sub-drop | -8 | [
0.85,
1.2
] | For other lengths, pick the nearest and fade its tail out over 300 ms or more. | null | [
{
"category": "risers-and-fallers",
"how": "A built-up reveal: the riser's end on the sync point."
},
{
"category": "impacts",
"how": "A hit with bass: a heavy or deep impact on the same frame, the bass at −3 dB."
}
] | deep, falling tone | 85b87d3a9f772626ff6914bfbd153b07cb3681871b97e147a1a8a15154a29f09 | |
boom-drop-medium | Boom drop, medium | booms-and-bass | A deep drop: a boom sinking, with a low roll under it. | [
"The reveal after a build (a riser or reverse whoosh into it)",
"A bold opening or a section opener",
"A dramatic pause: the bottom dropping out"
] | [
"On top of speech: its low end masks it",
"Small elements and UI"
] | [
"boom",
"drop",
"sub",
"deep",
"low",
"reveal",
"medium",
"natural"
] | 3.441 | 2 | 0.052 | instant | Sync point on the frame of the reveal or the landing (it's at the very start). Leave the tail to ring out: the hall is part of it. | null | {
"audible_start": 0,
"onset": 0,
"peak": 0.052,
"body_end": 1.576,
"audible_end": 3.225
} | null | null | -24.5 | -16.9 | medium | -8 | [
0.9,
1.1
] | Slower sounds deeper and longer; faster lighter. For a shorter boom, fade the tail out over 300 ms or more rather than cutting it. | null | [
{
"category": "risers-and-fallers",
"how": "A built-up reveal: the riser's end on the boom's sync point."
},
{
"category": "reverse-whooshes",
"how": "A pull into a big moment: the reverse whoosh's stop on the boom's sync point."
},
{
"category": "shimmers",
"how": "A big, bright rev... | deep, sinking boom | 8e69c322d29b5dc59416e8438878f6a1e5fba2d2657a25c1e16d1463a644c95e | |
boom-drop-soft | Boom drop, soft | booms-and-bass | A soft boom that sinks away. | [
"The reveal after a build (a riser or reverse whoosh into it)",
"A bold opening or a section opener",
"A dramatic pause: the bottom dropping out"
] | [
"On top of speech: its low end masks it",
"Small elements and UI"
] | [
"boom",
"drop",
"sub",
"deep",
"low",
"reveal",
"soft",
"natural"
] | 2.905 | 2 | 0.019 | instant | Sync point on the frame of the reveal or the landing (it's at the very start). Leave the tail to ring out: the hall is part of it. | null | {
"audible_start": 0,
"onset": 0,
"peak": 0.019,
"body_end": 1.262,
"audible_end": 2.81
} | null | null | -27 | -20.1 | soft | -8 | [
0.9,
1.1
] | Slower sounds deeper and longer; faster lighter. For a shorter boom, fade the tail out over 300 ms or more rather than cutting it. | null | [
{
"category": "risers-and-fallers",
"how": "A built-up reveal: the riser's end on the boom's sync point."
},
{
"category": "reverse-whooshes",
"how": "A pull into a big moment: the reverse whoosh's stop on the boom's sync point."
},
{
"category": "shimmers",
"how": "A big, bright rev... | soft, sinking boom | 5b4d86ae8253938caa399ebcd17a14cad43d3c88a45bc3dff1da5719985dce9a | |
boom-drop-strong | Boom drop, strong | booms-and-bass | A huge, sinking drop with a rolling rumble: the biggest moment. | [
"The reveal after a build (a riser or reverse whoosh into it)",
"A bold opening or a section opener",
"A dramatic pause: the bottom dropping out"
] | [
"On top of speech: its low end masks it",
"Small elements and UI",
"Calm or understated films"
] | [
"boom",
"drop",
"sub",
"deep",
"low",
"reveal",
"strong",
"natural"
] | 4.293 | 2 | 0.095 | instant | Sync point on the frame of the reveal or the landing (it's at the very start). Leave the tail to ring out: the hall is part of it. | null | {
"audible_start": 0,
"onset": 0,
"peak": 0.095,
"body_end": 1.705,
"audible_end": 4.102
} | null | null | -22 | -15.4 | strong | -8 | [
0.9,
1.1
] | Slower sounds deeper and longer; faster lighter. For a shorter boom, fade the tail out over 300 ms or more rather than cutting it. | null | [
{
"category": "risers-and-fallers",
"how": "A built-up reveal: the riser's end on the boom's sync point."
