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whoosh-fast-hard
Whoosh, fast and hard
whooshes
A fast, crisp whip of air with a bright edge and a little push behind it.
[ "Whip pans", "Fast cuts between scenes", "Quick zooms", "Energetic social edits" ]
[ "Calm or corporate pieces", "Small UI details", "On top of speech: use a softer one" ]
[ "whoosh", "swish", "transition", "movement", "air", "natural", "quick", "strong" ]
0.252
2
0.092
move-peak
Ease-in-out: put the sync point at the middle of the move. Ease-out (fast start, slowing to a stop): about a quarter of the way in. Ease-in (slow start, fast exit): about three quarters of the way in.
null
{ "audible_start": 0.008, "onset": 0.055, "peak": 0.092, "body_end": 0.15, "audible_end": 0.236 }
null
[ 0.12, 0.44 ]
-17
-3.7
hard
-4
[ 0.85, 1.2 ]
To fit a move up to about 15% shorter or 20% longer, play it faster or slower (its pitch moves with it); beyond that, use the next speed. Adjust level with gain, but for a clearly softer or harder sound use the other intensity rather than a big gain change.
null
[ { "category": "impacts", "how": "Something landing: the whoosh on the move (its sync point at the move's fastest point) and the impact on the frame it lands. A whoosh that suits the move's length dies away just before the landing; use one a step softer than the impact." }, { "category": "pops", ...
balanced, airy
c215bf14e1a09401f07869ed20f38f272681fbfbf176f1eaeba5a039d25006cd
whoosh-fast-medium
Whoosh, fast and medium
whooshes
A quick, clean swish of air with a defined middle.
[ "Cards flicking in or out", "Carousel and tab swipes", "Menus and drawers opening", "Quick text slides" ]
[ "Very subtle micro-interactions (use soft)", "Slow, calm moves" ]
[ "whoosh", "swish", "transition", "movement", "air", "natural", "quick", "balanced" ]
0.252
2
0.096
move-peak
Ease-in-out: put the sync point at the middle of the move. Ease-out (fast start, slowing to a stop): about a quarter of the way in. Ease-in (slow start, fast exit): about three quarters of the way in.
null
{ "audible_start": 0.012, "onset": 0.053, "peak": 0.096, "body_end": 0.163, "audible_end": 0.23 }
null
[ 0.12, 0.44 ]
-20.5
-8.1
medium
-3
[ 0.85, 1.2 ]
To fit a move up to about 15% shorter or 20% longer, play it faster or slower (its pitch moves with it); beyond that, use the next speed. Adjust level with gain, but for a clearly softer or harder sound use the other intensity rather than a big gain change.
null
[ { "category": "impacts", "how": "Something landing: the whoosh on the move (its sync point at the move's fastest point) and the impact on the frame it lands. A whoosh that suits the move's length dies away just before the landing; use one a step softer than the impact." }, { "category": "pops", ...
balanced, airy
b3cf3c589e738a62c1cc9bd3f620b69c831b64616427fdce57ba073d2a357a0d
whoosh-fast-soft
Whoosh, fast and soft
whooshes
A quick, gentle puff of air with a soft edge and no weight.
[ "Small icons or text sliding in", "A line of text changing", "Tooltips, chips and small UI panels moving", "List items arriving one after another (at a lower gain)" ]
[ "Heavy objects", "Big scene changes" ]
[ "whoosh", "swish", "transition", "movement", "air", "natural", "quick", "subtle" ]
0.25
2
0.099
move-peak
Ease-in-out: put the sync point at the middle of the move. Ease-out (fast start, slowing to a stop): about a quarter of the way in. Ease-in (slow start, fast exit): about three quarters of the way in.
null
{ "audible_start": 0.011, "onset": 0.048, "peak": 0.099, "body_end": 0.178, "audible_end": 0.238 }
null
[ 0.12, 0.44 ]
-24
-13.5
soft
-2
[ 0.85, 1.2 ]
To fit a move up to about 15% shorter or 20% longer, play it faster or slower (its pitch moves with it); beyond that, use the next speed. Adjust level with gain, but for a clearly softer or harder sound use the other intensity rather than a big gain change.
null
[ { "category": "impacts", "how": "Something landing: the whoosh on the move (its sync point at the move's fastest point) and the impact on the frame it lands. A whoosh that suits the move's length dies away just before the landing; use one a step softer than the impact." }, { "category": "pops", ...
warm, airy
ecc83a9cab2342eba9fa71dc321776156ffefbdcda2c672298fda385a4e0a103
whoosh-medium-hard
Whoosh, medium and hard
whooshes
A strong rush of air with a bright crack at its peak and weight behind it.
[ "Big transitions between sections", "Objects flying across the frame", "Bold title moves", "A product spinning into view" ]
[ "Calm or understated films", "Small elements", "On top of speech: use a softer one" ]
[ "whoosh", "swish", "transition", "movement", "air", "natural", "standard", "strong" ]
0.55
2
0.201
move-peak
Ease-in-out: put the sync point at the middle of the move. Ease-out (fast start, slowing to a stop): about a quarter of the way in. Ease-in (slow start, fast exit): about three quarters of the way in.
null
{ "audible_start": 0.013, "onset": 0.114, "peak": 0.201, "body_end": 0.323, "audible_end": 0.501 }
null
[ 0.28, 0.81 ]
-17
-7.4
hard
-4
[ 0.85, 1.2 ]
To fit a move up to about 15% shorter or 20% longer, play it faster or slower (its pitch moves with it); beyond that, use the next speed. Adjust level with gain, but for a clearly softer or harder sound use the other intensity rather than a big gain change.
null
[ { "category": "impacts", "how": "Something landing: the whoosh on the move (its sync point at the move's fastest point) and the impact on the frame it lands. A whoosh that suits the move's length dies away just before the landing; use one a step softer than the impact." }, { "category": "pops", ...
balanced, airy
0f59bd63013b353514af902aefc78b5c973a8e92833934e726b68cd2e84e6b34
whoosh-medium-medium
Whoosh, medium and medium
whooshes
A balanced swish of air: a clear rise, a defined peak and a smooth fade.
[ "Standard scene transitions", "Cards and screens sliding across", "A device moving into frame", "Titles moving into place" ]
[ "Tiny UI details", "Very slow moves" ]
[ "whoosh", "swish", "transition", "movement", "air", "natural", "standard", "balanced" ]
0.517
2
0.209
move-peak
Ease-in-out: put the sync point at the middle of the move. Ease-out (fast start, slowing to a stop): about a quarter of the way in. Ease-in (slow start, fast exit): about three quarters of the way in.
null
{ "audible_start": 0.027, "onset": 0.118, "peak": 0.209, "body_end": 0.348, "audible_end": 0.499 }
null
[ 0.28, 0.81 ]
-20.5
-10.5
medium
-3
[ 0.85, 1.2 ]
To fit a move up to about 15% shorter or 20% longer, play it faster or slower (its pitch moves with it); beyond that, use the next speed. Adjust level with gain, but for a clearly softer or harder sound use the other intensity rather than a big gain change.
null
[ { "category": "impacts", "how": "Something landing: the whoosh on the move (its sync point at the move's fastest point) and the impact on the frame it lands. A whoosh that suits the move's length dies away just before the landing; use one a step softer than the impact." }, { "category": "pops", ...
warm, airy
f044a68bb41007a7c926b4d09c8755700c4770ac737a62a88f87af896c69a534
whoosh-medium-soft
Whoosh, medium and soft
whooshes
A smooth, gentle sweep of air that rises and fades without an edge.
[ "Panels sliding in", "Gentle card reveals", "Backgrounds shifting", "Calm transitions between explainer scenes" ]
[ "Snappy, quick moves", "Energetic edits" ]
[ "whoosh", "swish", "transition", "movement", "air", "natural", "standard", "subtle" ]
0.543
2
0.229
move-peak
Ease-in-out: put the sync point at the middle of the move. Ease-out (fast start, slowing to a stop): about a quarter of the way in. Ease-in (slow start, fast exit): about three quarters of the way in.
null
{ "audible_start": 0.02, "onset": 0.1, "peak": 0.229, "body_end": 0.375, "audible_end": 0.506 }
null
[ 0.28, 0.81 ]
-24
-15.2
soft
-2
[ 0.85, 1.2 ]
To fit a move up to about 15% shorter or 20% longer, play it faster or slower (its pitch moves with it); beyond that, use the next speed. Adjust level with gain, but for a clearly softer or harder sound use the other intensity rather than a big gain change.
null
[ { "category": "impacts", "how": "Something landing: the whoosh on the move (its sync point at the move's fastest point) and the impact on the frame it lands. A whoosh that suits the move's length dies away just before the landing; use one a step softer than the impact." }, { "category": "pops", ...
dark, airy
a114611a09e02ab26cfbd8d796279eac358b6df4c3923db3f269ac34c340eeac
whoosh-slow-hard
Whoosh, slow and hard
whooshes
A big, slow rush of air: a deep swell, a bright peak and a long tail.
[ "Large, dramatic moves", "A big object passing slowly", "Section openers", "The move before a logo reveal" ]
[ "Small elements", "Calm films" ]
[ "whoosh", "swish", "transition", "movement", "air", "natural", "slow", "strong" ]
1.016
2
0.403
move-peak
Ease-in-out: put the sync point at the middle of the move. Ease-out (fast start, slowing to a stop): about a quarter of the way in. Ease-in (slow start, fast exit): about three quarters of the way in.
null
{ "audible_start": 0.024, "onset": 0.263, "peak": 0.403, "body_end": 0.626, "audible_end": 0.973 }
null
[ 0.52, 1.5 ]
-17
-9
hard
-4
[ 0.85, 1.2 ]
To fit a move up to about 15% shorter or 20% longer, play it faster or slower (its pitch moves with it); beyond that, use the next speed. Adjust level with gain, but for a clearly softer or harder sound use the other intensity rather than a big gain change.
null
[ { "category": "impacts", "how": "Something landing: the whoosh on the move (its sync point at the move's fastest point) and the impact on the frame it lands. A whoosh that suits the move's length dies away just before the landing; use one a step softer than the impact." }, { "category": "pops", ...
warm, airy
0d3cebb7be782173af0f48f5a7222e6aadcab25cfd22133edd043febbb4bb4eb
whoosh-slow-medium
Whoosh, slow and medium
whooshes
A slow, full sweep of air with a gentle swell and a long, settled tail.
[ "Large panels or maps sliding", "Slow pans across a scene", "Deliberate reveals" ]
[ "Fast cuts", "Small UI elements" ]
[ "whoosh", "swish", "transition", "movement", "air", "natural", "slow", "balanced" ]
1.002
2
0.438
move-peak
Ease-in-out: put the sync point at the middle of the move. Ease-out (fast start, slowing to a stop): about a quarter of the way in. Ease-in (slow start, fast exit): about three quarters of the way in.
null
{ "audible_start": 0.047, "onset": 0.24, "peak": 0.438, "body_end": 0.688, "audible_end": 0.943 }
null
[ 0.52, 1.5 ]
-20.5
-10.8
medium
-3
[ 0.85, 1.2 ]
To fit a move up to about 15% shorter or 20% longer, play it faster or slower (its pitch moves with it); beyond that, use the next speed. Adjust level with gain, but for a clearly softer or harder sound use the other intensity rather than a big gain change.
null
[ { "category": "impacts", "how": "Something landing: the whoosh on the move (its sync point at the move's fastest point) and the impact on the frame it lands. A whoosh that suits the move's length dies away just before the landing; use one a step softer than the impact." }, { "category": "pops", ...
warm, airy
abf3f8250bee145041d0d6786f34a5cbbfe14d4e9526e3395fc5a162a39808a9
whoosh-slow-soft
Whoosh, slow and soft
whooshes
A long, soft breath of air drifting past.
[ "Slow camera drifts", "Large shapes moving gently", "Soft moves between calm scenes" ]
[ "Quick moves", "Anything that needs energy" ]
[ "whoosh", "swish", "transition", "movement", "air", "natural", "slow", "subtle" ]
1.049
2
0.452
move-peak
Ease-in-out: put the sync point at the middle of the move. Ease-out (fast start, slowing to a stop): about a quarter of the way in. Ease-in (slow start, fast exit): about three quarters of the way in.
null
{ "audible_start": 0.048, "onset": 0.205, "peak": 0.452, "body_end": 0.753, "audible_end": 0.994 }
null
[ 0.52, 1.5 ]
-24
-15.7
soft
-2
[ 0.85, 1.2 ]
To fit a move up to about 15% shorter or 20% longer, play it faster or slower (its pitch moves with it); beyond that, use the next speed. Adjust level with gain, but for a clearly softer or harder sound use the other intensity rather than a big gain change.
null
[ { "category": "impacts", "how": "Something landing: the whoosh on the move (its sync point at the move's fastest point) and the impact on the frame it lands. A whoosh that suits the move's length dies away just before the landing; use one a step softer than the impact." }, { "category": "pops", ...
dark, airy
9eadf61f7476f2ca0a6d6acd95a7be26a2ac57ed6c0ea7e76473051a926a2baa
swish-hard
Swish, hard
swishes-and-zips
A fast, sharp swish: a thin rod cutting the air.
[ "Text, icons or arrows flicked into place", "Quick cuts, wipes and whip transitions", "A line or pointer sweeping across" ]
[ "Calm or understated films" ]
[ "swish", "movement", "air", "quick", "hard", "natural" ]
0.175
2
0.054
move-peak
Put the sync point where the move is fastest: the middle of an ease-in-out move.
null
{ "audible_start": 0.003, "onset": 0.016, "peak": 0.054, "body_end": 0.098, "audible_end": 0.158 }
null
null
-18
-6.6
hard
-4
[ 0.85, 1.2 ]
To fit a quicker or slower move, change the rate a little (its pitch moves with it); for a much longer move, use a whoosh.
null
[ { "category": "pops", "how": "Something flicked in and appearing: the swish, then a small pop as it lands." } ]
clean, thin and quick
9001fbba7c50c7a3a60841fc35936f59b53d42257cb505cf1f16d40963bb5a9f
swish-medium
Swish, medium
swishes-and-zips
A quick, clean swish through the air, with a little whistle.
[ "Text, icons or arrows flicked into place", "Quick cuts, wipes and whip transitions", "A line or pointer sweeping across" ]
[ "Slow, calm moves (use a whoosh)" ]
[ "swish", "movement", "air", "quick", "medium", "natural" ]
0.201
2
0.076
move-peak
Put the sync point where the move is fastest: the middle of an ease-in-out move.
null
{ "audible_start": 0.003, "onset": 0.022, "peak": 0.076, "body_end": 0.118, "audible_end": 0.189 }
null
null
-21
-10.1
medium
-3
[ 0.85, 1.2 ]
To fit a quicker or slower move, change the rate a little (its pitch moves with it); for a much longer move, use a whoosh.
null
[ { "category": "pops", "how": "Something flicked in and appearing: the swish, then a small pop as it lands." } ]
clean, thin and quick
41a97a849f311cdb0da2de185386fc88e74db2df54d214bc8d9ff931b5e83c9c
swish-soft
Swish, soft
swishes-and-zips
A soft, thin swish: something light flicked past.
[ "Text, icons or arrows flicked into place", "Quick cuts, wipes and whip transitions", "A line or pointer sweeping across" ]
[ "Big, heavy moves (use a whoosh)" ]
[ "swish", "movement", "air", "quick", "soft", "natural" ]
0.223
2
0.085
move-peak
Put the sync point where the move is fastest: the middle of an ease-in-out move.
null
{ "audible_start": 0.001, "onset": 0.022, "peak": 0.085, "body_end": 0.149, "audible_end": 0.21 }
null
null
-24
-13.4
soft
-2
[ 0.85, 1.2 ]
To fit a quicker or slower move, change the rate a little (its pitch moves with it); for a much longer move, use a whoosh.
null
[ { "category": "pops", "how": "Something flicked in and appearing: the swish, then a small pop as it lands." } ]
soft, thin and quick
c18c581c43ac848b10c946e2a3c402b79370d99b057c2399b832d39f9d9236ab
zip-in-hard
Zip in, hard
swishes-and-zips
A fast, bright zip that lands with a snap.
[ "Icons, labels or badges zipping in and stopping", "A line drawing to its end", "Arrows reaching a target (add a light impact)" ]
[ "Calm or understated films", "Things leaving (use zip out)" ]
[ "zip", "movement", "air", "quick", "zip in", "hard", "natural" ]
0.284
2
0.188
arrival
