Datasets:
image imagewidth (px) 2k 2k | area stringclasses 8
values | area_name stringclasses 8
values | level stringclasses 5
values | level_name stringclasses 5
values | hub stringclasses 6
values | frame_isaac_m listlengths 4 4 | source stringclasses 5
values | width int64 2k 2k | height int64 2k 2.25k | engine stringclasses 1
value | truth stringlengths 30 30 | sha256 stringlengths 64 64 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
area_A | area A (library quarter) | L0 | real scene | roundabout island | [
170,
210,
420,
460
] | CARLA 0.9.15 tiled capture of Town15, transplanted into Isaac Sim 5.1 | 2,000 | 2,000 | 1.3.0 | data/truth/area_A/L0/warp.json | 5f9f098fe3a043850efe9a9814954c098387198af47a45cfd0375c051ea21a2b | |
area_A | area A (library quarter) | L1 | scale map | roundabout island | [
170,
210,
420,
460
] | CARLA 0.9.15 tiled capture of Town15, transplanted into Isaac Sim 5.1 | 2,000 | 2,253 | 1.3.0 | data/truth/area_A/L1/warp.json | 6139c07e82ea363f2b32f14703883b0872aa6624a7767358d5b8632fccb04dba | |
area_A | area A (library quarter) | L2 | schematic map | roundabout island | [
170,
210,
420,
460
] | CARLA 0.9.15 tiled capture of Town15, transplanted into Isaac Sim 5.1 | 2,000 | 2,253 | 1.3.0 | data/truth/area_A/L2/warp.json | 101b63160dde2f74fdcc8599bbe3f0f882f627174a2f0b9576b5fe7666124ecc | |
area_A | area A (library quarter) | L3 | main-way sketch | roundabout island | [
170,
210,
420,
460
] | CARLA 0.9.15 tiled capture of Town15, transplanted into Isaac Sim 5.1 | 2,000 | 2,253 | 1.3.0 | data/truth/area_A/L3/warp.json | 7ed38c6204f0016e143d14e6fc0cdd580510e768024d4fa88d7ccd51e876fa01 | |
area_A | area A (library quarter) | L4 | landmark sketch | roundabout island | [
170,
210,
420,
460
] | CARLA 0.9.15 tiled capture of Town15, transplanted into Isaac Sim 5.1 | 2,000 | 2,253 | 1.3.0 | data/truth/area_A/L4/warp.json | 9ca72a5d33cd7576c621a9456a766681b693660bd9edf7db8c96045ddca8ea8d | |
area_C | area C (roundabout quarter) | L0 | real scene | roundabout island | [
316,
-630,
566,
-380
] | CARLA 0.9.15 tiled capture of Town15, transplanted into Isaac Sim 5.1 (transplant_manifest.json maps the capture frame into the Isaac frame) | 2,000 | 2,000 | 1.3.0 | data/truth/area_C/L0/warp.json | 31785044d43e45cc530281b4c730a25db5fc969b3687731f610bf60d497b148b | |
area_C | area C (roundabout quarter) | L1 | scale map | roundabout island | [
316,
-630,
566,
-380
] | CARLA 0.9.15 tiled capture of Town15, transplanted into Isaac Sim 5.1 (transplant_manifest.json maps the capture frame into the Isaac frame) | 2,000 | 2,253 | 1.3.0 | data/truth/area_C/L1/warp.json | aaa0a1822868f97a573ebdeff260183b38f3ac3b6591a1e7a59683f2368f7f80 | |
area_C | area C (roundabout quarter) | L2 | schematic map | roundabout island | [
316,
-630,
566,
-380
] | CARLA 0.9.15 tiled capture of Town15, transplanted into Isaac Sim 5.1 (transplant_manifest.json maps the capture frame into the Isaac frame) | 2,000 | 2,253 | 1.3.0 | data/truth/area_C/L2/warp.json | c7392d0fb560c0d516a59abd791d731551631217ae6de809307a67fff8c34f12 | |
area_C | area C (roundabout quarter) | L3 | main-way sketch | roundabout island | [
316,
-630,
566,
-380
