group_id stringlengths 23 23 | condition_id stringlengths 13 13 | split stringclasses 1
value | subset stringclasses 2
values | cluster_id stringlengths 43 43 | mechanism_class stringclasses 5
values | npc_prompt stringlengths 191 893 | first_image stringlengths 46 46 | actions stringlengths 50 50 | reference_video stringlengths 48 48 | prompt stringclasses 1
value | reply stringlengths 56 56 | manifest stringlengths 48 48 | scorer stringclasses 1
value | candidate_seeds listlengths 4 4 | candidate_ids listlengths 4 4 | video_1 stringlengths 46 46 | score_1 float64 8 100 | video_2 stringlengths 46 46 | score_2 float64 10 100 | video_3 stringlengths 46 46 | score_3 float64 5 100 | video_4 stringlengths 46 46 | score_4 float64 8 100 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
g-0000000-train-0008326 | train-0008326 | train | original_2000 | source-action-temporal-b310c36e8b2842cadb5a | normal | NPC: Active_Behavior(Crouch: Lowering the character's stance to the ground.), Passive_Behavior(Crouching Block: Guarding against low and mid-level attacks while crouching.; Hitstun: Reeling from the impact after taking damage from a standing or crouching state.; Blockstun: Being momentarily locked in a guarding animati... | data/train/g-0000000-train-0008326/initial.png | data/train/g-0000000-train-0008326/actions.parquet | data/train/g-0000000-train-0008326/reference.mp4 | prompts/mechanics_reward_v2.txt | data/train/g-0000000-train-0008326/teacher_response.json | data/train/g-0000000-train-0008326/manifest.json | gpt-6.1-sol | [
630631764393825800,
341135330533337700,
699207665898150400,
1042575659441404900
] | [
"v-1-630631764393825756",
"v-2-341135330533337725",
"v-3-699207665898150460",
"v-4-1042575659441404889"
] | data/train/g-0000000-train-0008326/video_1.mp4 | 85 | data/train/g-0000000-train-0008326/video_2.mp4 | 90 | data/train/g-0000000-train-0008326/video_3.mp4 | 100 | data/train/g-0000000-train-0008326/video_4.mp4 | 95 |
g-0000001-train-0004079 | train-0004079 | train | original_2000 | source-action-temporal-59b81fcdfdb95bf07a40 | result_win | NPC: Active_Behavior(Walk Right: Walking on the ground to the right side of the screen.; Crouch: Lowering the character's stance to the ground.), Passive_Behavior(Standing Block: Guarding against high and mid-level attacks while standing.; Crouching Block: Guarding against low and mid-level attacks while crouching.; Id... | data/train/g-0000001-train-0004079/initial.png | data/train/g-0000001-train-0004079/actions.parquet | data/train/g-0000001-train-0004079/reference.mp4 | prompts/mechanics_reward_v2.txt | data/train/g-0000001-train-0004079/teacher_response.json | data/train/g-0000001-train-0004079/manifest.json | gpt-6.1-sol | [
752376969222105200,
104908692805242640,
821634156768328800,
342640389714784400
] | [
"v-1-752376969222105197",
"v-2-104908692805242646",
"v-3-821634156768328773",
"v-4-342640389714784397"
] | data/train/g-0000001-train-0004079/video_1.mp4 | 84 | data/train/g-0000001-train-0004079/video_2.mp4 | 78 | data/train/g-0000001-train-0004079/video_3.mp4 | 82 | data/train/g-0000001-train-0004079/video_4.mp4 | 48 |
g-0000002-train-0006298 | train-0006298 | train | original_2000 | source-action-temporal-4cf41a28cc7ddd4ea3a9 | normal | NPC: Active_Behavior(Jump Right: Jumping through the air to the right.; Crouch: Lowering the character's stance to the ground.; Walk Right: Walking on the ground to the right side of the screen.; Walk Left: Walking on the ground to the left side of the screen.; Jumping Kick: An aerial kick attack performed mid-jump.; C... | data/train/g-0000002-train-0006298/initial.png | data/train/g-0000002-train-0006298/actions.parquet | data/train/g-0000002-train-0006298/reference.mp4 | prompts/mechanics_reward_v2.txt | data/train/g-0000002-train-0006298/teacher_response.json | data/train/g-0000002-train-0006298/manifest.json | gpt-6.1-sol | [
504884494057994900,
434825145607946300,
4183314721012691,
758523871084725600
] | [
"v-1-504884494057994859",
"v-2-434825145607946304",
"v-3-4183314721012691",
"v-4-758523871084725583"
] | data/train/g-0000002-train-0006298/video_1.mp4 | 35 | data/train/g-0000002-train-0006298/video_2.mp4 | 48 | data/train/g-0000002-train-0006298/video_3.mp4 | 15 | data/train/g-0000002-train-0006298/video_4.mp4 | 55 |
g-0000003-train-0004041 | train-0004041 | train | original_2000 | source-action-temporal-da8ce8d45f551d532cc3 | result_lose | NPC: Active_Behavior(Jump Left: Jumping through the air to the left.; Jumping Kick: An aerial kick attack performed mid-jump.; Standing Kick: A standard kick attack performed while standing.; Crouching Kick: A low kick attack executed while crouching, such as a sweep.; Dash Right: Executing a quick burst of movement to... | data/train/g-0000003-train-0004041/initial.png | data/train/g-0000003-train-0004041/actions.parquet | data/train/g-0000003-train-0004041/reference.mp4 | prompts/mechanics_reward_v2.txt | data/train/g-0000003-train-0004041/teacher_response.json | data/train/g-0000003-train-0004041/manifest.json | gpt-6.1-sol | [
1134618982876612200,
830570980969626100,
146027297846514800,
199861031131350200
] | [
"v-1-1134618982876612245",
"v-2-830570980969626114",
"v-3-146027297846514809",
"v-4-199861031131350214"
] | data/train/g-0000003-train-0004041/video_1.mp4 | 60 | data/train/g-0000003-train-0004041/video_2.mp4 | 55 | data/train/g-0000003-train-0004041/video_3.mp4 | 92 | data/train/g-0000003-train-0004041/video_4.mp4 | 35 |
g-0000004-train-0002636 | train-0002636 | train | original_2000 | source-action-temporal-4d965f283e8fcd0a9903 | normal | NPC: Active_Behavior(Jump Right: Jumping through the air to the right.; Jump Left: Jumping through the air to the left.; Crouch: Lowering the character's stance to the ground.; Standing Punch: A standard punch attack performed while standing.; Crouching Kick: A low kick attack executed while crouching, such as a sweep.... | data/train/g-0000004-train-0002636/initial.png | data/train/g-0000004-train-0002636/actions.parquet | data/train/g-0000004-train-0002636/reference.mp4 | prompts/mechanics_reward_v2.txt | data/train/g-0000004-train-0002636/teacher_response.json | data/train/g-0000004-train-0002636/manifest.json | gpt-6.1-sol | [
236205422709131870,
400573350923188350,
420090507914877500,
381209189829563650
] | [
"v-1-236205422709131861",
"v-2-400573350923188349",
"v-3-420090507914877490",
"v-4-381209189829563624"
] | data/train/g-0000004-train-0002636/video_1.mp4 | 62 | data/train/g-0000004-train-0002636/video_2.mp4 | 56 | data/train/g-0000004-train-0002636/video_3.mp4 | 35 | data/train/g-0000004-train-0002636/video_4.mp4 | 52 |
g-0000006-train-0006409 | train-0006409 | train | original_2000 | source-action-temporal-fa8d89f81cb78815273e | macro_success | NPC: Active_Behavior(Walk Left: Walking on the ground to the left side of the screen.), Passive_Behavior(Idle: Standing completely still without performing any actions.; Standing Block: Guarding against high and mid-level attacks while standing.), Strategy(Defense: Dodging or jumping left or right to avoid incoming thr... | data/train/g-0000006-train-0006409/initial.png | data/train/g-0000006-train-0006409/actions.parquet | data/train/g-0000006-train-0006409/reference.mp4 | prompts/mechanics_reward_v2.txt | data/train/g-0000006-train-0006409/teacher_response.json | data/train/g-0000006-train-0006409/manifest.json | gpt-6.1-sol | [
35454477480238268,
403222790387145860,
762155993603891200,
994727301568631800
] | [
"v-1-35454477480238269",
"v-2-403222790387145845",
"v-3-762155993603891152",
"v-4-994727301568631828"
] | data/train/g-0000006-train-0006409/video_1.mp4 | 90 | data/train/g-0000006-train-0006409/video_2.mp4 | 85 | data/train/g-0000006-train-0006409/video_3.mp4 | 30 | data/train/g-0000006-train-0006409/video_4.mp4 | 95 |
g-0000007-train-0006420 | train-0006420 | train | original_2000 | source-action-temporal-9417bfad137e9c403e24 | macro_fail | NPC: Active_Behavior(Crouch: Lowering the character's stance to the ground.), Passive_Behavior(Standing Block: Guarding against high and mid-level attacks while standing.; Crouching Block: Guarding against low and mid-level attacks while crouching.; Blockstun: Being momentarily locked in a guarding animation after bloc... | data/train/g-0000007-train-0006420/initial.png | data/train/g-0000007-train-0006420/actions.parquet | data/train/g-0000007-train-0006420/reference.mp4 | prompts/mechanics_reward_v2.txt | data/train/g-0000007-train-0006420/teacher_response.json | data/train/g-0000007-train-0006420/manifest.json | gpt-6.1-sol | [
783922622705278300,
1966431840842977,
700171990366815000,
296596493444971400
] | [
"v-1-783922622705278308",
"v-2-1966431840842977",
"v-3-700171990366814965",
"v-4-296596493444971361"
] | data/train/g-0000007-train-0006420/video_1.mp4 | 30 | data/train/g-0000007-train-0006420/video_2.mp4 | 45 | data/train/g-0000007-train-0006420/video_3.mp4 | 35 | data/train/g-0000007-train-0006420/video_4.mp4 | 25 |
g-0000008-train-0009607 | train-0009607 | train | original_2000 | source-action-temporal-e1044b860e88265992a4 | normal | NPC: Active_Behavior(Crouch: Lowering the character's stance to the ground.), Passive_Behavior(Crouching Block: Guarding against low and mid-level attacks while crouching.; Hitstun: Reeling from the impact after taking damage from a standing or crouching state.; Airborne Knockback: Being launched into the air by an att... | data/train/g-0000008-train-0009607/initial.png | data/train/g-0000008-train-0009607/actions.parquet | data/train/g-0000008-train-0009607/reference.mp4 | prompts/mechanics_reward_v2.txt | data/train/g-0000008-train-0009607/teacher_response.json | data/train/g-0000008-train-0009607/manifest.json | gpt-6.1-sol | [
