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area_A
area A (library quarter)
L0
real scene
roundabout island
[ 170, 210, 420, 460 ]
CARLA 0.9.15 tiled capture of Town15, transplanted into Isaac Sim 5.1
2,000
2,000
1.3.0
data/truth/area_A/L0/warp.json
5f9f098fe3a043850efe9a9814954c098387198af47a45cfd0375c051ea21a2b
area_A
area A (library quarter)
L1
scale map
roundabout island
[ 170, 210, 420, 460 ]
CARLA 0.9.15 tiled capture of Town15, transplanted into Isaac Sim 5.1
2,000
2,253
1.3.0
data/truth/area_A/L1/warp.json
6139c07e82ea363f2b32f14703883b0872aa6624a7767358d5b8632fccb04dba
area_A
area A (library quarter)
L2
schematic map
roundabout island
[ 170, 210, 420, 460 ]
CARLA 0.9.15 tiled capture of Town15, transplanted into Isaac Sim 5.1
2,000
2,253
1.3.0
data/truth/area_A/L2/warp.json
101b63160dde2f74fdcc8599bbe3f0f882f627174a2f0b9576b5fe7666124ecc
area_A
area A (library quarter)
L3
main-way sketch
roundabout island
[ 170, 210, 420, 460 ]
CARLA 0.9.15 tiled capture of Town15, transplanted into Isaac Sim 5.1
2,000
2,253
1.3.0
data/truth/area_A/L3/warp.json
7ed38c6204f0016e143d14e6fc0cdd580510e768024d4fa88d7ccd51e876fa01
area_A
area A (library quarter)
L4
landmark sketch
roundabout island
[ 170, 210, 420, 460 ]
CARLA 0.9.15 tiled capture of Town15, transplanted into Isaac Sim 5.1
2,000
2,253
1.3.0
data/truth/area_A/L4/warp.json
9ca72a5d33cd7576c621a9456a766681b693660bd9edf7db8c96045ddca8ea8d
area_C
area C (roundabout quarter)
L0
real scene
roundabout island
[ 316, -630, 566, -380 ]
CARLA 0.9.15 tiled capture of Town15, transplanted into Isaac Sim 5.1 (transplant_manifest.json maps the capture frame into the Isaac frame)
2,000
2,000
1.3.0
data/truth/area_C/L0/warp.json
31785044d43e45cc530281b4c730a25db5fc969b3687731f610bf60d497b148b
area_C
area C (roundabout quarter)
L1
scale map
roundabout island
[ 316, -630, 566, -380 ]
CARLA 0.9.15 tiled capture of Town15, transplanted into Isaac Sim 5.1 (transplant_manifest.json maps the capture frame into the Isaac frame)
2,000
2,253
1.3.0
data/truth/area_C/L1/warp.json
aaa0a1822868f97a573ebdeff260183b38f3ac3b6591a1e7a59683f2368f7f80
area_C
area C (roundabout quarter)
L2
schematic map
roundabout island
[ 316, -630, 566, -380 ]
CARLA 0.9.15 tiled capture of Town15, transplanted into Isaac Sim 5.1 (transplant_manifest.json maps the capture frame into the Isaac frame)
2,000
2,253
1.3.0
data/truth/area_C/L2/warp.json
c7392d0fb560c0d516a59abd791d731551631217ae6de809307a67fff8c34f12
area_C
area C (roundabout quarter)
L3
main-way sketch
roundabout island
[ 316, -630, 566, -380 ]
CARLA 0.9.15 tiled capture of Town15, transplanted into Isaac Sim 5.1 (transplant_manifest.json maps the capture frame into the Isaac frame)
2,000
2,253
1.3.0
data/truth/area_C/L3/warp.json
31284ed30ba2405abb42397512ed27c8a7510a326c0d164df87e32bb989a36be
area_C
area C (roundabout quarter)
L4
landmark sketch
roundabout island
[ 316, -630, 566, -380 ]
CARLA 0.9.15 tiled capture of Town15, transplanted into Isaac Sim 5.1 (transplant_manifest.json maps the capture frame into the Isaac frame)
2,000
2,253
1.3.0
data/truth/area_C/L4/warp.json
be261b0557f1652252b4361f86de77427a15ce85c7a76b272ddff6d195a60d8a
area_D
region W (west end: a block loop with a 5-arm junction plaza)
L0
real scene
square (plaza)
[ -700, -300, -450, -50 ]
exported from the full Town15 Isaac Sim 5.1 stage with tools/export_isaac (native frame, no manifest)
2,000
2,000
1.3.0
data/truth/area_D/L0/warp.json
8fd487f8fc157d70721b0c07b248baabe7a5f924637df967c3168e27cf2290cc
