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ARC-AGI-3 Schema Gameplay Trajectories — Claude Opus 4.8

This release contains the best claude-opus-4-8 / max trajectory for each of the 25 public ARC-AGI-3 games, plus a dependency-free scoring utility. It is the Opus 4.8 counterpart of arc-agi-3-schema-traces-fable5, produced by the same agent harness (world_model_v5) and the same sanitizer, so the two collections can be compared game by game.

Each trajectory directory includes run.json, a streamed events.jsonl event log, sanitized session data, snapshots, and the shareable text/image files produced during the run.

Unlike the Fable 5 release, this one is not a clean sweep. Opus 4.8 never finished 3 of the 25 games, and those trajectories are published as they ended rather than being dropped or replaced. That is the honest ceiling of this model on this harness, and the incomplete runs are often the more interesting ones.

Layout

arc-agi-3-schema-traces-opus48/
├── README.md
├── baseline_actions.csv
├── score_trajectories.py
└── claude_opus_4_8_max/
    ├── evaluation_results.csv
    └── <25 trajectory directories>/

baseline_actions.csv contains the human action baselines (identical to the other releases in this family). evaluation_results.csv is a compact manifest of the 25 trajectories; its level0…level9 columns list the action counts of completed levels only.

Recompute all scores

Python 3.10 or newer is recommended. The scorer uses only the Python standard library, so no packages need to be installed.

python3 score_trajectories.py

The command discovers all trajectory directories, streams all 25 events.jsonl files, reconstructs per-level action counts, recomputes every RHAE score, and prints one 25-row table followed by a summary table. By default it also verifies that the event-derived actions and scores match evaluation_results.csv.

Useful options:

# Narrower terminal output
python3 score_trajectories.py --compact

# Score a copy located elsewhere
python3 score_trajectories.py --root ~/agent-dataset/arc-agi-3-schema-traces-opus48

# Allow a trajectory count other than 25
python3 score_trajectories.py --expected 0

# Recompute from events without checking the CSV manifest
python3 score_trajectories.py --no-manifest-check

The default command exits nonzero if a log is malformed, an action sequence is not contiguous, a baseline is missing, the collection does not contain exactly 25 trajectories, or a recomputed result differs from the manifest.

Scoring

For completed level i, with human baseline actions h_i and trajectory actions a_i, the per-level score is:

level_score_i = min(115, 100 * (h_i / a_i)^2)

Incomplete or missing levels receive zero. The raw game score is the weighted mean of the level scores, using the one-based level number as its weight. A completion cap prevents unfinished games from receiving more credit than the weighted share of levels they completed:

raw_game_score = weighted_mean(level_score_i, weight=i)
completion_cap = 100 * sum(i for completed levels) / sum(i for all levels)
RHAE           = min(raw_game_score, completion_cap)

The 115% per-level cap permits a more action-efficient trajectory to offset a less efficient level, while the final game score remains capped at 100%.

In the terminal table, Level actions lists only completed-level action counts in order.

Verified release summary

Running the scorer on the included data produces:

Collection Trajectories Wins Levels Mean RHAE
claude_opus_4_8_max 25 22 175/183 86.07%

Per game, highest first:

Game State Levels Actions Human baseline RHAE
ar25 WIN 8/8 269 748 100.00%
cd82 WIN 6/6 121 171 100.00%
cn04 WIN 6/6 479 789 100.00%
ft09 WIN 6/6 94 208 100.00%
g50t WIN 7/7 544 879 100.00%
ka59 WIN 7/7 431 730 100.00%
lp85 WIN 8/8 134 388 100.00%
ls20 WIN 7/7 642 776 100.00%
m0r0 WIN 6/6 221 1107 100.00%
r11l WIN 6/6 83 233 100.00%
re86 WIN 8/8 615 1255 100.00%
tr87 WIN 6/6 138 414 100.00%
tu93 WIN 9/9 243 462 100.00%
wa30 WIN 9/9 956 1843 100.00%
sc25 WIN 6/6 363 350 93.88%
s5i5 WIN 8/8 643 638 89.87%
sk48 WIN 8/8 801 1070 85.05%
sb26 WIN 8/8 347 213 82.51%
vc33 WIN 7/7 507 447 81.84%
tn36 WIN 7/7 348 317 75.26%
bp35 WIN 9/9 1265 651 62.91%
su15 WIN 9/9 444 361 61.51%
sp80 ended 5/6 3019 518 56.34%
dc22 stopped 4/6 1539 1228 38.86%
lf52 stopped 5/10 739 1339 23.76%

The two non-WIN states distinguish how a run ended, and neither means the agent hit a level it could not pass:

  • ended (sp80) — the harness closed the run itself after the agent exhausted its action budget on level 5.
  • stopped (dc22, lf52) — the run was still playing when its wall-clock budget expired, so there is no closing event.

sk48 was in that state too — one level short, at 77.78%. It was later continued with --resume: the harness replays the recorded actions into a fresh engine to restore the live game, then plays on. It won the last level in 49 more actions. The trajectory published here is that continued run; its events.jsonl carries both sessions, 801 actions end to end, and replays exactly.

Provenance and integrity

  • Every RHAE above was recomputed from the sanitized events.jsonl with the official arc_agi.scorecard.EnvironmentScoreCalculator; no value was copied from a result CSV.
  • All 25 sanitized events.jsonl files were independently replayed against the trusted offline engine (arcengine, seed=0, ONLY_RESET_LEVELS=true): 14985/14985 transitions exact (grid, state, level).
  • 14 of the trajectories are byte-identical to the claude-opus-4-8 subset of arc-agi-3-schema-gameplay; the other 11 were sanitized for this release.

A note on timestamps

Timestamps were shifted by one offset per source batch, and this release mixes two batches (the 14 republished trajectories keep the offset of the earlier release). Timestamps are therefore comparable within a trajectory, but a delta computed between trajectories from different batches is meaningless.

A note on bp35

An Opus 4.8 run scored higher on bp35 (79.63%) using a different agent architecture. The trajectory published here is the best run from the same world_model_v5 harness as the other 24, so that every number in this release is comparable.

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