Put the sync point (near the end) on the frame it arrives and stops: start = arrival − sync.at.
null
{ "audible_start": 0.01, "onset": 0.08, "peak": 0.188, "body_end": 0.215, "audible_end": 0.274 }
0.178
[ 0.15, 0.21 ]
-18
-6.5
hard
-4
[ 0.85, 1.2 ]
To fit a quicker or slower move, change the rate a little (its pitch moves with it); for a much longer move, use a whoosh.
null
[ { "category": "impacts", "how": "Something arriving with weight: the zip in, with a light impact on its sync point." } ]
clean, thin and quick
cc7ac891e6c5859ded16b886445e2891aad0067a8fce5c53e1153c661eccd219
zip-in-medium
Zip in, medium
swishes-and-zips
A quick zip in: rising to a stop.
[ "Icons, labels or badges zipping in and stopping", "A line drawing to its end", "Arrows reaching a target (add a light impact)" ]
[ "Slow, calm moves (use a whoosh)", "Things leaving (use zip out)" ]
[ "zip", "movement", "air", "quick", "zip in", "medium", "natural" ]
0.349
2
0.233
arrival
Put the sync point (near the end) on the frame it arrives and stops: start = arrival − sync.at.
null
{ "audible_start": 0.009, "onset": 0.089, "peak": 0.233, "body_end": 0.264, "audible_end": 0.338 }
0.224
[ 0.19, 0.26 ]
-21
-10.1
medium
-3
[ 0.85, 1.2 ]
To fit a quicker or slower move, change the rate a little (its pitch moves with it); for a much longer move, use a whoosh.
null
[ { "category": "impacts", "how": "Something arriving with weight: the zip in, with a light impact on its sync point." } ]
clean, thin and quick
9df62ced1c90dc50943829c8fdd8e804a7add2d6e92b4b219a586f066dedf559
zip-in-soft
Zip in, soft
swishes-and-zips
Something small zipping gently into place.
[ "Icons, labels or badges zipping in and stopping", "A line drawing to its end", "Arrows reaching a target (add a light impact)" ]
[ "Big, heavy moves (use a whoosh)", "Things leaving (use zip out)" ]
[ "zip", "movement", "air", "quick", "zip in", "soft", "natural" ]
0.414
2
0.294
arrival
Put the sync point (near the end) on the frame it arrives and stops: start = arrival − sync.at.
null
{ "audible_start": 0.021, "onset": 0.118, "peak": 0.294, "body_end": 0.318, "audible_end": 0.401 }
0.273
[ 0.23, 0.32 ]
-24
-14
soft
-2
[ 0.85, 1.2 ]
To fit a quicker or slower move, change the rate a little (its pitch moves with it); for a much longer move, use a whoosh.
null
[ { "category": "impacts", "how": "Something arriving with weight: the zip in, with a light impact on its sync point." } ]
soft, thin and quick
6717856c6d9b034cdb741b606060c3ba73b7d029b532fc1b5319870e73507d57
zip-out-hard
Zip out, hard
swishes-and-zips
A fast, bright zip launched away.
[ "Elements leaving the frame quickly", "Something sent flying: a message, a file", "Swiping an item away" ]
[ "Calm or understated films", "Things arriving (use zip in)" ]
[ "zip", "movement", "air", "quick", "zip out", "hard", "natural" ]
0.199
2
0.011
release
Put the sync point (right at its start) on the frame the move begins.
null
{ "audible_start": 0, "onset": 0, "peak": 0.011, "body_end": 0.129, "audible_end": 0.192 }
0.181
[ 0.15, 0.21 ]
-18
-7.9
hard
-4
[ 0.85, 1.2 ]
To fit a quicker or slower move, change the rate a little (its pitch moves with it); for a much longer move, use a whoosh.
null
[ { "category": "impacts", "how": "Something knocked away: a light impact, then the zip out starting with it." } ]
clean, thin and quick
b6371cca73f522ad52eb70b50e2189b2ef972043cf1617db4355b41f9684439c
zip-out-medium
Zip out, medium
swishes-and-zips
A quick zip out: off it goes, falling away.
[ "Elements leaving the frame quickly", "Something sent flying: a message, a file", "Swiping an item away" ]
[ "Slow, calm moves (use a whoosh)", "Things arriving (use zip in)" ]
[ "zip", "movement", "air", "quick", "zip out", "medium", "natural" ]
0.256
2
0.023
release
Put the sync point (right at its start) on the frame the move begins.
null
{ "audible_start": 0, "onset": 0, "peak": 0.023, "body_end": 0.164, "audible_end": 0.245 }
0.222
[ 0.19, 0.26 ]
-21
-10.3
medium
-3
[ 0.85, 1.2 ]
To fit a quicker or slower move, change the rate a little (its pitch moves with it); for a much longer move, use a whoosh.
null
[ { "category": "impacts", "how": "Something knocked away: a light impact, then the zip out starting with it." } ]
clean, thin and quick
1fdcc8b61338f5523ac7142b0c967b2ec3cd31896812f5b790bd3ecb9306019e
zip-out-soft
Zip out, soft
swishes-and-zips
Something zipping softly away.
[ "Elements leaving the frame quickly", "Something sent flying: a message, a file", "Swiping an item away" ]
[ "Big, heavy moves (use a whoosh)", "Things arriving (use zip in)" ]
[ "zip", "movement", "air", "quick", "zip out", "soft", "natural" ]
0.307
2
0.032
release
Put the sync point (right at its start) on the frame the move begins.
null
{ "audible_start": 0, "onset": 0, "peak": 0.032, "body_end": 0.186, "audible_end": 0.291 }
0.259
[ 0.22, 0.3 ]
-24
-13.9
soft
-2
[ 0.85, 1.2 ]
To fit a quicker or slower move, change the rate a little (its pitch moves with it); for a much longer move, use a whoosh.
null
[ { "category": "impacts", "how": "Something knocked away: a light impact, then the zip out starting with it." } ]
soft, thin and quick
74afbc5315e43b0e5cb50dc7b3153decf5eca2cf94eddaf0d8138dffde9c917e
swipe-fast-firm
Swipe, fast and firm
swipes
A quick, definite swipe: a fingertip pressed and flicked across glass.
[ "Swiping between screens or photos", "Dismissing a card or notification", "Flicking through a carousel" ]
[ "Objects flying through the air (use a whoosh or swish)", "Very quiet, delicate scenes" ]
[ "swipe", "ui", "touch", "screen", "finger", "glass", "fast", "firm", "natural" ]
0.199
1
0
action-start
Start it as the finger starts to move; the hiss is quickest early on, like a flick, and stops as the finger lifts.
null
{ "audible_start": 0, "onset": 0, "peak": 0.046, "body_end": 0.165, "audible_end": 0.188 }
0.165
[ 0.14, 0.19 ]
-24.5
-12.5
firm
-1
[ 0.85, 1.2 ]
Pick the nearest speed, then change the rate a little to match the gesture.
null
[ { "category": "whooshes", "how": "A screen sliding away after the swipe: the swipe as the finger moves, then a soft fast whoosh on the screen's move." }, { "category": "interface", "how": "Swiping and then tapping: the swipe, a short gap, then a tap." } ]
crisp, fingertip on glass
0a3583738e28e72309aa25902d6ad57fc891f71ec94ee3a56cc26b514a1a6554
swipe-fast-soft
Swipe, fast and soft
swipes
A light, quick flick of a fingertip across a screen.
[ "Swiping between screens or photos", "Dismissing a card or notification", "Flicking through a carousel" ]
[ "Objects flying through the air (use a whoosh or swish)", "Moments that need to cut through music (use firm)" ]
[ "swipe", "ui", "touch", "screen", "finger", "glass", "fast", "soft", "natural" ]
0.206
1
0
action-start
Start it as the finger starts to move; the hiss is quickest early on, like a flick, and stops as the finger lifts.
null
{ "audible_start": 0, "onset": 0, "peak": 0.046, "body_end": 0.165, "audible_end": 0.196 }
0.165
[ 0.14, 0.19 ]
-27
-17.8
soft
-1
[ 0.85, 1.2 ]
Pick the nearest speed, then change the rate a little to match the gesture.
null
[ { "category": "whooshes", "how": "A screen sliding away after the swipe: the swipe as the finger moves, then a soft fast whoosh on the screen's move." }, { "category": "interface", "how": "Swiping and then tapping: the swipe, a short gap, then a tap." } ]
soft, fingertip on glass
aeafbf705dd62cd55d55b3a99e14bf508d09cbd244b004da0c40d3f9bf8377a8
swipe-medium-firm
Swipe, medium and firm
swipes
A clear swipe across glass, with a crisp touch.
[ "Swiping a card across in an app demo", "Moving between tabs or pages", "Swipe-to-unlock and swipe-to-confirm" ]
[ "Objects flying through the air (use a whoosh or swish)", "Very quiet, delicate scenes" ]
[ "swipe", "ui", "touch", "screen", "finger", "glass", "medium", "firm", "natural" ]
0.279
1
0
action-start
Start it as the finger starts to move; the hiss is quickest early on, like a flick, and stops as the finger lifts.
null
{ "audible_start": 0, "onset": 0, "peak": 0.069, "body_end": 0.237, "audible_end": 0.27 }
0.237
[ 0.2, 0.28 ]
-24.5
-12.2
firm
-1
[ 0.85, 1.2 ]
Pick the nearest speed, then change the rate a little to match the gesture.
null
[ { "category": "whooshes", "how": "A screen sliding away after the swipe: the swipe as the finger moves, then a soft fast whoosh on the screen's move." }, { "category": "interface", "how": "Swiping and then tapping: the swipe, a short gap, then a tap." } ]
crisp, fingertip on glass
e446cca2958bba55429d66dbfb7397bd1b448a16fa313ecc1a546f45a6385518
swipe-medium-soft
Swipe, medium and soft
swipes
A soft fingertip swipe across a screen.
[ "Swiping a card across in an app demo", "Moving between tabs or pages", "Swipe-to-unlock and swipe-to-confirm" ]
[ "Objects flying through the air (use a whoosh or swish)", "Moments that need to cut through music (use firm)" ]
[ "swipe", "ui", "touch", "screen", "finger", "glass", "medium", "soft", "natural" ]
0.293
1
0
action-start
Start it as the finger starts to move; the hiss is quickest early on, like a flick, and stops as the finger lifts.
null
{ "audible_start": 0, "onset": 0, "peak": 0.088, "body_end": 0.237, "audible_end": 0.282 }
0.237
[ 0.2, 0.28 ]
-27
-18.9
soft
-1
[ 0.85, 1.2 ]
Pick the nearest speed, then change the rate a little to match the gesture.
null
[ { "category": "whooshes", "how": "A screen sliding away after the swipe: the swipe as the finger moves, then a soft fast whoosh on the screen's move." }, { "category": "interface", "how": "Swiping and then tapping: the swipe, a short gap, then a tap." } ]
soft, fingertip on glass
283b80027d256476b872fe711d116c5c7ac0f2c1095953bc6d0458c85276e5eb
swipe-slow-firm
Swipe, slow and firm
swipes
A slow, pressed drag across glass.
[ "Dragging an item to a new place", "Scrubbing a slider or timeline", "Slow pans of a map or image under a finger" ]
[ "Objects flying through the air (use a whoosh or swish)", "Very quiet, delicate scenes" ]
[ "swipe", "ui", "touch", "screen", "finger", "glass", "slow", "firm", "natural" ]
0.414
1
0
action-start
Start it as the finger starts to move; the hiss is quickest early on, like a flick, and stops as the finger lifts.
null
{ "audible_start": 0, "onset": 0, "peak": 0.01, "body_end": 0.388, "audible_end": 0.406 }
0.388
[ 0.32, 0.46 ]
-24.5
-11.5
firm
-1
[ 0.85, 1.2 ]
Pick the nearest speed, then change the rate a little to match the gesture.
null
[ { "category": "whooshes", "how": "A screen sliding away after the swipe: the swipe as the finger moves, then a soft fast whoosh on the screen's move." }, { "category": "interface", "how": "Swiping and then tapping: the swipe, a short gap, then a tap." } ]
crisp, fingertip on glass
7a19e26b05011ec34825a917bcbd213fa2f7dba117350c44587cade2b060409c
swipe-slow-soft
Swipe, slow and soft
swipes
A slow, light drag of a fingertip across a screen.
[ "Dragging an item to a new place", "Scrubbing a slider or timeline", "Slow pans of a map or image under a finger" ]
[ "Objects flying through the air (use a whoosh or swish)", "Moments that need to cut through music (use firm)" ]
[ "swipe", "ui", "touch", "screen", "finger", "glass", "slow", "soft", "natural" ]
0.431
1
0
action-start
Start it as the finger starts to move; the hiss is quickest early on, like a flick, and stops as the finger lifts.
null
{ "audible_start": 0, "onset": 0, "peak": 0.144, "body_end": 0.389, "audible_end": 0.418 }
0.389
[ 0.32, 0.46 ]
-27
-19.6
soft
-1
[ 0.85, 1.2 ]
Pick the nearest speed, then change the rate a little to match the gesture.
null
[ { "category": "whooshes", "how": "A screen sliding away after the swipe: the swipe as the finger moves, then a soft fast whoosh on the screen's move." }, { "category": "interface", "how": "Swiping and then tapping: the swipe, a short gap, then a tap." } ]
soft, fingertip on glass
037b1cde932e2c2d390143822b5d86cbeb0377924868ccec53a22aaad03f9894
reverse-whoosh-long-soft
Reverse whoosh, long and soft
reverse-whooshes
A long soft reverse whoosh: air drawn in, building to a sudden stop.
[ "Something collapsing or shrinking into a point", "The build into a hard cut, a hit or a reveal", "An element pulled back into a button or icon", "A slow pull before a big moment" ]
[ "Moments that should land softly (it stops dead)", "Big, energetic moments (use strong)" ]
[ "reverse", "whoosh", "suck", "build", "collapse", "air", "long", "soft", "natural" ]
1.353
2
1.192
arrival
Place it so its end (the sync point) lands on the moment of collapse, the cut or the hit: start = that moment − sync.at.
null
{ "audible_start": 0.148, "onset": 0.607, "peak": 1.192, "body_end": 1.209, "audible_end": 1.332 }
1.044
[ 0.91, 1.23 ]
-24
-17.7
soft
-3
[ 0.85, 1.15 ]
For other lengths, pick the nearest one and trim its quiet start rather than changing the rate.
null
[ { "category": "impacts", "how": "A pull into a hit: the reverse whoosh, its end on the impact's sync point." }, { "category": "booms-and-bass", "how": "A big moment: the reverse whoosh into a boom starting on its sync point." }, { "category": "pops", "how": "Something sucked into a p...
soft, airy pull to a stop
f619338ddc12bf552a14a443e47bff0b9a374bfef35c631df405c4665b5bc088
reverse-whoosh-long-strong
Reverse whoosh, long and strong
reverse-whooshes
A long strong, bright reverse whoosh: air drawn in, building to a sudden stop.
[ "Something collapsing or shrinking into a point", "The build into a hard cut, a hit or a reveal", "An element pulled back into a button or icon", "A slow pull before a big moment" ]
[ "Moments that should land softly (it stops dead)", "Calm, understated films" ]
[ "reverse", "whoosh", "suck", "build", "collapse", "air", "long", "strong", "natural" ]
1.358
2
1.165
arrival
Place it so its end (the sync point) lands on the moment of collapse, the cut or the hit: start = that moment − sync.at.
null
{ "audible_start": 0.14, "onset": 0.601, "peak": 1.165, "body_end": 1.209, "audible_end": 1.332 }
1.025
[ 0.89, 1.21 ]
-20
-12.8
strong
-5
[ 0.85, 1.15 ]
For other lengths, pick the nearest one and trim its quiet start rather than changing the rate.
null
[ { "category": "impacts", "how": "A pull into a hit: the reverse whoosh, its end on the impact's sync point." }, { "category": "booms-and-bass", "how": "A big moment: the reverse whoosh into a boom starting on its sync point." }, { "category": "pops", "how": "Something sucked into a p...
bright, full pull to a stop
72b515a9753c1d13e7d4ebb2f8d841c2bc4c2f5b16152f8d6e469351b5d7b332
reverse-whoosh-medium-soft
Reverse whoosh, medium and soft
reverse-whooshes
A soft reverse whoosh: air drawn in, building to a sudden stop.
[ "Something collapsing or shrinking into a point", "The build into a hard cut, a hit or a reveal", "An element pulled back into a button or icon", "A quick suck-in transition" ]
[ "Moments that should land softly (it stops dead)", "Big, energetic moments (use strong)" ]
[ "reverse", "whoosh", "suck", "build", "collapse", "air", "medium", "soft", "natural" ]
0.861
2
0.679
arrival
Place it so its end (the sync point) lands on the moment of collapse, the cut or the hit: start = that moment − sync.at.
null
{ "audible_start": 0.076, "onset": 0.367, "peak": 0.679, "body_end": 0.706, "audible_end": 0.839 }
0.603
[ 0.52, 0.71 ]
-24
-15.9
soft
-3
[ 0.85, 1.15 ]
For other lengths, pick the nearest one and trim its quiet start rather than changing the rate.
null
[ { "category": "impacts", "how": "A pull into a hit: the reverse whoosh, its end on the impact's sync point." }, { "category": "booms-and-bass", "how": "A big moment: the reverse whoosh into a boom starting on its sync point." }, { "category": "pops", "how": "Something sucked into a p...