] | CARLA 0.9.15 tiled capture of Town15, transplanted into Isaac Sim 5.1 (transplant_manifest.json maps the capture frame into the Isaac frame) | 2,000 | 2,253 | 1.3.0 | data/truth/area_C/L3/warp.json | 31284ed30ba2405abb42397512ed27c8a7510a326c0d164df87e32bb989a36be | |
area_C | area C (roundabout quarter) | L4 | landmark sketch | roundabout island | [
316,
-630,
566,
-380
] | CARLA 0.9.15 tiled capture of Town15, transplanted into Isaac Sim 5.1 (transplant_manifest.json maps the capture frame into the Isaac frame) | 2,000 | 2,253 | 1.3.0 | data/truth/area_C/L4/warp.json | be261b0557f1652252b4361f86de77427a15ce85c7a76b272ddff6d195a60d8a | |
area_D | region W (west end: a block loop with a 5-arm junction plaza) | L0 | real scene | square (plaza) | [
-700,
-300,
-450,
-50
] | exported from the full Town15 Isaac Sim 5.1 stage with tools/export_isaac (native frame, no manifest) | 2,000 | 2,000 | 1.3.0 | data/truth/area_D/L0/warp.json | 8fd487f8fc157d70721b0c07b248baabe7a5f924637df967c3168e27cf2290cc | |
area_D | region W (west end: a block loop with a 5-arm junction plaza) | L1 | scale map | square (plaza) | [
-700,
-300,
-450,
-50
] | exported from the full Town15 Isaac Sim 5.1 stage with tools/export_isaac (native frame, no manifest) | 2,000 | 2,253 | 1.3.0 | data/truth/area_D/L1/warp.json | 52c5a65c64ffada0100767dfc6aa86c24d828f8170a63c0677e874d1d09e804b | |
area_D | region W (west end: a block loop with a 5-arm junction plaza) | L2 | schematic map | square (plaza) | [
-700,
-300,
-450,
-50
] | exported from the full Town15 Isaac Sim 5.1 stage with tools/export_isaac (native frame, no manifest) | 2,000 | 2,253 | 1.3.0 | data/truth/area_D/L2/warp.json | c1fa16d0e1523eeadf56e7405e833bbb35aeb60b823562d7788a748399d80127 | |
area_D | region W (west end: a block loop with a 5-arm junction plaza) | L3 | main-way sketch | square (plaza) | [
-700,
-300,
-450,
-50
] | exported from the full Town15 Isaac Sim 5.1 stage with tools/export_isaac (native frame, no manifest) | 2,000 | 2,253 | 1.3.0 | data/truth/area_D/L3/warp.json | 7e1f5d4b4e06d30b28e1d5556ed4ee8f6835ffa1aa6a02695cbdbffccb79f107 | |
area_D | region W (west end: a block loop with a 5-arm junction plaza) | L4 | landmark sketch | square (plaza) | [
-700,
-300,
-450,
-50
] | exported from the full Town15 Isaac Sim 5.1 stage with tools/export_isaac (native frame, no manifest) | 2,000 | 2,253 | 1.3.0 | data/truth/area_D/L4/warp.json | 4a48d7a1c131482ff06a7fb64bc7edaf3471cdea3aff1c47468219b3c6102bd8 | |
area_E | region K (the court around the largest building) | L0 | real scene | square (court) | [
560,
-205,
810,
45
] | exported from the full Town15 Isaac Sim 5.1 stage with tools/export_isaac | 2,000 | 2,000 | 1.3.0 | data/truth/area_E/L0/warp.json | 17981bc68b30857882e727c53bc460fcfa79f87fee71d7adeedde2ea819b29d4 | |
area_E | region K (the court around the largest building) | L1 | scale map | square (court) | [
560,
-205,
810,
45
] | exported from the full Town15 Isaac Sim 5.1 stage with tools/export_isaac | 2,000 | 2,253 | 1.3.0 | data/truth/area_E/L1/warp.json | 0540cb2123bdbb72d2923385fddfd990ec4ad0cde4b2744fbe867cbcfa1b0f2e | |
area_E | region K (the court around the largest building) | L2 | schematic map | square (court) | [
560,
-205,
810,
45
