The dataset viewer is not available for this split.
Error code: InfoError
Exception: HfHubHTTPError
Message: (Request ID: Root=1-6a672ed9-55ba2a5f4eed19c24ba06a67;775e539c-1020-4309-ba6b-00477a92e6b8)
429 Too Many Requests: you have reached your 'api' rate limit.
Retry after 87 seconds (0/500 requests remaining in current 300s window).
Url: https://huggingface.co/api/datasets/shazmate/lichess-chess-tokens/revision/cb90f1bb2eab0b905e84e14f2d1d24ec5f9d1d94.
We had to rate limit your IP (52.1.96.215). To continue using our service, create a HF account or login to your existing account, and make sure you pass a HF_TOKEN if you're using the API.
Traceback: Traceback (most recent call last):
File "/src/services/worker/src/worker/job_runners/split/first_rows.py", line 227, in compute_first_rows_from_streaming_response
info = get_dataset_config_info(path=dataset, config_name=config, token=hf_token)
File "/usr/local/lib/python3.14/site-packages/datasets/inspect.py", line 268, in get_dataset_config_info
builder = load_dataset_builder(
path,
...<6 lines>...
**config_kwargs,
)
File "/src/services/worker/src/worker/utils.py", line 390, in safe_load_dataset_builder
dataset_module = dataset_module_factory(
repo_dir,
revision=revision,
download_config=download_config,
)
File "/usr/local/lib/python3.14/site-packages/datasets/load.py", line 1217, in dataset_module_factory
raise e1 from None
File "/usr/local/lib/python3.14/site-packages/datasets/load.py", line 1192, in dataset_module_factory
).get_module()
~~~~~~~~~~^^
File "/usr/local/lib/python3.14/site-packages/datasets/load.py", line 608, in get_module
standalone_yaml_path = cached_path(
hf_dataset_url(self.name, config.REPOYAML_FILENAME, revision=self.commit_hash),
download_config=download_config,
)
File "/usr/local/lib/python3.14/site-packages/datasets/utils/file_utils.py", line 180, in cached_path
).resolve_path(url_or_filename)
~~~~~~~~~~~~^^^^^^^^^^^^^^^^^
File "/usr/local/lib/python3.14/site-packages/huggingface_hub/hf_file_system.py", line 339, in resolve_path
repo_and_revision_exist, err = self._repo_and_revision_exist(parsed.type, parsed.id, revision)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "/usr/local/lib/python3.14/site-packages/huggingface_hub/hf_file_system.py", line 252, in _repo_and_revision_exist
self._api.repo_info(
~~~~~~~~~~~~~~~~~~~^
repo_id, revision=revision, repo_type=repo_type, timeout=constants.HF_HUB_ETAG_TIMEOUT
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
)
^
File "/usr/local/lib/python3.14/site-packages/huggingface_hub/utils/_validators.py", line 88, in _inner_fn
return fn(*args, **kwargs)
File "/usr/local/lib/python3.14/site-packages/huggingface_hub/hf_api.py", line 3598, in repo_info
return method(
repo_id,
...<4 lines>...
files_metadata=files_metadata,
)
File "/usr/local/lib/python3.14/site-packages/huggingface_hub/utils/_validators.py", line 88, in _inner_fn
return fn(*args, **kwargs)
File "/usr/local/lib/python3.14/site-packages/huggingface_hub/hf_api.py", line 3360, in dataset_info
hf_raise_for_status(r)
~~~~~~~~~~~~~~~~~~~^^^
File "/usr/local/lib/python3.14/site-packages/huggingface_hub/utils/_http.py", line 868, in hf_raise_for_status
raise _format(HfHubHTTPError, message, response) from e
huggingface_hub.errors.HfHubHTTPError: (Request ID: Root=1-6a672ed9-55ba2a5f4eed19c24ba06a67;775e539c-1020-4309-ba6b-00477a92e6b8)
429 Too Many Requests: you have reached your 'api' rate limit.
Retry after 87 seconds (0/500 requests remaining in current 300s window).
Url: https://huggingface.co/api/datasets/shazmate/lichess-chess-tokens/revision/cb90f1bb2eab0b905e84e14f2d1d24ec5f9d1d94.
We had to rate limit your IP (52.1.96.215). To continue using our service, create a HF account or login to your existing account, and make sure you pass a HF_TOKEN if you're using the API.Need help to make the dataset viewer work? Make sure to review how to configure the dataset viewer, and open a discussion for direct support.
YAML Metadata Warning:empty or missing yaml metadata in repo card
Check out the documentation for more information.