soft, airy pull to a stop
200b74d413d51459fa3274b82616f70dc8ba6dc93430912a18d611e03dd5ae6d
reverse-whoosh-medium-strong
Reverse whoosh, medium and strong
reverse-whooshes
A strong, bright reverse whoosh: air drawn in, building to a sudden stop.
[ "Something collapsing or shrinking into a point", "The build into a hard cut, a hit or a reveal", "An element pulled back into a button or icon", "A quick suck-in transition" ]
[ "Moments that should land softly (it stops dead)", "Calm, understated films" ]
[ "reverse", "whoosh", "suck", "build", "collapse", "air", "medium", "strong", "natural" ]
0.836
2
0.682
arrival
Place it so its end (the sync point) lands on the moment of collapse, the cut or the hit: start = that moment − sync.at.
null
{ "audible_start": 0.089, "onset": 0.369, "peak": 0.682, "body_end": 0.702, "audible_end": 0.813 }
0.593
[ 0.52, 0.7 ]
-20
-13.1
strong
-5
[ 0.85, 1.15 ]
For other lengths, pick the nearest one and trim its quiet start rather than changing the rate.
null
[ { "category": "impacts", "how": "A pull into a hit: the reverse whoosh, its end on the impact's sync point." }, { "category": "booms-and-bass", "how": "A big moment: the reverse whoosh into a boom starting on its sync point." }, { "category": "pops", "how": "Something sucked into a p...
bright, full pull to a stop
334a35c64b5943029ab7bca0047e9f3a87d54a2fae961512ff24ccea86203d6e
reverse-whoosh-short-soft
Reverse whoosh, short and soft
reverse-whooshes
A short soft reverse whoosh: air drawn in, building to a sudden stop.
[ "Something collapsing or shrinking into a point", "The build into a hard cut, a hit or a reveal", "An element pulled back into a button or icon", "A quick suck-in transition" ]
[ "Moments that should land softly (it stops dead)", "Big, energetic moments (use strong)" ]
[ "reverse", "whoosh", "suck", "build", "collapse", "air", "short", "soft", "natural" ]
0.509
2
0.336
arrival
Place it so its end (the sync point) lands on the moment of collapse, the cut or the hit: start = that moment − sync.at.
null
{ "audible_start": 0.048, "onset": 0.183, "peak": 0.336, "body_end": 0.355, "audible_end": 0.486 }
0.288
[ 0.25, 0.34 ]
-24
-14
soft
-3
[ 0.85, 1.15 ]
For other lengths, pick the nearest one and trim its quiet start rather than changing the rate.
null
[ { "category": "impacts", "how": "A pull into a hit: the reverse whoosh, its end on the impact's sync point." }, { "category": "booms-and-bass", "how": "A big moment: the reverse whoosh into a boom starting on its sync point." }, { "category": "pops", "how": "Something sucked into a p...
soft, airy pull to a stop
2fc7f9064b174d7d3be16797536f4bda51e4b3f497fe4558db190da2c555cb1d
reverse-whoosh-short-strong
Reverse whoosh, short and strong
reverse-whooshes
A short strong, bright reverse whoosh: air drawn in, building to a sudden stop.
[ "Something collapsing or shrinking into a point", "The build into a hard cut, a hit or a reveal", "An element pulled back into a button or icon", "A quick suck-in transition" ]
[ "Moments that should land softly (it stops dead)", "Calm, understated films" ]
[ "reverse", "whoosh", "suck", "build", "collapse", "air", "short", "strong", "natural" ]
0.499
2
0.34
arrival
Place it so its end (the sync point) lands on the moment of collapse, the cut or the hit: start = that moment − sync.at.
null
{ "audible_start": 0.036, "onset": 0.175, "peak": 0.34, "body_end": 0.355, "audible_end": 0.473 }
0.304
[ 0.26, 0.36 ]
-20
-10.8
strong
-5
[ 0.85, 1.15 ]
For other lengths, pick the nearest one and trim its quiet start rather than changing the rate.
null
[ { "category": "impacts", "how": "A pull into a hit: the reverse whoosh, its end on the impact's sync point." }, { "category": "booms-and-bass", "how": "A big moment: the reverse whoosh into a boom starting on its sync point." }, { "category": "pops", "how": "Something sucked into a p...
bright, full pull to a stop
975b6bd10bfa463165804760eb25e635096d7d46ef8ab1869afd33d5286974ad
faller-1s-soft
Faller, 1 s, soft
risers-and-fallers
A 1-second soft, airy fall from its peak, descending and settling.
[ "Something leaving, dropping or powering down", "The release after a reveal", "Transitions out of a section" ]
[ "Arrivals (use a rise or an impact)", "Big, energetic moments (use strong)" ]
[ "faller", "drop", "swell", "1s", "soft", "air", "natural" ]
0.862
2
0.01
release
Put the sync point (at its very start) on the moment of release.
null
{ "audible_start": 0, "onset": 0, "peak": 0.01, "body_end": 0.386, "audible_end": 0.819 }
0.809
[ 0.74, 0.9 ]
-24
-15.1
soft
-3
[ 0.9, 1.1 ]
For other lengths, change the rate a little (its pitch moves with it), or take the next longer one and trim its quiet start (risers) or its quiet end (fallers).
null
[ { "category": "whooshes", "how": "Something flying off and away: a whoosh with the fall starting at the whoosh's sync point." } ]
soft, airy fall
137045628ec4b9c5f06ab48c074328555edd09a7a4711e278d83fddfad1b17b8
faller-1s-strong
Faller, 1 s, strong
risers-and-fallers
A 1-second strong, bright fall from its peak, descending and settling.
[ "Something leaving, dropping or powering down", "The release after a reveal", "Transitions out of a section" ]
[ "Arrivals (use a rise or an impact)", "Calm, understated films" ]
[ "faller", "drop", "swell", "1s", "strong", "air", "natural" ]
0.88
2
0.015
release
Put the sync point (at its very start) on the moment of release.
null
{ "audible_start": 0, "onset": 0, "peak": 0.015, "body_end": 0.393, "audible_end": 0.828 }
0.813
[ 0.74, 0.9 ]
-20
-12.4
strong
-5
[ 0.9, 1.1 ]
For other lengths, change the rate a little (its pitch moves with it), or take the next longer one and trim its quiet start (risers) or its quiet end (fallers).
null
[ { "category": "whooshes", "how": "Something flying off and away: a whoosh with the fall starting at the whoosh's sync point." } ]
bright, full fall
6c65505178a0c63805907004bbcea8411433a72f3e5d2a79ad2b0250a3ad9825
faller-2s-soft
Faller, 2 s, soft
risers-and-fallers
A 2-second soft, airy fall from its peak, descending and settling.
[ "Something leaving, dropping or powering down", "The release after a reveal", "Transitions out of a section" ]
[ "Arrivals (use a rise or an impact)", "Big, energetic moments (use strong)" ]
[ "faller", "drop", "swell", "2s", "soft", "air", "natural" ]
1.831
2
0.011
release
Put the sync point (at its very start) on the moment of release.
null
{ "audible_start": 0, "onset": 0, "peak": 0.011, "body_end": 0.684, "audible_end": 1.765 }
1.754
[ 1.59, 1.95 ]
-24
-17.1
soft
-3
[ 0.9, 1.1 ]
For other lengths, change the rate a little (its pitch moves with it), or take the next longer one and trim its quiet start (risers) or its quiet end (fallers).
null
[ { "category": "whooshes", "how": "Something flying off and away: a whoosh with the fall starting at the whoosh's sync point." } ]
soft, airy fall
8481bca1d437647b2e48998195e23e4fdeb98e5d8de76096420d1b2a9882ecb3
faller-2s-strong
Faller, 2 s, strong
risers-and-fallers
A 2-second strong, bright fall from its peak, descending and settling.
[ "Something leaving, dropping or powering down", "The release after a reveal", "Transitions out of a section" ]
[ "Arrivals (use a rise or an impact)", "Calm, understated films" ]
[ "faller", "drop", "swell", "2s", "strong", "air", "natural" ]
1.882
2
0.034
release
Put the sync point (at its very start) on the moment of release.
null
{ "audible_start": 0, "onset": 0, "peak": 0.034, "body_end": 0.85, "audible_end": 1.788 }
1.754
[ 1.59, 1.95 ]
-20
-11.7
strong
-5
[ 0.9, 1.1 ]
For other lengths, change the rate a little (its pitch moves with it), or take the next longer one and trim its quiet start (risers) or its quiet end (fallers).
null
[ { "category": "whooshes", "how": "Something flying off and away: a whoosh with the fall starting at the whoosh's sync point." } ]
bright, full fall
c9287f9d15e56da733311ad6ade01905b2eb49bd4cd611ed018db11a51ba88ff
faller-4s-soft
Faller, 4 s, soft
risers-and-fallers
A 4-second soft, airy fall from its peak, descending and settling.
[ "Something leaving, dropping or powering down", "The release after a reveal", "Transitions out of a section" ]
[ "Arrivals (use a rise or an impact)", "Big, energetic moments (use strong)" ]
[ "faller", "drop", "swell", "4s", "soft", "air", "natural" ]
3.859
2
0.07
release
Put the sync point (at its very start) on the moment of release.
null
{ "audible_start": 0, "onset": 0, "peak": 0.07, "body_end": 1.588, "audible_end": 3.565 }
3.495
[ 3.18, 3.88 ]
-24
-17.8
soft
-3
[ 0.9, 1.1 ]
For other lengths, change the rate a little (its pitch moves with it), or take the next longer one and trim its quiet start (risers) or its quiet end (fallers).
null
[ { "category": "whooshes", "how": "Something flying off and away: a whoosh with the fall starting at the whoosh's sync point." } ]
soft, airy fall
de25b8511170cb9b34bcbfb1a9ab6855954b2281e419c00e1f0b4c3604fc977d
faller-4s-strong
Faller, 4 s, strong
risers-and-fallers
A 4-second strong, bright fall from its peak, descending and settling.
[ "Something leaving, dropping or powering down", "The release after a reveal", "Transitions out of a section" ]
[ "Arrivals (use a rise or an impact)", "Calm, understated films" ]
[ "faller", "drop", "swell", "4s", "strong", "air", "natural" ]
3.87
2
0.01
release
Put the sync point (at its very start) on the moment of release.
null
{ "audible_start": 0, "onset": 0, "peak": 0.01, "body_end": 1.487, "audible_end": 3.655 }
3.645
[ 3.31, 4.05 ]
-20
-13.7
strong
-5
[ 0.9, 1.1 ]
For other lengths, change the rate a little (its pitch moves with it), or take the next longer one and trim its quiet start (risers) or its quiet end (fallers).
null
[ { "category": "whooshes", "how": "Something flying off and away: a whoosh with the fall starting at the whoosh's sync point." } ]
bright, full fall
a6692671598ffd5f4fed0f2a53e7a7407f7d10bc51f26639b91a0f31087a5556
riser-1s-soft
Riser, 1 s, soft
risers-and-fallers
A 1-second soft, airy rise that builds to its peak at the end.
[ "Building up to a reveal: a logo, a product, a big number", "Leading into a new section", "A short lift before something appears" ]
[ "Reveals that land before the rise ends: the peak is at its end", "Big, energetic moments (use strong)" ]
[ "riser", "build", "swell", "1s", "soft", "air", "natural" ]
1.19
2
0.982
arrival
Place it so its end (the sync point) lands on the reveal: start = reveal − sync.at.
null
{ "audible_start": 0.08, "onset": 0.485, "peak": 0.982, "body_end": 1.083, "audible_end": 1.167 }
0.902
[ 0.82, 1 ]
-24
-18.1
soft
-3
[ 0.9, 1.1 ]
For other lengths, change the rate a little (its pitch moves with it), or take the next longer one and trim its quiet start (risers) or its quiet end (fallers).
null
[ { "category": "impacts", "how": "A reveal with weight: the rise into an impact on the reveal frame." }, { "category": "shimmers", "how": "A bright reveal: the rise into a shimmer starting at its sync point." }, { "category": "booms-and-bass", "how": "A big reveal: the rise into a boo...
soft, airy rise
fca1d503b69d4ac32cd7f307cf497fa36c2db8589b878b075c8d372ac3f4fe61
riser-1s-strong
Riser, 1 s, strong
risers-and-fallers
A 1-second strong, bright rise that builds to its peak at the end.
[ "Building up to a reveal: a logo, a product, a big number", "Leading into a new section", "A short lift before something appears" ]
[ "Reveals that land before the rise ends: the peak is at its end", "Calm, understated films" ]
[ "riser", "build", "swell", "1s", "strong", "air", "natural" ]
1.216
2
0.984
arrival
Place it so its end (the sync point) lands on the reveal: start = reveal − sync.at.
null
{ "audible_start": 0.096, "onset": 0.462, "peak": 0.984, "body_end": 1.084, "audible_end": 1.183 }
0.888
[ 0.81, 0.99 ]
-20
-13
strong
-5
[ 0.9, 1.1 ]
For other lengths, change the rate a little (its pitch moves with it), or take the next longer one and trim its quiet start (risers) or its quiet end (fallers).
null
[ { "category": "impacts", "how": "A reveal with weight: the rise into an impact on the reveal frame." }, { "category": "shimmers", "how": "A bright reveal: the rise into a shimmer starting at its sync point." }, { "category": "booms-and-bass", "how": "A big reveal: the rise into a boo...
bright, full rise
fc8bcec731b4f0bc0bfa7f7d82c96efdaf3d1f807dbd02bb2b87ef27a8adebc3
riser-2s-soft
Riser, 2 s, soft
risers-and-fallers
A 2-second soft, airy rise that builds to its peak at the end.
[ "Building up to a reveal: a logo, a product, a big number", "Leading into a new section", "A short lift before something appears" ]
[ "Reveals that land before the rise ends: the peak is at its end", "Big, energetic moments (use strong)" ]
[ "riser", "build", "swell", "2s", "soft", "air", "natural" ]
2.189
2
1.994
arrival
Place it so its end (the sync point) lands on the reveal: start = reveal − sync.at.
null
{ "audible_start": 0.144, "onset": 0.922, "peak": 1.994, "body_end": 2.082, "audible_end": 2.165 }
1.85
[ 1.68, 2.06 ]
-24
-17.4
soft
-3
[ 0.9, 1.1 ]
For other lengths, change the rate a little (its pitch moves with it), or take the next longer one and trim its quiet start (risers) or its quiet end (fallers).
null
[ { "category": "impacts", "how": "A reveal with weight: the rise into an impact on the reveal frame." }, { "category": "shimmers", "how": "A bright reveal: the rise into a shimmer starting at its sync point." }, { "category": "booms-and-bass", "how": "A big reveal: the rise into a boo...
soft, airy rise
ffe1d0975ce052a9eb3247e2b0bb492413d6e04cbb81f749cf3b074e2a5f4467
riser-2s-strong
Riser, 2 s, strong
risers-and-fallers
A 2-second strong, bright rise that builds to its peak at the end.
[ "Building up to a reveal: a logo, a product, a big number", "Leading into a new section", "A short lift before something appears" ]
[ "Reveals that land before the rise ends: the peak is at its end", "Calm, understated films" ]
[ "riser", "build", "swell", "2s", "strong", "air", "natural" ]
2.195
2
1.978
arrival
Place it so its end (the sync point) lands on the reveal: start = reveal − sync.at.
null
{ "audible_start": 0.166, "onset": 0.895, "peak": 1.978, "body_end": 2.085, "audible_end": 2.169 }
1.812
[ 1.65, 2.01 ]
-20
-13.4
strong
-5
[ 0.9, 1.1 ]
For other lengths, change the rate a little (its pitch moves with it), or take the next longer one and trim its quiet start (risers) or its quiet end (fallers).
null
[ { "category": "impacts", "how": "A reveal with weight: the rise into an impact on the reveal frame." }, { "category": "shimmers", "how": "A bright reveal: the rise into a shimmer starting at its sync point." }, { "category": "booms-and-bass", "how": "A big reveal: the rise into a boo...
bright, full rise
26263a64a7b141a14f8bc6ab96db9c22926265b429a799d5f77db33c1a85d43f
riser-4s-soft
Riser, 4 s, soft
risers-and-fallers
A 4-second soft, airy rise that builds to its peak at the end.
[ "Building up to a reveal: a logo, a product, a big number", "Leading into a new section", "A long build under a title sequence" ]
[ "Reveals that land before the rise ends: the peak is at its end", "Big, energetic moments (use strong)" ]
[ "riser", "build", "swell", "4s", "soft", "air", "natural" ]
4.184
2
3.945
arrival
Place it so its end (the sync point) lands on the reveal: start = reveal − sync.at.
null
{ "audible_start": 0.312, "onset": 1.874, "peak": 3.945, "body_end": 4.077, "audible_end": 4.158 }
3.633
[ 3.3, 4.04 ]
-24
-18.3
soft
-3
[ 0.9, 1.1 ]
For other lengths, change the rate a little (its pitch moves with it), or take the next longer one and trim its quiet start (risers) or its quiet end (fallers).
null