] | exported from the full Town15 Isaac Sim 5.1 stage with tools/export_isaac | 2,000 | 2,253 | 1.3.0 | data/truth/area_E/L2/warp.json | 52b8e93b5485f9da1a264af45877f32feb641193a9b08be16962ef40c78a1e56 | |
area_E | region K (the court around the largest building) | L3 | main-way sketch | square (court) | [
560,
-205,
810,
45
] | exported from the full Town15 Isaac Sim 5.1 stage with tools/export_isaac | 2,000 | 2,253 | 1.3.0 | data/truth/area_E/L3/warp.json | f6a9b98bf94356128496f5269132585f9133bade9a084b674842d314cd258431 | |
area_E | region K (the court around the largest building) | L4 | landmark sketch | square (court) | [
560,
-205,
810,
45
] | exported from the full Town15 Isaac Sim 5.1 stage with tools/export_isaac | 2,000 | 2,253 | 1.3.0 | data/truth/area_E/L4/warp.json | 95e7225be0471d557cb95c1419d17831b3bc5b6b5e24633ca0096011730bcd53 | |
area_J | Divided villa boulevard with a parking strip, paved squares and a lawn | L0 | real scene | square: the engine took a paved forecourt of about 5500 m2 between the southern villa rows (centre about (-297, -248), entered by 3 ways, ring nodes n2/n7/n8) and named it 'Square'; it did not take the 4-way street junction at (-315, -141), so this area does not exercise the point hub | [
-420,
-280,
-170,
-30
] | exported from the full Town15 Isaac Sim 5.1 stage with tools/export_isaac (native frame) | 2,000 | 2,000 | 1.3.0 | data/truth/area_J/L0/warp.json | 9713169d3e354510c1168d8789a91ef62701e462ac42298aed48067594f05363 | |
area_J | Divided villa boulevard with a parking strip, paved squares and a lawn | L1 | scale map | square: the engine took a paved forecourt of about 5500 m2 between the southern villa rows (centre about (-297, -248), entered by 3 ways, ring nodes n2/n7/n8) and named it 'Square'; it did not take the 4-way street junction at (-315, -141), so this area does not exercise the point hub | [
-420,
-280,
-170,
-30
] | exported from the full Town15 Isaac Sim 5.1 stage with tools/export_isaac (native frame) | 2,000 | 2,253 | 1.3.0 | data/truth/area_J/L1/warp.json | 07661dde36c837211363055d5a030d57b4a3046889be45f521895ceafb87f7d9 | |
area_J | Divided villa boulevard with a parking strip, paved squares and a lawn | L2 | schematic map | square: the engine took a paved forecourt of about 5500 m2 between the southern villa rows (centre about (-297, -248), entered by 3 ways, ring nodes n2/n7/n8) and named it 'Square'; it did not take the 4-way street junction at (-315, -141), so this area does not exercise the point hub | [
-420,
-280,
-170,
-30
] | exported from the full Town15 Isaac Sim 5.1 stage with tools/export_isaac (native frame) | 2,000 | 2,253 | 1.3.0 | data/truth/area_J/L2/warp.json | 19de58209619a472a225c5dd71780c3bd7d0c5c550232d001315d9f4801a2b38 | |
area_J | Divided villa boulevard with a parking strip, paved squares and a lawn | L3 | main-way sketch | square: the engine took a paved forecourt of about 5500 m2 between the southern villa rows (centre about (-297, -248), entered by 3 ways, ring nodes n2/n7/n8) and named it 'Square'; it did not take the 4-way street junction at (-315, -141), so this area does not exercise the point hub | [
-420,
-280,
-170,
-30
] | exported from the full Town15 Isaac Sim 5.1 stage with tools/export_isaac (native frame) | 2,000 | 2,253 | 1.3.0 | data/truth/area_J/L3/warp.json | f4e618f726b78575dfb6f21a81438e52243ef928cfdd7145ab89db4969cce741 | |