303938027451285760,
895799747746771800,
376287540588023600,
1088270832878139600
] | [
"v-1-303938027451285746",
"v-2-895799747746771882",
"v-3-376287540588023585",
"v-4-1088270832878139665"
] | data/train/g-0000008-train-0009607/video_1.mp4 | 67 | data/train/g-0000008-train-0009607/video_2.mp4 | 20 | data/train/g-0000008-train-0009607/video_3.mp4 | 72 | data/train/g-0000008-train-0009607/video_4.mp4 | 88 |
g-0000009-train-0004517 | train-0004517 | train | original_2000 | source-action-temporal-ae08abcc3fb01b0ecc58 | normal | NPC: Active_Behavior(Crouch: Lowering the character's stance to the ground.; Walk Right: Walking on the ground to the right side of the screen.), Passive_Behavior(Crouching Block: Guarding against low and mid-level attacks while crouching.; Blockstun: Being momentarily locked in a guarding animation after blocking an a... | data/train/g-0000009-train-0004517/initial.png | data/train/g-0000009-train-0004517/actions.parquet | data/train/g-0000009-train-0004517/reference.mp4 | prompts/mechanics_reward_v2.txt | data/train/g-0000009-train-0004517/teacher_response.json | data/train/g-0000009-train-0004517/manifest.json | gpt-6.1-sol | [
692376526893672800,
1013170529477386200,
164141620985947870,
496118302719565060
] | [
"v-1-692376526893672894",
"v-2-1013170529477386189",
"v-3-164141620985947866",
"v-4-496118302719565028"
] | data/train/g-0000009-train-0004517/video_1.mp4 | 95 | data/train/g-0000009-train-0004517/video_2.mp4 | 20 | data/train/g-0000009-train-0004517/video_3.mp4 | 20 | data/train/g-0000009-train-0004517/video_4.mp4 | 20 |
g-0000011-train-0001370 | train-0001370 | train | original_2000 | source-action-temporal-21aa3b9f2ff0fed128a8 | normal | NPC: Active_Behavior(Crouch: Lowering the character's stance to the ground.), Passive_Behavior(Crouching Block: Guarding against low and mid-level attacks while crouching.; Hitstun: Reeling from the impact after taking damage from a standing or crouching state.; Blockstun: Being momentarily locked in a guarding animati... | data/train/g-0000011-train-0001370/initial.png | data/train/g-0000011-train-0001370/actions.parquet | data/train/g-0000011-train-0001370/reference.mp4 | prompts/mechanics_reward_v2.txt | data/train/g-0000011-train-0001370/teacher_response.json | data/train/g-0000011-train-0001370/manifest.json | gpt-6.1-sol | [
868693216614217600,
384602469189765000,
269329618535058340,
956987966134048600
] | [
"v-1-868693216614217566",
"v-2-384602469189764974",
"v-3-269329618535058327",
"v-4-956987966134048632"
] | data/train/g-0000011-train-0001370/video_1.mp4 | 58 | data/train/g-0000011-train-0001370/video_2.mp4 | 30 | data/train/g-0000011-train-0001370/video_3.mp4 | 54 | data/train/g-0000011-train-0001370/video_4.mp4 | 38 |
g-0000012-train-0006057 | train-0006057 | train | original_2000 | source-action-temporal-5489ba4009ab71614de4 | result_win | NPC: Active_Behavior(Crouch: Lowering the character's stance to the ground.), Passive_Behavior(Standing Block: Guarding against high and mid-level attacks while standing.; Crouching Block: Guarding against low and mid-level attacks while crouching.; Idle: Standing completely still without performing any actions.; Block... | data/train/g-0000012-train-0006057/initial.png | data/train/g-0000012-train-0006057/actions.parquet | data/train/g-0000012-train-0006057/reference.mp4 | prompts/mechanics_reward_v2.txt | data/train/g-0000012-train-0006057/teacher_response.json | data/train/g-0000012-train-0006057/manifest.json | gpt-6.1-sol | [
261495716946442140,
1129364601253891300,
1029331736085233000,
501266365937784300
] | [
"v-1-261495716946442153",
"v-2-1129364601253891379",
"v-3-1029331736085233055",
"v-4-501266365937784291"
] | data/train/g-0000012-train-0006057/video_1.mp4 | 38 | data/train/g-0000012-train-0006057/video_2.mp4 | 85 | data/train/g-0000012-train-0006057/video_3.mp4 | 87 | data/train/g-0000012-train-0006057/video_4.mp4 | 85 |
g-0000013-train-0005738 | train-0005738 | train | original_2000 | source-action-temporal-af8343e266d7c3001c0e | normal | NPC: Active_Behavior(Jump Left: Jumping through the air to the left.; Walk Right: Walking on the ground to the right side of the screen.; Standing Punch: A standard punch attack performed while standing.; Raida: A command grab special move dealing explosive damage.), Passive_Behavior(Hitstun: Reeling from the impact af... | data/train/g-0000013-train-0005738/initial.png | data/train/g-0000013-train-0005738/actions.parquet | data/train/g-0000013-train-0005738/reference.mp4 | prompts/mechanics_reward_v2.txt | data/train/g-0000013-train-0005738/teacher_response.json | data/train/g-0000013-train-0005738/manifest.json | gpt-6.1-sol | [
1117988409806092000,
950856710847470700,
30779713007103628,
602126869703680300
] | [
"v-1-1117988409806092078",
"v-2-950856710847470709",
"v-3-30779713007103629",
"v-4-602126869703680212"
] | data/train/g-0000013-train-0005738/video_1.mp4 | 45 | data/train/g-0000013-train-0005738/video_2.mp4 | 35 | data/train/g-0000013-train-0005738/video_3.mp4 | 38 | data/train/g-0000013-train-0005738/video_4.mp4 | 30 |
g-0000014-train-0003462 | train-0003462 | train | original_2000 | source-action-temporal-085ada4f72b95c12e989 | result_lose | NPC: Active_Behavior(Crouch: Lowering the character's stance to the ground.), Passive_Behavior(Hitstun: Reeling from the impact after taking damage from a standing or crouching state.; Blockstun: Being momentarily locked in a guarding animation after blocking an attack.; Knockdown: Falling to the ground after being str... | data/train/g-0000014-train-0003462/initial.png | data/train/g-0000014-train-0003462/actions.parquet | data/train/g-0000014-train-0003462/reference.mp4 | prompts/mechanics_reward_v2.txt | data/train/g-0000014-train-0003462/teacher_response.json | data/train/g-0000014-train-0003462/manifest.json | gpt-6.1-sol | [
284657424648736160,
937400430074924000,
745864498150816400,
570169150989995100
] | [
"v-1-284657424648736162",
"v-2-937400430074924069",
"v-3-745864498150816395",
"v-4-570169150989995055"
] | data/train/g-0000014-train-0003462/video_1.mp4 | 75 | data/train/g-0000014-train-0003462/video_2.mp4 | 78 | data/train/g-0000014-train-0003462/video_3.mp4 | 75 | data/train/g-0000014-train-0003462/video_4.mp4 | 72 |
g-0000015-train-0009398 | train-0009398 | train | original_2000 | source-action-temporal-821830cb934e9e90e72d | macro_success | NPC: Active_Behavior(Crouch: Lowering the character's stance to the ground.), Passive_Behavior(Idle: Standing completely still without performing any actions.; Hitstun: Reeling from the impact after taking damage from a standing or crouching state.; Airborne Knockback: Being launched into the air by an attack and tumbl... | data/train/g-0000015-train-0009398/initial.png | data/train/g-0000015-train-0009398/actions.parquet | data/train/g-0000015-train-0009398/reference.mp4 | prompts/mechanics_reward_v2.txt | data/train/g-0000015-train-0009398/teacher_response.json | data/train/g-0000015-train-0009398/manifest.json | gpt-6.1-sol | [
591799029870901600,
714635578399983500,
186781855081985700,
1126771022008022000
] | [
"v-1-591799029870901580",
"v-2-714635578399983440",
"v-3-186781855081985681",
"v-4-1126771022008022020"
] | data/train/g-0000015-train-0009398/video_1.mp4 | 42 | data/train/g-0000015-train-0009398/video_2.mp4 | 82 | data/train/g-0000015-train-0009398/video_3.mp4 | 74 | data/train/g-0000015-train-0009398/video_4.mp4 | 78 |
g-0000016-train-0008489 | train-0008489 | train | original_2000 | source-action-temporal-11b8f4cccad5b301d478 | normal | NPC: Active_Behavior(Crouch: Lowering the character's stance to the ground.; Jump Right: Jumping through the air to the right.), Passive_Behavior(Idle: Standing completely still without performing any actions.), Strategy(Control: Using aerial Kunai throws and vertical jumps to restrict opponent movement.) | data/train/g-0000016-train-0008489/initial.png | data/train/g-0000016-train-0008489/actions.parquet | data/train/g-0000016-train-0008489/reference.mp4 | prompts/mechanics_reward_v2.txt | data/train/g-0000016-train-0008489/teacher_response.json | data/train/g-0000016-train-0008489/manifest.json | gpt-6.1-sol | [
386660751085188200,
813616314240815400,
246537729866356770,
149567838088789400
] | [
"v-1-386660751085188237",
"v-2-813616314240815365",
"v-3-246537729866356764",
"v-4-149567838088789395"
] | data/train/g-0000016-train-0008489/video_1.mp4 | 72 | data/train/g-0000016-train-0008489/video_2.mp4 | 55 | data/train/g-0000016-train-0008489/video_3.mp4 | 64 | data/train/g-0000016-train-0008489/video_4.mp4 | 68 |
g-0000018-train-0009077 | train-0009077 | train | original_2000 | source-action-temporal-2dea2d64195f5c6efdda | macro_fail | NPC: Active_Behavior(Crouch: Lowering the character's stance to the ground.), Passive_Behavior(Crouching Block: Guarding against low and mid-level attacks while crouching.), Strategy(Defense: Strictly blocking incoming attacks without attempting to retaliate.) | data/train/g-0000018-train-0009077/initial.png | data/train/g-0000018-train-0009077/actions.parquet | data/train/g-0000018-train-0009077/reference.mp4 | prompts/mechanics_reward_v2.txt | data/train/g-0000018-train-0009077/teacher_response.json | data/train/g-0000018-train-0009077/manifest.json | gpt-6.1-sol | [
762897164959616800,
69563426218775170,
1151258739635414300,
1048376257657489500
] | [
"v-1-762897164959616809",
"v-2-69563426218775168",
"v-3-1151258739635414216",
"v-4-1048376257657489502"
] | data/train/g-0000018-train-0009077/video_1.mp4 | 91 | data/train/g-0000018-train-0009077/video_2.mp4 | 87 | data/train/g-0000018-train-0009077/video_3.mp4 | 52 | data/train/g-0000018-train-0009077/video_4.mp4 | 23 |