[ { "category": "impacts", "how": "A reveal with weight: the rise into an impact on the reveal frame." }, { "category": "shimmers", "how": "A bright reveal: the rise into a shimmer starting at its sync point." }, { "category": "booms-and-bass", "how": "A big reveal: the rise into a boo...
soft, airy rise
05222fe093f2c9dcaf6c58dd456d2c6d48949a2c204e69a480fc24aa1886193f
riser-4s-strong
Riser, 4 s, strong
risers-and-fallers
A 4-second strong, bright rise that builds to its peak at the end.
[ "Building up to a reveal: a logo, a product, a big number", "Leading into a new section", "A long build under a title sequence" ]
[ "Reveals that land before the rise ends: the peak is at its end", "Calm, understated films" ]
[ "riser", "build", "swell", "4s", "strong", "air", "natural" ]
4.191
2
3.977
arrival
Place it so its end (the sync point) lands on the reveal: start = reveal − sync.at.
null
{ "audible_start": 0.376, "onset": 1.824, "peak": 3.977, "body_end": 4.073, "audible_end": 4.166 }
3.601
[ 3.27, 4 ]
-20
-13.3
strong
-5
[ 0.9, 1.1 ]
For other lengths, change the rate a little (its pitch moves with it), or take the next longer one and trim its quiet start (risers) or its quiet end (fallers).
null
[ { "category": "impacts", "how": "A reveal with weight: the rise into an impact on the reveal frame." }, { "category": "shimmers", "how": "A bright reveal: the rise into a shimmer starting at its sync point." }, { "category": "booms-and-bass", "how": "A big reveal: the rise into a boo...
bright, full rise
1b67475467df1818b0c175d1581db90e74951cf615c514269cdf29a527a5a63d
move-bounce
Ball bouncing
bounce-spin-zoom
A rubber ball bouncing to rest: bonk, bonk, bonk-bonk-bonk.
[ "Elements bouncing into place", "Playful, springy animation", "A ball, a dot or a character bouncing" ]
[ "Serious or corporate scenes" ]
[ "motion", "bounce", "animation", "natural" ]
0.926
2
0.011
instant
Put the first bonk on the first landing; later bounces follow on their own (each 0.7 of the last).
null
{ "audible_start": 0, "onset": 0, "peak": 0.011, "body_end": 0.897, "audible_end": 0.915 }
null
null
-24
-7.2
bounce
-3
[ 0.85, 1.2 ]
Change the rate to fit the move's length.
null
[ { "category": "pops", "how": "Something bouncing in: the bounce with a small pop on its first landing at −6 dB." } ]
rubbery bonks
980a5bcacc925ccde8ca1471bdd716eb0d54549c651583963dcdfcd3b6c14a50
move-spin
Spin
bounce-spin-zoom
Something spinning fast, whirring up and winding down.
[ "A logo, icon or wheel spinning", "Loading and refreshing", "A coin or a globe turning" ]
[ "Small, subtle moves (use a soft whoosh)" ]
[ "motion", "spin", "animation", "natural" ]
1.138
2
0.007
action-start
Start it with the move.
null
{ "audible_start": 0.007, "onset": 0.044, "peak": 0.449, "body_end": 1.109, "audible_end": 1.131 }
1.102
[ 0.92, 1.3 ]
-24
-14.6
spin
-3
[ 0.85, 1.2 ]
Change the rate to fit the move's length.
null
[ { "category": "pops", "how": "Something bouncing in: the bounce with a small pop on its first landing at −6 dB." } ]
whirring air
c90e45abcbd143b0742d03b45bce9f47f4e14a40928a108c69a3896d8ba1e2f2
move-spring
Spring boing
bounce-spin-zoom
A coiled spring flicked: a wobbling boing.
[ "Something springing up or popping out", "Playful, cartoon moments", "A jack-in-the-box reveal" ]
[ "Serious or corporate scenes" ]
[ "motion", "spring", "animation", "natural" ]
0.899
2
0
action-start
Start it with the move.
null
{ "audible_start": 0, "onset": 0, "peak": 0.01, "body_end": 0.437, "audible_end": 0.874 }
0.437
[ 0.36, 0.51 ]
-24
-15.3
spring
-3
[ 0.85, 1.2 ]
Change the rate to fit the move's length.
null
[ { "category": "pops", "how": "Something bouncing in: the bounce with a small pop on its first landing at −6 dB." } ]
wobbling twang
c850f6e89bebd99ed63f632190ef3ec7d06650263d7cd6aaa61d98c4e2e12076
move-zoom-in
Zoom in
bounce-spin-zoom
Zooming in: air rushing nearer and rising to the moment it arrives.
[ "Zooming into a detail or a screen", "Pushing in on a scene", "Focusing on one thing" ]
[ "Small, subtle moves (use a soft whoosh)" ]
[ "motion", "zoom in", "zoom", "camera", "animation", "natural" ]
0.566
2
0.489
arrival
Put its end (the sync point) on the frame the zoom lands.
null
{ "audible_start": 0.034, "onset": 0.184, "peak": 0.489, "body_end": 0.556, "audible_end": 0.563 }
0.455
[ 0.38, 0.54 ]
-22
-15
zoom-in
-3
[ 0.85, 1.2 ]
Change the rate to fit the move's length.
null
[ { "category": "pops", "how": "Something bouncing in: the bounce with a small pop on its first landing at −6 dB." } ]
rising rush
3e32c4e2d4c3fe42e777693aebc96ec59d81015e9ef9a95487a6ac396bd52a8e
move-zoom-out
Zoom out
bounce-spin-zoom
Zooming out: air falling away as it recedes.
[ "Zooming out to the bigger picture", "Pulling back from a scene", "Revealing the whole" ]
[ "Small, subtle moves (use a soft whoosh)" ]
[ "motion", "zoom out", "zoom", "camera", "animation", "natural" ]
0.547
2
0
action-start
Start it with the move.
null
{ "audible_start": 0, "onset": 0, "peak": 0.02, "body_end": 0.405, "audible_end": 0.525 }
0.405
[ 0.34, 0.48 ]
-22
-14.8
zoom-out
-3
[ 0.85, 1.2 ]
Change the rate to fit the move's length.
null
[ { "category": "pops", "how": "Something bouncing in: the bounce with a small pop on its first landing at −6 dB." } ]
falling rush
6a3174fce27282cf1a08abe1f77860f04a6e78cc574364b3d7c6b7004f2566ac
impact-deep-firm
Impact, deep, on a firm surface
impacts
A deep, booming knock: a big object landing on a wooden stage.
[ "Big, weighty landings with real bass", "A title or object slamming down", "Moments that need to be felt", "Natural, everyday landings" ]
[ "On top of speech: the bass masks it", "Small elements" ]
[ "impact", "hit", "land", "drop", "knock", "deep", "bass", "sub", "cinematic", "natural" ]
1.145
1
0.01
instant
Put the sync point (the moment of contact) exactly where the thing lands: usually the last frame of its move, or the first frame it's at rest.
null
{ "audible_start": 0, "onset": 0, "peak": 0.01, "body_end": 0.346, "audible_end": 0.894 }
null
null
-19
-7.8
deep
-7
[ 0.92, 1.1 ]
Small rate changes only: faster sounds lighter and slower heavier, so for a different weight use the next weight instead.
null
[ { "category": "whooshes", "how": "A move into a landing: the whoosh on the move (its sync point at the move's fastest point), the impact on the frame it lands. Use a whoosh one step softer than the impact." }, { "category": "pops", "how": "Something landing and appearing: the impact for the weig...
deep, woody
43ebc44857bab1899524e37eb3b5ed7cf2c564a4a1343c1114ca58185a64446e
impact-deep-hard
Impact, deep, on a hard surface
impacts
A deep, hard hit: a crisp crack over a heavy, rumbling low end.
[ "Big, weighty landings with real bass", "A title or object slamming down", "Moments that need to be felt", "Crisp, confident landings" ]
[ "On top of speech: the bass masks it", "Small elements", "Calm, softly spoken films" ]
[ "impact", "hit", "land", "drop", "crisp", "deep", "bass", "sub", "cinematic", "natural" ]
1.205
1
0.01
instant
Put the sync point (the moment of contact) exactly where the thing lands: usually the last frame of its move, or the first frame it's at rest.
null
{ "audible_start": 0, "onset": 0, "peak": 0.01, "body_end": 0.299, "audible_end": 0.846 }
null
null
-19
-3.3
deep
-7
[ 0.92, 1.1 ]
Small rate changes only: faster sounds lighter and slower heavier, so for a different weight use the next weight instead.
null
[ { "category": "whooshes", "how": "A move into a landing: the whoosh on the move (its sync point at the move's fastest point), the impact on the frame it lands. Use a whoosh one step softer than the impact." }, { "category": "pops", "how": "Something landing and appearing: the impact for the weig...
deep, solid
dea74b82239476a68de92aea35c5609cbb23eaf40434fff315c294daf99036af
impact-deep-soft
Impact, deep, on a soft surface
impacts
A deep, bass-heavy thud: something big landing on something soft.
[ "Big, weighty landings with real bass", "A title or object slamming down", "Moments that need to be felt", "Gentle, friendly landings" ]
[ "On top of speech: the bass masks it", "Small elements", "Moments that need a crisp edge" ]
[ "impact", "hit", "land", "drop", "thud", "deep", "bass", "sub", "cinematic", "natural" ]
1.276
1
0.045
instant
Put the sync point (the moment of contact) exactly where the thing lands: usually the last frame of its move, or the first frame it's at rest.
null
{ "audible_start": 0, "onset": 0, "peak": 0.045, "body_end": 0.418, "audible_end": 0.976 }
null
null
-19
-10.3
deep
-7
[ 0.92, 1.1 ]
Small rate changes only: faster sounds lighter and slower heavier, so for a different weight use the next weight instead.
null
[ { "category": "whooshes", "how": "A move into a landing: the whoosh on the move (its sync point at the move's fastest point), the impact on the frame it lands. Use a whoosh one step softer than the impact." }, { "category": "pops", "how": "Something landing and appearing: the impact for the weig...
deep, muffled
5cde20390327d485f3b6c7ce42c295cffa61880d72e3f1238449fb5c32d330e7
impact-heavy-firm
Impact, heavy, on a firm surface
impacts
A deep, weighty knock: a heavy object landing on a wooden floor.
[ "Big elements landing", "A product or device set down with weight", "Section openers and emphatic beats", "Natural, everyday landings" ]
[ "Small elements" ]
[ "impact", "hit", "land", "drop", "knock", "heavy", "natural" ]
0.3
1
0.011
instant
Put the sync point (the moment of contact) exactly where the thing lands: usually the last frame of its move, or the first frame it's at rest.
null
{ "audible_start": 0, "onset": 0, "peak": 0.011, "body_end": 0.109, "audible_end": 0.239 }
null
null
-19
-7
heavy
-4
[ 0.92, 1.1 ]
Small rate changes only: faster sounds lighter and slower heavier, so for a different weight use the next weight instead.
null
[ { "category": "whooshes", "how": "A move into a landing: the whoosh on the move (its sync point at the move's fastest point), the impact on the frame it lands. Use a whoosh one step softer than the impact." }, { "category": "pops", "how": "Something landing and appearing: the impact for the weig...
deep, woody
c819342771d35a29d67e525daaee4029f78c4fc39271f3fa6018db6b4547e563
impact-heavy-hard
Impact, heavy, on a hard surface
impacts
A big, solid hit: crisp on top and deep underneath.
[ "Big elements landing", "A product or device set down with weight", "Section openers and emphatic beats", "Crisp, confident landings" ]
[ "Small elements", "Calm, softly spoken films" ]
[ "impact", "hit", "land", "drop", "crisp", "heavy", "natural" ]
0.3
1
0.01
instant
Put the sync point (the moment of contact) exactly where the thing lands: usually the last frame of its move, or the first frame it's at rest.
null
{ "audible_start": 0, "onset": 0, "peak": 0.01, "body_end": 0.096, "audible_end": 0.23 }
null
null
-19
-4
heavy
-4
[ 0.92, 1.1 ]
Small rate changes only: faster sounds lighter and slower heavier, so for a different weight use the next weight instead.
null
[ { "category": "whooshes", "how": "A move into a landing: the whoosh on the move (its sync point at the move's fastest point), the impact on the frame it lands. Use a whoosh one step softer than the impact." }, { "category": "pops", "how": "Something landing and appearing: the impact for the weig...
deep, solid
94fd8e05f4f2dc85ce474925800474a1882bd7eeef29ffa09805a0d13ebdc61d
impact-heavy-soft
Impact, heavy, on a soft surface
impacts
A heavy, muffled thump: weight landing on something soft.
[ "Big elements landing", "A product or device set down with weight", "Section openers and emphatic beats", "Gentle, friendly landings" ]
[ "Small elements", "Moments that need a crisp edge" ]
[ "impact", "hit", "land", "drop", "thud", "heavy", "natural" ]
0.32
1
0.018
instant
Put the sync point (the moment of contact) exactly where the thing lands: usually the last frame of its move, or the first frame it's at rest.
null
{ "audible_start": 0, "onset": 0, "peak": 0.018, "body_end": 0.117, "audible_end": 0.252 }
null
null
-19
-8.1
heavy
-4
[ 0.92, 1.1 ]
Small rate changes only: faster sounds lighter and slower heavier, so for a different weight use the next weight instead.
null
[ { "category": "whooshes", "how": "A move into a landing: the whoosh on the move (its sync point at the move's fastest point), the impact on the frame it lands. Use a whoosh one step softer than the impact." }, { "category": "pops", "how": "Something landing and appearing: the impact for the weig...
deep, muffled
7e2d91a2ebccc3be2d82f5293ec442c8490548e0823c22f73eddaa43f74b8076
impact-light-firm
Impact, light, on a firm surface
impacts
A light wooden tap: a small object set down on a table.
[ "Small elements landing or snapping into place", "Icons dropping into a grid", "Labels and tags settling", "Natural, everyday landings" ]
[ "Big, heavy moves" ]
[ "impact", "hit", "land", "drop", "knock", "light", "natural" ]
0.099
1
0.011
instant
Put the sync point (the moment of contact) exactly where the thing lands: usually the last frame of its move, or the first frame it's at rest.
null
{ "audible_start": 0, "onset": 0, "peak": 0.011, "body_end": 0.052, "audible_end": 0.077 }
null
null
-25
-11
light
-2
[ 0.92, 1.1 ]
Small rate changes only: faster sounds lighter and slower heavier, so for a different weight use the next weight instead.
null
[ { "category": "whooshes", "how": "A move into a landing: the whoosh on the move (its sync point at the move's fastest point), the impact on the frame it lands. Use a whoosh one step softer than the impact." }, { "category": "pops", "how": "Something landing and appearing: the impact for the weig...
deep, woody
751a1ec3b67f4f11a90e410d0ada78c0f0e64859fb06352994181abe737725c5
impact-light-hard
Impact, light, on a hard surface
impacts
A light, crisp tick: a small, hard object landing on stone.
[ "Small elements landing or snapping into place", "Icons dropping into a grid", "Labels and tags settling", "Crisp, confident landings" ]
[ "Big, heavy moves", "Calm, softly spoken films" ]
[ "impact", "hit", "land", "drop", "crisp", "light", "natural" ]
0.087
1
0.01
instant
Put the sync point (the moment of contact) exactly where the thing lands: usually the last frame of its move, or the first frame it's at rest.
null
{ "audible_start": 0, "onset": 0, "peak": 0.01, "body_end": 0.026, "audible_end": 0.066 }
null
null
-25
-7.2
light
-2
[ 0.92, 1.1 ]
Small rate changes only: faster sounds lighter and slower heavier, so for a different weight use the next weight instead.
null
[ { "category": "whooshes", "how": "A move into a landing: the whoosh on the move (its sync point at the move's fastest point), the impact on the frame it lands. Use a whoosh one step softer than the impact." }, { "category": "pops", "how": "Something landing and appearing: the impact for the weig...
warm, solid
0ba62ffedc7c411e3e1ddca74c2fb732861af545516c5c694fcaee465d1bbd34
impact-light-soft
Impact, light, on a soft surface
impacts
A light, muffled landing: something small dropping onto a cushion.
[ "Small elements landing or snapping into place", "Icons dropping into a grid", "Labels and tags settling", "Gentle, friendly landings" ]
[ "Big, heavy moves", "Moments that need a crisp edge" ]
[ "impact", "hit", "land", "drop", "thud", "light", "natural" ]
0.166
1
0.012
instant
Put the sync point (the moment of contact) exactly where the thing lands: usually the last frame of its move, or the first frame it's at rest.
null
{ "audible_start": 0, "onset": 0, "peak": 0.012, "body_end": 0.08, "audible_end": 0.144 }
null
null
-25
-11.3
light
-2
[ 0.92, 1.1 ]
Small rate changes only: faster sounds lighter and slower heavier, so for a different weight use the next weight instead.
