Dataset Viewer
Auto-converted to Parquet Duplicate
clip_uid
stringlengths
37
73
rgb
video
2.08
2.08
overlay
video
2.08
2.08
⌀
label
stringclasses
2 values
split
stringclasses
1 value
scenario
stringclasses
13 values
family
stringclasses
23 values
domain
stringclasses
8 values
medium
stringclasses
3 values
severity_bin
stringclasses
1 value
magnitude
float64
0.15
25
⌀
peak_severity
float64
0.14
1
⌀
difficulty
stringclasses
3 values
difficulty_rank
int64
0
2
⌀
binding_factors
stringclasses
13 values
t_event_frame
int64
0
16
⌀
violation_windows
stringlengths
2
29
observability_lag
int64
0
5
⌀
complexity
stringclasses
1 value
condition
stringclasses
1 value
camera_motion
stringclasses
1 value
n_distractors
int64
0
0
n_actors
int64
1
96
n_culprits
int64
0
96
actor_shape
stringclasses
4 values
actor_material
stringclasses
0 values
actor_mass
float64
0
1.37
tier
stringclasses
1 value
num_frames
int64
25
25
fps
int64
12
12
seed
int64
777
779
variant
int64
0
0
pair_uid
stringclasses
14 values
twin_uid
stringclasses
14 values
prompt
stringclasses
14 values
review_L0/L0/barrier_pass/0777_standard/invalid_colour_shift_strong
invalid
debug
barrier_pass
colour_shift
appearance
rigid
strong
1.01201
0.778469
moderate
1
footprint,severity
8
[[8, 13]]
1
L0
standard
static
0
1
1
cube
null
0.669643
debug
25
12
777
0
review_L0/L0/barrier_pass/0777_standard
review_L0/L0/barrier_pass/0777_standard/valid
an orange cube rolling into a solid wall and bouncing back
review_L0/L0/barrier_pass/0777_standard/invalid_continuity_strong
invalid
debug
barrier_pass
continuity
kinematics
rigid
strong
1.597085
0.454188
moderate
1
severity
8
[[8, 8]]
0
L0
standard
static
0
1
1
cube
null
0.669643
debug
25
12
777
0
review_L0/L0/barrier_pass/0777_standard
review_L0/L0/barrier_pass/0777_standard/valid
an orange cube rolling into a solid wall and bouncing back
review_L0/L0/barrier_pass/0777_standard/invalid_deformation_strong
invalid
debug
barrier_pass
deformation
appearance
rigid
strong
2.8
1
easy
0
camera,clutter,culprits,duration,footprint,occlusion,severity
8
[[8, 12]]
0
L0
standard
static
0
1
1
cube
null
0.669643
debug
25
12
777
0
review_L0/L0/barrier_pass/0777_standard
review_L0/L0/barrier_pass/0777_standard/valid
an orange cube rolling into a solid wall and bouncing back
review_L0/L0/barrier_pass/0777_standard/invalid_dissolve_strong
invalid
debug
barrier_pass
dissolve
identity
rigid
strong
1
1
moderate
1
footprint,occlusion
8
[[8, 11]]
0
L0
standard
static
0
1
1
cube
null
0.669643
debug
25
12
777
0
review_L0/L0/barrier_pass/0777_standard
review_L0/L0/barrier_pass/0777_standard/valid
an orange cube rolling into a solid wall and bouncing back
review_L0/L0/barrier_pass/0777_standard/invalid_fission_strong
invalid
debug
barrier_pass
fission
identity
rigid
strong
2
1
moderate
1
culprits,footprint
8
[[8, 8]]
0
L0
standard
static
0
1
2
cube
null
0.669643
debug
25
12
777
0
review_L0/L0/barrier_pass/0777_standard
review_L0/L0/barrier_pass/0777_standard/valid
an orange cube rolling into a solid wall and bouncing back
review_L0/L0/barrier_pass/0777_standard/invalid_friction_strong
invalid
debug
barrier_pass
friction
equilibrium
rigid
strong
0.68
1
easy
0
camera,clutter,culprits,duration,footprint,occlusion,severity
8
[[8, 24]]
1
L0
standard
static
0
1
1
cube
null
0.669643
debug
25
12
777
0
review_L0/L0/barrier_pass/0777_standard
review_L0/L0/barrier_pass/0777_standard/valid
an orange cube rolling into a solid wall and bouncing back
review_L0/L0/barrier_pass/0777_standard/invalid_immutability_strong
invalid
debug
barrier_pass
immutability
identity
rigid
strong
11.167
1
easy
0
camera,clutter,culprits,duration,footprint,occlusion,severity
8
[[8, 12]]
0
L0
standard
static
0
1
1
cube
null
0.669643
debug
25
12
777
0
review_L0/L0/barrier_pass/0777_standard
review_L0/L0/barrier_pass/0777_standard/valid
an orange cube rolling into a solid wall and bouncing back
review_L0/L0/barrier_pass/0777_standard/invalid_newton1_inertia_strong
invalid
debug
barrier_pass
newton1_inertia
kinematics
rigid
strong
1.871081
0.607097
moderate
1
footprint,severity
8
[[8, 8]]
1
L0
standard
static
0
1
1
cube
null
0.669643
debug
25
12
777
0
review_L0/L0/barrier_pass/0777_standard
review_L0/L0/barrier_pass/0777_standard/valid
an orange cube rolling into a solid wall and bouncing back
review_L0/L0/barrier_pass/0777_standard/invalid_permanence_strong
invalid
debug
barrier_pass
permanence
identity
rigid
strong
1
1
hard
2
occlusion
8
[[8, 24]]
0
L0
standard
static
0
1
1
cube
null
0.669643
debug
25
12
777
0
review_L0/L0/barrier_pass/0777_standard
review_L0/L0/barrier_pass/0777_standard/valid
an orange cube rolling into a solid wall and bouncing back
review_L0/L0/barrier_pass/0777_standard/invalid_phantom_impulse_strong
invalid
debug
barrier_pass
phantom_impulse
dynamics
rigid
strong
8.562691
1
moderate
1
footprint
8
[[8, 9]]
1
L0
standard
static
0
1
1
cube
null
0.669643
debug
25
12
777
0
review_L0/L0/barrier_pass/0777_standard
review_L0/L0/barrier_pass/0777_standard/valid
an orange cube rolling into a solid wall and bouncing back
review_L0/L0/barrier_pass/0777_standard/invalid_solidity_strong
invalid
debug
barrier_pass
solidity
contact
rigid
strong
0.924239
0.960312
moderate
1
culprits,footprint
11
[[11, 20]]
1
L0
standard
static
0
1
2
cube
null
0.669643
debug
25
12
777
0
review_L0/L0/barrier_pass/0777_standard
review_L0/L0/barrier_pass/0777_standard/valid
an orange cube rolling into a solid wall and bouncing back
review_L0/L0/barrier_pass/0777_standard/invalid_superelastic_strong
invalid
debug
barrier_pass
superelastic
contact
rigid
strong
6.29
0.292271
hard
2
severity
12
[[12, 13]]
1
L0
standard
static
0
1
1
cube
null
0.669643
debug
25