g-0000020-train-0008104 | train-0008104 | train | original_2000 | source-action-temporal-446d727be70c56fcfee5 | normal | NPC: Active_Behavior(Walk Left: Walking on the ground to the left side of the screen.; Crouch: Lowering the character's stance to the ground.), Passive_Behavior(Idle: Standing completely still without performing any actions.), Strategy(Control: Using walking and quick pokes to maintain an optimal distance.) | data/train/g-0000020-train-0008104/initial.png | data/train/g-0000020-train-0008104/actions.parquet | data/train/g-0000020-train-0008104/reference.mp4 | prompts/mechanics_reward_v2.txt | data/train/g-0000020-train-0008104/teacher_response.json | data/train/g-0000020-train-0008104/manifest.json | gpt-6.1-sol | [
1033691931094383700,
177062709368441540,
355272356206512800,
210123047327418240
] | [
"v-1-1033691931094383709",
"v-2-177062709368441525",
"v-3-355272356206512748",
"v-4-210123047327418244"
] | data/train/g-0000020-train-0008104/video_1.mp4 | 95 | data/train/g-0000020-train-0008104/video_2.mp4 | 55 | data/train/g-0000020-train-0008104/video_3.mp4 | 100 | data/train/g-0000020-train-0008104/video_4.mp4 | 100 |
g-0000021-train-0008163 | train-0008163 | train | original_2000 | source-action-temporal-925f48b44312c468853c | result_win | NPC: Active_Behavior(Walk Right: Walking on the ground to the right side of the screen.; Crouch: Lowering the character's stance to the ground.), Passive_Behavior(Standing Block: Guarding against high and mid-level attacks while standing.; Crouching Block: Guarding against low and mid-level attacks while crouching.; Bl... | data/train/g-0000021-train-0008163/initial.png | data/train/g-0000021-train-0008163/actions.parquet | data/train/g-0000021-train-0008163/reference.mp4 | prompts/mechanics_reward_v2.txt | data/train/g-0000021-train-0008163/teacher_response.json | data/train/g-0000021-train-0008163/manifest.json | gpt-6.1-sol | [
1150022369360469600,
527384998918092400,
601413969847171200,
981493369470817000
] | [
"v-1-1150022369360469666",
"v-2-527384998918092418",
"v-3-601413969847171242",
"v-4-981493369470816996"
] | data/train/g-0000021-train-0008163/video_1.mp4 | 92 | data/train/g-0000021-train-0008163/video_2.mp4 | 28 | data/train/g-0000021-train-0008163/video_3.mp4 | 90 | data/train/g-0000021-train-0008163/video_4.mp4 | 95 |
g-0000022-train-0000789 | train-0000789 | train | original_2000 | source-action-temporal-0b2f7f19c50eb8965ffb | normal | NPC: Active_Behavior(Walk Right: Walking on the ground to the right side of the screen.; Crouch: Lowering the character's stance to the ground.), Passive_Behavior(Idle: Standing completely still without performing any actions.), Strategy(Control: Waiting for the opponent to miss an attack before immediately striking.) | data/train/g-0000022-train-0000789/initial.png | data/train/g-0000022-train-0000789/actions.parquet | data/train/g-0000022-train-0000789/reference.mp4 | prompts/mechanics_reward_v2.txt | data/train/g-0000022-train-0000789/teacher_response.json | data/train/g-0000022-train-0000789/manifest.json | gpt-6.1-sol | [
490141100841988030,
848813569419277000,
179575827224804540,
954908958421893800
] | [
"v-1-490141100841988009",
"v-2-848813569419277089",
"v-3-179575827224804554",
"v-4-954908958421893717"
] | data/train/g-0000022-train-0000789/video_1.mp4 | 85 | data/train/g-0000022-train-0000789/video_2.mp4 | 80 | data/train/g-0000022-train-0000789/video_3.mp4 | 88 | data/train/g-0000022-train-0000789/video_4.mp4 | 90 |
g-0000023-train-0009837 | train-0009837 | train | original_2000 | source-action-temporal-b2b7d23997b61b2b12c3 | normal | NPC: Active_Behavior(Jump In Place: Jumping vertically without horizontal movement.), Passive_Behavior(Idle: Standing completely still without performing any actions.), Strategy(Control: Using walking and quick pokes to maintain an optimal distance.) | data/train/g-0000023-train-0009837/initial.png | data/train/g-0000023-train-0009837/actions.parquet | data/train/g-0000023-train-0009837/reference.mp4 | prompts/mechanics_reward_v2.txt | data/train/g-0000023-train-0009837/teacher_response.json | data/train/g-0000023-train-0009837/manifest.json | gpt-6.1-sol | [
934750905358238500,
709282252296768800,
818623538754830100,
264090810782327400
] | [
"v-1-934750905358238417",
"v-2-709282252296768729",
"v-3-818623538754830132",
"v-4-264090810782327387"
] | data/train/g-0000023-train-0009837/video_1.mp4 | 86 | data/train/g-0000023-train-0009837/video_2.mp4 | 96 | data/train/g-0000023-train-0009837/video_3.mp4 | 90 | data/train/g-0000023-train-0009837/video_4.mp4 | 58 |
g-0000024-train-0009904 | train-0009904 | train | original_2000 | source-action-temporal-bbdb779c8cd57a057a4f | result_lose | NPC: Active_Behavior(Crouch: Lowering the character's stance to the ground.), Passive_Behavior(Hitstun: Reeling from the impact after taking damage from a standing or crouching state.; Airborne Knockback: Being launched into the air by an attack and tumbling down.; Knockdown: Falling to the ground after being struck by... | data/train/g-0000024-train-0009904/initial.png | data/train/g-0000024-train-0009904/actions.parquet | data/train/g-0000024-train-0009904/reference.mp4 | prompts/mechanics_reward_v2.txt | data/train/g-0000024-train-0009904/teacher_response.json | data/train/g-0000024-train-0009904/manifest.json | gpt-6.1-sol | [
353268782449209600,
659822037032342500,
6177076249061225,
187090180893095800
] | [
"v-1-353268782449209604",
"v-2-659822037032342511",
"v-3-6177076249061225",
"v-4-187090180893095824"
] | data/train/g-0000024-train-0009904/video_1.mp4 | 25 | data/train/g-0000024-train-0009904/video_2.mp4 | 50 | data/train/g-0000024-train-0009904/video_3.mp4 | 45 | data/train/g-0000024-train-0009904/video_4.mp4 | 45 |
g-0000025-train-0000282 | train-0000282 | train | original_2000 | source-action-temporal-1331d89f30afc0b471ca | macro_success | NPC: Active_Behavior(Crouch: Lowering the character's stance to the ground.), Passive_Behavior(Crouching Block: Guarding against low and mid-level attacks while crouching.; Blockstun: Being momentarily locked in a guarding animation after blocking an attack.; Airborne Knockback: Being launched into the air by an attack... | data/train/g-0000025-train-0000282/initial.png | data/train/g-0000025-train-0000282/actions.parquet | data/train/g-0000025-train-0000282/reference.mp4 | prompts/mechanics_reward_v2.txt | data/train/g-0000025-train-0000282/teacher_response.json | data/train/g-0000025-train-0000282/manifest.json | gpt-6.1-sol | [
468730911970400830,
354871922422876600,
126321666707734510,
179890622552482430
] | [
"v-1-468730911970400824",
"v-2-354871922422876631",
"v-3-126321666707734508",
"v-4-179890622552482428"
] | data/train/g-0000025-train-0000282/video_1.mp4 | 82 | data/train/g-0000025-train-0000282/video_2.mp4 | 92 | data/train/g-0000025-train-0000282/video_3.mp4 | 58 | data/train/g-0000025-train-0000282/video_4.mp4 | 88 |
g-0000026-train-0003237 | train-0003237 | train | original_2000 | source-action-temporal-1fdd08a3f36fff1bd8ef | normal | NPC: Active_Behavior(Crouch: Lowering the character's stance to the ground.), Passive_Behavior(Crouching Block: Guarding against low and mid-level attacks while crouching.; Standing Block: Guarding against high and mid-level attacks while standing.; Blockstun: Being momentarily locked in a guarding animation after bloc... | data/train/g-0000026-train-0003237/initial.png | data/train/g-0000026-train-0003237/actions.parquet | data/train/g-0000026-train-0003237/reference.mp4 | prompts/mechanics_reward_v2.txt | data/train/g-0000026-train-0003237/teacher_response.json | data/train/g-0000026-train-0003237/manifest.json | gpt-6.1-sol | [
8545349066656698,
599422528685609700,
700350948883688100,
430332181937325630
] | [
"v-1-8545349066656698",
"v-2-599422528685609706",
"v-3-700350948883688056",
"v-4-430332181937325653"
] | data/train/g-0000026-train-0003237/video_1.mp4 | 82 | data/train/g-0000026-train-0003237/video_2.mp4 | 68 | data/train/g-0000026-train-0003237/video_3.mp4 | 63 | data/train/g-0000026-train-0003237/video_4.mp4 | 85 |
g-0000027-train-0008002 | train-0008002 | train | original_2000 | source-action-temporal-132adcaef2e1b1f62a28 | normal | NPC: Active_Behavior(Walk Left: Walking on the ground to the left side of the screen.; Walk Right: Walking on the ground to the right side of the screen.; Jump In Place: Jumping vertically without horizontal movement.), Passive_Behavior(Idle: Standing completely still without performing any actions.), Strategy(Control:... | data/train/g-0000027-train-0008002/initial.png | data/train/g-0000027-train-0008002/actions.parquet | data/train/g-0000027-train-0008002/reference.mp4 | prompts/mechanics_reward_v2.txt | data/train/g-0000027-train-0008002/teacher_response.json | data/train/g-0000027-train-0008002/manifest.json | gpt-6.1-sol | [
758584139160568300,
1070644827981073000,
459272810291232500,
66938331531352210
] | [
"v-1-758584139160568286",
"v-2-1070644827981073041",
"v-3-459272810291232490",
"v-4-66938331531352205"
] | data/train/g-0000027-train-0008002/video_1.mp4 | 88 | data/train/g-0000027-train-0008002/video_2.mp4 | 84 | data/train/g-0000027-train-0008002/video_3.mp4 | 78 | data/train/g-0000027-train-0008002/video_4.mp4 | 91 |
g-0000028-train-0004092 | train-0004092 | train | original_2000 | source-action-temporal-47de8e57557e79919921 | macro_fail | NPC: Active_Behavior(Crouch: Lowering the character's stance to the ground.), Passive_Behavior(Idle: Standing completely still without performing any actions.; Standing Block: Guarding against high and mid-level attacks while standing.; Crouching Block: Guarding against low and mid-level attacks while crouching.; Block... | data/train/g-0000028-train-0004092/initial.png | data/train/g-0000028-train-0004092/actions.parquet | data/train/g-0000028-train-0004092/reference.mp4 | prompts/mechanics_reward_v2.txt | data/train/g-0000028-train-0004092/teacher_response.json | data/train/g-0000028-train-0004092/manifest.json | gpt-6.1-sol | [
