scene_name stringclasses 4
values | schema stringclasses 2
values | folder stringclasses 2
values | file_name stringclasses 8
values | file_format stringclasses 2
values | file_size stringclasses 8
values | description stringclasses 2
values | recommended_starting_point stringclasses 2
values |
|---|---|---|---|---|---|---|---|
Bastille Place | NuRec Volume Schema | Nurec Volume Schema | bastille_place_nurec.usdz | USDZ | 1.38 GB | Packaged simulation-ready sample scene. | Yes |
Judah | NuRec Volume Schema | Nurec Volume Schema | judah_nurec.usdz | USDZ | 1.17 GB | Packaged simulation-ready sample scene. | Yes |
Pondicherry | NuRec Volume Schema | Nurec Volume Schema | pondicherry_nurec.usdz | USDZ | 268.5 MB | Packaged simulation-ready sample scene. | Yes |
Tokyo Street | NuRec Volume Schema | Nurec Volume Schema | tokyo_street_nurec.usdz | USDZ | 1.12 GB | Packaged simulation-ready sample scene. | Yes |
Bastille Place | Particle Field Schema | Particle Field Schema | bastille_place_particle_field.usdc | USDC | 2.72 GB | Companion particle-field variant of the same scene. | No |
Judah | Particle Field Schema | Particle Field Schema | judah_particle_field.usdc | USDC | 2.31 GB | Companion particle-field variant of the same scene. | No |
Pondicherry | Particle Field Schema | Particle Field Schema | pondicherry_particle_field.usdz | USDZ | 528.2 MB | Companion particle-field variant of the same scene. | No |
Tokyo Street | Particle Field Schema | Particle Field Schema | tokyo_street_particle_field.usdc | USDC | 2.22 GB | Companion particle-field variant of the same scene. | No |
Niantic Spatial Real2Sim Sample USDZ Scenes
Sample real-world USDZ scenes and particle-field variants from Niantic Spatial for robotics simulation and physical AI workflows.
Why this exists
The real world is the best simulation.
This repository contains sample scene assets from Niantic Spatial to help developers evaluate real-to-sim robotics and physical AI workflows in NVIDIA Isaac Sim and Isaac Lab.
What's included
This repository includes two representations of the same four sample scenes:
- NuRec Volume Schema
- Four packaged USDZ sample scenes intended as the primary simulation-ready assets.
- Particle Field Schema
- Four companion sample scenes representing the same environments in a particle-field format.
NuRec vs. Particle Field
Both representations come from the same underlying real-world captures, but they are packaged differently.
- NuRec Volume Schema is the packaged, NVIDIA-oriented simulation format and the simplest place to start for real-to-sim evaluation in Isaac Sim and Isaac Lab.
- Particle Field Schema is the companion particle-field representation of the same scenes for developers who want to work with an alternate, more native open 3D scene format.
License
This dataset is published under the CC-BY-4.0 license.
About Niantic Spatial
Niantic Spatial builds real-world foundation models for physical AI.
Our technology helps robots, agents, and people understand and operate in physical environments through geometrically accurate 3D reconstruction, precise localization, and spatial understanding. Built on 30+ billion posed real-world images and 25 years of planet-scale mapping and 3D reconstruction leadership, Niantic Spatial serves enterprise use cases across robotics, defense, and oil and gas.
In robotics, we help close the sim-to-real gap with a real-to-sim-to-real workflow: turning fast real-world captures into simulation-ready digital twins for physical AI workflows, including NVIDIA Isaac Sim and Isaac Lab. We also provide precise visual positioning for robotic assets operating indoors, outdoors, and in GPS-denied environments.
Learn more at nianticspatial.com.
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