12
777
0
review_L0/L0/barrier_pass/0777_standard
review_L0/L0/barrier_pass/0777_standard/valid
an orange cube rolling into a solid wall and bouncing back
review_L0/L0/barrier_pass/0777_standard/invalid_support_strong
invalid
debug
barrier_pass
support
equilibrium
rigid
strong
1.330904
1
easy
0
camera,clutter,culprits,duration,footprint,occlusion,severity
8
[[8, 24]]
0
L0
standard
static
0
1
1
cube
null
0.669643
debug
25
12
777
0
review_L0/L0/barrier_pass/0777_standard
review_L0/L0/barrier_pass/0777_standard/valid
an orange cube rolling into a solid wall and bouncing back
review_L0/L0/barrier_pass/0777_standard/invalid_time_slip_strong
invalid
debug
barrier_pass
time_slip
kinematics
rigid
strong
8
0.834702
moderate
1
severity
5
[[5, 13]]
1
L0
standard
static
0
1
1
cube
null
0.669643
debug
25
12
777
0
review_L0/L0/barrier_pass/0777_standard
review_L0/L0/barrier_pass/0777_standard/valid
an orange cube rolling into a solid wall and bouncing back
review_L0/L0/barrier_pass/0777_standard/valid
Not supported with pagination yet
valid
debug
barrier_pass
null
null
rigid
null
null
null
null
null
null
[]
null
L0
standard
static
0
1
0
cube
null
0.669643
debug
25
12
777
0
review_L0/L0/barrier_pass/0777_standard
null
an orange cube rolling into a solid wall and bouncing back
review_L0/L0/collision/0777_standard/invalid_colour_shift_strong
invalid
debug
collision
colour_shift
appearance
rigid
strong
1.300001
1
moderate
1
footprint
8
[[8, 13]]
1
L0
standard
static
0
2
1
sphere
null
0.271745
debug
25
12
777
0
review_L0/L0/collision/0777_standard
review_L0/L0/collision/0777_standard/valid
two orange balls rolling toward each other and colliding head-on
review_L0/L0/collision/0777_standard/invalid_continuity_strong
invalid
debug
collision
continuity
kinematics
rigid
strong
1.656848
0.589843
moderate
1
footprint,severity
8
[[8, 8]]
0
L0
standard
static
0
2
1
sphere
null
0.271745
debug
25
12
777
0
review_L0/L0/collision/0777_standard
review_L0/L0/collision/0777_standard/valid
two orange balls rolling toward each other and colliding head-on
review_L0/L0/collision/0777_standard/invalid_deformation_strong
invalid
debug
collision
deformation
appearance
rigid
strong
2.8
1
moderate
1
footprint
8
[[8, 12]]
0
L0
standard
static
0
2
1
sphere
null
0.271745
debug
25
12
777
0
review_L0/L0/collision/0777_standard
review_L0/L0/collision/0777_standard/valid
two orange balls rolling toward each other and colliding head-on
review_L0/L0/collision/0777_standard/invalid_dissolve_strong
invalid
debug
collision
dissolve
identity
rigid
strong
1
1
moderate
1
footprint,occlusion
8
[[8, 11]]
0
L0
standard
static
0
2
1
sphere
null
0.271745
debug
25
12
777
0
review_L0/L0/collision/0777_standard
review_L0/L0/collision/0777_standard/valid
two orange balls rolling toward each other and colliding head-on
review_L0/L0/collision/0777_standard/invalid_fission_strong
invalid
debug
collision
fission
identity
rigid
strong
2
1
moderate
1
culprits,footprint
8
[[8, 8]]
0
L0
standard
static
0
2
2
sphere
null
0.271745
debug
25
12
777
0
review_L0/L0/collision/0777_standard
review_L0/L0/collision/0777_standard/valid
two orange balls rolling toward each other and colliding head-on
review_L0/L0/collision/0777_standard/invalid_friction_strong
invalid
debug
collision
friction
equilibrium
rigid
strong
0.68
0.965765
moderate
1
footprint
8
[[8, 24]]
1
L0
standard
static
0
2
1
sphere
null
0.271745
debug
25
12
777
0
review_L0/L0/collision/0777_standard
review_L0/L0/collision/0777_standard/valid
two orange balls rolling toward each other and colliding head-on
review_L0/L0/collision/0777_standard/invalid_fusion_strong
invalid
debug
collision
fusion
identity
rigid
strong
0.5
1
moderate
1
culprits,footprint
2
[[2, 6]]
0
L0
standard
static
0
2
2
sphere
null
0.271745
debug
25
12
777
0
review_L0/L0/collision/0777_standard
review_L0/L0/collision/0777_standard/valid
two orange balls rolling toward each other and colliding head-on
review_L0/L0/collision/0777_standard/invalid_global_gravity_strong
invalid
debug
collision
global_gravity
global
rigid
strong
2.2
1
moderate
1
culprits
8
[[8, 14]]
1
L0
standard
static
0
2
2
sphere
null
0.271745
debug
25
12
777
0
review_L0/L0/collision/0777_standard
review_L0/L0/collision/0777_standard/valid
two orange balls rolling toward each other and colliding head-on
review_L0/L0/collision/0777_standard/invalid_immutability_strong
invalid
debug
collision
immutability
identity
rigid
strong
11.167
1
easy
0
camera,clutter,culprits,duration,footprint,occlusion,severity
8
[[8, 12]]
0
L0
standard
static
0
2
1
sphere
null
0.271745
debug
25
12
777
0
review_L0/L0/collision/0777_standard
review_L0/L0/collision/0777_standard/valid
two orange balls rolling toward each other and colliding head-on
review_L0/L0/collision/0777_standard/invalid_newton1_inertia_strong
invalid
debug
collision
newton1_inertia
kinematics
rigid
strong
2.369145
0.77322
moderate
1
footprint,severity
8
[[8, 8]]
1
L0
standard
static
0
2
1
sphere
null
0.271745
debug
25
12
777
0
review_L0/L0/collision/0777_standard
review_L0/L0/collision/0777_standard/valid
two orange balls rolling toward each other and colliding head-on
review_L0/L0/collision/0777_standard/invalid_newton2_mass_strong
invalid
debug
collision
newton2_mass
dynamics
rigid
strong
25
1
moderate
1
footprint
11
[[11, 12]]
1
L0
standard
static
0
2
1
sphere
null
0.271745
debug
25
12
777
0
review_L0/L0/collision/0777_standard
review_L0/L0/collision/0777_standard/valid
two orange balls rolling toward each other and colliding head-on
review_L0/L0/collision/0777_standard/invalid_permanence_strong
invalid
debug
collision
permanence
identity
rigid
strong
1
1
hard
2
occlusion
8
[[8, 24]]
0
L0
standard