area_J | Divided villa boulevard with a parking strip, paved squares and a lawn | L4 | landmark sketch | square: the engine took a paved forecourt of about 5500 m2 between the southern villa rows (centre about (-297, -248), entered by 3 ways, ring nodes n2/n7/n8) and named it 'Square'; it did not take the 4-way street junction at (-315, -141), so this area does not exercise the point hub | [
-420,
-280,
-170,
-30
] | exported from the full Town15 Isaac Sim 5.1 stage with tools/export_isaac (native frame) | 2,000 | 2,253 | 1.3.0 | data/truth/area_J/L4/warp.json | 3dfc56f0cf560bb16494db2a267fc48afb027eaad5428ca479be99e5d11bfd6c | |
area_L | Small roundabout on a building-lined diagonal street beside a wooded lawn and open paved ground | L0 | real scene | point: the engine rejected the small roundabout island (about 192 m2, radius 7.8 m, 5 arms; failed the SIZE test) and the two open paved grounds (no ways entering them), and took the unnamed walk junction n4 at about (14.6, 132.3), just south of the roundabout where the walks of the west-curving street and the diagonal... | [
-60,
-50,
190,
200
] | exported from the full Town15 Isaac Sim 5.1 stage with tools/export_isaac (native frame) | 2,000 | 2,000 | 1.3.0 | data/truth/area_L/L0/warp.json | 5b3fc874eb184b592c759da795b24c072dbfcbba30bd50c4b55361e3991a07ae | |
area_L | Small roundabout on a building-lined diagonal street beside a wooded lawn and open paved ground | L1 | scale map | point: the engine rejected the small roundabout island (about 192 m2, radius 7.8 m, 5 arms; failed the SIZE test) and the two open paved grounds (no ways entering them), and took the unnamed walk junction n4 at about (14.6, 132.3), just south of the roundabout where the walks of the west-curving street and the diagonal... | [
-60,
-50,
190,
200
] | exported from the full Town15 Isaac Sim 5.1 stage with tools/export_isaac (native frame) | 2,000 | 2,253 | 1.3.0 | data/truth/area_L/L1/warp.json | 79e9f76c8fe6a1d9e2322d7341455b9bc36179304d36a7b9001a782ac342d955 | |
area_L | Small roundabout on a building-lined diagonal street beside a wooded lawn and open paved ground | L2 | schematic map | point: the engine rejected the small roundabout island (about 192 m2, radius 7.8 m, 5 arms; failed the SIZE test) and the two open paved grounds (no ways entering them), and took the unnamed walk junction n4 at about (14.6, 132.3), just south of the roundabout where the walks of the west-curving street and the diagonal... | [
-60,
-50,
190,
200
] | exported from the full Town15 Isaac Sim 5.1 stage with tools/export_isaac (native frame) | 2,000 | 2,253 | 1.3.0 | data/truth/area_L/L2/warp.json | c5694a80fd40008e67cc48f4b5acfcdade8a2be9d703e4a8e6c3b96d870c74af | |
area_L | Small roundabout on a building-lined diagonal street beside a wooded lawn and open paved ground | L3 | main-way sketch | point: the engine rejected the small roundabout island (about 192 m2, radius 7.8 m, 5 arms; failed the SIZE test) and the two open paved grounds (no ways entering them), and took the unnamed walk junction n4 at about (14.6, 132.3), just south of the roundabout where the walks of the west-curving street and the diagonal... | [