},
{
"category": "reverse-whooshes",
"how": "A pull into a big moment: the reverse whoosh's stop on the boom's sync point."
},
{
"category": "shimmers",
"how": "A big, bright rev... | huge, sinking boom | 7abccde8c5688ce083679d1fcb23a531674507ea3da806b95c07c2a718f7b010 | |
boom-hit-medium | Boom hit, medium | booms-and-bass | A deep, rounded boom with a warm hall. | [
"A title card or logo landing with weight",
"A big statement or a key number",
"A scene change with impact"
] | [
"On top of speech: its low end masks it",
"Small elements and UI"
] | [
"boom",
"hit",
"sub",
"deep",
"low",
"reveal",
"medium",
"natural"
] | 1.301 | 2 | 0.038 | instant | Sync point on the frame of the reveal or the landing (it's at the very start). Leave the tail to ring out: the hall is part of it. | null | {
"audible_start": 0,
"onset": 0,
"peak": 0.038,
"body_end": 0.622,
"audible_end": 1.233
} | null | null | -24.5 | -15.1 | medium | -8 | [
0.9,
1.1
] | Slower sounds deeper and longer; faster lighter. For a shorter boom, fade the tail out over 300 ms or more rather than cutting it. | null | [
{
"category": "risers-and-fallers",
"how": "A built-up reveal: the riser's end on the boom's sync point."
},
{
"category": "reverse-whooshes",
"how": "A pull into a big moment: the reverse whoosh's stop on the boom's sync point."
},
{
"category": "shimmers",
"how": "A big, bright rev... | deep, rounded boom | 8b5774f14c230aad4b7e826e60bfaca0af04d2ff285f3954418661a040781a4f | |
boom-hit-soft | Boom hit, soft | booms-and-bass | A soft, deep boom: a big drum struck gently in a hall. | [
"A title card or logo landing with weight",
"A big statement or a key number",
"A scene change with impact"
] | [
"On top of speech: its low end masks it",
"Small elements and UI"
] | [
"boom",
"hit",
"sub",
"deep",
"low",
"reveal",
"soft",
"natural"
] | 1.02 | 2 | 0.031 | instant | Sync point on the frame of the reveal or the landing (it's at the very start). Leave the tail to ring out: the hall is part of it. | null | {
"audible_start": 0,
"onset": 0,
"peak": 0.031,
"body_end": 0.445,
"audible_end": 0.946
} | null | null | -27 | -20.5 | soft | -8 | [
0.9,
1.1
] | Slower sounds deeper and longer; faster lighter. For a shorter boom, fade the tail out over 300 ms or more rather than cutting it. | null | [
{
"category": "risers-and-fallers",
"how": "A built-up reveal: the riser's end on the boom's sync point."
},
{
"category": "reverse-whooshes",
"how": "A pull into a big moment: the reverse whoosh's stop on the boom's sync point."
},
{
"category": "shimmers",
"how": "A big, bright rev... | soft, rounded boom | 742dea42e8b84076158a626600eb87ee43a12280bf18afd9aec8d204aa1c3f11 | |
boom-hit-strong | Boom hit, strong | booms-and-bass | A big, deep boom that fills the room. | [
"A title card or logo landing with weight",
"A big statement or a key number",
"A scene change with impact"
] | [
"On top of speech: its low end masks it",
"Small elements and UI",
"Calm or understated films"
] | [
"boom",
"hit",
"sub",
"deep",
"low",
"reveal",
"strong",
"natural"
] | 1.693 | 2 | 0.047 | instant | Sync point on the frame of the reveal or the landing (it's at the very start). Leave the tail to ring out: the hall is part of it. | null | {
"audible_start": 0,
"onset": 0,
"peak": 0.047,
"body_end": 0.744,
"audible_end": 1.552
} | null | null | -22 | -12.3 | strong | -8 | [
0.9,
1.1
] | Slower sounds deeper and longer; faster lighter. For a shorter boom, fade the tail out over 300 ms or more rather than cutting it. | null | [
{
"category": "risers-and-fallers",
"how": "A built-up reveal: the riser's end on the boom's sync point."
},
{
"category": "reverse-whooshes",
"how": "A pull into a big moment: the reverse whoosh's stop on the boom's sync point."