78164504273220620,
804989662301332200,
1118966734984069500,
352939645014618240
] | [
"v-1-78164504273220631",
"v-2-804989662301332198",
"v-3-1118966734984069549",
"v-4-352939645014618259"
] | data/train/g-0000028-train-0004092/video_1.mp4 | 75 | data/train/g-0000028-train-0004092/video_2.mp4 | 60 | data/train/g-0000028-train-0004092/video_3.mp4 | 35 | data/train/g-0000028-train-0004092/video_4.mp4 | 45 |
g-0000030-train-0000278 | train-0000278 | train | original_2000 | source-action-temporal-1f7d5e89f2a9fe466eaf | normal | NPC: Active_Behavior(Walk Left: Walking on the ground to the left side of the screen.; Walk Right: Walking on the ground to the right side of the screen.; Crouch: Lowering the character's stance to the ground.; Dash Left: Executing a quick burst of movement to the left.; Dash Right: Executing a quick burst of movement ... | data/train/g-0000030-train-0000278/initial.png | data/train/g-0000030-train-0000278/actions.parquet | data/train/g-0000030-train-0000278/reference.mp4 | prompts/mechanics_reward_v2.txt | data/train/g-0000030-train-0000278/teacher_response.json | data/train/g-0000030-train-0000278/manifest.json | gpt-6.1-sol | [
930044625953675100,
194323239104213800,
928143154796293600,
2833025457089483
] | [
"v-1-930044625953675080",
"v-2-194323239104213779",
"v-3-928143154796293663",
"v-4-2833025457089483"
] | data/train/g-0000030-train-0000278/video_1.mp4 | 60 | data/train/g-0000030-train-0000278/video_2.mp4 | 52 | data/train/g-0000030-train-0000278/video_3.mp4 | 35 | data/train/g-0000030-train-0000278/video_4.mp4 | 82 |
g-0000031-train-0001980 | train-0001980 | train | original_2000 | source-action-temporal-7ff03cd05be3223ca64a | result_win | NPC: Active_Behavior(Crouch: Lowering the character's stance to the ground.), Passive_Behavior(Standing Block: Guarding against high and mid-level attacks while standing.; Crouching Block: Guarding against low and mid-level attacks while crouching.; Blockstun: Being momentarily locked in a guarding animation after bloc... | data/train/g-0000031-train-0001980/initial.png | data/train/g-0000031-train-0001980/actions.parquet | data/train/g-0000031-train-0001980/reference.mp4 | prompts/mechanics_reward_v2.txt | data/train/g-0000031-train-0001980/teacher_response.json | data/train/g-0000031-train-0001980/manifest.json | gpt-6.1-sol | [
626539041340268900,
129195889458124000,
388900120996734600,
121581148377372800
] | [
"v-1-626539041340268866",
"v-2-129195889458124002",
"v-3-388900120996734588",
"v-4-121581148377372800"
] | data/train/g-0000031-train-0001980/video_1.mp4 | 88 | data/train/g-0000031-train-0001980/video_2.mp4 | 92 | data/train/g-0000031-train-0001980/video_3.mp4 | 65 | data/train/g-0000031-train-0001980/video_4.mp4 | 96 |
g-0000033-train-0004410 | train-0004410 | train | original_2000 | source-action-temporal-238736cb4dc90c0e66d1 | result_lose | NPC: Active_Behavior(Crouch: Lowering the character's stance to the ground.), Passive_Behavior(Idle: Standing completely still without performing any actions.; Evade: Quickly dodging an attack or avoiding a grab without blocking.), Strategy(Defense: Strictly blocking incoming attacks without attempting to retaliate.) | data/train/g-0000033-train-0004410/initial.png | data/train/g-0000033-train-0004410/actions.parquet | data/train/g-0000033-train-0004410/reference.mp4 | prompts/mechanics_reward_v2.txt | data/train/g-0000033-train-0004410/teacher_response.json | data/train/g-0000033-train-0004410/manifest.json | gpt-6.1-sol | [
10167485499933182,
686274392760878300,
867778105794492900,
453377710240317700
] | [
"v-1-10167485499933182",
"v-2-686274392760878364",
"v-3-867778105794492959",
"v-4-453377710240317666"
] | data/train/g-0000033-train-0004410/video_1.mp4 | 72 | data/train/g-0000033-train-0004410/video_2.mp4 | 28 | data/train/g-0000033-train-0004410/video_3.mp4 | 78 | data/train/g-0000033-train-0004410/video_4.mp4 | 80 |
g-0000034-train-0009811 | train-0009811 | train | original_2000 | source-action-temporal-2313d9731b63872e730f | normal | NPC: Active_Behavior(Walk Right: Walking on the ground to the right side of the screen.; Jump Right: Jumping through the air to the right.), Passive_Behavior(Idle: Standing completely still without performing any actions.), Strategy(Control: Using aerial Kunai throws and vertical jumps to restrict opponent movement.) | data/train/g-0000034-train-0009811/initial.png | data/train/g-0000034-train-0009811/actions.parquet | data/train/g-0000034-train-0009811/reference.mp4 | prompts/mechanics_reward_v2.txt | data/train/g-0000034-train-0009811/teacher_response.json | data/train/g-0000034-train-0009811/manifest.json | gpt-6.1-sol | [
1052754540710886700,
278460337709495400,
6238775292365184,
1089956182865408400
] | [
"v-1-1052754540710886708",
"v-2-278460337709495390",
"v-3-6238775292365184",
"v-4-1089956182865408410"
] | data/train/g-0000034-train-0009811/video_1.mp4 | 85 | data/train/g-0000034-train-0009811/video_2.mp4 | 90 | data/train/g-0000034-train-0009811/video_3.mp4 | 65 | data/train/g-0000034-train-0009811/video_4.mp4 | 78 |
g-0000035-train-0009918 | train-0009918 | train | original_2000 | source-action-temporal-454d276d6edf0da470a0 | normal | NPC: Active_Behavior(Walk Left: Walking on the ground to the left side of the screen.; Jump Left: Jumping through the air to the left.), Passive_Behavior(Idle: Standing completely still without performing any actions.), Strategy(Control: Waiting for the opponent to miss an attack before immediately striking.) | data/train/g-0000035-train-0009918/initial.png | data/train/g-0000035-train-0009918/actions.parquet | data/train/g-0000035-train-0009918/reference.mp4 | prompts/mechanics_reward_v2.txt | data/train/g-0000035-train-0009918/teacher_response.json | data/train/g-0000035-train-0009918/manifest.json | gpt-6.1-sol | [
152659957242761100,
987293490775318800,
1132225871668410200,
196652581723846400
] | [
"v-1-152659957242761084",
"v-2-987293490775318726",
"v-3-1132225871668410245",
"v-4-196652581723846394"
] | data/train/g-0000035-train-0009918/video_1.mp4 | 82 | data/train/g-0000035-train-0009918/video_2.mp4 | 78 | data/train/g-0000035-train-0009918/video_3.mp4 | 64 | data/train/g-0000035-train-0009918/video_4.mp4 | 44 |
g-0000036-train-0000294 | train-0000294 | train | original_2000 | source-action-temporal-74753126324517ed886e | macro_success | NPC: Active_Behavior(Crouch: Lowering the character's stance to the ground.), Passive_Behavior(Crouching Block: Guarding against low and mid-level attacks while crouching.; Blockstun: Being momentarily locked in a guarding animation after blocking an attack.), Strategy(Defense: Strictly blocking incoming attacks withou... | data/train/g-0000036-train-0000294/initial.png | data/train/g-0000036-train-0000294/actions.parquet | data/train/g-0000036-train-0000294/reference.mp4 | prompts/mechanics_reward_v2.txt | data/train/g-0000036-train-0000294/teacher_response.json | data/train/g-0000036-train-0000294/manifest.json | gpt-6.1-sol | [
288264766296829760,
6897474976797016,
775582982508871700,
1059386398037387900
] | [
"v-1-288264766296829769",
"v-2-6897474976797016",
"v-3-775582982508871649",
"v-4-1059386398037387859"
] | data/train/g-0000036-train-0000294/video_1.mp4 | 32 | data/train/g-0000036-train-0000294/video_2.mp4 | 65 | data/train/g-0000036-train-0000294/video_3.mp4 | 80 | data/train/g-0000036-train-0000294/video_4.mp4 | 51 |
g-0000037-train-0007838 | train-0007838 | train | original_2000 | source-action-temporal-0c1f06ff270d3634f473 | normal | NPC: Active_Behavior(Crouch: Lowering the character's stance to the ground.), Passive_Behavior(Idle: Standing completely still without performing any actions.; Crouching Block: Guarding against low and mid-level attacks while crouching.; Hitstun: Reeling from the impact after taking damage from a standing or crouching ... | data/train/g-0000037-train-0007838/initial.png | data/train/g-0000037-train-0007838/actions.parquet | data/train/g-0000037-train-0007838/reference.mp4 | prompts/mechanics_reward_v2.txt | data/train/g-0000037-train-0007838/teacher_response.json | data/train/g-0000037-train-0007838/manifest.json | gpt-6.1-sol | [
1042983246815249800,
658432083388874200,
127627952615807620,
533921368317084350
] | [
"v-1-1042983246815249842",
"v-2-658432083388874239",
"v-3-127627952615807618",
"v-4-533921368317084340"
] | data/train/g-0000037-train-0007838/video_1.mp4 | 48 | data/train/g-0000037-train-0007838/video_2.mp4 | 55 | data/train/g-0000037-train-0007838/video_3.mp4 | 52 | data/train/g-0000037-train-0007838/video_4.mp4 | 60 |
g-0000038-train-0009782 | train-0009782 | train | original_2000 | source-action-temporal-9b52cc81c72aae1635a6 | macro_fail | NPC: Active_Behavior(Walk Left: Walking on the ground to the left side of the screen.; Crouch: Lowering the character's stance to the ground.), Passive_Behavior(Standing Block: Guarding against high and mid-level attacks while standing.; Crouching Block: Guarding against low and mid-level attacks while crouching.; Bloc... | data/train/g-0000038-train-0009782/initial.png | data/train/g-0000038-train-0009782/actions.parquet | data/train/g-0000038-train-0009782/reference.mp4 | prompts/mechanics_reward_v2.txt | data/train/g-0000038-train-0009782/teacher_response.json | data/train/g-0000038-train-0009782/manifest.json | gpt-6.1-sol | [