static
0
2
1
sphere
null
0.271745
debug
25
12
777
0
review_L0/L0/collision/0777_standard
review_L0/L0/collision/0777_standard/valid
two orange balls rolling toward each other and colliding head-on
review_L0/L0/collision/0777_standard/invalid_phantom_impulse_strong
invalid
debug
collision
phantom_impulse
dynamics
rigid
strong
4.70948
0.611634
moderate
1
footprint,severity
8
[[8, 9]]
1
L0
standard
static
0
2
1
sphere
null
0.271745
debug
25
12
777
0
review_L0/L0/collision/0777_standard
review_L0/L0/collision/0777_standard/valid
two orange balls rolling toward each other and colliding head-on
review_L0/L0/collision/0777_standard/invalid_solidity_strong
invalid
debug
collision
solidity
contact
rigid
strong
0.730533
1
moderate
1
culprits,footprint
10
[[10, 19]]
2
L0
standard
static
0
2
2
sphere
null
0.271745
debug
25
12
777
0
review_L0/L0/collision/0777_standard
review_L0/L0/collision/0777_standard/valid
two orange balls rolling toward each other and colliding head-on
review_L0/L0/collision/0777_standard/invalid_superelastic_strong
invalid
debug
collision
superelastic
contact
rigid
strong
4.76
0.327137
hard
2
severity
11
[[11, 12]]
1
L0
standard
static
0
2
2
sphere
null
0.271745
debug
25
12
777
0
review_L0/L0/collision/0777_standard
review_L0/L0/collision/0777_standard/valid
two orange balls rolling toward each other and colliding head-on
review_L0/L0/collision/0777_standard/invalid_support_strong
invalid
debug
collision
support
equilibrium
rigid
strong
1.051967
1
moderate
1
footprint
8
[[8, 24]]
0
L0
standard
static
0
2
1
sphere
null
0.271745
debug
25
12
777
0
review_L0/L0/collision/0777_standard
review_L0/L0/collision/0777_standard/valid
two orange balls rolling toward each other and colliding head-on
review_L0/L0/collision/0777_standard/valid
Not supported with pagination yet
valid
debug
collision
null
null
rigid
null
null
null
null
null
null
[]
null
L0
standard
static
0
2
0
sphere
null
0.271745
debug
25
12
777
0
review_L0/L0/collision/0777_standard
null
two orange balls rolling toward each other and colliding head-on
review_L0/L0/drop/0777_standard/invalid_angular_momentum_strong
invalid
debug
drop
angular_momentum
dynamics
rigid
strong
11
1
hard
2
footprint
3
[[3, 4]]
1
L0
standard
static
0
1
1
cone
null
0.30006
debug
25
12
777
0
review_L0/L0/drop/0777_standard
review_L0/L0/drop/0777_standard/valid
a yellow cone dropping and colliding with the ground, in an empty background
review_L0/L0/drop/0777_standard/invalid_antigravity_strong
invalid
debug
drop
antigravity
kinematics
rigid
strong
3.8
0.833333
hard
2
footprint
7
[[7, 13]]
1
L0
standard
static
0
1
1
cone
null
0.30006
debug
25
12
777
0
review_L0/L0/drop/0777_standard
review_L0/L0/drop/0777_standard/valid
a yellow cone dropping and colliding with the ground, in an empty background
review_L0/L0/drop/0777_standard/invalid_colour_shift_strong
invalid
debug
drop
colour_shift
appearance
rigid
strong
1.300002
1
hard
2
footprint
8
[[8, 13]]
1
L0
standard
static
0
1
1
cone
null
0.30006
debug
25
12
777
0
review_L0/L0/drop/0777_standard
review_L0/L0/drop/0777_standard/valid
a yellow cone dropping and colliding with the ground, in an empty background
review_L0/L0/drop/0777_standard/invalid_continuity_strong
invalid
debug
drop
continuity
kinematics
rigid
strong
2.739836
0.583677
moderate
1
footprint,severity
7
[[7, 7]]
0
L0
standard
static
0
1
1
cone
null
0.30006
debug
25
12
777
0
review_L0/L0/drop/0777_standard
review_L0/L0/drop/0777_standard/valid
a yellow cone dropping and colliding with the ground, in an empty background
review_L0/L0/drop/0777_standard/invalid_deformation_strong
invalid
debug
drop
deformation
appearance
rigid
strong
2.8
1
hard
2
footprint
8
[[8, 12]]
0
L0
standard
static
0
1
1
cone
null
0.30006
debug
25
12
777
0
review_L0/L0/drop/0777_standard
review_L0/L0/drop/0777_standard/valid
a yellow cone dropping and colliding with the ground, in an empty background
review_L0/L0/drop/0777_standard/invalid_dissolve_strong
invalid
debug
drop
dissolve
identity
rigid
strong
1
1
hard
2
footprint
8
[[8, 11]]
0
L0
standard
static
0
1
1
cone
null
0.30006
debug
25
12
777
0
review_L0/L0/drop/0777_standard
review_L0/L0/drop/0777_standard/valid
a yellow cone dropping and colliding with the ground, in an empty background
review_L0/L0/drop/0777_standard/invalid_fission_strong
invalid
debug
drop
fission
identity
rigid
strong
2
1
hard
2
footprint
4
[[4, 4]]
0
L0
standard
static
0
1
2
cone
null
0.30006
debug
25
12
777
0
review_L0/L0/drop/0777_standard
review_L0/L0/drop/0777_standard/valid
a yellow cone dropping and colliding with the ground, in an empty background
review_L0/L0/drop/0777_standard/invalid_immutability_strong
invalid
debug
drop
immutability
identity
rigid
strong
11.167
1
moderate
1
footprint
8
[[8, 12]]
0
L0
standard
static
0
1
1
cone
null
0.30006
debug
25
12
777
0
review_L0/L0/drop/0777_standard
review_L0/L0/drop/0777_standard/valid
a yellow cone dropping and colliding with the ground, in an empty background
review_L0/L0/drop/0777_standard/invalid_non_parabolic_strong
invalid
debug
drop
non_parabolic
kinematics
rigid
strong
0.570799
0.791481
hard
2
footprint
1
[[1, 8]]
2
L0
standard
static
0
1
1
cone
null
0.30006
debug
25
12
777
0
review_L0/L0/drop/0777_standard
review_L0/L0/drop/0777_standard/valid
a yellow cone dropping and colliding with the ground, in an empty background
review_L0/L0/drop/0777_standard/invalid_permanence_strong
invalid
debug
drop
permanence
identity
rigid
strong
1
1
hard
2
footprint,occlusion
8
[[8, 24]]
0
L0
standard
static
0
1
1
cone
null
0.30006
debug
25
12
777
0
review_L0/L0/drop/0777_standard
review_L0/L0/drop/0777_standard/valid
a yellow cone dropping and colliding with the ground, in an empty background