},
{
"category": "shimmers",
"how": "A big, bright rev... | huge, rounded boom | 481f40b8a436d1098869c55e3b8c293d150ffab91c55c4df9d205d2f19b209b6 | |
pop-large-bubble | Bubble pop, large | pops | A deep, round bubble bloop. | [
"Playful appear moments",
"Chat bubbles and messages appearing",
"Light, friendly reveals",
"Big shapes and panels"
] | [
"Serious or corporate moments",
"Tiny details"
] | [
"pop",
"bubble",
"large",
"natural"
] | 0.208 | 1 | 0.011 | instant | Put the sync point where the element reaches full size (pop in, bubble) or where it vanishes (pop out). For a scale-up with overshoot, the sync point at the peak of the overshoot. | null | {
"audible_start": 0,
"onset": 0,
"peak": 0.011,
"body_end": 0.123,
"audible_end": 0.196
} | null | null | -20 | -10.7 | large | -2 | [
0.85,
1.25
] | Rate changes shift the pitch: a little faster for a smaller element, a little slower for a bigger one. | null | [
{
"category": "whooshes",
"how": "Something flying in and appearing: the whoosh during the move, the pop at its end, about 3 dB under the whoosh."
},
{
"category": "notifications",
"how": "A message or badge appearing: the pop as it appears, the notification tone right after (40–80 ms)."
}
] | low, watery | 56f506f676c31359741540589958aab20151f947f5be1e76fe054e28d5bff38e | |
pop-large-in | Pop in, large | pops | A full, round pop with a little puff of air. | [
"Elements appearing or scaling up into view",
"Icons, badges and stickers popping in",
"Points on a chart appearing",
"Big shapes and panels"
] | [
"Things leaving the screen (use pop out)",
"Tiny details"
] | [
"pop",
"appear",
"large",
"natural"
] | 0.112 | 1 | 0.011 | instant | Put the sync point where the element reaches full size (pop in, bubble) or where it vanishes (pop out). For a scale-up with overshoot, the sync point at the peak of the overshoot. | null | {
"audible_start": 0,
"onset": 0,
"peak": 0.011,
"body_end": 0.052,
"audible_end": 0.102
} | null | null | -20 | -6.1 | large | -2 | [
0.85,
1.25
] | Rate changes shift the pitch: a little faster for a smaller element, a little slower for a bigger one. | null | [
{
"category": "whooshes",
"how": "Something flying in and appearing: the whoosh during the move, the pop at its end, about 3 dB under the whoosh."
},
{
"category": "notifications",
"how": "A message or badge appearing: the pop as it appears, the notification tone right after (40–80 ms)."
}
] | low, lip pop | 6f92a0b5d0cce03a0768e5795b06fd7018fe52dfc753e40ed2580cc1bb953c2e | |
pop-large-out | Pop out, large | pops | A low, soft pop that sinks away. | [
"Elements disappearing or scaling down",
"Closing or dismissing something",
"Removing an item from a list",
"Big shapes and panels"
] | [
"Things arriving (use pop in)",
"Tiny details"
] | [
"pop",
"disappear",
"large",
"natural"
] | 0.11 | 1 | 0.012 | instant | Put the sync point where the element reaches full size (pop in, bubble) or where it vanishes (pop out). For a scale-up with overshoot, the sync point at the peak of the overshoot. | null | {
"audible_start": 0,
"onset": 0,
"peak": 0.012,
"body_end": 0.058,
"audible_end": 0.103
} | null | null | -20 | -5 | large | -2 | [
0.85,
1.25
] | Rate changes shift the pitch: a little faster for a smaller element, a little slower for a bigger one. | null | [
{
"category": "whooshes",
"how": "Something flying in and appearing: the whoosh during the move, the pop at its end, about 3 dB under the whoosh."
},
{
"category": "notifications",
"how": "A message or badge appearing: the pop as it appears, the notification tone right after (40–80 ms)."
}
] | low, lip pop | 55c5a4884e6831807b7f2d513c4b796ab726cdb70b6fad61efe8c249781fa0b4 | |
pop-medium-bubble | Bubble pop, medium | pops | A clean bubble plip with a small one after it. | [
"Playful appear moments",
"Chat bubbles and messages appearing",
"Light, friendly reveals",
"Cards, buttons and labels"
] | [
"Serious or corporate moments"
] | [
"pop",
"bubble",
"medium",
"natural"
] | 0.126 | 1 | 0.011 | instant | Put the sync point where the element reaches full size (pop in, bubble) or where it vanishes (pop out). For a scale-up with overshoot, the sync point at the peak of the overshoot. | null | {
"audible_start": 0,
"onset": 0,
"peak": 0.011,
"body_end": 0.077,
"audible_end": 0.119
} | null | null | -22.5 | -10.9 | medium | -2 | [
0.85,
1.25
] | Rate changes shift the pitch: a little faster for a smaller element, a little slower for a bigger one. | null | [
{
"category": "whooshes",
"how": "Something flying in and appearing: the whoosh during the move, the pop at its end, about 3 dB under the whoosh."
