name stringlengths 7 28 | title stringlengths 8 28 | category stringlengths 3 10 | seconds float64 1 60 | frames_60fps int64 60 3.6k | source stringclasses 4
values | source_file stringlengths 54 90 | source_format stringclasses 2
values | performer stringclasses 3
values | license stringclasses 3
values | commercial_ok bool 2
classes | retarget stringclasses 1
value | k1_motion stringlengths 14 35 | k1_motionlib stringlengths 24 45 | original_motion stringlengths 20 41 | sim_video stringlengths 15 36 | sonic_it50000_mpjpe_mm float64 11.1 49.5 | sonic_it50000_max_body_dev_m float64 0.03 1.74 | sonic_it50000_strict_pass bool 2
classes | safety_gate stringclasses 1
value | gate_max_tilt_deg float64 3.7 61.9 | motionlib_id stringlengths 4 30 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
bow_karate | Bow Karate | Karate | 37.57 | 2,254 | G1 Moves | exptech/g1-moves/karate/B_BowKarate/capture/B_BowKarate.bvh | BVH | Mike Gassaway | CC BY 4.0 | true | UMR (k1_official) | k1/bow_karate.npz | k1_motionlib/bow_karate.pkl | original/bow_karate.bvh | sim/bow_karate.mp4 | 30 | 1.739 | false | PASS | 49.1 | g1_B_BowKarate |
dad_dance | Dad Dance | Dance | 41.82 | 2,509 | G1 Moves | exptech/g1-moves/dance/B_DadDance/capture/B_DadDance.bvh | BVH | Mitch Chaiet | CC BY 4.0 | true | UMR (k1_official) | k1/dad_dance.npz | k1_motionlib/dad_dance.pkl | original/dad_dance.bvh | sim/dad_dance.mp4 | 20.4 | 0.114 | true | PASS | 9.8 | g1_B_DadDance |
hands_up | Hands Up | Bonus | 7.37 | 442 | G1 Moves | exptech/g1-moves/bonus/B_HandsUp/capture/B_HandsUp.bvh | BVH | Jasmine Coro | CC BY 4.0 | true | UMR (k1_official) | k1/hands_up.npz | k1_motionlib/hands_up.pkl | original/hands_up.bvh | sim/hands_up.mp4 | 21.2 | 0.055 | true | PASS | 11.8 | g1_B_HandsUp |
long_dance | Long Dance | Dance | 60.02 | 3,601 | G1 Moves | exptech/g1-moves/dance/B_LongDance/capture/B_LongDance.bvh | BVH | Jasmine Coro | CC BY 4.0 | true | UMR (k1_official) | k1/long_dance.npz | k1_motionlib/long_dance.pkl | original/long_dance.bvh | sim/long_dance.mp4 | 31.2 | 1.358 | true | PASS | 36.8 | g1_B_LongDance |
wiggle_dance | Wiggle Dance | Dance | 37.28 | 2,237 | G1 Moves | exptech/g1-moves/dance/B_WiggleDance/capture/B_WiggleDance.bvh | BVH | Jasmine Coro | CC BY 4.0 | true | UMR (k1_official) | k1/wiggle_dance.npz | k1_motionlib/wiggle_dance.pkl | original/wiggle_dance.bvh | sim/wiggle_dance.mp4 | 19.2 | 0.074 | true | PASS | 45.4 | g1_B_WiggleDance |
dance_12_lush_life | Dance 12_Lush Life | Dance | 35.6 | 2,136 | G1 Moves | exptech/g1-moves/dance/J_Dance12_LushLife/capture/J_Dance12_LushLife.bvh | BVH | Jasmine Coro | CC BY 4.0 | true | UMR (k1_official) | k1/dance_12_lush_life.npz | k1_motionlib/dance_12_lush_life.pkl | original/dance_12_lush_life.bvh | sim/dance_12_lush_life.mp4 | 25 | 0.314 | true | PASS | 17.3 | g1_J_Dance12_LushLife |
dance_19_lets_go | Dance 19_Lets GO | Dance | 24.85 | 1,491 | G1 Moves | exptech/g1-moves/dance/J_Dance19_LetsGO/capture/J_Dance19_LetsGO.bvh | BVH | Jasmine Coro | CC BY 4.0 | true | UMR (k1_official) | k1/dance_19_lets_go.npz | k1_motionlib/dance_19_lets_go.pkl | original/dance_19_lets_go.bvh | sim/dance_19_lets_go.mp4 | 31 | 0.255 | true | PASS | 16.8 | g1_J_Dance19_LetsGO |
dance_22_thrilling | Dance 22_Thrilling | Dance | 26.98 | 1,619 | G1 Moves | exptech/g1-moves/dance/J_Dance22_Thrilling/capture/J_Dance22_Thrilling.bvh | BVH | Jasmine Coro | CC BY 4.0 | true | UMR (k1_official) | k1/dance_22_thrilling.npz | k1_motionlib/dance_22_thrilling.pkl | original/dance_22_thrilling.bvh | sim/dance_22_thrilling.mp4 | 33 | 0.181 | true | PASS | 33.1 | g1_J_Dance22_Thrilling |
dance_3_woah | Dance 3_Woah | Dance | 30 | 1,800 | G1 Moves | exptech/g1-moves/dance/J_Dance3_Woah/capture/J_Dance3_Woah.bvh | BVH | Jasmine Coro | CC BY 4.0 | true | UMR (k1_official) | k1/dance_3_woah.npz | k1_motionlib/dance_3_woah.pkl | original/dance_3_woah.bvh | sim/dance_3_woah.mp4 | 30.9 | 0.215 | true | PASS | 33.1 | g1_J_Dance3_Woah |