738329814720336000,
948636893859627900,
644997192047217500,
623416348092218900
] | [
"v-1-738329814720335982",
"v-2-948636893859627886",
"v-3-644997192047217570",
"v-4-623416348092218943"
] | data/train/g-0000038-train-0009782/video_1.mp4 | 38 | data/train/g-0000038-train-0009782/video_2.mp4 | 72 | data/train/g-0000038-train-0009782/video_3.mp4 | 92 | data/train/g-0000038-train-0009782/video_4.mp4 | 30 |
g-0000039-train-0007595 | train-0007595 | train | original_2000 | source-action-temporal-48dce8013da2884b6e56 | normal | NPC: Active_Behavior(Crouch: Lowering the character's stance to the ground.), Passive_Behavior(Standing Block: Guarding against high and mid-level attacks while standing.; Crouching Block: Guarding against low and mid-level attacks while crouching.; Blockstun: Being momentarily locked in a guarding animation after bloc... | data/train/g-0000039-train-0007595/initial.png | data/train/g-0000039-train-0007595/actions.parquet | data/train/g-0000039-train-0007595/reference.mp4 | prompts/mechanics_reward_v2.txt | data/train/g-0000039-train-0007595/teacher_response.json | data/train/g-0000039-train-0007595/manifest.json | gpt-6.1-sol | [
197571850485033920,
237212528977475800,
6900320029203035,
807252712386260100
] | [
"v-1-197571850485033928",
"v-2-237212528977475819",
"v-3-6900320029203035",
"v-4-807252712386260155"
] | data/train/g-0000039-train-0007595/video_1.mp4 | 82 | data/train/g-0000039-train-0007595/video_2.mp4 | 60 | data/train/g-0000039-train-0007595/video_3.mp4 | 78 | data/train/g-0000039-train-0007595/video_4.mp4 | 45 |
g-0000040-train-0001456 | train-0001456 | train | original_2000 | source-action-temporal-06e8e402467b9b6fe3f2 | normal | NPC: Active_Behavior(Crouch: Lowering the character's stance to the ground.; Walk Right: Walking on the ground to the right side of the screen.), Passive_Behavior(Idle: Standing completely still without performing any actions.; Crouching Block: Guarding against low and mid-level attacks while crouching.), Strategy(Defe... | data/train/g-0000040-train-0001456/initial.png | data/train/g-0000040-train-0001456/actions.parquet | data/train/g-0000040-train-0001456/reference.mp4 | prompts/mechanics_reward_v2.txt | data/train/g-0000040-train-0001456/teacher_response.json | data/train/g-0000040-train-0001456/manifest.json | gpt-6.1-sol | [
513921745340465200,
114436656266978370,
21935348674244824,
20478568646856504
] | [
"v-1-513921745340465219",
"v-2-114436656266978371",
"v-3-21935348674244823",
"v-4-20478568646856502"
] | data/train/g-0000040-train-0001456/video_1.mp4 | 48 | data/train/g-0000040-train-0001456/video_2.mp4 | 70 | data/train/g-0000040-train-0001456/video_3.mp4 | 68 | data/train/g-0000040-train-0001456/video_4.mp4 | 78 |
g-0000041-train-0009468 | train-0009468 | train | original_2000 | source-action-temporal-ce58fd0fea1fdc375e2e | result_win | NPC: Active_Behavior(Crouch: Lowering the character's stance to the ground.; Walk Left: Walking on the ground to the left side of the screen.), Passive_Behavior(Crouching Block: Guarding against low and mid-level attacks while crouching.; Blockstun: Being momentarily locked in a guarding animation after blocking an att... | data/train/g-0000041-train-0009468/initial.png | data/train/g-0000041-train-0009468/actions.parquet | data/train/g-0000041-train-0009468/reference.mp4 | prompts/mechanics_reward_v2.txt | data/train/g-0000041-train-0009468/teacher_response.json | data/train/g-0000041-train-0009468/manifest.json | gpt-6.1-sol | [
182448281630985950,
578609316968923400,
733798900575494,
21311287454769784
] | [
"v-1-182448281630985939",
"v-2-578609316968923442",
"v-3-733798900575494",
"v-4-21311287454769784"
] | data/train/g-0000041-train-0009468/video_1.mp4 | 85 | data/train/g-0000041-train-0009468/video_2.mp4 | 58 | data/train/g-0000041-train-0009468/video_3.mp4 | 70 | data/train/g-0000041-train-0009468/video_4.mp4 | 92 |
g-0000042-train-0003432 | train-0003432 | train | original_2000 | source-action-temporal-318bc86e7884cdb526ab | normal | NPC: Active_Behavior(N/A), Passive_Behavior(Standing Block: Guarding against high and mid-level attacks while standing.; Blockstun: Being momentarily locked in a guarding animation after blocking an attack.; Idle: Standing completely still without performing any actions.), Strategy(Defense: Anticipating an aerial attac... | data/train/g-0000042-train-0003432/initial.png | data/train/g-0000042-train-0003432/actions.parquet | data/train/g-0000042-train-0003432/reference.mp4 | prompts/mechanics_reward_v2.txt | data/train/g-0000042-train-0003432/teacher_response.json | data/train/g-0000042-train-0003432/manifest.json | gpt-6.1-sol | [
1056847364966975100,
794915870772297100,
1051769193990145700,
724358563036572200
] | [
"v-1-1056847364966975123",
"v-2-794915870772297035",
"v-3-1051769193990145721",
"v-4-724358563036572134"
] | data/train/g-0000042-train-0003432/video_1.mp4 | 88 | data/train/g-0000042-train-0003432/video_2.mp4 | 82 | data/train/g-0000042-train-0003432/video_3.mp4 | 95 | data/train/g-0000042-train-0003432/video_4.mp4 | 85 |
g-0000045-train-0001763 | train-0001763 | train | original_2000 | source-action-temporal-1aab9e06d4f289e1b569 | normal | NPC: Active_Behavior(Crouch: Lowering the character's stance to the ground.), Passive_Behavior(Idle: Standing completely still without performing any actions.; Standing Block: Guarding against high and mid-level attacks while standing.; Crouching Block: Guarding against low and mid-level attacks while crouching.; Block... | data/train/g-0000045-train-0001763/initial.png | data/train/g-0000045-train-0001763/actions.parquet | data/train/g-0000045-train-0001763/reference.mp4 | prompts/mechanics_reward_v2.txt | data/train/g-0000045-train-0001763/teacher_response.json | data/train/g-0000045-train-0001763/manifest.json | gpt-6.1-sol | [
779339530651612200,
1113468753823151400,
602192182742199600,
907055099899278600
] | [
"v-1-779339530651612123",
"v-2-1113468753823151370",
"v-3-602192182742199599",
"v-4-907055099899278595"
] | data/train/g-0000045-train-0001763/video_1.mp4 | 82 | data/train/g-0000045-train-0001763/video_2.mp4 | 43 | data/train/g-0000045-train-0001763/video_3.mp4 | 78 | data/train/g-0000045-train-0001763/video_4.mp4 | 72 |
g-0000047-train-0002735 | train-0002735 | train | original_2000 | source-action-temporal-f0c7938370c38a81f707 | normal | NPC: Active_Behavior(Crouch: Lowering the character's stance to the ground.), Passive_Behavior(Standing Block: Guarding against high and mid-level attacks while standing.; Crouching Block: Guarding against low and mid-level attacks while crouching.; Blockstun: Being momentarily locked in a guarding animation after bloc... | data/train/g-0000047-train-0002735/initial.png | data/train/g-0000047-train-0002735/actions.parquet | data/train/g-0000047-train-0002735/reference.mp4 | prompts/mechanics_reward_v2.txt | data/train/g-0000047-train-0002735/teacher_response.json | data/train/g-0000047-train-0002735/manifest.json | gpt-6.1-sol | [
842080298668384800,
106588758896627340,
1145825687448245000,
794732419242812900
] | [
"v-1-842080298668384764",
"v-2-106588758896627346",
"v-3-1145825687448244937",
"v-4-794732419242812890"
] | data/train/g-0000047-train-0002735/video_1.mp4 | 20 | data/train/g-0000047-train-0002735/video_2.mp4 | 20 | data/train/g-0000047-train-0002735/video_3.mp4 | 15 | data/train/g-0000047-train-0002735/video_4.mp4 | 25 |
g-0000049-train-0006234 | train-0006234 | train | original_2000 | source-action-temporal-c95404ac2f1886bd1dce | normal | NPC: Active_Behavior(Jump Right: Jumping through the air to the right.; Crouch: Lowering the character's stance to the ground.; Kunai Throw: An airborne projectile attack throwing a ninja dagger.), Passive_Behavior(Parry: A precise mechanic to deflect an attack without taking block stun.; Idle: Standing completely stil... | data/train/g-0000049-train-0006234/initial.png | data/train/g-0000049-train-0006234/actions.parquet | data/train/g-0000049-train-0006234/reference.mp4 | prompts/mechanics_reward_v2.txt | data/train/g-0000049-train-0006234/teacher_response.json | data/train/g-0000049-train-0006234/manifest.json | gpt-6.1-sol | [
425641432266291300,
861499159193829000,
415734085399176600,
652276489317656400
] | [
"v-1-425641432266291315",
"v-2-861499159193828936",
"v-3-415734085399176550",
"v-4-652276489317656457"
] | data/train/g-0000049-train-0006234/video_1.mp4 | 65 | data/train/g-0000049-train-0006234/video_2.mp4 | 48 | data/train/g-0000049-train-0006234/video_3.mp4 | 94 | data/train/g-0000049-train-0006234/video_4.mp4 | 94 |
g-0000050-train-0006711 | train-0006711 | train | original_2000 | source-action-temporal-9dd7e730fd276c9b969f | normal | NPC: Active_Behavior(Dash Left: Executing a quick burst of movement to the left.; Jump Right: Jumping through the air to the right.; Standing Punch: A standard punch attack performed while standing.; Standing Kick: A standard kick attack performed while standing.; Jumping Kick: An aerial kick attack performed mid-jump.... | data/train/g-0000050-train-0006711/initial.png | data/train/g-0000050-train-0006711/actions.parquet | data/train/g-0000050-train-0006711/reference.mp4 | prompts/mechanics_reward_v2.txt | data/train/g-0000050-train-0006711/teacher_response.json | data/train/g-0000050-train-0006711/manifest.json | gpt-6.1-sol | [
963186059111188400,
837633656677017600,
548873809184182300,
405734892634575940
] | [
"v-1-963186059111188388",
"v-2-837633656677017652",
"v-3-548873809184182299",
"v-4-405734892634575949"
] | data/train/g-0000050-train-0006711/video_1.mp4 | 45 | data/train/g-0000050-train-0006711/video_2.mp4 | 65 | data/train/g-0000050-train-0006711/video_3.mp4 | 90 | data/train/g-0000050-train-0006711/video_4.mp4 | 75 |
