Dataset Viewer
Auto-converted to Parquet Duplicate
group_id
stringlengths
23
23
condition_id
stringlengths
13
13
split
stringclasses
1 value
subset
stringclasses
2 values
cluster_id
stringlengths
43
43
mechanism_class
stringclasses
5 values
npc_prompt
stringlengths
191
893
first_image
stringlengths
46
46
actions
stringlengths
50
50
reference_video
stringlengths
48
48
prompt
stringclasses
1 value
reply
stringlengths
56
56
manifest
stringlengths
48
48
scorer
stringclasses
1 value
candidate_seeds
listlengths
4
4
candidate_ids
listlengths
4
4
video_1
stringlengths
46
46
score_1
float64
8
100
video_2
stringlengths
46
46
score_2
float64
10
100
video_3
stringlengths
46
46
score_3
float64
5
100
video_4
stringlengths
46
46
score_4
float64
8
100
g-0000000-train-0008326
train-0008326
train
original_2000
source-action-temporal-b310c36e8b2842cadb5a
normal
NPC: Active_Behavior(Crouch: Lowering the character's stance to the ground.), Passive_Behavior(Crouching Block: Guarding against low and mid-level attacks while crouching.; Hitstun: Reeling from the impact after taking damage from a standing or crouching state.; Blockstun: Being momentarily locked in a guarding animati...
data/train/g-0000000-train-0008326/initial.png
data/train/g-0000000-train-0008326/actions.parquet
data/train/g-0000000-train-0008326/reference.mp4
prompts/mechanics_reward_v2.txt
data/train/g-0000000-train-0008326/teacher_response.json
data/train/g-0000000-train-0008326/manifest.json
gpt-6.1-sol
[ 630631764393825800, 341135330533337700, 699207665898150400, 1042575659441404900 ]
[ "v-1-630631764393825756", "v-2-341135330533337725", "v-3-699207665898150460", "v-4-1042575659441404889" ]
data/train/g-0000000-train-0008326/video_1.mp4
85
data/train/g-0000000-train-0008326/video_2.mp4
90
data/train/g-0000000-train-0008326/video_3.mp4
100
data/train/g-0000000-train-0008326/video_4.mp4
95
g-0000001-train-0004079
train-0004079
train
original_2000
source-action-temporal-59b81fcdfdb95bf07a40
result_win
NPC: Active_Behavior(Walk Right: Walking on the ground to the right side of the screen.; Crouch: Lowering the character's stance to the ground.), Passive_Behavior(Standing Block: Guarding against high and mid-level attacks while standing.; Crouching Block: Guarding against low and mid-level attacks while crouching.; Id...
data/train/g-0000001-train-0004079/initial.png
data/train/g-0000001-train-0004079/actions.parquet
data/train/g-0000001-train-0004079/reference.mp4
prompts/mechanics_reward_v2.txt
data/train/g-0000001-train-0004079/teacher_response.json
data/train/g-0000001-train-0004079/manifest.json
gpt-6.1-sol
[ 752376969222105200, 104908692805242640, 821634156768328800, 342640389714784400 ]
[ "v-1-752376969222105197", "v-2-104908692805242646", "v-3-821634156768328773", "v-4-342640389714784397" ]
data/train/g-0000001-train-0004079/video_1.mp4
84
data/train/g-0000001-train-0004079/video_2.mp4
78
data/train/g-0000001-train-0004079/video_3.mp4
82
data/train/g-0000001-train-0004079/video_4.mp4
48
g-0000002-train-0006298
train-0006298
train
original_2000
source-action-temporal-4cf41a28cc7ddd4ea3a9
normal
NPC: Active_Behavior(Jump Right: Jumping through the air to the right.; Crouch: Lowering the character's stance to the ground.; Walk Right: Walking on the ground to the right side of the screen.; Walk Left: Walking on the ground to the left side of the screen.; Jumping Kick: An aerial kick attack performed mid-jump.; C...
data/train/g-0000002-train-0006298/initial.png
data/train/g-0000002-train-0006298/actions.parquet
data/train/g-0000002-train-0006298/reference.mp4
prompts/mechanics_reward_v2.txt
data/train/g-0000002-train-0006298/teacher_response.json
data/train/g-0000002-train-0006298/manifest.json
gpt-6.1-sol
[ 504884494057994900, 434825145607946300, 4183314721012691, 758523871084725600 ]
[ "v-1-504884494057994859", "v-2-434825145607946304", "v-3-4183314721012691", "v-4-758523871084725583" ]
data/train/g-0000002-train-0006298/video_1.mp4
35
data/train/g-0000002-train-0006298/video_2.mp4
48
data/train/g-0000002-train-0006298/video_3.mp4
15
data/train/g-0000002-train-0006298/video_4.mp4
55
g-0000003-train-0004041
train-0004041
train
original_2000
source-action-temporal-da8ce8d45f551d532cc3
result_lose
NPC: Active_Behavior(Jump Left: Jumping through the air to the left.; Jumping Kick: An aerial kick attack performed mid-jump.; Standing Kick: A standard kick attack performed while standing.; Crouching Kick: A low kick attack executed while crouching, such as a sweep.; Dash Right: Executing a quick burst of movement to...
data/train/g-0000003-train-0004041/initial.png
data/train/g-0000003-train-0004041/actions.parquet
data/train/g-0000003-train-0004041/reference.mp4
prompts/mechanics_reward_v2.txt
data/train/g-0000003-train-0004041/teacher_response.json
data/train/g-0000003-train-0004041/manifest.json
gpt-6.1-sol
[ 1134618982876612200, 830570980969626100, 146027297846514800, 199861031131350200 ]
[ "v-1-1134618982876612245", "v-2-830570980969626114", "v-3-146027297846514809", "v-4-199861031131350214" ]
data/train/g-0000003-train-0004041/video_1.mp4
60
data/train/g-0000003-train-0004041/video_2.mp4
55
data/train/g-0000003-train-0004041/video_3.mp4
92
data/train/g-0000003-train-0004041/video_4.mp4
35
g-0000004-train-0002636
train-0002636
train
original_2000
source-action-temporal-4d965f283e8fcd0a9903
normal
NPC: Active_Behavior(Jump Right: Jumping through the air to the right.; Jump Left: Jumping through the air to the left.; Crouch: Lowering the character's stance to the ground.; Standing Punch: A standard punch attack performed while standing.; Crouching Kick: A low kick attack executed while crouching, such as a sweep....
data/train/g-0000004-train-0002636/initial.png
data/train/g-0000004-train-0002636/actions.parquet
data/train/g-0000004-train-0002636/reference.mp4
prompts/mechanics_reward_v2.txt
data/train/g-0000004-train-0002636/teacher_response.json
data/train/g-0000004-train-0002636/manifest.json
gpt-6.1-sol
[ 236205422709131870, 400573350923188350, 420090507914877500, 381209189829563650 ]
[ "v-1-236205422709131861", "v-2-400573350923188349", "v-3-420090507914877490", "v-4-381209189829563624" ]
data/train/g-0000004-train-0002636/video_1.mp4
62
data/train/g-0000004-train-0002636/video_2.mp4
56
data/train/g-0000004-train-0002636/video_3.mp4
35
data/train/g-0000004-train-0002636/video_4.mp4
52
g-0000006-train-0006409
train-0006409
train
original_2000
source-action-temporal-fa8d89f81cb78815273e
macro_success
NPC: Active_Behavior(Walk Left: Walking on the ground to the left side of the screen.), Passive_Behavior(Idle: Standing completely still without performing any actions.; Standing Block: Guarding against high and mid-level attacks while standing.), Strategy(Defense: Dodging or jumping left or right to avoid incoming thr...
data/train/g-0000006-train-0006409/initial.png
data/train/g-0000006-train-0006409/actions.parquet
data/train/g-0000006-train-0006409/reference.mp4
prompts/mechanics_reward_v2.txt
data/train/g-0000006-train-0006409/teacher_response.json
data/train/g-0000006-train-0006409/manifest.json
gpt-6.1-sol
[ 35454477480238268, 403222790387145860, 762155993603891200, 994727301568631800 ]
[ "v-1-35454477480238269", "v-2-403222790387145845", "v-3-762155993603891152", "v-4-994727301568631828" ]
data/train/g-0000006-train-0006409/video_1.mp4
90
data/train/g-0000006-train-0006409/video_2.mp4
85
data/train/g-0000006-train-0006409/video_3.mp4
30
data/train/g-0000006-train-0006409/video_4.mp4
95
g-0000007-train-0006420
train-0006420
train
original_2000
source-action-temporal-9417bfad137e9c403e24
macro_fail
NPC: Active_Behavior(Crouch: Lowering the character's stance to the ground.), Passive_Behavior(Standing Block: Guarding against high and mid-level attacks while standing.; Crouching Block: Guarding against low and mid-level attacks while crouching.; Blockstun: Being momentarily locked in a guarding animation after bloc...
data/train/g-0000007-train-0006420/initial.png
data/train/g-0000007-train-0006420/actions.parquet
data/train/g-0000007-train-0006420/reference.mp4
prompts/mechanics_reward_v2.txt
data/train/g-0000007-train-0006420/teacher_response.json
data/train/g-0000007-train-0006420/manifest.json
gpt-6.1-sol
[ 783922622705278300, 1966431840842977, 700171990366815000, 296596493444971400 ]
[ "v-1-783922622705278308", "v-2-1966431840842977", "v-3-700171990366814965", "v-4-296596493444971361" ]
data/train/g-0000007-train-0006420/video_1.mp4
30
data/train/g-0000007-train-0006420/video_2.mp4
45
data/train/g-0000007-train-0006420/video_3.mp4
35
data/train/g-0000007-train-0006420/video_4.mp4
25
g-0000008-train-0009607
train-0009607
train
original_2000
source-action-temporal-e1044b860e88265992a4
normal
NPC: Active_Behavior(Crouch: Lowering the character's stance to the ground.), Passive_Behavior(Crouching Block: Guarding against low and mid-level attacks while crouching.; Hitstun: Reeling from the impact after taking damage from a standing or crouching state.; Airborne Knockback: Being launched into the air by an att...
data/train/g-0000008-train-0009607/initial.png
data/train/g-0000008-train-0009607/actions.parquet
data/train/g-0000008-train-0009607/reference.mp4
prompts/mechanics_reward_v2.txt
data/train/g-0000008-train-0009607/teacher_response.json
data/train/g-0000008-train-0009607/manifest.json
gpt-6.1-sol
[ 303938027451285760, 895799747746771800, 376287540588023600, 1088270832878139600 ]
[ "v-1-303938027451285746", "v-2-895799747746771882", "v-3-376287540588023585", "v-4-1088270832878139665" ]
data/train/g-0000008-train-0009607/video_1.mp4
67
data/train/g-0000008-train-0009607/video_2.mp4
20
data/train/g-0000008-train-0009607/video_3.mp4
72
data/train/g-0000008-train-0009607/video_4.mp4
88
g-0000009-train-0004517
train-0004517
train
original_2000
source-action-temporal-ae08abcc3fb01b0ecc58
normal
NPC: Active_Behavior(Crouch: Lowering the character's stance to the ground.; Walk Right: Walking on the ground to the right side of the screen.), Passive_Behavior(Crouching Block: Guarding against low and mid-level attacks while crouching.; Blockstun: Being momentarily locked in a guarding animation after blocking an a...
data/train/g-0000009-train-0004517/initial.png
data/train/g-0000009-train-0004517/actions.parquet
data/train/g-0000009-train-0004517/reference.mp4
prompts/mechanics_reward_v2.txt
data/train/g-0000009-train-0004517/teacher_response.json
data/train/g-0000009-train-0004517/manifest.json
gpt-6.1-sol
[ 692376526893672800, 1013170529477386200, 164141620985947870, 496118302719565060 ]
[ "v-1-692376526893672894", "v-2-1013170529477386189", "v-3-164141620985947866", "v-4-496118302719565028" ]
data/train/g-0000009-train-0004517/video_1.mp4
95
data/train/g-0000009-train-0004517/video_2.mp4
20
data/train/g-0000009-train-0004517/video_3.mp4
20
data/train/g-0000009-train-0004517/video_4.mp4
20
g-0000011-train-0001370
train-0001370
train
original_2000
source-action-temporal-21aa3b9f2ff0fed128a8
normal
NPC: Active_Behavior(Crouch: Lowering the character's stance to the ground.), Passive_Behavior(Crouching Block: Guarding against low and mid-level attacks while crouching.; Hitstun: Reeling from the impact after taking damage from a standing or crouching state.; Blockstun: Being momentarily locked in a guarding animati...
data/train/g-0000011-train-0001370/initial.png
data/train/g-0000011-train-0001370/actions.parquet
data/train/g-0000011-train-0001370/reference.mp4
prompts/mechanics_reward_v2.txt
data/train/g-0000011-train-0001370/teacher_response.json
data/train/g-0000011-train-0001370/manifest.json
gpt-6.1-sol
[ 868693216614217600, 384602469189765000, 269329618535058340, 956987966134048600 ]
[ "v-1-868693216614217566", "v-2-384602469189764974", "v-3-269329618535058327", "v-4-956987966134048632" ]
data/train/g-0000011-train-0001370/video_1.mp4
58
data/train/g-0000011-train-0001370/video_2.mp4
30
data/train/g-0000011-train-0001370/video_3.mp4
54
data/train/g-0000011-train-0001370/video_4.mp4
38
g-0000012-train-0006057
train-0006057
train
original_2000
source-action-temporal-5489ba4009ab71614de4
result_win
NPC: Active_Behavior(Crouch: Lowering the character's stance to the ground.), Passive_Behavior(Standing Block: Guarding against high and mid-level attacks while standing.; Crouching Block: Guarding against low and mid-level attacks while crouching.; Idle: Standing completely still without performing any actions.; Block...
data/train/g-0000012-train-0006057/initial.png
data/train/g-0000012-train-0006057/actions.parquet
data/train/g-0000012-train-0006057/reference.mp4
prompts/mechanics_reward_v2.txt
data/train/g-0000012-train-0006057/teacher_response.json
data/train/g-0000012-train-0006057/manifest.json
gpt-6.1-sol
[ 261495716946442140, 1129364601253891300, 1029331736085233000, 501266365937784300 ]
[ "v-1-261495716946442153", "v-2-1129364601253891379", "v-3-1029331736085233055", "v-4-501266365937784291" ]
data/train/g-0000012-train-0006057/video_1.mp4
38
data/train/g-0000012-train-0006057/video_2.mp4
85
data/train/g-0000012-train-0006057/video_3.mp4
87
data/train/g-0000012-train-0006057/video_4.mp4
85
g-0000013-train-0005738
train-0005738
train
original_2000
source-action-temporal-af8343e266d7c3001c0e
normal
NPC: Active_Behavior(Jump Left: Jumping through the air to the left.; Walk Right: Walking on the ground to the right side of the screen.; Standing Punch: A standard punch attack performed while standing.; Raida: A command grab special move dealing explosive damage.), Passive_Behavior(Hitstun: Reeling from the impact af...
data/train/g-0000013-train-0005738/initial.png
data/train/g-0000013-train-0005738/actions.parquet
data/train/g-0000013-train-0005738/reference.mp4
prompts/mechanics_reward_v2.txt
data/train/g-0000013-train-0005738/teacher_response.json
data/train/g-0000013-train-0005738/manifest.json
gpt-6.1-sol
[ 1117988409806092000, 950856710847470700, 30779713007103628, 602126869703680300 ]
[ "v-1-1117988409806092078", "v-2-950856710847470709", "v-3-30779713007103629", "v-4-602126869703680212" ]
data/train/g-0000013-train-0005738/video_1.mp4
45
data/train/g-0000013-train-0005738/video_2.mp4
35
data/train/g-0000013-train-0005738/video_3.mp4
38
data/train/g-0000013-train-0005738/video_4.mp4
30
g-0000014-train-0003462
train-0003462
train
original_2000
source-action-temporal-085ada4f72b95c12e989
result_lose
NPC: Active_Behavior(Crouch: Lowering the character's stance to the ground.), Passive_Behavior(Hitstun: Reeling from the impact after taking damage from a standing or crouching state.; Blockstun: Being momentarily locked in a guarding animation after blocking an attack.; Knockdown: Falling to the ground after being str...
data/train/g-0000014-train-0003462/initial.png
data/train/g-0000014-train-0003462/actions.parquet
data/train/g-0000014-train-0003462/reference.mp4
prompts/mechanics_reward_v2.txt
data/train/g-0000014-train-0003462/teacher_response.json
data/train/g-0000014-train-0003462/manifest.json
gpt-6.1-sol
[ 284657424648736160, 937400430074924000, 745864498150816400, 570169150989995100 ]
[ "v-1-284657424648736162", "v-2-937400430074924069", "v-3-745864498150816395", "v-4-570169150989995055" ]
data/train/g-0000014-train-0003462/video_1.mp4
75
data/train/g-0000014-train-0003462/video_2.mp4
78
data/train/g-0000014-train-0003462/video_3.mp4
75
data/train/g-0000014-train-0003462/video_4.mp4
72
g-0000015-train-0009398
train-0009398
train
original_2000
source-action-temporal-821830cb934e9e90e72d
macro_success
NPC: Active_Behavior(Crouch: Lowering the character's stance to the ground.), Passive_Behavior(Idle: Standing completely still without performing any actions.; Hitstun: Reeling from the impact after taking damage from a standing or crouching state.; Airborne Knockback: Being launched into the air by an attack and tumbl...
data/train/g-0000015-train-0009398/initial.png
data/train/g-0000015-train-0009398/actions.parquet
data/train/g-0000015-train-0009398/reference.mp4
prompts/mechanics_reward_v2.txt
data/train/g-0000015-train-0009398/teacher_response.json
data/train/g-0000015-train-0009398/manifest.json
gpt-6.1-sol