dance_4_broadway | Dance 4_Broadway | Dance | 27.95 | 1,677 | G1 Moves | exptech/g1-moves/dance/J_Dance4_Broadway/capture/J_Dance4_Broadway.bvh | BVH | Jasmine Coro | CC BY 4.0 | true | UMR (k1_official) | k1/dance_4_broadway.npz | k1_motionlib/dance_4_broadway.pkl | original/dance_4_broadway.bvh | sim/dance_4_broadway.mp4 | 28.9 | 0.289 | true | PASS | 22.3 | g1_J_Dance4_Broadway |
dance_5_hype | Dance 5_Hype | Dance | 31.6 | 1,896 | G1 Moves | exptech/g1-moves/dance/J_Dance5_Hype/capture/J_Dance5_Hype.bvh | BVH | Jasmine Coro | CC BY 4.0 | true | UMR (k1_official) | k1/dance_5_hype.npz | k1_motionlib/dance_5_hype.pkl | original/dance_5_hype.bvh | sim/dance_5_hype.mp4 | 49.5 | 0.411 | false | PASS | 58 | g1_J_Dance5_Hype |
dance_6_sassy | Dance 6_Sassy | Dance | 31.9 | 1,914 | G1 Moves | exptech/g1-moves/dance/J_Dance6_Sassy/capture/J_Dance6_Sassy.bvh | BVH | Jasmine Coro | CC BY 4.0 | true | UMR (k1_official) | k1/dance_6_sassy.npz | k1_motionlib/dance_6_sassy.pkl | original/dance_6_sassy.bvh | sim/dance_6_sassy.mp4 | 30.5 | 1.441 | true | PASS | 24.5 | g1_J_Dance6_Sassy |
dance_8_west_coast | Dance 8_West Coast | Dance | 39.92 | 2,395 | G1 Moves | exptech/g1-moves/dance/J_Dance8_WestCoast/capture/J_Dance8_WestCoast.bvh | BVH | Jasmine Coro | CC BY 4.0 | true | UMR (k1_official) | k1/dance_8_west_coast.npz | k1_motionlib/dance_8_west_coast.pkl | original/dance_8_west_coast.bvh | sim/dance_8_west_coast.mp4 | 41.6 | 0.319 | true | PASS | 26.8 | g1_J_Dance8_WestCoast |
dance_9_peace_maker | Dance 9_Peace Maker | Dance | 58.35 | 3,501 | G1 Moves | exptech/g1-moves/dance/J_Dance9_PeaceMaker/capture/J_Dance9_PeaceMaker.bvh | BVH | Jasmine Coro | CC BY 4.0 | true | UMR (k1_official) | k1/dance_9_peace_maker.npz | k1_motionlib/dance_9_peace_maker.pkl | original/dance_9_peace_maker.bvh | sim/dance_9_peace_maker.mp4 | 31.1 | 0.417 | true | PASS | 50 | g1_J_Dance9_PeaceMaker |
short_dance_13_single_ladies | Short Dance 13_Single Ladies | Dance | 14.03 | 842 | G1 Moves | exptech/g1-moves/dance/J_ShortDance13_SingleLadies/capture/J_ShortDance13_SingleLadies.bvh | BVH | Jasmine Coro | CC BY 4.0 | true | UMR (k1_official) | k1/short_dance_13_single_ladies.npz | k1_motionlib/short_dance_13_single_ladies.pkl | original/short_dance_13_single_ladies.bvh | sim/short_dance_13_single_ladies.mp4 | 24.2 | 0.315 | true | PASS | 34.1 | g1_J_ShortDance13_SingleLadies |
short_dance_16_jazz_walk | Short Dance 16_Jazz Walk | Dance | 10.62 | 637 | G1 Moves | exptech/g1-moves/dance/J_ShortDance16_JazzWalk/capture/J_ShortDance16_JazzWalk.bvh | BVH | Jasmine Coro | CC BY 4.0 | true | UMR (k1_official) | k1/short_dance_16_jazz_walk.npz | k1_motionlib/short_dance_16_jazz_walk.pkl | original/short_dance_16_jazz_walk.bvh | sim/short_dance_16_jazz_walk.mp4 | 30.3 | 0.493 | true | PASS | 26.8 | g1_J_ShortDance16_JazzWalk |
short_move_13 | Short Move 13 | Karate | 8.98 | 539 | G1 Moves | exptech/g1-moves/karate/M_ShortMove13/capture/M_ShortMove13.bvh | BVH | Mike Gassaway | CC BY 4.0 | true | UMR (k1_official) | k1/short_move_13.npz | k1_motionlib/short_move_13.pkl | original/short_move_13.bvh | sim/short_move_13.mp4 | 32.2 | 0.411 | true | PASS | 50.4 | g1_M_ShortMove13 |
lambada | Lambada dance | Social | 18.17 | 1,090 | CMU | A_redistributable/cmu_mocap_bvh/dance_social/55_02.bvh | BVH | null | CMU (no restrictions, attribution requested) | true | UMR (k1_official) | k1/lambada.npz | k1_motionlib/lambada.pkl | original/lambada.bvh | sim/lambada.mp4 | 36.7 | 1.012 | true | PASS | 6 | m006 |
break_basic_loop | Break · Basic loop | Break | 12 | 720 | AIST++ | A_redistributable/aist_plusplus_smpl/gBR_break/gBR_sBM_cAll_d04_mBR0_ch01.pkl | SMPL (AIST++ pkl) | null | CC BY 4.0 | true | UMR (k1_official) | k1/break_basic_loop.npz | k1_motionlib/break_basic_loop.pkl | original/break_basic_loop.pkl | sim/break_basic_loop.mp4 | 41.5 | 1.172 | true | PASS | 26.5 | m030 |
pop_basic_loop | Pop · Basic loop | Pop | 12 | 720 | AIST++ | A_redistributable/aist_plusplus_smpl/gPO_pop/gPO_sBM_cAll_d10_mPO0_ch01.pkl | SMPL (AIST++ pkl) | null | CC BY 4.0 | true | UMR (k1_official) | k1/pop_basic_loop.npz | k1_motionlib/pop_basic_loop.pkl | original/pop_basic_loop.pkl | sim/pop_basic_loop.mp4 | 19 | 0.13 | true | PASS | 13.6 | m032 |
