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review/L0/barrier_pass/0777_standard/invalid_colour_shift_medium
invalid
debug
barrier_pass
colour_shift
appearance
rigid
medium
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moderate
1
footprint,severity
8
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1
L0
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777
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review/L0/barrier_pass/0777_standard
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an orange cube rolling into a solid wall and bouncing back
review/L0/barrier_pass/0777_standard/invalid_colour_shift_strong
invalid
debug
barrier_pass
colour_shift
appearance
rigid
strong
1.01201
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moderate
1
footprint,severity
8
[[8, 13]]
1
L0
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0
1
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cube
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debug
25
12
777
0
review/L0/barrier_pass/0777_standard
review/L0/barrier_pass/0777_standard/valid
an orange cube rolling into a solid wall and bouncing back
review/L0/barrier_pass/0777_standard/invalid_colour_shift_weak
invalid
debug
barrier_pass
colour_shift
appearance
rigid
weak
0.25
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hard
2
severity
8
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2
L0
standard
static
0
1
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cube
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debug
25
12
777
0
review/L0/barrier_pass/0777_standard
review/L0/barrier_pass/0777_standard/valid
an orange cube rolling into a solid wall and bouncing back
review/L0/barrier_pass/0777_standard/invalid_continuity_medium
invalid
debug
barrier_pass
continuity
kinematics
rigid
medium
0.709815
0.115236
hard
2
severity
8
[[8, 8]]
0
L0
standard
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0
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25
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777
0
review/L0/barrier_pass/0777_standard
review/L0/barrier_pass/0777_standard/valid
an orange cube rolling into a solid wall and bouncing back
review/L0/barrier_pass/0777_standard/invalid_continuity_strong
invalid
debug
barrier_pass
continuity
kinematics
rigid
strong
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1
severity
8
[[8, 8]]
0
L0
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0
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25
12
777
0
review/L0/barrier_pass/0777_standard
review/L0/barrier_pass/0777_standard/valid
an orange cube rolling into a solid wall and bouncing back
review/L0/barrier_pass/0777_standard/invalid_continuity_weak
invalid
debug
barrier_pass
continuity
kinematics
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2
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8
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0
L0
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cube
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25
12
777
0
review/L0/barrier_pass/0777_standard
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an orange cube rolling into a solid wall and bouncing back
review/L0/barrier_pass/0777_standard/invalid_deformation_medium
invalid
debug
barrier_pass
deformation
appearance
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1
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8
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L0
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0
1
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777
0
review/L0/barrier_pass/0777_standard
review/L0/barrier_pass/0777_standard/valid
an orange cube rolling into a solid wall and bouncing back
review/L0/barrier_pass/0777_standard/invalid_deformation_strong
invalid
debug
barrier_pass
deformation
appearance
rigid
strong
2.8
1
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0
camera,clutter,culprits,duration,footprint,occlusion,severity
8
[[8, 12]]
0
L0
standard
static
0
1
1
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25
12
777
0
review/L0/barrier_pass/0777_standard
review/L0/barrier_pass/0777_standard/valid
an orange cube rolling into a solid wall and bouncing back
review/L0/barrier_pass/0777_standard/invalid_deformation_weak
invalid
debug
barrier_pass
deformation
appearance
rigid
weak
1.35
0.154278
hard
2
severity
8
[[8, 12]]
0
L0
standard
static
0
1
1
cube
null
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debug
25
12
777
0
review/L0/barrier_pass/0777_standard
review/L0/barrier_pass/0777_standard/valid
an orange cube rolling into a solid wall and bouncing back
review/L0/barrier_pass/0777_standard/invalid_dissolve_medium
invalid
debug
barrier_pass
dissolve
identity
rigid
medium
1
1
moderate
1
footprint,occlusion
8
[[8, 14]]
0
L0
standard
static
0
1
1
cube
null
0.669643
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25
12
777
0
review/L0/barrier_pass/0777_standard
review/L0/barrier_pass/0777_standard/valid
an orange cube rolling into a solid wall and bouncing back
review/L0/barrier_pass/0777_standard/invalid_dissolve_strong
invalid
debug
barrier_pass
dissolve
identity
rigid
strong
1
1
moderate
1
footprint,occlusion
8
[[8, 11]]
0
L0
standard
static
0
1
1
cube
null
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debug
25
12
777
0
review/L0/barrier_pass/0777_standard
review/L0/barrier_pass/0777_standard/valid
an orange cube rolling into a solid wall and bouncing back
review/L0/barrier_pass/0777_standard/invalid_dissolve_weak
invalid
debug
barrier_pass
dissolve
identity
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1
1
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1
footprint,occlusion
8
[[8, 18]]
0
L0
standard
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0
1
1
cube
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25