[ 591799029870901600, 714635578399983500, 186781855081985700, 1126771022008022000 ]
[ "v-1-591799029870901580", "v-2-714635578399983440", "v-3-186781855081985681", "v-4-1126771022008022020" ]
data/train/g-0000015-train-0009398/video_1.mp4
42
data/train/g-0000015-train-0009398/video_2.mp4
82
data/train/g-0000015-train-0009398/video_3.mp4
74
data/train/g-0000015-train-0009398/video_4.mp4
78
g-0000016-train-0008489
train-0008489
train
original_2000
source-action-temporal-11b8f4cccad5b301d478
normal
NPC: Active_Behavior(Crouch: Lowering the character's stance to the ground.; Jump Right: Jumping through the air to the right.), Passive_Behavior(Idle: Standing completely still without performing any actions.), Strategy(Control: Using aerial Kunai throws and vertical jumps to restrict opponent movement.)
data/train/g-0000016-train-0008489/initial.png
data/train/g-0000016-train-0008489/actions.parquet
data/train/g-0000016-train-0008489/reference.mp4
prompts/mechanics_reward_v2.txt
data/train/g-0000016-train-0008489/teacher_response.json
data/train/g-0000016-train-0008489/manifest.json
gpt-6.1-sol
[ 386660751085188200, 813616314240815400, 246537729866356770, 149567838088789400 ]
[ "v-1-386660751085188237", "v-2-813616314240815365", "v-3-246537729866356764", "v-4-149567838088789395" ]
data/train/g-0000016-train-0008489/video_1.mp4
72
data/train/g-0000016-train-0008489/video_2.mp4
55
data/train/g-0000016-train-0008489/video_3.mp4
64
data/train/g-0000016-train-0008489/video_4.mp4
68
g-0000018-train-0009077
train-0009077
train
original_2000
source-action-temporal-2dea2d64195f5c6efdda
macro_fail
NPC: Active_Behavior(Crouch: Lowering the character's stance to the ground.), Passive_Behavior(Crouching Block: Guarding against low and mid-level attacks while crouching.), Strategy(Defense: Strictly blocking incoming attacks without attempting to retaliate.)
data/train/g-0000018-train-0009077/initial.png
data/train/g-0000018-train-0009077/actions.parquet
data/train/g-0000018-train-0009077/reference.mp4
prompts/mechanics_reward_v2.txt
data/train/g-0000018-train-0009077/teacher_response.json
data/train/g-0000018-train-0009077/manifest.json
gpt-6.1-sol
[ 762897164959616800, 69563426218775170, 1151258739635414300, 1048376257657489500 ]
[ "v-1-762897164959616809", "v-2-69563426218775168", "v-3-1151258739635414216", "v-4-1048376257657489502" ]
data/train/g-0000018-train-0009077/video_1.mp4
91
data/train/g-0000018-train-0009077/video_2.mp4
87
data/train/g-0000018-train-0009077/video_3.mp4
52
data/train/g-0000018-train-0009077/video_4.mp4
23
g-0000020-train-0008104
train-0008104
train
original_2000
source-action-temporal-446d727be70c56fcfee5
normal
NPC: Active_Behavior(Walk Left: Walking on the ground to the left side of the screen.; Crouch: Lowering the character's stance to the ground.), Passive_Behavior(Idle: Standing completely still without performing any actions.), Strategy(Control: Using walking and quick pokes to maintain an optimal distance.)
data/train/g-0000020-train-0008104/initial.png
data/train/g-0000020-train-0008104/actions.parquet
data/train/g-0000020-train-0008104/reference.mp4
prompts/mechanics_reward_v2.txt
data/train/g-0000020-train-0008104/teacher_response.json
data/train/g-0000020-train-0008104/manifest.json
gpt-6.1-sol
[ 1033691931094383700, 177062709368441540, 355272356206512800, 210123047327418240 ]
[ "v-1-1033691931094383709", "v-2-177062709368441525", "v-3-355272356206512748", "v-4-210123047327418244" ]
data/train/g-0000020-train-0008104/video_1.mp4
95
data/train/g-0000020-train-0008104/video_2.mp4
55
data/train/g-0000020-train-0008104/video_3.mp4
100
data/train/g-0000020-train-0008104/video_4.mp4
100
g-0000021-train-0008163
train-0008163
train
original_2000
source-action-temporal-925f48b44312c468853c
result_win
NPC: Active_Behavior(Walk Right: Walking on the ground to the right side of the screen.; Crouch: Lowering the character's stance to the ground.), Passive_Behavior(Standing Block: Guarding against high and mid-level attacks while standing.; Crouching Block: Guarding against low and mid-level attacks while crouching.; Bl...
data/train/g-0000021-train-0008163/initial.png
data/train/g-0000021-train-0008163/actions.parquet
data/train/g-0000021-train-0008163/reference.mp4
prompts/mechanics_reward_v2.txt
data/train/g-0000021-train-0008163/teacher_response.json
data/train/g-0000021-train-0008163/manifest.json
gpt-6.1-sol
[ 1150022369360469600, 527384998918092400, 601413969847171200, 981493369470817000 ]
[ "v-1-1150022369360469666", "v-2-527384998918092418", "v-3-601413969847171242", "v-4-981493369470816996" ]
data/train/g-0000021-train-0008163/video_1.mp4
92
data/train/g-0000021-train-0008163/video_2.mp4
28
data/train/g-0000021-train-0008163/video_3.mp4
90
data/train/g-0000021-train-0008163/video_4.mp4
95
g-0000022-train-0000789
train-0000789
train
original_2000
source-action-temporal-0b2f7f19c50eb8965ffb
normal
NPC: Active_Behavior(Walk Right: Walking on the ground to the right side of the screen.; Crouch: Lowering the character's stance to the ground.), Passive_Behavior(Idle: Standing completely still without performing any actions.), Strategy(Control: Waiting for the opponent to miss an attack before immediately striking.)
data/train/g-0000022-train-0000789/initial.png
data/train/g-0000022-train-0000789/actions.parquet
data/train/g-0000022-train-0000789/reference.mp4
prompts/mechanics_reward_v2.txt
data/train/g-0000022-train-0000789/teacher_response.json
data/train/g-0000022-train-0000789/manifest.json
gpt-6.1-sol
[ 490141100841988030, 848813569419277000, 179575827224804540, 954908958421893800 ]
[ "v-1-490141100841988009", "v-2-848813569419277089", "v-3-179575827224804554", "v-4-954908958421893717" ]
data/train/g-0000022-train-0000789/video_1.mp4
85
data/train/g-0000022-train-0000789/video_2.mp4
80
data/train/g-0000022-train-0000789/video_3.mp4
88
data/train/g-0000022-train-0000789/video_4.mp4
90
g-0000023-train-0009837
train-0009837
train
original_2000
source-action-temporal-b2b7d23997b61b2b12c3
normal
NPC: Active_Behavior(Jump In Place: Jumping vertically without horizontal movement.), Passive_Behavior(Idle: Standing completely still without performing any actions.), Strategy(Control: Using walking and quick pokes to maintain an optimal distance.)
data/train/g-0000023-train-0009837/initial.png
data/train/g-0000023-train-0009837/actions.parquet
data/train/g-0000023-train-0009837/reference.mp4
prompts/mechanics_reward_v2.txt
data/train/g-0000023-train-0009837/teacher_response.json
data/train/g-0000023-train-0009837/manifest.json
gpt-6.1-sol
[ 934750905358238500, 709282252296768800, 818623538754830100, 264090810782327400 ]
[ "v-1-934750905358238417", "v-2-709282252296768729", "v-3-818623538754830132", "v-4-264090810782327387" ]
data/train/g-0000023-train-0009837/video_1.mp4
86
data/train/g-0000023-train-0009837/video_2.mp4
96
data/train/g-0000023-train-0009837/video_3.mp4
90
data/train/g-0000023-train-0009837/video_4.mp4
58
g-0000024-train-0009904
train-0009904
train
original_2000
source-action-temporal-bbdb779c8cd57a057a4f
result_lose
NPC: Active_Behavior(Crouch: Lowering the character's stance to the ground.), Passive_Behavior(Hitstun: Reeling from the impact after taking damage from a standing or crouching state.; Airborne Knockback: Being launched into the air by an attack and tumbling down.; Knockdown: Falling to the ground after being struck by...
data/train/g-0000024-train-0009904/initial.png
data/train/g-0000024-train-0009904/actions.parquet
data/train/g-0000024-train-0009904/reference.mp4
prompts/mechanics_reward_v2.txt
data/train/g-0000024-train-0009904/teacher_response.json
data/train/g-0000024-train-0009904/manifest.json
gpt-6.1-sol
[ 353268782449209600, 659822037032342500, 6177076249061225, 187090180893095800 ]
[ "v-1-353268782449209604", "v-2-659822037032342511", "v-3-6177076249061225", "v-4-187090180893095824" ]
data/train/g-0000024-train-0009904/video_1.mp4
25
data/train/g-0000024-train-0009904/video_2.mp4
50
data/train/g-0000024-train-0009904/video_3.mp4
45
data/train/g-0000024-train-0009904/video_4.mp4
45
g-0000025-train-0000282
train-0000282
train
original_2000
source-action-temporal-1331d89f30afc0b471ca
macro_success
NPC: Active_Behavior(Crouch: Lowering the character's stance to the ground.), Passive_Behavior(Crouching Block: Guarding against low and mid-level attacks while crouching.; Blockstun: Being momentarily locked in a guarding animation after blocking an attack.; Airborne Knockback: Being launched into the air by an attack...
data/train/g-0000025-train-0000282/initial.png
data/train/g-0000025-train-0000282/actions.parquet
data/train/g-0000025-train-0000282/reference.mp4
prompts/mechanics_reward_v2.txt
data/train/g-0000025-train-0000282/teacher_response.json
data/train/g-0000025-train-0000282/manifest.json
gpt-6.1-sol
[ 468730911970400830, 354871922422876600, 126321666707734510, 179890622552482430 ]
[ "v-1-468730911970400824", "v-2-354871922422876631", "v-3-126321666707734508", "v-4-179890622552482428" ]
data/train/g-0000025-train-0000282/video_1.mp4
82
data/train/g-0000025-train-0000282/video_2.mp4
92
data/train/g-0000025-train-0000282/video_3.mp4
58
data/train/g-0000025-train-0000282/video_4.mp4
88
g-0000026-train-0003237
train-0003237
train
original_2000
source-action-temporal-1fdd08a3f36fff1bd8ef
normal
NPC: Active_Behavior(Crouch: Lowering the character's stance to the ground.), Passive_Behavior(Crouching Block: Guarding against low and mid-level attacks while crouching.; Standing Block: Guarding against high and mid-level attacks while standing.; Blockstun: Being momentarily locked in a guarding animation after bloc...
data/train/g-0000026-train-0003237/initial.png
data/train/g-0000026-train-0003237/actions.parquet
data/train/g-0000026-train-0003237/reference.mp4
prompts/mechanics_reward_v2.txt
data/train/g-0000026-train-0003237/teacher_response.json
data/train/g-0000026-train-0003237/manifest.json
gpt-6.1-sol
[ 8545349066656698, 599422528685609700, 700350948883688100, 430332181937325630 ]
[ "v-1-8545349066656698", "v-2-599422528685609706", "v-3-700350948883688056", "v-4-430332181937325653" ]
data/train/g-0000026-train-0003237/video_1.mp4
82
data/train/g-0000026-train-0003237/video_2.mp4
68
data/train/g-0000026-train-0003237/video_3.mp4
63
data/train/g-0000026-train-0003237/video_4.mp4
85
g-0000027-train-0008002
train-0008002
train
original_2000
source-action-temporal-132adcaef2e1b1f62a28
normal
NPC: Active_Behavior(Walk Left: Walking on the ground to the left side of the screen.; Walk Right: Walking on the ground to the right side of the screen.; Jump In Place: Jumping vertically without horizontal movement.), Passive_Behavior(Idle: Standing completely still without performing any actions.), Strategy(Control:...
data/train/g-0000027-train-0008002/initial.png
data/train/g-0000027-train-0008002/actions.parquet
data/train/g-0000027-train-0008002/reference.mp4
prompts/mechanics_reward_v2.txt
data/train/g-0000027-train-0008002/teacher_response.json
data/train/g-0000027-train-0008002/manifest.json
gpt-6.1-sol
[ 758584139160568300, 1070644827981073000, 459272810291232500, 66938331531352210 ]
[ "v-1-758584139160568286", "v-2-1070644827981073041", "v-3-459272810291232490", "v-4-66938331531352205" ]
data/train/g-0000027-train-0008002/video_1.mp4
88
data/train/g-0000027-train-0008002/video_2.mp4
84
data/train/g-0000027-train-0008002/video_3.mp4
78
data/train/g-0000027-train-0008002/video_4.mp4
91
g-0000028-train-0004092
train-0004092
train
original_2000
source-action-temporal-47de8e57557e79919921
macro_fail
NPC: Active_Behavior(Crouch: Lowering the character's stance to the ground.), Passive_Behavior(Idle: Standing completely still without performing any actions.; Standing Block: Guarding against high and mid-level attacks while standing.; Crouching Block: Guarding against low and mid-level attacks while crouching.; Block...
data/train/g-0000028-train-0004092/initial.png
data/train/g-0000028-train-0004092/actions.parquet
data/train/g-0000028-train-0004092/reference.mp4
prompts/mechanics_reward_v2.txt
data/train/g-0000028-train-0004092/teacher_response.json
data/train/g-0000028-train-0004092/manifest.json
gpt-6.1-sol
[ 78164504273220620, 804989662301332200, 1118966734984069500, 352939645014618240 ]
[ "v-1-78164504273220631", "v-2-804989662301332198", "v-3-1118966734984069549", "v-4-352939645014618259" ]
data/train/g-0000028-train-0004092/video_1.mp4
75
data/train/g-0000028-train-0004092/video_2.mp4
60
data/train/g-0000028-train-0004092/video_3.mp4
35
data/train/g-0000028-train-0004092/video_4.mp4
45
g-0000030-train-0000278
train-0000278
train
original_2000
source-action-temporal-1f7d5e89f2a9fe466eaf
normal
NPC: Active_Behavior(Walk Left: Walking on the ground to the left side of the screen.; Walk Right: Walking on the ground to the right side of the screen.; Crouch: Lowering the character's stance to the ground.; Dash Left: Executing a quick burst of movement to the left.; Dash Right: Executing a quick burst of movement ...
data/train/g-0000030-train-0000278/initial.png
data/train/g-0000030-train-0000278/actions.parquet
data/train/g-0000030-train-0000278/reference.mp4
prompts/mechanics_reward_v2.txt
data/train/g-0000030-train-0000278/teacher_response.json
data/train/g-0000030-train-0000278/manifest.json
gpt-6.1-sol
[ 930044625953675100, 194323239104213800, 928143154796293600, 2833025457089483 ]
[ "v-1-930044625953675080", "v-2-194323239104213779", "v-3-928143154796293663", "v-4-2833025457089483" ]
data/train/g-0000030-train-0000278/video_1.mp4
60
data/train/g-0000030-train-0000278/video_2.mp4
52
data/train/g-0000030-train-0000278/video_3.mp4
35
data/train/g-0000030-train-0000278/video_4.mp4
82
g-0000031-train-0001980
train-0001980
train
original_2000
source-action-temporal-7ff03cd05be3223ca64a
result_win
NPC: Active_Behavior(Crouch: Lowering the character's stance to the ground.), Passive_Behavior(Standing Block: Guarding against high and mid-level attacks while standing.; Crouching Block: Guarding against low and mid-level attacks while crouching.; Blockstun: Being momentarily locked in a guarding animation after bloc...
data/train/g-0000031-train-0001980/initial.png
data/train/g-0000031-train-0001980/actions.parquet
data/train/g-0000031-train-0001980/reference.mp4
prompts/mechanics_reward_v2.txt
data/train/g-0000031-train-0001980/teacher_response.json
data/train/g-0000031-train-0001980/manifest.json
gpt-6.1-sol
[ 626539041340268900, 129195889458124000, 388900120996734600, 121581148377372800 ]
[ "v-1-626539041340268866", "v-2-129195889458124002", "v-3-388900120996734588", "v-4-121581148377372800" ]
data/train/g-0000031-train-0001980/video_1.mp4
88
data/train/g-0000031-train-0001980/video_2.mp4
92
data/train/g-0000031-train-0001980/video_3.mp4
65
data/train/g-0000031-train-0001980/video_4.mp4
96
g-0000033-train-0004410
train-0004410
train
original_2000
source-action-temporal-238736cb4dc90c0e66d1
result_lose
NPC: Active_Behavior(Crouch: Lowering the character's stance to the ground.), Passive_Behavior(Idle: Standing completely still without performing any actions.; Evade: Quickly dodging an attack or avoiding a grab without blocking.), Strategy(Defense: Strictly blocking incoming attacks without attempting to retaliate.)
data/train/g-0000033-train-0004410/initial.png
data/train/g-0000033-train-0004410/actions.parquet
data/train/g-0000033-train-0004410/reference.mp4
prompts/mechanics_reward_v2.txt
data/train/g-0000033-train-0004410/teacher_response.json
data/train/g-0000033-train-0004410/manifest.json
gpt-6.1-sol
[ 10167485499933182, 686274392760878300, 867778105794492900, 453377710240317700 ]
[ "v-1-10167485499933182", "v-2-686274392760878364", "v-3-867778105794492959", "v-4-453377710240317666" ]
data/train/g-0000033-train-0004410/video_1.mp4
72
data/train/g-0000033-train-0004410/video_2.mp4
28
data/train/g-0000033-train-0004410/video_3.mp4
78
data/train/g-0000033-train-0004410/video_4.mp4
80
g-0000034-train-0009811
train-0009811
train
original_2000
source-action-temporal-2313d9731b63872e730f
normal