lock_basic_loop | Lock · Basic loop | Lock | 12 | 720 | AIST++ | A_redistributable/aist_plusplus_smpl/gLO_lock/gLO_sBM_cAll_d13_mLO0_ch01.pkl | SMPL (AIST++ pkl) | null | CC BY 4.0 | true | UMR (k1_official) | k1/lock_basic_loop.npz | k1_motionlib/lock_basic_loop.pkl | original/lock_basic_loop.pkl | sim/lock_basic_loop.mp4 | 19.3 | 0.064 | true | PASS | 29.9 | m034 |
la_hip_hop_basic_loop | La Hip-Hop · Basic loop | La Hip-Hop | 12 | 720 | AIST++ | A_redistributable/aist_plusplus_smpl/gLH_LA-hip-hop/gLH_sBM_cAll_d16_mLH0_ch01.pkl | SMPL (AIST++ pkl) | null | CC BY 4.0 | true | UMR (k1_official) | k1/la_hip_hop_basic_loop.npz | k1_motionlib/la_hip_hop_basic_loop.pkl | original/la_hip_hop_basic_loop.pkl | sim/la_hip_hop_basic_loop.mp4 | 21.2 | 0.389 | true | PASS | 17 | m038 |
house_basic_loop | House · Basic loop | House | 8.73 | 524 | AIST++ | A_redistributable/aist_plusplus_smpl/gHO_house/gHO_sBM_cAll_d19_mHO0_ch01.pkl | SMPL (AIST++ pkl) | null | CC BY 4.0 | true | UMR (k1_official) | k1/house_basic_loop.npz | k1_motionlib/house_basic_loop.pkl | original/house_basic_loop.pkl | sim/house_basic_loop.mp4 | 22.6 | 0.142 | true | PASS | 8.3 | m040 |
bow_active_001 | Bow · Active | Bow | 4.23 | 254 | Bandai Namco | B_noncommercial/bandai_namco_ds1_bvh/bow/dataset-1_bow_active_001.bvh | BVH | null | CC BY-NC 4.0 | false | UMR (k1_official) | k1/bow_active_001.npz | k1_motionlib/bow_active_001.pkl | original/bow_active_001.bvh | sim/bow_active_001.mp4 | 22.8 | 0.094 | true | PASS | 57.1 | m049 |
bow_childish_001 | Bow · Childish | Bow | 3.23 | 194 | Bandai Namco | B_noncommercial/bandai_namco_ds1_bvh/bow/dataset-1_bow_childish_001.bvh | BVH | null | CC BY-NC 4.0 | false | UMR (k1_official) | k1/bow_childish_001.npz | k1_motionlib/bow_childish_001.pkl | original/bow_childish_001.bvh | sim/bow_childish_001.mp4 | 17.5 | 0.067 | true | PASS | 61.9 | m051 |
bow_feminine_001 | Bow · Feminine | Bow | 7.23 | 434 | Bandai Namco | B_noncommercial/bandai_namco_ds1_bvh/bow/dataset-1_bow_feminine_001.bvh | BVH | null | CC BY-NC 4.0 | false | UMR (k1_official) | k1/bow_feminine_001.npz | k1_motionlib/bow_feminine_001.pkl | original/bow_feminine_001.bvh | sim/bow_feminine_001.mp4 | 17.3 | 0.077 | true | PASS | 40.2 | m053 |
bow_masculinity_001 | Bow · Masculinity | Bow | 2.3 | 138 | Bandai Namco | B_noncommercial/bandai_namco_ds1_bvh/bow/dataset-1_bow_masculinity_001.bvh | BVH | null | CC BY-NC 4.0 | false | UMR (k1_official) | k1/bow_masculinity_001.npz | k1_motionlib/bow_masculinity_001.pkl | original/bow_masculinity_001.bvh | sim/bow_masculinity_001.mp4 | 11.1 | 0.041 | true | PASS | 40.4 | m056 |
bow_musical_001 | Bow · Musical | Bow | 5.17 | 310 | Bandai Namco | B_noncommercial/bandai_namco_ds1_bvh/bow/dataset-1_bow_musical_001.bvh | BVH | null | CC BY-NC 4.0 | false | UMR (k1_official) | k1/bow_musical_001.npz | k1_motionlib/bow_musical_001.pkl | original/bow_musical_001.bvh | sim/bow_musical_001.mp4 | 31.1 | 0.112 | true | PASS | 55.8 | m057 |
bow_normal_001 | Bow · Normal | Bow | 4.57 | 274 | Bandai Namco | B_noncommercial/bandai_namco_ds1_bvh/bow/dataset-1_bow_normal_001.bvh | BVH | null | CC BY-NC 4.0 | false | UMR (k1_official) | k1/bow_normal_001.npz | k1_motionlib/bow_normal_001.pkl | original/bow_normal_001.bvh | sim/bow_normal_001.mp4 | 13.4 | 0.046 | true | PASS | 45.7 | m058 |
bye_active_001 | Bye · Active | Bye | 6.13 | 368 | Bandai Namco | B_noncommercial/bandai_namco_ds1_bvh/bye/dataset-1_bye_active_001.bvh | BVH | null | CC BY-NC 4.0 | false | UMR (k1_official) | k1/bye_active_001.npz | k1_motionlib/bye_active_001.pkl | original/bye_active_001.bvh | sim/bye_active_001.mp4 | 42.7 | 0.112 | true | PASS | 13.1 | m064 |
bye_masculinity_001 | Bye · Masculinity | Bye | 7.03 | 422 | Bandai Namco | B_noncommercial/bandai_namco_ds1_bvh/bye/dataset-1_bye_masculinity_001.bvh | BVH | null | CC BY-NC 4.0 | false | UMR (k1_official) | k1/bye_masculinity_001.npz | k1_motionlib/bye_masculinity_001.pkl | original/bye_masculinity_001.bvh | sim/bye_masculinity_001.mp4 | 40.1 | 0.079 | true | PASS | 14.1 | m071 |