12
777
0
review/L0/barrier_pass/0777_standard
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an orange cube rolling into a solid wall and bouncing back
review/L0/barrier_pass/0777_standard/invalid_fission_medium
invalid
debug
barrier_pass
fission
identity
rigid
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2
1
moderate
1
culprits,footprint
8
[[8, 8]]
0
L0
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777
0
review/L0/barrier_pass/0777_standard
review/L0/barrier_pass/0777_standard/valid
an orange cube rolling into a solid wall and bouncing back
review/L0/barrier_pass/0777_standard/invalid_fission_strong
invalid
debug
barrier_pass
fission
identity
rigid
strong
2
1
moderate
1
culprits,footprint
8
[[8, 8]]
0
L0
standard
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1
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cube
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25
12
777
0
review/L0/barrier_pass/0777_standard
review/L0/barrier_pass/0777_standard/valid
an orange cube rolling into a solid wall and bouncing back
review/L0/barrier_pass/0777_standard/invalid_fission_weak
invalid
debug
barrier_pass
fission
identity
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weak
2
1
moderate
1
culprits,footprint
8
[[8, 8]]
0
L0
standard
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0
1
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cube
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debug
25
12
777
0
review/L0/barrier_pass/0777_standard
review/L0/barrier_pass/0777_standard/valid
an orange cube rolling into a solid wall and bouncing back
review/L0/barrier_pass/0777_standard/invalid_friction_medium
invalid
debug
barrier_pass
friction
equilibrium
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medium
0.5
1
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1
footprint
8
[[8, 24]]
2
L0
standard
static
0
1
1
cube
null
0.669643
debug
25
12
777
0
review/L0/barrier_pass/0777_standard
review/L0/barrier_pass/0777_standard/valid
an orange cube rolling into a solid wall and bouncing back
review/L0/barrier_pass/0777_standard/invalid_friction_strong
invalid
debug
barrier_pass
friction
equilibrium
rigid
strong
0.68
1
easy
0
camera,clutter,culprits,duration,footprint,occlusion,severity
8
[[8, 24]]
1
L0
standard
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0
1
1
cube
null
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debug
25
12
777
0
review/L0/barrier_pass/0777_standard
review/L0/barrier_pass/0777_standard/valid
an orange cube rolling into a solid wall and bouncing back
review/L0/barrier_pass/0777_standard/invalid_friction_weak
invalid
debug
barrier_pass
friction
equilibrium
rigid
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[[8, 24]]
2
L0
standard
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0
1
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cube
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debug
25
12
777
0
review/L0/barrier_pass/0777_standard
review/L0/barrier_pass/0777_standard/valid
an orange cube rolling into a solid wall and bouncing back
review/L0/barrier_pass/0777_standard/invalid_immutability_medium
invalid
debug
barrier_pass
immutability
identity
rigid
medium
4.359375
0.39038
hard
2
severity
8
[[8, 12]]
0
L0
standard
static
0
1
1
cube
null
0.669643
debug
25
12
777
0
review/L0/barrier_pass/0777_standard
review/L0/barrier_pass/0777_standard/valid
an orange cube rolling into a solid wall and bouncing back
review/L0/barrier_pass/0777_standard/invalid_immutability_strong
invalid
debug
barrier_pass
immutability
identity
rigid
strong
11.167
1
easy
0
camera,clutter,culprits,duration,footprint,occlusion,severity
8
[[8, 12]]
0
L0
standard
static
0
1
1
cube
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debug
25
12
777
0
review/L0/barrier_pass/0777_standard
review/L0/barrier_pass/0777_standard/valid
an orange cube rolling into a solid wall and bouncing back
review/L0/barrier_pass/0777_standard/invalid_immutability_weak
invalid
debug
barrier_pass
immutability
identity
rigid
weak
1.197
0.107191
hard
2
severity
8
[[8, 12]]
0
L0
standard
static
0
1
1
cube
null
0.669643
debug
25
12
777
0
review/L0/barrier_pass/0777_standard
review/L0/barrier_pass/0777_standard/valid
an orange cube rolling into a solid wall and bouncing back
review/L0/barrier_pass/0777_standard/invalid_newton1_inertia_medium
invalid
debug
barrier_pass
newton1_inertia
kinematics
rigid
medium
1.590419
0.513549
moderate
1
footprint,severity
8
[[8, 8]]
1
L0
standard
static
0
1
1
cube
null
0.669643
debug
25
12
777
0
review/L0/barrier_pass/0777_standard
review/L0/barrier_pass/0777_standard/valid
an orange cube rolling into a solid wall and bouncing back
review/L0/barrier_pass/0777_standard/invalid_newton1_inertia_strong
invalid
debug
barrier_pass
newton1_inertia
kinematics
rigid
strong
1.871081
0.607353
moderate
1
footprint,severity
8
[[8, 8]]
1
L0
standard
static
0
1
1
cube
null
0.669643
debug
25
12
777
0
review/L0/barrier_pass/0777_standard
review/L0/barrier_pass/0777_standard/valid
an orange cube rolling into a solid wall and bouncing back
review/L0/barrier_pass/0777_standard/invalid_newton1_inertia_weak
invalid
debug
barrier_pass
newton1_inertia
kinematics
rigid
weak
1.029095
1
moderate
1
footprint
8
[[8, 8]]
1
L0
standard
static
0
1
1
cube
null
0.669643
debug
25
12
777
0
review/L0/barrier_pass/0777_standard
review/L0/barrier_pass/0777_standard/valid
an orange cube rolling into a solid wall and bouncing back
review/L0/barrier_pass/0777_standard/invalid_permanence_medium
invalid
debug
barrier_pass
permanence
identity
rigid
medium
1
1
hard
2
occlusion
8
[[8, 16]]
0
L0
standard
static
0
1
1
cube
null
0.669643
debug
25
12
777
0
review/L0/barrier_pass/0777_standard
review/L0/barrier_pass/0777_standard/valid
an orange cube rolling into a solid wall and bouncing back
