preview_image imagewidth (px) 1.54k 1.54k | environment stringlengths 6 36 | scene_id stringlengths 9 9 | base_glb stringlengths 31 31 | source_code stringlengths 69.9k 112k | isaac_sim_export stringclasses 1
value | mujoco_export stringclasses 1
value | gazebo_export stringclasses 1
value | inputs stringlengths 37 37 | generation_model stringclasses 1
value | part_count int64 43 1.07k | joint_count int64 0 14 | parts stringlengths 36 36 | articulation stringlengths 43 43 | measurements stringlengths 43 43 | physics stringlengths 38 38 | materials stringlengths 40 40 | isaac_usd stringlengths 44 44 | mujoco_mjcf stringlengths 43 43 | gazebo_sdf stringlengths 37 37 | category stringlengths 7 19 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Dining room with central bar table | scene_034 | scenes/scene_034/base/model.glb | """Walnut & Sage — a synthetic dining room designed from the text brief.
R1: An enclosed dining room, 5.8 m wide by 5.0 m deep, 2.8 m high.
R2: A 2.15 x 0.90 m bar table, centered in the room, 1.05 m high.
R3: A wall-mounted wooden shelf carrying a potted plant and a ceramic jug.
R4: A refrigerator and wine cabinet sh... | ✓ | ✓ | ✓ | scenes/scene_034/inputs/manifest.json | GPT-6 Astra | 79 | 5 | scenes/scene_034/metadata/parts.json | scenes/scene_034/metadata/articulation.json | scenes/scene_034/metadata/measurements.json | scenes/scene_034/metadata/physics.json | scenes/scene_034/metadata/materials.json | scenes/scene_034/simulation/environment.usda | scenes/scene_034/simulation/environment.xml | scenes/scene_034/simulation/world.sdf | dining room | |
Pop Art artist studio | scene_182 | scenes/scene_182/base/model.glb | """POP / WORK — a synthetic Pop Art artist's studio.
R1: A complete single room with bold Pop Art visual identity.
R2: A 2.30 m enamel and laminate desk with an open knee space and real drawer.
R3: A spotted, three-legged stool in front of the desk.
R4: A large original comic portrait with speech bubble, rays and Ben-... | ✓ | ✓ | ✓ | scenes/scene_182/inputs/manifest.json | GPT-6 Astra | 43 | 1 | scenes/scene_182/metadata/parts.json | scenes/scene_182/metadata/articulation.json | scenes/scene_182/metadata/measurements.json | scenes/scene_182/metadata/physics.json | scenes/scene_182/metadata/materials.json | scenes/scene_182/simulation/environment.usda | scenes/scene_182/simulation/environment.xml | scenes/scene_182/simulation/world.sdf | creative workspace | |
Bedroom with wardrobe | scene_051 | scenes/scene_051/base/model.glb | "\"\"\"A quiet full-bed bedroom, designed from text without image references.\n\nR1: one full mattre(...TRUNCATED) | ✓ | ✓ | ✓ | scenes/scene_051/inputs/manifest.json | GPT-6 Astra | 50 | 7 | scenes/scene_051/metadata/parts.json | scenes/scene_051/metadata/articulation.json | scenes/scene_051/metadata/measurements.json | scenes/scene_051/metadata/physics.json | scenes/scene_051/metadata/materials.json | scenes/scene_051/simulation/environment.usda | scenes/scene_051/simulation/environment.xml | scenes/scene_051/simulation/world.sdf | bedroom | |
Living room with bookshelves | scene_029 | scenes/scene_029/base/model.glb | "\"\"\"Quiet living room, designed from the text brief, in metres and Z-up.\n\nR1: Two freestanding (...TRUNCATED) | ✓ | ✓ | ✓ | scenes/scene_029/inputs/manifest.json | GPT-6 Astra | 55 | 1 | scenes/scene_029/metadata/parts.json | scenes/scene_029/metadata/articulation.json | scenes/scene_029/metadata/measurements.json | scenes/scene_029/metadata/physics.json | scenes/scene_029/metadata/materials.json | scenes/scene_029/simulation/environment.usda | scenes/scene_029/simulation/environment.xml | scenes/scene_029/simulation/world.sdf | living room | |
