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L0
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L0
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orbit
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an orange cube rolling into a solid wall and bouncing back
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debug
L0
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L0
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L0
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L0
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L0
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L0
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L0
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debug
L0
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static
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debug
L0
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static
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L0
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debug
L0
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cone
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an orange cone dropping and colliding with the ground, in an empty background
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debug
L0
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static
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debug
L0
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static
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L0
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debug
L0
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debug
L0
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an orange cone dropping and colliding with the ground, in an empty background
main
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[[8, 12]]
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debug
L0
25
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static
cone
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an orange cone dropping and colliding with the ground, in an empty background
main
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777
debug
L0
25
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an orange cone dropping and colliding with the ground, in an empty background
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1
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[[8, 24]]
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777
debug
L0
25
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static
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an orange cone dropping and colliding with the ground, in an empty background
main
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release/drop/0777
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invalid
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777
debug
L0
25
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static
cone
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an orange cone dropping and colliding with the ground, in an empty background
main
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release/drop/0777
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invalid
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[[8, 10]]
1
777
debug
L0
25
12
static
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an orange cone dropping and colliding with the ground, in an empty background
main
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release/drop/0777
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777
debug
L0
25
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an orange cone dropping and colliding with the ground, in an empty background
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invalid
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debug
L0
25
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static
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L0
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release/occluder_pass/0777
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[[8, 13]]
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debug
L0
25
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an orange cube rolling behind a screen and re-emerging on the other side
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777
debug
L0
25
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an orange cube rolling behind a screen and re-emerging on the other side
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release/occluder_pass/0777
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[[8, 12]]
0
777
debug
L0
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an orange cube rolling behind a screen and re-emerging on the other side
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release/occluder_pass/0777
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L0
25
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static
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release/occluder_pass/0777
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[[8, 8]]
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L0
25
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1
777
debug
L0
25
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static
cube
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an orange cube rolling behind a screen and re-emerging on the other side
main
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release/occluder_pass/0777
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1
1
8
[[8, 24]]
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777
debug
L0
25
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static
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release/occluder_pass/0777
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invalid
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rigid
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1
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[[8, 9]]
1
777
debug
L0
25
12
static
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an orange cube rolling behind a screen and re-emerging on the other side
main
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release/occluder_pass/0777
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777
debug
L0
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static
cube
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an orange cube rolling behind a screen and re-emerging on the other side
main
release/occluder_pass/0777/invalid_time_slip_strong
release/occluder_pass/0777
release/occluder_pass/0777/valid
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rigid
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[[9, 17]]
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777
debug
L0
25
12
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cube
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an orange cube rolling behind a screen and re-emerging on the other side
main
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release/occluder_pass/0777
release/occluder_pass/0777/invalid_time_slip_strong
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null
null
null
null
[]
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777
debug
L0
25
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static
cube
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main
release/pendulum_swing/0777/invalid_angular_momentum_strong
release/pendulum_swing/0777
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12
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777
debug
L0
25
12
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sphere
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release/pendulum_swing/0777
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debug
L0
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sphere
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release/pendulum_swing/0777
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777
debug
L0
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12
static
sphere
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release/pendulum_swing/0777
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777
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L0
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777
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L0
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debug
L0
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L0
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L0
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null
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[]
null
777
debug
L0
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12
static
sphere
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release/pour/0777/invalid_antigravity_strong
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pour
antigravity
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10
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777
debug
L0
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static
sphere
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main
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pour
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8
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0
777
debug
L0
25
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static
sphere
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a stream of grains pouring from above into an open box and piling up
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release/pour/0777
release/pour/0777/valid
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[[7, 7]]