review/L0/barrier_pass/0777_standard/invalid_permanence_strong
invalid
debug
barrier_pass
permanence
identity
rigid
strong
1
1
hard
2
occlusion
8
[[8, 24]]
0
L0
standard
static
0
1
1
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25
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777
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review/L0/barrier_pass/0777_standard
review/L0/barrier_pass/0777_standard/valid
an orange cube rolling into a solid wall and bouncing back
review/L0/barrier_pass/0777_standard/invalid_permanence_weak
invalid
debug
barrier_pass
permanence
identity
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weak
1
1
hard
2
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8
[[8, 11]]
0
L0
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25
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777
0
review/L0/barrier_pass/0777_standard
review/L0/barrier_pass/0777_standard/valid
an orange cube rolling into a solid wall and bouncing back
review/L0/barrier_pass/0777_standard/invalid_phantom_impulse_medium
invalid
debug
barrier_pass
phantom_impulse
dynamics
rigid
medium
4.40367
0.720688
moderate
1
footprint,severity
8
[[8, 9]]
1
L0
standard
static
0
1
1
cube
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debug
25
12
777
0
review/L0/barrier_pass/0777_standard
review/L0/barrier_pass/0777_standard/valid
an orange cube rolling into a solid wall and bouncing back
review/L0/barrier_pass/0777_standard/invalid_phantom_impulse_strong
invalid
debug
barrier_pass
phantom_impulse
dynamics
rigid
strong
8.562691
1
moderate
1
footprint
8
[[8, 9]]
1
L0
standard
static
0
1
1
cube
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debug
25
12
777
0
review/L0/barrier_pass/0777_standard
review/L0/barrier_pass/0777_standard/valid
an orange cube rolling into a solid wall and bouncing back
review/L0/barrier_pass/0777_standard/invalid_phantom_impulse_weak
invalid
debug
barrier_pass
phantom_impulse
dynamics
rigid
weak
1.957186
1
moderate
1
footprint
8
[[8, 9]]
1
L0
standard
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0
1
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null
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25
12
777
0
review/L0/barrier_pass/0777_standard
review/L0/barrier_pass/0777_standard/valid
an orange cube rolling into a solid wall and bouncing back
review/L0/barrier_pass/0777_standard/invalid_solidity_medium
invalid
debug
barrier_pass
solidity
contact
rigid
medium
0.295756
0.958628
moderate
1
culprits,footprint
11
[[11, 17]]
1
L0
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25
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777
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review/L0/barrier_pass/0777_standard
review/L0/barrier_pass/0777_standard/valid
an orange cube rolling into a solid wall and bouncing back
review/L0/barrier_pass/0777_standard/invalid_solidity_strong
invalid
debug
barrier_pass
solidity
contact
rigid
strong
0.924239
0.96031
moderate
1
culprits,footprint
11
[[11, 20]]
1
L0
standard
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0
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25
12
777
0
review/L0/barrier_pass/0777_standard
review/L0/barrier_pass/0777_standard/valid
an orange cube rolling into a solid wall and bouncing back
review/L0/barrier_pass/0777_standard/invalid_solidity_weak
invalid
debug
barrier_pass
solidity
contact
rigid
weak
0.110909
0.400364
moderate
1
culprits,footprint,severity
11
[[11, 15]]
1
L0
standard
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0
1
2
cube
null
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debug
25
12
777
0
review/L0/barrier_pass/0777_standard
review/L0/barrier_pass/0777_standard/valid
an orange cube rolling into a solid wall and bouncing back
review/L0/barrier_pass/0777_standard/invalid_superelastic_medium
invalid
debug
barrier_pass
superelastic
contact
rigid
medium
2.549456
0.118468
hard
2
severity
12
[[12, 13]]
1
L0
standard
static
0
1
1
cube
null
0.669643
debug
25
12
777
0
review/L0/barrier_pass/0777_standard
review/L0/barrier_pass/0777_standard/valid
an orange cube rolling into a solid wall and bouncing back
review/L0/barrier_pass/0777_standard/invalid_superelastic_strong
invalid
debug
barrier_pass
superelastic
contact
rigid
strong
6.29
0.292271
hard
2
severity
12
[[12, 13]]
1
L0
standard
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0
1
1
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0.669643
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25
12
777
0
review/L0/barrier_pass/0777_standard
review/L0/barrier_pass/0777_standard/valid
an orange cube rolling into a solid wall and bouncing back
review/L0/barrier_pass/0777_standard/invalid_superelastic_weak
invalid
debug
barrier_pass
superelastic
contact
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0.982464
0.045658
hard
2
severity
12
[[12, 13]]
1
L0
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0
1
1
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25
12
777
0
review/L0/barrier_pass/0777_standard
review/L0/barrier_pass/0777_standard/valid
an orange cube rolling into a solid wall and bouncing back
review/L0/barrier_pass/0777_standard/invalid_support_medium
invalid
debug
barrier_pass
support
equilibrium
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[[8, 24]]
0
L0
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25
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777
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review/L0/barrier_pass/0777_standard
review/L0/barrier_pass/0777_standard/valid
an orange cube rolling into a solid wall and bouncing back
review/L0/barrier_pass/0777_standard/invalid_support_strong
invalid
debug
barrier_pass
support
equilibrium
rigid
strong
1.330904
1
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0
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8