area_D
region W (west end: a block loop with a 5-arm junction plaza)
L1
scale map
square (plaza)
[ -700, -300, -450, -50 ]
exported from the full Town15 Isaac Sim 5.1 stage with tools/export_isaac (native frame, no manifest)
2,000
2,253
1.3.0
data/truth/area_D/L1/warp.json
52c5a65c64ffada0100767dfc6aa86c24d828f8170a63c0677e874d1d09e804b
area_D
region W (west end: a block loop with a 5-arm junction plaza)
L2
schematic map
square (plaza)
[ -700, -300, -450, -50 ]
exported from the full Town15 Isaac Sim 5.1 stage with tools/export_isaac (native frame, no manifest)
2,000
2,253
1.3.0
data/truth/area_D/L2/warp.json
c1fa16d0e1523eeadf56e7405e833bbb35aeb60b823562d7788a748399d80127
area_D
region W (west end: a block loop with a 5-arm junction plaza)
L3
main-way sketch
square (plaza)
[ -700, -300, -450, -50 ]
exported from the full Town15 Isaac Sim 5.1 stage with tools/export_isaac (native frame, no manifest)
2,000
2,253
1.3.0
data/truth/area_D/L3/warp.json
7e1f5d4b4e06d30b28e1d5556ed4ee8f6835ffa1aa6a02695cbdbffccb79f107
area_D
region W (west end: a block loop with a 5-arm junction plaza)
L4
landmark sketch
square (plaza)
[ -700, -300, -450, -50 ]
exported from the full Town15 Isaac Sim 5.1 stage with tools/export_isaac (native frame, no manifest)
2,000
2,253
1.3.0
data/truth/area_D/L4/warp.json
4a48d7a1c131482ff06a7fb64bc7edaf3471cdea3aff1c47468219b3c6102bd8
area_E
region K (the court around the largest building)
L0
real scene
square (court)
[ 560, -205, 810, 45 ]
exported from the full Town15 Isaac Sim 5.1 stage with tools/export_isaac
2,000
2,000
1.3.0
data/truth/area_E/L0/warp.json
17981bc68b30857882e727c53bc460fcfa79f87fee71d7adeedde2ea819b29d4
area_E
region K (the court around the largest building)
L1
scale map
square (court)
[ 560, -205, 810, 45 ]
exported from the full Town15 Isaac Sim 5.1 stage with tools/export_isaac
2,000
2,253
1.3.0
data/truth/area_E/L1/warp.json
0540cb2123bdbb72d2923385fddfd990ec4ad0cde4b2744fbe867cbcfa1b0f2e
area_E
region K (the court around the largest building)
L2
schematic map
square (court)
[ 560, -205, 810, 45 ]
exported from the full Town15 Isaac Sim 5.1 stage with tools/export_isaac
2,000
2,253
1.3.0
data/truth/area_E/L2/warp.json
52b8e93b5485f9da1a264af45877f32feb641193a9b08be16962ef40c78a1e56
area_E
region K (the court around the largest building)
L3
main-way sketch
square (court)
[ 560, -205, 810, 45 ]
exported from the full Town15 Isaac Sim 5.1 stage with tools/export_isaac
2,000
2,253
1.3.0
data/truth/area_E/L3/warp.json
f6a9b98bf94356128496f5269132585f9133bade9a084b674842d314cd258431
area_E
region K (the court around the largest building)
L4
landmark sketch
square (court)
[ 560, -205, 810, 45 ]
exported from the full Town15 Isaac Sim 5.1 stage with tools/export_isaac
2,000
2,253
1.3.0
data/truth/area_E/L4/warp.json
95e7225be0471d557cb95c1419d17831b3bc5b6b5e24633ca0096011730bcd53
area_J
Divided villa boulevard with a parking strip, paved squares and a lawn
L0
real scene
square: the engine took a paved forecourt of about 5500 m2 between the southern villa rows (centre about (-297, -248), entered by 3 ways, ring nodes n2/n7/n8) and named it 'Square'; it did not take the 4-way street junction at (-315, -141), so this area does not exercise the point hub
[ -420, -280, -170, -30 ]
exported from the full Town15 Isaac Sim 5.1 stage with tools/export_isaac (native frame)
2,000
2,000
1.3.0
data/truth/area_J/L0/warp.json
9713169d3e354510c1168d8789a91ef62701e462ac42298aed48067594f05363
area_J