bye_musical_001 | Bye · Musical | Bye | 6.2 | 372 | Bandai Namco | B_noncommercial/bandai_namco_ds1_bvh/bye/dataset-1_bye_musical_001.bvh | BVH | null | CC BY-NC 4.0 | false | UMR (k1_official) | k1/bye_musical_001.npz | k1_motionlib/bye_musical_001.pkl | original/bye_musical_001.bvh | sim/bye_musical_001.mp4 | 37.9 | 0.096 | true | PASS | 16.7 | m072 |
bye_old_001 | Bye · Old | Bye | 4.67 | 280 | Bandai Namco | B_noncommercial/bandai_namco_ds1_bvh/bye/dataset-1_bye_old_001.bvh | BVH | null | CC BY-NC 4.0 | false | UMR (k1_official) | k1/bye_old_001.npz | k1_motionlib/bye_old_001.pkl | original/bye_old_001.bvh | sim/bye_old_001.mp4 | 44.4 | 0.056 | true | PASS | 16.9 | m075 |
bye_sad_001 | Bye · Sad | Bye | 8.4 | 504 | Bandai Namco | B_noncommercial/bandai_namco_ds1_bvh/bye/dataset-1_bye_sad_001.bvh | BVH | null | CC BY-NC 4.0 | false | UMR (k1_official) | k1/bye_sad_001.npz | k1_motionlib/bye_sad_001.pkl | original/bye_sad_001.bvh | sim/bye_sad_001.mp4 | 13.7 | 0.027 | true | PASS | 6.8 | m077 |
bye_tired_001 | Bye · Tired | Bye | 6.97 | 418 | Bandai Namco | B_noncommercial/bandai_namco_ds1_bvh/bye/dataset-1_bye_tired_001.bvh | BVH | null | CC BY-NC 4.0 | false | UMR (k1_official) | k1/bye_tired_001.npz | k1_motionlib/bye_tired_001.pkl | original/bye_tired_001.bvh | sim/bye_tired_001.mp4 | 36.6 | 0.089 | true | PASS | 26.4 | m078 |
byebye_active_001 | Byebye · Active | Byebye | 7.6 | 456 | Bandai Namco | B_noncommercial/bandai_namco_ds1_bvh/byebye/dataset-1_byebye_active_001.bvh | BVH | null | CC BY-NC 4.0 | false | UMR (k1_official) | k1/byebye_active_001.npz | k1_motionlib/byebye_active_001.pkl | original/byebye_active_001.bvh | sim/byebye_active_001.mp4 | 29.9 | 0.163 | true | PASS | 10.9 | m079 |
byebye_chimpira_001 | Byebye · Chimpira | Byebye | 4.93 | 296 | Bandai Namco | B_noncommercial/bandai_namco_ds1_bvh/byebye/dataset-1_byebye_chimpira_001.bvh | BVH | null | CC BY-NC 4.0 | false | UMR (k1_official) | k1/byebye_chimpira_001.npz | k1_motionlib/byebye_chimpira_001.pkl | original/byebye_chimpira_001.bvh | sim/byebye_chimpira_001.mp4 | 24.7 | 0.049 | true | PASS | 25.5 | m082 |
byebye_giant_001 | Byebye · Giant | Byebye | 7.8 | 468 | Bandai Namco | B_noncommercial/bandai_namco_ds1_bvh/byebye/dataset-1_byebye_giant_001.bvh | BVH | null | CC BY-NC 4.0 | false | UMR (k1_official) | k1/byebye_giant_001.npz | k1_motionlib/byebye_giant_001.pkl | original/byebye_giant_001.bvh | sim/byebye_giant_001.mp4 | 20.4 | 0.05 | true | PASS | 7.2 | m084 |
call_normal_001 | Call · Normal | Call | 5.67 | 340 | Bandai Namco | B_noncommercial/bandai_namco_ds1_bvh/call/dataset-1_call_normal_001.bvh | BVH | null | CC BY-NC 4.0 | false | UMR (k1_official) | k1/call_normal_001.npz | k1_motionlib/call_normal_001.pkl | original/call_normal_001.bvh | sim/call_normal_001.mp4 | 14.3 | 0.045 | true | PASS | 58.7 | m094 |
guide_active_001 | Guide · Active | Guide | 4.63 | 278 | Bandai Namco | B_noncommercial/bandai_namco_ds1_bvh/guide/dataset-1_guide_active_001.bvh | BVH | null | CC BY-NC 4.0 | false | UMR (k1_official) | k1/guide_active_001.npz | k1_motionlib/guide_active_001.pkl | original/guide_active_001.bvh | sim/guide_active_001.mp4 | 18.6 | 0.107 | true | PASS | 13.2 | m098 |
guide_giant_001 | Guide · Giant | Guide | 5.4 | 324 | Bandai Namco | B_noncommercial/bandai_namco_ds1_bvh/guide/dataset-1_guide_giant_001.bvh | BVH | null | CC BY-NC 4.0 | false | UMR (k1_official) | k1/guide_giant_001.npz | k1_motionlib/guide_giant_001.pkl | original/guide_giant_001.bvh | sim/guide_giant_001.mp4 | 32.9 | 0.087 | true | PASS | 32.2 | m103 |
guide_normal_001 | Guide · Normal | Guide | 2.83 | 170 | Bandai Namco | B_noncommercial/bandai_namco_ds1_bvh/guide/dataset-1_guide_normal_001.bvh | BVH | null | CC BY-NC 4.0 | false | UMR (k1_official) | k1/guide_normal_001.npz | k1_motionlib/guide_normal_001.pkl | original/guide_normal_001.bvh | sim/guide_normal_001.mp4 | 12.7 | 0.04 | true | PASS | 3.7 | m107 |
punch_normal_002 | Punch · Normal | Punch | 9.43 | 566 | Bandai Namco | B_noncommercial/bandai_namco_ds1_bvh/punch/dataset-1_punch_normal_002.bvh | BVH | null | CC BY-NC 4.0 | false | UMR (k1_official) | k1/punch_normal_002.npz | k1_motionlib/punch_normal_002.pkl | original/punch_normal_002.bvh | sim/punch_normal_002.mp4 | 46.4 | 0.316 | true | PASS | 23.4 | m115 |