null
[ { "category": "whooshes", "how": "A move into a landing: the whoosh on the move (its sync point at the move's fastest point), the impact on the frame it lands. Use a whoosh one step softer than the impact." }, { "category": "pops", "how": "Something landing and appearing: the impact for the weig...
deep, muffled
45d0e503454aec241115f05482115d412d15d6d74d6c658a0193a78611382a94
impact-medium-firm
Impact, medium, on a firm surface
impacts
A solid knock: a medium-sized object landing on wood.
[ "Cards and panels landing", "Objects dropping into frame", "A title setting into place", "Natural, everyday landings" ]
[ "Tiny details" ]
[ "impact", "hit", "land", "drop", "knock", "medium", "natural" ]
0.175
1
0.012
instant
Put the sync point (the moment of contact) exactly where the thing lands: usually the last frame of its move, or the first frame it's at rest.
null
{ "audible_start": 0, "onset": 0, "peak": 0.012, "body_end": 0.082, "audible_end": 0.141 }
null
null
-22
-8.7
medium
-3
[ 0.92, 1.1 ]
Small rate changes only: faster sounds lighter and slower heavier, so for a different weight use the next weight instead.
null
[ { "category": "whooshes", "how": "A move into a landing: the whoosh on the move (its sync point at the move's fastest point), the impact on the frame it lands. Use a whoosh one step softer than the impact." }, { "category": "pops", "how": "Something landing and appearing: the impact for the weig...
deep, woody
23666447a7ece5c661abe9fa2fdcd70d08a937612d88e7916cafddc5800ebeee
impact-medium-hard
Impact, medium, on a hard surface
impacts
A crisp, solid hit with a short, bright edge.
[ "Cards and panels landing", "Objects dropping into frame", "A title setting into place", "Crisp, confident landings" ]
[ "Tiny details", "Calm, softly spoken films" ]
[ "impact", "hit", "land", "drop", "crisp", "medium", "natural" ]
0.162
1
0.01
instant
Put the sync point (the moment of contact) exactly where the thing lands: usually the last frame of its move, or the first frame it's at rest.
null
{ "audible_start": 0, "onset": 0, "peak": 0.01, "body_end": 0.066, "audible_end": 0.126 }
null
null
-22
-4.2
medium
-3
[ 0.92, 1.1 ]
Small rate changes only: faster sounds lighter and slower heavier, so for a different weight use the next weight instead.
null
[ { "category": "whooshes", "how": "A move into a landing: the whoosh on the move (its sync point at the move's fastest point), the impact on the frame it lands. Use a whoosh one step softer than the impact." }, { "category": "pops", "how": "Something landing and appearing: the impact for the weig...
warm, solid
2d4d40bae6b436f563b182d55f8bf1b15729e581731d841269b9436ab013a4a4
impact-medium-soft
Impact, medium, on a soft surface
impacts
A soft, padded thud: something landing on fabric.
[ "Cards and panels landing", "Objects dropping into frame", "A title setting into place", "Gentle, friendly landings" ]
[ "Tiny details", "Moments that need a crisp edge" ]
[ "impact", "hit", "land", "drop", "thud", "medium", "natural" ]
0.21
1
0.013
instant
Put the sync point (the moment of contact) exactly where the thing lands: usually the last frame of its move, or the first frame it's at rest.
null
{ "audible_start": 0, "onset": 0, "peak": 0.013, "body_end": 0.091, "audible_end": 0.171 }
null
null
-22
-8.2
medium
-3
[ 0.92, 1.1 ]
Small rate changes only: faster sounds lighter and slower heavier, so for a different weight use the next weight instead.
null
[ { "category": "whooshes", "how": "A move into a landing: the whoosh on the move (its sync point at the move's fastest point), the impact on the frame it lands. Use a whoosh one step softer than the impact." }, { "category": "pops", "how": "Something landing and appearing: the impact for the weig...
deep, muffled
88fa4920ffef8f6295df929e9f0d671fafdfb6f9d5a7f82840b755adf9fb7d7f
cinematic-drum-big
Cinematic drum hit, big
cinematic-hits
A giant drum struck hard: the crack of the stick and a big, deep boom.
[ "Title slams and trailer beats", "A logo or product landing with force", "Dramatic reveals", "Big moments: a title, a reveal, a turning point" ]
[ "On top of speech: the bass masks it", "Calm, understated or friendly films", "Small elements and UI" ]
[ "cinematic", "impact", "hit", "trailer", "bass", "sub", "drum", "big", "natural" ]
2.178
2
0.011
instant
Sync point on the frame of the hit: the title landing, the cut, the reveal. Let the hall ring out.
null
{ "audible_start": 0, "onset": 0, "peak": 0.011, "body_end": 1.274, "audible_end": 1.914 }
null
null
-20
-9.2
big
-8
[ 0.85, 1.15 ]
Slower sounds bigger and deeper; faster tighter. To shorten one, fade its tail over 500 ms or more.
null
[ { "category": "reverse-whooshes", "how": "A pull into the hit: the reverse whoosh's stop on the hit's sync point." }, { "category": "risers-and-fallers", "how": "A built-up hit: a strong riser whose end meets the hit." } ]
big, drum and boom
1f6f457da20a1ec5362d8823926a4faa8f70b3e5a61d18894642022442fafbd1
cinematic-drum-massive
Cinematic drum hit, massive
cinematic-hits
A colossal drum hit: a crack, then a huge boom sinking into a vast hall.
[ "Title slams and trailer beats", "A logo or product landing with force", "Dramatic reveals", "The biggest moments: a climax or a final reveal" ]
[ "On top of speech: the bass masks it", "Calm, understated or friendly films", "Small elements and UI" ]
[ "cinematic", "impact", "hit", "trailer", "bass", "sub", "drum", "massive", "natural" ]
3.335
2
0.034
instant
Sync point on the frame of the hit: the title landing, the cut, the reveal. Let the hall ring out.
null
{ "audible_start": 0, "onset": 0, "peak": 0.034, "body_end": 1.873, "audible_end": 2.901 }
null
null
-17.5
-9.8
massive
-8
[ 0.85, 1.15 ]
Slower sounds bigger and deeper; faster tighter. To shorten one, fade its tail over 500 ms or more.
null
[ { "category": "reverse-whooshes", "how": "A pull into the hit: the reverse whoosh's stop on the hit's sync point." }, { "category": "risers-and-fallers", "how": "A built-up hit: a strong riser whose end meets the hit." } ]
massive, drum and boom
1898a2ae71e05345375fbbccea2a206369ce3d83f9921cc17f1e4e7623707ec6
cinematic-metal-big
Cinematic metal hit, big
cinematic-hits
A big metal hit: a deep clang of steel ringing on.
[ "Industrial, engineering and tech reveals", "A heavy, hard statement", "Strength, machines and steel", "Big moments: a title, a reveal, a turning point" ]
[ "On top of speech: the bass masks it", "Calm, understated or friendly films", "Small elements and UI" ]
[ "cinematic", "impact", "hit", "trailer", "bass", "sub", "metal", "big", "natural" ]
2.115
2
0.03
instant
Sync point on the frame of the hit: the title landing, the cut, the reveal. Let the hall ring out.
null
{ "audible_start": 0, "onset": 0, "peak": 0.03, "body_end": 1.317, "audible_end": 1.795 }
null
null
-20
-10.4
big
-8
[ 0.85, 1.15 ]
Slower sounds bigger and deeper; faster tighter. To shorten one, fade its tail over 500 ms or more.
null
[ { "category": "reverse-whooshes", "how": "A pull into the hit: the reverse whoosh's stop on the hit's sync point." }, { "category": "risers-and-fallers", "how": "A built-up hit: a strong riser whose end meets the hit." } ]
big, steel clang
0a5b84ab395f7fb6b0f18e6ca4e1c097620868f8fa84f44a465388038b264a34
cinematic-metal-massive
Cinematic metal hit, massive
cinematic-hits
A massive metal hit: a great steel beam struck, its clang ringing into a vast hall.
[ "Industrial, engineering and tech reveals", "A heavy, hard statement", "Strength, machines and steel", "The biggest moments: a climax or a final reveal" ]
[ "On top of speech: the bass masks it", "Calm, understated or friendly films", "Small elements and UI" ]
[ "cinematic", "impact", "hit", "trailer", "bass", "sub", "metal", "massive", "natural" ]
3.22
2
0.015
instant
Sync point on the frame of the hit: the title landing, the cut, the reveal. Let the hall ring out.
null
{ "audible_start": 0, "onset": 0, "peak": 0.015, "body_end": 1.794, "audible_end": 2.591 }
null
null
-17.5
-9.8
massive
-8
[ 0.85, 1.15 ]
Slower sounds bigger and deeper; faster tighter. To shorten one, fade its tail over 500 ms or more.
null
[ { "category": "reverse-whooshes", "how": "A pull into the hit: the reverse whoosh's stop on the hit's sync point." }, { "category": "risers-and-fallers", "how": "A built-up hit: a strong riser whose end meets the hit." } ]
massive, steel clang
4d07eb41ec98037dbfd4d05407bef7642c5cfdee6e44feeef55433809de437c1
cinematic-slam-big
Cinematic slam, big
cinematic-hits
A big slam: a heavy wooden door crashing shut in a hall.
[ "A door closing on a scene, or an ending", "Something final: done, locked, decided", "A hard cut to black", "Big moments: a title, a reveal, a turning point" ]
[ "On top of speech: the bass masks it", "Calm, understated or friendly films", "Small elements and UI" ]
[ "cinematic", "impact", "hit", "trailer", "bass", "sub", "slam", "big", "natural" ]
2.225
2
0.011
instant
Sync point on the frame of the hit: the title landing, the cut, the reveal. Let the hall ring out.
null
{ "audible_start": 0, "onset": 0, "peak": 0.011, "body_end": 1.203, "audible_end": 1.728 }
null
null
-20
-10.1
big
-8
[ 0.85, 1.15 ]
Slower sounds bigger and deeper; faster tighter. To shorten one, fade its tail over 500 ms or more.
null
[ { "category": "reverse-whooshes", "how": "A pull into the hit: the reverse whoosh's stop on the hit's sync point." }, { "category": "risers-and-fallers", "how": "A built-up hit: a strong riser whose end meets the hit." } ]
big, wooden slam
c408030e25e636a865678c25d0e6eceeee5d74e06f04e65f9353443cec46f8ca
cinematic-slam-massive
Cinematic slam, massive
cinematic-hits
A massive slam: a huge door crashing shut, its frame rattling, the hall booming.
[ "A door closing on a scene, or an ending", "Something final: done, locked, decided", "A hard cut to black", "The biggest moments: a climax or a final reveal" ]
[ "On top of speech: the bass masks it", "Calm, understated or friendly films", "Small elements and UI" ]
[ "cinematic", "impact", "hit", "trailer", "bass", "sub", "slam", "massive", "natural" ]
3.143
2
0.084
instant
Sync point on the frame of the hit: the title landing, the cut, the reveal. Let the hall ring out.
null
{ "audible_start": 0, "onset": 0, "peak": 0.084, "body_end": 1.82, "audible_end": 2.711 }
null
null
-17.5
-10.1
massive
-8
[ 0.85, 1.15 ]
Slower sounds bigger and deeper; faster tighter. To shorten one, fade its tail over 500 ms or more.
null
[ { "category": "reverse-whooshes", "how": "A pull into the hit: the reverse whoosh's stop on the hit's sync point." }, { "category": "risers-and-fallers", "how": "A built-up hit: a strong riser whose end meets the hit." } ]
massive, wooden slam
afd3d146a271c437e3c37f79458fc9608b5e0c6cc3e6bf66059a7482f75f6b19
cinematic-thunder-big
Cinematic thunderclap, big
cinematic-hits
A thunderclap: a sharp crack and a rolling rumble.
[ "A shock or a big turn in the story", "A dramatic warning or reveal", "Power, scale and storms", "Big moments: a title, a reveal, a turning point" ]
[ "On top of speech: the bass masks it", "Calm, understated or friendly films", "Small elements and UI" ]
[ "cinematic", "impact", "hit", "trailer", "bass", "sub", "thunder", "big", "natural" ]
3.813
2
0.011
instant
Sync point on the frame of the hit: the title landing, the cut, the reveal. Let the hall ring out.
null
{ "audible_start": 0, "onset": 0, "peak": 0.011, "body_end": 1.456, "audible_end": 3.371 }
null
null
-20
-8.5
big
-8
[ 0.85, 1.15 ]
Slower sounds bigger and deeper; faster tighter. To shorten one, fade its tail over 500 ms or more.
null
[ { "category": "reverse-whooshes", "how": "A pull into the hit: the reverse whoosh's stop on the hit's sync point." }, { "category": "risers-and-fallers", "how": "A built-up hit: a strong riser whose end meets the hit." } ]
big, crack and roll
b53571436e213d2b612d2be9067f7a95920402a707c218ac29ce3b1e755ee725
cinematic-thunder-massive
Cinematic thunderclap, massive
cinematic-hits
A massive thunderclap overhead: a crack tearing into a long, deep roll.
[ "A shock or a big turn in the story", "A dramatic warning or reveal", "Power, scale and storms", "The biggest moments: a climax or a final reveal" ]
[ "On top of speech: the bass masks it", "Calm, understated or friendly films", "Small elements and UI" ]
[ "cinematic", "impact", "hit", "trailer", "bass", "sub", "thunder", "massive", "natural" ]
4.939
2
0.012
instant
Sync point on the frame of the hit: the title landing, the cut, the reveal. Let the hall ring out.
null
{ "audible_start": 0, "onset": 0, "peak": 0.012, "body_end": 2.214, "audible_end": 4.827 }
null
null
-17.5
-7
massive
-8
[ 0.85, 1.15 ]
Slower sounds bigger and deeper; faster tighter. To shorten one, fade its tail over 500 ms or more.
null
[ { "category": "reverse-whooshes", "how": "A pull into the hit: the reverse whoosh's stop on the hit's sync point." }, { "category": "risers-and-fallers", "how": "A built-up hit: a strong riser whose end meets the hit." } ]
massive, crack and roll
c6aae58d3b0701826411a4ecd8987fc02bc03de8daa689d41d95f613edb95627
bass-808-long
808-style bass, long
booms-and-bass
A long 808-style bass that slides down to F at the end.
[ "A punchy accent on a beat or a cut", "Modern, energetic edits and social videos", "A title or a number hitting with bass" ]
[ "On top of speech: its low end masks it", "Small elements and UI" ]
[ "bass", "sub", "low", "808", "drop", "long", "cinematic" ]
2.554
1
0.011
instant
Sync point on the frame of the reveal, the beat or the hit (it's at the very start).
null
{ "audible_start": 0, "onset": 0, "peak": 0.011, "body_end": 2.345, "audible_end": 2.518 }
null
null
-19
-14.6
808
-8
[ 1, 1 ]
Don't change the rate: it detunes the note. For a shorter one, fade its tail.
C
[ { "category": "risers-and-fallers", "how": "A built-up reveal: the riser's end on the sync point." }, { "category": "impacts", "how": "A hit with bass: a heavy or deep impact on the same frame, the bass at −3 dB." } ]
808-style tuned bass kick on C
cc6dc1686b8351f97c9165365c46db89cdaeffba4f25cb9ec2f38ec0a4939921
bass-808-medium
808-style bass, medium
booms-and-bass
An 808-style bass that rings on: a tuned bass kick on C.
[ "A punchy accent on a beat or a cut", "Modern, energetic edits and social videos", "A title or a number hitting with bass" ]
[ "On top of speech: its low end masks it", "Small elements and UI" ]
[ "bass", "sub", "low", "808", "drop", "medium", "cinematic" ]
1.469
1
0.011
instant
Sync point on the frame of the reveal, the beat or the hit (it's at the very start).
null
{ "audible_start": 0, "onset": 0, "peak": 0.011, "body_end": 1.333, "audible_end": 1.44 }
null
null
-19
-14.6
808
-8
[ 1, 1 ]
Don't change the rate: it detunes the note. For a shorter one, fade its tail.
C
[ { "category": "risers-and-fallers", "how": "A built-up reveal: the riser's end on the sync point." }, { "category": "impacts", "how": "A hit with bass: a heavy or deep impact on the same frame, the bass at −3 dB." } ]
808-style tuned bass kick on C
76924267e4ad6b1cbade9fb9670615bcfb361044e238f44d276f1e65d8733a95
bass-808-short
808-style bass, short
booms-and-bass
A short, punchy 808-style bass: a tuned bass kick on C.
[ "A punchy accent on a beat or a cut", "Modern, energetic edits and social videos", "A title or a number hitting with bass" ]
[ "On top of speech: its low end masks it", "Small elements and UI" ]
[ "bass", "sub", "low", "808", "drop", "short", "cinematic" ]
0.683
1
0.011
instant
Sync point on the frame of the reveal, the beat or the hit (it's at the very start).
null
{ "audible_start": 0, "onset": 0, "peak": 0.011, "body_end": 0.614, "audible_end": 0.662 }