NPC: Active_Behavior(Walk Right: Walking on the ground to the right side of the screen.; Jump Right: Jumping through the air to the right.), Passive_Behavior(Idle: Standing completely still without performing any actions.), Strategy(Control: Using aerial Kunai throws and vertical jumps to restrict opponent movement.)
data/train/g-0000034-train-0009811/initial.png
data/train/g-0000034-train-0009811/actions.parquet
data/train/g-0000034-train-0009811/reference.mp4
prompts/mechanics_reward_v2.txt
data/train/g-0000034-train-0009811/teacher_response.json
data/train/g-0000034-train-0009811/manifest.json
gpt-6.1-sol
[ 1052754540710886700, 278460337709495400, 6238775292365184, 1089956182865408400 ]
[ "v-1-1052754540710886708", "v-2-278460337709495390", "v-3-6238775292365184", "v-4-1089956182865408410" ]
data/train/g-0000034-train-0009811/video_1.mp4
85
data/train/g-0000034-train-0009811/video_2.mp4
90
data/train/g-0000034-train-0009811/video_3.mp4
65
data/train/g-0000034-train-0009811/video_4.mp4
78
g-0000035-train-0009918
train-0009918
train
original_2000
source-action-temporal-454d276d6edf0da470a0
normal
NPC: Active_Behavior(Walk Left: Walking on the ground to the left side of the screen.; Jump Left: Jumping through the air to the left.), Passive_Behavior(Idle: Standing completely still without performing any actions.), Strategy(Control: Waiting for the opponent to miss an attack before immediately striking.)
data/train/g-0000035-train-0009918/initial.png
data/train/g-0000035-train-0009918/actions.parquet
data/train/g-0000035-train-0009918/reference.mp4
prompts/mechanics_reward_v2.txt
data/train/g-0000035-train-0009918/teacher_response.json
data/train/g-0000035-train-0009918/manifest.json
gpt-6.1-sol
[ 152659957242761100, 987293490775318800, 1132225871668410200, 196652581723846400 ]
[ "v-1-152659957242761084", "v-2-987293490775318726", "v-3-1132225871668410245", "v-4-196652581723846394" ]
data/train/g-0000035-train-0009918/video_1.mp4
82
data/train/g-0000035-train-0009918/video_2.mp4
78
data/train/g-0000035-train-0009918/video_3.mp4
64
data/train/g-0000035-train-0009918/video_4.mp4
44
g-0000036-train-0000294
train-0000294
train
original_2000
source-action-temporal-74753126324517ed886e
macro_success
NPC: Active_Behavior(Crouch: Lowering the character's stance to the ground.), Passive_Behavior(Crouching Block: Guarding against low and mid-level attacks while crouching.; Blockstun: Being momentarily locked in a guarding animation after blocking an attack.), Strategy(Defense: Strictly blocking incoming attacks withou...
data/train/g-0000036-train-0000294/initial.png
data/train/g-0000036-train-0000294/actions.parquet
data/train/g-0000036-train-0000294/reference.mp4
prompts/mechanics_reward_v2.txt
data/train/g-0000036-train-0000294/teacher_response.json
data/train/g-0000036-train-0000294/manifest.json
gpt-6.1-sol
[ 288264766296829760, 6897474976797016, 775582982508871700, 1059386398037387900 ]
[ "v-1-288264766296829769", "v-2-6897474976797016", "v-3-775582982508871649", "v-4-1059386398037387859" ]
data/train/g-0000036-train-0000294/video_1.mp4
32
data/train/g-0000036-train-0000294/video_2.mp4
65
data/train/g-0000036-train-0000294/video_3.mp4
80
data/train/g-0000036-train-0000294/video_4.mp4
51
g-0000037-train-0007838
train-0007838
train
original_2000
source-action-temporal-0c1f06ff270d3634f473
normal
NPC: Active_Behavior(Crouch: Lowering the character's stance to the ground.), Passive_Behavior(Idle: Standing completely still without performing any actions.; Crouching Block: Guarding against low and mid-level attacks while crouching.; Hitstun: Reeling from the impact after taking damage from a standing or crouching ...
data/train/g-0000037-train-0007838/initial.png
data/train/g-0000037-train-0007838/actions.parquet
data/train/g-0000037-train-0007838/reference.mp4
prompts/mechanics_reward_v2.txt
data/train/g-0000037-train-0007838/teacher_response.json
data/train/g-0000037-train-0007838/manifest.json
gpt-6.1-sol
[ 1042983246815249800, 658432083388874200, 127627952615807620, 533921368317084350 ]
[ "v-1-1042983246815249842", "v-2-658432083388874239", "v-3-127627952615807618", "v-4-533921368317084340" ]
data/train/g-0000037-train-0007838/video_1.mp4
48
data/train/g-0000037-train-0007838/video_2.mp4
55
data/train/g-0000037-train-0007838/video_3.mp4
52
data/train/g-0000037-train-0007838/video_4.mp4
60
g-0000038-train-0009782
train-0009782
train
original_2000
source-action-temporal-9b52cc81c72aae1635a6
macro_fail
NPC: Active_Behavior(Walk Left: Walking on the ground to the left side of the screen.; Crouch: Lowering the character's stance to the ground.), Passive_Behavior(Standing Block: Guarding against high and mid-level attacks while standing.; Crouching Block: Guarding against low and mid-level attacks while crouching.; Bloc...
data/train/g-0000038-train-0009782/initial.png
data/train/g-0000038-train-0009782/actions.parquet
data/train/g-0000038-train-0009782/reference.mp4
prompts/mechanics_reward_v2.txt
data/train/g-0000038-train-0009782/teacher_response.json
data/train/g-0000038-train-0009782/manifest.json
gpt-6.1-sol
[ 738329814720336000, 948636893859627900, 644997192047217500, 623416348092218900 ]
[ "v-1-738329814720335982", "v-2-948636893859627886", "v-3-644997192047217570", "v-4-623416348092218943" ]
data/train/g-0000038-train-0009782/video_1.mp4
38
data/train/g-0000038-train-0009782/video_2.mp4
72
data/train/g-0000038-train-0009782/video_3.mp4
92
data/train/g-0000038-train-0009782/video_4.mp4
30
g-0000039-train-0007595
train-0007595
train
original_2000
source-action-temporal-48dce8013da2884b6e56
normal
NPC: Active_Behavior(Crouch: Lowering the character's stance to the ground.), Passive_Behavior(Standing Block: Guarding against high and mid-level attacks while standing.; Crouching Block: Guarding against low and mid-level attacks while crouching.; Blockstun: Being momentarily locked in a guarding animation after bloc...
data/train/g-0000039-train-0007595/initial.png
data/train/g-0000039-train-0007595/actions.parquet
data/train/g-0000039-train-0007595/reference.mp4
prompts/mechanics_reward_v2.txt
data/train/g-0000039-train-0007595/teacher_response.json
data/train/g-0000039-train-0007595/manifest.json
gpt-6.1-sol
[ 197571850485033920, 237212528977475800, 6900320029203035, 807252712386260100 ]
[ "v-1-197571850485033928", "v-2-237212528977475819", "v-3-6900320029203035", "v-4-807252712386260155" ]
data/train/g-0000039-train-0007595/video_1.mp4
82
data/train/g-0000039-train-0007595/video_2.mp4
60
data/train/g-0000039-train-0007595/video_3.mp4
78
data/train/g-0000039-train-0007595/video_4.mp4
45
g-0000040-train-0001456
train-0001456
train
original_2000
source-action-temporal-06e8e402467b9b6fe3f2
normal
NPC: Active_Behavior(Crouch: Lowering the character's stance to the ground.; Walk Right: Walking on the ground to the right side of the screen.), Passive_Behavior(Idle: Standing completely still without performing any actions.; Crouching Block: Guarding against low and mid-level attacks while crouching.), Strategy(Defe...
data/train/g-0000040-train-0001456/initial.png
data/train/g-0000040-train-0001456/actions.parquet
data/train/g-0000040-train-0001456/reference.mp4
prompts/mechanics_reward_v2.txt
data/train/g-0000040-train-0001456/teacher_response.json
data/train/g-0000040-train-0001456/manifest.json
gpt-6.1-sol
[ 513921745340465200, 114436656266978370, 21935348674244824, 20478568646856504 ]
[ "v-1-513921745340465219", "v-2-114436656266978371", "v-3-21935348674244823", "v-4-20478568646856502" ]
data/train/g-0000040-train-0001456/video_1.mp4
48
data/train/g-0000040-train-0001456/video_2.mp4
70
data/train/g-0000040-train-0001456/video_3.mp4
68
data/train/g-0000040-train-0001456/video_4.mp4
78
g-0000041-train-0009468
train-0009468
train
original_2000
source-action-temporal-ce58fd0fea1fdc375e2e
result_win
NPC: Active_Behavior(Crouch: Lowering the character's stance to the ground.; Walk Left: Walking on the ground to the left side of the screen.), Passive_Behavior(Crouching Block: Guarding against low and mid-level attacks while crouching.; Blockstun: Being momentarily locked in a guarding animation after blocking an att...
data/train/g-0000041-train-0009468/initial.png
data/train/g-0000041-train-0009468/actions.parquet
data/train/g-0000041-train-0009468/reference.mp4
prompts/mechanics_reward_v2.txt
data/train/g-0000041-train-0009468/teacher_response.json
data/train/g-0000041-train-0009468/manifest.json
gpt-6.1-sol
[ 182448281630985950, 578609316968923400, 733798900575494, 21311287454769784 ]
[ "v-1-182448281630985939", "v-2-578609316968923442", "v-3-733798900575494", "v-4-21311287454769784" ]
data/train/g-0000041-train-0009468/video_1.mp4
85
data/train/g-0000041-train-0009468/video_2.mp4
58
data/train/g-0000041-train-0009468/video_3.mp4
70
data/train/g-0000041-train-0009468/video_4.mp4
92
g-0000042-train-0003432
train-0003432
train
original_2000
source-action-temporal-318bc86e7884cdb526ab
normal
NPC: Active_Behavior(N/A), Passive_Behavior(Standing Block: Guarding against high and mid-level attacks while standing.; Blockstun: Being momentarily locked in a guarding animation after blocking an attack.; Idle: Standing completely still without performing any actions.), Strategy(Defense: Anticipating an aerial attac...
data/train/g-0000042-train-0003432/initial.png
data/train/g-0000042-train-0003432/actions.parquet
data/train/g-0000042-train-0003432/reference.mp4
prompts/mechanics_reward_v2.txt
data/train/g-0000042-train-0003432/teacher_response.json
data/train/g-0000042-train-0003432/manifest.json
gpt-6.1-sol
[ 1056847364966975100, 794915870772297100, 1051769193990145700, 724358563036572200 ]
[ "v-1-1056847364966975123", "v-2-794915870772297035", "v-3-1051769193990145721", "v-4-724358563036572134" ]
data/train/g-0000042-train-0003432/video_1.mp4
88
data/train/g-0000042-train-0003432/video_2.mp4
82
data/train/g-0000042-train-0003432/video_3.mp4
95
data/train/g-0000042-train-0003432/video_4.mp4
85
g-0000045-train-0001763
train-0001763
train
original_2000
source-action-temporal-1aab9e06d4f289e1b569
normal
NPC: Active_Behavior(Crouch: Lowering the character's stance to the ground.), Passive_Behavior(Idle: Standing completely still without performing any actions.; Standing Block: Guarding against high and mid-level attacks while standing.; Crouching Block: Guarding against low and mid-level attacks while crouching.; Block...
data/train/g-0000045-train-0001763/initial.png
data/train/g-0000045-train-0001763/actions.parquet
data/train/g-0000045-train-0001763/reference.mp4
prompts/mechanics_reward_v2.txt
data/train/g-0000045-train-0001763/teacher_response.json
data/train/g-0000045-train-0001763/manifest.json
gpt-6.1-sol
[ 779339530651612200, 1113468753823151400, 602192182742199600, 907055099899278600 ]
[ "v-1-779339530651612123", "v-2-1113468753823151370", "v-3-602192182742199599", "v-4-907055099899278595" ]
data/train/g-0000045-train-0001763/video_1.mp4
82
data/train/g-0000045-train-0001763/video_2.mp4
43
data/train/g-0000045-train-0001763/video_3.mp4
78
data/train/g-0000045-train-0001763/video_4.mp4
72
g-0000047-train-0002735
train-0002735
train
original_2000
source-action-temporal-f0c7938370c38a81f707
normal
NPC: Active_Behavior(Crouch: Lowering the character's stance to the ground.), Passive_Behavior(Standing Block: Guarding against high and mid-level attacks while standing.; Crouching Block: Guarding against low and mid-level attacks while crouching.; Blockstun: Being momentarily locked in a guarding animation after bloc...
data/train/g-0000047-train-0002735/initial.png
data/train/g-0000047-train-0002735/actions.parquet
data/train/g-0000047-train-0002735/reference.mp4
prompts/mechanics_reward_v2.txt
data/train/g-0000047-train-0002735/teacher_response.json
data/train/g-0000047-train-0002735/manifest.json
gpt-6.1-sol
[ 842080298668384800, 106588758896627340, 1145825687448245000, 794732419242812900 ]
[ "v-1-842080298668384764", "v-2-106588758896627346", "v-3-1145825687448244937", "v-4-794732419242812890" ]
data/train/g-0000047-train-0002735/video_1.mp4
20
data/train/g-0000047-train-0002735/video_2.mp4
20
data/train/g-0000047-train-0002735/video_3.mp4
15
data/train/g-0000047-train-0002735/video_4.mp4
25
g-0000049-train-0006234
train-0006234
train
original_2000
source-action-temporal-c95404ac2f1886bd1dce
normal
NPC: Active_Behavior(Jump Right: Jumping through the air to the right.; Crouch: Lowering the character's stance to the ground.; Kunai Throw: An airborne projectile attack throwing a ninja dagger.), Passive_Behavior(Parry: A precise mechanic to deflect an attack without taking block stun.; Idle: Standing completely stil...
data/train/g-0000049-train-0006234/initial.png
data/train/g-0000049-train-0006234/actions.parquet
data/train/g-0000049-train-0006234/reference.mp4
prompts/mechanics_reward_v2.txt
data/train/g-0000049-train-0006234/teacher_response.json
data/train/g-0000049-train-0006234/manifest.json
gpt-6.1-sol
[ 425641432266291300, 861499159193829000, 415734085399176600, 652276489317656400 ]
[ "v-1-425641432266291315", "v-2-861499159193828936", "v-3-415734085399176550", "v-4-652276489317656457" ]
data/train/g-0000049-train-0006234/video_1.mp4
65
data/train/g-0000049-train-0006234/video_2.mp4
48
data/train/g-0000049-train-0006234/video_3.mp4
94
data/train/g-0000049-train-0006234/video_4.mp4
94
g-0000050-train-0006711
train-0006711
train
original_2000
source-action-temporal-9dd7e730fd276c9b969f
normal
NPC: Active_Behavior(Dash Left: Executing a quick burst of movement to the left.; Jump Right: Jumping through the air to the right.; Standing Punch: A standard punch attack performed while standing.; Standing Kick: A standard kick attack performed while standing.; Jumping Kick: An aerial kick attack performed mid-jump....
data/train/g-0000050-train-0006711/initial.png
data/train/g-0000050-train-0006711/actions.parquet
data/train/g-0000050-train-0006711/reference.mp4
prompts/mechanics_reward_v2.txt
data/train/g-0000050-train-0006711/teacher_response.json
data/train/g-0000050-train-0006711/manifest.json
gpt-6.1-sol
[ 963186059111188400, 837633656677017600, 548873809184182300, 405734892634575940 ]
[ "v-1-963186059111188388", "v-2-837633656677017652", "v-3-548873809184182299", "v-4-405734892634575949" ]
data/train/g-0000050-train-0006711/video_1.mp4
45
data/train/g-0000050-train-0006711/video_2.mp4
65
data/train/g-0000050-train-0006711/video_3.mp4
90
data/train/g-0000050-train-0006711/video_4.mp4
75
g-0000051-train-0007705
train-0007705
train
original_2000
source-action-temporal-46aa060675b8827231a7
result_win
NPC: Active_Behavior(Crouch: Lowering the character's stance to the ground.), Passive_Behavior(Crouching Block: Guarding against low and mid-level attacks while crouching.; Blockstun: Being momentarily locked in a guarding animation after blocking an attack.; Idle: Standing completely still without performing any actio...
data/train/g-0000051-train-0007705/initial.png
data/train/g-0000051-train-0007705/actions.parquet
data/train/g-0000051-train-0007705/reference.mp4
prompts/mechanics_reward_v2.txt
data/train/g-0000051-train-0007705/teacher_response.json
data/train/g-0000051-train-0007705/manifest.json
gpt-6.1-sol
[ 161566595852864670, 730781840438172900, 1075096745383106400, 53159696404288024 ]
[ "v-1-161566595852864669", "v-2-730781840438172921", "v-3-1075096745383106419", "v-4-53159696404288024" ]
data/train/g-0000051-train-0007705/video_1.mp4
35
data/train/g-0000051-train-0007705/video_2.mp4
45
data/train/g-0000051-train-0007705/video_3.mp4
50
data/train/g-0000051-train-0007705/video_4.mp4
45
g-0000052-train-0009931
train-0009931
train
original_2000
source-action-temporal-348f76b5bbae60ce3e5f
normal
NPC: Active_Behavior(Walk Right: Walking on the ground to the right side of the screen.), Passive_Behavior(Idle: Standing completely still without performing any actions.), Strategy(Control: Using aerial Kunai throws and vertical jumps to restrict opponent movement.)
data/train/g-0000052-train-0009931/initial.png
data/train/g-0000052-train-0009931/actions.parquet
data/train/g-0000052-train-0009931/reference.mp4
prompts/mechanics_reward_v2.txt