review_L0/L0/drop/0777_standard/invalid_phantom_impulse_strong
invalid
debug
drop
phantom_impulse
dynamics
rigid
strong
6.07951
1
hard
2
footprint
4
[[4, 5]]
1
L0
standard
static
0
1
1
cone
null
0.30006
debug
25
12
777
0
review_L0/L0/drop/0777_standard
review_L0/L0/drop/0777_standard/valid
a yellow cone dropping and colliding with the ground, in an empty background
review_L0/L0/drop/0777_standard/invalid_solidity_strong
invalid
debug
drop
solidity
contact
rigid
strong
0.951332
1
hard
2
footprint
8
[[8, 24]]
1
L0
standard
static
0
1
2
cone
null
0.30006
debug
25
12
777
0
review_L0/L0/drop/0777_standard
review_L0/L0/drop/0777_standard/valid
a yellow cone dropping and colliding with the ground, in an empty background
review_L0/L0/drop/0777_standard/invalid_superelastic_strong
invalid
debug
drop
superelastic
contact
rigid
strong
4.76
0.784779
hard
2
footprint
9
[[9, 10]]
1
L0
standard
static
0
1
1
cone
null
0.30006
debug
25
12
777
0
review_L0/L0/drop/0777_standard
review_L0/L0/drop/0777_standard/valid
a yellow cone dropping and colliding with the ground, in an empty background
review_L0/L0/drop/0777_standard/invalid_support_strong
invalid
debug
drop
support
equilibrium
rigid
strong
1.369918
1
hard
2
footprint
8
[[8, 24]]
0
L0
standard
static
0
1
1
cone
null
0.30006
debug
25
12
777
0
review_L0/L0/drop/0777_standard
review_L0/L0/drop/0777_standard/valid
a yellow cone dropping and colliding with the ground, in an empty background
review_L0/L0/drop/0777_standard/valid
Not supported with pagination yet
valid
debug
drop
null
null
rigid
null
null
null
null
null
null
[]
null
L0
standard
static
0
1
0
cone
null
0.30006
debug
25
12
777
0
review_L0/L0/drop/0777_standard
null
a yellow cone dropping and colliding with the ground, in an empty background
review_L0/L0/occluder_pass/0777_standard/invalid_colour_shift_strong
invalid
debug
occluder_pass
colour_shift
appearance
rigid
strong
1.275599
0.98123
hard
2
footprint,occlusion
8
[[8, 13]]
1
L0
standard
static
0
1
1
cube
null
0.433833
debug
25
12
777
0
review_L0/L0/occluder_pass/0777_standard
review_L0/L0/occluder_pass/0777_standard/valid
a blue cube rolling behind a screen and re-emerging on the other side
review_L0/L0/occluder_pass/0777_standard/invalid_continuity_strong
invalid
debug
occluder_pass
continuity
kinematics
rigid
strong
2.043853
0.781714
moderate
1
footprint,severity
8
[[8, 8]]
0
L0
standard
static
0
1
1
cube
null
0.433833
debug
25
12
777
0
review_L0/L0/occluder_pass/0777_standard
review_L0/L0/occluder_pass/0777_standard/valid
a blue cube rolling behind a screen and re-emerging on the other side
review_L0/L0/occluder_pass/0777_standard/invalid_deformation_strong
invalid
debug
occluder_pass
deformation
appearance
rigid
strong
2.8
1
hard
2
footprint
8
[[8, 12]]
0
L0
standard
static
0
1
1
cube
null
0.433833
debug
25
12
777
0
review_L0/L0/occluder_pass/0777_standard
review_L0/L0/occluder_pass/0777_standard/valid
a blue cube rolling behind a screen and re-emerging on the other side
review_L0/L0/occluder_pass/0777_standard/invalid_dissolve_strong
invalid
debug
occluder_pass
dissolve
identity
rigid
strong
1
1
hard
2
footprint
8
[[8, 11]]
0
L0
standard
static
0
1
1
cube
null
0.433833
debug
25
12
777
0
review_L0/L0/occluder_pass/0777_standard
review_L0/L0/occluder_pass/0777_standard/valid
a blue cube rolling behind a screen and re-emerging on the other side
review_L0/L0/occluder_pass/0777_standard/invalid_fission_strong
invalid
debug
occluder_pass
fission
identity
rigid
strong
2
1
hard
2
footprint
8
[[8, 8]]
0
L0
standard
static
0
1
2
cube
null
0.433833
debug
25
12
777
0
review_L0/L0/occluder_pass/0777_standard
review_L0/L0/occluder_pass/0777_standard/valid
a blue cube rolling behind a screen and re-emerging on the other side
review_L0/L0/occluder_pass/0777_standard/invalid_friction_strong
invalid
debug
occluder_pass
friction
equilibrium
rigid
strong
0.68
0.372176
hard
2
severity
16
[[16, 24]]
1
L0
standard
static
0
1
1
cube
null
0.433833
debug
25
12
777
0
review_L0/L0/occluder_pass/0777_standard
review_L0/L0/occluder_pass/0777_standard/valid
a blue cube rolling behind a screen and re-emerging on the other side
review_L0/L0/occluder_pass/0777_standard/invalid_immutability_strong
invalid
debug
occluder_pass
immutability
identity
rigid
strong
11.167
1
hard
2
footprint
8
[[8, 12]]
0
L0
standard
static
0
1
1
cube
null
0.433833
debug
25
12
777
0
review_L0/L0/occluder_pass/0777_standard
review_L0/L0/occluder_pass/0777_standard/valid
a blue cube rolling behind a screen and re-emerging on the other side
review_L0/L0/occluder_pass/0777_standard/invalid_newton1_inertia_strong
invalid
debug
occluder_pass
newton1_inertia
kinematics
rigid
strong
2.378808
0.771768
hard
2
footprint
8
[[8, 8]]
1
L0
standard
static
0
1
1
cube
null
0.433833
debug
25
12
777
0
review_L0/L0/occluder_pass/0777_standard
review_L0/L0/occluder_pass/0777_standard/valid
a blue cube rolling behind a screen and re-emerging on the other side
review_L0/L0/occluder_pass/0777_standard/invalid_permanence_strong
invalid
debug
occluder_pass
permanence
identity
rigid
strong
1
1
hard
2
footprint,occlusion
8
[[8, 24]]
0
L0
standard
static
0
1
1
cube
null
0.433833
debug
25
12
777
0
review_L0/L0/occluder_pass/0777_standard
review_L0/L0/occluder_pass/0777_standard/valid
a blue cube rolling behind a screen and re-emerging on the other side
review_L0/L0/occluder_pass/0777_standard/invalid_phantom_impulse_strong
invalid
debug
occluder_pass
phantom_impulse
dynamics
rigid
strong
8.562691
1
hard
2
footprint
8
[[8, 9]]
1
L0
standard
static
0
1
1
cube
null
0.433833
debug
25
12
777
0
review_L0/L0/occluder_pass/0777_standard
review_L0/L0/occluder_pass/0777_standard/valid
