Instructions to use suvadityamuk/Pixal3D-diffusers-3d with libraries, inference providers, notebooks, and local apps. Follow these links to get started.
- Libraries
- Diffusers
How to use suvadityamuk/Pixal3D-diffusers-3d with Diffusers:
pip install -U diffusers transformers accelerate
import torch from diffusers import DiffusionPipeline # switch to "mps" for apple devices pipe = DiffusionPipeline.from_pretrained("suvadityamuk/Pixal3D-diffusers-3d", dtype=torch.bfloat16, device_map="cuda") prompt = "Astronaut in a jungle, cold color palette, muted colors, detailed, 8k" image = pipe(prompt).images[0] - Notebooks
- Google Colab
- Kaggle
Pixal3D for diffusers-3d
TencentARC/Pixal3D converted into a diffusers-3d
pipeline: ordinary Diffusers and Transformers component folders plus the object3d_model_index.json sidecar that
the package's auto-loader validates before downloading anything. Nothing here requires remote code.
Install
pip install git+https://github.com/suvadityamuk/diffusers-3d.git
pip install "git+https://github.com/suvadityamuk/diffusers-3d.git#subdirectory=packages/diffusers-3d"
diffusers-3d runs every network in plain PyTorch on CPU or GPU. Rendering Gaussian splats needs the optional
gsplat backend; the PBR-textured mesh for TRELLIS.2 needs CuMesh (see the package docs).
Usage
import torch
from transformers import DINOv3ViTModel
from diffusers_3d import AutoPipelineForImageTo3D, ImageCondition
image_encoder = DINOv3ViTModel.from_pretrained("facebook/dinov3-vitl16-pretrain-lvd1689m")
pipeline = AutoPipelineForImageTo3D.from_pretrained(
"suvadityamuk/Pixal3D-diffusers-3d", image_encoder=image_encoder, dtype=torch.bfloat16
).to("cuda")
output = pipeline(ImageCondition(image=rgba), camera_angle_x=0.35, formats=("o_voxel", "mesh"))
The DINOv3 image encoder is not included. Its weights are gated under Meta's DINOv3 License; accept it on facebook/dinov3-vitl16-pretrain-lvd1689m and pass the encoder in when loading. rgba is a (4, H, W) tensor in [0, 1] whose alpha channel masks the object; the pipeline crops and pads it as the released code does. camera_angle_x is the input camera's horizontal field of view in radians; the shape is reconstructed in that camera's frame.
Components
| Folder | Class |
|---|---|
feature_upsampler |
diffusers_3d.families.pixal3d.conditioner.Pixal3DNAFUpsampler |
image_encoder |
transformers.DINOv3ViTModel (not included, pass it to from_pretrained) |
pbr_decoder |
diffusers_3d.families.trellis2.decoders.Trellis2PBRSparseDecoder |
shape_slat_decoder |
diffusers_3d.families.trellis2.decoders.Trellis2ShapeDualGridDecoder |
shape_slat_flow_model |
diffusers_3d.families.pixal3d.models.Pixal3DSLatFlowModel |
shape_slat_flow_model_1024 |
diffusers_3d.families.pixal3d.models.Pixal3DSLatFlowModel |
shape_slat_scheduler |
diffusers_3d.families.trellis2.scheduler.Trellis2FlowEulerScheduler |
sparse_structure_decoder |
diffusers_3d.families.trellis2.decoders.Trellis2SparseStructureDecoder |
sparse_structure_flow_model |
diffusers_3d.families.pixal3d.models.Pixal3DSparseStructureFlowModel |
sparse_structure_scheduler |
diffusers_3d.families.trellis2.scheduler.Trellis2FlowEulerScheduler |
texture_slat_flow_model_1024 |
diffusers_3d.families.pixal3d.models.Pixal3DSLatFlowModel |
texture_slat_scheduler |
diffusers_3d.families.trellis2.scheduler.Trellis2FlowEulerScheduler |
Provenance
Converted with diffusers-3d-convert-pixal3d from diffusers-3d 0.1.0.dev0; the package's family README lists the pinned upstream
revisions and how the conversion maps each tensor. Parity tests against the pinned upstream code are part of the
package test suite.
License and attribution
Pixal3D weights and code: MIT License, Copyright (c) Tencent ARC Lab. The feature_upsampler is
valeo.ai's NAF (Neighborhood Attention Filtering) upsampler, converted from the release checkpoint at
https://github.com/valeoai/NAF/releases (NAF code is Apache-2.0; the checkpoint is published there without a
separate license). No DINOv3 weights are redistributed. See LICENSE-MIT and NOTICE. Not affiliated with or
endorsed by Tencent, valeo.ai, or Meta.
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TencentARC/Pixal3D