g-0000051-train-0007705 | train-0007705 | train | original_2000 | source-action-temporal-46aa060675b8827231a7 | result_win | NPC: Active_Behavior(Crouch: Lowering the character's stance to the ground.), Passive_Behavior(Crouching Block: Guarding against low and mid-level attacks while crouching.; Blockstun: Being momentarily locked in a guarding animation after blocking an attack.; Idle: Standing completely still without performing any actio... | data/train/g-0000051-train-0007705/initial.png | data/train/g-0000051-train-0007705/actions.parquet | data/train/g-0000051-train-0007705/reference.mp4 | prompts/mechanics_reward_v2.txt | data/train/g-0000051-train-0007705/teacher_response.json | data/train/g-0000051-train-0007705/manifest.json | gpt-6.1-sol | [
161566595852864670,
730781840438172900,
1075096745383106400,
53159696404288024
] | [
"v-1-161566595852864669",
"v-2-730781840438172921",
"v-3-1075096745383106419",
"v-4-53159696404288024"
] | data/train/g-0000051-train-0007705/video_1.mp4 | 35 | data/train/g-0000051-train-0007705/video_2.mp4 | 45 | data/train/g-0000051-train-0007705/video_3.mp4 | 50 | data/train/g-0000051-train-0007705/video_4.mp4 | 45 |
g-0000052-train-0009931 | train-0009931 | train | original_2000 | source-action-temporal-348f76b5bbae60ce3e5f | normal | NPC: Active_Behavior(Walk Right: Walking on the ground to the right side of the screen.), Passive_Behavior(Idle: Standing completely still without performing any actions.), Strategy(Control: Using aerial Kunai throws and vertical jumps to restrict opponent movement.) | data/train/g-0000052-train-0009931/initial.png | data/train/g-0000052-train-0009931/actions.parquet | data/train/g-0000052-train-0009931/reference.mp4 | prompts/mechanics_reward_v2.txt | data/train/g-0000052-train-0009931/teacher_response.json | data/train/g-0000052-train-0009931/manifest.json | gpt-6.1-sol | [
932448305273064800,
1048219429072137100,
762268770862326500,
449500522972561900
] | [
"v-1-932448305273064836",
"v-2-1048219429072137105",
"v-3-762268770862326470",
"v-4-449500522972561936"
] | data/train/g-0000052-train-0009931/video_1.mp4 | 86 | data/train/g-0000052-train-0009931/video_2.mp4 | 28 | data/train/g-0000052-train-0009931/video_3.mp4 | 52 | data/train/g-0000052-train-0009931/video_4.mp4 | 76 |
g-0000053-train-0003280 | train-0003280 | train | original_2000 | source-action-temporal-08b8f537af4f2e733e5a | result_lose | NPC: Active_Behavior(Crouch: Lowering the character's stance to the ground.), Passive_Behavior(Idle: Standing completely still without performing any actions.; Crouching Block: Guarding against low and mid-level attacks while crouching.; Blockstun: Being momentarily locked in a guarding animation after blocking an atta... | data/train/g-0000053-train-0003280/initial.png | data/train/g-0000053-train-0003280/actions.parquet | data/train/g-0000053-train-0003280/reference.mp4 | prompts/mechanics_reward_v2.txt | data/train/g-0000053-train-0003280/teacher_response.json | data/train/g-0000053-train-0003280/manifest.json | gpt-6.1-sol | [
1045884191514391000,
992395493334019600,
179637294468255100,
486427689146860860
] | [
"v-1-1045884191514391035",
"v-2-992395493334019546",
"v-3-179637294468255095",
"v-4-486427689146860844"
] | data/train/g-0000053-train-0003280/video_1.mp4 | 92 | data/train/g-0000053-train-0003280/video_2.mp4 | 88 | data/train/g-0000053-train-0003280/video_3.mp4 | 70 | data/train/g-0000053-train-0003280/video_4.mp4 | 63 |
g-0000055-train-0000688 | train-0000688 | train | original_2000 | source-action-temporal-6dbc7055e7fa7a10b574 | normal | NPC: Active_Behavior(Walk Left: Walking on the ground to the left side of the screen.; Crouch: Lowering the character's stance to the ground.), Passive_Behavior(Idle: Standing completely still without performing any actions.), Strategy(Control: Using walking and quick pokes to maintain an optimal distance.) | data/train/g-0000055-train-0000688/initial.png | data/train/g-0000055-train-0000688/actions.parquet | data/train/g-0000055-train-0000688/reference.mp4 | prompts/mechanics_reward_v2.txt | data/train/g-0000055-train-0000688/teacher_response.json | data/train/g-0000055-train-0000688/manifest.json | gpt-6.1-sol | [
439819943063657700,
192601573743758400,
714876482181604400,
1063406570066092200
] | [
"v-1-439819943063657710",
"v-2-192601573743758399",
"v-3-714876482181604299",
"v-4-1063406570066092205"
] | data/train/g-0000055-train-0000688/video_1.mp4 | 75 | data/train/g-0000055-train-0000688/video_2.mp4 | 50 | data/train/g-0000055-train-0000688/video_3.mp4 | 50 | data/train/g-0000055-train-0000688/video_4.mp4 | 25 |
g-0000056-train-0002635 | train-0002635 | train | original_2000 | source-action-temporal-b073482792dc8c7a2429 | macro_success | NPC: Active_Behavior(Crouch: Lowering the character's stance to the ground.), Passive_Behavior(Hitstun: Reeling from the impact after taking damage from a standing or crouching state.; Knockdown: Falling to the ground after being struck by a heavy attack or sweep.), Strategy(Defense: Anticipating an aerial attack and c... | data/train/g-0000056-train-0002635/initial.png | data/train/g-0000056-train-0002635/actions.parquet | data/train/g-0000056-train-0002635/reference.mp4 | prompts/mechanics_reward_v2.txt | data/train/g-0000056-train-0002635/teacher_response.json | data/train/g-0000056-train-0002635/manifest.json | gpt-6.1-sol | [
433562138385026940,
1116958377973142000,
481809780883258560,
714665855458488400
] | [
"v-1-433562138385026919",
"v-2-1116958377973141983",
"v-3-481809780883258583",
"v-4-714665855458488511"
] | data/train/g-0000056-train-0002635/video_1.mp4 | 25 | data/train/g-0000056-train-0002635/video_2.mp4 | 50 | data/train/g-0000056-train-0002635/video_3.mp4 | 75 | data/train/g-0000056-train-0002635/video_4.mp4 | 100 |
g-0000059-train-0009160 | train-0009160 | train | original_2000 | source-action-temporal-8c2bccf3e6b73175c149 | normal | NPC: Active_Behavior(Crouch: Lowering the character's stance to the ground.; Dash Right: Executing a quick burst of movement to the right.), Passive_Behavior(Standing Block: Guarding against high and mid-level attacks while standing.; Crouching Block: Guarding against low and mid-level attacks while crouching.; Blockst... | data/train/g-0000059-train-0009160/initial.png | data/train/g-0000059-train-0009160/actions.parquet | data/train/g-0000059-train-0009160/reference.mp4 | prompts/mechanics_reward_v2.txt | data/train/g-0000059-train-0009160/teacher_response.json | data/train/g-0000059-train-0009160/manifest.json | gpt-6.1-sol | [
464078869763781200,
938230343473792100,
65873553957465140,
100049954660778320
] | [
"v-1-464078869763781183",
"v-2-938230343473792086",
"v-3-65873553957465134",
"v-4-100049954660778322"
] | data/train/g-0000059-train-0009160/video_1.mp4 | 32 | data/train/g-0000059-train-0009160/video_2.mp4 | 73 | data/train/g-0000059-train-0009160/video_3.mp4 | 76 | data/train/g-0000059-train-0009160/video_4.mp4 | 18 |
g-0000060-train-0009206 | train-0009206 | train | original_2000 | source-action-temporal-c40144a31144f88bb281 | normal | NPC: Active_Behavior(Walk Left: Walking on the ground to the left side of the screen.; Walk Right: Walking on the ground to the right side of the screen.; Crouch: Lowering the character's stance to the ground.), Passive_Behavior(Crouching Block: Guarding against low and mid-level attacks while crouching.; Idle: Standin... | data/train/g-0000060-train-0009206/initial.png | data/train/g-0000060-train-0009206/actions.parquet | data/train/g-0000060-train-0009206/reference.mp4 | prompts/mechanics_reward_v2.txt | data/train/g-0000060-train-0009206/teacher_response.json | data/train/g-0000060-train-0009206/manifest.json | gpt-6.1-sol | [
993926742737782800,
838820956941385600,
66450603249116180,
414645000847097860
] | [
"v-1-993926742737782823",
"v-2-838820956941385623",
"v-3-66450603249116174",
"v-4-414645000847097883"
] | data/train/g-0000060-train-0009206/video_1.mp4 | 35 | data/train/g-0000060-train-0009206/video_2.mp4 | 85 | data/train/g-0000060-train-0009206/video_3.mp4 | 90 | data/train/g-0000060-train-0009206/video_4.mp4 | 92 |
g-0000061-train-0003077 | train-0003077 | train | original_2000 | source-action-temporal-3f2feab04de103c1b0f2 | normal | NPC: Active_Behavior(Walk Right: Walking on the ground to the right side of the screen.; Jump Right: Jumping through the air to the right.; Kunai Throw: An airborne projectile attack throwing a ninja dagger.), Passive_Behavior(Idle: Standing completely still without performing any actions.), Strategy(Control: Waiting f... | data/train/g-0000061-train-0003077/initial.png | data/train/g-0000061-train-0003077/actions.parquet | data/train/g-0000061-train-0003077/reference.mp4 | prompts/mechanics_reward_v2.txt | data/train/g-0000061-train-0003077/teacher_response.json | data/train/g-0000061-train-0003077/manifest.json | gpt-6.1-sol | [
323802602286137500,
1118871426184618600,
359259932087632800,
494269737458192400
] | [
"v-1-323802602286137443",
"v-2-1118871426184618567",
"v-3-359259932087632744",
"v-4-494269737458192404"
] | data/train/g-0000061-train-0003077/video_1.mp4 | 88 | data/train/g-0000061-train-0003077/video_2.mp4 | 68 | data/train/g-0000061-train-0003077/video_3.mp4 | 83 | data/train/g-0000061-train-0003077/video_4.mp4 | 42 |