[[8, 24]]
0
L0
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25
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777
0
review/L0/barrier_pass/0777_standard
review/L0/barrier_pass/0777_standard/valid
an orange cube rolling into a solid wall and bouncing back
review/L0/barrier_pass/0777_standard/invalid_support_weak
invalid
debug
barrier_pass
support
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[[8, 24]]
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L0
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review/L0/barrier_pass/0777_standard
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an orange cube rolling into a solid wall and bouncing back
review/L0/barrier_pass/0777_standard/invalid_time_slip_medium
invalid
debug
barrier_pass
time_slip
kinematics
rigid
medium
6
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severity
6
[[6, 12]]
1
L0
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777
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review/L0/barrier_pass/0777_standard
review/L0/barrier_pass/0777_standard/valid
an orange cube rolling into a solid wall and bouncing back
review/L0/barrier_pass/0777_standard/invalid_time_slip_strong
invalid
debug
barrier_pass
time_slip
kinematics
rigid
strong
8
0.834702
moderate
1
severity
5
[[5, 13]]
1
L0
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25
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777
0
review/L0/barrier_pass/0777_standard
review/L0/barrier_pass/0777_standard/valid
an orange cube rolling into a solid wall and bouncing back
review/L0/barrier_pass/0777_standard/invalid_time_slip_weak
invalid
debug
barrier_pass
time_slip
kinematics
rigid
weak
3
0.365967
hard
2
severity
7
[[7, 10]]
1
L0
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25
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777
0
review/L0/barrier_pass/0777_standard
review/L0/barrier_pass/0777_standard/valid
an orange cube rolling into a solid wall and bouncing back
review/L0/barrier_pass/0777_standard/valid
Not supported with pagination yet
valid
debug
barrier_pass
null
null
rigid
null
null
null
null
null
null
[]
null
L0
standard
static
0
1
0
cube
null
0.669643
debug
25
12
777
0
review/L0/barrier_pass/0777_standard
null
an orange cube rolling into a solid wall and bouncing back
review/L0/collision/0777_standard/invalid_colour_shift_medium
invalid
debug
collision
colour_shift
appearance
rigid
medium
0.600002
0.46154
moderate
1
footprint,severity
8
[[8, 13]]
1
L0
standard
static
0
2
1
sphere
null
0.271745
debug
25
12
777
0
review/L0/collision/0777_standard
review/L0/collision/0777_standard/valid
two orange balls rolling toward each other and colliding head-on
review/L0/collision/0777_standard/invalid_colour_shift_strong
invalid
debug
collision
colour_shift
appearance
rigid
strong
1.300001
1
moderate
1
footprint
8
[[8, 13]]
1
L0
standard
static
0
2
1
sphere
null
0.271745
debug
25
12
777
0
review/L0/collision/0777_standard
review/L0/collision/0777_standard/valid
two orange balls rolling toward each other and colliding head-on
review/L0/collision/0777_standard/invalid_colour_shift_weak
invalid
debug
collision
colour_shift
appearance
rigid
weak
0.250001
0.192308
hard
2
severity
8
[[8, 13]]
1
L0
standard
static
0
2
1
sphere
null
0.271745
debug
25
12
777
0
review/L0/collision/0777_standard
review/L0/collision/0777_standard/valid
two orange balls rolling toward each other and colliding head-on
review/L0/collision/0777_standard/invalid_continuity_medium
invalid
debug
collision
continuity
kinematics
rigid
medium
0.736377
0.125065
hard
2
severity
8
[[8, 8]]
0
L0
standard
static
0
2
1
sphere
null
0.271745
debug
25
12
777
0
review/L0/collision/0777_standard
review/L0/collision/0777_standard/valid
two orange balls rolling toward each other and colliding head-on
review/L0/collision/0777_standard/invalid_continuity_strong
invalid
debug
collision
continuity
kinematics
rigid
strong
1.656848
0.589843
moderate
1
footprint,severity
8
[[8, 8]]
0
L0
standard
static
0
2
1
sphere
null
0.271745
debug
25
12
777
0
review/L0/collision/0777_standard
review/L0/collision/0777_standard/valid
two orange balls rolling toward each other and colliding head-on
review/L0/collision/0777_standard/invalid_continuity_weak
invalid
debug
collision
continuity
kinematics
rigid
weak
0.276141
0.065857
hard
2
severity
8
[[8, 8]]
0
L0
standard
static
0
2
1
sphere
null
0.271745
debug
25
12
777
0
review/L0/collision/0777_standard
review/L0/collision/0777_standard/valid
two orange balls rolling toward each other and colliding head-on
review/L0/collision/0777_standard/invalid_deformation_medium
invalid
debug
collision
deformation
appearance
rigid
medium
1.9
0.439305
moderate
1
footprint,severity
8
[[8, 12]]
0
L0
standard
static
0
2
1
sphere
null
0.271745
debug
25
12
777
0
review/L0/collision/0777_standard
review/L0/collision/0777_standard/valid
two orange balls rolling toward each other and colliding head-on
review/L0/collision/0777_standard/invalid_deformation_strong
invalid
debug
collision
deformation
appearance
rigid
strong
2.8
1
moderate
1
footprint
8
[[8, 12]]
0
L0
standard
static
0
2
1
sphere
null
0.271745
debug
25
12
777
0
review/L0/collision/0777_standard
review/L0/collision/0777_standard/valid
two orange balls rolling toward each other and colliding head-on
review/L0/collision/0777_standard/invalid_deformation_weak
invalid
debug
collision
deformation
appearance
rigid
weak
1.35
0.154278
hard
2
severity
8
[[8, 12]]
0
L0
standard
static
0
2
1
sphere
null
0.271745
debug
25
12
777
0
review/L0/collision/0777_standard
review/L0/collision/0777_standard/valid
two orange balls rolling toward each other and colliding head-on
review/L0/collision/0777_standard/invalid_dissolve_medium
invalid
debug
collision
dissolve
identity
rigid
medium
1
1
moderate
1
footprint,occlusion
8
[[8, 14]]
0
