πŸš€ PiD 1.5 qwenimage β€” NVFP4 (ComfyUI-ready)

The first quantized PiD decoder on HF. 2.61 GB β†’ 1.09 GB, drops straight into a stock UNETLoader, and decodes a 33 MP master in 16 s on a 5090 (bf16 takes 20). No custom loader. No core patches. No Blackwell requirement either β€” this runs anywhere the bf16 file runs.

🧠 What is this?

NVIDIA's PiD v1.5 decoder for the qwen-image latent family β€” the 4-step pixel-diffusion decode that replaces your VAE decode and hands back 4Γ— the resolution. Same decoder, 42% of the size, a little faster.

Everyone else ships this model in bf16 only. Not anymore.

πŸ‘€ Same seed, same latent, both builds

full frame

100% crops β€” faces, lettering, bokeh all hold:

face

lettering

bokeh

πŸ“‹ Specs

Attribute Details
Base nvidia/PiD v1.5 qwenimage (4-step distill), via the Comfy-Org/PixelDiT repackage
Quantization NVFP4 (group 16), quality-critical layers kept bf16
File size 1.09 GB (bf16: 2.61 GB)
Requirements ComfyUI β‰₯ 0.32 (tested on 0.33.0) Β· any GPU that runs PiD bf16
Text encoder gemma_2_2b_it_elm_bf16.safetensors from Comfy-Org/PixelDiT (CLIPLoader type pixeldit)

πŸ’» Usage

Drop the model in ComfyUI/models/diffusion_models/, select it in UNETLoader, done. Two workflows included:

Simple (core nodes only) β€” PiD-1.5-qwenimage-nvfp4_simple_1mp_to_16mp.json. Stage-1 render at ~1MP β†’ single-shot PiD 4Γ— β†’ 5376Γ—3072, built from nothing but core nodes (PiDConditioning + a 4-step KSampler). Drop the included pixel_space_vae.safetensors into ComfyUI/models/vae/ for the final decode step. Keep this one near its trained envelope β€” single-shot PiD collapses past ~4K output.

Tiled (the big guns) β€” PiD-1.5-qwenimage-nvfp4_tiled_2mp_to_33mp.json. Stage-1 β†’ seam-free 7680Γ—4352 in one queue via ComfyUI-Latent-Tiled-PiD: install from ComfyUI Manager (search "Latent-Tiled-PiD") or the Comfy Registry.

Every included workflow was executed through the actual ComfyUI frontend against this exact file before upload. qwen-family latents only β€” the FLUX.2 build is here.

βš–οΈ License & credits

NVIDIA created PiD (paper); Comfy-Org published the bf16 ComfyUI repackage this converts. NSCLv1 β€” non-commercial research/evaluation use only, derivatives included. Read the nvidia/PiD card before you build anything on it. Not affiliated with NVIDIA or Comfy-Org. Conversion and validation by BennyDaBall_OG.

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