Datasets:
The dataset viewer is not available for this split.
Error code: StreamingRowsError
Exception: ValueError
Message: Invalid string class label hud-video@415556a76fba8d816d0d186a614c93421631c9fc
Traceback: Traceback (most recent call last):
File "/src/services/worker/src/worker/utils.py", line 147, in get_rows_or_raise
return get_rows(
dataset=dataset,
...<4 lines>...
column_names=column_names,
)
File "/src/libs/libcommon/src/libcommon/utils.py", line 272, in decorator
return func(*args, **kwargs)
File "/src/services/worker/src/worker/utils.py", line 127, in get_rows
rows_plus_one = list(itertools.islice(safe_iter(ds, dataset=dataset), rows_max_number + 1))
File "/src/services/worker/src/worker/utils.py", line 483, in safe_iter
yield from ds.decode(False) if ds.features else ds
File "/usr/local/lib/python3.14/site-packages/datasets/iterable_dataset.py", line 2840, in __iter__
for key, example in ex_iterable:
^^^^^^^^^^^
File "/usr/local/lib/python3.14/site-packages/datasets/iterable_dataset.py", line 2386, in __iter__
example = _apply_feature_types_on_example(
example, self.features, token_per_repo_id=self.token_per_repo_id
)
File "/usr/local/lib/python3.14/site-packages/datasets/iterable_dataset.py", line 2303, in _apply_feature_types_on_example
encoded_example = features.encode_example(example)
File "/usr/local/lib/python3.14/site-packages/datasets/features/features.py", line 2178, in encode_example
return encode_nested_example(self, example)
File "/usr/local/lib/python3.14/site-packages/datasets/features/features.py", line 1460, in encode_nested_example
{k: encode_nested_example(schema[k], obj.get(k), level=level + 1) for k in schema}
~~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "/usr/local/lib/python3.14/site-packages/datasets/features/features.py", line 1483, in encode_nested_example
return schema.encode_example(obj) if obj is not None else None
~~~~~~~~~~~~~~~~~~~~~^^^^^
File "/usr/local/lib/python3.14/site-packages/datasets/features/features.py", line 1158, in encode_example
example_data = self.str2int(example_data)
File "/usr/local/lib/python3.14/site-packages/datasets/features/features.py", line 1095, in str2int
output = [self._strval2int(value) for value in values]
~~~~~~~~~~~~~~~~^^^^^^^
File "/usr/local/lib/python3.14/site-packages/datasets/features/features.py", line 1116, in _strval2int
raise ValueError(f"Invalid string class label {value}")
ValueError: Invalid string class label hud-video@415556a76fba8d816d0d186a614c93421631c9fcNeed help to make the dataset viewer work? Make sure to review how to configure the dataset viewer, and open a discussion for direct support.
HUD-Video
Disclaimer — work in progress: We are actively scaling HUD-Video to approximately one million clips. The
before_overlaysource videos in the current release were collected and filtered on a best-effort basis to find gameplay footage without UI. However, they are not guaranteed to be completely UI-free: some clips may still contain original in-game HUD elements, subtitles, captions, watermarks, menus, or other screen-space overlays. Users who require strictly clean targets should apply additional filtering or manual verification.
HUD-Video is the paired gameplay training dataset released with Game2World Engine. It is designed for training GameCleaner to remove heads-up displays (HUDs), menus, and other screen-space overlays while preserving the underlying gameplay scene and motion.
Each sample starts from a clean gameplay clip. A synthetic HUD is rendered over it to produce the model input, together with a HUD mask and a JSON record describing how the overlay was generated. This Hugging Face repository mirrors the 17 source archives released on ModelScope; the archive byte sizes and SHA-256 checksums were verified against the source release.
Dataset at a glance
| Item | Count / size |
|---|---|
| Paired samples | 96,037 |
Clean videos (before_overlay) |
96,037 |
HUD-overlaid videos (after_overlay) |
96,037 |
HUD mask videos (masks) |
96,037 |
Per-sample JSON annotations (annotations) |
96,037 |
| Total MP4 files | 288,111 (899.305 GB) |
| Total JSON files | 96,037 (2.893 GB) |
| ZIP archives | 17 (902.294 GB including ZIP overhead) |
The released clips are 1280×720, 30 FPS, and 150 frames / 5 seconds. The sample distribution is:
| View type | Samples | Share |
|---|---|---|
| Egocentric | 17,128 | 17.83% |
| Non-egocentric | 78,909 | 82.17% |
Volumes 001–002 contain egocentric samples, volume 003 is mixed, and volumes 004–017 contain non-egocentric samples.
Sample organization
The archives contain both videos and metadata. Every archive has the same four top-level directories:
before_overlay/<view_type>/<source_group>/<clip_id>.mp4
after_overlay/<view_type>/<source_group>/<clip_id>.mp4
masks/<view_type>/<source_group>/<clip_id>_mask.mp4
annotations/<view_type>/<source_group>/<clip_id>.json
The matching relative path identifies one sample:
before_overlay: clean gameplay clip and training target.after_overlay: the same clip with a synthetic HUD, used as the model input.masks: video mask for the rendered HUD.annotations: renderer metadata for the same pair.
Each JSON annotation records the video dimensions and timing, taxonomy version and labels, random seed, requested and realized HUD layout, opacity, selected static and dynamic assets, transient events, aesthetic-matching settings, and renderer options. Some provenance fields contain the original producer-side absolute paths; use the matching archive-relative paths above when loading this release.
Download and extract
Install the Hugging Face CLI and download the repository:
pip install -U "huggingface_hub[cli]"
hf download shuaishuaicdp/hud-video \
--repo-type dataset \
--local-dir ./hud-video
Each ZIP is a separate shard and has no enclosing shard directory. Extract each archive into its own directory so that files from different shards are not merged:
mkdir -p data/HUD-Video
for archive in ./hud-video/HUD-Video-*-of-017.zip; do
shard="$(basename "${archive%.zip}")"
mkdir -p "data/HUD-Video/${shard}"
unzip -q "${archive}" -d "data/HUD-Video/${shard}"
done
The resulting layout is:
data/HUD-Video/
├── HUD-Video-001-of-017/
│ ├── before_overlay/
│ ├── after_overlay/
│ ├── masks/
│ └── annotations/
├── ...
└── HUD-Video-017-of-017/
To build the paired training manifest used by Game2World, clone the official code repository and run:
python scripts/prepare_hud_pairs.py \
--data-root data/HUD-Video \
--output data/hud_pairs.csv
See the official training guide for the remaining preparation and training steps.
Intended use and limitations
HUD-Video is intended for research on gameplay video editing, HUD removal, paired video-to-video learning, and world-model data preparation. The HUDs are synthetically rendered, so their distribution does not cover every real game's interface or every recording condition. The release does not include player-action annotations.
The Game2World code repository is MIT-licensed. A standalone license for the HUD-Video media is not stated in the source dataset release, so users should consult the source release and the applicable rights for the underlying gameplay and UI assets before redistribution or commercial use.
Citation
@misc{shen2026game2worldengineunlockinginthewild,
title = {Game2World Engine: Unlocking In-the-Wild Gameplay Videos for World Model Training},
author = {Wenxuan Shen and Dongna Jin and Dongping Chen},
year = {2026},
eprint = {2608.24680},
archivePrefix = {arXiv},
primaryClass = {cs.CV},
url = {https://arxiv.org/abs/2608.24680}
}
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