},
{
"category": "notifications",
"how": "A message or badge appearing: the pop as it appears, the notification tone right after (40–80 ms)."
}
] | round, watery | 1e9da202369ae1c9d54eb1156e0217b9c1cc4a20aceba2c698d877539b104033 | |
pop-medium-in | Pop in, medium | pops | A round, friendly pop that lifts into place. | [
"Elements appearing or scaling up into view",
"Icons, badges and stickers popping in",
"Points on a chart appearing",
"Cards, buttons and labels"
] | [
"Things leaving the screen (use pop out)"
] | [
"pop",
"appear",
"medium",
"natural"
] | 0.06 | 1 | 0.011 | instant | Put the sync point where the element reaches full size (pop in, bubble) or where it vanishes (pop out). For a scale-up with overshoot, the sync point at the peak of the overshoot. | null | {
"audible_start": 0,
"onset": 0,
"peak": 0.011,
"body_end": 0.034,
"audible_end": 0.057
} | null | null | -22.5 | -6.5 | medium | -2 | [
0.85,
1.25
] | Rate changes shift the pitch: a little faster for a smaller element, a little slower for a bigger one. | null | [
{
"category": "whooshes",
"how": "Something flying in and appearing: the whoosh during the move, the pop at its end, about 3 dB under the whoosh."
},
{
"category": "notifications",
"how": "A message or badge appearing: the pop as it appears, the notification tone right after (40–80 ms)."
}
] | round, lip pop | 0c92cb9be01b1b5a3b51d4a6bfe427947b228ea71bb95d5a0b6c8641b7eab511 | |
pop-medium-out | Pop out, medium | pops | A soft pop that falls away as something disappears. | [
"Elements disappearing or scaling down",
"Closing or dismissing something",
"Removing an item from a list",
"Cards, buttons and labels"
] | [
"Things arriving (use pop in)"
] | [
"pop",
"disappear",
"medium",
"natural"
] | 0.069 | 1 | 0.012 | instant | Put the sync point where the element reaches full size (pop in, bubble) or where it vanishes (pop out). For a scale-up with overshoot, the sync point at the peak of the overshoot. | null | {
"audible_start": 0,
"onset": 0,
"peak": 0.012,
"body_end": 0.039,
"audible_end": 0.064
} | null | null | -22.5 | -5.7 | medium | -2 | [
0.85,
1.25
] | Rate changes shift the pitch: a little faster for a smaller element, a little slower for a bigger one. | null | [
{
"category": "whooshes",
"how": "Something flying in and appearing: the whoosh during the move, the pop at its end, about 3 dB under the whoosh."
},
{
"category": "notifications",
"how": "A message or badge appearing: the pop as it appears, the notification tone right after (40–80 ms)."
}
] | round, lip pop | 67633f10af09e05f1be98c7f2be86bda5f8fbde93dce6b562fbc4284109e6dfe | |
pop-small-bubble | Bubble pop, small | pops | A tiny water-bubble blip, light and quick. | [
"Playful appear moments",
"Chat bubbles and messages appearing",
"Light, friendly reveals",
"Small elements: dots, icons, badges"
] | [
"Serious or corporate moments",
"Big shapes"
] | [
"pop",
"bubble",
"small",
"natural"
] | 0.081 | 1 | 0.01 | instant | Put the sync point where the element reaches full size (pop in, bubble) or where it vanishes (pop out). For a scale-up with overshoot, the sync point at the peak of the overshoot. | null | {
"audible_start": 0,
"onset": 0,
"peak": 0.01,
"body_end": 0.051,
"audible_end": 0.077
} | null | null | -25 | -12.9 | small | -2 | [
0.85,
1.25
] | Rate changes shift the pitch: a little faster for a smaller element, a little slower for a bigger one. | null | [
{
"category": "whooshes",
"how": "Something flying in and appearing: the whoosh during the move, the pop at its end, about 3 dB under the whoosh."
},
{
"category": "notifications",
"how": "A message or badge appearing: the pop as it appears, the notification tone right after (40–80 ms)."