a blue cube rolling behind a screen and re-emerging on the other side
review_L0/L0/occluder_pass/0777_standard/invalid_support_strong
invalid
debug
occluder_pass
support
equilibrium
rigid
strong
0.990959
0.99992
moderate
1
footprint,occlusion
8
[[8, 24]]
0
L0
standard
static
0
1
1
cube
null
0.433833
debug
25
12
777
0
review_L0/L0/occluder_pass/0777_standard
review_L0/L0/occluder_pass/0777_standard/valid
a blue cube rolling behind a screen and re-emerging on the other side
review_L0/L0/occluder_pass/0777_standard/invalid_time_slip_strong
invalid
debug
occluder_pass
time_slip
kinematics
rigid
strong
8
0.979587
hard
2
footprint
9
[[9, 17]]
1
L0
standard
static
0
1
1
cube
null
0.433833
debug
25
12
777
0
review_L0/L0/occluder_pass/0777_standard
review_L0/L0/occluder_pass/0777_standard/valid
a blue cube rolling behind a screen and re-emerging on the other side
review_L0/L0/occluder_pass/0777_standard/valid
Not supported with pagination yet
valid
debug
occluder_pass
null
null
rigid
null
null
null
null
null
null
[]
null
L0
standard
static
0
1
0
cube
null
0.433833
debug
25
12
777
0
review_L0/L0/occluder_pass/0777_standard
null
a blue cube rolling behind a screen and re-emerging on the other side
review_L0/L0/pendulum_swing/0777_standard/invalid_angular_momentum_strong
invalid
debug
pendulum_swing
angular_momentum
dynamics
rigid
strong
5.818218
1
hard
2
footprint
12
[[12, 13]]
1
L0
standard
static
0
1
1
sphere
null
0.108062
debug
25
12
777
0
review_L0/L0/pendulum_swing/0777_standard
review_L0/L0/pendulum_swing/0777_standard/valid
a red ball swinging back and forth from a fixed pivot
review_L0/L0/pendulum_swing/0777_standard/invalid_colour_shift_strong
invalid
debug
pendulum_swing
colour_shift
appearance
rigid
strong
0.944317
0.726397
hard
2
footprint
8
[[8, 13]]
1
L0
standard
static
0
1
1
sphere
null
0.108062
debug
25
12
777
0
review_L0/L0/pendulum_swing/0777_standard
review_L0/L0/pendulum_swing/0777_standard/valid
a red ball swinging back and forth from a fixed pivot
review_L0/L0/pendulum_swing/0777_standard/invalid_continuity_strong
invalid
debug
pendulum_swing
continuity
kinematics
rigid
strong
1.933952
0.88764
moderate
1
footprint,severity
14
[[14, 14]]
0
L0
standard
static
0
1
1
sphere
null
0.108062
debug
25
12
777
0
review_L0/L0/pendulum_swing/0777_standard
review_L0/L0/pendulum_swing/0777_standard/valid
a red ball swinging back and forth from a fixed pivot
review_L0/L0/pendulum_swing/0777_standard/invalid_deformation_strong
invalid
debug
pendulum_swing
deformation
appearance
rigid
strong
2.8
1
hard
2
footprint
8
[[8, 12]]
0
L0
standard
static
0
1
1
sphere
null
0.108062
debug
25
12
777
0
review_L0/L0/pendulum_swing/0777_standard
review_L0/L0/pendulum_swing/0777_standard/valid
a red ball swinging back and forth from a fixed pivot
review_L0/L0/pendulum_swing/0777_standard/invalid_dissolve_strong
invalid
debug
pendulum_swing
dissolve
identity
rigid
strong
1
1
hard
2
footprint
8
[[8, 11]]
0
L0
standard
static
0
1
1
sphere
null
0.108062
debug
25
12
777
0
review_L0/L0/pendulum_swing/0777_standard
review_L0/L0/pendulum_swing/0777_standard/valid
a red ball swinging back and forth from a fixed pivot
review_L0/L0/pendulum_swing/0777_standard/invalid_immutability_strong
invalid
debug
pendulum_swing
immutability
identity
rigid
strong
11.167
1
moderate
1
footprint
8
[[8, 12]]
0
L0
standard
static
0
1
1
sphere
null
0.108062
debug
25
12
777
0
review_L0/L0/pendulum_swing/0777_standard
review_L0/L0/pendulum_swing/0777_standard/valid
a red ball swinging back and forth from a fixed pivot
review_L0/L0/pendulum_swing/0777_standard/invalid_permanence_strong
invalid
debug
pendulum_swing
permanence
identity
rigid
strong
1
1
hard
2
footprint,occlusion
8
[[8, 24]]
0
L0
standard
static
0
1
1
sphere
null
0.108062
debug
25
12
777
0
review_L0/L0/pendulum_swing/0777_standard
review_L0/L0/pendulum_swing/0777_standard/valid
a red ball swinging back and forth from a fixed pivot
review_L0/L0/pendulum_swing/0777_standard/invalid_phantom_impulse_strong
invalid
debug
pendulum_swing
phantom_impulse
dynamics
rigid
strong
2.397553
0.160992
hard
2
footprint,severity
8
[[8, 9]]
1
L0
standard
static
0
1
1
sphere
null
0.108062
debug
25
12
777
0
review_L0/L0/pendulum_swing/0777_standard
review_L0/L0/pendulum_swing/0777_standard/valid
a red ball swinging back and forth from a fixed pivot
review_L0/L0/pendulum_swing/0777_standard/valid
Not supported with pagination yet
valid
debug
pendulum_swing
null
null
rigid
null
null
null
null
null
null
[]
null
L0
standard
static
0
1
0
sphere
null
0.108062
debug
25
12
777
0
review_L0/L0/pendulum_swing/0777_standard
null
a red ball swinging back and forth from a fixed pivot
review_L0/L0/pour/0777_standard/invalid_antigravity_strong
invalid
debug
pour
antigravity
kinematics
granular
strong
3.8
0.75
moderate
1
severity
2
[[2, 4]]
1
L0
standard
static
0
96
96
sphere
null
0.002297
debug
25
12
777
0
review_L0/L0/pour/0777_standard
review_L0/L0/pour/0777_standard/valid
a stream of grains pouring from above into an open box and piling up
review_L0/L0/pour/0777_standard/invalid_colour_shift_strong
invalid
debug
pour
colour_shift
appearance
granular
strong
1.230409
1
easy
0
camera,clutter,culprits,duration,footprint,occlusion,severity
8
[[8, 13]]
0
L0
standard
static
0
96
96
sphere
null
0.002297
debug
25
12
777
0
review_L0/L0/pour/0777_standard
review_L0/L0/pour/0777_standard/valid
a stream of grains pouring from above into an open box and piling up
review_L0/L0/pour/0777_standard/invalid_continuity_strong
invalid
debug
pour
continuity
kinematics
granular
strong
1.238126
1
easy
0
camera,clutter,culprits,duration,footprint,occlusion,severity
2
[[2, 2]]
0
L0
standard
static
