Datasets:
race int32 | seat int32 | racer string | gold int32 | silver int32 | bronze int32 | pos int32 | trips int32 | uses int32 | eliminated int32 | turns int32 | stalled int32 |
|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 0 | M.O.U.T.H. | 0 | 1 | 0 | 30 | 0 | 2 | 0 | 9 | 0 |
0 | 1 | Coach | 0 | 0 | 0 | 28 | 0 | 11 | 1 | 7 | 0 |
0 | 2 | Egg | 1 | 0 | 0 | 30 | 0 | 6 | 0 | 6 | 0 |
0 | 3 | Lackey | 0 | 0 | 0 | 8 | 0 | 2 | 1 | 1 | 0 |
0 | 4 | Huge Baby | 0 | 0 | 0 | 27 | 0 | 4 | 0 | 8 | 0 |
1 | 0 | Romantic | 1 | 0 | 0 | 30 | 0 | 12 | 0 | 5 | 0 |
1 | 1 | Skipper | 0 | 0 | 0 | 27 | 0 | 5 | 0 | 8 | 0 |
1 | 2 | Lackey | 0 | 1 | 0 | 30 | 0 | 2 | 0 | 7 | 0 |
1 | 3 | Duelist | 0 | 0 | 0 | 12 | 0 | 6 | 0 | 5 | 0 |
1 | 4 | Flip Flop | 0 | 0 | 0 | 23 | 0 | 3 | 0 | 4 | 0 |
2 | 0 | Cheerleader | 0 | 1 | 0 | 30 | 0 | 5 | 0 | 5 | 0 |
2 | 1 | Lovable Loser | 0 | 0 | 3 | 20 | 0 | 3 | 0 | 4 | 0 |
2 | 2 | Twin | 1 | 0 | 0 | 30 | 0 | 18 | 0 | 2 | 0 |
2 | 3 | Duelist | 0 | 0 | 0 | 27 | 0 | 10 | 0 | 4 | 0 |
2 | 4 | Dicemonger | 0 | 0 | 0 | 24 | 0 | 7 | 0 | 4 | 0 |
3 | 0 | Stickler | 0 | 1 | 0 | 30 | 0 | 6 | 0 | 8 | 0 |
3 | 1 | Hare | 0 | 0 | 0 | 29 | 0 | 7 | 0 | 7 | 0 |
3 | 2 | Scoocher | 1 | 0 | 0 | 30 | 0 | 10 | 0 | 5 | 0 |
3 | 3 | Huge Baby | 0 | 0 | 0 | 22 | 0 | 0 | 0 | 7 | 0 |
3 | 4 | Heckler | 0 | 0 | 0 | 29 | 0 | 7 | 0 | 7 | 0 |
4 | 0 | Huge Baby | 0 | 0 | 0 | 12 | 1 | 5 | 0 | 5 | 0 |
4 | 1 | Romantic | 0 | 1 | 0 | 30 | 0 | 6 | 0 | 5 | 0 |
4 | 2 | Banana | 0 | 0 | 0 | 11 | 0 | 2 | 0 | 4 | 0 |
4 | 3 | Dicemonger | 0 | 0 | 0 | 13 | 1 | 12 | 0 | 4 | 0 |
4 | 4 | Scoocher | 1 | 0 | 0 | 30 | 0 | 17 | 0 | 3 | 0 |
5 | 0 | Romantic | 0 | 0 | 0 | 16 | 0 | 4 | 0 | 3 | 0 |
5 | 1 | Scoocher | 1 | 0 | 0 | 30 | 0 | 26 | 0 | 2 | 0 |
5 | 2 | Magician | 0 | 0 | 0 | 14 | 0 | 0 | 0 | 3 | 0 |
5 | 3 | Lackey | 0 | 0 | 0 | 13 | 0 | 1 | 0 | 3 | 0 |
5 | 4 | Suckerfish | 0 | 1 | 0 | 30 | 0 | 22 | 0 | 3 | 0 |
6 | 0 | Baba Yaga | 0 | 0 | 0 | 23 | 0 | 3 | 0 | 6 | 0 |
6 | 1 | Romantic | 1 | 0 | 0 | 30 | 0 | 6 | 0 | 6 | 0 |
6 | 2 | Coach | 0 | 0 | 0 | 18 | 1 | 8 | 0 | 6 | 0 |
6 | 3 | Scoocher | 0 | 1 | 0 | 30 | 1 | 18 | 0 | 6 | 0 |
