Trinity Dialog Szene

Trinity (Offline Demo Build)

Trinity is a 100% offline-capable narrative game engine and cognitive framework built natively in Rust (egui).

This standalone distribution is a playable technical demo showcasing the integration of local language models, deterministic game-state tracking, and low-latency neural TTS.

Architecture & Tech Stack

  • Inference: Local abliterated Gemma 2 9B running via bundled llama-server. Completely offline, zero telemetry.
  • State Bridge: Deterministic game mechanics (vital signs, inventory management, D20 skill checks) integrated via local IPC and logged in SQLite.
  • Voice Pipeline: Piper neural TTS (ONNX runtime) with sentence-level audio buffer streaming for near-zero response latency.
  • Client: Native Rust desktop client (egui).

Getting Started (Windows x64)

  1. Download Trinity_Demo_Win64.zip (approx. 6.4 GB, bundled with quantized model weights and Piper runtime).
  2. Extract the archive to a local directory (e.g. C:\Trinity).
  3. Run Trinity.exe.

Hardware Requirements

  • OS: Windows 10 / 11 (64-bit)
  • GPU: NVIDIA GPU with at least 6–8 GB VRAM recommended for smooth inference and audio streaming.
  • Storage: ~8 GB free disk space after extraction.
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