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2026-04-25 06:33:01
2026-04-25 06:46:06
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2026-04-25 06:33:01
2026-04-25 06:46:06
pacman_2d_ultrahard_v0
pacman_2d/hard
{ "food_count": 8, "max_steps": 40 }
20,000,000
20,000,000
null
2026-04-25T06:33:02.488128
[{"step":0,"prompt":"You are Pacman in a deterministic 11x11 maze. Collect every food pellet, avoid (...TRUNCATED)
{ "step": 23, "reward": 1, "terminated": true, "truncated": false }
{"backend":"custom_grid_pacman_python_assets","difficulty":"hard","grid_size":11,"food_count":8,"wal(...TRUNCATED)
{ "strategy": "receding_horizon", "horizon": 8 }
visgym_repo_solver_v1
0
ultrahard
behavior_cloning
48e6461420ededb9ab4a46d4784fdb3ee847c7e63fb9874fcd44ba43bcbac7c3
{"strategy_requested":"receding_horizon","planner_used":"shortest_safe","fallback_planner":"receding(...TRUNCATED)
2026-04-25T06:33:02.489028
pacman_2d_ultrahard_v0
pacman_2d/hard
{ "food_count": 8, "max_steps": 40 }
20,000,000
20,000,001
null
2026-04-25T06:33:02.817067
[{"step":0,"prompt":"You are Pacman in a deterministic 11x11 maze. Collect every food pellet, avoid (...TRUNCATED)
{ "step": 10, "reward": 1, "terminated": true, "truncated": false }
{"backend":"custom_grid_pacman_python_assets","difficulty":"hard","grid_size":11,"food_count":8,"wal(...TRUNCATED)
{ "strategy": "receding_horizon", "horizon": 8 }
visgym_repo_solver_v1
1
ultrahard
behavior_cloning
e742dcc47146f9d8a30cf195f85290eec5235b0a262347eb2839d779eec8cf43
{"strategy_requested":"receding_horizon","planner_used":"shortest_safe","fallback_planner":"receding(...TRUNCATED)
2026-04-25T06:33:02.817730
pacman_2d_ultrahard_v0
pacman_2d/hard
{ "food_count": 8, "max_steps": 40 }
20,000,000
20,000,002
null
2026-04-25T06:33:05.756044
[{"step":0,"prompt":"You are Pacman in a deterministic 11x11 maze. Collect every food pellet, avoid (...TRUNCATED)
{ "step": 23, "reward": 1, "terminated": true, "truncated": false }
{"backend":"custom_grid_pacman_python_assets","difficulty":"hard","grid_size":11,"food_count":8,"wal(...TRUNCATED)
{ "strategy": "receding_horizon", "horizon": 8 }
visgym_repo_solver_v1
2
ultrahard
behavior_cloning
020f6c0c2ec99307a2e74349533044189376ade762e35cb1060a697df6483a64
{"strategy_requested":"receding_horizon","planner_used":"shortest_safe","fallback_planner":"receding(...TRUNCATED)
2026-04-25T06:33:05.756731
pacman_2d_ultrahard_v0
pacman_2d/hard
{ "food_count": 8, "max_steps": 40 }
20,000,000
20,000,003
null
2026-04-25T06:33:07.010168
[{"step":0,"prompt":"You are Pacman in a deterministic 11x11 maze. Collect every food pellet, avoid (...TRUNCATED)
{ "step": 18, "reward": 1, "terminated": true, "truncated": false }
{"backend":"custom_grid_pacman_python_assets","difficulty":"hard","grid_size":11,"food_count":8,"wal(...TRUNCATED)
{ "strategy": "receding_horizon", "horizon": 8 }
visgym_repo_solver_v1
3
ultrahard
behavior_cloning
80089144f31cb13acb0d45b42893e89edc9de97987a2b28334815a9857464a08
{"strategy_requested":"receding_horizon","planner_used":"shortest_safe","fallback_planner":"receding(...TRUNCATED)
2026-04-25T06:33:07.010890
pacman_2d_ultrahard_v0
pacman_2d/hard
{ "food_count": 8, "max_steps": 40 }
20,000,000
20,000,004
null
2026-04-25T06:33:08.250314
[{"step":0,"prompt":"You are Pacman in a deterministic 11x11 maze. Collect every food pellet, avoid (...TRUNCATED)
{ "step": 17, "reward": 1, "terminated": true, "truncated": false }
{"backend":"custom_grid_pacman_python_assets","difficulty":"hard","grid_size":11,"food_count":8,"wal(...TRUNCATED)
{ "strategy": "receding_horizon", "horizon": 8 }
visgym_repo_solver_v1
4
ultrahard
behavior_cloning
f9301c064d9d4325749713d6eed81725cac11447a4949c048cc9630a84cbfb30
{"strategy_requested":"receding_horizon","planner_used":"shortest_safe","fallback_planner":"receding(...TRUNCATED)