walk_childish_001 | Walk · Childish | Walk | 7.8 | 468 | Bandai Namco | B_noncommercial/bandai_namco_ds1_bvh/walk/dataset-1_walk_childish_001.bvh | BVH | null | CC BY-NC 4.0 | false | UMR (k1_official) | k1/walk_childish_001.npz | k1_motionlib/walk_childish_001.pkl | original/walk_childish_001.bvh | sim/walk_childish_001.mp4 | 20.1 | 0.154 | true | PASS | 20.6 | m117 |
walk_childish_002 | Walk · Childish | Walk | 7.5 | 450 | Bandai Namco | B_noncommercial/bandai_namco_ds1_bvh/walk/dataset-1_walk_childish_002.bvh | BVH | null | CC BY-NC 4.0 | false | UMR (k1_official) | k1/walk_childish_002.npz | k1_motionlib/walk_childish_002.pkl | original/walk_childish_002.bvh | sim/walk_childish_002.mp4 | 19 | 0.45 | true | PASS | 13.4 | m118 |
walk_chimpira_001 | Walk · Chimpira | Walk | 5.63 | 338 | Bandai Namco | B_noncommercial/bandai_namco_ds1_bvh/walk/dataset-1_walk_chimpira_001.bvh | BVH | null | CC BY-NC 4.0 | false | UMR (k1_official) | k1/walk_chimpira_001.npz | k1_motionlib/walk_chimpira_001.pkl | original/walk_chimpira_001.bvh | sim/walk_chimpira_001.mp4 | 28.4 | 0.689 | true | PASS | 19.3 | m119 |
walk_chimpira_002 | Walk · Chimpira | Walk | 6.1 | 366 | Bandai Namco | B_noncommercial/bandai_namco_ds1_bvh/walk/dataset-1_walk_chimpira_002.bvh | BVH | null | CC BY-NC 4.0 | false | UMR (k1_official) | k1/walk_chimpira_002.npz | k1_motionlib/walk_chimpira_002.pkl | original/walk_chimpira_002.bvh | sim/walk_chimpira_002.mp4 | 22.6 | 0.461 | true | PASS | 12.9 | m120 |
walk_feminine_001 | Walk · Feminine | Walk | 9.2 | 552 | Bandai Namco | B_noncommercial/bandai_namco_ds1_bvh/walk/dataset-1_walk_feminine_001.bvh | BVH | null | CC BY-NC 4.0 | false | UMR (k1_official) | k1/walk_feminine_001.npz | k1_motionlib/walk_feminine_001.pkl | original/walk_feminine_001.bvh | sim/walk_feminine_001.mp4 | 20.6 | 0.591 | true | PASS | 7.5 | m121 |
walk_feminine_002 | Walk · Feminine | Walk | 6.97 | 418 | Bandai Namco | B_noncommercial/bandai_namco_ds1_bvh/walk/dataset-1_walk_feminine_002.bvh | BVH | null | CC BY-NC 4.0 | false | UMR (k1_official) | k1/walk_feminine_002.npz | k1_motionlib/walk_feminine_002.pkl | original/walk_feminine_002.bvh | sim/walk_feminine_002.mp4 | 33.5 | 0.506 | true | PASS | 8 | m122 |
walk_giant_001 | Walk · Giant | Walk | 6.43 | 386 | Bandai Namco | B_noncommercial/bandai_namco_ds1_bvh/walk/dataset-1_walk_giant_001.bvh | BVH | null | CC BY-NC 4.0 | false | UMR (k1_official) | k1/walk_giant_001.npz | k1_motionlib/walk_giant_001.pkl | original/walk_giant_001.bvh | sim/walk_giant_001.mp4 | 24.4 | 0.564 | true | PASS | 13 | m123 |
walk_giant_002 | Walk · Giant | Walk | 7.37 | 442 | Bandai Namco | B_noncommercial/bandai_namco_ds1_bvh/walk/dataset-1_walk_giant_002.bvh | BVH | null | CC BY-NC 4.0 | false | UMR (k1_official) | k1/walk_giant_002.npz | k1_motionlib/walk_giant_002.pkl | original/walk_giant_002.bvh | sim/walk_giant_002.mp4 | 26.6 | 0.712 | true | PASS | 10.5 | m124 |
walk_happy_001 | Walk · Happy | Walk | 7.07 | 424 | Bandai Namco | B_noncommercial/bandai_namco_ds1_bvh/walk/dataset-1_walk_happy_001.bvh | BVH | null | CC BY-NC 4.0 | false | UMR (k1_official) | k1/walk_happy_001.npz | k1_motionlib/walk_happy_001.pkl | original/walk_happy_001.bvh | sim/walk_happy_001.mp4 | 25.5 | 0.97 | true | PASS | 15.6 | m125 |
walk_happy_002 | Walk · Happy | Walk | 4.47 | 268 | Bandai Namco | B_noncommercial/bandai_namco_ds1_bvh/walk/dataset-1_walk_happy_002.bvh | BVH | null | CC BY-NC 4.0 | false | UMR (k1_official) | k1/walk_happy_002.npz | k1_motionlib/walk_happy_002.pkl | original/walk_happy_002.bvh | sim/walk_happy_002.mp4 | 41.4 | 1.462 | true | PASS | 12 | m126 |
walk_masculinity_001 | Walk · Masculinity | Walk | 5.47 | 328 | Bandai Namco | B_noncommercial/bandai_namco_ds1_bvh/walk/dataset-1_walk_masculinity_001.bvh | BVH | null | CC BY-NC 4.0 | false | UMR (k1_official) | k1/walk_masculinity_001.npz | k1_motionlib/walk_masculinity_001.pkl | original/walk_masculinity_001.bvh | sim/walk_masculinity_001.mp4 | 20.8 | 0.552 | true | PASS | 11.1 | m127 |