Minecraft-themed gaming room | scene_178 | scenes/scene_178/base/model.glb | "\"\"\"CREEPER DEN — a synthetic Minecraft-themed gaming room.\n\nR1: A complete gaming room with (...TRUNCATED) | ✓ | ✓ | ✓ | scenes/scene_178/inputs/manifest.json | GPT-6 Astra | 66 | 2 | scenes/scene_178/metadata/parts.json | scenes/scene_178/metadata/articulation.json | scenes/scene_178/metadata/measurements.json | scenes/scene_178/metadata/physics.json | scenes/scene_178/metadata/materials.json | scenes/scene_178/simulation/environment.usda | scenes/scene_178/simulation/environment.xml | scenes/scene_178/simulation/world.sdf | recreation room | |
Dining room with six chairs | scene_036 | scenes/scene_036/base/model.glb | "\"\"\"A quiet walnut dining room, designed from the text brief.\n\nR1: One complete dining room wit(...TRUNCATED) | ✓ | ✓ | ✓ | scenes/scene_036/inputs/manifest.json | GPT-6 Astra | 67 | 0 | scenes/scene_036/metadata/parts.json | scenes/scene_036/metadata/articulation.json | scenes/scene_036/metadata/measurements.json | scenes/scene_036/metadata/physics.json | scenes/scene_036/metadata/materials.json | scenes/scene_036/simulation/environment.usda | scenes/scene_036/simulation/environment.xml | scenes/scene_036/simulation/world.sdf | dining room | |
Science laboratory | scene_147 | scenes/scene_147/base/model.glb | "\"\"\"Synthetic science laboratory, SI metres, right handed, +Z up.\n\nR1: Exactly two laboratory b(...TRUNCATED) | ✓ | ✓ | ✓ | scenes/scene_147/inputs/manifest.json | GPT-6 Astra | 202 | 4 | scenes/scene_147/metadata/parts.json | scenes/scene_147/metadata/articulation.json | scenes/scene_147/metadata/measurements.json | scenes/scene_147/metadata/physics.json | scenes/scene_147/metadata/materials.json | scenes/scene_147/simulation/environment.usda | scenes/scene_147/simulation/environment.xml | scenes/scene_147/simulation/world.sdf | laboratory | |
Basement gaming room | scene_089 | scenes/scene_089/base/model.glb | "\"\"\"After Hours — a synthetic basement gaming lounge.\n\nR1: a generous dual-monitor gaming des(...TRUNCATED) | ✓ | ✓ | ✓ | scenes/scene_089/inputs/manifest.json | GPT-6 Astra | 73 | 5 | scenes/scene_089/metadata/parts.json | scenes/scene_089/metadata/articulation.json | scenes/scene_089/metadata/measurements.json | scenes/scene_089/metadata/physics.json | scenes/scene_089/metadata/materials.json | scenes/scene_089/simulation/environment.usda | scenes/scene_089/simulation/environment.xml | scenes/scene_089/simulation/world.sdf | recreation room | |
Kitchen with bistro table | scene_064 | scenes/scene_064/base/model.glb | "\"\"\"Bistro corner kitchen — a synthetic open-plan residential kitchen.\n\nR1: A kitchen with a (...TRUNCATED) | ✓ | ✓ | ✓ | scenes/scene_064/inputs/manifest.json | GPT-6 Astra | 167 | 10 | scenes/scene_064/metadata/parts.json | scenes/scene_064/metadata/articulation.json | scenes/scene_064/metadata/measurements.json | scenes/scene_064/metadata/physics.json | scenes/scene_064/metadata/materials.json | scenes/scene_064/simulation/environment.usda | scenes/scene_064/simulation/environment.xml | scenes/scene_064/simulation/world.sdf | kitchen | |
Living room with sofa and television | scene_028 | scenes/scene_028/base/model.glb | "\"\"\"Juniper living room — synthetic design from the text brief.\n\nR1: Large sofa with a coffee(...TRUNCATED) | ✓ | ✓ | ✓ | scenes/scene_028/inputs/manifest.json | GPT-6 Astra | 231 | 2 | scenes/scene_028/metadata/parts.json | scenes/scene_028/metadata/articulation.json | scenes/scene_028/metadata/measurements.json | scenes/scene_028/metadata/physics.json | scenes/scene_028/metadata/materials.json | scenes/scene_028/simulation/environment.usda | scenes/scene_028/simulation/environment.xml | scenes/scene_028/simulation/world.sdf | living room |
Text-to-Scene Environments for Embodied AI
Nova3D Website · Open Nova Studio
20 indoor simulation environments generated with Nova3D from descriptions released with SceneSmith, with editable scene programs, object and part annotations, articulated mechanisms, and native simulator exports.