2026-04-25T06:33:08.250958
pacman_2d_ultrahard_v0
pacman_2d/hard
{ "food_count": 8, "max_steps": 40 }
20,000,000
20,000,005
null
2026-04-25T06:33:10.886047
[{"step":0,"prompt":"You are Pacman in a deterministic 11x11 maze. Collect every food pellet, avoid (...TRUNCATED)
{ "step": 27, "reward": 1, "terminated": true, "truncated": false }
{"backend":"custom_grid_pacman_python_assets","difficulty":"hard","grid_size":11,"food_count":8,"wal(...TRUNCATED)
{ "strategy": "receding_horizon", "horizon": 8 }
visgym_repo_solver_v1
5
ultrahard
behavior_cloning
eb04d6e89f3f34ea42435d1c943f16e5162c823ba0b6b9511f15db626f22e5f3
{"strategy_requested":"receding_horizon","planner_used":"shortest_safe","fallback_planner":"receding(...TRUNCATED)
2026-04-25T06:33:10.886514
pacman_2d_ultrahard_v0
pacman_2d/hard
{ "food_count": 8, "max_steps": 40 }
20,000,000
20,000,006
null
2026-04-25T06:33:11.070021
[{"step":0,"prompt":"You are Pacman in a deterministic 11x11 maze. Collect every food pellet, avoid (...TRUNCATED)
{ "step": 10, "reward": 1, "terminated": true, "truncated": false }
{"backend":"custom_grid_pacman_python_assets","difficulty":"hard","grid_size":11,"food_count":8,"wal(...TRUNCATED)
{ "strategy": "receding_horizon", "horizon": 8 }
visgym_repo_solver_v1
6
ultrahard
behavior_cloning
1efcb7097da4501a7f10f4b552b6528db84eed76ccc9f904d9f70765bfd2f39e
{"strategy_requested":"receding_horizon","planner_used":"shortest_safe","fallback_planner":"receding(...TRUNCATED)
2026-04-25T06:33:11.070645
pacman_2d_ultrahard_v0
pacman_2d/hard
{ "food_count": 8, "max_steps": 40 }
20,000,000
20,000,007
null
2026-04-25T06:33:14.101787
[{"step":0,"prompt":"You are Pacman in a deterministic 11x11 maze. Collect every food pellet, avoid (...TRUNCATED)
{ "step": 16, "reward": 1, "terminated": true, "truncated": false }
{"backend":"custom_grid_pacman_python_assets","difficulty":"hard","grid_size":11,"food_count":8,"wal(...TRUNCATED)
{ "strategy": "receding_horizon", "horizon": 8 }
visgym_repo_solver_v1
7
ultrahard
behavior_cloning
a02dbeb50ccae4b4bdc783929d27bf37294eafbe909fe966f609d494ed763e1f
{"strategy_requested":"receding_horizon","planner_used":"shortest_safe","fallback_planner":"receding(...TRUNCATED)
2026-04-25T06:33:14.102429
pacman_2d_ultrahard_v0
pacman_2d/hard
{ "food_count": 8, "max_steps": 40 }
20,000,000
20,000,008
null
2026-04-25T06:33:14.655343
[{"step":0,"prompt":"You are Pacman in a deterministic 11x11 maze. Collect every food pellet, avoid (...TRUNCATED)
{ "step": 12, "reward": 1, "terminated": true, "truncated": false }
{"backend":"custom_grid_pacman_python_assets","difficulty":"hard","grid_size":11,"food_count":8,"wal(...TRUNCATED)
{ "strategy": "receding_horizon", "horizon": 8 }
visgym_repo_solver_v1
8
ultrahard
behavior_cloning
410f8f087158cc42e97663e73d99d6818aff18581c19a62f6f485eb463103c9f
{"strategy_requested":"receding_horizon","planner_used":"shortest_safe","fallback_planner":"receding(...TRUNCATED)
2026-04-25T06:33:14.655987
pacman_2d_ultrahard_v0
pacman_2d/hard
{ "food_count": 8, "max_steps": 40 }
20,000,000
20,000,009
null
2026-04-25T06:33:15.016717
[{"step":0,"prompt":"You are Pacman in a deterministic 11x11 maze. Collect every food pellet, avoid (...TRUNCATED)
{ "step": 12, "reward": 1, "terminated": true, "truncated": false }
{"backend":"custom_grid_pacman_python_assets","difficulty":"hard","grid_size":11,"food_count":8,"wal(...TRUNCATED)
{ "strategy": "receding_horizon", "horizon": 8 }
visgym_repo_solver_v1
9
ultrahard
behavior_cloning
cb3436ab3bc806846ff408d2e7540cdf1bd4c67a94d2370f589b55ebb504fec8
{"strategy_requested":"receding_horizon","planner_used":"shortest_safe","fallback_planner":"receding(...TRUNCATED)
2026-04-25T06:33:15.017325
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VisGym Pacman2D Deterministic Trajectories