}
] | round, watery | 73691f1ecec5b2f8d1dc231244281558479a42e347f738c16aa6551be21e6124 | |
pop-small-in | Pop in, small | pops | A tiny, bright pop that lifts as it appears. | [
"Elements appearing or scaling up into view",
"Icons, badges and stickers popping in",
"Points on a chart appearing",
"Small elements: dots, icons, badges"
] | [
"Things leaving the screen (use pop out)",
"Big shapes"
] | [
"pop",
"appear",
"small",
"natural"
] | 0.04 | 1 | 0.01 | instant | Put the sync point where the element reaches full size (pop in, bubble) or where it vanishes (pop out). For a scale-up with overshoot, the sync point at the peak of the overshoot. | null | {
"audible_start": 0,
"onset": 0,
"peak": 0.01,
"body_end": 0.025,
"audible_end": 0.038
} | null | null | -25 | -7.6 | small | -2 | [
0.85,
1.25
] | Rate changes shift the pitch: a little faster for a smaller element, a little slower for a bigger one. | null | [
{
"category": "whooshes",
"how": "Something flying in and appearing: the whoosh during the move, the pop at its end, about 3 dB under the whoosh."
},
{
"category": "notifications",
"how": "A message or badge appearing: the pop as it appears, the notification tone right after (40–80 ms)."
}
] | round, lip pop | 917759c812aff57bca97627a3c89c7aa5f1b4be7c9494a352cd6ba1dc0984769 | |
pop-small-out | Pop out, small | pops | A tiny, soft pop that drops away. | [
"Elements disappearing or scaling down",
"Closing or dismissing something",
"Removing an item from a list",
"Small elements: dots, icons, badges"
] | [
"Things arriving (use pop in)",
"Big shapes"
] | [
"pop",
"disappear",
"small",
"natural"
] | 0.051 | 1 | 0.011 | instant | Put the sync point where the element reaches full size (pop in, bubble) or where it vanishes (pop out). For a scale-up with overshoot, the sync point at the peak of the overshoot. | null | {
"audible_start": 0,
"onset": 0,
"peak": 0.011,
"body_end": 0.03,
"audible_end": 0.049
} | null | null | -25 | -6.2 | small | -2 | [
0.85,
1.25
] | Rate changes shift the pitch: a little faster for a smaller element, a little slower for a bigger one. | null | [
{
"category": "whooshes",
"how": "Something flying in and appearing: the whoosh during the move, the pop at its end, about 3 dB under the whoosh."
},
{
"category": "notifications",
"how": "A message or badge appearing: the pop as it appears, the notification tone right after (40–80 ms)."
}
] | round, lip pop | 2f5dfa14cca1e64b1a4007a7f16a9fb648edb24cde4c499c312f4cb2a5d7ec66 | |
appear-burst | Burst | appear-and-vanish | Something bursting apart: a pop, a thump and pieces scattering. | [
"A bubble or shape bursting",
"Breaking free, breaking through",
"An explosion of ideas or confetti"
] | [
"Things that simply slide or fade (a whoosh suits those)"
] | [
"appear",
"disappear",
"reveal",
"burst",
"motion graphics",
"natural"
] | 1.005 | 2 | 0.01 | instant | Sync point on the frame it bursts. | null | {
"audible_start": 0,
"onset": 0,
"peak": 0.01,
"body_end": 0.284,
"audible_end": 0.865
} | null | null | -21 | -6.1 | burst | -3 | [
0.85,
1.2
] | Change the rate a little to fit the animation's length. | null | [
{
"category": "shimmers",
"how": "A magical reveal: materialise with a soft shimmer starting where it settles."
}
] | pop and scatter | 61c25305c3b7eaa4f0e437de779939f75d42f022e20883527fd2670e51469e2b | |
appear-dissolve | Dissolve | appear-and-vanish | Something dissolving into fine particles that drift away. | [
"An element dissolving or breaking into particles",
"Problems or data fading away",
"Soft exits"
] | [
"Things that simply slide or fade (a whoosh suits those)"
] | [
"appear",
"disappear",
"reveal",
"dissolve",
"motion graphics",
"natural"
] | 1.15 | 2 | 0 | action-start | Start it as the element starts to dissolve; it fades away with it. | null | {
"audible_start": 0,
"onset": 0.004,
"peak": 0.121,
"body_end": 0.935,
"audible_end": 1.133
} | 0.935 | [
0.78,
1.1
] | -25 | -15.8 | dissolve | -3 | [
0.85,
1.2
] | Change the rate a little to fit the animation's length. | null | [
{
"category": "shimmers",
"how": "A magical reveal: materialise with a soft shimmer starting where it settles."