null
null
-19
-14.4
808
-8
[ 1, 1 ]
Don't change the rate: it detunes the note. For a shorter one, fade its tail.
C
[ { "category": "risers-and-fallers", "how": "A built-up reveal: the riser's end on the sync point." }, { "category": "impacts", "how": "A hit with bass: a heavy or deep impact on the same frame, the bass at −3 dB." } ]
808-style tuned bass kick on C
3acddbbf3f48fc3153d0b3787189dd47d348f048b6250caf7d512a7166cbd885
bass-rumble-long
Rumble, long
booms-and-bass
A long, deep rumble: a quake building and settling.
[ "Tension building under a scene", "Something huge approaching, or the ground shaking", "Under a dramatic reveal" ]
[ "On top of speech: its low end masks it", "Small elements and UI" ]
[ "bass", "sub", "low", "rumble", "tension", "long", "cinematic" ]
4.679
2
0.052
action-start
Start it as the tension begins: it swells in and rolls away.
null
{ "audible_start": 0.052, "onset": 0.279, "peak": 1.656, "body_end": 3.965, "audible_end": 4.58 }
3.913
[ 3.26, 4.6 ]
-24
-12.8
rumble
-8
[ 0.85, 1.2 ]
For other lengths, pick the nearest and fade its tail out over 300 ms or more.
null
[ { "category": "booms-and-bass", "how": "Tension, then release: the rumble building, a boom on the moment it ends." } ]
dark, rolling rumble
62517ce03b158edc42054b8db8263ed5ecc5738ca84a1d9927a37d13a7076cbd
bass-rumble-medium
Rumble, medium
booms-and-bass
A low rumble of about three seconds: distant thunder, the ground shaking.
[ "Tension building under a scene", "Something huge approaching, or the ground shaking", "Under a dramatic reveal" ]
[ "On top of speech: its low end masks it", "Small elements and UI" ]
[ "bass", "sub", "low", "rumble", "tension", "medium", "cinematic" ]
2.805
2
0.017
action-start
Start it as the tension begins: it swells in and rolls away.
null
{ "audible_start": 0.017, "onset": 0.098, "peak": 0.596, "body_end": 2.18, "audible_end": 2.767 }
2.163
[ 1.8, 2.54 ]
-24
-14.5
rumble
-8
[ 0.85, 1.2 ]
For other lengths, pick the nearest and fade its tail out over 300 ms or more.
null
[ { "category": "booms-and-bass", "how": "Tension, then release: the rumble building, a boom on the moment it ends." } ]
dark, rolling rumble
38ddc6474d57dc706c1a67cd83d4d449fb91b87baf69f0fbfcd24476e509a6b0
bass-rumble-short
Rumble, short
booms-and-bass
A quick low rumble, rolling in and away.
[ "Tension building under a scene", "Something huge approaching, or the ground shaking", "Under a dramatic reveal" ]
[ "On top of speech: its low end masks it", "Small elements and UI" ]
[ "bass", "sub", "low", "rumble", "tension", "short", "cinematic" ]
1.528
2
0.003
action-start
Start it as the tension begins: it swells in and rolls away.
null
{ "audible_start": 0.003, "onset": 0.019, "peak": 0.226, "body_end": 1.162, "audible_end": 1.496 }
1.159
[ 0.97, 1.36 ]
-24
-13
rumble
-8
[ 0.85, 1.2 ]
For other lengths, pick the nearest and fade its tail out over 300 ms or more.
null
[ { "category": "booms-and-bass", "how": "Tension, then release: the rumble building, a boom on the moment it ends." } ]
dark, rolling rumble
53920f72a9a30088543be3993fbc601f6a02c0704514590dcaa362e872c0adf2
bass-sub-drop-long
Sub drop, long
booms-and-bass
A long sub drop of about four seconds, sinking slowly away.
[ "The moment after a build: a reveal, a logo or a big statement", "Scene changes and title cards with weight", "The bottom dropping out" ]
[ "On top of speech: its low end masks it", "Small elements and UI" ]
[ "bass", "sub", "low", "sub drop", "drop", "long", "cinematic" ]
3.909
1
0.021
instant
Sync point on the frame of the reveal, the beat or the hit (it's at the very start).
null
{ "audible_start": 0, "onset": 0, "peak": 0.021, "body_end": 3.421, "audible_end": 3.825 }
null
null
-21
-18.3
sub-drop
-8
[ 0.85, 1.2 ]
For other lengths, pick the nearest and fade its tail out over 300 ms or more.
null
[ { "category": "risers-and-fallers", "how": "A built-up reveal: the riser's end on the sync point." }, { "category": "impacts", "how": "A hit with bass: a heavy or deep impact on the same frame, the bass at −3 dB." } ]
deep, falling tone
3b9c4c947aaa53758fc6fd14193c39c8113e4f9bc37ccd0eb833f10037686da1
bass-sub-drop-medium
Sub drop, medium
booms-and-bass
A sub drop of about two seconds: deep and falling, felt more than heard.
[ "The moment after a build: a reveal, a logo or a big statement", "Scene changes and title cards with weight", "The bottom dropping out" ]
[ "On top of speech: its low end masks it", "Small elements and UI" ]
[ "bass", "sub", "low", "sub drop", "drop", "medium", "cinematic" ]
2.154
1
0.021
instant
Sync point on the frame of the reveal, the beat or the hit (it's at the very start).
null
{ "audible_start": 0, "onset": 0, "peak": 0.021, "body_end": 1.882, "audible_end": 2.108 }
null
null
-21
-18.1
sub-drop
-8
[ 0.85, 1.2 ]
For other lengths, pick the nearest and fade its tail out over 300 ms or more.
null
[ { "category": "risers-and-fallers", "how": "A built-up reveal: the riser's end on the sync point." }, { "category": "impacts", "how": "A hit with bass: a heavy or deep impact on the same frame, the bass at −3 dB." } ]
deep, falling tone
90585643b1cb658a1edb16f083af184ed0545f2a913ee8408d9480bc9227f6d2
bass-sub-drop-short
Sub drop, short
booms-and-bass
A short sub drop: a deep tone dropping away, about a second.
[ "The moment after a build: a reveal, a logo or a big statement", "Scene changes and title cards with weight", "The bottom dropping out" ]
[ "On top of speech: its low end masks it", "Small elements and UI" ]
[ "bass", "sub", "low", "sub drop", "drop", "short", "cinematic" ]
1.175
1
0.021
instant
Sync point on the frame of the reveal, the beat or the hit (it's at the very start).
null
{ "audible_start": 0, "onset": 0, "peak": 0.021, "body_end": 1.036, "audible_end": 1.144 }
null
null
-21
-17.8
sub-drop
-8
[ 0.85, 1.2 ]
For other lengths, pick the nearest and fade its tail out over 300 ms or more.
null
[ { "category": "risers-and-fallers", "how": "A built-up reveal: the riser's end on the sync point." }, { "category": "impacts", "how": "A hit with bass: a heavy or deep impact on the same frame, the bass at −3 dB." } ]
deep, falling tone
85b87d3a9f772626ff6914bfbd153b07cb3681871b97e147a1a8a15154a29f09
boom-drop-medium
Boom drop, medium
booms-and-bass
A deep drop: a boom sinking, with a low roll under it.
[ "The reveal after a build (a riser or reverse whoosh into it)", "A bold opening or a section opener", "A dramatic pause: the bottom dropping out" ]
[ "On top of speech: its low end masks it", "Small elements and UI" ]
[ "boom", "drop", "sub", "deep", "low", "reveal", "medium", "natural" ]
3.441
2
0.052
instant
Sync point on the frame of the reveal or the landing (it's at the very start). Leave the tail to ring out: the hall is part of it.
null
{ "audible_start": 0, "onset": 0, "peak": 0.052, "body_end": 1.576, "audible_end": 3.225 }
null
null
-24.5
-16.9
medium
-8
[ 0.9, 1.1 ]
Slower sounds deeper and longer; faster lighter. For a shorter boom, fade the tail out over 300 ms or more rather than cutting it.
null
[ { "category": "risers-and-fallers", "how": "A built-up reveal: the riser's end on the boom's sync point." }, { "category": "reverse-whooshes", "how": "A pull into a big moment: the reverse whoosh's stop on the boom's sync point." }, { "category": "shimmers", "how": "A big, bright rev...
deep, sinking boom
8e69c322d29b5dc59416e8438878f6a1e5fba2d2657a25c1e16d1463a644c95e
boom-drop-soft
Boom drop, soft
booms-and-bass
A soft boom that sinks away.
[ "The reveal after a build (a riser or reverse whoosh into it)", "A bold opening or a section opener", "A dramatic pause: the bottom dropping out" ]
[ "On top of speech: its low end masks it", "Small elements and UI" ]
[ "boom", "drop", "sub", "deep", "low", "reveal", "soft", "natural" ]
2.905
2
0.019
instant
Sync point on the frame of the reveal or the landing (it's at the very start). Leave the tail to ring out: the hall is part of it.
null
{ "audible_start": 0, "onset": 0, "peak": 0.019, "body_end": 1.262, "audible_end": 2.81 }
null
null
-27
-20.1
soft
-8
[ 0.9, 1.1 ]
Slower sounds deeper and longer; faster lighter. For a shorter boom, fade the tail out over 300 ms or more rather than cutting it.
null
[ { "category": "risers-and-fallers", "how": "A built-up reveal: the riser's end on the boom's sync point." }, { "category": "reverse-whooshes", "how": "A pull into a big moment: the reverse whoosh's stop on the boom's sync point." }, { "category": "shimmers", "how": "A big, bright rev...
soft, sinking boom
5b4d86ae8253938caa399ebcd17a14cad43d3c88a45bc3dff1da5719985dce9a
boom-drop-strong
Boom drop, strong
booms-and-bass
A huge, sinking drop with a rolling rumble: the biggest moment.
[ "The reveal after a build (a riser or reverse whoosh into it)", "A bold opening or a section opener", "A dramatic pause: the bottom dropping out" ]
[ "On top of speech: its low end masks it", "Small elements and UI", "Calm or understated films" ]
[ "boom", "drop", "sub", "deep", "low", "reveal", "strong", "natural" ]
4.293
2
0.095
instant
Sync point on the frame of the reveal or the landing (it's at the very start). Leave the tail to ring out: the hall is part of it.
null
{ "audible_start": 0, "onset": 0, "peak": 0.095, "body_end": 1.705, "audible_end": 4.102 }
null
null
-22
-15.4
strong
-8
[ 0.9, 1.1 ]
Slower sounds deeper and longer; faster lighter. For a shorter boom, fade the tail out over 300 ms or more rather than cutting it.
null
[ { "category": "risers-and-fallers", "how": "A built-up reveal: the riser's end on the boom's sync point." }, { "category": "reverse-whooshes", "how": "A pull into a big moment: the reverse whoosh's stop on the boom's sync point." }, { "category": "shimmers", "how": "A big, bright rev...
huge, sinking boom
7abccde8c5688ce083679d1fcb23a531674507ea3da806b95c07c2a718f7b010
boom-hit-medium
Boom hit, medium
booms-and-bass
A deep, rounded boom with a warm hall.
[ "A title card or logo landing with weight", "A big statement or a key number", "A scene change with impact" ]
[ "On top of speech: its low end masks it", "Small elements and UI" ]
[ "boom", "hit", "sub", "deep", "low", "reveal", "medium", "natural" ]
1.301
2
0.038
instant
Sync point on the frame of the reveal or the landing (it's at the very start). Leave the tail to ring out: the hall is part of it.
null
{ "audible_start": 0, "onset": 0, "peak": 0.038, "body_end": 0.622, "audible_end": 1.233 }
null
null
-24.5
-15.1
medium
-8
[ 0.9, 1.1 ]
Slower sounds deeper and longer; faster lighter. For a shorter boom, fade the tail out over 300 ms or more rather than cutting it.
null
[ { "category": "risers-and-fallers", "how": "A built-up reveal: the riser's end on the boom's sync point." }, { "category": "reverse-whooshes", "how": "A pull into a big moment: the reverse whoosh's stop on the boom's sync point." }, { "category": "shimmers", "how": "A big, bright rev...
deep, rounded boom
8b5774f14c230aad4b7e826e60bfaca0af04d2ff285f3954418661a040781a4f
boom-hit-soft
Boom hit, soft
booms-and-bass
A soft, deep boom: a big drum struck gently in a hall.
[ "A title card or logo landing with weight", "A big statement or a key number", "A scene change with impact" ]
[ "On top of speech: its low end masks it", "Small elements and UI" ]
[ "boom", "hit", "sub", "deep", "low", "reveal", "soft", "natural" ]
1.02
2
0.031
instant
Sync point on the frame of the reveal or the landing (it's at the very start). Leave the tail to ring out: the hall is part of it.
null
{ "audible_start": 0, "onset": 0, "peak": 0.031, "body_end": 0.445, "audible_end": 0.946 }
null
null
-27
-20.5
soft
-8
[ 0.9, 1.1 ]
Slower sounds deeper and longer; faster lighter. For a shorter boom, fade the tail out over 300 ms or more rather than cutting it.
null
[ { "category": "risers-and-fallers", "how": "A built-up reveal: the riser's end on the boom's sync point." }, { "category": "reverse-whooshes", "how": "A pull into a big moment: the reverse whoosh's stop on the boom's sync point." }, { "category": "shimmers", "how": "A big, bright rev...
soft, rounded boom
742dea42e8b84076158a626600eb87ee43a12280bf18afd9aec8d204aa1c3f11
boom-hit-strong
Boom hit, strong
booms-and-bass
A big, deep boom that fills the room.
[ "A title card or logo landing with weight", "A big statement or a key number", "A scene change with impact" ]
[ "On top of speech: its low end masks it", "Small elements and UI", "Calm or understated films" ]
[ "boom", "hit", "sub", "deep", "low", "reveal", "strong", "natural" ]
1.693
2
0.047
instant
Sync point on the frame of the reveal or the landing (it's at the very start). Leave the tail to ring out: the hall is part of it.
null
{ "audible_start": 0, "onset": 0, "peak": 0.047, "body_end": 0.744, "audible_end": 1.552 }
null
null
-22
-12.3
strong
-8
[ 0.9, 1.1 ]
Slower sounds deeper and longer; faster lighter. For a shorter boom, fade the tail out over 300 ms or more rather than cutting it.
null
[ { "category": "risers-and-fallers", "how": "A built-up reveal: the riser's end on the boom's sync point." }, { "category": "reverse-whooshes", "how": "A pull into a big moment: the reverse whoosh's stop on the boom's sync point." }, { "category": "shimmers", "how": "A big, bright rev...
huge, rounded boom
481f40b8a436d1098869c55e3b8c293d150ffab91c55c4df9d205d2f19b209b6
pop-large-bubble
Bubble pop, large
pops
A deep, round bubble bloop.
[ "Playful appear moments", "Chat bubbles and messages appearing", "Light, friendly reveals", "Big shapes and panels" ]
[ "Serious or corporate moments", "Tiny details" ]
[ "pop", "bubble", "large", "natural" ]
0.208
1
0.011
instant
Put the sync point where the element reaches full size (pop in, bubble) or where it vanishes (pop out). For a scale-up with overshoot, the sync point at the peak of the overshoot.
null
{ "audible_start": 0, "onset": 0, "peak": 0.011, "body_end": 0.123, "audible_end": 0.196 }
null
null
-20
-10.7
large
-2
[ 0.85, 1.25 ]
Rate changes shift the pitch: a little faster for a smaller element, a little slower for a bigger one.
null
[ { "category": "whooshes", "how": "Something flying in and appearing: the whoosh during the move, the pop at its end, about 3 dB under the whoosh." }, { "category": "notifications", "how": "A message or badge appearing: the pop as it appears, the notification tone right after (40–80 ms)." } ]
low, watery
56f506f676c31359741540589958aab20151f947f5be1e76fe054e28d5bff38e
pop-large-in
Pop in, large
pops
A full, round pop with a little puff of air.
[ "Elements appearing or scaling up into view", "Icons, badges and stickers popping in", "Points on a chart appearing", "Big shapes and panels" ]
[ "Things leaving the screen (use pop out)", "Tiny details" ]
[ "pop", "appear", "large", "natural" ]
0.112
1
0.011
instant
Put the sync point where the element reaches full size (pop in, bubble) or where it vanishes (pop out). For a scale-up with overshoot, the sync point at the peak of the overshoot.
null
{ "audible_start": 0, "onset": 0, "peak": 0.011, "body_end": 0.052, "audible_end": 0.102 }
null
null
-20
-6.1
large
-2
[ 0.85, 1.25 ]
Rate changes shift the pitch: a little faster for a smaller element, a little slower for a bigger one.
null
[ { "category": "whooshes", "how": "Something flying in and appearing: the whoosh during the move, the pop at its end, about 3 dB under the whoosh." }, { "category": "notifications", "how": "A message or badge appearing: the pop as it appears, the notification tone right after (40–80 ms)." } ]
low, lip pop
6f92a0b5d0cce03a0768e5795b06fd7018fe52dfc753e40ed2580cc1bb953c2e
pop-large-out
Pop out, large
pops
A low, soft pop that sinks away.
