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GroundProbe Teleoperation Demonstrations
Human teleoperation demonstrations for GroundProbe, a diagnostic benchmark for vision-language-action (VLA) manipulation policies. A Franka Panda in NVIDIA Isaac Lab-Arena was driven with a Meta Quest 2 controller; every episode here ended in task success.
- 540 episodes, 51,234 frames across 12 sub-datasets
- LeRobot v2.0 layout: parquet per episode, one mp4 per camera per episode
- Two 640×640 RGB cameras (third-person and wrist)
- Three parallel action encodings per step (see below)
- Code, scenes and evaluation harness: https://github.com/AndersonYu7/Benchmark
Sub-datasets
Each top-level folder is an independent LeRobot dataset with its own
meta/, data/ and videos/.
| folder | axis | episodes | frames | instructions |
|---|---|---|---|---|
quest_l2_cubes_pilot |
L2 spatial modifier — cubes | 241 | 22,434 | 5 |
quest_l2_fruits_pilot |
L2 spatial modifier — fruits | 47 | 3,924 | 1 |
quest_l2_tools_pilot |
L2 spatial modifier — tools | 21 | 1,964 | 1 |
quest_l3_cubes_pilot |
L3 negation — cubes | 74 | 6,930 | 5 |
quest_l3_fruits_pilot |
L3 negation — fruits | 32 | 3,050 | 5 |
quest_l4_basic_pilot |
L4 relative size — basic | 27 | 2,080 | 3 |
quest_l4_cluttered_pilot |
L4 relative size — cluttered | 26 | 2,186 | 3 |
quest_l4_dense_pilot |
L4 relative size — dense | 26 | 2,121 | 3 |
quest_d2_pilot |
D2 compositional pairing | 17 | 1,491 | 12 |
quest_d3_v1_pilot |
D3 state-conditioned — V1 | 10 | 907 | 1 |
quest_d3_v2_pilot |
D3 state-conditioned — V2 | 9 | 1,623 | 1 |
quest_d3_v3_pilot |
D3 state-conditioned — V3 | 10 | 2,524 | 1 |
These are pilot collections; coverage per (instruction, complexity) cell is uneven and some cells hold a single episode.
Download
pip install -U huggingface_hub
hf download Boyun7/GroundProbe-dataset --repo-type dataset --local-dir dataset
A single sub-dataset:
hf download Boyun7/GroundProbe-dataset --repo-type dataset \
--include "quest_l2_cubes_pilot/*" --local-dir dataset
Features
| key | dtype | shape | meaning |
|---|---|---|---|
observation.images.third_camera |
video | 640×640×3 | fixed third-person view |
observation.images.wrist_camera |
video | 640×640×3 | camera on panda_hand |
observation.state |
float32 | 9 | 7 arm joint positions + 2 finger positions |
observation.tcp_pose |
float32 | 7 | end-effector pose in world frame, [x, y, z, qw, qx, qy, qz] |
action |
float32 | 7 | aim-point offset, [dx, dy, dz, droll, dpitch, dyaw, gripper] |
action.tcp_disp |
float32 | 7 | displacement to the next frame, same layout |
action.joint |
float32 | 8 | absolute joint targets + gripper |
next.done, next.success |
bool | 1 | episode termination / success |
Rotations are XYZ-extrinsic Euler angles in radians, world frame,
post-multiplied (R_target = R_delta · R_current). Gripper is ±1.
Per-episode metadata in meta/episodes.jsonl carries groundlab.* fields:
instruction_id, complexity (clean / cluttered / multi),
layout_seed (reproduces the object arrangement), target_asset, and
split.
The three action encodings are not interchangeable
They describe different quantities, and picking the wrong one for a given controller is the most common way to get a policy that "almost works".
actionis the IK target the operator's controller commanded at that step, minus the measured TCP pose. It is an aim point, not a motion: the simulated differential-IK controller closes only about 19% of a commanded gap per recorded step (median 55 mm commanded, 11 mm moved). Decode it by adding it back to the TCP pose it was paired with. This is the only Cartesian encoding that replays open-loop exactly.action.tcp_dispistcp_pose[k+1] − tcp_pose[k]: what the arm actually did. It is the convention most VLAs use, but under this controller commanding a recorded displacement moves the arm about a fifth as far. The last frame of every episode is zero.action.jointis the joint-position target the IK term issued. It is absolute, so a whole action chunk can be executed without re-observing.
observation.tcp_pose is the ee_frame "end_effector" frame at
panda_hand + 0.1034 m along the tool axis, while the IK controller drives a
point at panda_hand + 0.107 m. The 3.6 mm offset cancels for action but
biases action.tcp_disp if a displacement is sent to the controller
unchanged.
In ACT experiments on quest_l2_cubes_pilot (instruction T1, clean), the
same checkpoint architecture reached 85% with action, 80% with
action.joint, and at best 50% with action.tcp_disp on training layouts.
Control rate
info.json records fps: 31 because LeRobot stores an integer. The true
recording rate is 31.25 Hz (sim_dt 0.004 s × decimation 4 × 2 env
steps per recorded frame), given exactly in the control block of each
meta/info.json. Use that value when reproducing the cadence.
Known issues
- Trimmed episode starts in
quest_l2_cubes_pilot. An earlier post-processing pass removed leading frames until the TCP had moved 3 cm, so roughly 76 of its 241 episodes (the low indices, below 90) begin mid-reach and already in motion rather than at rest at the initial pose. Episodes at index 90 and above start at rest. No other sub-dataset is affected. Rollouts that start from rest will look out-of-distribution to a policy trained heavily on the trimmed cells (notably T3). - Uneven coverage. These are pilot collections; several cells have one or two episodes.
- Layout reproduction needs the simulator.
layout_seedreproduces the arrangement only through the scene code in the GitHub repository, with the same obstacle set and random-number consumption order as the collector.
License
Apache 2.0. Scene and object assets used to render these episodes come from
upstream projects under their own licenses; see the GitHub repository's
assets/README.md.
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