Pokémon Showdown Agent — Full SFT

Fine-tuned Qwen3-4B on 2.3M Pokémon Showdown replay logs. The model reads raw battle protocol lines and outputs the next action as move … or switch ….

Use case: Competitive tier agent for gen9randombattle — load directly for inference or as the base for battle-oriented GRPO.

Quick start

from unsloth import FastLanguageModel

model, tokenizer = FastLanguageModel.from_pretrained(
    model_name="GoldenGrapeGentleman1/pokemon-showdown-agent-full-sft",
    max_seq_length=2048,
    load_in_4bit=False,
)

Training

Setting Value
Base model Qwen/Qwen3-4B
Data Raw Showdown replay logs (~2.3M samples)
Method Full SFT (merged weights)
Hardware AMD Instinct MI300X, ROCm, bfloat16

Tutorial

End-to-end ROCm notebook: Pokémon LLM Agent with Unsloth — set POKEMON_AGENT_TIER=competitive and POKEMON_HF_FULL_SFT=GoldenGrapeGentleman1/pokemon-showdown-agent-full-sft.

License

Apache-2.0 (base model Qwen3-4B).

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