L0
standard
static
0
2
1
sphere
null
0.271745
debug
25
12
777
0
review/L0/collision/0777_standard
review/L0/collision/0777_standard/valid
two orange balls rolling toward each other and colliding head-on
review/L0/collision/0777_standard/invalid_dissolve_strong
invalid
debug
collision
dissolve
identity
rigid
strong
1
1
moderate
1
footprint,occlusion
8
[[8, 11]]
0
L0
standard
static
0
2
1
sphere
null
0.271745
debug
25
12
777
0
review/L0/collision/0777_standard
review/L0/collision/0777_standard/valid
two orange balls rolling toward each other and colliding head-on
review/L0/collision/0777_standard/invalid_dissolve_weak
invalid
debug
collision
dissolve
identity
rigid
weak
1
1
moderate
1
footprint,occlusion
8
[[8, 18]]
0
L0
standard
static
0
2
1
sphere
null
0.271745
debug
25
12
777
0
review/L0/collision/0777_standard
review/L0/collision/0777_standard/valid
two orange balls rolling toward each other and colliding head-on
review/L0/collision/0777_standard/invalid_fission_medium
invalid
debug
collision
fission
identity
rigid
medium
2
1
moderate
1
culprits,footprint
8
[[8, 8]]
0
L0
standard
static
0
2
2
sphere
null
0.271745
debug
25
12
777
0
review/L0/collision/0777_standard
review/L0/collision/0777_standard/valid
two orange balls rolling toward each other and colliding head-on
review/L0/collision/0777_standard/invalid_fission_strong
invalid
debug
collision
fission
identity
rigid
strong
2
1
moderate
1
culprits,footprint
8
[[8, 8]]
0
L0
standard
static
0
2
2
sphere
null
0.271745
debug
25
12
777
0
review/L0/collision/0777_standard
review/L0/collision/0777_standard/valid
two orange balls rolling toward each other and colliding head-on
review/L0/collision/0777_standard/invalid_fission_weak
invalid
debug
collision
fission
identity
rigid
weak
2
1
moderate
1
culprits,footprint
8
[[8, 8]]
0
L0
standard
static
0
2
2
sphere
null
0.271745
debug
25
12
777
0
review/L0/collision/0777_standard
review/L0/collision/0777_standard/valid
two orange balls rolling toward each other and colliding head-on
review/L0/collision/0777_standard/invalid_friction_medium
invalid
debug
collision
friction
equilibrium
rigid
medium
0.5
0.31007
hard
2
severity
8
[[8, 24]]
1
L0
standard
static
0
2
1
sphere
null
0.271745
debug
25
12
777
0
review/L0/collision/0777_standard
review/L0/collision/0777_standard/valid
two orange balls rolling toward each other and colliding head-on
review/L0/collision/0777_standard/invalid_friction_strong
invalid
debug
collision
friction
equilibrium
rigid
strong
0.68
0.965765
moderate
1
footprint
8
[[8, 24]]
1
L0
standard
static
0
2
1
sphere
null
0.271745
debug
25
12
777
0
review/L0/collision/0777_standard
review/L0/collision/0777_standard/valid
two orange balls rolling toward each other and colliding head-on
review/L0/collision/0777_standard/invalid_friction_weak
invalid
debug
collision
friction
equilibrium
rigid
weak
0.3
0.302066
hard
2
severity
8
[[8, 24]]
1
L0
standard
static
0
2
1
sphere
null
0.271745
debug
25
12
777
0
review/L0/collision/0777_standard
review/L0/collision/0777_standard/valid
two orange balls rolling toward each other and colliding head-on
review/L0/collision/0777_standard/invalid_fusion_medium
invalid
debug
collision
fusion
identity
rigid
medium
0.5
1
moderate
1
culprits,footprint
6
[[6, 10]]
0
L0
standard
static
0
2
2
sphere
null
0.271745
debug
25
12
777
0
review/L0/collision/0777_standard
review/L0/collision/0777_standard/valid
two orange balls rolling toward each other and colliding head-on
review/L0/collision/0777_standard/invalid_fusion_strong
invalid
debug
collision
fusion
identity
rigid
strong
0.5
1
moderate
1
culprits,footprint
2
[[2, 6]]
0
L0
standard
static
0
2
2
sphere
null
0.271745
debug
25
12
777
0
review/L0/collision/0777_standard
review/L0/collision/0777_standard/valid
two orange balls rolling toward each other and colliding head-on
review/L0/collision/0777_standard/invalid_fusion_weak
invalid
debug
collision
fusion
identity
rigid
weak
0.5
1
moderate
1
culprits,footprint
9
[[9, 13]]
0
L0
standard
static
0
2
2
sphere
null
0.271745
debug
25
12
777
0
review/L0/collision/0777_standard
review/L0/collision/0777_standard/valid
two orange balls rolling toward each other and colliding head-on
review/L0/collision/0777_standard/invalid_global_gravity_medium
invalid
debug
collision
global_gravity
global
rigid
medium
1.2
0.6937
moderate
1
culprits,footprint,severity
8
[[8, 14]]
1
L0
standard
static
0
2
2
sphere
null
0.271745
debug
25
12
777
0
review/L0/collision/0777_standard
review/L0/collision/0777_standard/valid
two orange balls rolling toward each other and colliding head-on
review/L0/collision/0777_standard/invalid_global_gravity_strong
invalid
debug
collision
global_gravity
global
rigid
strong
2.2
1
moderate
1
culprits
8
[[8, 14]]
1
L0
standard
static
0
2
2
sphere
null
0.271745
debug
25
12
777
0
review/L0/collision/0777_standard
review/L0/collision/0777_standard/valid
two orange balls rolling toward each other and colliding head-on
review/L0/collision/0777_standard/invalid_global_gravity_weak
invalid
debug
collision
global_gravity
global
rigid
weak
0.55
0
hard
2
severity
8
[[8, 14]]
1
L0
standard
static
0
2
2
sphere
null
0.271745
debug
25
12
777
0
review/L0/collision/0777_standard
review/L0/collision/0777_standard/valid
two orange balls rolling toward each other and colliding head-on
review/L0/collision/0777_standard/invalid_immutability_medium
invalid
debug
collision
immutability
identity
rigid
medium
4.359375
0.39038
hard
2
severity
8
[[8, 12]]
0
L0
standard
static
0
2
1
sphere
null
0.271745
debug
25
12
777
0
review/L0/collision/0777_standard
review/L0/collision/0777_standard/valid
two orange balls rolling toward each other and colliding head-on
review/L0/collision/0777_standard/invalid_immutability_strong
invalid
debug
collision
immutability
identity
rigid
strong
11.167
1
easy
0
camera,clutter,culprits,duration,footprint,occlusion,severity
