Episodes Preview SO-101 Visualizer
10k episodes · 15 fps · 2 cameras · 640×480 av1

so101-ttt-sim2real-cosmos3

10,000 simulated SO-101 tic-tac-toe pick-and-place episodes (1,351,748 frames, 25.0 h at 15 fps, 12.1 GB). Trajectories, tasks and timestamps come from MuJoCo unchanged; both cameras were re-rendered with nvidia/Cosmos3-Nano-Sim-Transfer to look like one real bench. Generated video, not recordings of a real arm. Same schema as cagataydev/so101-ttt-flywheel-sim.

Load

from lerobot.datasets.lerobot_dataset import LeRobotDataset
ds = LeRobotDataset("cagataydev/so101-ttt-sim2real-cosmos3", revision="v3.0")

Schema (LeRobot v3.0)

key shape notes
action, observation.state float32[6] shoulder_pan, shoulder_lift, elbow_flex, wrist_flex, wrist_roll in degrees; gripper 0-100 %
observation.images.top, .wrist 480x640 AV1, 15 fps
task 38 strings "pick up the x piece and place it on the top right cell"
meta/flywheel.jsonl 10,000 rows source_episode, seed, prompt, seg_remap, align, tone

How it was made

  • MuJoCo bench scene, scripted IK expert, geometry-only randomisation; successful episodes only.
  • Depth, segmentation and edge controls per camera (so101-ttt-sim2real-controls); raw sim RGB (so101-ttt-sim2real-sim-rgb); same episode ids.
  • Cosmos3-Nano-Sim-Transfer on 6 Hugging Face Jobs H200 shards, segmentation control, one prompt per episode.
  • Assembled by the flywheel-sim LeRobot writer; action/state/timestamp rows byte-equal to the source.

Populations (seg_remap, prompts_used)

population episodes
prompts-v4, palette remap (white O rings) 7,590
prompts-v4, no remap (held O ring often cyan on the wrist) 2,381
prompts-v3 (arm black) 26; wrist-only remap 3 29

QA (100 episodes, details in QA.md)

Labels byte-equal 100/100. FID vs real, raw sim to cosmos: top 391 to 279, wrist 314 to 168. NN-LPIPS: top 0.430 to 0.461, wrist 0.693 to 0.575. Control-edge misplacement top 3 %, wrist 18 %. Colour semantics 97/100.

Results

Three post-tunes of cagataydev/agi-wfm-so101-ttt on this data (mix ratio 0.5 or 1.0; 1,500 or 2,500 iterations) did not beat the served policy in closed-loop sim play: pooled 3-seed boards 413/540 vs 411/540 (p=0.94). Clean-up 7/90 vs 3/90 (small n).

Known limits

  • Wrist view: held O rings sometimes render as rope or tape; X pale lilac in about 10 % of episodes; rare hallucinated objects.
  • Labels are sim expert trajectories; no real-arm success is implied.
  • Top-camera NN-LPIPS got worse; only FID improved.

License

Apache-2.0. Generated with NVIDIA Cosmos3-Nano-Sim-Transfer (NVIDIA Open Model License). Cite: Cagatay Cali, so101-ttt-sim2real-cosmos3, 2026, https://huggingface.co/datasets/cagataydev/so101-ttt-sim2real-cosmos3

Downloads last month
101

Collection including cagataydev/so101-ttt-sim2real-cosmos3