data/train/g-0000052-train-0009931/teacher_response.json
data/train/g-0000052-train-0009931/manifest.json
gpt-6.1-sol
[ 932448305273064800, 1048219429072137100, 762268770862326500, 449500522972561900 ]
[ "v-1-932448305273064836", "v-2-1048219429072137105", "v-3-762268770862326470", "v-4-449500522972561936" ]
data/train/g-0000052-train-0009931/video_1.mp4
86
data/train/g-0000052-train-0009931/video_2.mp4
28
data/train/g-0000052-train-0009931/video_3.mp4
52
data/train/g-0000052-train-0009931/video_4.mp4
76
g-0000053-train-0003280
train-0003280
train
original_2000
source-action-temporal-08b8f537af4f2e733e5a
result_lose
NPC: Active_Behavior(Crouch: Lowering the character's stance to the ground.), Passive_Behavior(Idle: Standing completely still without performing any actions.; Crouching Block: Guarding against low and mid-level attacks while crouching.; Blockstun: Being momentarily locked in a guarding animation after blocking an atta...
data/train/g-0000053-train-0003280/initial.png
data/train/g-0000053-train-0003280/actions.parquet
data/train/g-0000053-train-0003280/reference.mp4
prompts/mechanics_reward_v2.txt
data/train/g-0000053-train-0003280/teacher_response.json
data/train/g-0000053-train-0003280/manifest.json
gpt-6.1-sol
[ 1045884191514391000, 992395493334019600, 179637294468255100, 486427689146860860 ]
[ "v-1-1045884191514391035", "v-2-992395493334019546", "v-3-179637294468255095", "v-4-486427689146860844" ]
data/train/g-0000053-train-0003280/video_1.mp4
92
data/train/g-0000053-train-0003280/video_2.mp4
88
data/train/g-0000053-train-0003280/video_3.mp4
70
data/train/g-0000053-train-0003280/video_4.mp4
63
g-0000055-train-0000688
train-0000688
train
original_2000
source-action-temporal-6dbc7055e7fa7a10b574
normal
NPC: Active_Behavior(Walk Left: Walking on the ground to the left side of the screen.; Crouch: Lowering the character's stance to the ground.), Passive_Behavior(Idle: Standing completely still without performing any actions.), Strategy(Control: Using walking and quick pokes to maintain an optimal distance.)
data/train/g-0000055-train-0000688/initial.png
data/train/g-0000055-train-0000688/actions.parquet
data/train/g-0000055-train-0000688/reference.mp4
prompts/mechanics_reward_v2.txt
data/train/g-0000055-train-0000688/teacher_response.json
data/train/g-0000055-train-0000688/manifest.json
gpt-6.1-sol
[ 439819943063657700, 192601573743758400, 714876482181604400, 1063406570066092200 ]
[ "v-1-439819943063657710", "v-2-192601573743758399", "v-3-714876482181604299", "v-4-1063406570066092205" ]
data/train/g-0000055-train-0000688/video_1.mp4
75
data/train/g-0000055-train-0000688/video_2.mp4
50
data/train/g-0000055-train-0000688/video_3.mp4
50
data/train/g-0000055-train-0000688/video_4.mp4
25
g-0000056-train-0002635
train-0002635
train
original_2000
source-action-temporal-b073482792dc8c7a2429
macro_success
NPC: Active_Behavior(Crouch: Lowering the character's stance to the ground.), Passive_Behavior(Hitstun: Reeling from the impact after taking damage from a standing or crouching state.; Knockdown: Falling to the ground after being struck by a heavy attack or sweep.), Strategy(Defense: Anticipating an aerial attack and c...
data/train/g-0000056-train-0002635/initial.png
data/train/g-0000056-train-0002635/actions.parquet
data/train/g-0000056-train-0002635/reference.mp4
prompts/mechanics_reward_v2.txt
data/train/g-0000056-train-0002635/teacher_response.json
data/train/g-0000056-train-0002635/manifest.json
gpt-6.1-sol
[ 433562138385026940, 1116958377973142000, 481809780883258560, 714665855458488400 ]
[ "v-1-433562138385026919", "v-2-1116958377973141983", "v-3-481809780883258583", "v-4-714665855458488511" ]
data/train/g-0000056-train-0002635/video_1.mp4
25
data/train/g-0000056-train-0002635/video_2.mp4
50
data/train/g-0000056-train-0002635/video_3.mp4
75
data/train/g-0000056-train-0002635/video_4.mp4
100
g-0000059-train-0009160
train-0009160
train
original_2000
source-action-temporal-8c2bccf3e6b73175c149
normal
NPC: Active_Behavior(Crouch: Lowering the character's stance to the ground.; Dash Right: Executing a quick burst of movement to the right.), Passive_Behavior(Standing Block: Guarding against high and mid-level attacks while standing.; Crouching Block: Guarding against low and mid-level attacks while crouching.; Blockst...
data/train/g-0000059-train-0009160/initial.png
data/train/g-0000059-train-0009160/actions.parquet
data/train/g-0000059-train-0009160/reference.mp4
prompts/mechanics_reward_v2.txt
data/train/g-0000059-train-0009160/teacher_response.json
data/train/g-0000059-train-0009160/manifest.json
gpt-6.1-sol
[ 464078869763781200, 938230343473792100, 65873553957465140, 100049954660778320 ]
[ "v-1-464078869763781183", "v-2-938230343473792086", "v-3-65873553957465134", "v-4-100049954660778322" ]
data/train/g-0000059-train-0009160/video_1.mp4
32
data/train/g-0000059-train-0009160/video_2.mp4
73
data/train/g-0000059-train-0009160/video_3.mp4
76
data/train/g-0000059-train-0009160/video_4.mp4
18
g-0000060-train-0009206
train-0009206
train
original_2000
source-action-temporal-c40144a31144f88bb281
normal
NPC: Active_Behavior(Walk Left: Walking on the ground to the left side of the screen.; Walk Right: Walking on the ground to the right side of the screen.; Crouch: Lowering the character's stance to the ground.), Passive_Behavior(Crouching Block: Guarding against low and mid-level attacks while crouching.; Idle: Standin...
data/train/g-0000060-train-0009206/initial.png
data/train/g-0000060-train-0009206/actions.parquet
data/train/g-0000060-train-0009206/reference.mp4
prompts/mechanics_reward_v2.txt
data/train/g-0000060-train-0009206/teacher_response.json
data/train/g-0000060-train-0009206/manifest.json
gpt-6.1-sol
[ 993926742737782800, 838820956941385600, 66450603249116180, 414645000847097860 ]
[ "v-1-993926742737782823", "v-2-838820956941385623", "v-3-66450603249116174", "v-4-414645000847097883" ]
data/train/g-0000060-train-0009206/video_1.mp4
35
data/train/g-0000060-train-0009206/video_2.mp4
85
data/train/g-0000060-train-0009206/video_3.mp4
90
data/train/g-0000060-train-0009206/video_4.mp4
92
g-0000061-train-0003077
train-0003077
train
original_2000
source-action-temporal-3f2feab04de103c1b0f2
normal
NPC: Active_Behavior(Walk Right: Walking on the ground to the right side of the screen.; Jump Right: Jumping through the air to the right.; Kunai Throw: An airborne projectile attack throwing a ninja dagger.), Passive_Behavior(Idle: Standing completely still without performing any actions.), Strategy(Control: Waiting f...
data/train/g-0000061-train-0003077/initial.png
data/train/g-0000061-train-0003077/actions.parquet
data/train/g-0000061-train-0003077/reference.mp4
prompts/mechanics_reward_v2.txt
data/train/g-0000061-train-0003077/teacher_response.json
data/train/g-0000061-train-0003077/manifest.json
gpt-6.1-sol
[ 323802602286137500, 1118871426184618600, 359259932087632800, 494269737458192400 ]
[ "v-1-323802602286137443", "v-2-1118871426184618567", "v-3-359259932087632744", "v-4-494269737458192404" ]
data/train/g-0000061-train-0003077/video_1.mp4
88
data/train/g-0000061-train-0003077/video_2.mp4
68
data/train/g-0000061-train-0003077/video_3.mp4
83
data/train/g-0000061-train-0003077/video_4.mp4
42
g-0000063-train-0000360
train-0000360
train
original_2000
source-action-temporal-9f3dcbaa52a49b7e99af
result_lose
NPC: Active_Behavior(Walk Left: Walking on the ground to the left side of the screen.; Jump Right: Jumping through the air to the right.; Crouch: Lowering the character's stance to the ground.; Standing Punch: A standard punch attack performed while standing.; Crouching Kick: A low kick attack executed while crouching,...
data/train/g-0000063-train-0000360/initial.png
data/train/g-0000063-train-0000360/actions.parquet
data/train/g-0000063-train-0000360/reference.mp4
prompts/mechanics_reward_v2.txt
data/train/g-0000063-train-0000360/teacher_response.json
data/train/g-0000063-train-0000360/manifest.json
gpt-6.1-sol
[ 1152691557386400300, 775158783615070700, 996217201149137200, 501749210496736700 ]
[ "v-1-1152691557386400259", "v-2-775158783615070771", "v-3-996217201149137106", "v-4-501749210496736676" ]
data/train/g-0000063-train-0000360/video_1.mp4
88
data/train/g-0000063-train-0000360/video_2.mp4
92
data/train/g-0000063-train-0000360/video_3.mp4
78
data/train/g-0000063-train-0000360/video_4.mp4
58
g-0000064-train-0002447
train-0002447
train
original_2000
source-action-temporal-cec0b6de31c3d2199dc4
normal
NPC: Active_Behavior(Crouch: Lowering the character's stance to the ground.), Passive_Behavior(Idle: Standing completely still without performing any actions.; Standing Block: Guarding against high and mid-level attacks while standing.; Crouching Block: Guarding against low and mid-level attacks while crouching.; Block...
data/train/g-0000064-train-0002447/initial.png
data/train/g-0000064-train-0002447/actions.parquet
data/train/g-0000064-train-0002447/reference.mp4
prompts/mechanics_reward_v2.txt
data/train/g-0000064-train-0002447/teacher_response.json
data/train/g-0000064-train-0002447/manifest.json
gpt-6.1-sol
[ 448607526264306000, 851778855352119400, 1060409224937674800, 433849299020131200 ]
[ "v-1-448607526264306005", "v-2-851778855352119438", "v-3-1060409224937674787", "v-4-433849299020131171" ]
data/train/g-0000064-train-0002447/video_1.mp4
50
data/train/g-0000064-train-0002447/video_2.mp4
90
data/train/g-0000064-train-0002447/video_3.mp4
90
data/train/g-0000064-train-0002447/video_4.mp4
95
g-0000065-train-0007986
train-0007986
train
original_2000
source-action-temporal-91e2aede898a22b38b3e
normal
NPC: Active_Behavior(Jump Right: Jumping through the air to the right.; Crouch: Lowering the character's stance to the ground.; Standing Punch: A standard punch attack performed while standing.; Crouching Kick: A low kick attack executed while crouching, such as a sweep.; Jumping Kick: An aerial kick attack performed m...
data/train/g-0000065-train-0007986/initial.png
data/train/g-0000065-train-0007986/actions.parquet
data/train/g-0000065-train-0007986/reference.mp4
prompts/mechanics_reward_v2.txt
data/train/g-0000065-train-0007986/teacher_response.json
data/train/g-0000065-train-0007986/manifest.json
gpt-6.1-sol
[ 151742215743857820, 552743014969590340, 621782932513109000, 42413455820219200 ]
[ "v-1-151742215743857814", "v-2-552743014969590326", "v-3-621782932513109053", "v-4-42413455820219203" ]
data/train/g-0000065-train-0007986/video_1.mp4
58
data/train/g-0000065-train-0007986/video_2.mp4
68
data/train/g-0000065-train-0007986/video_3.mp4
35
data/train/g-0000065-train-0007986/video_4.mp4
85
g-0000066-train-0008250
train-0008250
train
original_2000
source-action-temporal-23f939117cfca8130b71
macro_success
NPC: Active_Behavior(Crouch: Lowering the character's stance to the ground.), Passive_Behavior(Idle: Standing completely still without performing any actions.; Standing Block: Guarding against high and mid-level attacks while standing.; Crouching Block: Guarding against low and mid-level attacks while crouching.; Block...
data/train/g-0000066-train-0008250/initial.png
data/train/g-0000066-train-0008250/actions.parquet
data/train/g-0000066-train-0008250/reference.mp4
prompts/mechanics_reward_v2.txt
data/train/g-0000066-train-0008250/teacher_response.json
data/train/g-0000066-train-0008250/manifest.json
gpt-6.1-sol
[ 106831911498254540, 112870296398223470, 1074285703455141100, 809761102120749000 ]
[ "v-1-106831911498254550", "v-2-112870296398223469", "v-3-1074285703455141084", "v-4-809761102120749102" ]
data/train/g-0000066-train-0008250/video_1.mp4
22
data/train/g-0000066-train-0008250/video_2.mp4
30
data/train/g-0000066-train-0008250/video_3.mp4
18
data/train/g-0000066-train-0008250/video_4.mp4
30
g-0000067-train-0003805
train-0003805
train
original_2000
source-action-temporal-2f991aed24ab06bc785b
macro_fail
NPC: Active_Behavior(Walk Left: Walking on the ground to the left side of the screen.; Crouch: Lowering the character's stance to the ground.), Passive_Behavior(Standing Block: Guarding against high and mid-level attacks while standing.; Crouching Block: Guarding against low and mid-level attacks while crouching.; Bloc...
data/train/g-0000067-train-0003805/initial.png
data/train/g-0000067-train-0003805/actions.parquet
data/train/g-0000067-train-0003805/reference.mp4
prompts/mechanics_reward_v2.txt
data/train/g-0000067-train-0003805/teacher_response.json
data/train/g-0000067-train-0003805/manifest.json
gpt-6.1-sol
[ 1152452792386612200, 1033105145171033100, 564315419716550660, 186440834326268930 ]
[ "v-1-1152452792386612185", "v-2-1033105145171033060", "v-3-564315419716550656", "v-4-186440834326268934" ]
data/train/g-0000067-train-0003805/video_1.mp4
38
data/train/g-0000067-train-0003805/video_2.mp4
52
data/train/g-0000067-train-0003805/video_3.mp4
35
data/train/g-0000067-train-0003805/video_4.mp4
57
g-0000068-train-0008302
train-0008302
train
original_2000
source-action-temporal-9a72ca3480ac42f7adc6
normal
NPC: Active_Behavior(Jump Right: Jumping through the air to the right.; Jump Left: Jumping through the air to the left.; Crouch: Lowering the character's stance to the ground.; Standing Punch: A standard punch attack performed while standing.; Crouching Kick: A low kick attack executed while crouching, such as a sweep....
data/train/g-0000068-train-0008302/initial.png
data/train/g-0000068-train-0008302/actions.parquet
data/train/g-0000068-train-0008302/reference.mp4
prompts/mechanics_reward_v2.txt
data/train/g-0000068-train-0008302/teacher_response.json
data/train/g-0000068-train-0008302/manifest.json
gpt-6.1-sol
[ 98637194121587900, 851432321645510700, 399002768561696600, 350978060239228900 ]
[ "v-1-98637194121587901", "v-2-851432321645510623", "v-3-399002768561696569", "v-4-350978060239228954" ]
data/train/g-0000068-train-0008302/video_1.mp4
52
data/train/g-0000068-train-0008302/video_2.mp4
38
data/train/g-0000068-train-0008302/video_3.mp4
91
data/train/g-0000068-train-0008302/video_4.mp4
86
g-0000071-train-0005768
train-0005768
train
original_2000
source-action-temporal-4a1f233d663e54a4a5c1
normal
NPC: Active_Behavior(Walk Left: Walking on the ground to the left side of the screen.; Walk Right: Walking on the ground to the right side of the screen.; Crouch: Lowering the character's stance to the ground.; Standing Punch: A standard punch attack performed while standing.; Crouching Kick: A low kick attack executed...
data/train/g-0000071-train-0005768/initial.png
data/train/g-0000071-train-0005768/actions.parquet
data/train/g-0000071-train-0005768/reference.mp4
prompts/mechanics_reward_v2.txt
data/train/g-0000071-train-0005768/teacher_response.json
data/train/g-0000071-train-0005768/manifest.json
gpt-6.1-sol
[ 441379751375402900, 234294547843343400, 930450486735946800, 628538097932479500 ]
[ "v-1-441379751375402878", "v-2-234294547843343384", "v-3-930450486735946717", "v-4-628538097932479430" ]
data/train/g-0000071-train-0005768/video_1.mp4
83
data/train/g-0000071-train-0005768/video_2.mp4
65
data/train/g-0000071-train-0005768/video_3.mp4
72
data/train/g-0000071-train-0005768/video_4.mp4
55
g-0000072-train-0003005
train-0003005
train
original_2000
source-action-temporal-9f0ecafa1b1aad5b20da
result_win
NPC: Active_Behavior(Crouch: Lowering the character's stance to the ground.; Walk Right: Walking on the ground to the right side of the screen.), Passive_Behavior(Crouching Block: Guarding against low and mid-level attacks while crouching.; Blockstun: Being momentarily locked in a guarding animation after blocking an a...
data/train/g-0000072-train-0003005/initial.png
data/train/g-0000072-train-0003005/actions.parquet
data/train/g-0000072-train-0003005/reference.mp4
prompts/mechanics_reward_v2.txt
data/train/g-0000072-train-0003005/teacher_response.json
data/train/g-0000072-train-0003005/manifest.json
gpt-6.1-sol
[ 887935723647797800, 1078975151440836500, 1001721997110026500, 815531394524980500 ]
[ "v-1-887935723647797747", "v-2-1078975151440836437", "v-3-1001721997110026488", "v-4-815531394524980513" ]
data/train/g-0000072-train-0003005/video_1.mp4
75
data/train/g-0000072-train-0003005/video_2.mp4