8
[[8, 12]]
0
L0
standard
static
0
2
1
sphere
null
0.271745
debug
25
12
777
0
review/L0/collision/0777_standard
review/L0/collision/0777_standard/valid
two orange balls rolling toward each other and colliding head-on
review/L0/collision/0777_standard/invalid_immutability_weak
invalid
debug
collision
immutability
identity
rigid
weak
1.197
0.107191
hard
2
severity
8
[[8, 12]]
0
L0
standard
static
0
2
1
sphere
null
0.271745
debug
25
12
777
0
review/L0/collision/0777_standard
review/L0/collision/0777_standard/valid
two orange balls rolling toward each other and colliding head-on
review/L0/collision/0777_standard/invalid_newton1_inertia_medium
invalid
debug
collision
newton1_inertia
kinematics
rigid
medium
2.013773
0.654793
moderate
1
footprint,severity
8
[[8, 8]]
1
L0
standard
static
0
2
1
sphere
null
0.271745
debug
25
12
777
0
review/L0/collision/0777_standard
review/L0/collision/0777_standard/valid
two orange balls rolling toward each other and colliding head-on
review/L0/collision/0777_standard/invalid_newton1_inertia_strong
invalid
debug
collision
newton1_inertia
kinematics
rigid
strong
2.369145
0.77322
moderate
1
footprint,severity
8
[[8, 8]]
1
L0
standard
static
0
2
1
sphere
null
0.271745
debug
25
12
777
0
review/L0/collision/0777_standard
review/L0/collision/0777_standard/valid
two orange balls rolling toward each other and colliding head-on
review/L0/collision/0777_standard/invalid_newton1_inertia_weak
invalid
debug
collision
newton1_inertia
kinematics
rigid
weak
1.30303
0.627374
moderate
1
footprint,severity
8
[[8, 8]]
1
L0
standard
static
0
2
1
sphere
null
0.271745
debug
25
12
777
0
review/L0/collision/0777_standard
review/L0/collision/0777_standard/valid
two orange balls rolling toward each other and colliding head-on
review/L0/collision/0777_standard/invalid_newton2_mass_medium
invalid
debug
collision
newton2_mass
dynamics
rigid
medium
8
1
moderate
1
footprint
11
[[11, 12]]
1
L0
standard
static
0
2
1
sphere
null
0.271745
debug
25
12
777
0
review/L0/collision/0777_standard
review/L0/collision/0777_standard/valid
two orange balls rolling toward each other and colliding head-on
review/L0/collision/0777_standard/invalid_newton2_mass_strong
invalid
debug
collision
newton2_mass
dynamics
rigid
strong
25
1
moderate
1
footprint
11
[[11, 12]]
1
L0
standard
static
0
2
1
sphere
null
0.271745
debug
25
12
777
0
review/L0/collision/0777_standard
review/L0/collision/0777_standard/valid
two orange balls rolling toward each other and colliding head-on
review/L0/collision/0777_standard/invalid_newton2_mass_weak
invalid
debug
collision
newton2_mass
dynamics
rigid
weak
3
1
moderate
1
footprint
11
[[11, 12]]
1
L0
standard
static
0
2
1
sphere
null
0.271745
debug
25
12
777
0
review/L0/collision/0777_standard
review/L0/collision/0777_standard/valid
two orange balls rolling toward each other and colliding head-on
review/L0/collision/0777_standard/invalid_permanence_medium
invalid
debug
collision
permanence
identity
rigid
medium
1
1
hard
2
occlusion
8
[[8, 16]]
0
L0
standard
static
0
2
1
sphere
null
0.271745
debug
25
12
777
0
review/L0/collision/0777_standard
review/L0/collision/0777_standard/valid
two orange balls rolling toward each other and colliding head-on
review/L0/collision/0777_standard/invalid_permanence_strong
invalid
debug
collision
permanence
identity
rigid
strong
1
1
hard
2
occlusion
8
[[8, 24]]
0
L0
standard
static
0
2
1
sphere
null
0.271745
debug
25
12
777
0
review/L0/collision/0777_standard
review/L0/collision/0777_standard/valid
two orange balls rolling toward each other and colliding head-on
review/L0/collision/0777_standard/invalid_permanence_weak
invalid
debug
collision
permanence
identity
rigid
weak
1
1
hard
2
occlusion
8
[[8, 11]]
0
L0
standard
static
0
2
1
sphere
null
0.271745
debug
25
12
777
0
review/L0/collision/0777_standard
review/L0/collision/0777_standard/valid
two orange balls rolling toward each other and colliding head-on
review/L0/collision/0777_standard/invalid_phantom_impulse_medium
invalid
debug
collision
phantom_impulse
dynamics
rigid
medium
2.422018
0.350734
hard
2
severity
8
[[8, 9]]
1
L0
standard
static
0
2
1
sphere
null
0.271745
debug
25
12
777
0
review/L0/collision/0777_standard
review/L0/collision/0777_standard/valid
two orange balls rolling toward each other and colliding head-on
review/L0/collision/0777_standard/invalid_phantom_impulse_strong
invalid
debug
collision
phantom_impulse
dynamics
rigid
strong
4.70948
0.611634
moderate
1
footprint,severity
8
[[8, 9]]
1
L0
standard
static
0
2
1
sphere
null
0.271745
debug
25
12
777
0
review/L0/collision/0777_standard
review/L0/collision/0777_standard/valid
two orange balls rolling toward each other and colliding head-on
review/L0/collision/0777_standard/invalid_phantom_impulse_weak
invalid
debug
collision
phantom_impulse
dynamics
rigid
weak
1.076453
0.712854
moderate
1
footprint,severity
8
[[8, 9]]
1
L0
standard
static
0
2
1
sphere
null
0.271745
debug
25
12
777
0
review/L0/collision/0777_standard
review/L0/collision/0777_standard/valid
two orange balls rolling toward each other and colliding head-on
review/L0/collision/0777_standard/invalid_solidity_medium
invalid
debug
collision
solidity
contact
rigid
medium
0.23377
0.786203
moderate
1
culprits,footprint,severity
10
[[10, 16]]
2
L0
standard
static
0
2
2
sphere
null
0.271745
debug
25
12
777
0
review/L0/collision/0777_standard
review/L0/collision/0777_standard/valid
two orange balls rolling toward each other and colliding head-on
review/L0/collision/0777_standard/invalid_solidity_strong
invalid
debug
collision
solidity
contact
rigid
strong
0.730533
1
moderate
1
culprits,footprint
10
[[10, 19]]
2
L0
standard
static
0
2
2
sphere
null
0.271745
debug
25
12
777
0
review/L0/collision/0777_standard
review/L0/collision/0777_standard/valid
two orange balls rolling toward each other and colliding head-on