Divided villa boulevard with a parking strip, paved squares and a lawn
L1
scale map
square: the engine took a paved forecourt of about 5500 m2 between the southern villa rows (centre about (-297, -248), entered by 3 ways, ring nodes n2/n7/n8) and named it 'Square'; it did not take the 4-way street junction at (-315, -141), so this area does not exercise the point hub
[ -420, -280, -170, -30 ]
exported from the full Town15 Isaac Sim 5.1 stage with tools/export_isaac (native frame)
2,000
2,253
1.3.0
data/truth/area_J/L1/warp.json
07661dde36c837211363055d5a030d57b4a3046889be45f521895ceafb87f7d9
area_J
Divided villa boulevard with a parking strip, paved squares and a lawn
L2
schematic map
square: the engine took a paved forecourt of about 5500 m2 between the southern villa rows (centre about (-297, -248), entered by 3 ways, ring nodes n2/n7/n8) and named it 'Square'; it did not take the 4-way street junction at (-315, -141), so this area does not exercise the point hub
[ -420, -280, -170, -30 ]
exported from the full Town15 Isaac Sim 5.1 stage with tools/export_isaac (native frame)
2,000
2,253
1.3.0
data/truth/area_J/L2/warp.json
19de58209619a472a225c5dd71780c3bd7d0c5c550232d001315d9f4801a2b38
area_J
Divided villa boulevard with a parking strip, paved squares and a lawn
L3
main-way sketch
square: the engine took a paved forecourt of about 5500 m2 between the southern villa rows (centre about (-297, -248), entered by 3 ways, ring nodes n2/n7/n8) and named it 'Square'; it did not take the 4-way street junction at (-315, -141), so this area does not exercise the point hub
[ -420, -280, -170, -30 ]
exported from the full Town15 Isaac Sim 5.1 stage with tools/export_isaac (native frame)
2,000
2,253
1.3.0
data/truth/area_J/L3/warp.json
f4e618f726b78575dfb6f21a81438e52243ef928cfdd7145ab89db4969cce741
area_J
Divided villa boulevard with a parking strip, paved squares and a lawn
L4
landmark sketch
square: the engine took a paved forecourt of about 5500 m2 between the southern villa rows (centre about (-297, -248), entered by 3 ways, ring nodes n2/n7/n8) and named it 'Square'; it did not take the 4-way street junction at (-315, -141), so this area does not exercise the point hub
[ -420, -280, -170, -30 ]
exported from the full Town15 Isaac Sim 5.1 stage with tools/export_isaac (native frame)
2,000
2,253
1.3.0
data/truth/area_J/L4/warp.json
3dfc56f0cf560bb16494db2a267fc48afb027eaad5428ca479be99e5d11bfd6c
area_L
Small roundabout on a building-lined diagonal street beside a wooded lawn and open paved ground
L0
real scene
point: the engine rejected the small roundabout island (about 192 m2, radius 7.8 m, 5 arms; failed the SIZE test) and the two open paved grounds (no ways entering them), and took the unnamed walk junction n4 at about (14.6, 132.3), just south of the roundabout where the walks of the west-curving street and the diagonal...
[ -60, -50, 190, 200 ]
exported from the full Town15 Isaac Sim 5.1 stage with tools/export_isaac (native frame)
2,000
2,000
1.3.0
data/truth/area_L/L0/warp.json
5b3fc874eb184b592c759da795b24c072dbfcbba30bd50c4b55361e3991a07ae
area_L
Small roundabout on a building-lined diagonal street beside a wooded lawn and open paved ground
L1
scale map
point: the engine rejected the small roundabout island (about 192 m2, radius 7.8 m, 5 arms; failed the SIZE test) and the two open paved grounds (no ways entering them), and took the unnamed walk junction n4 at about (14.6, 132.3), just south of the roundabout where the walks of the west-curving street and the diagonal...
