PrysmisAI v1 - Roblox Lua Specialist
PrysmisAI is a fine-tuned AI model specifically designed for Roblox Lua programming and game development. Built on the Qwen2-1.5B architecture, it has been trained on over 155,000+ Roblox Lua examples to provide expert assistance for Roblox developers.
๐ฏ Model Details
- Base Model: Qwen/Qwen2-1.5B
- Training Data: 155,000+ Roblox Lua examples
- Specialization: Roblox game development, Lua scripting, UI systems, data management
- Parameters: 1.5B
- Context Length: 512 tokens
- License: MIT
๐ Usage
Python:
from transformers import AutoModelForCausalLM, AutoTokenizer
model_name = "realalexdev/prysmisai-v1"
tokenizer = AutoTokenizer.from_pretrained(model_name)
model = AutoModelForCausalLM.from_pretrained(model_name)
input_text = "How do I create a DataStore system in Roblox?"
inputs = tokenizer(input_text, return_tensors="pt")
outputs = model.generate(**inputs, max_length=500, temperature=0.7)
response = tokenizer.decode(outputs[0], skip_special_tokens=True)
print(response)
Hugging Face Inference API:
curl https://api-inference.huggingface.co/models/realalexdev/prysmisai-v1 \
-X POST \
-H "Authorization: Bearer YOUR_API_TOKEN" \
-H "Content-Type: application/json" \
-d '{"inputs": "How do I create a Roblox DataStore system?"}'
JavaScript/Node.js:
const response = await fetch("https://api-inference.huggingface.co/models/realalexdev/prysmisai-v1", {
method: "POST",
headers: {
"Authorization": "Bearer YOUR_API_TOKEN",
"Content-Type": "application/json"
},
body: JSON.stringify({
inputs: "How do I create a Roblox DataStore system?",
parameters: {
max_length: 500,
temperature: 0.7
}
})
});
const result = await response.json();
console.log(result[0].generated_text);
๐ Training Data
Trained on 155,000+ examples covering:
Core Systems:
- DataStore Optimization: Caching, retry logic, data management
- Advanced Physics: Vehicle systems, suspension, collision detection
- Network Programming: Remote events, rate limiting, error handling
- UI Animations: TweenService, sliding panels, hover effects
- Sound Systems: 3D audio, distance attenuation, environmental effects
Game Mechanics:
- Pathfinding: A* algorithm, NPC navigation, obstacle avoidance
- Inventory Systems: Item stacking, categories, drag-drop
- Combat Systems: Damage calculation, hit detection, status effects
- Quest Systems: Objectives, rewards, progress tracking
- Player Progression: Levels, experience, skill trees
Advanced Topics:
- Server Management: Optimization, scaling, monitoring
- Client-Server Sync: State management, conflict resolution
- Particle Effects: Visual effects, performance optimization
- Camera Systems: Cinematography, player controls
- Security: Anti-exploit, data validation
๐ฎ Example Use Cases
DataStore System:
local DataStoreService = game:GetService("DataStoreService")
local playerDataStore = DataStoreService:GetDataStore("PlayerData_v2")
local function savePlayerData(player, data)
local success, err = pcall(function()
playerDataStore:SetAsync("Player_" .. player.UserId, data)
end)
return success
end
Combat System:
local function calculateDamage(baseDamage, damageType, targetArmor)
local damageTypeData = DAMAGE_TYPES[damageType]
local armorData = ARMOR_TYPES[targetArmor]
local damage = baseDamage * damageTypeData.multiplier
local reduction = armorData.reduction
return math.floor(damage * (1 - reduction))
end
โก Performance
- Inference Speed: Fast on modern CPUs, excellent on GPUs
- Memory Usage: ~3GB RAM (FP16), ~6GB RAM (FP32)
- Optimization: Supports 4-bit quantization for deployment
๐ง Limitations
- Specialized: Optimized for Roblox Lua, may not perform as well on general coding
- Context: Maximum 512 tokens context length
- Training: Trained on Roblox-specific patterns and best practices
- Language: Primarily English language support
๐ Model Architecture
Based on Qwen2-1.5B with the following specifications:
- Attention: Full attention mechanism
- Layers: 28 transformer layers
- Hidden Size: 1536
- Heads: 12 attention heads
- Vocabulary: 151,936 tokens
๐ค Contributing
This model is continuously being improved. Suggestions and contributions are welcome!
๐ License
This model is licensed under the MIT License. You are free to use, modify, and distribute this model for any purpose.
๐ Contact
For questions, feedback, or collaboration opportunities:
- Website: https://codeit-7u2k.onrender.com/
- Discord: [Your Discord server]
- Email: [Your email]
๐ Acknowledgments
- Base model: Qwen/Qwen2-1.5B by Alibaba Cloud
- Training framework: Transformers by Hugging Face
- Roblox community for excellent documentation and examples
Made with โค๏ธ for the Roblox development community
- Downloads last month
- 210
Model tree for realalexdev/prysmisai-v1
Base model
Qwen/Qwen2-1.5B