review/L0/collision/0777_standard/invalid_solidity_weak
invalid
debug
collision
solidity
contact
rigid
weak
0.087664
0.207113
hard
2
severity
10
[[10, 13]]
2
L0
standard
static
0
2
2
sphere
null
0.271745
debug
25
12
777
0
review/L0/collision/0777_standard
review/L0/collision/0777_standard/valid
two orange balls rolling toward each other and colliding head-on
review/L0/collision/0777_standard/invalid_superelastic_medium
invalid
debug
collision
superelastic
contact
rigid
medium
1.985984
0.136489
hard
2
severity
11
[[11, 12]]
1
L0
standard
static
0
2
2
sphere
null
0.271745
debug
25
12
777
0
review/L0/collision/0777_standard
review/L0/collision/0777_standard/valid
two orange balls rolling toward each other and colliding head-on
review/L0/collision/0777_standard/invalid_superelastic_strong
invalid
debug
collision
superelastic
contact
rigid
strong
4.76
0.327137
hard
2
severity
11
[[11, 12]]
1
L0
standard
static
0
2
2
sphere
null
0.271745
debug
25
12
777
0
review/L0/collision/0777_standard
review/L0/collision/0777_standard/valid
two orange balls rolling toward each other and colliding head-on
review/L0/collision/0777_standard/invalid_superelastic_weak
invalid
debug
collision
superelastic
contact
rigid
weak
0.784896
0.053943
hard
2
severity
11
[[11, 12]]
1
L0
standard
static
0
2
2
sphere
null
0.271745
debug
25
12
777
0
review/L0/collision/0777_standard
review/L0/collision/0777_standard/valid
two orange balls rolling toward each other and colliding head-on
review/L0/collision/0777_standard/invalid_support_medium
invalid
debug
collision
support
equilibrium
rigid
medium
0.584426
0.555555
moderate
1
footprint,severity
8
[[8, 24]]
0
L0
standard
static
0
2
1
sphere
null
0.271745
debug
25
12
777
0
review/L0/collision/0777_standard
review/L0/collision/0777_standard/valid
two orange balls rolling toward each other and colliding head-on
review/L0/collision/0777_standard/invalid_support_strong
invalid
debug
collision
support
equilibrium
rigid
strong
1.051967
1
moderate
1
footprint
8
[[8, 24]]
0
L0
standard
static
0
2
1
sphere
null
0.271745
debug
25
12
777
0
review/L0/collision/0777_standard
review/L0/collision/0777_standard/valid
two orange balls rolling toward each other and colliding head-on
review/L0/collision/0777_standard/invalid_support_weak
invalid
debug
collision
support
equilibrium
rigid
weak
0.23377
0.83199
moderate
1
footprint,severity
8
[[8, 24]]
0
L0
standard
static
0
2
1
sphere
null
0.271745
debug
25
12
777
0
review/L0/collision/0777_standard
review/L0/collision/0777_standard/valid
two orange balls rolling toward each other and colliding head-on
review/L0/collision/0777_standard/valid
Not supported with pagination yet
valid
debug
collision
null
null
rigid
null
null
null
null
null
null
[]
null
L0
standard
static
0
2
0
sphere
null
0.271745
debug
25
12
777
0
review/L0/collision/0777_standard
null
two orange balls rolling toward each other and colliding head-on
review/L0/drop/0777_standard/invalid_angular_momentum_medium
invalid
debug
drop
angular_momentum
dynamics
rigid
medium
4.5
0.409091
hard
2
footprint
3
[[3, 4]]
1
L0
standard
static
0
1
1
cone
null
0.30006
debug
25
12
777
0
review/L0/drop/0777_standard
review/L0/drop/0777_standard/valid
a yellow cone dropping and colliding with the ground, in an empty background
review/L0/drop/0777_standard/invalid_angular_momentum_strong
invalid
debug
drop
angular_momentum
dynamics
rigid
strong
11
1
hard
2
footprint
3
[[3, 4]]
1
L0
standard
static
0
1
1
cone
null
0.30006
debug
25
12
777
0
review/L0/drop/0777_standard
review/L0/drop/0777_standard/valid
a yellow cone dropping and colliding with the ground, in an empty background
review/L0/drop/0777_standard/invalid_angular_momentum_weak
invalid
debug
drop
angular_momentum
dynamics
rigid
weak
1.5
0.136364
hard
2
footprint,severity
3
[[3, 4]]
1
L0
standard
static
0
1
1
cone
null
0.30006
debug
25
12
777
0
review/L0/drop/0777_standard
review/L0/drop/0777_standard/valid
a yellow cone dropping and colliding with the ground, in an empty background
review/L0/drop/0777_standard/invalid_antigravity_medium
invalid
debug
drop
antigravity
kinematics
rigid
medium
2.6
1
hard
2
footprint
7
[[7, 13]]
1
L0
standard
static
0
1
1
cone
null
0.30006
debug
25
12
777
0
review/L0/drop/0777_standard
review/L0/drop/0777_standard/valid
a yellow cone dropping and colliding with the ground, in an empty background
review/L0/drop/0777_standard/invalid_antigravity_strong
invalid
debug
drop
antigravity
kinematics
rigid
strong
3.8
0.833333
hard
2
footprint
7
[[7, 13]]
1
L0
standard
static
0
1
1
cone
null
0.30006
debug
25
12
777
0
review/L0/drop/0777_standard
review/L0/drop/0777_standard/valid
a yellow cone dropping and colliding with the ground, in an empty background
review/L0/drop/0777_standard/invalid_antigravity_weak
invalid
debug
drop
antigravity
kinematics
rigid
weak
1.6
0.421053
hard
2
footprint
7
[[7, 13]]
1
L0
standard
static
0
1
1
cone
null
0.30006
debug
25
12
777
0
review/L0/drop/0777_standard
review/L0/drop/0777_standard/valid
a yellow cone dropping and colliding with the ground, in an empty background
review/L0/drop/0777_standard/invalid_colour_shift_medium
invalid
debug
drop
colour_shift
appearance
rigid
medium
0.600001
0.461539
hard
2
footprint
8
[[8, 13]]
2
L0
standard
static
0
1
1
cone
null
0.30006
debug
25
12
777
0
review/L0/drop/0777_standard
review/L0/drop/0777_standard/valid
a yellow cone dropping and colliding with the ground, in an empty background
review/L0/drop/0777_standard/invalid_colour_shift_strong
invalid
debug
drop
colour_shift
appearance
rigid
strong
1.300002
1
hard
2
footprint
8
[[8, 13]]
1
L0
standard
static
0
1
1
cone
null
0.30006
debug
25
12
777
0
review/L0/drop/0777_standard
review/L0/drop/0777_standard/valid
a yellow cone dropping and colliding with the ground, in an empty background
End of preview. Expand in Data Studio