-60,
-50,
190,
200
] | exported from the full Town15 Isaac Sim 5.1 stage with tools/export_isaac (native frame) | 2,000 | 2,253 | 1.3.0 | data/truth/area_L/L3/warp.json | f6a4dd100b282109e2024657ec56b7d541189d538ed2d0bd0ce7a0042e6fa656 | |
area_L | Small roundabout on a building-lined diagonal street beside a wooded lawn and open paved ground | L4 | landmark sketch | point: the engine rejected the small roundabout island (about 192 m2, radius 7.8 m, 5 arms; failed the SIZE test) and the two open paved grounds (no ways entering them), and took the unnamed walk junction n4 at about (14.6, 132.3), just south of the roundabout where the walks of the west-curving street and the diagonal... | [
-60,
-50,
190,
200
] | exported from the full Town15 Isaac Sim 5.1 stage with tools/export_isaac (native frame) | 2,000 | 2,253 | 1.3.0 | data/truth/area_L/L4/warp.json | 74ac4dcb5b5ac31ba177256c3e73303a2c6b6b9ee4ead65f5974b5411f3706e7 | |
area_M | region M (medical campus: a 2.9 ha plaza, a building bridge) | L0 | real scene | square (plaza) | [
-90,
-410,
160,
-160
] | exported from the full Town15 Isaac Sim 5.1 stage with tools/export_isaac | 2,000 | 2,000 | 1.3.0 | data/truth/area_M/L0/warp.json | 78c4691fe48c7d597fd78896802f49884810ed91523e6ce9de69148c72b7c23a | |
area_M | region M (medical campus: a 2.9 ha plaza, a building bridge) | L1 | scale map | square (plaza) | [
-90,
-410,
160,
-160
] | exported from the full Town15 Isaac Sim 5.1 stage with tools/export_isaac | 2,000 | 2,253 | 1.3.0 | data/truth/area_M/L1/warp.json | 5ecd28d2ab647433deddd72664ea850a3c1153d54f01662a77bb66aec40cc2ae | |
area_M | region M (medical campus: a 2.9 ha plaza, a building bridge) | L2 | schematic map | square (plaza) | [
-90,
-410,
160,
-160
] | exported from the full Town15 Isaac Sim 5.1 stage with tools/export_isaac | 2,000 | 2,253 | 1.3.0 | data/truth/area_M/L2/warp.json | e649466c9d23b1637e7d209faf276117fec10eea0fe8c2f3f5d11ec8448f477f | |
area_M | region M (medical campus: a 2.9 ha plaza, a building bridge) | L3 | main-way sketch | square (plaza) | [
-90,
-410,
160,
-160
] | exported from the full Town15 Isaac Sim 5.1 stage with tools/export_isaac | 2,000 | 2,253 | 1.3.0 | data/truth/area_M/L3/warp.json | 7474196b9c266ea7cebdd8d019540d0cb5acf70cec0050bdd628610213166b26 | |
area_M | region M (medical campus: a 2.9 ha plaza, a building bridge) | L4 | landmark sketch | square (plaza) | [
-90,
-410,
160,
-160
] | exported from the full Town15 Isaac Sim 5.1 stage with tools/export_isaac | 2,000 | 2,253 | 1.3.0 | data/truth/area_M/L4/warp.json | 990c9f1b1f7d9de56bbe7b72995e1bd08754f2c3f817d3c63377599475a4cda2 | |
area_P | Open paved campus ground behind a curving street of low buildings | L0 | real scene | point: the engine found no roundabout island (the roundabout at the north-east corner is cut by the frame's east edge) and the 47,300 m2 paved ground (square_1) failed the square test with no way entering it, so it took the junction n18 at about (226, -668) on the walkway of the curving southern street; a point hub has... | [
50,
-690,
300,
-440
] | exported from the full Town15 Isaac Sim 5.1 stage with tools/export_isaac (native frame) | 2,000 | 2,000 | 1.3.0 | data/truth/area_P/L0/warp.json | b1f10955a4c871d94b2bfbf6805ab6f49870bf6a79d114f7160f2c2295860ddc | |
