Datasets:
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Error code: DatasetGenerationError
Exception: TypeError
Message: int() argument must be a string, a bytes-like object or a real number, not 'NoneType'
Traceback: Traceback (most recent call last):
File "/usr/local/lib/python3.14/site-packages/datasets/builder.py", line 1531, in _prepare_split_single
for key, record in generator:
^^^^^^^^^
File "/src/services/worker/src/worker/job_runners/config/parquet_and_info.py", line 613, in wrapped
for item in generator(*args, **kwargs):
~~~~~~~~~^^^^^^^^^^^^^^^^^
File "/usr/local/lib/python3.14/site-packages/datasets/packaged_modules/webdataset/webdataset.py", line 127, in _generate_examples
for example_idx, example in enumerate(self._get_pipeline_from_tar(tar_path, tar_iterator)):
~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "/usr/local/lib/python3.14/site-packages/datasets/packaged_modules/webdataset/webdataset.py", line 32, in _get_pipeline_from_tar
for filename, f in tar_iterator:
^^^^^^^^^^^^
File "/usr/local/lib/python3.14/site-packages/datasets/utils/track.py", line 49, in __iter__
for x in self.generator(*self.args):
~~~~~~~~~~~~~~^^^^^^^^^^^^
File "/usr/local/lib/python3.14/site-packages/datasets/utils/file_utils.py", line 1400, in _iter_from_urlpath
with xopen(urlpath, "rb", download_config=download_config, block_size=0) as f:
~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "/usr/local/lib/python3.14/site-packages/datasets/utils/file_utils.py", line 977, in xopen
file_obj = fs.open(paths[0], mode)
File "<string>", line 3, in open
File "/usr/local/lib/python3.14/unittest/mock.py", line 1176, in __call__
return self._mock_call(*args, **kwargs)
~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^
File "/usr/local/lib/python3.14/unittest/mock.py", line 1180, in _mock_call
return self._execute_mock_call(*args, **kwargs)
~~~~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^
File "/usr/local/lib/python3.14/unittest/mock.py", line 1247, in _execute_mock_call
result = effect(*args, **kwargs)
File "/src/services/worker/src/worker/job_runners/config/parquet_and_info.py", line 786, in wrapped
tracker.files[urlpath] = {"read": 0, "size": int(f.size)}
~~~^^^^^^^^
TypeError: int() argument must be a string, a bytes-like object or a real number, not 'NoneType'
The above exception was the direct cause of the following exception:
Traceback (most recent call last):
File "/src/services/worker/src/worker/job_runners/config/parquet_and_info.py", line 1369, in compute_config_parquet_and_info_response
parquet_operations, partial, estimated_dataset_info = stream_convert_to_parquet(
~~~~~~~~~~~~~~~~~~~~~~~~~^
builder, max_dataset_size_bytes=max_dataset_size_bytes
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
)
^
File "/src/services/worker/src/worker/job_runners/config/parquet_and_info.py", line 948, in stream_convert_to_parquet
builder._prepare_split(split_generator=splits_generators[split], file_format="parquet")
~~~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "/usr/local/lib/python3.14/site-packages/datasets/builder.py", line 1393, in _prepare_split
for job_id, done, content in self._prepare_split_single(
~~~~~~~~~~~~~~~~~~~~~~~~~~^
gen_kwargs=gen_kwargs, job_id=job_id, **_prepare_split_args
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
):
^
File "/usr/local/lib/python3.14/site-packages/datasets/builder.py", line 1571, in _prepare_split_single
raise DatasetGenerationError("An error occurred while generating the dataset") from e
datasets.exceptions.DatasetGenerationError: An error occurred while generating the datasetNeed help to make the dataset viewer work? Make sure to review how to configure the dataset viewer, and open a discussion for direct support.