walk_masculinity_002 | Walk · Masculinity | Walk | 6.17 | 370 | Bandai Namco | B_noncommercial/bandai_namco_ds1_bvh/walk/dataset-1_walk_masculinity_002.bvh | BVH | null | CC BY-NC 4.0 | false | UMR (k1_official) | k1/walk_masculinity_002.npz | k1_motionlib/walk_masculinity_002.pkl | original/walk_masculinity_002.bvh | sim/walk_masculinity_002.mp4 | 18.4 | 0.671 | true | PASS | 8.5 | m128 |
walk_normal_001 | Walk · Normal | Walk | 6.47 | 388 | Bandai Namco | B_noncommercial/bandai_namco_ds1_bvh/walk/dataset-1_walk_normal_001.bvh | BVH | null | CC BY-NC 4.0 | false | UMR (k1_official) | k1/walk_normal_001.npz | k1_motionlib/walk_normal_001.pkl | original/walk_normal_001.bvh | sim/walk_normal_001.mp4 | 20.7 | 0.411 | true | PASS | 8.7 | m131 |
walk_normal_002 | Walk · Normal | Walk | 1 | 60 | Bandai Namco | B_noncommercial/bandai_namco_ds1_bvh/walk/dataset-1_walk_normal_002.bvh | BVH | null | CC BY-NC 4.0 | false | UMR (k1_official) | k1/walk_normal_002.npz | k1_motionlib/walk_normal_002.pkl | original/walk_normal_002.bvh | sim/walk_normal_002.mp4 | 28.5 | 0.161 | true | PASS | 9.2 | m132 |
walk_proud_001 | Walk · Proud | Walk | 11 | 660 | Bandai Namco | B_noncommercial/bandai_namco_ds1_bvh/walk/dataset-1_walk_proud_001.bvh | BVH | null | CC BY-NC 4.0 | false | UMR (k1_official) | k1/walk_proud_001.npz | k1_motionlib/walk_proud_001.pkl | original/walk_proud_001.bvh | sim/walk_proud_001.mp4 | 24.1 | 0.493 | true | PASS | 10.7 | m133 |
K1 Moves
Emotes and dances for the Booster K1, trackable by SONIC-K1 out of the box. No per-motion training needed.
The collection has 58 clips (14 min) of dances, emotes (waves, bows, gestures), styled walks and karate. They come from four open motion-capture datasets, credited below, and are retargeted to the 22-DoF Booster K1. The original source files are included unchanged. Every clip is tracked by a single policy, SONIC-K1. To add a new move, you add a file. You don't train a new model.
Each clip ships with:
- the K1 retarget, ready to play (
k1/*.npz) or to train on (k1_motionlib/*.pkl); - the original human motion it came from (
original/); - a SONIC-K1 MuJoCo rollout video (
sim/); - its source, license and tracking metrics (
clips.csv).
We use these motions for our K1 demos at lab visits and events. The set will grow, so check the changelog.
Play a motion (MuJoCo, no GPU)
Set up the SONIC-K1 quick start, then:
hf download Kyry10/k1-moves --repo-type dataset --include "k1/*" --local-dir k1-moves
python gear_sonic/scripts/play_k1.py --motion k1-moves/k1/dad_dance.npz # one clip
python gear_sonic/scripts/play_k1.py --motion k1-moves/k1 --loop # all of them
import numpy as np
z = np.load("k1/dad_dance.npz")
qpos, fps = z["qpos"], float(z["fps"]) # (T, 29): root xyz, root quat wxyz, 22 joints in K1 MuJoCo (k1.xml) order; 60 fps
What's inside
| Source | Clips | License |
|---|---|---|
| G1 Moves by Experiential Technologies (performers Jasmine Coro, Mitch Chaiet, Mike Gassaway) | 17 | CC BY 4.0 |
| AIST++ (Google), street-dance basic loops; motion annotations only, no music or video | 5 | CC BY 4.0 |
| CMU Graphics Lab Motion Capture Database, via the cgspeed BVH conversion | 1 | free to use, attribution requested |
| Bandai Namco Research Motiondataset-1, styled bows, waves, gestures and walks | 35 | CC BY-NC 4.0 |
clips.csv one row per clip: title, category, length, source file, license, metrics
k1/<name>.npz K1 reference motion: qpos (T,29) + fps (60). Input of SONIC-K1's play_k1.py
k1_motionlib/<name>.pkl the same motion in SONIC motion_lib format (joblib), for training / Isaac Lab eval
k1_motionlib_all.pkl all clips in one motion_lib file
original/<name>.bvh|.pkl the source human motion (BVH; AIST++ clips are SMPL .pkl). G1 Moves originals are
copies of the exptech/g1-moves BVHs
sim/<name>.mp4 SONIC-K1 (it50000) tracking the clip in MuJoCo
media/teaser.mp4|.gif the grid above
LICENSES/ third-party license texts
.pkl files are pickles, so load them only if you trust this repo. The .npz files hold plain arrays.