g-0000063-train-0000360 | train-0000360 | train | original_2000 | source-action-temporal-9f3dcbaa52a49b7e99af | result_lose | NPC: Active_Behavior(Walk Left: Walking on the ground to the left side of the screen.; Jump Right: Jumping through the air to the right.; Crouch: Lowering the character's stance to the ground.; Standing Punch: A standard punch attack performed while standing.; Crouching Kick: A low kick attack executed while crouching,... | data/train/g-0000063-train-0000360/initial.png | data/train/g-0000063-train-0000360/actions.parquet | data/train/g-0000063-train-0000360/reference.mp4 | prompts/mechanics_reward_v2.txt | data/train/g-0000063-train-0000360/teacher_response.json | data/train/g-0000063-train-0000360/manifest.json | gpt-6.1-sol | [
1152691557386400300,
775158783615070700,
996217201149137200,
501749210496736700
] | [
"v-1-1152691557386400259",
"v-2-775158783615070771",
"v-3-996217201149137106",
"v-4-501749210496736676"
] | data/train/g-0000063-train-0000360/video_1.mp4 | 88 | data/train/g-0000063-train-0000360/video_2.mp4 | 92 | data/train/g-0000063-train-0000360/video_3.mp4 | 78 | data/train/g-0000063-train-0000360/video_4.mp4 | 58 |
g-0000064-train-0002447 | train-0002447 | train | original_2000 | source-action-temporal-cec0b6de31c3d2199dc4 | normal | NPC: Active_Behavior(Crouch: Lowering the character's stance to the ground.), Passive_Behavior(Idle: Standing completely still without performing any actions.; Standing Block: Guarding against high and mid-level attacks while standing.; Crouching Block: Guarding against low and mid-level attacks while crouching.; Block... | data/train/g-0000064-train-0002447/initial.png | data/train/g-0000064-train-0002447/actions.parquet | data/train/g-0000064-train-0002447/reference.mp4 | prompts/mechanics_reward_v2.txt | data/train/g-0000064-train-0002447/teacher_response.json | data/train/g-0000064-train-0002447/manifest.json | gpt-6.1-sol | [
448607526264306000,
851778855352119400,
1060409224937674800,
433849299020131200
] | [
"v-1-448607526264306005",
"v-2-851778855352119438",
"v-3-1060409224937674787",
"v-4-433849299020131171"
] | data/train/g-0000064-train-0002447/video_1.mp4 | 50 | data/train/g-0000064-train-0002447/video_2.mp4 | 90 | data/train/g-0000064-train-0002447/video_3.mp4 | 90 | data/train/g-0000064-train-0002447/video_4.mp4 | 95 |
g-0000065-train-0007986 | train-0007986 | train | original_2000 | source-action-temporal-91e2aede898a22b38b3e | normal | NPC: Active_Behavior(Jump Right: Jumping through the air to the right.; Crouch: Lowering the character's stance to the ground.; Standing Punch: A standard punch attack performed while standing.; Crouching Kick: A low kick attack executed while crouching, such as a sweep.; Jumping Kick: An aerial kick attack performed m... | data/train/g-0000065-train-0007986/initial.png | data/train/g-0000065-train-0007986/actions.parquet | data/train/g-0000065-train-0007986/reference.mp4 | prompts/mechanics_reward_v2.txt | data/train/g-0000065-train-0007986/teacher_response.json | data/train/g-0000065-train-0007986/manifest.json | gpt-6.1-sol | [
151742215743857820,
552743014969590340,
621782932513109000,
42413455820219200
] | [
"v-1-151742215743857814",
"v-2-552743014969590326",
"v-3-621782932513109053",
"v-4-42413455820219203"
] | data/train/g-0000065-train-0007986/video_1.mp4 | 58 | data/train/g-0000065-train-0007986/video_2.mp4 | 68 | data/train/g-0000065-train-0007986/video_3.mp4 | 35 | data/train/g-0000065-train-0007986/video_4.mp4 | 85 |
g-0000066-train-0008250 | train-0008250 | train | original_2000 | source-action-temporal-23f939117cfca8130b71 | macro_success | NPC: Active_Behavior(Crouch: Lowering the character's stance to the ground.), Passive_Behavior(Idle: Standing completely still without performing any actions.; Standing Block: Guarding against high and mid-level attacks while standing.; Crouching Block: Guarding against low and mid-level attacks while crouching.; Block... | data/train/g-0000066-train-0008250/initial.png | data/train/g-0000066-train-0008250/actions.parquet | data/train/g-0000066-train-0008250/reference.mp4 | prompts/mechanics_reward_v2.txt | data/train/g-0000066-train-0008250/teacher_response.json | data/train/g-0000066-train-0008250/manifest.json | gpt-6.1-sol | [
106831911498254540,
112870296398223470,
1074285703455141100,
809761102120749000
] | [
"v-1-106831911498254550",
"v-2-112870296398223469",
"v-3-1074285703455141084",
"v-4-809761102120749102"
] | data/train/g-0000066-train-0008250/video_1.mp4 | 22 | data/train/g-0000066-train-0008250/video_2.mp4 | 30 | data/train/g-0000066-train-0008250/video_3.mp4 | 18 | data/train/g-0000066-train-0008250/video_4.mp4 | 30 |
g-0000067-train-0003805 | train-0003805 | train | original_2000 | source-action-temporal-2f991aed24ab06bc785b | macro_fail | NPC: Active_Behavior(Walk Left: Walking on the ground to the left side of the screen.; Crouch: Lowering the character's stance to the ground.), Passive_Behavior(Standing Block: Guarding against high and mid-level attacks while standing.; Crouching Block: Guarding against low and mid-level attacks while crouching.; Bloc... | data/train/g-0000067-train-0003805/initial.png | data/train/g-0000067-train-0003805/actions.parquet | data/train/g-0000067-train-0003805/reference.mp4 | prompts/mechanics_reward_v2.txt | data/train/g-0000067-train-0003805/teacher_response.json | data/train/g-0000067-train-0003805/manifest.json | gpt-6.1-sol | [
1152452792386612200,
1033105145171033100,
564315419716550660,
186440834326268930
] | [
"v-1-1152452792386612185",
"v-2-1033105145171033060",
"v-3-564315419716550656",
"v-4-186440834326268934"
] | data/train/g-0000067-train-0003805/video_1.mp4 | 38 | data/train/g-0000067-train-0003805/video_2.mp4 | 52 | data/train/g-0000067-train-0003805/video_3.mp4 | 35 | data/train/g-0000067-train-0003805/video_4.mp4 | 57 |
g-0000068-train-0008302 | train-0008302 | train | original_2000 | source-action-temporal-9a72ca3480ac42f7adc6 | normal | NPC: Active_Behavior(Jump Right: Jumping through the air to the right.; Jump Left: Jumping through the air to the left.; Crouch: Lowering the character's stance to the ground.; Standing Punch: A standard punch attack performed while standing.; Crouching Kick: A low kick attack executed while crouching, such as a sweep.... | data/train/g-0000068-train-0008302/initial.png | data/train/g-0000068-train-0008302/actions.parquet | data/train/g-0000068-train-0008302/reference.mp4 | prompts/mechanics_reward_v2.txt | data/train/g-0000068-train-0008302/teacher_response.json | data/train/g-0000068-train-0008302/manifest.json | gpt-6.1-sol | [
98637194121587900,
851432321645510700,
399002768561696600,
350978060239228900
] | [
"v-1-98637194121587901",
"v-2-851432321645510623",
"v-3-399002768561696569",
"v-4-350978060239228954"
] | data/train/g-0000068-train-0008302/video_1.mp4 | 52 | data/train/g-0000068-train-0008302/video_2.mp4 | 38 | data/train/g-0000068-train-0008302/video_3.mp4 | 91 | data/train/g-0000068-train-0008302/video_4.mp4 | 86 |
g-0000071-train-0005768 | train-0005768 | train | original_2000 | source-action-temporal-4a1f233d663e54a4a5c1 | normal | NPC: Active_Behavior(Walk Left: Walking on the ground to the left side of the screen.; Walk Right: Walking on the ground to the right side of the screen.; Crouch: Lowering the character's stance to the ground.; Standing Punch: A standard punch attack performed while standing.; Crouching Kick: A low kick attack executed... | data/train/g-0000071-train-0005768/initial.png | data/train/g-0000071-train-0005768/actions.parquet | data/train/g-0000071-train-0005768/reference.mp4 | prompts/mechanics_reward_v2.txt | data/train/g-0000071-train-0005768/teacher_response.json | data/train/g-0000071-train-0005768/manifest.json | gpt-6.1-sol | [
441379751375402900,
234294547843343400,
930450486735946800,
628538097932479500
] | [
"v-1-441379751375402878",
"v-2-234294547843343384",
"v-3-930450486735946717",
"v-4-628538097932479430"
] | data/train/g-0000071-train-0005768/video_1.mp4 | 83 | data/train/g-0000071-train-0005768/video_2.mp4 | 65 | data/train/g-0000071-train-0005768/video_3.mp4 | 72 | data/train/g-0000071-train-0005768/video_4.mp4 | 55 |
g-0000072-train-0003005 | train-0003005 | train | original_2000 | source-action-temporal-9f0ecafa1b1aad5b20da | result_win | NPC: Active_Behavior(Crouch: Lowering the character's stance to the ground.; Walk Right: Walking on the ground to the right side of the screen.), Passive_Behavior(Crouching Block: Guarding against low and mid-level attacks while crouching.; Blockstun: Being momentarily locked in a guarding animation after blocking an a... | data/train/g-0000072-train-0003005/initial.png | data/train/g-0000072-train-0003005/actions.parquet | data/train/g-0000072-train-0003005/reference.mp4 | prompts/mechanics_reward_v2.txt | data/train/g-0000072-train-0003005/teacher_response.json | data/train/g-0000072-train-0003005/manifest.json | gpt-6.1-sol | [
887935723647797800,
1078975151440836500,
1001721997110026500,
815531394524980500
] | [
"v-1-887935723647797747",
"v-2-1078975151440836437",
"v-3-1001721997110026488",
"v-4-815531394524980513"
] | data/train/g-0000072-train-0003005/video_1.mp4 | 75 | data/train/g-0000072-train-0003005/video_2.mp4 | 85 | data/train/g-0000072-train-0003005/video_3.mp4 | 50 | data/train/g-0000072-train-0003005/video_4.mp4 | 85 |
g-0000073-train-0002428 | train-0002428 | train | original_2000 | source-action-temporal-3dadf78419885bf7e1cd | result_lose | NPC: Active_Behavior(Walk Left: Walking on the ground to the left side of the screen.; Walk Right: Walking on the ground to the right side of the screen.; Jump In Place: Jumping vertically without horizontal movement.; Kunai Throw: An airborne projectile attack throwing a ninja dagger.), Passive_Behavior(Standing Block... | data/train/g-0000073-train-0002428/initial.png | data/train/g-0000073-train-0002428/actions.parquet | data/train/g-0000073-train-0002428/reference.mp4 | prompts/mechanics_reward_v2.txt | data/train/g-0000073-train-0002428/teacher_response.json | data/train/g-0000073-train-0002428/manifest.json | gpt-6.1-sol | [