jpg image | json dict | __key__ string | __url__ string |
|---|---|---|---|
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"cell": "x0_z-8",
"x": 391.5,
"y": 71.1699,
"z": -3980.5,
"yaw": 42.842,
"pitch": -4.437,
"time_of_day": 11000,
"... | 01M3TDRET5X53A73PDNFNBPDX4 | hf://datasets/stemjara/minecraft-vanilla-frames@207342bbd4835da33c45f2fc162ff7742d55025a/preview/train-000.tar | |
{
"scene_id": "01M3TDRET6VYCH7A68ZK35634D",
"world_id": "minesr_atlas",
"split": "train",
"biome": "minecraft:desert",
"plan": "desert_train",
"location": 13,
"pose_index": 97,
"cell": "x0_z-8",
"x": 391.5,
"y": 71.1699,
"z": -3980.5,
"yaw": 42.842,
"pitch": -4.437,
"time_of_day": 12000,
"... | 01M3TDRET6VYCH7A68ZK35634D | hf://datasets/stemjara/minecraft-vanilla-frames@207342bbd4835da33c45f2fc162ff7742d55025a/preview/train-000.tar | |
{
"scene_id": "01M3TDRET7FGFP63QF8HW3YW2M",
"world_id": "minesr_atlas",
"split": "train",
"biome": "minecraft:desert",
"plan": "desert_train",
"location": 14,
"pose_index": 98,
"cell": "x0_z-8",
"x": 146.5,
"y": 121.2589,
"z": -3691.5,
"yaw": 2.509,
"pitch": 3.5,
"time_of_day": 0,
"weather... | 01M3TDRET7FGFP63QF8HW3YW2M | hf://datasets/stemjara/minecraft-vanilla-frames@207342bbd4835da33c45f2fc162ff7742d55025a/preview/train-000.tar | |
{
"scene_id": "01M3TDRET88AG8G6M6FEXVJCKH",
"world_id": "minesr_atlas",
"split": "train",
"biome": "minecraft:desert",
"plan": "desert_train",
"location": 14,
"pose_index": 99,
"cell": "x0_z-8",
"x": 146.5,
"y": 121.2589,
"z": -3691.5,
"yaw": 2.509,
"pitch": 3.5,
"time_of_day": 1000,
"weat... | 01M3TDRET88AG8G6M6FEXVJCKH | hf://datasets/stemjara/minecraft-vanilla-frames@207342bbd4835da33c45f2fc162ff7742d55025a/preview/train-000.tar |
Minecraft vanilla frames with depth, camera, traced sun shadows and Sundial Lite renders
20 787 frames of Minecraft Java Edition 1.21.1 rendered without shaders at 1280×720, each with its depth buffer, its camera, the block under every pixel and the sun shadow traced in the saved world, and for 16 363 of them the same frame rendered with the Sundial Lite shader pack. They were captured with a Fabric mod that teleports the player through a plan of poses with the world frozen (no weather, fixed time of day).
Capture tool (the mod, its configuration, the shader options and the contribution validator): https://github.com/stevenijm777/nrmc-capture
Resumen en español: 20 787 fotogramas de Minecraft 1.21.1 sin shaders, con profundidad, cámara, bloque por píxel y la sombra del sol trazada en el mundo guardado; 16 363 de ellos también con el shader Sundial Lite, para aprender el paso de vanilla a shader.
Paired renders: Sundial Lite
sundial0/ holds the target half for the first capture round: the same pose, time and camera
rendered with Sundial Lite v1.2.0
(Modrinth, by geforcelegend, GPL-3.0) through Iris
1.8.14. Settings that change from the pack defaults, so that
the render is a function of the pose alone and the sun follows the same path as in vanilla:
sunPathRotation=0.0 (the pack tilts the sun 40° by default)
DEPTH_OF_FIELD=false MOTION_BLUR=false AVERAGE_EXPOSURE=false
VOLUMETRIC_FOG=false RAIN_RIPPLES=false PLANT_WAVE=false CAULDRON_WAVE=false
CLOUD_SPEED=0.00 PLANE_CLOUD=false PLANE_CLOUD_SPEED=0.00 WATER_WAVE_SPEED=0.0 CLOUD_TYPE=0
Two captures of the same pose differ by about 43 dB PSNR (temporal accumulation inside the pack):
that is the ceiling for any model of this target. The Sundial renders of the second capture round
(-r2 shards) are not captured yet. One scene of the first round has no Sundial render.
The renders of Complementary Reimagined used in the accompanying work are not included: its licence does not clearly allow redistributing them.
Splits
| Split | Scenes | World |
|---|---|---|
| train | 16 706 | minesr_atlas |
| test | 3 381 | minesr_atlas, in cells of the map not used for training |
| test | 700 | minesr_test2 (swamp), a different world |
| Biome | Scenes | of them, second round |
|---|---|---|
| forest | 3 990 | |
| plains | 3 990 | 1 190 |
| taiga | 3 990 | 644 |
| desert | 3 989 | 2 589 |
| swamp | 3 430 | |
| snowy_plains | 1 398 |
World seeds: minesr_atlas 5277617577473417202, minesr_test2 7308878374753708357.