6 | 4 | Alchemist | 0 | 0 | 0 | 15 | 1 | 1 | 0 | 5 | 0 |
7 | 0 | Gunk | 0 | 0 | 0 | 23 | 0 | 39 | 0 | 10 | 0 |
7 | 1 | Romantic | 0 | 0 | 0 | 28 | 0 | 6 | 0 | 10 | 0 |
7 | 2 | Stickler | 0 | 0 | 0 | 24 | 0 | 3 | 0 | 10 | 0 |
7 | 3 | Twin | 1 | 0 | 0 | 30 | 0 | 0 | 0 | 9 | 0 |
7 | 4 | Hare | 0 | 1 | 0 | 30 | 0 | 10 | 0 | 10 | 0 |
8 | 0 | Heckler | 0 | 1 | 0 | 30 | 0 | 2 | 0 | 7 | 0 |
8 | 1 | Blimp | 0 | 0 | 0 | 25 | 0 | 6 | 0 | 6 | 0 |
8 | 2 | Sisyphus | 0 | 0 | 3 | 15 | 0 | 1 | 0 | 6 | 0 |
8 | 3 | Copycat | 1 | 0 | 0 | 30 | 0 | 3 | 0 | 5 | 0 |
8 | 4 | Third Wheel | 0 | 0 | 0 | 29 | 0 | 1 | 0 | 6 | 0 |
9 | 0 | M.O.U.T.H. | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 |
9 | 1 | Copycat | 1 | 0 | 0 | 30 | 0 | 30 | 0 | 0 | 0 |
9 | 2 | Scoocher | 0 | 1 | 0 | 30 | 0 | 30 | 0 | 0 | 0 |
9 | 3 | Legs | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
9 | 4 | Coach | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 |
10 | 0 | M.O.U.T.H. | 0 | 0 | 0 | 22 | 1 | 2 | 0 | 7 | 0 |
10 | 1 | Party Animal | 1 | 0 | 0 | 30 | 0 | 8 | 0 | 6 | 0 |
10 | 2 | Banana | 0 | 1 | 0 | 30 | 0 | 3 | 0 | 7 | 0 |
10 | 3 | Hare | 0 | 0 | 0 | 19 | 1 | 4 | 1 | 5 | 0 |
10 | 4 | Legs | 0 | 0 | 0 | 5 | 1 | 1 | 1 | 1 | 0 |
11 | 0 | Flip Flop | 0 | 1 | 0 | 30 | 0 | 3 | 0 | 6 | 0 |
11 | 1 | Cheerleader | 0 | 0 | 0 | 29 | 0 | 5 | 0 | 5 | 0 |
11 | 2 | Scoocher | 1 | 0 | 0 | 30 | 0 | 12 | 0 | 5 | 0 |
11 | 3 | Heckler | 0 | 0 | 0 | 27 | 0 | 1 | 0 | 5 | 0 |
11 | 4 | Blimp | 0 | 0 | 0 | 28 | 0 | 5 | 0 | 5 | 0 |
12 | 0 | Centaur | 0 | 0 | 0 | 18 | 0 | 3 | 0 | 6 | 0 |
12 | 1 | Magician | 0 | 1 | 0 | 30 | 0 | 0 | 0 | 6 | 0 |
12 | 2 | Genius | 0 | 0 | 0 | 18 | 0 | 5 | 0 | 5 | 0 |
12 | 3 | Sisyphus | 0 | 0 | 2 | 0 | 0 | 2 | 0 | 5 | 0 |
12 | 4 | Romantic | 1 | 0 | 0 | 30 | 0 | 5 | 0 | 5 | 0 |
13 | 0 | Leaptoad | 0 | 0 | 0 | 8 | 0 | 1 | 1 | 3 | 0 |
13 | 1 | Duelist | 0 | 0 | 0 | 3 | 0 | 3 | 1 | 1 | 0 |
13 | 2 | Rocket Scientist | 0 | 1 | 0 | 30 | 2 | 3 | 0 | 8 | 0 |
13 | 3 | M.O.U.T.H. | 0 | 0 | 0 | 15 | 0 | 2 | 0 | 7 | 0 |
13 | 4 | Gunk | 1 | 0 | 0 | 30 | 0 | 14 | 0 | 6 | 0 |
14 | 0 | Rocket Scientist | 0 | 0 | 0 | 17 | 1 | 1 | 0 | 7 | 0 |
14 | 1 | Sisyphus | 0 | 0 | 2 | 2 | 0 | 2 | 0 | 7 | 0 |