[ "Elements disappearing or scaling down", "Closing or dismissing something", "Removing an item from a list", "Big shapes and panels" ]
[ "Things arriving (use pop in)", "Tiny details" ]
[ "pop", "disappear", "large", "natural" ]
0.11
1
0.012
instant
Put the sync point where the element reaches full size (pop in, bubble) or where it vanishes (pop out). For a scale-up with overshoot, the sync point at the peak of the overshoot.
null
{ "audible_start": 0, "onset": 0, "peak": 0.012, "body_end": 0.058, "audible_end": 0.103 }
null
null
-20
-5
large
-2
[ 0.85, 1.25 ]
Rate changes shift the pitch: a little faster for a smaller element, a little slower for a bigger one.
null
[ { "category": "whooshes", "how": "Something flying in and appearing: the whoosh during the move, the pop at its end, about 3 dB under the whoosh." }, { "category": "notifications", "how": "A message or badge appearing: the pop as it appears, the notification tone right after (40–80 ms)." } ]
low, lip pop
55c5a4884e6831807b7f2d513c4b796ab726cdb70b6fad61efe8c249781fa0b4
pop-medium-bubble
Bubble pop, medium
pops
A clean bubble plip with a small one after it.
[ "Playful appear moments", "Chat bubbles and messages appearing", "Light, friendly reveals", "Cards, buttons and labels" ]
[ "Serious or corporate moments" ]
[ "pop", "bubble", "medium", "natural" ]
0.126
1
0.011
instant
Put the sync point where the element reaches full size (pop in, bubble) or where it vanishes (pop out). For a scale-up with overshoot, the sync point at the peak of the overshoot.
null
{ "audible_start": 0, "onset": 0, "peak": 0.011, "body_end": 0.077, "audible_end": 0.119 }
null
null
-22.5
-10.9
medium
-2
[ 0.85, 1.25 ]
Rate changes shift the pitch: a little faster for a smaller element, a little slower for a bigger one.
null
[ { "category": "whooshes", "how": "Something flying in and appearing: the whoosh during the move, the pop at its end, about 3 dB under the whoosh." }, { "category": "notifications", "how": "A message or badge appearing: the pop as it appears, the notification tone right after (40–80 ms)." } ]
round, watery
1e9da202369ae1c9d54eb1156e0217b9c1cc4a20aceba2c698d877539b104033
pop-medium-in
Pop in, medium
pops
A round, friendly pop that lifts into place.
[ "Elements appearing or scaling up into view", "Icons, badges and stickers popping in", "Points on a chart appearing", "Cards, buttons and labels" ]
[ "Things leaving the screen (use pop out)" ]
[ "pop", "appear", "medium", "natural" ]
0.06
1
0.011
instant
Put the sync point where the element reaches full size (pop in, bubble) or where it vanishes (pop out). For a scale-up with overshoot, the sync point at the peak of the overshoot.
null
{ "audible_start": 0, "onset": 0, "peak": 0.011, "body_end": 0.034, "audible_end": 0.057 }
null
null
-22.5
-6.5
medium
-2
[ 0.85, 1.25 ]
Rate changes shift the pitch: a little faster for a smaller element, a little slower for a bigger one.
null
[ { "category": "whooshes", "how": "Something flying in and appearing: the whoosh during the move, the pop at its end, about 3 dB under the whoosh." }, { "category": "notifications", "how": "A message or badge appearing: the pop as it appears, the notification tone right after (40–80 ms)." } ]
round, lip pop
0c92cb9be01b1b5a3b51d4a6bfe427947b228ea71bb95d5a0b6c8641b7eab511
pop-medium-out
Pop out, medium
pops
A soft pop that falls away as something disappears.
[ "Elements disappearing or scaling down", "Closing or dismissing something", "Removing an item from a list", "Cards, buttons and labels" ]
[ "Things arriving (use pop in)" ]
[ "pop", "disappear", "medium", "natural" ]
0.069
1
0.012
instant
Put the sync point where the element reaches full size (pop in, bubble) or where it vanishes (pop out). For a scale-up with overshoot, the sync point at the peak of the overshoot.
null
{ "audible_start": 0, "onset": 0, "peak": 0.012, "body_end": 0.039, "audible_end": 0.064 }
null
null
-22.5
-5.7
medium
-2
[ 0.85, 1.25 ]
Rate changes shift the pitch: a little faster for a smaller element, a little slower for a bigger one.
null
[ { "category": "whooshes", "how": "Something flying in and appearing: the whoosh during the move, the pop at its end, about 3 dB under the whoosh." }, { "category": "notifications", "how": "A message or badge appearing: the pop as it appears, the notification tone right after (40–80 ms)." } ]
round, lip pop
67633f10af09e05f1be98c7f2be86bda5f8fbde93dce6b562fbc4284109e6dfe
pop-small-bubble
Bubble pop, small
pops
A tiny water-bubble blip, light and quick.
[ "Playful appear moments", "Chat bubbles and messages appearing", "Light, friendly reveals", "Small elements: dots, icons, badges" ]
[ "Serious or corporate moments", "Big shapes" ]
[ "pop", "bubble", "small", "natural" ]
0.081
1
0.01
instant
Put the sync point where the element reaches full size (pop in, bubble) or where it vanishes (pop out). For a scale-up with overshoot, the sync point at the peak of the overshoot.
null
{ "audible_start": 0, "onset": 0, "peak": 0.01, "body_end": 0.051, "audible_end": 0.077 }
null
null
-25
-12.9
small
-2
[ 0.85, 1.25 ]
Rate changes shift the pitch: a little faster for a smaller element, a little slower for a bigger one.
null
[ { "category": "whooshes", "how": "Something flying in and appearing: the whoosh during the move, the pop at its end, about 3 dB under the whoosh." }, { "category": "notifications", "how": "A message or badge appearing: the pop as it appears, the notification tone right after (40–80 ms)." } ]
round, watery
73691f1ecec5b2f8d1dc231244281558479a42e347f738c16aa6551be21e6124
pop-small-in
Pop in, small
pops
A tiny, bright pop that lifts as it appears.
[ "Elements appearing or scaling up into view", "Icons, badges and stickers popping in", "Points on a chart appearing", "Small elements: dots, icons, badges" ]
[ "Things leaving the screen (use pop out)", "Big shapes" ]
[ "pop", "appear", "small", "natural" ]
0.04
1
0.01
instant
Put the sync point where the element reaches full size (pop in, bubble) or where it vanishes (pop out). For a scale-up with overshoot, the sync point at the peak of the overshoot.
null
{ "audible_start": 0, "onset": 0, "peak": 0.01, "body_end": 0.025, "audible_end": 0.038 }
null
null
-25
-7.6
small
-2
[ 0.85, 1.25 ]
Rate changes shift the pitch: a little faster for a smaller element, a little slower for a bigger one.
null
[ { "category": "whooshes", "how": "Something flying in and appearing: the whoosh during the move, the pop at its end, about 3 dB under the whoosh." }, { "category": "notifications", "how": "A message or badge appearing: the pop as it appears, the notification tone right after (40–80 ms)." } ]
round, lip pop
917759c812aff57bca97627a3c89c7aa5f1b4be7c9494a352cd6ba1dc0984769
pop-small-out
Pop out, small
pops
A tiny, soft pop that drops away.
[ "Elements disappearing or scaling down", "Closing or dismissing something", "Removing an item from a list", "Small elements: dots, icons, badges" ]
[ "Things arriving (use pop in)", "Big shapes" ]
[ "pop", "disappear", "small", "natural" ]
0.051
1
0.011
instant
Put the sync point where the element reaches full size (pop in, bubble) or where it vanishes (pop out). For a scale-up with overshoot, the sync point at the peak of the overshoot.
null
{ "audible_start": 0, "onset": 0, "peak": 0.011, "body_end": 0.03, "audible_end": 0.049 }
null
null
-25
-6.2
small
-2
[ 0.85, 1.25 ]
Rate changes shift the pitch: a little faster for a smaller element, a little slower for a bigger one.
null
[ { "category": "whooshes", "how": "Something flying in and appearing: the whoosh during the move, the pop at its end, about 3 dB under the whoosh." }, { "category": "notifications", "how": "A message or badge appearing: the pop as it appears, the notification tone right after (40–80 ms)." } ]
round, lip pop
2f5dfa14cca1e64b1a4007a7f16a9fb648edb24cde4c499c312f4cb2a5d7ec66
appear-burst
Burst
appear-and-vanish
Something bursting apart: a pop, a thump and pieces scattering.
[ "A bubble or shape bursting", "Breaking free, breaking through", "An explosion of ideas or confetti" ]
[ "Things that simply slide or fade (a whoosh suits those)" ]
[ "appear", "disappear", "reveal", "burst", "motion graphics", "natural" ]
1.005
2
0.01
instant
Sync point on the frame it bursts.
null
{ "audible_start": 0, "onset": 0, "peak": 0.01, "body_end": 0.284, "audible_end": 0.865 }
null
null
-21
-6.1
burst
-3
[ 0.85, 1.2 ]
Change the rate a little to fit the animation's length.
null
[ { "category": "shimmers", "how": "A magical reveal: materialise with a soft shimmer starting where it settles." } ]
pop and scatter
61c25305c3b7eaa4f0e437de779939f75d42f022e20883527fd2670e51469e2b
appear-dissolve
Dissolve
appear-and-vanish
Something dissolving into fine particles that drift away.
[ "An element dissolving or breaking into particles", "Problems or data fading away", "Soft exits" ]
[ "Things that simply slide or fade (a whoosh suits those)" ]
[ "appear", "disappear", "reveal", "dissolve", "motion graphics", "natural" ]
1.15
2
0
action-start
Start it as the element starts to dissolve; it fades away with it.
null
{ "audible_start": 0, "onset": 0.004, "peak": 0.121, "body_end": 0.935, "audible_end": 1.133 }
0.935
[ 0.78, 1.1 ]
-25
-15.8
dissolve
-3
[ 0.85, 1.2 ]
Change the rate a little to fit the animation's length.
null
[ { "category": "shimmers", "how": "A magical reveal: materialise with a soft shimmer starting where it settles." } ]
thinning particles
6c2abca2034f1b77077b3a4d36a34b22b6cdac70230fe988d0409ceefddfa0b7
appear-flip-quick
Flip, quick
appear-and-vanish
A card flipping over quickly, landing with a light tap.
[ "A card flipping to reveal its back", "Tiles turning over", "Quick reveals" ]
[ "Things that simply slide or fade (a whoosh suits those)" ]
[ "appear", "disappear", "reveal", "flip quick", "motion graphics", "natural" ]
0.178
2
0.155
arrival
Put the tap (where it lands) on the frame the card lands; the flip's swish leads in before it.
[ { "what": "flip", "at": 0 }, { "what": "lands", "at": 0.155 } ]
{ "audible_start": 0, "onset": 0.011, "peak": 0.085, "body_end": 0.169, "audible_end": 0.175 }
0.155
[ 0.13, 0.18 ]
-24
-11.9
flip-quick
-3
[ 0.85, 1.2 ]
Change the rate a little to fit the animation's length.
null
[ { "category": "shimmers", "how": "A magical reveal: materialise with a soft shimmer starting where it settles." } ]
quick flip
58dff7521ffd0b11de19b4c630e85eb3a3fa929429f5bb9e4a9b2018ec8b7570
appear-flip-slow
Flip, slow
appear-and-vanish
A panel turning over slowly, landing softly.
[ "A big panel or page turning over", "Before and after reveals", "Considered reveals" ]
[ "Things that simply slide or fade (a whoosh suits those)" ]
[ "appear", "disappear", "reveal", "flip slow", "motion graphics", "natural" ]
0.437
2
0.407
arrival
Put the tap (where it lands) on the frame the card lands; the flip's swish leads in before it.
[ { "what": "flip", "at": 0 }, { "what": "lands", "at": 0.407 } ]
{ "audible_start": 0.003, "onset": 0.039, "peak": 0.414, "body_end": 0.425, "audible_end": 0.432 }
0.404
[ 0.34, 0.48 ]
-24
-11.8
flip-slow
-3
[ 0.85, 1.2 ]
Change the rate a little to fit the animation's length.
null
[ { "category": "shimmers", "how": "A magical reveal: materialise with a soft shimmer starting where it settles." } ]
slow flip
84d94228311b91cd26883441489466ec0ef254ac7eb59cfe0b90c422c1340a97
appear-materialise
Materialise
appear-and-vanish
Something materialising: particles gathering in and settling.
[ "An element appearing out of particles", "A product or idea taking shape", "Soft, magical entrances" ]
[ "Things that simply slide or fade (a whoosh suits those)" ]
[ "appear", "disappear", "reveal", "materialise", "motion graphics", "natural" ]
1.209
2
0.026
action-start
Start it as the element starts to appear; it settles at the end.
null
{ "audible_start": 0.026, "onset": 0.12, "peak": 0.967, "body_end": 1.145, "audible_end": 1.201 }
1.119
[ 0.93, 1.32 ]
-25
-17.4
materialise
-3
[ 0.85, 1.2 ]
Change the rate a little to fit the animation's length.
null
[ { "category": "shimmers", "how": "A magical reveal: materialise with a soft shimmer starting where it settles." } ]
gathering particles
15508ba8c61f6b7fcf9a20b1b542b01cc11c62e6758fbd9c39f12d98c2f53311
appear-poof
Poof
appear-and-vanish
A poof: something vanishing in a puff of smoke, a few glints as it clears.
[ "Something vanishing, magically", "An icon or problem disappearing", "A quick change of scene" ]
[ "Things that simply slide or fade (a whoosh suits those)" ]
[ "appear", "disappear", "reveal", "poof", "motion graphics", "natural" ]
0.62
2
0.026
instant
Sync point on the frame it vanishes in its puff.
null
{ "audible_start": 0, "onset": 0, "peak": 0.026, "body_end": 0.332, "audible_end": 0.583 }
null
null
-23
-13.4
poof
-3
[ 0.85, 1.2 ]
Change the rate a little to fit the animation's length.
null
[ { "category": "shimmers", "how": "A magical reveal: materialise with a soft shimmer starting where it settles." } ]
puff and glints
88e8c95ef27249fb4808a55e74537027fb8ed2b86d3c255014d3efb26815e7fb
transform-deflate
Deflate
shape-changes
Air going out of a balloon, its note falling, the neck fluttering.
[ "A shape or balloon going flat", "Deflated hopes, a let-down", "Something losing air or value" ]
[ "Hard, mechanical movements (use whooshes or impacts)" ]
[ "shape", "transform", "morph", "deflate", "motion graphics", "natural" ]
0.891
1
0
action-start
Start it with the change and match its length; it follows the change's progress from start to end.
null
{ "audible_start": 0, "onset": 0.012, "peak": 0.068, "body_end": 0.861, "audible_end": 0.883 }
0.861
[ 0.69, 1.08 ]
-25
-16.3
deflate
-3
[ 0.8, 1.25 ]
Change the rate to fit the change's length; beyond that, trim the end with a short fade.
null
[ { "category": "pops", "how": "A shape that grows and lands: grow, then a small pop where it settles." } ]
falling balloon
a2a8937e615468464d5dbead1c20dc7bbd7f1f893376daf4dc66a452007f9265
transform-empty
Empty
shape-changes
Water draining away with a gurgle.
[ "Something running out or draining", "Losing resources or time", "Emptying a container" ]
[ "Hard, mechanical movements (use whooshes or impacts)" ]
[ "shape", "transform", "morph", "empty", "motion graphics", "natural" ]
0.952
1
0.003
action-start
Start it with the change and match its length; it follows the change's progress from start to end.
null
{ "audible_start": 0.003, "onset": 0.021, "peak": 0.121, "body_end": 0.913, "audible_end": 0.941 }
0.91
[ 0.73, 1.14 ]
-25
-15.5
empty
-3
[ 0.8, 1.25 ]
Change the rate to fit the change's length; beyond that, trim the end with a short fade.
null
[ { "category": "pops", "how": "A shape that grows and lands: grow, then a small pop where it settles." } ]
gurgling drain
c9cf270ccc865968a0ec8846619342a94909a387f405f6305534b258d1ab969a
transform-fill
Fill
shape-changes
Water filling a glass, its note rising as it fills.
[ "A container or bar filling up", "Progress, capacity, a goal filling", "Pouring a drink" ]
[ "Hard, mechanical movements (use whooshes or impacts)" ]
[ "shape", "transform", "morph", "fill", "motion graphics", "natural" ]
1.218
1
0.003
action-start
Start it with the change and match its length; it follows the change's progress from start to end.
null
{ "audible_start": 0.003, "onset": 0.025, "peak": 0.65, "body_end": 1.182, "audible_end": 1.208 }
1.179
[ 0.94, 1.47 ]
-25
-15.9
fill
-3
[ 0.8, 1.25 ]
Change the rate to fit the change's length; beyond that, trim the end with a short fade.
null
[ { "category": "pops", "how": "A shape that grows and lands: grow, then a small pop where it settles." } ]
rising pour
52aa4a7ce36a67812de0b22422a8aaad97204a175f7a332fa159165f386f4d3d
End of preview. Expand in Data Studio