This dataset contains behavior-cloning trajectories for the custom VisGym Pacman2D environment.

Each row is one successful oracle episode. The history entries include image_prev, image, and image_next; no synthetic thinking traces are stored. Images are JPEG base64 strings rendered from the greyblue9/pacman-python visual assets used by the environment.

Environment summary:

  • Grid size is constrained to 7x7 through 12x12.
  • Easy uses the 9x9 setting.
  • Hard uses the 11x11 setting with 8 food pellets.
  • Ultrahard uses the 11x11 hard layout with 8 food pellets and a 40-step budget.
  • Entities are Pacman, sparse food, walls, and exactly one deterministic ghost.
  • The ghost chases Pacman by BFS distance with fixed tie-break order up, down, left, right.
  • The movement action space is four directions; VisGym records can also end with ('stop', 'stop').

Splits:

  • data/pacman_2d_easy_v0/train/*.jsonl.gz
  • data/pacman_2d_easy_v0/test/*.jsonl.gz
  • data/pacman_2d_hard_v0/train/*.jsonl.gz
  • data/pacman_2d_hard_v0/test/*.jsonl.gz
  • data/pacman_2d_ultrahard_v0/train/*.jsonl.gz
  • data/pacman_2d_ultrahard_v0/test/*.jsonl.gz

Train/test initial states are checked to be disjoint by init_state_hash; see metadata/init_state_hash_audit.json.

Source Hub repo: https://huggingface.co/datasets/DarthVaderSenior/visgym-pacman-2d

Source revision: e8a56cb9eb188811563513a331ed05b0be89e2e5

Remapped Hub repo: https://huggingface.co/datasets/novastar112/visgym_pacman_2d_remap

Remap

This remap variant keeps the original episode records and shard layout, but rewrites each history step so image_prev is the same rendered frame as image. For the final history step of each episode, image_next is also rewritten to that final image.

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