0
96
96
sphere
null
0.002297
debug
25
12
777
0
review_L0/L0/pour/0777_standard
review_L0/L0/pour/0777_standard/valid
a stream of grains pouring from above into an open box and piling up
review_L0/L0/pour/0777_standard/invalid_deformation_strong
invalid
debug
pour
deformation
appearance
granular
strong
2.8
1
easy
0
camera,clutter,culprits,duration,footprint,occlusion,severity
8
[[8, 12]]
0
L0
standard
static
0
96
96
sphere
null
0.002297
debug
25
12
777
0
review_L0/L0/pour/0777_standard
review_L0/L0/pour/0777_standard/valid
a stream of grains pouring from above into an open box and piling up
review_L0/L0/pour/0777_standard/invalid_dissolve_strong
invalid
debug
pour
dissolve
identity
granular
strong
1
1
moderate
1
occlusion
8
[[8, 11]]
0
L0
standard
static
0
96
96
sphere
null
0.002297
debug
25
12
777
0
review_L0/L0/pour/0777_standard
review_L0/L0/pour/0777_standard/valid
a stream of grains pouring from above into an open box and piling up
review_L0/L0/pour/0777_standard/invalid_friction_strong
invalid
debug
pour
friction
equilibrium
granular
strong
0.68
1
easy
0
camera,clutter,culprits,duration,footprint,occlusion,severity
2
[[2, 24]]
1
L0
standard
static
0
96
96
sphere
null
0.002297
debug
25
12
777
0
review_L0/L0/pour/0777_standard
review_L0/L0/pour/0777_standard/valid
a stream of grains pouring from above into an open box and piling up
review_L0/L0/pour/0777_standard/invalid_fusion_strong
invalid
debug
pour
fusion
identity
granular
strong
0.5
1
hard
2
culprits
1
[[1, 5]]
0
L0
standard
static
0
96
94
sphere
null
0.002297
debug
25
12
777
0
review_L0/L0/pour/0777_standard
review_L0/L0/pour/0777_standard/valid
a stream of grains pouring from above into an open box and piling up
review_L0/L0/pour/0777_standard/invalid_global_gravity_strong
invalid
debug
pour
global_gravity
global
granular
strong
2.2
1
easy
0
camera,clutter,culprits,duration,footprint,occlusion,severity
2
[[2, 7]]
1
L0
standard
static
0
96
96
sphere
null
0.002297
debug
25
12
777
0
review_L0/L0/pour/0777_standard
review_L0/L0/pour/0777_standard/valid
a stream of grains pouring from above into an open box and piling up
review_L0/L0/pour/0777_standard/invalid_immutability_strong
invalid
debug
pour
immutability
identity
granular
strong
11.167
1
easy
0
camera,clutter,culprits,duration,footprint,occlusion,severity
8
[[8, 12]]
0
L0
standard
static
0
96
96
sphere
null
0.002297
debug
25
12
777
0
review_L0/L0/pour/0777_standard
review_L0/L0/pour/0777_standard/valid
a stream of grains pouring from above into an open box and piling up
review_L0/L0/pour/0777_standard/invalid_newton1_inertia_strong
invalid
debug
pour
newton1_inertia
kinematics
granular
strong
2.290531
1
easy
0
camera,clutter,culprits,duration,footprint,occlusion,severity
2
[[2, 2]]
1
L0
standard
static
0
96
96
sphere
null
0.002297
debug
25
12
777
0
review_L0/L0/pour/0777_standard
review_L0/L0/pour/0777_standard/valid
a stream of grains pouring from above into an open box and piling up
review_L0/L0/pour/0777_standard/invalid_newton2_mass_strong
invalid
debug
pour
newton2_mass
dynamics
granular
strong
25
0.249831
hard
2
culprits,severity
2
[[2, 24]]
1
L0
standard
static
0
96
48
sphere
null
0.002297
debug
25
12
777
0
review_L0/L0/pour/0777_standard
review_L0/L0/pour/0777_standard/valid
a stream of grains pouring from above into an open box and piling up
review_L0/L0/pour/0777_standard/invalid_non_parabolic_strong
invalid
debug
pour
non_parabolic
kinematics
granular
strong
0.630548
1
easy
0
camera,clutter,culprits,duration,footprint,occlusion,severity
1
[[1, 8]]
1
L0
standard
static
0
96
96
sphere
null
0.002297
debug
25
12
777
0
review_L0/L0/pour/0777_standard
review_L0/L0/pour/0777_standard/valid
a stream of grains pouring from above into an open box and piling up
review_L0/L0/pour/0777_standard/invalid_permanence_strong
invalid
debug
pour
permanence
identity
granular
strong
1
1
hard
2
occlusion
8
[[8, 24]]
0
L0
standard
static
0
96
96
sphere
null
0.002297
debug
25
12
777
0
review_L0/L0/pour/0777_standard
review_L0/L0/pour/0777_standard/valid
a stream of grains pouring from above into an open box and piling up
review_L0/L0/pour/0777_standard/invalid_phantom_impulse_strong
invalid
debug
pour
phantom_impulse
dynamics
granular
strong
2.397553
0.778261
moderate
1
severity
4
[[4, 5]]
1
L0
standard
static
0
96
96
sphere
null
0.002297
debug
25
12
777
0
review_L0/L0/pour/0777_standard
review_L0/L0/pour/0777_standard/valid
a stream of grains pouring from above into an open box and piling up
review_L0/L0/pour/0777_standard/invalid_solidity_strong
invalid
debug
pour
solidity
contact
granular
strong
0.148817
1
hard
2
occlusion
2
[[2, 24]]
1
L0
standard
static
0
96
96
sphere
null
0.002297
debug
25
12
777
0
review_L0/L0/pour/0777_standard
review_L0/L0/pour/0777_standard/valid
a stream of grains pouring from above into an open box and piling up
review_L0/L0/pour/0777_standard/invalid_superelastic_strong
invalid
debug
pour
superelastic
contact
granular
strong
4.76
0.140003
hard
2
severity
2
[[2, 15], [18, 19], [22, 23]]
1
L0
standard
static
0
96
96
sphere
null
0.002297
debug
25
12
777
0
review_L0/L0/pour/0777_standard
review_L0/L0/pour/0777_standard/valid
a stream of grains pouring from above into an open box and piling up
review_L0/L0/pour/0777_standard/invalid_support_strong
invalid
debug
pour
support
equilibrium
granular
strong
0.214296
1
easy
0
camera,clutter,culprits,duration,footprint,occlusion,severity
2
[[2, 24]]
0
L0
standard
static
0
96
96
sphere
null
0.002297
debug
25
12
777
0
review_L0/L0/pour/0777_standard
review_L0/L0/pour/0777_standard/valid
a stream of grains pouring from above into an open box and piling up
review_L0/L0/pour/0777_standard/valid