85
data/train/g-0000072-train-0003005/video_3.mp4
50
data/train/g-0000072-train-0003005/video_4.mp4
85
g-0000073-train-0002428
train-0002428
train
original_2000
source-action-temporal-3dadf78419885bf7e1cd
result_lose
NPC: Active_Behavior(Walk Left: Walking on the ground to the left side of the screen.; Walk Right: Walking on the ground to the right side of the screen.; Jump In Place: Jumping vertically without horizontal movement.; Kunai Throw: An airborne projectile attack throwing a ninja dagger.), Passive_Behavior(Standing Block...
data/train/g-0000073-train-0002428/initial.png
data/train/g-0000073-train-0002428/actions.parquet
data/train/g-0000073-train-0002428/reference.mp4
prompts/mechanics_reward_v2.txt
data/train/g-0000073-train-0002428/teacher_response.json
data/train/g-0000073-train-0002428/manifest.json
gpt-6.1-sol
[ 93658282448611890, 636051901949319000, 702261659851922800, 40231249825302100 ]
[ "v-1-93658282448611894", "v-2-636051901949319023", "v-3-702261659851922827", "v-4-40231249825302094" ]
data/train/g-0000073-train-0002428/video_1.mp4
78
data/train/g-0000073-train-0002428/video_2.mp4
92
data/train/g-0000073-train-0002428/video_3.mp4
93
data/train/g-0000073-train-0002428/video_4.mp4
84
g-0000074-train-0009161
train-0009161
train
original_2000
source-action-temporal-049f02e8706343c3b6b9
normal
NPC: Active_Behavior(Jump Left: Jumping through the air to the left.; Walk Right: Walking on the ground to the right side of the screen.; Crouch: Lowering the character's stance to the ground.; Standing Punch: A standard punch attack performed while standing.), Passive_Behavior(Standing Block: Guarding against high and...
data/train/g-0000074-train-0009161/initial.png
data/train/g-0000074-train-0009161/actions.parquet
data/train/g-0000074-train-0009161/reference.mp4
prompts/mechanics_reward_v2.txt
data/train/g-0000074-train-0009161/teacher_response.json
data/train/g-0000074-train-0009161/manifest.json
gpt-6.1-sol
[ 1074535943609985800, 958387744912001400, 42766785744581660, 66550985946011530 ]
[ "v-1-1074535943609985793", "v-2-958387744912001365", "v-3-42766785744581667", "v-4-66550985946011529" ]
data/train/g-0000074-train-0009161/video_1.mp4
60
data/train/g-0000074-train-0009161/video_2.mp4
50
data/train/g-0000074-train-0009161/video_3.mp4
72
data/train/g-0000074-train-0009161/video_4.mp4
82
g-0000076-train-0004526
train-0004526
train
original_2000
source-action-temporal-3df47cf1747ff98306fa
macro_success
NPC: Active_Behavior(Crouch: Lowering the character's stance to the ground.), Passive_Behavior(Idle: Standing completely still without performing any actions.; Crouching Block: Guarding against low and mid-level attacks while crouching.; Hitstun: Reeling from the impact after taking damage from a standing or crouching ...
data/train/g-0000076-train-0004526/initial.png
data/train/g-0000076-train-0004526/actions.parquet
data/train/g-0000076-train-0004526/reference.mp4
prompts/mechanics_reward_v2.txt
data/train/g-0000076-train-0004526/teacher_response.json
data/train/g-0000076-train-0004526/manifest.json
gpt-6.1-sol
[ 359177396373823200, 189666412348173700, 1032872364101767200, 1051492298777531400 ]
[ "v-1-359177396373823223", "v-2-189666412348173682", "v-3-1032872364101767114", "v-4-1051492298777531388" ]
data/train/g-0000076-train-0004526/video_1.mp4
40
data/train/g-0000076-train-0004526/video_2.mp4
58
data/train/g-0000076-train-0004526/video_3.mp4
45
data/train/g-0000076-train-0004526/video_4.mp4
55
g-0000078-train-0009756
train-0009756
train
original_2000
source-action-temporal-e1128fa2fd5c26433916
normal
NPC: Active_Behavior(Crouch: Lowering the character's stance to the ground.), Passive_Behavior(Idle: Standing completely still without performing any actions.; Airborne Knockback: Being launched into the air by an attack and tumbling down.; Knockdown: Falling to the ground after being struck by a heavy attack or sweep....
data/train/g-0000078-train-0009756/initial.png
data/train/g-0000078-train-0009756/actions.parquet
data/train/g-0000078-train-0009756/reference.mp4
prompts/mechanics_reward_v2.txt
data/train/g-0000078-train-0009756/teacher_response.json
data/train/g-0000078-train-0009756/manifest.json
gpt-6.1-sol
[ 766958349861753300, 181867213984971460, 1000867224048735600, 67109454147868184 ]
[ "v-1-766958349861753334", "v-2-181867213984971458", "v-3-1000867224048735557", "v-4-67109454147868181" ]
data/train/g-0000078-train-0009756/video_1.mp4
88
data/train/g-0000078-train-0009756/video_2.mp4
65
data/train/g-0000078-train-0009756/video_3.mp4
80
data/train/g-0000078-train-0009756/video_4.mp4
55
g-0000079-train-0006465
train-0006465
train
original_2000
source-action-temporal-92ba0b3eec27867d43c1
normal
NPC: Active_Behavior(Jump Left: Jumping through the air to the left.; Crouch: Lowering the character's stance to the ground.; Dash Left: Executing a quick burst of movement to the left.; Jumping Kick: An aerial kick attack performed mid-jump.; Crouching Kick: A low kick attack executed while crouching, such as a sweep....
data/train/g-0000079-train-0006465/initial.png
data/train/g-0000079-train-0006465/actions.parquet
data/train/g-0000079-train-0006465/reference.mp4
prompts/mechanics_reward_v2.txt
data/train/g-0000079-train-0006465/teacher_response.json
data/train/g-0000079-train-0006465/manifest.json
gpt-6.1-sol
[ 794885946447133400, 678245434004586100, 786140390274033000, 392291082488626000 ]
[ "v-1-794885946447133430", "v-2-678245434004586165", "v-3-786140390274033024", "v-4-392291082488625964" ]
data/train/g-0000079-train-0006465/video_1.mp4
64
data/train/g-0000079-train-0006465/video_2.mp4
68
data/train/g-0000079-train-0006465/video_3.mp4
34
data/train/g-0000079-train-0006465/video_4.mp4
43
g-0000080-train-0008065
train-0008065
train
original_2000
source-action-temporal-33b2fea1c6e6a07ee3d4
normal
NPC: Active_Behavior(Walk Right: Walking on the ground to the right side of the screen.; Crouch: Lowering the character's stance to the ground.), Passive_Behavior(Standing Block: Guarding against high and mid-level attacks while standing.; Crouching Block: Guarding against low and mid-level attacks while crouching.; Id...
data/train/g-0000080-train-0008065/initial.png
data/train/g-0000080-train-0008065/actions.parquet
data/train/g-0000080-train-0008065/reference.mp4
prompts/mechanics_reward_v2.txt
data/train/g-0000080-train-0008065/teacher_response.json
data/train/g-0000080-train-0008065/manifest.json
gpt-6.1-sol
[ 480438361524879170, 1128601022772683400, 439064225913521200, 282767209907856740 ]
[ "v-1-480438361524879150", "v-2-1128601022772683402", "v-3-439064225913521186", "v-4-282767209907856737" ]
data/train/g-0000080-train-0008065/video_1.mp4
75
data/train/g-0000080-train-0008065/video_2.mp4
25
data/train/g-0000080-train-0008065/video_3.mp4
85
data/train/g-0000080-train-0008065/video_4.mp4
80
g-0000081-train-0007652
train-0007652
train
original_2000
source-action-temporal-8d5fe37260b5bfa4c8ed
normal
NPC: Active_Behavior(Jump Right: Jumping through the air to the right.; Crouch: Lowering the character's stance to the ground.), Passive_Behavior(Idle: Standing completely still without performing any actions.), Strategy(Control: Using aerial Kunai throws and vertical jumps to restrict opponent movement.)
data/train/g-0000081-train-0007652/initial.png
data/train/g-0000081-train-0007652/actions.parquet
data/train/g-0000081-train-0007652/reference.mp4
prompts/mechanics_reward_v2.txt
data/train/g-0000081-train-0007652/teacher_response.json
data/train/g-0000081-train-0007652/manifest.json
gpt-6.1-sol
[ 877208855648173000, 905372078551749100, 361322669929482750, 398435907510760200 ]
[ "v-1-877208855648173109", "v-2-905372078551749077", "v-3-361322669929482758", "v-4-398435907510760190" ]
data/train/g-0000081-train-0007652/video_1.mp4
90
data/train/g-0000081-train-0007652/video_2.mp4
82
data/train/g-0000081-train-0007652/video_3.mp4
100
data/train/g-0000081-train-0007652/video_4.mp4
95
g-0000082-train-0004643
train-0004643
train
original_2000
source-action-temporal-e9f198e607fa42550323
result_win
NPC: Active_Behavior(Crouch: Lowering the character's stance to the ground.), Passive_Behavior(Idle: Standing completely still without performing any actions.), Strategy(Control: Using aerial Kunai throws and vertical jumps to restrict opponent movement.)
data/train/g-0000082-train-0004643/initial.png
data/train/g-0000082-train-0004643/actions.parquet
data/train/g-0000082-train-0004643/reference.mp4
prompts/mechanics_reward_v2.txt
data/train/g-0000082-train-0004643/teacher_response.json
data/train/g-0000082-train-0004643/manifest.json
gpt-6.1-sol
[ 1108302263520477600, 182789725602223550, 618893755719156500, 338138522283155300 ]
[ "v-1-1108302263520477526", "v-2-182789725602223556", "v-3-618893755719156485", "v-4-338138522283155349" ]
data/train/g-0000082-train-0004643/video_1.mp4
70
data/train/g-0000082-train-0004643/video_2.mp4
30
data/train/g-0000082-train-0004643/video_3.mp4
93
data/train/g-0000082-train-0004643/video_4.mp4
22
g-0000083-train-0005697
train-0005697
train
original_2000
source-action-temporal-5c94412af2981ec6d3b4
result_lose
NPC: Active_Behavior(Walk Right: Walking on the ground to the right side of the screen.; Crouch: Lowering the character's stance to the ground.), Passive_Behavior(Standing Block: Guarding against high and mid-level attacks while standing.; Blockstun: Being momentarily locked in a guarding animation after blocking an at...
data/train/g-0000083-train-0005697/initial.png
data/train/g-0000083-train-0005697/actions.parquet
data/train/g-0000083-train-0005697/reference.mp4
prompts/mechanics_reward_v2.txt
data/train/g-0000083-train-0005697/teacher_response.json
data/train/g-0000083-train-0005697/manifest.json
gpt-6.1-sol
[ 17066219956883496, 123830555076351300, 1006540868604902300, 415572359095817660 ]
[ "v-1-17066219956883497", "v-2-123830555076351294", "v-3-1006540868604902297", "v-4-415572359095817645" ]
data/train/g-0000083-train-0005697/video_1.mp4
62
data/train/g-0000083-train-0005697/video_2.mp4
72
data/train/g-0000083-train-0005697/video_3.mp4
35
data/train/g-0000083-train-0005697/video_4.mp4
94
g-0000084-train-0006519
train-0006519
train
original_2000
source-action-temporal-eddd31999bc8e38ab1a1
normal
NPC: Active_Behavior(Crouch: Lowering the character's stance to the ground.), Passive_Behavior(Airborne Knockback: Being launched into the air by an attack and tumbling down.; Knockdown: Falling to the ground after being struck by a heavy attack or sweep.; Wake Up: The animation of getting back on the feet after a knoc...
data/train/g-0000084-train-0006519/initial.png
data/train/g-0000084-train-0006519/actions.parquet
data/train/g-0000084-train-0006519/reference.mp4
prompts/mechanics_reward_v2.txt
data/train/g-0000084-train-0006519/teacher_response.json
data/train/g-0000084-train-0006519/manifest.json
gpt-6.1-sol
[ 515426528680875800, 349115816996506800, 708746682944884200, 1138219082287185200 ]
[ "v-1-515426528680875806", "v-2-349115816996506835", "v-3-708746682944884188", "v-4-1138219082287185111" ]
data/train/g-0000084-train-0006519/video_1.mp4
45
data/train/g-0000084-train-0006519/video_2.mp4
85
data/train/g-0000084-train-0006519/video_3.mp4
80
data/train/g-0000084-train-0006519/video_4.mp4
70
g-0000086-train-0000712
train-0000712
train
original_2000
source-action-temporal-16d504e7b662cf72868a
macro_success
NPC: Active_Behavior(Crouch: Lowering the character's stance to the ground.), Passive_Behavior(Crouching Block: Guarding against low and mid-level attacks while crouching.; Blockstun: Being momentarily locked in a guarding animation after blocking an attack.; Hitstun: Reeling from the impact after taking damage from a ...
data/train/g-0000086-train-0000712/initial.png
data/train/g-0000086-train-0000712/actions.parquet
data/train/g-0000086-train-0000712/reference.mp4
prompts/mechanics_reward_v2.txt
data/train/g-0000086-train-0000712/teacher_response.json
data/train/g-0000086-train-0000712/manifest.json
gpt-6.1-sol
[ 733306639848975900, 1115195559728424300, 844706646254706200, 156472071225501380 ]
[ "v-1-733306639848975916", "v-2-1115195559728424342", "v-3-844706646254706233", "v-4-156472071225501382" ]
data/train/g-0000086-train-0000712/video_1.mp4
82
data/train/g-0000086-train-0000712/video_2.mp4
22
data/train/g-0000086-train-0000712/video_3.mp4
96
data/train/g-0000086-train-0000712/video_4.mp4
78
g-0000087-train-0006632
train-0006632
train
original_2000
source-action-temporal-47ce797c882ff4cfe74e
macro_fail
NPC: Active_Behavior(Crouch: Lowering the character's stance to the ground.), Passive_Behavior(Standing Block: Guarding against high and mid-level attacks while standing.; Idle: Standing completely still without performing any actions.; Blockstun: Being momentarily locked in a guarding animation after blocking an attac...
data/train/g-0000087-train-0006632/initial.png
data/train/g-0000087-train-0006632/actions.parquet
data/train/g-0000087-train-0006632/reference.mp4
prompts/mechanics_reward_v2.txt
data/train/g-0000087-train-0006632/teacher_response.json
data/train/g-0000087-train-0006632/manifest.json
gpt-6.1-sol
[ 1107975002399207200, 379817992278713700, 731702005344526300, 684614352563968400 ]
[ "v-1-1107975002399207172", "v-2-379817992278713734", "v-3-731702005344526291", "v-4-684614352563968349" ]
data/train/g-0000087-train-0006632/video_1.mp4
75
data/train/g-0000087-train-0006632/video_2.mp4
40
data/train/g-0000087-train-0006632/video_3.mp4
100
data/train/g-0000087-train-0006632/video_4.mp4
75
g-0000088-train-0005956
train-0005956
train
original_2000
source-action-temporal-d553702161c2d2a692c7
normal
NPC: Active_Behavior(Crouch: Lowering the character's stance to the ground.), Passive_Behavior(Hitstun: Reeling from the impact after taking damage from a standing or crouching state.; Knockdown: Falling to the ground after being struck by a heavy attack or sweep.; Wake Up: The animation of getting back on the feet aft...
data/train/g-0000088-train-0005956/initial.png
data/train/g-0000088-train-0005956/actions.parquet
data/train/g-0000088-train-0005956/reference.mp4
prompts/mechanics_reward_v2.txt
data/train/g-0000088-train-0005956/teacher_response.json
data/train/g-0000088-train-0005956/manifest.json
gpt-6.1-sol
[ 416422864724379970, 694716362874938800, 874664486702196500, 781043007325571600 ]
[ "v-1-416422864724379962", "v-2-694716362874938787", "v-3-874664486702196489", "v-4-781043007325571642" ]
data/train/g-0000088-train-0005956/video_1.mp4
50
data/train/g-0000088-train-0005956/video_2.mp4
35
data/train/g-0000088-train-0005956/video_3.mp4
25
data/train/g-0000088-train-0005956/video_4.mp4
60
g-0000089-train-0006308
train-0006308
train
original_2000
source-action-temporal-8fd8db7f2b5ef9ba21cb
normal
NPC: Active_Behavior(Walk Left: Walking on the ground to the left side of the screen.; Walk Right: Walking on the ground to the right side of the screen.; Crouch: Lowering the character's stance to the ground.; Jump Left: Jumping through the air to the left.), Passive_Behavior(Idle: Standing completely still without pe...
data/train/g-0000089-train-0006308/initial.png
data/train/g-0000089-train-0006308/actions.parquet
data/train/g-0000089-train-0006308/reference.mp4
prompts/mechanics_reward_v2.txt
data/train/g-0000089-train-0006308/teacher_response.json
data/train/g-0000089-train-0006308/manifest.json
gpt-6.1-sol
[ 566803884501020860, 1000180234376123800, 1028823515502016300, 1036522507552734300 ]
[ "v-1-566803884501020846", "v-2-1000180234376123764", "v-3-1028823515502016314", "v-4-1036522507552734300" ]
data/train/g-0000089-train-0006308/video_1.mp4
55
data/train/g-0000089-train-0006308/video_2.mp4
88
data/train/g-0000089-train-0006308/video_3.mp4
98
data/train/g-0000089-train-0006308/video_4.mp4
92
g-0000090-train-0005469
train-0005469
train
original_2000
source-action-temporal-e2f4da1a3988d0cc5521
normal
NPC: Active_Behavior(Crouch: Lowering the character's stance to the ground.), Passive_Behavior(Idle: Standing completely still without performing any actions.; Crouching Block: Guarding against low and mid-level attacks while crouching.; Blockstun: Being momentarily locked in a guarding animation after blocking an atta...
