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Google Scanned Objects (WebDataset)
A load_dataset-ready WebDataset
packaging of the Google Scanned Objects dataset: high-quality 3D scans of common
household items. Each object provides the original mesh/material/texture, five
render thumbnails, structured metadata, and a normalized GLB produced with
trimesh for direct use in 3D pipelines
(e.g. TRELLIS-2 fine-tuning).
- Objects: 5
- Shards: 1 (
data/gso-train-*.tar) - License: Creative Commons Attribution 4.0 International (cc-by-4.0)
Usage
from datasets import load_dataset
ds = load_dataset("suvadityamuk/google-scanned-objects-smoketest", split="train")
sample = ds[0]
print(sample["json"]["name"], sample["json"]["category"])
sample["texture.png"] # PIL.Image (diffuse texture)
sample["thumbnail_0.jpg"] # PIL.Image (render)
glb_bytes = sample["glb"] # bytes of a self-contained, normalized .glb
Streaming works too (no full download):
ds = load_dataset("suvadityamuk/google-scanned-objects-smoketest", split="train", streaming=True)
sample = next(iter(ds))
GLB is a recognized mesh extension in the
datasetsWebDataset builder, soglbis loaded as aMeshfeature and rendered in the dataset viewer. A recentdatasetsversion is required for theMeshfeature.
Per-sample fields
| field | type | description |
|---|---|---|
obj |
bytes | original model.obj mesh |
mtl |
bytes | original model.mtl material |
texture.png |
Image | diffuse texture |
glb |
Mesh | normalized, self-contained GLB (see below) |
thumbnail_0.jpg .. thumbnail_4.jpg |
Image | 5 render thumbnails |
json |
dict | metadata + glb_processing stats |
The json field contains: object_id, name, description, version,
category, annotations (e.g. brand, gtin, sku), author, license,
license_id, license_url, copyright, source, num_thumbnails_original,
and glb_processing.
GLB normalization (trimesh)
Produced deterministically per object with trimesh==4.12.2:
- Copy
materials/textures/texture.pngnext to the OBJ so the MTL'smap_Kd texture.pngresolves and the diffuse map binds. trimesh.load(obj, process=False, force="mesh")— preserves UVs, flattens to a single mesh.- Translate the axis-aligned bounding-box center to the origin.
- Uniformly scale so the longest AABB edge is
1.0(fits a unit cube). - Preserve UVs (no vertex merge); recompute normals only if missing.
- Export a self-contained
.glbwith the texture embedded.
Every object's exact transform (applied_translation, applied_scale),
mesh stats (vertices, faces, is_watertight, surface_area_normalized,
orig_extents, final_extents, texture_size, glb_size_bytes) and any
warnings are recorded in json["glb_processing"] and aggregated in
stats/processing_log.jsonl.
License & attribution
This dataset is a repackaging of the Google Scanned Objects dataset by Google LLC,
licensed under Creative Commons Attribution 4.0 International (cc-by-4.0).
"Google Scanned Objects", Copyright 2020 Google LLC, licensed under CC BY 4.0.
You must give appropriate credit when using this data. See the LICENSE file
and each object's json["copyright"] / json["license"] fields.
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