Not supported with pagination yet
valid
debug
pour
null
null
granular
null
null
null
null
null
null
[]
null
L0
standard
static
0
96
0
sphere
null
0.002297
debug
25
12
777
0
review_L0/L0/pour/0777_standard
null
a stream of grains pouring from above into an open box and piling up
review_L0/L0/pyramid_impact/0777_standard/invalid_antigravity_strong
invalid
debug
pyramid_impact
antigravity
kinematics
rigid
strong
3.8
0.491495
moderate
1
footprint,severity
14
[[14, 16]]
1
L0
standard
static
0
1
1
cube
null
0.312014
debug
25
12
777
0
review_L0/L0/pyramid_impact/0777_standard
review_L0/L0/pyramid_impact/0777_standard/valid
an orange cube crashing down onto a pile of spheres stacked in a pyramid
review_L0/L0/pyramid_impact/0777_standard/invalid_colour_shift_strong
invalid
debug
pyramid_impact
colour_shift
appearance
rigid
strong
1.084044
0.83388
moderate
1
footprint,severity
8
[[8, 13]]
1
L0
standard
static
0
1
1
cube
null
0.312014
debug
25
12
777
0
review_L0/L0/pyramid_impact/0777_standard
review_L0/L0/pyramid_impact/0777_standard/valid
an orange cube crashing down onto a pile of spheres stacked in a pyramid
review_L0/L0/pyramid_impact/0777_standard/invalid_continuity_strong
invalid
debug
pyramid_impact
continuity
kinematics
rigid
strong
2.313652
0.794651
moderate
1
footprint,severity
14
[[14, 14]]
0
L0
standard
static
0
1
1
cube
null
0.312014
debug
25
12
777
0
review_L0/L0/pyramid_impact/0777_standard
review_L0/L0/pyramid_impact/0777_standard/valid
an orange cube crashing down onto a pile of spheres stacked in a pyramid
review_L0/L0/pyramid_impact/0777_standard/invalid_deformation_strong
invalid
debug
pyramid_impact
deformation
appearance
rigid
strong
2.8
1
moderate
1
footprint
8
[[8, 12]]
0
L0
standard
static
0
1
1
cube
null
0.312014
debug
25
12
777
0
review_L0/L0/pyramid_impact/0777_standard
review_L0/L0/pyramid_impact/0777_standard/valid
an orange cube crashing down onto a pile of spheres stacked in a pyramid
review_L0/L0/pyramid_impact/0777_standard/invalid_dissolve_strong
invalid
debug
pyramid_impact
dissolve
identity
rigid
strong
1
1
moderate
1
footprint,occlusion
8
[[8, 11]]
0
L0
standard
static
0
1
1
cube
null
0.312014
debug
25
12
777
0
review_L0/L0/pyramid_impact/0777_standard
review_L0/L0/pyramid_impact/0777_standard/valid
an orange cube crashing down onto a pile of spheres stacked in a pyramid
review_L0/L0/pyramid_impact/0777_standard/invalid_global_gravity_strong
invalid
debug
pyramid_impact
global_gravity
global
rigid
strong
2.2
1
hard
2
culprits
2
[[2, 8]]
1
L0
standard
static
0
1
5
cube
null
0.312014
debug
25
12
777
0
review_L0/L0/pyramid_impact/0777_standard
review_L0/L0/pyramid_impact/0777_standard/valid
an orange cube crashing down onto a pile of spheres stacked in a pyramid
review_L0/L0/pyramid_impact/0777_standard/invalid_immutability_strong
invalid
debug
pyramid_impact
immutability
identity
rigid
strong
11.167
1
easy
0
camera,clutter,culprits,duration,footprint,occlusion,severity
8
[[8, 12]]
0
L0
standard
static
0
1
1
cube
null
0.312014
debug
25
12
777
0
review_L0/L0/pyramid_impact/0777_standard
review_L0/L0/pyramid_impact/0777_standard/valid
an orange cube crashing down onto a pile of spheres stacked in a pyramid
review_L0/L0/pyramid_impact/0777_standard/invalid_non_parabolic_strong
invalid
debug
pyramid_impact
non_parabolic
kinematics
rigid
strong
0.482011
1
moderate
1
occlusion
1
[[1, 24]]
2
L0
standard
static
0
1
1
cube
null
0.312014
debug
25
12
777
0
review_L0/L0/pyramid_impact/0777_standard
review_L0/L0/pyramid_impact/0777_standard/valid
an orange cube crashing down onto a pile of spheres stacked in a pyramid
review_L0/L0/pyramid_impact/0777_standard/invalid_permanence_strong
invalid
debug
pyramid_impact
permanence
identity
rigid
strong
1
1
hard
2
occlusion
8
[[8, 24]]
0
L0
standard
static
0
1
1
cube
null
0.312014
debug
25
12
777
0
review_L0/L0/pyramid_impact/0777_standard
review_L0/L0/pyramid_impact/0777_standard/valid
an orange cube crashing down onto a pile of spheres stacked in a pyramid
review_L0/L0/pyramid_impact/0777_standard/invalid_phantom_impulse_strong
invalid
debug
pyramid_impact
phantom_impulse
dynamics
rigid
strong
6.850153
1
moderate
1
footprint
4
[[4, 5]]
1
L0
standard
static
0
1
1
cube
null
0.312014
debug
25
12
777
0
review_L0/L0/pyramid_impact/0777_standard
review_L0/L0/pyramid_impact/0777_standard/valid
an orange cube crashing down onto a pile of spheres stacked in a pyramid
review_L0/L0/pyramid_impact/0777_standard/invalid_solidity_strong
invalid
debug
pyramid_impact
solidity
contact
rigid
strong
0.6729
1
hard
2
culprits,occlusion
6
[[6, 24]]
1
L0
standard
static
0
1
4
cube
null
0.312014
debug
25
12
777
0
review_L0/L0/pyramid_impact/0777_standard
review_L0/L0/pyramid_impact/0777_standard/valid
an orange cube crashing down onto a pile of spheres stacked in a pyramid
review_L0/L0/pyramid_impact/0777_standard/invalid_superelastic_strong
invalid
debug
pyramid_impact
superelastic
contact
rigid
strong
4.76
0.209011
hard
2
severity
6
[[6, 7], [9, 10], [19, 24]]
1
L0
standard
static
0
1
2
cube
null
0.312014
debug
25
12
777
0
review_L0/L0/pyramid_impact/0777_standard
review_L0/L0/pyramid_impact/0777_standard/valid
an orange cube crashing down onto a pile of spheres stacked in a pyramid
review_L0/L0/pyramid_impact/0777_standard/invalid_support_strong
invalid
debug
pyramid_impact
support
equilibrium
rigid
strong
1.156826
0.838702
moderate
1
severity
8
[[8, 24]]
0
L0
standard
static
0
1
1
cube
null
0.312014
debug
25
12
777
0
review_L0/L0/pyramid_impact/0777_standard
review_L0/L0/pyramid_impact/0777_standard/valid
an orange cube crashing down onto a pile of spheres stacked in a pyramid
End of preview. Expand in Data Studio