[ -60, -50, 190, 200 ]
exported from the full Town15 Isaac Sim 5.1 stage with tools/export_isaac (native frame)
2,000
2,253
1.3.0
data/truth/area_L/L1/warp.json
79e9f76c8fe6a1d9e2322d7341455b9bc36179304d36a7b9001a782ac342d955
area_L
Small roundabout on a building-lined diagonal street beside a wooded lawn and open paved ground
L2
schematic map
point: the engine rejected the small roundabout island (about 192 m2, radius 7.8 m, 5 arms; failed the SIZE test) and the two open paved grounds (no ways entering them), and took the unnamed walk junction n4 at about (14.6, 132.3), just south of the roundabout where the walks of the west-curving street and the diagonal...
[ -60, -50, 190, 200 ]
exported from the full Town15 Isaac Sim 5.1 stage with tools/export_isaac (native frame)
2,000
2,253
1.3.0
data/truth/area_L/L2/warp.json
c5694a80fd40008e67cc48f4b5acfcdade8a2be9d703e4a8e6c3b96d870c74af
area_L
Small roundabout on a building-lined diagonal street beside a wooded lawn and open paved ground
L3
main-way sketch
point: the engine rejected the small roundabout island (about 192 m2, radius 7.8 m, 5 arms; failed the SIZE test) and the two open paved grounds (no ways entering them), and took the unnamed walk junction n4 at about (14.6, 132.3), just south of the roundabout where the walks of the west-curving street and the diagonal...
[ -60, -50, 190, 200 ]
exported from the full Town15 Isaac Sim 5.1 stage with tools/export_isaac (native frame)
2,000
2,253
1.3.0
data/truth/area_L/L3/warp.json
f6a4dd100b282109e2024657ec56b7d541189d538ed2d0bd0ce7a0042e6fa656
area_L
Small roundabout on a building-lined diagonal street beside a wooded lawn and open paved ground
L4
landmark sketch
point: the engine rejected the small roundabout island (about 192 m2, radius 7.8 m, 5 arms; failed the SIZE test) and the two open paved grounds (no ways entering them), and took the unnamed walk junction n4 at about (14.6, 132.3), just south of the roundabout where the walks of the west-curving street and the diagonal...
[ -60, -50, 190, 200 ]
exported from the full Town15 Isaac Sim 5.1 stage with tools/export_isaac (native frame)
2,000
2,253
1.3.0
data/truth/area_L/L4/warp.json
74ac4dcb5b5ac31ba177256c3e73303a2c6b6b9ee4ead65f5974b5411f3706e7
area_M
region M (medical campus: a 2.9 ha plaza, a building bridge)
L0
real scene
square (plaza)
[ -90, -410, 160, -160 ]
exported from the full Town15 Isaac Sim 5.1 stage with tools/export_isaac
2,000
2,000
1.3.0
data/truth/area_M/L0/warp.json
78c4691fe48c7d597fd78896802f49884810ed91523e6ce9de69148c72b7c23a
area_M
region M (medical campus: a 2.9 ha plaza, a building bridge)
L1
scale map
square (plaza)
[ -90, -410, 160, -160 ]
exported from the full Town15 Isaac Sim 5.1 stage with tools/export_isaac
2,000
2,253
1.3.0
data/truth/area_M/L1/warp.json
5ecd28d2ab647433deddd72664ea850a3c1153d54f01662a77bb66aec40cc2ae
area_M
region M (medical campus: a 2.9 ha plaza, a building bridge)
L2
schematic map
square (plaza)
[ -90, -410, 160, -160 ]
exported from the full Town15 Isaac Sim 5.1 stage with tools/export_isaac
2,000
2,253
1.3.0
data/truth/area_M/L2/warp.json
e649466c9d23b1637e7d209faf276117fec10eea0fe8c2f3f5d11ec8448f477f
area_M
region M (medical campus: a 2.9 ha plaza, a building bridge)
L3
main-way sketch
square (plaza)
[ -90, -410, 160, -160 ]
exported from the full Town15 Isaac Sim 5.1 stage with tools/export_isaac
2,000
2,253
1.3.0
data/truth/area_M/L3/warp.json
7474196b9c266ea7cebdd8d019540d0cb5acf70cec0050bdd628610213166b26
area_M
region M (medical campus: a 2.9 ha plaza, a building bridge)
L4
landmark sketch
square (plaza)
[ -90, -410, 160, -160 ]
exported from the full Town15 Isaac Sim 5.1 stage with tools/export_isaac
2,000
2,253
1.3.0
data/truth/area_M/L4/warp.json
990c9f1b1f7d9de56bbe7b72995e1bd08754f2c3f817d3c63377599475a4cda2
area_P
Open paved campus ground behind a curving street of low buildings
L0
real scene
point: the engine found no roundabout island (the roundabout at the north-east corner is cut by the frame's east edge) and the 47,300 m2 paved ground (square_1) failed the square test with no way entering it, so it took the junction n18 at about (226, -668) on the walkway of the curving southern street; a point hub has...