SFX Kit

Also on GitHub: github.com/wyzowl/sfx-kit.

320 original sound effects for videos, animations and interfaces, made to be as easy for AI tools to use as for people. Every sound comes with the data needed to choose it, place it in time and mix it: what it is, when to use it and when not to, its length, its sync point and its level.

Free for any use, commercial or not: CC0, no credit required.

What's inside

Category Sounds What it's for
Whooshes 9 Movement, sliding, flying and transitions
Swishes and zips 9 Quick, sharp movement: flicks, cuts, and things zipping in or out
Swipes 6 Fingers swiping across screens: app demos, cards and carousels
Reverse whooshes 6 Air drawn in to a sudden stop: things collapsing into a point, and the build into a cut
Risers and fallers 12 Building anticipation before a reveal, and things descending or leaving
Bounce, spin and zoom 5 Bouncing, springing, spinning and zooming
Impacts 12 Objects landing, colliding and hitting
Cinematic hits 8 Big, bass-heavy hits for title slams, trailer beats and dramatic moments
Booms and bass 15 Deep booms and drops, sub drops, 808s and rumbles, for big reveals, title cards and scene changes
Pops 9 Elements appearing, scaling and popping into view
Appear and vanish 6 Things vanishing in a puff, dissolving, materialising, flipping over and bursting
Shape changes 8 Shapes and icons growing, shrinking, morphing, stretching, inflating and filling
Interface 36 Clicks, taps, toggles and switches, snaps, clips, claps and hovers
Keyboard 15 Typing, keypresses and text entry
Writing and drawing 16 Pens, pencils, markers and chalk: writing, drawing and ticking, erasing and highlighting
Phone 5 Phones vibrating, ringing and dialling
Mechanical 12 Locks, latches, switches, shutters and other mechanisms
Foley 12 Paper, card, fabric, plastic, glass and wood being handled
Everyday props 10 Pages, books, scissors, tape, boxes, zips, bells and water
Notifications 28 Success and failure, errors, alerts, messages and attention
Tones 8 Single notes: a ding for highlights, and steps that rise as text or list items appear
Shimmers 9 Highlights, sparkles and positive reveals
Logo stings 14 Short signatures for logo reveals, end cards and title moments
Celebration 5 Applause, party poppers, confetti and fireworks
Time 6 Clocks ticking, alarms, timers, stopwatches and countdowns
Money 7 Coins, a till, paying by card and counting notes
Digital 20 Scanning, processing, glitches, static and data security
Data 12 Count-ups, progress, bars, charts and numbers landing

Every sound is a WAV file (48 kHz, 24-bit), 67 MB in all.

Quick start

For AI tools and agents. Read GUIDE.md, which maps on-screen moments to sounds and explains placing and fitting them, and catalogue.md, with one line per sound. For code, load sounds.json. Then:

  1. Find a sound by what happens on screen: its use_for, avoid_for and tags say where it fits, and its fits_seconds what length of moment.
  2. Place it so its sync point meets the moment: start it at that moment minus its sync.at. That one rule works for every sound.
  3. Levels: the sounds are matched in loudness as they are, and each says how far it comes down under speech (under_voiceover_db).

For people. Browse sounds/ by category, or search catalogue.md for a word.

On Hugging Face

Each sound is a row in the dataset viewer, with a player and its data. To load the sounds and their data in Python:

from datasets import load_dataset

sfx = load_dataset("wyzowl/sfx-kit", split="train")

Each row's audio is the sound, and its other columns are the sound's record from sounds.json. To download the files as they are: hf download wyzowl/sfx-kit --repo-type dataset --local-dir sfx-kit.

The data

  • sounds.json: how to read and use the data, in brief, its categories, and a record for every sound: name, description, uses and things to avoid, tags, length, sync point and the moment it meets, timing, the length of moment it fits, level, how far it can be adapted, tuning, and what it layers well with. sounds.schema.json describes it.
  • catalogue.md: every sound in one line each, to read when choosing.
  • analysis.json: each sound's detailed measurements (loudness, spectrum, stereo image).

The standard

Format WAV, 24-bit, 48 kHz; mono, or stereo that's centred and never panned
Loudness Matched across the kit on one scale (the loudest 150 ms, K-weighted, in LUFS), with each category's intensities apart from each other
Peaks True peak at or under −3 dBTP, no clipping
Ends Trimmed close, starting and ending on silence, without clicks
Low end Cut to what each sound needs, so nothing rumbles under a voice except the bass sounds, which are meant to

How they're made

Every sound is synthesised by code: struck materials, air, friction, bubbles and tuned instruments, modelled on how real things make sound, and clean electronic tones for the sounds that are digital by nature. No recordings, samples or other sound libraries went into any of them. The sounds, and the code that makes them, were created with Claude, Anthropic's AI model, directed by Wyzowl, and every one was listened to and approved before release.

Licence

CC0 1.0 Universal: no rights reserved. Use the sounds and the data for anything, commercial or not, change them, and share them, with no need to ask or credit. If you'd like to give credit, though, it's welcome: "SFX Kit by Wyzowl".

Version 1.0.0.

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