data/train/g-0000090-train-0005469/initial.png
data/train/g-0000090-train-0005469/actions.parquet
data/train/g-0000090-train-0005469/reference.mp4
prompts/mechanics_reward_v2.txt
data/train/g-0000090-train-0005469/teacher_response.json
data/train/g-0000090-train-0005469/manifest.json
gpt-6.1-sol
[ 398028795750826240, 85105781718875490, 285048078491910000, 837317862808528900 ]
[ "v-1-398028795750826249", "v-2-85105781718875480", "v-3-285048078491910016", "v-4-837317862808528911" ]
data/train/g-0000090-train-0005469/video_1.mp4
80
data/train/g-0000090-train-0005469/video_2.mp4
45
data/train/g-0000090-train-0005469/video_3.mp4
78
data/train/g-0000090-train-0005469/video_4.mp4
82
g-0000091-train-0003341
train-0003341
train
original_2000
source-action-temporal-6fb54a961f87af8d2a3f
normal
NPC: Active_Behavior(Crouch: Lowering the character's stance to the ground.; Dash Right: Executing a quick burst of movement to the right.), Passive_Behavior(Standing Block: Guarding against high and mid-level attacks while standing.; Crouching Block: Guarding against low and mid-level attacks while crouching.; Hitstun...
data/train/g-0000091-train-0003341/initial.png
data/train/g-0000091-train-0003341/actions.parquet
data/train/g-0000091-train-0003341/reference.mp4
prompts/mechanics_reward_v2.txt
data/train/g-0000091-train-0003341/teacher_response.json
data/train/g-0000091-train-0003341/manifest.json
gpt-6.1-sol
[ 966466846791676800, 1042785580507548300, 1110785026235514500, 686757671418175600 ]
[ "v-1-966466846791676825", "v-2-1042785580507548247", "v-3-1110785026235514538", "v-4-686757671418175663" ]
data/train/g-0000091-train-0003341/video_1.mp4
65
data/train/g-0000091-train-0003341/video_2.mp4
90
data/train/g-0000091-train-0003341/video_3.mp4
55
data/train/g-0000091-train-0003341/video_4.mp4
40
g-0000092-train-0004009
train-0004009
train
original_2000
source-action-temporal-65781614b48d420e5464
result_win
NPC: Active_Behavior(Crouch: Lowering the character's stance to the ground.; Jump Right: Jumping through the air to the right.; Standing Punch: A standard punch attack performed while standing.; Jumping Punch: An aerial punch attack performed mid-jump.; Crouching Kick: A low kick attack executed while crouching, such a...
data/train/g-0000092-train-0004009/initial.png
data/train/g-0000092-train-0004009/actions.parquet
data/train/g-0000092-train-0004009/reference.mp4
prompts/mechanics_reward_v2.txt
data/train/g-0000092-train-0004009/teacher_response.json
data/train/g-0000092-train-0004009/manifest.json
gpt-6.1-sol
[ 1013859572501144800, 347173371348804900, 286627098608611000, 731191896135011500 ]
[ "v-1-1013859572501144787", "v-2-347173371348804897", "v-3-286627098608610993", "v-4-731191896135011399" ]
data/train/g-0000092-train-0004009/video_1.mp4
94
data/train/g-0000092-train-0004009/video_2.mp4
42
data/train/g-0000092-train-0004009/video_3.mp4
90
data/train/g-0000092-train-0004009/video_4.mp4
18
g-0000093-train-0006509
train-0006509
train
original_2000
source-action-temporal-20807ccc3be8ae085eca
result_lose
NPC: Active_Behavior(Jump Right: Jumping through the air to the right.; Crouch: Lowering the character's stance to the ground.; Crouching Kick: A low kick attack executed while crouching, such as a sweep.; Jumping Kick: An aerial kick attack performed mid-jump.), Passive_Behavior(Crouching Block: Guarding against low a...
data/train/g-0000093-train-0006509/initial.png
data/train/g-0000093-train-0006509/actions.parquet
data/train/g-0000093-train-0006509/reference.mp4
prompts/mechanics_reward_v2.txt
data/train/g-0000093-train-0006509/teacher_response.json
data/train/g-0000093-train-0006509/manifest.json
gpt-6.1-sol
[ 492956046118570240, 1129364249810315100, 96073982002164510, 834407106457157100 ]
[ "v-1-492956046118570250", "v-2-1129364249810315161", "v-3-96073982002164515", "v-4-834407106457157156" ]
data/train/g-0000093-train-0006509/video_1.mp4
25
data/train/g-0000093-train-0006509/video_2.mp4
50
data/train/g-0000093-train-0006509/video_3.mp4
25
data/train/g-0000093-train-0006509/video_4.mp4
50
g-0000094-train-0004203
train-0004203
train
original_2000
source-action-temporal-33a40af91001d7e63af0
normal
NPC: Active_Behavior(Walk Left: Walking on the ground to the left side of the screen.; Jump Left: Jumping through the air to the left.; Crouch: Lowering the character's stance to the ground.; Standing Punch: A standard punch attack performed while standing.; Standing Kick: A standard kick attack performed while standin...
data/train/g-0000094-train-0004203/initial.png
data/train/g-0000094-train-0004203/actions.parquet
data/train/g-0000094-train-0004203/reference.mp4
prompts/mechanics_reward_v2.txt
data/train/g-0000094-train-0004203/teacher_response.json
data/train/g-0000094-train-0004203/manifest.json
gpt-6.1-sol
[ 757041630224438000, 1017047500986620900, 790258881340521500, 686033862903340800 ]
[ "v-1-757041630224438045", "v-2-1017047500986620921", "v-3-790258881340521487", "v-4-686033862903340760" ]
data/train/g-0000094-train-0004203/video_1.mp4
90
data/train/g-0000094-train-0004203/video_2.mp4
65
data/train/g-0000094-train-0004203/video_3.mp4
75
data/train/g-0000094-train-0004203/video_4.mp4
85
g-0000095-train-0000167
train-0000167
train
original_2000
source-action-temporal-2b3192f2ad95995906e2
normal
NPC: Active_Behavior(Jump Left: Jumping through the air to the left.), Passive_Behavior(Idle: Standing completely still without performing any actions.), Strategy(Control: Using aerial Kunai throws and vertical jumps to restrict opponent movement.)
data/train/g-0000095-train-0000167/initial.png
data/train/g-0000095-train-0000167/actions.parquet
data/train/g-0000095-train-0000167/reference.mp4
prompts/mechanics_reward_v2.txt
data/train/g-0000095-train-0000167/teacher_response.json
data/train/g-0000095-train-0000167/manifest.json
gpt-6.1-sol
[ 1111921668669718700, 611172513189849300, 802622485509758100, 53936934517506890 ]
[ "v-1-1111921668669718659", "v-2-611172513189849325", "v-3-802622485509758097", "v-4-53936934517506891" ]
data/train/g-0000095-train-0000167/video_1.mp4
75
data/train/g-0000095-train-0000167/video_2.mp4
85
data/train/g-0000095-train-0000167/video_3.mp4
25
data/train/g-0000095-train-0000167/video_4.mp4
10
g-0000096-train-0008563
train-0008563
train
original_2000
source-action-temporal-f548ba3e21a23d0cc85d
macro_success
NPC: Active_Behavior(Crouch: Lowering the character's stance to the ground.), Passive_Behavior(Crouching Block: Guarding against low and mid-level attacks while crouching.; Blockstun: Being momentarily locked in a guarding animation after blocking an attack.; Hitstun: Reeling from the impact after taking damage from a ...
data/train/g-0000096-train-0008563/initial.png
data/train/g-0000096-train-0008563/actions.parquet
data/train/g-0000096-train-0008563/reference.mp4
prompts/mechanics_reward_v2.txt
data/train/g-0000096-train-0008563/teacher_response.json
data/train/g-0000096-train-0008563/manifest.json
gpt-6.1-sol
[ 1100168624432565200, 603158052491616900, 352380729282722200, 1081365447424055800 ]
[ "v-1-1100168624432565253", "v-2-603158052491616904", "v-3-352380729282722189", "v-4-1081365447424055794" ]
data/train/g-0000096-train-0008563/video_1.mp4
72
data/train/g-0000096-train-0008563/video_2.mp4
42
data/train/g-0000096-train-0008563/video_3.mp4
55
data/train/g-0000096-train-0008563/video_4.mp4
70
g-0000097-train-0009559
train-0009559
train
original_2000
source-action-temporal-10de8f4db7030dce7c4a
macro_fail
NPC: Active_Behavior(Dash Right: Executing a quick burst of movement to the right.; Crouch: Lowering the character's stance to the ground.; Jump Right: Jumping through the air to the right.; Kunai Throw: An airborne projectile attack throwing a ninja dagger.), Passive_Behavior(Idle: Standing completely still without pe...
data/train/g-0000097-train-0009559/initial.png
data/train/g-0000097-train-0009559/actions.parquet
data/train/g-0000097-train-0009559/reference.mp4
prompts/mechanics_reward_v2.txt
data/train/g-0000097-train-0009559/teacher_response.json
data/train/g-0000097-train-0009559/manifest.json
gpt-6.1-sol
[ 199349110294991420, 55088368594792230, 591752676017091300, 99502997156038820 ]
[ "v-1-199349110294991425", "v-2-55088368594792233", "v-3-591752676017091309", "v-4-99502997156038811" ]
data/train/g-0000097-train-0009559/video_1.mp4
35
data/train/g-0000097-train-0009559/video_2.mp4
55
data/train/g-0000097-train-0009559/video_3.mp4
20
data/train/g-0000097-train-0009559/video_4.mp4
40
g-0000098-train-0002013
train-0002013
train
original_2000
source-action-temporal-7d9f06363ec1e802dae4
normal
NPC: Active_Behavior(Jump Left: Jumping through the air to the left.; Crouch: Lowering the character's stance to the ground.; Jumping Kick: An aerial kick attack performed mid-jump.; Crouching Kick: A low kick attack executed while crouching, such as a sweep.), Passive_Behavior(Idle: Standing completely still without p...
data/train/g-0000098-train-0002013/initial.png
data/train/g-0000098-train-0002013/actions.parquet
data/train/g-0000098-train-0002013/reference.mp4
prompts/mechanics_reward_v2.txt
data/train/g-0000098-train-0002013/teacher_response.json
data/train/g-0000098-train-0002013/manifest.json
gpt-6.1-sol
[ 148957178751819700, 655300990194402000, 159191339868418660, 537071233215616000 ]
[ "v-1-148957178751819721", "v-2-655300990194402016", "v-3-159191339868418649", "v-4-537071233215615991" ]
data/train/g-0000098-train-0002013/video_1.mp4
10
data/train/g-0000098-train-0002013/video_2.mp4
78
data/train/g-0000098-train-0002013/video_3.mp4
45
data/train/g-0000098-train-0002013/video_4.mp4
60
g-0000100-train-0005786
train-0005786
train
original_2000
source-action-temporal-4863245ba85c0a688a33
normal
NPC: Active_Behavior(Crouch: Lowering the character's stance to the ground.), Passive_Behavior(Idle: Standing completely still without performing any actions.; Standing Block: Guarding against high and mid-level attacks while standing.; Crouching Block: Guarding against low and mid-level attacks while crouching.; Block...
data/train/g-0000100-train-0005786/initial.png
data/train/g-0000100-train-0005786/actions.parquet
data/train/g-0000100-train-0005786/reference.mp4
prompts/mechanics_reward_v2.txt
data/train/g-0000100-train-0005786/teacher_response.json
data/train/g-0000100-train-0005786/manifest.json
gpt-6.1-sol
[ 685009494695130400, 731746049021470800, 59474232011212616, 281867790212014880 ]
[ "v-1-685009494695130346", "v-2-731746049021470791", "v-3-59474232011212616", "v-4-281867790212014892" ]
data/train/g-0000100-train-0005786/video_1.mp4
82
data/train/g-0000100-train-0005786/video_2.mp4
64
data/train/g-0000100-train-0005786/video_3.mp4
54
data/train/g-0000100-train-0005786/video_4.mp4
47
g-0000102-train-0005520
train-0005520
train
original_2000
source-action-temporal-361a5b3ae0604d8efb52
result_win
NPC: Active_Behavior(Crouch: Lowering the character's stance to the ground.), Passive_Behavior(Hitstun: Reeling from the impact after taking damage from a standing or crouching state.; Airborne Knockback: Being launched into the air by an attack and tumbling down.; Knockdown: Falling to the ground after being struck by...
data/train/g-0000102-train-0005520/initial.png
data/train/g-0000102-train-0005520/actions.parquet
data/train/g-0000102-train-0005520/reference.mp4
prompts/mechanics_reward_v2.txt
data/train/g-0000102-train-0005520/teacher_response.json
data/train/g-0000102-train-0005520/manifest.json
gpt-6.1-sol
[ 869325147573631200, 126118654416441400, 397114446053971460, 707656514747301100 ]
[ "v-1-869325147573631291", "v-2-126118654416441413", "v-3-397114446053971447", "v-4-707656514747301142" ]
data/train/g-0000102-train-0005520/video_1.mp4
80
data/train/g-0000102-train-0005520/video_2.mp4
74
data/train/g-0000102-train-0005520/video_3.mp4
84
data/train/g-0000102-train-0005520/video_4.mp4
84
g-0000103-train-0000757
train-0000757
train
original_2000
source-action-temporal-d9c4f6d88f395b26e0c1
result_lose
NPC: Active_Behavior(Crouch: Lowering the character's stance to the ground.), Passive_Behavior(Idle: Standing completely still without performing any actions.; Standing Block: Guarding against high and mid-level attacks while standing.; Crouching Block: Guarding against low and mid-level attacks while crouching.; Block...
data/train/g-0000103-train-0000757/initial.png
data/train/g-0000103-train-0000757/actions.parquet
data/train/g-0000103-train-0000757/reference.mp4
prompts/mechanics_reward_v2.txt
data/train/g-0000103-train-0000757/teacher_response.json
data/train/g-0000103-train-0000757/manifest.json
gpt-6.1-sol
[ 492886615342842500, 855589155190363000, 260120362173455230, 966284746901862800 ]
[ "v-1-492886615342842487", "v-2-855589155190363006", "v-3-260120362173455225", "v-4-966284746901862815" ]
data/train/g-0000103-train-0000757/video_1.mp4
86
data/train/g-0000103-train-0000757/video_2.mp4
82
data/train/g-0000103-train-0000757/video_3.mp4
48
data/train/g-0000103-train-0000757/video_4.mp4
15
g-0000104-train-0001431
train-0001431
train
original_2000
source-action-temporal-3fb5866f558523b963ee
normal
NPC: Active_Behavior(Walk Left: Walking on the ground to the left side of the screen.; Walk Right: Walking on the ground to the right side of the screen.; Crouch: Lowering the character's stance to the ground.), Passive_Behavior(Standing Block: Guarding against high and mid-level attacks while standing.; Crouching Bloc...
data/train/g-0000104-train-0001431/initial.png
data/train/g-0000104-train-0001431/actions.parquet
data/train/g-0000104-train-0001431/reference.mp4
prompts/mechanics_reward_v2.txt
data/train/g-0000104-train-0001431/teacher_response.json
data/train/g-0000104-train-0001431/manifest.json
gpt-6.1-sol
[ 752590155383523800, 1023811472200883100, 343887051927971200, 842683135068852900 ]
[ "v-1-752590155383523834", "v-2-1023811472200883053", "v-3-343887051927971231", "v-4-842683135068852896" ]
data/train/g-0000104-train-0001431/video_1.mp4
74
data/train/g-0000104-train-0001431/video_2.mp4
79
data/train/g-0000104-train-0001431/video_3.mp4
54
data/train/g-0000104-train-0001431/video_4.mp4
94
g-0000106-train-0008051
train-0008051
train
original_2000
source-action-temporal-7eea917ebb16637283d6
macro_success
NPC: Active_Behavior(Crouch: Lowering the character's stance to the ground.; Dash Right: Executing a quick burst of movement to the right.), Passive_Behavior(Crouching Block: Guarding against low and mid-level attacks while crouching.; Blockstun: Being momentarily locked in a guarding animation after blocking an attack...
data/train/g-0000106-train-0008051/initial.png
data/train/g-0000106-train-0008051/actions.parquet
data/train/g-0000106-train-0008051/reference.mp4
prompts/mechanics_reward_v2.txt
data/train/g-0000106-train-0008051/teacher_response.json
data/train/g-0000106-train-0008051/manifest.json
gpt-6.1-sol
[ 919820685540056400, 503492403213961700, 276169307624174270, 496758615361300160 ]
[ "v-1-919820685540056485", "v-2-503492403213961700", "v-3-276169307624174287", "v-4-496758615361300130" ]
data/train/g-0000106-train-0008051/video_1.mp4
30
data/train/g-0000106-train-0008051/video_2.mp4
15
data/train/g-0000106-train-0008051/video_3.mp4
10
data/train/g-0000106-train-0008051/video_4.mp4
62
g-0000107-train-0004705
train-0004705
train
original_2000
source-action-temporal-d02c20886cc64b6c0886
macro_fail
NPC: Active_Behavior(Walk Left: Walking on the ground to the left side of the screen.; Walk Right: Walking on the ground to the right side of the screen.; Standing Punch: A standard punch attack performed while standing.; Standing Kick: A standard kick attack performed while standing.), Passive_Behavior(Idle: Standing ...
data/train/g-0000107-train-0004705/initial.png
data/train/g-0000107-train-0004705/actions.parquet
data/train/g-0000107-train-0004705/reference.mp4
prompts/mechanics_reward_v2.txt
data/train/g-0000107-train-0004705/teacher_response.json
data/train/g-0000107-train-0004705/manifest.json
gpt-6.1-sol