[ 50, -690, 300, -440 ]
exported from the full Town15 Isaac Sim 5.1 stage with tools/export_isaac (native frame)
2,000
2,000
1.3.0
data/truth/area_P/L0/warp.json
b1f10955a4c871d94b2bfbf6805ab6f49870bf6a79d114f7160f2c2295860ddc
area_P
Open paved campus ground behind a curving street of low buildings
L1
scale map
point: the engine found no roundabout island (the roundabout at the north-east corner is cut by the frame's east edge) and the 47,300 m2 paved ground (square_1) failed the square test with no way entering it, so it took the junction n18 at about (226, -668) on the walkway of the curving southern street; a point hub has...
[ 50, -690, 300, -440 ]
exported from the full Town15 Isaac Sim 5.1 stage with tools/export_isaac (native frame)
2,000
2,253
1.3.0
data/truth/area_P/L1/warp.json
a5b764b94804d2d387562c5d3d8893e53ed6dd0ae982d4c4f4bf05a80d65ddd3
area_P
Open paved campus ground behind a curving street of low buildings
L2
schematic map
point: the engine found no roundabout island (the roundabout at the north-east corner is cut by the frame's east edge) and the 47,300 m2 paved ground (square_1) failed the square test with no way entering it, so it took the junction n18 at about (226, -668) on the walkway of the curving southern street; a point hub has...
[ 50, -690, 300, -440 ]
exported from the full Town15 Isaac Sim 5.1 stage with tools/export_isaac (native frame)
2,000
2,253
1.3.0
data/truth/area_P/L2/warp.json
baf817553184af66600c25aacdc318d2335074fbe73e29b5247671060b5b18a3
area_P
Open paved campus ground behind a curving street of low buildings
L3
main-way sketch
point: the engine found no roundabout island (the roundabout at the north-east corner is cut by the frame's east edge) and the 47,300 m2 paved ground (square_1) failed the square test with no way entering it, so it took the junction n18 at about (226, -668) on the walkway of the curving southern street; a point hub has...
[ 50, -690, 300, -440 ]
exported from the full Town15 Isaac Sim 5.1 stage with tools/export_isaac (native frame)
2,000
2,253
1.3.0
data/truth/area_P/L3/warp.json
1641dfe76747a5d09cab54e7c544679036668595541ddc1ebebc476be191bf72
area_P
Open paved campus ground behind a curving street of low buildings
L4
landmark sketch
point: the engine found no roundabout island (the roundabout at the north-east corner is cut by the frame's east edge) and the 47,300 m2 paved ground (square_1) failed the square test with no way entering it, so it took the junction n18 at about (226, -668) on the walkway of the curving southern street; a point hub has...
[ 50, -690, 300, -440 ]
exported from the full Town15 Isaac Sim 5.1 stage with tools/export_isaac (native frame)
2,000
2,253
1.3.0
data/truth/area_P/L4/warp.json
3e8979a186e8e93f84c9edc2e0d63d521fa5061b9ac557059730d133f68d889e

MapLadder areas: 8 Town15 areas, their five ladder human maps and the truth

Eight 250 m areas of CARLA Town15 as seen in Isaac Sim 5.1, each with its input files, its five "ladder" human maps (L0 real scene, L1 scale map, L2 schematic map, L3 main-way sketch, L4 landmark sketch) drawn by the MapLadder engine 1.3.0, and the truth that links every map to the world. The maps are what a navigation method is handed (it sees only the image); the truth is for scoring only and must never reach a method.