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777
debug
L0
25
12
static
sphere
steel
1.44
a stream of grains pouring from above into an open box and piling up
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release/pour/0777
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pour
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8
[[8, 12]]
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777
debug
L0
25
12
static
sphere
steel
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main
release/pour/0777/invalid_dissolve_strong
release/pour/0777
release/pour/0777/valid
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pour
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8
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777
debug
L0
25
12
static
sphere
steel
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a stream of grains pouring from above into an open box and piling up
main
release/pour/0777/invalid_friction_strong
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pour
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6
[[6, 24]]
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777
debug
L0
25
12
static
sphere
steel
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main
release/pour/0777/invalid_fusion_strong
release/pour/0777
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pour
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1
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0
777
debug
L0
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12
static
sphere
steel
1.44
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main
release/pour/0777/invalid_global_gravity_strong
release/pour/0777
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pour
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2.2
1
7
[[7, 13]]
1
777
debug
L0
25
12
static
sphere
steel
1.44
a stream of grains pouring from above into an open box and piling up
main
release/pour/0777/invalid_immutability_strong
release/pour/0777
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pour
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11.167
1
8
[[8, 12]]
0
777
debug
L0
25
12
static
sphere
steel
1.44
a stream of grains pouring from above into an open box and piling up
main
release/pour/0777/invalid_newton1_inertia_strong
release/pour/0777
release/pour/0777/valid
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pour
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kinematics
granular
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2.315519
1
8
[[8, 8]]
1
777
debug
L0
25
12
static
sphere
steel
1.44
a stream of grains pouring from above into an open box and piling up
main
release/pour/0777/invalid_newton2_mass_strong
release/pour/0777
release/pour/0777/valid
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pour
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dynamics
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25
1
8
[[8, 9]]
1
777
debug
L0
25
12
static
sphere
steel
1.44
a stream of grains pouring from above into an open box and piling up
main
release/pour/0777/invalid_non_parabolic_strong
release/pour/0777
release/pour/0777/valid
invalid
pour
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kinematics
granular
strong
0.108435
1
1
[[1, 8]]
2
777
debug
L0
25
12
static
sphere
steel
1.44
a stream of grains pouring from above into an open box and piling up
main
release/pour/0777/invalid_permanence_strong
release/pour/0777
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pour
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identity
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1
1
8
[[8, 24]]
0
777
debug
L0
25
12
static
sphere
steel
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a stream of grains pouring from above into an open box and piling up
main
release/pour/0777/invalid_phantom_impulse_strong
release/pour/0777
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invalid
pour
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4.70948
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4
[[4, 5]]
1
777
debug
L0
25
12
static
sphere
steel
1.44
a stream of grains pouring from above into an open box and piling up
main
release/pour/0777/invalid_solidity_strong
release/pour/0777
release/pour/0777/valid
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pour
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0.180725
1
3
[[3, 12]]
1
777
debug
L0
25
12
static
sphere
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main
release/pour/0777/invalid_superelastic_strong
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2
777
debug
L0
25
12
static
sphere
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main
release/pour/0777/invalid_support_strong
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pour
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1
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debug
L0
25
12
static
sphere
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main
release/pour/0777/valid
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debug
L0
25
12
static
sphere
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main
release/pyramid_impact/0777/invalid_antigravity_strong
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pyramid_impact
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kinematics
rigid
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10
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1
777
debug
L0
25
12
track
cube
stone
1.196892
a pink cube crashing down onto a pile of spheres stacked in a pyramid
main
release/pyramid_impact/0777/invalid_colour_shift_strong
release/pyramid_impact/0777
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invalid
pyramid_impact
colour_shift
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rigid
strong
0.440365
0.338742
8
[[8, 13]]
1
777
debug
L0
25
12
track
cube
stone
1.196892
a pink cube crashing down onto a pile of spheres stacked in a pyramid
main
release/pyramid_impact/0777/invalid_continuity_strong
release/pyramid_impact/0777
release/pyramid_impact/0777/valid
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pyramid_impact
continuity
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rigid
strong
2.145991
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10
[[10, 10]]
0
777
debug
L0
25
12
track
cube
stone
1.196892
a pink cube crashing down onto a pile of spheres stacked in a pyramid
main
release/pyramid_impact/0777/invalid_deformation_strong
release/pyramid_impact/0777
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invalid
pyramid_impact
deformation
appearance
rigid
strong
2.8
1
8
[[8, 12]]
0
777
debug
L0
25
12
track
cube
stone
1.196892
a pink cube crashing down onto a pile of spheres stacked in a pyramid
main
release/pyramid_impact/0777/invalid_dissolve_strong
release/pyramid_impact/0777
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pyramid_impact
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1
1
8
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debug
L0
25
12
track
cube
stone
1.196892
a pink cube crashing down onto a pile of spheres stacked in a pyramid
main
release/pyramid_impact/0777/invalid_global_gravity_strong
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invalid
pyramid_impact
global_gravity
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rigid
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[[8, 16]]
1
777
debug
L0
25
12
track
cube
stone
1.196892
a pink cube crashing down onto a pile of spheres stacked in a pyramid
main
release/pyramid_impact/0777/invalid_immutability_strong
release/pyramid_impact/0777
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pyramid_impact
immutability
identity
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11.167
1
8
[[8, 12]]
0
777
debug
L0
25
12
track
cube
stone
1.196892
a pink cube crashing down onto a pile of spheres stacked in a pyramid
main
release/pyramid_impact/0777/invalid_non_parabolic_strong
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1
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2
777
debug
L0
25
12
track
cube
stone
1.196892
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main
release/pyramid_impact/0777/invalid_permanence_strong
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pyramid_impact
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identity
rigid
strong
1
1
8
[[8, 24]]
0
777
debug
L0
25
12
track
cube
stone
1.196892
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main
release/pyramid_impact/0777/invalid_phantom_impulse_strong
release/pyramid_impact/0777
release/pyramid_impact/0777/valid
invalid
pyramid_impact
phantom_impulse
dynamics
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6.850153
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4
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1
777
debug
L0
25
12
track
cube
stone
1.196892
a pink cube crashing down onto a pile of spheres stacked in a pyramid
main
release/pyramid_impact/0777/invalid_solidity_strong
release/pyramid_impact/0777
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pyramid_impact
solidity
contact
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strong
0.6729
1
6
[[6, 15]]
1
777
debug
L0
25
12
track
cube
stone
1.196892
a pink cube crashing down onto a pile of spheres stacked in a pyramid
main
release/pyramid_impact/0777/invalid_superelastic_strong
release/pyramid_impact/0777
release/pyramid_impact/0777/valid
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pyramid_impact
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1
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debug
L0
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track
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main
End of preview. Expand in Data Studio