14 | 2 | Cheerleader | 0 | 1 | 0 | 30 | 0 | 7 | 0 | 7 | 0 |
14 | 3 | Gunk | 0 | 0 | 0 | 25 | 0 | 21 | 0 | 6 | 0 |
14 | 4 | Scoocher | 1 | 0 | 0 | 30 | 0 | 23 | 0 | 4 | 0 |
15 | 0 | Sisyphus | 0 | 0 | 3 | 0 | 0 | 1 | 0 | 3 | 0 |
15 | 1 | Dicemonger | 0 | 0 | 0 | 15 | 0 | 8 | 0 | 2 | 0 |
15 | 2 | Scoocher | 0 | 1 | 0 | 30 | 0 | 23 | 0 | 2 | 0 |
15 | 3 | Romantic | 1 | 0 | 0 | 30 | 0 | 12 | 0 | 2 | 0 |
15 | 4 | Lovable Loser | 0 | 0 | 2 | 9 | 0 | 2 | 0 | 2 | 0 |
16 | 0 | Leaptoad | 0 | 1 | 0 | 30 | 0 | 2 | 0 | 8 | 0 |
16 | 1 | Banana | 0 | 0 | 0 | 16 | 0 | 8 | 0 | 7 | 0 |
16 | 2 | Centaur | 0 | 0 | 0 | 21 | 2 | 6 | 0 | 7 | 0 |
16 | 3 | Huge Baby | 0 | 0 | 0 | 15 | 4 | 2 | 0 | 7 | 0 |
16 | 4 | Hare | 1 | 0 | 0 | 30 | 2 | 5 | 0 | 7 | 0 |
17 | 0 | Cheerleader | 0 | 0 | 0 | 29 | 0 | 8 | 0 | 8 | 0 |
17 | 1 | Heckler | 0 | 1 | 0 | 30 | 2 | 15 | 0 | 8 | 0 |
17 | 2 | Stickler | 1 | 0 | 0 | 30 | 1 | 10 | 0 | 8 | 0 |
17 | 3 | Banana | 0 | 0 | 0 | 27 | 0 | 4 | 0 | 8 | 0 |
17 | 4 | Rocket Scientist | 0 | 0 | 0 | 23 | 3 | 2 | 0 | 8 | 0 |
18 | 0 | Alchemist | 0 | 0 | 0 | 28 | 0 | 2 | 0 | 6 | 0 |
18 | 1 | Coach | 0 | 0 | 0 | 29 | 0 | 7 | 0 | 6 | 0 |
18 | 2 | Third Wheel | 1 | 0 | 0 | 30 | 0 | 3 | 0 | 6 | 0 |
18 | 3 | Magician | 0 | 1 | 0 | 30 | 0 | 10 | 0 | 6 | 0 |
18 | 4 | Dicemonger | 0 | 0 | 0 | 23 | 0 | 9 | 0 | 5 | 0 |
19 | 0 | Skipper | 0 | 0 | 0 | 29 | 0 | 4 | 0 | 8 | 0 |
19 | 1 | Cheerleader | 1 | 0 | 0 | 30 | 0 | 6 | 0 | 6 | 0 |
19 | 2 | Lovable Loser | 0 | 0 | 0 | 28 | 0 | 0 | 0 | 7 | 0 |
19 | 3 | Third Wheel | 0 | 1 | 0 | 30 | 0 | 2 | 0 | 6 | 0 |
19 | 4 | Rocket Scientist | 0 | 0 | 0 | 20 | 1 | 1 | 0 | 3 | 0 |
Magical Athlete simulations
Raw output of a Monte Carlo simulator of the board game
Magical Athlete (CMYK), following the
August 2026 rulebook and official rulings: https://github.com/visnup/magical-athlete. Its README
is the write-up these files back, and make there regenerates them.
Every file is one row per racer per race, or per player per game. Nothing is averaged.
The simulator, its analysis and this card were written with Claude Opus 5.5 at medium effort, working in Claude Code throughout.