id what hub frame (Isaac metres: x0, y0, x1, y1) source
area_C area C (roundabout quarter) roundabout island [316, -630, 566, -380] CARLA 0.9.15 tiled capture of Town15, transplanted into Isaac Sim 5.1 (transplant_manifest.json maps the capture frame into the Isaac frame)
area_A area A (library quarter) roundabout island [170, 210, 420, 460] CARLA 0.9.15 tiled capture of Town15, transplanted into Isaac Sim 5.1
area_D region W (west end: a block loop with a 5-arm junction plaza) square (plaza) [-700, -300, -450, -50] exported from the full Town15 Isaac Sim 5.1 stage with tools/export_isaac (native frame, no manifest)
area_E region K (the court around the largest building) square (court) [560, -205, 810, 45] exported from the full Town15 Isaac Sim 5.1 stage with tools/export_isaac
area_M region M (medical campus: a 2.9 ha plaza, a building bridge) square (plaza) [-90, -410, 160, -160] exported from the full Town15 Isaac Sim 5.1 stage with tools/export_isaac
area_J Divided villa boulevard with a parking strip, paved squares and a lawn square: the engine took a paved forecourt of about 5500 m2 between the southern villa rows (centre about (-297, -248), entered by 3 ways, ring nodes n2/n7/n8) and named it 'Square'; it did not take the 4-way street junction at (-315, -141), so this area does not exercise the point hub [-420, -280, -170, -30] exported from the full Town15 Isaac Sim 5.1 stage with tools/export_isaac (native frame)
area_L Small roundabout on a building-lined diagonal street beside a wooded lawn and open paved ground point: the engine rejected the small roundabout island (about 192 m2, radius 7.8 m, 5 arms; failed the SIZE test) and the two open paved grounds (no ways entering them), and took the unnamed walk junction n4 at about (14.6, 132.3), just south of the roundabout where the walks of the west-curving street and the diagonal street meet [-60, -50, 190, 200] exported from the full Town15 Isaac Sim 5.1 stage with tools/export_isaac (native frame)
area_P Open paved campus ground behind a curving street of low buildings point: the engine found no roundabout island (the roundabout at the north-east corner is cut by the frame's east edge) and the 47,300 m2 paved ground (square_1) failed the square test with no way entering it, so it took the junction n18 at about (226, -668) on the walkway of the curving southern street; a point hub has no name and no glyph [50, -690, 300, -440] exported from the full Town15 Isaac Sim 5.1 stage with tools/export_isaac (native frame)

Layout

All data sits under data/. The config maps (the default: datasets.load_dataset("<id>")) is the image folder data/maps/ with one row per map: image, area, area_name, level, level_name, hub, frame_isaac_m, source, width, height, engine, truth (the path of the map's warp) and sha256 (data/maps/metadata.jsonl).

  • data/inputs/<area>/: the area's files in the format of the kit's PROMPT.md 1.3: topdown_rgb.png (orthographic top-down, 3200 px, 0.078125 m/px), topdown_tags.png (class ids), topdown_meta.json (frame, pixel geometry, ground), env_objects.json (every object with its box), class_table.json (ids, names, roles; the CARLA areas use the kit's template instead) and, for the two CARLA captures, transplant_manifest.json and access_evidence.json.
  • data/maps/<area>/L<k>/map_2000.png: the reader copy a method is handed (2000 px); data/maps_master/<area>/L<k>/: map.png (the master) and map.pdf.
  • data/truth/<area>/: evaluation side only. gt_graph/gt_graph.json (the pedestrian graph G* in Isaac metres), r_star/ (the road skeleton), and per level warp.json (map pixels <-> world metres; similarity at L0/L1, piecewise at L2-L4), labels_PRIVATE.json, drawn_graph_PRIVATE.json, georef_PRIVATE.json and inverse_grid_PRIVATE.npz. Formats: the kit's PROMPT.md 6.2.
  • data/areas/<area>.json: the engine's frozen spec of the area (landmarks, names, hub, exits, parameters).
  • data/review/<area>/: the contact sheet of the five maps, checks.md (every check I1-I20 + W per level) and salience.md (the landmark ranking).
  • index.json: the areas' frames and sources, the engine version, and the sha256 of every file.

How to use

  • Navigation experiments: give a method data/maps/<area>/L<k>/map_2000.png and a request; score it with data/truth/.
  • New maps or levels: clone the MapLadder kit (framework/mapladder/ of human-map-2, or github.com/muxin-zhou/human-map-laddermap_generation), put data/inputs/<area>/ in its working folder as inputs/<area>/ and run its engine (engine/run.py --area <area> --stage all, about a minute) or launch an agent with launch.sh.
  • New areas: tools/export_isaac/ of the kit exports any frame of an Isaac Sim stage that carries class labels.

Town15 is a CARLA map (MIT licence); the renders and derived data here keep that licence. Generated 2026-10-22 with MapLadder engine 1.3.0; the area ids area_D, area_E and area_M are called regions W, K and M in the project's notes.

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