PhysLoc

Physics-violation video clips with spatio-temporal annotations: every invalid clip ships where the violation is, when it happens, and how badly -- all derived from the simulator rather than annotated by hand.

Clips come in twins. A valid clip and its invalid partner share a scene, a seed, and a bit-identical prefix up to t_event; only after that do they differ. That is what makes the difference between them attributable to the intervention and nothing else.

What is here

clips 179 (165 invalid, 14 valid)
pairs 14
scenarios 13
violation families 23
tier debug
moving camera 31 clips (17%)

Files

  • shards/<split>-*.tar -- RGB video and every annotation, one set per split. This is the data. The hub previews index rather than these, so browse the table to find what you want and stream the shard to get it.
  • The raw geometry passes (depth, optical flow, normals, object coordinates) are not in this release. They are about 86% of the bytes and are packaged only on request.
  • index.parquet -- one row per clip: uids, scenario, family, severity, windows, camera motion, actor shape and material.
  • splits/*.txt -- clip uids per split.

Splits leak nothing

Splits are grouped by pair_uid, never by clip. A valid twin and its invalid siblings share every frame before t_event, so splitting them apart would put the answer on the other side.

Pairs are ordered by a hash of their uid and cut at the quantiles WITHIN each scenario, so every split sees every scenario and the proportions are exact. There is no rng, so reproducing this release reproduces its splits. Adding clips moves the boundaries.

Every split ships every annotation. The split is a label, not a filter: you can re-cut it, and you can score any clip in the release. If you need a genuinely blind held-out set -- for a leaderboard others submit to -- strip the annotations from splits/held_out.txt at that point; nothing here has to be regenerated to do it.

Reading a clip

import webdataset as wds

ds = wds.WebDataset("shards/core-000.tar")
for sample in ds:
    meta = sample["meta.json"]      # bytes -> json.loads
    video = sample["rgb.mp4"]
    mask = sample["violation_mask.npz"]

The annotations, and what they are not

  • violation_mask -- where the violation is, unioned over BOTH twins. A vanished body has no pixels in the invalid render, which is exactly why the union is needed.
  • mask_invalid -- the same footprint, invalid side only.
  • severity_map -- continuous, how badly, invalid side only.
  • causal_mask -- level 1 the culprit, level 2 a body it disturbed.
  • reference_mask -- where the culprit lawfully should have been.
  • divergence_map -- |valid - invalid| in pixels. Ships for inspection, not for training: it diverges everywhere downstream of the event, so a model trained on it learns to find the edit rather than the physics.

Scenarios

  • barrier_pass (15 clips)
  • collision (17 clips)
  • drop (15 clips)
  • occluder_pass (13 clips)
  • pendulum_swing (9 clips)
  • pour (18 clips)
  • pyramid_impact (14 clips)
  • ramp_slide (12 clips)
  • resting_table (12 clips)
  • rolling_ramp (16 clips)
  • shadow_track (11 clips)
  • stack_topple (14 clips)
  • toss (13 clips)

Violation families

  • angular_momentum (4 clips)
  • antigravity (6 clips)
  • colour_shift (13 clips)
  • continuity (13 clips)
  • deformation (13 clips)
  • dissolve (13 clips)
  • fission (7 clips)
  • friction (6 clips)
  • fusion (2 clips)
  • global_gravity (5 clips)
  • immutability (13 clips)
  • newton1_inertia (6 clips)
  • newton2_mass (2 clips)
  • non_parabolic (6 clips)
  • permanence (13 clips)
  • phantom_impulse (15 clips)
  • shadow (1 clips)
  • shadow_inverted (1 clips)
  • shadow_shape (2 clips)
  • solidity (9 clips)
  • superelastic (6 clips)
  • support (17 clips)
  • time_slip (6 clips)
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