}
] | thinning particles | 6c2abca2034f1b77077b3a4d36a34b22b6cdac70230fe988d0409ceefddfa0b7 | |
appear-flip-quick | Flip, quick | appear-and-vanish | A card flipping over quickly, landing with a light tap. | [
"A card flipping to reveal its back",
"Tiles turning over",
"Quick reveals"
] | [
"Things that simply slide or fade (a whoosh suits those)"
] | [
"appear",
"disappear",
"reveal",
"flip quick",
"motion graphics",
"natural"
] | 0.178 | 2 | 0.155 | arrival | Put the tap (where it lands) on the frame the card lands; the flip's swish leads in before it. | [
{
"what": "flip",
"at": 0
},
{
"what": "lands",
"at": 0.155
}
] | {
"audible_start": 0,
"onset": 0.011,
"peak": 0.085,
"body_end": 0.169,
"audible_end": 0.175
} | 0.155 | [
0.13,
0.18
] | -24 | -11.9 | flip-quick | -3 | [
0.85,
1.2
] | Change the rate a little to fit the animation's length. | null | [
{
"category": "shimmers",
"how": "A magical reveal: materialise with a soft shimmer starting where it settles."
}
] | quick flip | 58dff7521ffd0b11de19b4c630e85eb3a3fa929429f5bb9e4a9b2018ec8b7570 | |
appear-flip-slow | Flip, slow | appear-and-vanish | A panel turning over slowly, landing softly. | [
"A big panel or page turning over",
"Before and after reveals",
"Considered reveals"
] | [
"Things that simply slide or fade (a whoosh suits those)"
] | [
"appear",
"disappear",
"reveal",
"flip slow",
"motion graphics",
"natural"
] | 0.437 | 2 | 0.407 | arrival | Put the tap (where it lands) on the frame the card lands; the flip's swish leads in before it. | [
{
"what": "flip",
"at": 0
},
{
"what": "lands",
"at": 0.407
}
] | {
"audible_start": 0.003,
"onset": 0.039,
"peak": 0.414,
"body_end": 0.425,
"audible_end": 0.432
} | 0.404 | [
0.34,
0.48
] | -24 | -11.8 | flip-slow | -3 | [
0.85,
1.2
] | Change the rate a little to fit the animation's length. | null | [
{
"category": "shimmers",
"how": "A magical reveal: materialise with a soft shimmer starting where it settles."
}
] | slow flip | 84d94228311b91cd26883441489466ec0ef254ac7eb59cfe0b90c422c1340a97 | |
appear-materialise | Materialise | appear-and-vanish | Something materialising: particles gathering in and settling. | [
"An element appearing out of particles",
"A product or idea taking shape",
"Soft, magical entrances"
] | [
"Things that simply slide or fade (a whoosh suits those)"
] | [
"appear",
"disappear",
"reveal",
"materialise",
"motion graphics",
"natural"
] | 1.209 | 2 | 0.026 | action-start | Start it as the element starts to appear; it settles at the end. | null | {
"audible_start": 0.026,
"onset": 0.12,
"peak": 0.967,
"body_end": 1.145,
"audible_end": 1.201
} | 1.119 | [
0.93,
1.32
] | -25 | -17.4 | materialise | -3 | [
0.85,
1.2
] | Change the rate a little to fit the animation's length. | null | [
{
"category": "shimmers",
"how": "A magical reveal: materialise with a soft shimmer starting where it settles."
}
] | gathering particles | 15508ba8c61f6b7fcf9a20b1b542b01cc11c62e6758fbd9c39f12d98c2f53311 | |
appear-poof | Poof | appear-and-vanish | A poof: something vanishing in a puff of smoke, a few glints as it clears. | [
"Something vanishing, magically",
"An icon or problem disappearing",
"A quick change of scene"
] | [
"Things that simply slide or fade (a whoosh suits those)"
] | [
"appear",
"disappear",
"reveal",
"poof",
"motion graphics",
"natural"
] | 0.62 | 2 | 0.026 | instant | Sync point on the frame it vanishes in its puff. | null | {
"audible_start": 0,
"onset": 0,
"peak": 0.026,
"body_end": 0.332,
"audible_end": 0.583
} | null | null | -23 | -13.4 | poof | -3 | [
0.85,
1.2
] | Change the rate a little to fit the animation's length. | null | [
{
"category": "shimmers",
"how": "A magical reveal: materialise with a soft shimmer starting where it settles."