area_P | Open paved campus ground behind a curving street of low buildings | L1 | scale map | point: the engine found no roundabout island (the roundabout at the north-east corner is cut by the frame's east edge) and the 47,300 m2 paved ground (square_1) failed the square test with no way entering it, so it took the junction n18 at about (226, -668) on the walkway of the curving southern street; a point hub has... | [
50,
-690,
300,
-440
] | exported from the full Town15 Isaac Sim 5.1 stage with tools/export_isaac (native frame) | 2,000 | 2,253 | 1.3.0 | data/truth/area_P/L1/warp.json | a5b764b94804d2d387562c5d3d8893e53ed6dd0ae982d4c4f4bf05a80d65ddd3 | |
area_P | Open paved campus ground behind a curving street of low buildings | L2 | schematic map | point: the engine found no roundabout island (the roundabout at the north-east corner is cut by the frame's east edge) and the 47,300 m2 paved ground (square_1) failed the square test with no way entering it, so it took the junction n18 at about (226, -668) on the walkway of the curving southern street; a point hub has... | [
50,
-690,
300,
-440
] | exported from the full Town15 Isaac Sim 5.1 stage with tools/export_isaac (native frame) | 2,000 | 2,253 | 1.3.0 | data/truth/area_P/L2/warp.json | baf817553184af66600c25aacdc318d2335074fbe73e29b5247671060b5b18a3 | |
area_P | Open paved campus ground behind a curving street of low buildings | L3 | main-way sketch | point: the engine found no roundabout island (the roundabout at the north-east corner is cut by the frame's east edge) and the 47,300 m2 paved ground (square_1) failed the square test with no way entering it, so it took the junction n18 at about (226, -668) on the walkway of the curving southern street; a point hub has... | [
50,
-690,
300,
-440
] | exported from the full Town15 Isaac Sim 5.1 stage with tools/export_isaac (native frame) | 2,000 | 2,253 | 1.3.0 | data/truth/area_P/L3/warp.json | 1641dfe76747a5d09cab54e7c544679036668595541ddc1ebebc476be191bf72 | |
area_P | Open paved campus ground behind a curving street of low buildings | L4 | landmark sketch | point: the engine found no roundabout island (the roundabout at the north-east corner is cut by the frame's east edge) and the 47,300 m2 paved ground (square_1) failed the square test with no way entering it, so it took the junction n18 at about (226, -668) on the walkway of the curving southern street; a point hub has... | [
50,
-690,
300,
-440
] | exported from the full Town15 Isaac Sim 5.1 stage with tools/export_isaac (native frame) | 2,000 | 2,253 | 1.3.0 | data/truth/area_P/L4/warp.json | 3e8979a186e8e93f84c9edc2e0d63d521fa5061b9ac557059730d133f68d889e |
MapLadder areas: 8 Town15 areas, their five ladder human maps and the truth
Eight 250 m areas of CARLA Town15 as seen in Isaac Sim 5.1, each with its input files, its five "ladder" human maps (L0 real scene, L1 scale map, L2 schematic map, L3 main-way sketch, L4 landmark sketch) drawn by the MapLadder engine 1.3.0, and the truth that links every map to the world. The maps are what a navigation method is handed (it sees only the image); the truth is for scoring only and must never reach a method.