Every position is captured at seven times of day (time_of_day, in game ticks: 0, 1000, 3000,
6000, 9000, 11000, 12000). The split is by area: the map is cut into cells of 512×512 blocks and
each plan of poses belongs to one split.
Second round (October 2026). Shards named -r2 hold three new areas: taiga_2, plains_2
and desert_2. The poses of taiga_2_test turned out to lie in the area of the first-round taiga
training set (4 blocks from a training pose), so they were moved to train; the second-round
test sets are plains_2_test and desert_2_test. Nothing of the first round changed: same scenes,
same shards, same split.
Known overlap. Three cells of the first round hold poses of both splits, near the edges of their areas: forest test and swamp train (closest poses 35 blocks apart), plains test and swamp train (32 blocks), and snowy plains train and taiga test (182 blocks). They are kept so that results on this test set stay comparable with published ones.
Animals. Removing entities did not work reliably before mod 0.6.1. In the first round 224
scenes (32 positions) were removed by hand because an animal or a dropped item was in view, and a
detector based on depth and the saved world still finds an entity in 3 584 of the 16 364 frames
(0.05 % of the pixels). In the second round, taiga_2 and plains_2 were captured with animals
(mod 0.6.0); desert_2 with mod 0.6.1, without them.
Files
WebDataset shards, up to 500 scenes and about 1 GB each:
data/<split>/<world>-<biome>[-r2]-<nnn>.tar: the vanilla frame and its annotations;sundial0/<split>/<same name>.tar: the Sundial Lite render of the scenes of the data shard of the same name.
manifest.jsonl has one line per scene (pose, biome, time, split, shard and sundial0_shard,
null when there is no render).
The dataset viewer shows preview/: a 640×360 JPEG thumbnail and the manifest line of every
first-round scene. It is only for browsing; the data is in data/ and sundial0/.
Inside a data shard, per scene:
| File | Content |
|---|---|
<scene_id>.vanilla.png |
the frame, RGB, 1280×720 |
<scene_id>.depth.npz |
depth float32 (720, 1280): OpenGL window-space depth in [0, 1], 1 = far plane or sky, origin top left |
<scene_id>.json |
pose, biome, weather, time_of_day, and camera: position, view_matrix and projection_matrix (4×4, column major) |
<scene_id>.blocks.npz |
ids uint16 (720, 1280): index into names, the block under each pixel (nrmc:sky for the sky) |
<scene_id>.shadow.npz |
sun shadow of each pixel, traced through the blocks of the saved world (see below) |
Inside a sundial0 shard: <scene_id>.sundial0.png (RGB, 1280×720) and <scene_id>.sundial0.json
(the capture metadata of that pass, with the shader options).
Linearise the depth with camera.projection_matrix; with the view matrix this gives the world
position of every pixel.
shadow.npz
One ray per pixel from its surface towards the sun, through the block grid of the saved world. This is information the renderer has and the image alone does not: the occluder can be outside the frame.
| Array | Content |
|---|---|
bits uint8 |
flags of what the ray crossed: 1 solid block, 2 leaves, 4 plant; 8 the first occluder projects inside the frame; 16 it is also visible in the frame |
first float16 |
distance in blocks to the first occluder, inf if none |
leaves uint8 |
number of leaf cells crossed (capped at 255) |
screen_test uint8 |
internal flag of the tracer |
Loading
Download the shards (hf download stemjara/minecraft-vanilla-frames --repo-type dataset --include "data/*" --include "sundial0/*") and read them with webdataset or tarfile:
import io, json, numpy as np, webdataset as wds
name = "train/minesr_atlas-forest-000.tar"
renders = {s["__key__"]: s["sundial0.png"] for s in wds.WebDataset(f"sundial0/{name}")}
for s in wds.WebDataset(f"data/{name}"):
meta = json.loads(s["json"])
depth = np.load(io.BytesIO(s["depth.npz"]))["depth"]
shadow = np.load(io.BytesIO(s["shadow.npz"]))
vanilla_png, sundial_png = s["vanilla.png"], renders.get(s["__key__"])
break
Licence
- The images are screenshots of Minecraft, © Mojang AB, shared under Mojang's usage guidelines. This dataset is not an official Minecraft product and is not approved by or associated with Mojang or Microsoft.
- The
sundial0renders were made with Sundial Lite v1.2.0, a shader pack under GPL-3.0-or-later. The licence covers the pack's code, not the images it renders; the pack is credited here, and the renders are shared under the same terms as the rest of the images. - Everything derived by the authors (metadata, block maps, shadow traces, manifest) is released under CC BY 4.0.
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