PhysLoc

Physics-violation video clips with spatio-temporal annotations: every invalid clip ships where the violation is, when it happens, and how badly -- all derived from the simulator rather than annotated by hand.

Clips come in twins. A valid clip and its invalid partner share a scene, a seed, and a bit-identical prefix up to t_event; only after that do they differ. That is what makes the difference between them attributable to the intervention and nothing else.

What is here

clips 509 (495 invalid, 14 valid)
pairs 14
scenarios 13
violation families 23
tier debug
moving camera 0 clips (0%)
complexity L0 509
with distractors 0 clips (0%)
condition standard 509

The complexity ladder

SCENE REALISM, four levels, each the one below plus one thing. Every clip carries its level in complexity, so a level is a filter rather than a separate download, and each level draws its OWN scenes -- an L1 clip is not an L0 clip in better materials.

level adds background objects materials share built
L0 the baseline solid primitive one shared density 50% yes
L1 materials — wood, steel, rubber solid primitive yes 25% yes
L2 an HDRI environment hdri primitive yes 15% yes
L3 GSO objects — real 3D scans hdri gso yes 10% yes

Difficulty conditions

Not levels -- every clip carries exactly ONE of these, applied inside every level, so "what does clutter cost" is answerable at each realism level and not only at the top. Filter on condition.

condition share camera extra objects objects with invalid physics
standard 60% static — 1
camera 10% moves — 1
distractors 10% static 3–10 1
multi 10% static 3–10 2 … N−1
camera+multi 10% moves 3–10 2 … N−1

One condition per clip rather than independent coin flips per axis, so every count is exact and every comparison against standard isolates one change. Under multi the scene holds N objects of which M violate, both drawn per clip -- n_actors and n_culprits say how many -- so the clip asks WHICH objects are wrong rather than whether something is.

The taxonomy

Five levels: medium -> domain -> family -> scenario -> instance. A cell is one (scenario, family) pair.

domain the question it asks n cells families
identity does the object persist and stay itself? 5 48 dissolve, fission, fusion, immutability, permanence
kinematics is unsupported motion consistent with g? 5 34 antigravity, continuity, newton1_inertia, non_parabolic, time_slip
contact do bodies interact legally when they touch? 2 15 solidity, superelastic
dynamics do forces and masses behave? 3 19 angular_momentum, newton2_mass, phantom_impulse
equilibrium do resting and supported bodies behave? 2 16 friction, support
optical is light consistent with geometry? 3 3 shadow, shadow_inverted, shadow_shape
appearance does the object look like itself from frame to frame? 2 26 colour_shift, deformation
global are the scene's constants physical? 1 5 global_gravity
scenario medium families what happens
barrier_pass rigid 14 ball rolls into a solid wall and bounces back
collision rigid 16 two spheres roll toward each other
drop rigid 14 sphere or cube falls to a floor and bounces
occluder_pass rigid 12 body travels behind a screen and re-emerges
pendulum_swing rigid 8 bob on a rigid rod, swung from a pivot (scripted, not solved)
pour granular 17 a loose column of grains falls into an open box (40 at the debug tier, 96 above)
pyramid_impact rigid 13 cube dropped onto a sphere pyramid
ramp_slide rigid 11 block slides down an incline
resting_table rigid 11 several bodies at rest on a surface
rolling_ramp rigid 16 cube tumbles down a raised ramp and off its lip
shadow_track optical 10 object translates under a fixed light
stack_topple rigid 13 stacked bodies, marginally stable
toss rigid 11 body thrown on a ballistic arc

Files

  • shards/<split>-*.tar -- RGB video and every annotation, one set per split. This is the data. The hub previews index rather than these, so browse the table to find what you want and stream the shard to get it.
  • The raw geometry passes (depth, optical flow, normals, object coordinates) are not in this release. They are about 86% of the bytes and are packaged only on request.
  • index.parquet -- one row per clip: uids, scenario, family, severity, windows, camera motion, actor shape and material.
  • splits/*.txt -- clip uids per split.

Splits leak nothing

Splits are grouped by pair_uid, never by clip. A valid twin and its invalid siblings share every frame before t_event, so splitting them apart would put the answer on the other side.

Pairs are ordered by a hash of their uid and cut at the quantiles WITHIN each scenario, so every split sees every scenario and the proportions are exact. There is no rng, so reproducing this release reproduces its splits. Adding clips moves the boundaries.

Every split ships every annotation. The split is a label, not a filter: you can re-cut it, and you can score any clip in the release. If you need a genuinely blind held-out set -- for a leaderboard others submit to -- strip the annotations from splits/held_out.txt at that point; nothing here has to be regenerated to do it.

Reading a clip

import webdataset as wds

ds = wds.WebDataset("shards/core-000.tar")
for sample in ds:
    meta = sample["meta.json"]      # bytes -> json.loads
    video = sample["rgb.mp4"]
    mask = sample["violation_mask.npz"]

The annotations, and what they are not

  • violation_mask -- where the violation is, unioned over BOTH twins. A vanished body has no pixels in the invalid render, which is exactly why the union is needed.
  • mask_invalid -- the same footprint, invalid side only.
  • severity_map -- continuous, how badly, invalid side only.
  • causal_mask -- level 1 the culprit, level 2 a body it disturbed.
  • reference_mask -- where the culprit lawfully should have been.
  • divergence_map -- |valid - invalid| in pixels. Ships for inspection, not for training: it diverges everywhere downstream of the event, so a model trained on it learns to find the edit rather than the physics.

Scenarios

  • barrier_pass (43 clips)
  • collision (49 clips)
  • drop (43 clips)
  • occluder_pass (37 clips)
  • pendulum_swing (25 clips)
  • pour (52 clips)
  • pyramid_impact (40 clips)
  • ramp_slide (34 clips)
  • resting_table (34 clips)
  • rolling_ramp (46 clips)
  • shadow_track (31 clips)
  • stack_topple (40 clips)
  • toss (35 clips)

Violation families

  • angular_momentum (9 clips)
  • antigravity (18 clips)
  • colour_shift (39 clips)
  • continuity (39 clips)
  • deformation (39 clips)
  • dissolve (39 clips)
  • fission (21 clips)
  • friction (18 clips)
  • fusion (6 clips)
  • global_gravity (15 clips)
  • immutability (39 clips)
  • newton1_inertia (18 clips)
  • newton2_mass (6 clips)
  • non_parabolic (18 clips)
  • permanence (39 clips)
  • phantom_impulse (39 clips)
  • shadow (3 clips)
  • shadow_inverted (3 clips)
  • shadow_shape (3 clips)
  • solidity (27 clips)
  • superelastic (18 clips)
  • support (30 clips)
  • time_slip (9 clips)
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