Chess annotation tokeniser pipeline
Turns Lichess/standard-chess-games (Hugging Face) into a tokenised training
dataset using the scheme:
[accuracy][mate/check][capture][promotion][base-move]
exf8=Q+?? -> [??] [+] [x] [=Q] [ef8]
Nc6 -> [Nc6]
Accuracy tokens ([?!] [?] [??]) come either from the glyphs Lichess
embeds inline in analyzed games (--accuracy-source glyph, default) or are
recomputed from the [%eval] comments via Lichess's win%-drop formula
(--accuracy-source computed). Both are cross-checked; per-game disagreement
counts are stored in the output.
The pipeline
Two stages. Stage 1 (build_dataset.py) turns raw movetext into an intermediate
parquet of per-game annotated token strings + per-ply evals — human-readable,
re-labellable, and independent of any model. Stage 2 (pack.py) frames those
games with game/Elo tokens, maps every token to its frozen id from
../js/vocab-data.js, and streams the result into nanoGPT-style train.bin /
val.bin.
HF Lichess parquet
│ build_dataset.py (filter [%eval] + Elo · parse · tokenise · per-ply cp)
▼
tokenised/*.parquet tokens="[Nf3] [x] [Bb5] [??] [e5] …" + cp[] + metadata
│ pack.py (frame · map to frozen ids · time-split · uint16)
▼
data/chess/{train.bin, val.bin, meta.pkl} → nanoGPT
Each game is framed with the vocab-v2 structural tokens:
<bos> <elo-W> <elo-B> [move tokens…] <eos>
<bos>/<eos> are the start/end-game tokens that separate games in the
packed stream; the two <elo-*> buckets condition the model on each player's
strength. These live at the end of ../js/vocab-data.js (ids 5252–5266),
appended after the nerf tokens without disturbing any pre-existing id.
The training vocabulary is ../js/vocab-data.js (5,267 tokens), not
build_dataset's vocab.json. That vocab.json is a frequency report over
one run; the frozen dictionary is the geometry-derived superset of all legal SAN
that the JS harness, the packed data, and the trained model all share. pack.py
verifies coverage and drops (with a logged count) any game containing a token
outside it — ~0 on real data.
Files
tokeniser.py— movetext parser, eval maths, classifier, tokeniserbuild_dataset.py— Stage 1 CLI: streams HF parquet (or local files), filters to eval-annotated games, tokenises in parallel, writes zstd parquet + vocabvocab.py— loads the frozen dictionary from../js/vocab-data.js; owns the bracket→id translation, Elo bucketing, and<bos>/<eos>game framingpack.py— Stage 2 CLI: frames + maps + time-splits intotrain.bin/val.bin/meta.pkltest_tokeniser.py,test_pack.py— unit tests (incl. a verbatim real game; the frozen vocab is checked for full coverage and JS↔Python parity)gen_synthetic.py— offline validation corpus generator
Run
pip install duckdb pyarrow numpy
python test_tokeniser.py && python test_pack.py # sanity check
# --- Stage 1: tokenise (needs internet access to huggingface.co) ---
# validation slice: ~200k games from one month (minutes)
python build_dataset.py --months 2025-05 --limit 200000 --out ./tok_slice
# real run: ~2 months ≈ 10-12M annotated games before filters
python build_dataset.py --months 2025-05 2025-06 --out ./tokenised \
--min-elo 1600 --min-plies 20 --accuracy-source glyph
# --- Stage 2: pack for training (offline, local) ---
# hold out a whole month as validation (recommended — no leakage, tracks reality)
python pack.py --in ./tokenised --out ./data/chess --val-months 2025-06
# or a deterministic per-game fraction when everything is one month:
python pack.py --in ./tok_slice --out ./data/chess --val-frac 0.05
meta.pkl carries vocab_size, stoi, itos, and the <bos>/<eos> ids so
nanoGPT's sample.py can print readable token streams.
To push the Stage 1 intermediate to your HF dataset repo:
pip install huggingface_hub && hf auth login
hf upload-large-folder <you>/lichess-annotated-tokenised --repo-type dataset ./tokenised
Output schema
| column | type | notes |
|---|---|---|
| site | string | lichess game URL (id) |
| utc_date, time_control, result, eco | string | metadata for filtering |
| white_elo, black_elo | int16 | |
| n_plies | int16 | |
| tokens | large_string | space-joined token stream |
| cp | list | eval after each ply, White POV; mate → ±(30000−n); 30001 = missing |
| n_disagreements | int16 | plies where inline glyph ≠ computed label |
Keeping cp per ply means you can re-derive labels under different
thresholds later without re-pulling anything.
Measured performance (validation run)
100k synthetic games in the exact dump format, full pipeline, 2-core box:
~2,700 games/s (≈1,400/s/core), 0 SAN parse errors, output ≈ 276 bytes/game
(zstd parquet). Extrapolation: 5M games ≈ 10 min of tokenisation on 8 cores;
wall-clock is dominated by scanning the source parquet over the network
(the contains(movetext, '[%eval') filter runs inside DuckDB, so only
matching rows are materialised). Expect ~1.5 GB output per 5M games.
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