PhysLoc

Physics-violation video clips with spatio-temporal annotations: every invalid clip ships where the violation is, when it happens, and how badly -- all derived from the simulator rather than annotated by hand.

Clips come in twins. A valid clip and its invalid partner share a scene, a seed, and a bit-identical prefix up to t_event; only after that do they differ. That is what makes the difference between them attributable to the intervention and nothing else.

What is here

clips 179 (165 invalid, 14 valid)
pairs 14
scenarios 13
violation families 23
tier debug
moving camera 0 clips (0%)
complexity L0 179
with distractors 0 clips (0%)
condition standard 179

The complexity ladder

SCENE REALISM, four levels, each the one below plus one thing. Every clip carries its level in complexity, so a level is a filter rather than a separate download, and each level draws its OWN scenes -- an L1 clip is not an L0 clip in better materials.

level adds background objects materials share built
L0 the baseline solid primitive one shared density 50% yes
L1 materials — wood, steel, rubber solid primitive yes 25% yes
L2 an HDRI environment hdri primitive yes 15% yes
L3 GSO objects — real 3D scans hdri gso yes 10% yes

Difficulty conditions

Not levels -- every clip carries exactly ONE of these, applied inside every level, so "what does clutter cost" is answerable at each realism level and not only at the top. Filter on condition.

condition share camera extra objects objects with invalid physics
standard 60% static — 1
camera 10% moves — 1
distractors 10% static 3–10 1
multi 10% static 3–10 2 … N−1
camera+multi 10% moves 3–10 2 … N−1

One condition per clip rather than independent coin flips per axis, so every count is exact and every comparison against standard isolates one change. Under multi the scene holds N objects of which M violate, both drawn per clip -- n_actors and n_culprits say how many -- so the clip asks WHICH objects are wrong rather than whether something is.

The taxonomy

Five levels: medium -> domain -> family -> scenario -> instance. A cell is one (scenario, family) pair.

domain the question it asks n cells families
identity does the object persist and stay itself? 5 48 dissolve, fission, fusion, immutability, permanence
kinematics is unsupported motion consistent with g? 5 34 antigravity, continuity, newton1_inertia, non_parabolic, time_slip
contact do bodies interact legally when they touch? 2 15 solidity, superelastic
dynamics do forces and masses behave? 3 19 angular_momentum, newton2_mass, phantom_impulse
equilibrium do resting and supported bodies behave? 2 16 friction, support
optical is light consistent with geometry? 3 3 shadow, shadow_inverted, shadow_shape
appearance does the object look like itself from frame to frame? 2 26 colour_shift, deformation
global are the scene's constants physical? 1 5 global_gravity
scenario medium families what happens
barrier_pass rigid 14 ball rolls into a solid wall and bounces back
collision rigid 16 two spheres roll toward each other
drop rigid 14 sphere or cube falls to a floor and bounces
occluder_pass rigid 12 body travels behind a screen and re-emerges
pendulum_swing rigid 8 bob on a rigid rod, swung from a pivot (scripted, not solved)
pour granular 17 a loose column of grains falls into an open box (40 at the debug tier, 96 above)
pyramid_impact rigid 13 cube dropped onto a sphere pyramid
ramp_slide rigid 11 block slides down an incline
resting_table rigid 11 several bodies at rest on a surface
rolling_ramp rigid 16 cube tumbles down a raised ramp and off its lip
shadow_track optical 10 object translates under a fixed light
stack_topple rigid 13 stacked bodies, marginally stable
toss rigid 11 body thrown on a ballistic arc

Files

  • shards/<split>-*.tar -- RGB video and every annotation, one set per split. This is the data. The hub previews index rather than these, so browse the table to find what you want and stream the shard to get it.
  • The raw geometry passes (depth, optical flow, normals, object coordinates) are not in this release. They are about 86% of the bytes and are packaged only on request.
  • index.parquet -- one row per clip: uids, scenario, family, severity, windows, camera motion, actor shape and material.
  • splits/*.txt -- clip uids per split.

Splits leak nothing

Splits are grouped by pair_uid, never by clip. A valid twin and its invalid siblings share every frame before t_event, so splitting them apart would put the answer on the other side.

Pairs are ordered by a hash of their uid and cut at the quantiles WITHIN each scenario, so every split sees every scenario and the proportions are exact. There is no rng, so reproducing this release reproduces its splits. Adding clips moves the boundaries.

Every split ships every annotation. The split is a label, not a filter: you can re-cut it, and you can score any clip in the release. If you need a genuinely blind held-out set -- for a leaderboard others submit to -- strip the annotations from splits/held_out.txt at that point; nothing here has to be regenerated to do it.

Reading a clip

import webdataset as wds

ds = wds.WebDataset("shards/core-000.tar")
for sample in ds:
    meta = sample["meta.json"]      # bytes -> json.loads
    video = sample["rgb.mp4"]
    mask = sample["violation_mask.npz"]

The annotations, and what they are not

  • violation_mask -- where the violation is, unioned over BOTH twins. A vanished body has no pixels in the invalid render, which is exactly why the union is needed.
  • mask_invalid -- the same footprint, invalid side only.
  • severity_map -- continuous, how badly, invalid side only.
  • causal_mask -- level 1 the culprit, level 2 a body it disturbed.
  • reference_mask -- where the culprit lawfully should have been.
  • divergence_map -- |valid - invalid| in pixels. Ships for inspection, not for training: it diverges everywhere downstream of the event, so a model trained on it learns to find the edit rather than the physics.

Scenarios

  • barrier_pass (15 clips)
  • collision (17 clips)
  • drop (15 clips)
  • occluder_pass (13 clips)
  • pendulum_swing (9 clips)
  • pour (18 clips)
  • pyramid_impact (14 clips)
  • ramp_slide (12 clips)
  • resting_table (12 clips)
  • rolling_ramp (16 clips)
  • shadow_track (11 clips)
  • stack_topple (14 clips)
  • toss (13 clips)

Violation families

  • angular_momentum (3 clips)
  • antigravity (6 clips)
  • colour_shift (13 clips)
  • continuity (13 clips)
  • deformation (13 clips)
  • dissolve (13 clips)
  • fission (7 clips)
  • friction (6 clips)
  • fusion (2 clips)
  • global_gravity (5 clips)
  • immutability (13 clips)
  • newton1_inertia (6 clips)
  • newton2_mass (2 clips)
  • non_parabolic (6 clips)
  • permanence (13 clips)
  • phantom_impulse (13 clips)
  • shadow (1 clips)
  • shadow_inverted (1 clips)
  • shadow_shape (1 clips)
  • solidity (9 clips)
  • superelastic (6 clips)
  • support (10 clips)
  • time_slip (3 clips)
Downloads last month
-