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Atlas Navigation Dataset v1
This dataset is composed of manual user-input keyboard navigation (WASD) commands. The user was told to navigate a rover to a destination point in a procedurally generated mars-like terrain in a godot-based game. The new terrain is generated for each run using perlin-noise. The data is collected at a rate of 15 samples per second
A single data sample consists of :
{
"frame_id",
"dest_x",
"dest_y",
"pos_x",
"pos_y",
"fwd_x",
"fwd_y",
"fwd_z",
"mv_fwd",
"mv_right",
"steer",
}
Foler structure:
data.tar.zst
βββdata
ββββrun_0001
β ββββframes
β β ββββ0.png
β β ββββ1.png
β β ββββ2.png
β β ββββ3.png
β β ββββ...
β ββββlabels.jsonl
ββββrun_0002
β ββββframes
β β ββββ0.png
β β ββββ1.png
β β ββββ2.png
β β ββββ3.png
β β ββββ...
β ββββlabels.jsonl
ββββ...
ββββrun_0066
ββββframes
β ββββ0.png
β ββββ1.png
β ββββ2.png
β ββββ3.png
β ββββ...
ββββlabels.jsonl
- each run has its own uniquely generated terrain
- here
frame_idis a number ranging from 0 to n where n is the number of samples in a run, and corresponds to the image number. For example, if frame_id is 12, then its corresponding frame image is 12.png - dest_x, dest_y represent the destination coordinate to where the rover is eventually navigated
- pos_x, pos_y represent the current position of the rover
- fwd_x, fwd_y, fwd_z represent a direction vector indicating the direction in which the rover is headed
mv_fwdis a number than can have values of -1,0 or 1. 1 means the user is commanding the rover to move forward (by pressing W key). -1 represent the user is commanding the rover to move backward (reverse) (by pressing S key). 0 means neither forward/reverse motion is in placemv_rightis a number than can have values of -1,0 or 1. 1 means right command (D key), -1 means left command 0 means neithersteeris a number than can have values of -1,0 or 1. 1 means clockwise rotation command, -1 is counter-clockwise command and 0 is neither
Visit the GitHub repo for the source code of simulation, training etc.
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