Scoring a race
A game is four races: 1 and 3 on the Mild Mile, 2 and 4 on the Wild Wilds. Gold and silver chips
are worth 3/2, 4/3, 4/3 and 5/4 in races 1 to 4, so a row's points in race k are
gold * GOLD[k] + silver * SILVER[k] + bronze. The race files hold races on one track; score them
as race 1 or 3 (Mild Mile) or 2 or 4 (Wild Wilds). For example, with DuckDB:
select racer, avg(gold * 3 + silver * 2 + bronze) points
from 'hf://datasets/visnup/magical-athlete/races-mild-5p.parquet'
group by racer order by points desc;
Reading the numbers
- Points per race, the average of that expression over a racer's rows, is the measure the write-up uses throughout, not win rate. Lovable Loser and Sisyphus top race 1 on bronze alone.
- A fair share is
(GOLD[k] + SILVER[k]) / players, so 1.00 in race 1 at 5 players. Divide by it to compare table sizes. - Noise. Each racer is in about 139,000 of a million 5-player races, so its points per race
have a standard error of about 0.006 on the Mild Mile and up to 0.013 on the Wild Wilds
(Scoocher in race 4). A pair of racers meets in about 16,000, so matchup differences under
about 0.05 (Mild Mile) or 0.1 (Wild Wilds) are noise. The
choicesfiles run every option on the same seeds, good to about ±0.01.playoutsis 4,000 races per racer, about ±0.1. - Optional powers follow hand-written rules (
chooseinsrc/racers.ts), tuned against playouts. The racers that pick racers (Egg, Twin, Copycat, Mastermind) and the drafts usesrc/ratings.json, which comes from the previous run of the dataset, so it's one pass behind. - Rules readings. Where the rulebook and rulings leave something open, the simulator's choice
is listed under "Interpretations" in the repo's
CLAUDE.md;sensitivityshows what flipping the open ones does.
Race rows
races-<track>-<players>p is a million races of a random lineup of 3 to 6 of the 36 racers. Seat 0
goes first. Egg, Twin, Mastermind and Copycat pick by the simulator's built-in ratings. Each race
stands for either race on its track, so Twin gets the earlier winners it would have there: 0 or 2
on the Mild Mile (races 1 and 3), 1 or 3 on the Wild Wilds (races 2 and 4), drawn by each racer's
chance of 1st and never from the race's own lineup. Columns:
| column | meaning |
|---|---|
| race | race number within the file |
| seat | turn order, 0 first |
| racer | the racer |
| gold, silver | 1 if it took that chip; a Mastermind that predicted itself can take both |
| bronze | bronze chip points gained (or lost) in the race |
| pos | final space, counting the Start as 0 |
| trips | times it was tripped |
| uses | times its power was used |
| eliminated | 1 if it was eliminated from the race |
| turns | turns it took |
| stalled | 1 if the race ended without two finishers: a loop no one can finish (fiddly details 5), or the 1,000-turn limit |
The other files with these columns each race one racer under test, or a rule variant:
choices-<racer>: the racer under test in every race, withgame_race(1 or 2) andchoice, its optional power's decision rule (currentis the simulator's default).playouts: the same, withplayouts0 for the hand-written choice or the number of playouts per option when it chose by playing each option out.twin: Twin, Egg, Mastermind or Copycat in every race ofgame_race1 to 4, picking by ratings and, for Twin, with earlier winners to copy.twin-rated: whole races set up that way.lineup-twin: Twin in every race with earlier winners, used for its race-order ratings.sensitivity-<rule>-<track>: 5-player races with an unsettled rule read the other way (backwards: main moves pushed below 0 go backwards;queue: triggers queue and resolve even after the board changed).
Game rows
games-<players>p[-double], draft-5p and endgame-5p are whole games, a row per player:
| column | meaning |
|---|---|
| game | game number |
| player | seat, 0 first |
| pick | first-round draft position, 1 first |
| team | its racers in the order raced, joined by | |
| estimate | the team's value by the simulator's ratings (games only) |
| score | total points |
| won | 1, or a share of 1 when tied for the top score |
| strategy, me, met | draft and endgame: the test player's strategy, 1 on its row, and 1 if its M.O.U.T.H. raced an opponent's Scoocher |
lineup-draft is computed, not simulated: each racer's points by race, its draft value (points a
game over an average pick), and how often its best team plays it in each race.
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