How to use from the
Use from the
Diffusers library
pip install -U diffusers transformers accelerate
import torch
from diffusers import DiffusionPipeline

# switch to "mps" for apple devices
pipe = DiffusionPipeline.from_pretrained("black-forest-labs/FLUX.1-dev", dtype=torch.bfloat16, device_map="cuda")
pipe.load_lora_weights("masterProfessortv/bashav1")

prompt = "BSHAV1 , A large humanoid beetle with green exoskeleton armor, golden accents, curved black horns, and claw-like hands, in stylized 3D rendering style.A stylized 3D-rendered anthropomorphic beetle character with a large, round body and detailed textures. The beetle has dark curved horns, a wide face with chubby cheeks, and a confident expression. Its body is covered in a dark green armored suit with golden ornamental details and engravings, including a large, central medallion on the chest with tassels. The arms and legs are stubby yet muscular, with clawed hands and feet. The texture of the armor is slightly wrinkled, resembling a beetle’s exoskeleton, with gold accents throughout. The character stands upright in a proud, regal pose. Background is plain or transparent. Modeled in Pixar or DreamWorks character style."
image = pipe(prompt).images[0]

bashav1

Model trained with AI Toolkit by Ostris

Prompt
BSHAV1 , A large humanoid beetle with green exoskeleton armor, golden accents, curved black horns, and claw-like hands, in stylized 3D rendering style.A stylized 3D-rendered anthropomorphic beetle character with a large, round body and detailed textures. The beetle has dark curved horns, a wide face with chubby cheeks, and a confident expression. Its body is covered in a dark green armored suit with golden ornamental details and engravings, including a large, central medallion on the chest with tassels. The arms and legs are stubby yet muscular, with clawed hands and feet. The texture of the armor is slightly wrinkled, resembling a beetle’s exoskeleton, with gold accents throughout. The character stands upright in a proud, regal pose. Background is plain or transparent. Modeled in Pixar or DreamWorks character style.
Prompt
BSHAV1 , A large humanoid beetle with green exoskeleton armor, golden accents, curved black horns, and claw-like hands, in stylized 3D rendering style.A stylized 3D-rendered anthropomorphic beetle character with a large, round body and detailed textures. The beetle has dark curved horns, a wide face with chubby cheeks, and a confident expression. Its body is covered in a dark green armored suit with golden ornamental details and engravings, including a large, central medallion on the chest with tassels. The arms and legs are stubby yet muscular, with clawed hands and feet. The texture of the armor is slightly wrinkled, resembling a beetle’s exoskeleton, with gold accents throughout. The character stands upright in a proud, regal pose. Background is plain or transparent. Modeled in Pixar or DreamWorks character style.
Prompt
BSHAV1 , A large humanoid beetle with green exoskeleton armor, golden accents, curved black horns, and claw-like hands, in stylized 3D rendering style.A stylized 3D-rendered anthropomorphic beetle character with a large, round body and detailed textures. The beetle has dark curved horns, a wide face with chubby cheeks, and a confident expression. Its body is covered in a dark green armored suit with golden ornamental details and engravings, including a large, central medallion on the chest with tassels. The arms and legs are stubby yet muscular, with clawed hands and feet. The texture of the armor is slightly wrinkled, resembling a beetle’s exoskeleton, with gold accents throughout. The character stands upright in a proud, regal pose. Background is plain or transparent. Modeled in Pixar or DreamWorks character style.

Trigger words

You should use BSHAV1 to trigger the image generation.

Download model and use it with ComfyUI, AUTOMATIC1111, SD.Next, Invoke AI, etc.

Weights for this model are available in Safetensors format.

Download them in the Files & versions tab.

Use it with the 🧨 diffusers library

from diffusers import AutoPipelineForText2Image
import torch

pipeline = AutoPipelineForText2Image.from_pretrained('black-forest-labs/FLUX.1-dev', torch_dtype=torch.bfloat16).to('cuda')
pipeline.load_lora_weights('masterProfessortv/bashav1', weight_name='bashav1.safetensors')
image = pipeline('BSHAV1 , A large humanoid beetle with green exoskeleton armor, golden accents, curved black horns, and claw-like hands, in stylized 3D rendering style.A stylized 3D-rendered anthropomorphic beetle character with a large, round body and detailed textures. The beetle has dark curved horns, a wide face with chubby cheeks, and a confident expression. Its body is covered in a dark green armored suit with golden ornamental details and engravings, including a large, central medallion on the chest with tassels. The arms and legs are stubby yet muscular, with clawed hands and feet. The texture of the armor is slightly wrinkled, resembling a beetle’s exoskeleton, with gold accents throughout. The character stands upright in a proud, regal pose. Background is plain or transparent. Modeled in Pixar or DreamWorks character style.').images[0]
image.save("my_image.png")

For more details, including weighting, merging and fusing LoRAs, check the documentation on loading LoRAs in diffusers

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