How the clips were made and checked
- Retargeting. Human motion (BVH or SMPL) is retargeted to K1 with UMR
using the Booster K1 config (
k1_official), at 60 fps. - Tracking eval. SONIC-K1
it50000(the public checkpoint) tracks every clip in MuJoCo. All 58 clips pass the paper's success rule, and 56/58 also pass the stricter SONIC rule. The per-clip MPJPE-L and max body deviation are inclips.csv. Every clip also plays without a fall in SONIC-K1's publicplay_k1.py(ONNX policy, MuJoCo). - Safety gate. Before a clip gets near the real robot, it goes through our MuJoCo gate. The gate uses Booster deploy torque caps, 20 ms latency, and fall, tilt and joint-speed guards. It ran with our internal fine-tuned SONIC-K1 checkpoint, and all 58 clips pass. Clips that failed the gate are not in this release.
- Curation. We picked the clips we liked most from a 194-clip pool.
Every check here ran in simulation. We have played several of these clips on our physical K1, but the hardware testing is not systematic. If you run them on a real robot, keep an e-stop in reach.
License
The dataset as a whole is CC BY-NC 4.0, because 35 clips derive from the non-commercial
Bandai Namco dataset. The other 23 clips (commercial_ok = true in clips.csv) derive from CC BY 4.0 / CMU sources. You
may use those clips, both the K1 retargets and the originals, under CC BY 4.0, with the source credits below.
Changes made: the files in k1/ and k1_motionlib/ are adaptations of the source motions (retargeted to K1 with UMR,
resampled to 60 fps). The files in original/ are unmodified copies of the source files. The motion capture was
recorded by the source datasets' authors, not by us; all rights in the source data stay with them under their licenses.
Credits
- G1 Moves: Experiential Technologies. https://huggingface.co/datasets/exptech/g1-moves (CC BY 4.0).
- CMU: "The data used in this project was obtained from mocap.cs.cmu.edu. The database was created with funding from NSF EIA-0196217."
- AIST++: R. Li, S. Yang, D. A. Ross, A. Kanazawa. AI Choreographer: Music Conditioned 3D Dance Generation with AIST++, ICCV 2021. S. Tsuchida, S. Fukayama, M. Hamasaki, M. Goto. AIST Dance Video Database, ISMIR 2019.
- Bandai Namco Research Motiondataset-1: Bandai Namco Research Inc. (CC BY-NC 4.0, text in
LICENSES/). - Retargeting: UMR.
- Tracker: SONIC-K1, a K1 port of NVIDIA's SONIC.
Citation
If you use this dataset, please cite it, along with the source dataset(s) of the clips you use
(see Credits; clips.csv lists the source of every clip).
@misc{kolesnichenko2026k1moves,
title = {K1 Moves: Emotes and Dances for the Booster K1, Tracked by SONIC-K1},
author = {Kolesnichenko, Kyrylo},
year = {2026},
howpublished = {\url{https://huggingface.co/datasets/Kyry10/k1-moves}}
}
@misc{g1moves2026,
title = {G1 Moves: Motion Capture Dataset for the Unitree G1 Humanoid Robot},
author = {Chaiet, Mitch},
year = {2026},
howpublished = {\url{https://huggingface.co/datasets/exptech/g1-moves}}
}
@misc{kolesnichenko2026sonick1,
title = {SONIC-K1: Whole-Body Motion Tracking for the Booster K1 Humanoid},
author = {Kolesnichenko, Kyrylo},
year = {2026},
howpublished = {\url{https://huggingface.co/Kyry10/sonic-k1}}
}
Clips
| Name | Title | Category | Seconds | Source | MPJPE-L (mm) | Commercial |
|---|---|---|---|---|---|---|
bow_karate |
Bow Karate | Karate | 37.6 | G1 Moves | 30.0 | ✓ |
dad_dance |
Dad Dance | Dance | 41.8 | G1 Moves | 20.4 | ✓ |
hands_up |
Hands Up | Bonus | 7.4 | G1 Moves | 21.2 | ✓ |
long_dance |
Long Dance | Dance | 60.0 | G1 Moves | 31.2 | ✓ |
wiggle_dance |
Wiggle Dance | Dance | 37.3 | G1 Moves | 19.2 | ✓ |
dance_12_lush_life |
Dance 12_Lush Life | Dance | 35.6 | G1 Moves | 25.0 | ✓ |
dance_19_lets_go |
Dance 19_Lets GO | Dance | 24.9 | G1 Moves | 31.0 | ✓ |
dance_22_thrilling |
Dance 22_Thrilling | Dance | 27.0 | G1 Moves | 33.0 | ✓ |
dance_3_woah |
