AQ-Mario: EMA-JEPA world model

This repository contains a trained action-conditioned latent world model from the full3ep_pure_ema999 experiment in AQ-Mario. It uses an EMA-JEPA architecture to learn the dynamics of Super Mario Bros. 1-1 from frame sequences and actions. The model predicts future latent states rather than RGB frames, making it suitable for representation analysis and model-based planning experiments.

Preview

This is a rollout preview from the EMA-JEPA model:

Download the rollout preview

The complete training dataset is available at maxmill/aq-mario-smb1.

Files

  • jepa.pt: PyTorch model checkpoint containing the JEPA world model, auxiliary heads, EMA teacher, and AdamW optimizer state.
  • metrics.jsonl: training metrics.
  • gate_by_epoch.json: per-checkpoint probe and health measurements.
  • gates.json: final representation and action-conditioning gate results.
  • param_count.json: parameter report.

Checkpoint details

  • Variant: pure JEPA with an EMA target encoder (ema_target=0.999)
  • Training: 41,160 steps, 3 epochs
  • Trainable parameters: 9,801,795 plus auxiliary heads
  • Final checkpoint: 133.5 MiB

The final gate report is included for transparency. This run is not presented as a solved Mario controller: its final x/y/scroll probes and action gate do not pass the project's thresholds. See the GitHub repository for the loader, training code, evaluation protocol, and dataset documentation.

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import torch

checkpoint = torch.load("jepa.pt", map_location="cpu", weights_only=False)
state_dict = checkpoint["jepa"]

The repository's aqmario.model.load_jepa helper can load the checkpoint when the AQ-Mario source tree and configuration are available.

Data and rights

The training data consists of derived gameplay observations from Super Mario Bros. 1-1. AQ-Mario is an independent research project and is not affiliated with or endorsed by Nintendo. The source code is MIT licensed; this checkpoint and the derived gameplay data should be used subject to the rights and terms applicable to the underlying game content.

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