| id | what | hub | frame (Isaac metres: x0, y0, x1, y1) | source |
|---|---|---|---|---|
area_C |
area C (roundabout quarter) | roundabout island | [316, -630, 566, -380] | CARLA 0.9.15 tiled capture of Town15, transplanted into Isaac Sim 5.1 (transplant_manifest.json maps the capture frame into the Isaac frame) |
area_A |
area A (library quarter) | roundabout island | [170, 210, 420, 460] | CARLA 0.9.15 tiled capture of Town15, transplanted into Isaac Sim 5.1 |
area_D |
region W (west end: a block loop with a 5-arm junction plaza) | square (plaza) | [-700, -300, -450, -50] | exported from the full Town15 Isaac Sim 5.1 stage with tools/export_isaac (native frame, no manifest) |
area_E |
region K (the court around the largest building) | square (court) | [560, -205, 810, 45] | exported from the full Town15 Isaac Sim 5.1 stage with tools/export_isaac |
area_M |
region M (medical campus: a 2.9 ha plaza, a building bridge) | square (plaza) | [-90, -410, 160, -160] | exported from the full Town15 Isaac Sim 5.1 stage with tools/export_isaac |
area_J |
Divided villa boulevard with a parking strip, paved squares and a lawn | square: the engine took a paved forecourt of about 5500 m2 between the southern villa rows (centre about (-297, -248), entered by 3 ways, ring nodes n2/n7/n8) and named it 'Square'; it did not take the 4-way street junction at (-315, -141), so this area does not exercise the point hub | [-420, -280, -170, -30] | exported from the full Town15 Isaac Sim 5.1 stage with tools/export_isaac (native frame) |
area_L |
Small roundabout on a building-lined diagonal street beside a wooded lawn and open paved ground | point: the engine rejected the small roundabout island (about 192 m2, radius 7.8 m, 5 arms; failed the SIZE test) and the two open paved grounds (no ways entering them), and took the unnamed walk junction n4 at about (14.6, 132.3), just south of the roundabout where the walks of the west-curving street and the diagonal street meet | [-60, -50, 190, 200] | exported from the full Town15 Isaac Sim 5.1 stage with tools/export_isaac (native frame) |
area_P |
Open paved campus ground behind a curving street of low buildings | point: the engine found no roundabout island (the roundabout at the north-east corner is cut by the frame's east edge) and the 47,300 m2 paved ground (square_1) failed the square test with no way entering it, so it took the junction n18 at about (226, -668) on the walkway of the curving southern street; a point hub has no name and no glyph | [50, -690, 300, -440] | exported from the full Town15 Isaac Sim 5.1 stage with tools/export_isaac (native frame) |
Layout
All data sits under data/. The config maps (the default: datasets.load_dataset("<id>")) is the image folder
data/maps/ with one row per map: image, area, area_name, level, level_name, hub, frame_isaac_m,
source, width, height, engine, truth (the path of the map's warp) and sha256 (data/maps/metadata.jsonl).
data/inputs/<area>/: the area's files in the format of the kit'sPROMPT.md1.3:topdown_rgb.png(orthographic top-down, 3200 px, 0.078125 m/px),topdown_tags.png(class ids),topdown_meta.json(frame, pixel geometry, ground),env_objects.json(every object with its box),class_table.json(ids, names, roles; the CARLA areas use the kit's template instead) and, for the two CARLA captures,transplant_manifest.jsonandaccess_evidence.json.data/maps/<area>/L<k>/map_2000.png: the reader copy a method is handed (2000 px);data/maps_master/<area>/L<k>/:map.png(the master) andmap.pdf.data/truth/<area>/: evaluation side only.gt_graph/gt_graph.json(the pedestrian graph G* in Isaac metres),r_star/(the road skeleton), and per levelwarp.json(map pixels <-> world metres;similarityat L0/L1,piecewiseat L2-L4),labels_PRIVATE.json,drawn_graph_PRIVATE.json,georef_PRIVATE.jsonandinverse_grid_PRIVATE.npz. Formats: the kit'sPROMPT.md6.2.data/areas/<area>.json: the engine's frozen spec of the area (landmarks, names, hub, exits, parameters).data/review/<area>/: the contact sheet of the five maps,checks.md(every check I1-I20 + W per level) andsalience.md(the landmark ranking).index.json: the areas' frames and sources, the engine version, and the sha256 of every file.
How to use
- Navigation experiments: give a method
data/maps/<area>/L<k>/map_2000.pngand a request; score it withdata/truth/. - New maps or levels: clone the MapLadder kit (
framework/mapladder/of human-map-2, or github.com/muxin-zhou/human-map-laddermap_generation), putdata/inputs/<area>/in its working folder asinputs/<area>/and run its engine (engine/run.py --area <area> --stage all, about a minute) or launch an agent withlaunch.sh. - New areas:
tools/export_isaac/of the kit exports any frame of an Isaac Sim stage that carries class labels.
Town15 is a CARLA map (MIT licence); the renders and derived data here keep that licence. Generated 2026-10-22 with
MapLadder engine 1.3.0; the area ids area_D, area_E and area_M are called regions W, K and M in the
project's notes.
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