[ 593633634069320400, 1093911357787849600, 981097369171564900, 133646344161723520 ]
[ "v-1-593633634069320504", "v-2-1093911357787849617", "v-3-981097369171564918", "v-4-133646344161723523" ]
data/train/g-0000107-train-0004705/video_1.mp4
25
data/train/g-0000107-train-0004705/video_2.mp4
90
data/train/g-0000107-train-0004705/video_3.mp4
100
data/train/g-0000107-train-0004705/video_4.mp4
90
g-0000108-train-0008775
train-0008775
train
original_2000
source-action-temporal-e14aafc5c74affdd8a52
normal
NPC: Active_Behavior(Jump Left: Jumping through the air to the left.; Jump Right: Jumping through the air to the right.; Crouch: Lowering the character's stance to the ground.; Standing Kick: A standard kick attack performed while standing.; Crouching Kick: A low kick attack executed while crouching, such as a sweep.; ...
data/train/g-0000108-train-0008775/initial.png
data/train/g-0000108-train-0008775/actions.parquet
data/train/g-0000108-train-0008775/reference.mp4
prompts/mechanics_reward_v2.txt
data/train/g-0000108-train-0008775/teacher_response.json
data/train/g-0000108-train-0008775/manifest.json
gpt-6.1-sol
[ 853756891259599500, 529758227746559100, 196803917900602700, 616738848755535900 ]
[ "v-1-853756891259599466", "v-2-529758227746559115", "v-3-196803917900602699", "v-4-616738848755535927" ]
data/train/g-0000108-train-0008775/video_1.mp4
80
data/train/g-0000108-train-0008775/video_2.mp4
85
data/train/g-0000108-train-0008775/video_3.mp4
45
data/train/g-0000108-train-0008775/video_4.mp4
80
g-0000109-train-0000677
train-0000677
train
original_2000
source-action-temporal-8f280a6ca6b2d8deefcc
normal
NPC: Active_Behavior(Walk Left: Walking on the ground to the left side of the screen.; Crouch: Lowering the character's stance to the ground.), Passive_Behavior(Wake Up: The animation of getting back on the feet after a knockdown.; Idle: Standing completely still without performing any actions.), Strategy(Control: Usin...
data/train/g-0000109-train-0000677/initial.png
data/train/g-0000109-train-0000677/actions.parquet
data/train/g-0000109-train-0000677/reference.mp4
prompts/mechanics_reward_v2.txt
data/train/g-0000109-train-0000677/teacher_response.json
data/train/g-0000109-train-0000677/manifest.json
gpt-6.1-sol
[ 338498994601516740, 412260874426746300, 672465952980323500, 1017750383041552600 ]
[ "v-1-338498994601516717", "v-2-412260874426746325", "v-3-672465952980323428", "v-4-1017750383041552630" ]
data/train/g-0000109-train-0000677/video_1.mp4
40
data/train/g-0000109-train-0000677/video_2.mp4
32
data/train/g-0000109-train-0000677/video_3.mp4
50
data/train/g-0000109-train-0000677/video_4.mp4
72
g-0000110-train-0008773
train-0008773
train
original_2000
source-action-temporal-bcb1711d89692214ab1e
normal
NPC: Active_Behavior(Jump Right: Jumping through the air to the right.; Walk Right: Walking on the ground to the right side of the screen.; Kunai Throw: An airborne projectile attack throwing a ninja dagger.), Passive_Behavior(Standing Block: Guarding against high and mid-level attacks while standing.; Blockstun: Being...
data/train/g-0000110-train-0008773/initial.png
data/train/g-0000110-train-0008773/actions.parquet
data/train/g-0000110-train-0008773/reference.mp4
prompts/mechanics_reward_v2.txt
data/train/g-0000110-train-0008773/teacher_response.json
data/train/g-0000110-train-0008773/manifest.json
gpt-6.1-sol
[ 112212288905575710, 612931342705628300, 396594626353065340, 805787307378561700 ]
[ "v-1-112212288905575715", "v-2-612931342705628232", "v-3-396594626353065334", "v-4-805787307378561664" ]
data/train/g-0000110-train-0008773/video_1.mp4
52
data/train/g-0000110-train-0008773/video_2.mp4
68
data/train/g-0000110-train-0008773/video_3.mp4
90
data/train/g-0000110-train-0008773/video_4.mp4
43
g-0000111-train-0006181
train-0006181
train
original_2000
source-action-temporal-234010de637115249fc5
normal
NPC: Active_Behavior(Walk Left: Walking on the ground to the left side of the screen.; Crouch: Lowering the character's stance to the ground.), Passive_Behavior(Standing Block: Guarding against high and mid-level attacks while standing.; Crouching Block: Guarding against low and mid-level attacks while crouching.; Bloc...
data/train/g-0000111-train-0006181/initial.png
data/train/g-0000111-train-0006181/actions.parquet
data/train/g-0000111-train-0006181/reference.mp4
prompts/mechanics_reward_v2.txt
data/train/g-0000111-train-0006181/teacher_response.json
data/train/g-0000111-train-0006181/manifest.json
gpt-6.1-sol
[ 13350488915107872, 533798437912472300, 944980122529517600, 12963954033190098 ]
[ "v-1-13350488915107871", "v-2-533798437912472322", "v-3-944980122529517524", "v-4-12963954033190098" ]
data/train/g-0000111-train-0006181/video_1.mp4
62
data/train/g-0000111-train-0006181/video_2.mp4
85
data/train/g-0000111-train-0006181/video_3.mp4
35
data/train/g-0000111-train-0006181/video_4.mp4
92
g-0000112-train-0009667
train-0009667
train
original_2000
source-action-temporal-ee7092b19d7c4f16eb61
result_win
NPC: Active_Behavior(Crouch: Lowering the character's stance to the ground.; Walk Right: Walking on the ground to the right side of the screen.), Passive_Behavior(Idle: Standing completely still without performing any actions.), Strategy(Control: Using walking and quick pokes to maintain an optimal distance.)
data/train/g-0000112-train-0009667/initial.png
data/train/g-0000112-train-0009667/actions.parquet
data/train/g-0000112-train-0009667/reference.mp4
prompts/mechanics_reward_v2.txt
data/train/g-0000112-train-0009667/teacher_response.json
data/train/g-0000112-train-0009667/manifest.json
gpt-6.1-sol
[ 883423734771922600, 830536818678640900, 798505523909624700, 1138040348148984700 ]
[ "v-1-883423734771922513", "v-2-830536818678640844", "v-3-798505523909624681", "v-4-1138040348148984670" ]
data/train/g-0000112-train-0009667/video_1.mp4
95
data/train/g-0000112-train-0009667/video_2.mp4
100
data/train/g-0000112-train-0009667/video_3.mp4
30
data/train/g-0000112-train-0009667/video_4.mp4
85
g-0000113-train-0009106
train-0009106
train
original_2000
source-action-temporal-64df1f326e097aca538e
normal
NPC: Active_Behavior(Walk Right: Walking on the ground to the right side of the screen.; Crouch: Lowering the character's stance to the ground.), Passive_Behavior(Idle: Standing completely still without performing any actions.), Strategy(Control: Waiting for the opponent to miss an attack before immediately striking.)
data/train/g-0000113-train-0009106/initial.png
data/train/g-0000113-train-0009106/actions.parquet
data/train/g-0000113-train-0009106/reference.mp4
prompts/mechanics_reward_v2.txt
data/train/g-0000113-train-0009106/teacher_response.json
data/train/g-0000113-train-0009106/manifest.json
gpt-6.1-sol
[ 518780027439591300, 755085598456858400, 1093026768240906600, 350440814365895550 ]
[ "v-1-518780027439591310", "v-2-755085598456858307", "v-3-1093026768240906584", "v-4-350440814365895556" ]
data/train/g-0000113-train-0009106/video_1.mp4
48
data/train/g-0000113-train-0009106/video_2.mp4
94
data/train/g-0000113-train-0009106/video_3.mp4
88
data/train/g-0000113-train-0009106/video_4.mp4
87
g-0000114-train-0006947
train-0006947
train
original_2000
source-action-temporal-41c023b3272ea9ccd4bc
result_lose
NPC: Active_Behavior(Crouch: Lowering the character's stance to the ground.; Jump In Place: Jumping vertically without horizontal movement.; Kunai Throw: An airborne projectile attack throwing a ninja dagger.; Walk Right: Walking on the ground to the right side of the screen.; Dash Left: Executing a quick burst of move...
data/train/g-0000114-train-0006947/initial.png
data/train/g-0000114-train-0006947/actions.parquet
data/train/g-0000114-train-0006947/reference.mp4
prompts/mechanics_reward_v2.txt
data/train/g-0000114-train-0006947/teacher_response.json
data/train/g-0000114-train-0006947/manifest.json
gpt-6.1-sol
[ 700612728362991600, 425277200314710500, 1079906605948514700, 882806956177173400 ]
[ "v-1-700612728362991579", "v-2-425277200314710544", "v-3-1079906605948514672", "v-4-882806956177173424" ]
data/train/g-0000114-train-0006947/video_1.mp4
75
data/train/g-0000114-train-0006947/video_2.mp4
25
data/train/g-0000114-train-0006947/video_3.mp4
50
data/train/g-0000114-train-0006947/video_4.mp4
50
g-0000115-train-0005451
train-0005451
train
original_2000
source-action-temporal-b54bcab270ebeb1788fc
macro_success
NPC: Active_Behavior(Crouch: Lowering the character's stance to the ground.), Passive_Behavior(Crouching Block: Guarding against low and mid-level attacks while crouching.; Hitstun: Reeling from the impact after taking damage from a standing or crouching state.; Airborne Knockback: Being launched into the air by an att...
data/train/g-0000115-train-0005451/initial.png
data/train/g-0000115-train-0005451/actions.parquet
data/train/g-0000115-train-0005451/reference.mp4
prompts/mechanics_reward_v2.txt
data/train/g-0000115-train-0005451/teacher_response.json
data/train/g-0000115-train-0005451/manifest.json
gpt-6.1-sol
[ 712992068753169800, 702733352789994500, 334247904589070340, 90411934840476110 ]
[ "v-1-712992068753169777", "v-2-702733352789994436", "v-3-334247904589070320", "v-4-90411934840476117" ]
data/train/g-0000115-train-0005451/video_1.mp4
12
data/train/g-0000115-train-0005451/video_2.mp4
35
data/train/g-0000115-train-0005451/video_3.mp4
25
data/train/g-0000115-train-0005451/video_4.mp4
20
g-0000116-train-0001024
train-0001024
train
original_2000
source-action-temporal-4b95e2ac0c8711df2616
normal
NPC: Active_Behavior(Walk Left: Walking on the ground to the left side of the screen.; Kazegiri: An anti-air upward kicking special move.; Raida: A command grab special move dealing explosive damage.), Passive_Behavior(Idle: Standing completely still without performing any actions.), Strategy(Offense: Timing attacks on...
data/train/g-0000116-train-0001024/initial.png
data/train/g-0000116-train-0001024/actions.parquet
data/train/g-0000116-train-0001024/reference.mp4
prompts/mechanics_reward_v2.txt
data/train/g-0000116-train-0001024/teacher_response.json
data/train/g-0000116-train-0001024/manifest.json
gpt-6.1-sol
[ 607568519180282200, 268474429228432540, 631390818715354500, 846597398140166700 ]
[ "v-1-607568519180282187", "v-2-268474429228432548", "v-3-631390818715354516", "v-4-846597398140166660" ]
data/train/g-0000116-train-0001024/video_1.mp4
24
data/train/g-0000116-train-0001024/video_2.mp4
55
data/train/g-0000116-train-0001024/video_3.mp4
32
data/train/g-0000116-train-0001024/video_4.mp4
25
g-0000117-train-0001935
train-0001935
train
original_2000
source-action-temporal-2c015ab3ac6f3016d256
macro_fail
NPC: Active_Behavior(Crouch: Lowering the character's stance to the ground.), Passive_Behavior(Crouching Block: Guarding against low and mid-level attacks while crouching.; Airborne Knockback: Being launched into the air by an attack and tumbling down.; Knockdown: Falling to the ground after being struck by a heavy att...
data/train/g-0000117-train-0001935/initial.png
data/train/g-0000117-train-0001935/actions.parquet
data/train/g-0000117-train-0001935/reference.mp4
prompts/mechanics_reward_v2.txt
data/train/g-0000117-train-0001935/teacher_response.json
data/train/g-0000117-train-0001935/manifest.json
gpt-6.1-sol
[ 111405319841798030, 591731615245518300, 316483428129082800, 199949869619021660 ]
[ "v-1-111405319841798032", "v-2-591731615245518295", "v-3-316483428129082814", "v-4-199949869619021664" ]
data/train/g-0000117-train-0001935/video_1.mp4
48
data/train/g-0000117-train-0001935/video_2.mp4
45
data/train/g-0000117-train-0001935/video_3.mp4
88
data/train/g-0000117-train-0001935/video_4.mp4
15
g-0000118-train-0006481
train-0006481
train
original_2000
source-action-temporal-4b85f332a59a24de8ddc
normal
NPC: Active_Behavior(Jump Left: Jumping through the air to the left.; Standing Punch: A standard punch attack performed while standing.; Jumping Kick: An aerial kick attack performed mid-jump.; Raida: A command grab special move dealing explosive damage.), Passive_Behavior(Knockdown: Falling to the ground after being s...
data/train/g-0000118-train-0006481/initial.png
data/train/g-0000118-train-0006481/actions.parquet
data/train/g-0000118-train-0006481/reference.mp4
prompts/mechanics_reward_v2.txt
data/train/g-0000118-train-0006481/teacher_response.json
data/train/g-0000118-train-0006481/manifest.json
gpt-6.1-sol
[ 862482115299536500, 354395601505630800, 460630881994354100, 628283925004937000 ]
[ "v-1-862482115299536474", "v-2-354395601505630800", "v-3-460630881994354107", "v-4-628283925004936901" ]
data/train/g-0000118-train-0006481/video_1.mp4
38
data/train/g-0000118-train-0006481/video_2.mp4
57
data/train/g-0000118-train-0006481/video_3.mp4
49
data/train/g-0000118-train-0006481/video_4.mp4
43
g-0000119-train-0007455
train-0007455
train
original_2000
source-action-temporal-2a082b12fda6562e02bd
normal
NPC: Active_Behavior(Crouch: Lowering the character's stance to the ground.), Passive_Behavior(Idle: Standing completely still without performing any actions.; Standing Block: Guarding against high and mid-level attacks while standing.; Blockstun: Being momentarily locked in a guarding animation after blocking an attac...
data/train/g-0000119-train-0007455/initial.png
data/train/g-0000119-train-0007455/actions.parquet
data/train/g-0000119-train-0007455/reference.mp4
prompts/mechanics_reward_v2.txt
data/train/g-0000119-train-0007455/teacher_response.json
data/train/g-0000119-train-0007455/manifest.json
gpt-6.1-sol
[ 420842016514990600, 241152080280021440, 948859508410692000, 60091867391465784 ]
[ "v-1-420842016514990579", "v-2-241152080280021448", "v-3-948859508410691960", "v-4-60091867391465787" ]
data/train/g-0000119-train-0007455/video_1.mp4
66
data/train/g-0000119-train-0007455/video_2.mp4
48
data/train/g-0000119-train-0007455/video_3.mp4
42
data/train/g-0000119-train-0007455/video_4.mp4
81
g-0000120-train-0006231
train-0006231
train
original_2000
source-action-temporal-767b86958a16e6fd4d47
normal
NPC: Active_Behavior(Crouch: Lowering the character's stance to the ground.), Passive_Behavior(Idle: Standing completely still without performing any actions.; Hitstun: Reeling from the impact after taking damage from a standing or crouching state.; Crouching Block: Guarding against low and mid-level attacks while crou...
data/train/g-0000120-train-0006231/initial.png
data/train/g-0000120-train-0006231/actions.parquet
data/train/g-0000120-train-0006231/reference.mp4
prompts/mechanics_reward_v2.txt
data/train/g-0000120-train-0006231/teacher_response.json
data/train/g-0000120-train-0006231/manifest.json
gpt-6.1-sol
[ 547964397536827900, 737704243483201000, 149749312085702560, 1068033186910429300 ]
[ "v-1-547964397536827914", "v-2-737704243483201057", "v-3-149749312085702556", "v-4-1068033186910429265" ]
data/train/g-0000120-train-0006231/video_1.mp4
45
data/train/g-0000120-train-0006231/video_2.mp4
85
data/train/g-0000120-train-0006231/video_3.mp4
65
data/train/g-0000120-train-0006231/video_4.mp4
95
g-0000121-train-0001920
train-0001920
train
original_2000
source-action-temporal-6ca3e69b933f8124fd53
normal
NPC: Active_Behavior(Jump Left: Jumping through the air to the left.; Jumping Kick: An aerial kick attack performed mid-jump.; Standing Punch: A standard punch attack performed while standing.; Crouch: Lowering the character's stance to the ground.; Crouching Kick: A low kick attack executed while crouching, such as a ...
data/train/g-0000121-train-0001920/initial.png
data/train/g-0000121-train-0001920/actions.parquet
data/train/g-0000121-train-0001920/reference.mp4
prompts/mechanics_reward_v2.txt
data/train/g-0000121-train-0001920/teacher_response.json
data/train/g-0000121-train-0001920/manifest.json
gpt-6.1-sol
[ 946539388850083700, 250813805533354940, 502518357887087550, 255379292925539870 ]
[ "v-1-946539388850083748", "v-2-250813805533354956", "v-3-502518357887087538", "v-4-255379292925539867" ]
data/train/g-0000121-train-0001920/video_1.mp4
62
data/train/g-0000121-train-0001920/video_2.mp4
73
data/train/g-0000121-train-0001920/video_3.mp4
42
data/train/g-0000121-train-0001920/video_4.mp4
60
End of preview. Expand in Data Studio