Dance 3_Woah | Dance | 30.0 | G1 Moves | 30.9 | ✓ |
dance_4_broadway |
Dance 4_Broadway | Dance | 27.9 | G1 Moves | 28.9 | ✓ |
dance_5_hype |
Dance 5_Hype | Dance | 31.6 | G1 Moves | 49.5 | ✓ |
dance_6_sassy |
Dance 6_Sassy | Dance | 31.9 | G1 Moves | 30.5 | ✓ |
dance_8_west_coast |
Dance 8_West Coast | Dance | 39.9 | G1 Moves | 41.6 | ✓ |
dance_9_peace_maker |
Dance 9_Peace Maker | Dance | 58.4 | G1 Moves | 31.1 | ✓ |
short_dance_13_single_ladies |
Short Dance 13_Single Ladies | Dance | 14.0 | G1 Moves | 24.2 | ✓ |
short_dance_16_jazz_walk |
Short Dance 16_Jazz Walk | Dance | 10.6 | G1 Moves | 30.3 | ✓ |
short_move_13 |
Short Move 13 | Karate | 9.0 | G1 Moves | 32.2 | ✓ |
lambada |
Lambada dance | Social | 18.2 | CMU | 36.7 | ✓ |
break_basic_loop |
Break · Basic loop | Break | 12.0 | AIST++ | 41.5 | ✓ |
pop_basic_loop |
Pop · Basic loop | Pop | 12.0 | AIST++ | 19.0 | ✓ |
lock_basic_loop |
Lock · Basic loop | Lock | 12.0 | AIST++ | 19.3 | ✓ |
la_hip_hop_basic_loop |
La Hip-Hop · Basic loop | La Hip-Hop | 12.0 | AIST++ | 21.2 | ✓ |
house_basic_loop |
House · Basic loop | House | 8.7 | AIST++ | 22.6 | ✓ |
bow_active_001 |
Bow · Active | Bow | 4.2 | Bandai Namco | 22.8 | NC |
bow_childish_001 |
Bow · Childish | Bow | 3.2 | Bandai Namco | 17.5 | NC |
bow_feminine_001 |
Bow · Feminine | Bow | 7.2 | Bandai Namco | 17.3 | NC |
bow_masculinity_001 |
Bow · Masculinity | Bow | 2.3 | Bandai Namco | 11.1 | NC |
bow_musical_001 |
Bow · Musical | Bow | 5.2 | Bandai Namco | 31.1 | NC |
bow_normal_001 |
Bow · Normal | Bow | 4.6 | Bandai Namco | 13.4 | NC |
bye_active_001 |
Bye · Active | Bye | 6.1 | Bandai Namco | 42.7 | NC |
bye_masculinity_001 |
Bye · Masculinity | Bye | 7.0 | Bandai Namco | 40.1 | NC |
bye_musical_001 |
Bye · Musical | Bye | 6.2 | Bandai Namco | 37.9 | NC |
bye_old_001 |
Bye · Old | Bye | 4.7 | Bandai Namco | 44.4 | NC |
bye_sad_001 |
Bye · Sad | Bye | 8.4 | Bandai Namco | 13.7 | NC |
bye_tired_001 |
Bye · Tired | Bye | 7.0 | Bandai Namco | 36.6 | NC |
byebye_active_001 |
Byebye · Active | Byebye | 7.6 | Bandai Namco | 29.9 | NC |
byebye_chimpira_001 |
Byebye · Chimpira | Byebye | 4.9 | Bandai Namco | 24.7 | NC |
byebye_giant_001 |
Byebye · Giant | Byebye | 7.8 | Bandai Namco | 20.4 | NC |
call_normal_001 |
Call · Normal | Call | 5.7 | Bandai Namco | 14.3 | NC |
guide_active_001 |
Guide · Active | Guide | 4.6 | Bandai Namco | 18.6 | NC |
guide_giant_001 |
Guide · Giant | Guide | 5.4 | Bandai Namco | 32.9 | NC |
guide_normal_001 |
Guide · Normal | Guide | 2.8 | Bandai Namco | 12.7 | NC |
punch_normal_002 |
Punch · Normal | Punch | 9.4 | Bandai Namco | 46.4 | NC |
walk_childish_001 |
Walk · Childish | Walk | 7.8 | Bandai Namco | 20.1 | NC |
walk_childish_002 |
Walk · Childish | Walk | 7.5 | Bandai Namco | 19.0 | NC |
walk_chimpira_001 |
Walk · Chimpira | Walk | 5.6 | Bandai Namco | 28.4 | NC |
walk_chimpira_002 |
Walk · Chimpira | Walk | 6.1 | Bandai Namco | 22.6 | NC |
walk_feminine_001 |
Walk · Feminine | Walk | 9.2 | Bandai Namco | 20.6 | NC |
walk_feminine_002 |
Walk · Feminine | Walk | 7.0 | Bandai Namco | 33.5 | NC |
walk_giant_001 |
Walk · Giant | Walk | 6.4 | Bandai Namco | 24.4 | NC |
walk_giant_002 |
Walk · Giant | Walk | 7.4 | Bandai Namco | 26.6 | NC |
walk_happy_001 |
Walk · Happy | Walk | 7.1 | Bandai Namco | 25.5 | NC |
walk_happy_002 |
Walk · Happy | Walk | 4.5 | Bandai Namco | 41.4 | NC |
walk_masculinity_001 |
Walk · Masculinity | Walk | 5.5 | Bandai Namco | 20.8 | NC |
walk_masculinity_002 |
Walk · Masculinity | Walk | 6.2 | Bandai Namco | 18.4 | NC |
walk_normal_001 |
Walk · Normal | Walk | 6.5 | Bandai Namco | 20.7 | NC |
walk_normal_002 |
Walk · Normal | Walk | 1.0 | Bandai Namco | 28.5 | NC |
walk_proud_001 |
Walk · Proud | Walk | 11.0 | Bandai Namco | 24.1 | NC |
Changelog
- v0.1 (2026-10-29): first release, 58 clips.
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