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Photon47 verified gameplay reels

Official promotional gameplay captured from Photon47 / 47号光子. The collection contains one English and one Chinese H.264/yuv420p reel for each of eight experiences at 1280×720 and 30 fps: MOBA, card battler, auto chess, pure chess, FPS, story, brawl, and the living home/arcade hub.

Mode Runtime per language
MOBA 64 seconds
Card battler 32 seconds
Auto Chess 36 seconds
Pure Chess 34 seconds
FPS 36 seconds
Story 168 seconds
Brawl 36 seconds
Home / Arcade 96 seconds

Canonical externally hosted MP4s must each be smaller than 128 MiB.

The Auto Chess exhibition is an 8v10 battle that keeps the shipped planning, READY, AI, targeting, damage, cooldown, rage, skill, VFX, and death paths live. To keep all 18 fighters visible long enough for review, it applies the same bounded 3× starting HP multiplier to both teams once, immediately after the real READY action; the multiplier and affected-actor count are recorded in capture health evidence.

The MOBA reel is a frame-exact, bilingual signature-skill montage assembled from twelve fixed-seed live 5v5 captures. Its fourteen audited beats prove Helixoid gene recombination, Quark's zero-G lift and gravity crush, Saturnoid's gravity well and collapse, Glutton's flattening body slam, Iron Vanguard's incendiary autocannon, Gamble God's cards and die, Bactric's binary fission and Pandemic, Blob Mother's Living Brood and Gel Tsunami, Anchorman's anchor hook, Portal Punk's warp, and Chronowiz's rewind. Every editorial window is bound to its source WebM and metadata SHA-256, real player outcome counter, loaded 3D-model set, warm VFX gate, game revision, recorder toolchain, and the checked-in 1,920-frame montage manifest before the canonical moba.mp4 / moba.zh.mp4 pair can be promoted.

The expanded Story reel traverses all seven chapters through 21 exact WorldScene legs, interleaves top-down and third-person exploration with one verified first-person boss encounter per chapter, and includes the shipped puzzles, skill tree, Heart memory circuit, and giant beating-heart sequence. The expanded Home / Arcade reel covers crops, six indexed animal interactions, a furnished house, four businesses, beach, snow, desert, mine, all seven Leisure worlds with local NPC chat, and a short shipped arcade beat.

gameplay-manifest.json records the exact game, recorder, recipe, capture, encoding, byte-count, SHA-256, 3D-model readiness, VFX-readiness, and bilingual-equivalence provenance for every file. Website builds use an immutable Hub revision rather than the moving main branch.

Pure Chess carries four additional public evidence files. chess-visual-audit.json records the independent 36-frame-per-language darkness, clipping, freeze, stream and fast-start audit; chess-pair-attestation.json binds the replayed sixteen-ply depth-4 engine line, same-batch bilingual capture provenance, distinct EN/ZH raw and encoded digests, and the two sanitized metadata files. Those metadata files are fail-closed public projections: only the audited provenance, renderer, model, semantic-action, determinism and media fields are emitted; browser/environment diagnostics, machine paths, logs, timestamps, pointer coordinates and unknown fields are never copied. The manifest binds all four evidence filenames, byte counts and SHA-256 digests. The immutable Hub revision contains exactly 16 MP4s, those four evidence files, this card, the manifest, and the Hub-managed .gitattributes file.

These are promotional game assets, not a training dataset. All rights reserved © 2026 Explore AI Inc.

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