}
] | puff and glints | 88e8c95ef27249fb4808a55e74537027fb8ed2b86d3c255014d3efb26815e7fb | |
transform-deflate | Deflate | shape-changes | Air going out of a balloon, its note falling, the neck fluttering. | [
"A shape or balloon going flat",
"Deflated hopes, a let-down",
"Something losing air or value"
] | [
"Hard, mechanical movements (use whooshes or impacts)"
] | [
"shape",
"transform",
"morph",
"deflate",
"motion graphics",
"natural"
] | 0.891 | 1 | 0 | action-start | Start it with the change and match its length; it follows the change's progress from start to end. | null | {
"audible_start": 0,
"onset": 0.012,
"peak": 0.068,
"body_end": 0.861,
"audible_end": 0.883
} | 0.861 | [
0.69,
1.08
] | -25 | -16.3 | deflate | -3 | [
0.8,
1.25
] | Change the rate to fit the change's length; beyond that, trim the end with a short fade. | null | [
{
"category": "pops",
"how": "A shape that grows and lands: grow, then a small pop where it settles."
}
] | falling balloon | a2a8937e615468464d5dbead1c20dc7bbd7f1f893376daf4dc66a452007f9265 | |
transform-empty | Empty | shape-changes | Water draining away with a gurgle. | [
"Something running out or draining",
"Losing resources or time",
"Emptying a container"
] | [
"Hard, mechanical movements (use whooshes or impacts)"
] | [
"shape",
"transform",
"morph",
"empty",
"motion graphics",
"natural"
] | 0.952 | 1 | 0.003 | action-start | Start it with the change and match its length; it follows the change's progress from start to end. | null | {
"audible_start": 0.003,
"onset": 0.021,
"peak": 0.121,
"body_end": 0.913,
"audible_end": 0.941
} | 0.91 | [
0.73,
1.14
] | -25 | -15.5 | empty | -3 | [
0.8,
1.25
] | Change the rate to fit the change's length; beyond that, trim the end with a short fade. | null | [
{
"category": "pops",
"how": "A shape that grows and lands: grow, then a small pop where it settles."
}
] | gurgling drain | c9cf270ccc865968a0ec8846619342a94909a387f405f6305534b258d1ab969a | |
transform-fill | Fill | shape-changes | Water filling a glass, its note rising as it fills. | [
"A container or bar filling up",
"Progress, capacity, a goal filling",
"Pouring a drink"
] | [
"Hard, mechanical movements (use whooshes or impacts)"
] | [
"shape",
"transform",
"morph",
"fill",
"motion graphics",
"natural"
] | 1.218 | 1 | 0.003 | action-start | Start it with the change and match its length; it follows the change's progress from start to end. | null | {
"audible_start": 0.003,
"onset": 0.025,
"peak": 0.65,
"body_end": 1.182,
"audible_end": 1.208
} | 1.179 | [
0.94,
1.47
] | -25 | -15.9 | fill | -3 | [
0.8,
1.25
] | Change the rate to fit the change's length; beyond that, trim the end with a short fade. | null | [
{
"category": "pops",
"how": "A shape that grows and lands: grow, then a small pop where it settles."
}
] | rising pour | 52aa4a7ce36a67812de0b22422a8aaad97204a175f7a332fa159165f386f4d3d |
SFX Kit
Also on GitHub: github.com/wyzowl/sfx-kit.
320 original sound effects for videos, animations and interfaces, made to be as easy for AI tools to use as for people. Every sound comes with the data needed to choose it, place it in time and mix it: what it is, when to use it and when not to, its length, its sync point and its level.
Free for any use, commercial or not: CC0, no credit required.