SceneSmith: Agentic Generation of Simulation-Ready Indoor Scenes (ICML 2026), by Nicholas Pfaff, Thomas Cohn, Sergey Zakharov, Rick Cory, and Russ Tedrake at MIT and Toyota Research Institute, investigates natural-language generation of environments for robot simulation. This collection contributes Nova3D outputs for 20 of its released descriptions, retaining the original prompt text and scene IDs.
Nova3D generates and executes procedural code to construct the rooms, furnishings, materials, and mechanisms. Each release connects the description to its generated program, exported geometry, annotations, and simulation files, allowing researchers to inspect and modify how a scene was constructed.
The collection covers four living rooms, three dining rooms, two bedrooms, two kitchens, two recreation rooms, and seven specialized settings: an artist studio, laboratory, library, dental office, server room, pet grooming salon, and bakery.
Contributions
| Contribution | Released content | Research Applications |
|---|---|---|
| Common-prompt scene collection | 20 original descriptions with IDs linking to SceneSmith's published outputs. | Examine object coverage and spatial arrangements for the same scene request. |
| Procedural scene representation | Generated Python source and design specifications alongside the resulting assets. | Inspect construction logic and edit geometry, layouts, and physical parameters. |
| Semantic and spatial annotations | Object and part identities, labels, bounds, positions, and dimensions. | Check requested counts and relationships; measure clearance and relative placement. |
| Articulated and rigid-body structure | Joint pivots, axes, limits, collision geometry, and body/contact properties. | Construct opening, closing, and object-interaction experiments. |
| Native simulation assets | USD, MJCF, SDF, and PyBullet files with mesh and texture dependencies. | Load the same generated environment in different simulation workflows. |
Inputs and correspondence
Each Nova3D generation used GPT-6 Astra and the original text description. Scene IDs retain the upstream mapping; SceneSmith geometry and images were not generation inputs. Prompt provenance and selection records the sample and source revision.
For example, scene_034 requests a dining room with a central bar table, a wall shelf holding a plant and jug, a fridge, and a wine cabinet. Its scene source and annotations let researchers inspect the resulting objects, arrangement, and mechanisms.
The common descriptions support paired inspection of Nova3D and SceneSmith outputs. A controlled method comparison additionally requires matched generation budgets and a shared evaluation protocol.
Dataset Schema
Paths are relative to this repository. Export columns identify included native files.
| Column | Meaning |
|---|---|
preview_image |
Rendered scene overview. |
environment |
Readable description of the setting. |
scene_id |
Original SceneSmith scene and prompt identifier. |
base_glb |
Base scene geometry and appearance in GLB. |
source_code |
Full generated Python scene source. |
isaac_sim_export |
Native USD files are included. |
mujoco_export |
Native MuJoCo MJCF files are included. |
gazebo_export |
Native Gazebo SDF files are included. |
inputs |
Input description and upstream provenance record. |
generation_model |
GPT-6 Astra. |
part_count |
Number of pieces in the exported scene specification. |
joint_count |
Number of parts declaring hinge or sliding motion. |
parts |
Part identifiers, labels, bounds, and physical declarations. |
articulation |
Joint-bearing parts with pivot, axis, limits, and body properties. |
measurements |
Generated geometry bounds and dimensions in metres. |
physics |
World and body physical parameters. |
materials |
Texture paths and native material-binding locations. |
isaac_usd |
USD scene entrypoint. |
mujoco_mjcf |
MuJoCo XML entrypoint. |
gazebo_sdf |
Gazebo world entrypoint. |
category |
Indoor setting category. |
Download
pip install huggingface_hub
Download a complete scene archive:
from huggingface_hub import hf_hub_download
archive = hf_hub_download(
repo_id="BoooomNing/nova-scenesmith",
repo_type="dataset",
revision="v1.0.0",
filename="archives/scene_034.zip",
local_dir="nova-indoor-scenes",
)
Extract it, then open an entrypoint below. The archive contains the same scene files listed in the dataset, with all relative dependencies retained.
| Tool | File inside scenes/<scene_id>/ |
|---|---|
| Isaac Sim | simulation/environment.usda |
| MuJoCo | simulation/environment.xml |
| Gazebo | simulation/world.sdf |
| PyBullet | simulation/run_pybullet.py |
| GLB viewer | base/model.glb |
For all 20 archives, use snapshot_download with allow_patterns=["archives/*", "LICENSE", "NOTICE", "CREDITS.md", "credits/*"]. Individual scene files are also available under scenes/.
Citation and credits
Please cite SceneSmith and this collection when using the paired descriptions and Nova3D outputs. BibTeX · Credits and licenses · Files
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