StatePlay 正式视频与 API 教师评分训练集

本包包含 study_v1 正式 Stage A 的 2,280 个条件、9,120 个生成视频、2,280 个真实参考视频和 2,280 张首图,包括最初 2,000 个条件和后续新增 280 个。每个条件的四个不同 seed 候选由 gpt-6.1-sol 在同一次联合上下文中评分。排除 smoke、伪标签和 Stage C 数据。

训练、验证与测试

划分 条件组 生成视频 原有条件 新增条件
train 1,831 7,324 1,615 216
validation 217 868 188 29
test 232 928 197 35
总计 2,280 9,120 2,000 280

媒体按 data/train/、data/validation/、data/test/ 分目录。indexes/{train,validation,test}.jsonl 为相应的完整四候选组索引;indexes/before_expansion/ 和 indexes/extension_280/ 是相同媒体的子集索引,不重复存视频。indexes/videos.jsonl 提供逐候选视频索引。

划分保留来源/动作/时间相似组件,同一已检测组件不跨 split。原始语料缺少可靠 episode ID,因此聚类不能证明所有对局完全独立;该局限和来源复核材料保存在 metadata 与 docs 中。这里的 test 是奖励模型对 Stage A 生成数据的留出集,不是原世界模型的两个外部测试 ZIP。

保存与排除范围

每组包含 initial.png、actions.parquet、reference.mp4、video_1.mp4 至 video_4.mp4、原始成功 teacher_response.json、scores.json 和便携 manifest.json。原始 parquet 保留采集时的动作和状态列;构建评分上下文时只按协议提取玩家动作,不将真实未来 HUD 当作学生答案。

全局保存英文 Prompt 模板、三张 Prompt 静态示例图、采样参数、抽帧索引/时间戳/原 JPEG 哈希、模型身份与策略版本、源码、五份实施文档、日志、API 回复文字记录、评分、索引、拆分与来源审计以及扩展前后评估。

不保存模型权重、checkpoint、optimizer、clean latents、conditioning 张量、逐帧评分图片、完整 API 请求、Base64 图像体或 Python 环境。模型路径、版本和 SHA 仅作溯源,不代表包含参数文件。运行记录中属于请求体、模拟压力测试或图像体的文件予以排除,并记录范围审计;源训练文件不会被删除或改写。

生成模型是用户修改的隐式 StatePlay 架构,原始 SFT 为 step-4572,不是官方公开显式 StatePlay checkpoint。每个视频的 seed、old_version、视频 SHA 和对应动作/参考信息可查。原参考视频通常为 384×224,候选为 832×480、20 fps;本批实际生成 97 帧,requested_frames 与实际帧数分别保存。视频按原文件保存,不降低分辨率或重新编码。

扩展前后的测试结果

evaluation/ 包含:

  • before_expansion/:2,000 条件版本所选模型的验证及完整 197 组测试结果。
  • after_expansion/:2,280 条件版本所选模型的验证及完整 232 组测试结果。
  • common_197/:两版在相同 197 组、相同输入与教师标签上的公平比较。
  • comparison.csv、comparison_summary.json、README.md:整体/分机制对照、比较口径和不确定性。
  • quality_standard.json:双方统一采用的现行数值标准。
  • historical_original_reports/:保持原样的历史报告、选模和当时验收记录,供溯源,不作为现行规范。

共同 197 组上,整体 MAE 为 12.4061 → 12.5596,没有整体明显改善;有效候选对排序一致率由 78.23% → 80.05%。各版完整测试集组成不同,不能把新增测试样本或准入标准变化解释为模型质量提升。

现行数值标准为四分数 JSON 有效率 ≥99%、整体 MAE ≤15、全局 Spearman ≥0.70、教师差 ≥10 的候选对排序一致率 ≥75%、五类 MAE 各 ≤15。真实人工复核仍单独要求完成。study_v1 的 Stage C 按用户要求保持禁用;本包不声称已经通过人工质量验收或完成 C。

加载与重建

解压后可直接加载 HF DatasetDict,媒体保持路径引用,不把视频嵌入内存表:

from tools.slim_dataset import load_hf_dataset
corpus = load_hf_dataset(".")
print(len(corpus["train"]), len(corpus["validation"]), len(corpus["test"]))

校验全部包内文件:

python tools/slim_dataset.py verify --bundle .

从视频在内存重建一组评分上下文:

python tools/slim_dataset.py sample --bundle .

每组为首图、三张全局示例、参考视频 24 帧、四个候选各 24 帧,共 124 张图。抽帧索引、时间戳、最长边 832、JPEG quality 90 及原 JPEG SHA 保存在 manifest。工具不会把抽帧图片写盘,不调用 API;应保持视频原文件和记录中的解码器/Pillow 版本,以进行逐字节 JPEG 复核。

奖励模型训练输入可直接由便携 collator 构造:

from transformers import AutoProcessor
from tools.slim_dataset import records, GroupCollator
processor = AutoProcessor.from_pretrained("/path/to/Qwen3.5-9B", local_files_only=True)
processor.tokenizer.padding_side = "left"
record = next(records(".", "train"))
values, metadata = GroupCollator(processor, bundle=".")(record, training=True)

values 保留完整 124 图上下文和仅监督回答部分的 labels/logits_to_keep,可交给训练工程已验证的 suffix loss。配套真实验证已核对新增数据的全部输入张量与原 collator 一致;不要自行把完整序列标签与裁剪后的 logits 错位计算。Qwen 基座、LoRA 和世界模型权重需另行配置,不在数据包中。

本包支持奖励模型数据训练和原教师输入复现。它不是完整世界模型 RL 断点:没有各 old_version 的在线模型参数,不能仅凭 seed 与初始 SFT 宣称逐字节再生成所有候选视频。

目录与使用说明

source/project/ 保存当前工程源码;docs/ 保存实施说明、现行质量规范和人工审核流程;records/ 保存截至导出时的正式运行文字记录;metadata/ 保存来源、拆分、生成配置、模型身份、范围和真实输入验证;integrity/files.jsonl 保存每个文件的大小与 SHA256。

在 Hugging Face 上传解压后的整个目录,README 的 JSONL split 配置可用于识别 train/validation/test;checkpoint 如需发布应放在独立模型仓库。原始视频/动作来源为 onepiece1999/StatePlay-Dataset,第三方材料与代码许可分别保留,不另行虚构数据版权或许可。教师标注是 API 模型评分,不是人工逐条标注。

Hugging Face 发布信息

  • 数据集:lupele/StatePlay-Reward-2280
  • 发布者:lupele
  • 发布许可:Apache-2.0;第三方材料与代码保留各自适用的许可和来源说明。
  • 本数据集没有关联的新论文,不提供虚构的论文引用。
  • 数据范围是正式 Stage A 教师标注语料;标签来自 gpt-6.1-sol,不是人工逐条评分。
  • 原始导出报告中的 Stage C 状态是导出时的历史记录,不代表后续训练状态。

从 Hub 下载后使用包内的加载器:

from huggingface_hub import snapshot_download
from pathlib import Path
import sys
dataset_root = snapshot_download(repo_id="lupele/StatePlay-Reward-2280", repo_type="dataset")
sys.path.insert(0, str(Path(dataset_root)))
from tools.slim_dataset import load_hf_dataset
dataset = load_hf_dataset(dataset_root)

JSONL 索引中的媒体保留相对路径引用。完整性校验见 integrity/files.jsonl; 本发布副本的元信息和凭据移除计数见 metadata/huggingface_release.json。

Downloads last month
64

Models trained or fine-tuned on lupele/StatePlay-Reward-2280