What's inside
| Category | Sounds | What it's for |
|---|---|---|
| Whooshes | 9 | Movement, sliding, flying and transitions |
| Swishes and zips | 9 | Quick, sharp movement: flicks, cuts, and things zipping in or out |
| Swipes | 6 | Fingers swiping across screens: app demos, cards and carousels |
| Reverse whooshes | 6 | Air drawn in to a sudden stop: things collapsing into a point, and the build into a cut |
| Risers and fallers | 12 | Building anticipation before a reveal, and things descending or leaving |
| Bounce, spin and zoom | 5 | Bouncing, springing, spinning and zooming |
| Impacts | 12 | Objects landing, colliding and hitting |
| Cinematic hits | 8 | Big, bass-heavy hits for title slams, trailer beats and dramatic moments |
| Booms and bass | 15 | Deep booms and drops, sub drops, 808s and rumbles, for big reveals, title cards and scene changes |
| Pops | 9 | Elements appearing, scaling and popping into view |
| Appear and vanish | 6 | Things vanishing in a puff, dissolving, materialising, flipping over and bursting |
| Shape changes | 8 | Shapes and icons growing, shrinking, morphing, stretching, inflating and filling |
| Interface | 36 | Clicks, taps, toggles and switches, snaps, clips, claps and hovers |
| Keyboard | 15 | Typing, keypresses and text entry |
| Writing and drawing | 16 | Pens, pencils, markers and chalk: writing, drawing and ticking, erasing and highlighting |
| Phone | 5 | Phones vibrating, ringing and dialling |
| Mechanical | 12 | Locks, latches, switches, shutters and other mechanisms |
| Foley | 12 | Paper, card, fabric, plastic, glass and wood being handled |
| Everyday props | 10 | Pages, books, scissors, tape, boxes, zips, bells and water |
| Notifications | 28 | Success and failure, errors, alerts, messages and attention |
| Tones | 8 | Single notes: a ding for highlights, and steps that rise as text or list items appear |
| Shimmers | 9 | Highlights, sparkles and positive reveals |
| Logo stings | 14 | Short signatures for logo reveals, end cards and title moments |
| Celebration | 5 | Applause, party poppers, confetti and fireworks |
| Time | 6 | Clocks ticking, alarms, timers, stopwatches and countdowns |
| Money | 7 | Coins, a till, paying by card and counting notes |
| Digital | 20 | Scanning, processing, glitches, static and data security |
| Data | 12 | Count-ups, progress, bars, charts and numbers landing |
Every sound is a WAV file (48 kHz, 24-bit), 67 MB in all.
Quick start
For AI tools and agents. Read GUIDE.md, which maps on-screen moments to sounds and explains placing and fitting them, and catalogue.md, with one line per sound. For code, load sounds.json. Then:
- Find a sound by what happens on screen: its
use_for,avoid_forandtagssay where it fits, and itsfits_secondswhat length of moment. - Place it so its sync point meets the moment: start it at that moment minus its
sync.at. That one rule works for every sound. - Levels: the sounds are matched in loudness as they are, and each says how far it comes down under speech
(
under_voiceover_db).
For people. Browse sounds/ by category, or search catalogue.md for a word.
On Hugging Face
Each sound is a row in the dataset viewer, with a player and its data. To load the sounds and their data in Python:
from datasets import load_dataset
sfx = load_dataset("wyzowl/sfx-kit", split="train")
Each row's audio is the sound, and its other columns are the sound's record from sounds.json. To
download the files as they are: hf download wyzowl/sfx-kit --repo-type dataset --local-dir sfx-kit.
The data
- sounds.json: how to read and use the data, in brief, its categories, and a record for every sound: name, description, uses and things to avoid, tags, length, sync point and the moment it meets, timing, the length of moment it fits, level, how far it can be adapted, tuning, and what it layers well with. sounds.schema.json describes it.
- catalogue.md: every sound in one line each, to read when choosing.
- analysis.json: each sound's detailed measurements (loudness, spectrum, stereo image).
The standard
| Format | WAV, 24-bit, 48 kHz; mono, or stereo that's centred and never panned |
| Loudness | Matched across the kit on one scale (the loudest 150 ms, K-weighted, in LUFS), with each category's intensities apart from each other |
| Peaks | True peak at or under −3 dBTP, no clipping |
| Ends | Trimmed close, starting and ending on silence, without clicks |
| Low end | Cut to what each sound needs, so nothing rumbles under a voice except the bass sounds, which are meant to |
How they're made
Every sound is synthesised by code: struck materials, air, friction, bubbles and tuned instruments, modelled on how real things make sound, and clean electronic tones for the sounds that are digital by nature. No recordings, samples or other sound libraries went into any of them. The sounds, and the code that makes them, were created with Claude, Anthropic's AI model, directed by Wyzowl, and every one was listened to and approved before release.
Licence
CC0 1.0 Universal: no rights reserved. Use the sounds and the data for anything, commercial or not, change them, and share them, with no need to ask or credit. If you'd like to give credit, though, it's welcome: "SFX Kit by Wyzowl".
Version 1.0.0.
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