93658282448611890,
636051901949319000,
702261659851922800,
40231249825302100
] | [
"v-1-93658282448611894",
"v-2-636051901949319023",
"v-3-702261659851922827",
"v-4-40231249825302094"
] | data/train/g-0000073-train-0002428/video_1.mp4 | 78 | data/train/g-0000073-train-0002428/video_2.mp4 | 92 | data/train/g-0000073-train-0002428/video_3.mp4 | 93 | data/train/g-0000073-train-0002428/video_4.mp4 | 84 |
g-0000074-train-0009161 | train-0009161 | train | original_2000 | source-action-temporal-049f02e8706343c3b6b9 | normal | NPC: Active_Behavior(Jump Left: Jumping through the air to the left.; Walk Right: Walking on the ground to the right side of the screen.; Crouch: Lowering the character's stance to the ground.; Standing Punch: A standard punch attack performed while standing.), Passive_Behavior(Standing Block: Guarding against high and... | data/train/g-0000074-train-0009161/initial.png | data/train/g-0000074-train-0009161/actions.parquet | data/train/g-0000074-train-0009161/reference.mp4 | prompts/mechanics_reward_v2.txt | data/train/g-0000074-train-0009161/teacher_response.json | data/train/g-0000074-train-0009161/manifest.json | gpt-6.1-sol | [
1074535943609985800,
958387744912001400,
42766785744581660,
66550985946011530
] | [
"v-1-1074535943609985793",
"v-2-958387744912001365",
"v-3-42766785744581667",
"v-4-66550985946011529"
] | data/train/g-0000074-train-0009161/video_1.mp4 | 60 | data/train/g-0000074-train-0009161/video_2.mp4 | 50 | data/train/g-0000074-train-0009161/video_3.mp4 | 72 | data/train/g-0000074-train-0009161/video_4.mp4 | 82 |
g-0000076-train-0004526 | train-0004526 | train | original_2000 | source-action-temporal-3df47cf1747ff98306fa | macro_success | NPC: Active_Behavior(Crouch: Lowering the character's stance to the ground.), Passive_Behavior(Idle: Standing completely still without performing any actions.; Crouching Block: Guarding against low and mid-level attacks while crouching.; Hitstun: Reeling from the impact after taking damage from a standing or crouching ... | data/train/g-0000076-train-0004526/initial.png | data/train/g-0000076-train-0004526/actions.parquet | data/train/g-0000076-train-0004526/reference.mp4 | prompts/mechanics_reward_v2.txt | data/train/g-0000076-train-0004526/teacher_response.json | data/train/g-0000076-train-0004526/manifest.json | gpt-6.1-sol | [
359177396373823200,
189666412348173700,
1032872364101767200,
1051492298777531400
] | [
"v-1-359177396373823223",
"v-2-189666412348173682",
"v-3-1032872364101767114",
"v-4-1051492298777531388"
] | data/train/g-0000076-train-0004526/video_1.mp4 | 40 | data/train/g-0000076-train-0004526/video_2.mp4 | 58 | data/train/g-0000076-train-0004526/video_3.mp4 | 45 | data/train/g-0000076-train-0004526/video_4.mp4 | 55 |
g-0000078-train-0009756 | train-0009756 | train | original_2000 | source-action-temporal-e1128fa2fd5c26433916 | normal | NPC: Active_Behavior(Crouch: Lowering the character's stance to the ground.), Passive_Behavior(Idle: Standing completely still without performing any actions.; Airborne Knockback: Being launched into the air by an attack and tumbling down.; Knockdown: Falling to the ground after being struck by a heavy attack or sweep.... | data/train/g-0000078-train-0009756/initial.png | data/train/g-0000078-train-0009756/actions.parquet | data/train/g-0000078-train-0009756/reference.mp4 | prompts/mechanics_reward_v2.txt | data/train/g-0000078-train-0009756/teacher_response.json | data/train/g-0000078-train-0009756/manifest.json | gpt-6.1-sol | [
766958349861753300,
181867213984971460,
1000867224048735600,
67109454147868184
] | [
"v-1-766958349861753334",
"v-2-181867213984971458",
"v-3-1000867224048735557",
"v-4-67109454147868181"
] | data/train/g-0000078-train-0009756/video_1.mp4 | 88 | data/train/g-0000078-train-0009756/video_2.mp4 | 65 | data/train/g-0000078-train-0009756/video_3.mp4 | 80 | data/train/g-0000078-train-0009756/video_4.mp4 | 55 |
g-0000079-train-0006465 | train-0006465 | train | original_2000 | source-action-temporal-92ba0b3eec27867d43c1 | normal | NPC: Active_Behavior(Jump Left: Jumping through the air to the left.; Crouch: Lowering the character's stance to the ground.; Dash Left: Executing a quick burst of movement to the left.; Jumping Kick: An aerial kick attack performed mid-jump.; Crouching Kick: A low kick attack executed while crouching, such as a sweep.... | data/train/g-0000079-train-0006465/initial.png | data/train/g-0000079-train-0006465/actions.parquet | data/train/g-0000079-train-0006465/reference.mp4 | prompts/mechanics_reward_v2.txt | data/train/g-0000079-train-0006465/teacher_response.json | data/train/g-0000079-train-0006465/manifest.json | gpt-6.1-sol | [
794885946447133400,
678245434004586100,
786140390274033000,
392291082488626000
] | [
"v-1-794885946447133430",
"v-2-678245434004586165",
"v-3-786140390274033024",
"v-4-392291082488625964"
] | data/train/g-0000079-train-0006465/video_1.mp4 | 64 | data/train/g-0000079-train-0006465/video_2.mp4 | 68 | data/train/g-0000079-train-0006465/video_3.mp4 | 34 | data/train/g-0000079-train-0006465/video_4.mp4 | 43 |
g-0000080-train-0008065 | train-0008065 | train | original_2000 | source-action-temporal-33b2fea1c6e6a07ee3d4 | normal | NPC: Active_Behavior(Walk Right: Walking on the ground to the right side of the screen.; Crouch: Lowering the character's stance to the ground.), Passive_Behavior(Standing Block: Guarding against high and mid-level attacks while standing.; Crouching Block: Guarding against low and mid-level attacks while crouching.; Id... | data/train/g-0000080-train-0008065/initial.png | data/train/g-0000080-train-0008065/actions.parquet | data/train/g-0000080-train-0008065/reference.mp4 | prompts/mechanics_reward_v2.txt | data/train/g-0000080-train-0008065/teacher_response.json | data/train/g-0000080-train-0008065/manifest.json | gpt-6.1-sol | [
480438361524879170,
1128601022772683400,
439064225913521200,
282767209907856740
] | [
"v-1-480438361524879150",
"v-2-1128601022772683402",
"v-3-439064225913521186",
"v-4-282767209907856737"
] | data/train/g-0000080-train-0008065/video_1.mp4 | 75 | data/train/g-0000080-train-0008065/video_2.mp4 | 25 | data/train/g-0000080-train-0008065/video_3.mp4 | 85 | data/train/g-0000080-train-0008065/video_4.mp4 | 80 |
g-0000081-train-0007652 | train-0007652 | train | original_2000 | source-action-temporal-8d5fe37260b5bfa4c8ed | normal | NPC: Active_Behavior(Jump Right: Jumping through the air to the right.; Crouch: Lowering the character's stance to the ground.), Passive_Behavior(Idle: Standing completely still without performing any actions.), Strategy(Control: Using aerial Kunai throws and vertical jumps to restrict opponent movement.) | data/train/g-0000081-train-0007652/initial.png | data/train/g-0000081-train-0007652/actions.parquet | data/train/g-0000081-train-0007652/reference.mp4 | prompts/mechanics_reward_v2.txt | data/train/g-0000081-train-0007652/teacher_response.json | data/train/g-0000081-train-0007652/manifest.json | gpt-6.1-sol | [
877208855648173000,
905372078551749100,
361322669929482750,
398435907510760200
] | [
"v-1-877208855648173109",
"v-2-905372078551749077",
"v-3-361322669929482758",
"v-4-398435907510760190"
] | data/train/g-0000081-train-0007652/video_1.mp4 | 90 | data/train/g-0000081-train-0007652/video_2.mp4 | 82 | data/train/g-0000081-train-0007652/video_3.mp4 | 100 | data/train/g-0000081-train-0007652/video_4.mp4 | 95 |
g-0000082-train-0004643 | train-0004643 | train | original_2000 | source-action-temporal-e9f198e607fa42550323 | result_win | NPC: Active_Behavior(Crouch: Lowering the character's stance to the ground.), Passive_Behavior(Idle: Standing completely still without performing any actions.), Strategy(Control: Using aerial Kunai throws and vertical jumps to restrict opponent movement.) | data/train/g-0000082-train-0004643/initial.png | data/train/g-0000082-train-0004643/actions.parquet | data/train/g-0000082-train-0004643/reference.mp4 | prompts/mechanics_reward_v2.txt | data/train/g-0000082-train-0004643/teacher_response.json | data/train/g-0000082-train-0004643/manifest.json | gpt-6.1-sol | [
1108302263520477600,
182789725602223550,
618893755719156500,
338138522283155300
] | [
"v-1-1108302263520477526",
"v-2-182789725602223556",
"v-3-618893755719156485",
"v-4-338138522283155349"
] | data/train/g-0000082-train-0004643/video_1.mp4 | 70 | data/train/g-0000082-train-0004643/video_2.mp4 | 30 | data/train/g-0000082-train-0004643/video_3.mp4 | 93 | data/train/g-0000082-train-0004643/video_4.mp4 | 22 |
g-0000083-train-0005697 | train-0005697 | train | original_2000 | source-action-temporal-5c94412af2981ec6d3b4 | result_lose | NPC: Active_Behavior(Walk Right: Walking on the ground to the right side of the screen.; Crouch: Lowering the character's stance to the ground.), Passive_Behavior(Standing Block: Guarding against high and mid-level attacks while standing.; Blockstun: Being momentarily locked in a guarding animation after blocking an at... | data/train/g-0000083-train-0005697/initial.png | data/train/g-0000083-train-0005697/actions.parquet | data/train/g-0000083-train-0005697/reference.mp4 | prompts/mechanics_reward_v2.txt | data/train/g-0000083-train-0005697/teacher_response.json | data/train/g-0000083-train-0005697/manifest.json | gpt-6.1-sol | [
17066219956883496,
123830555076351300,
1006540868604902300,
415572359095817660
] | [
"v-1-17066219956883497",
"v-2-123830555076351294",
"v-3-1006540868604902297",
"v-4-415572359095817645"
] | data/train/g-0000083-train-0005697/video_1.mp4 | 62 | data/train/g-0000083-train-0005697/video_2.mp4 | 72 | data/train/g-0000083-train-0005697/video_3.mp4 | 35 | data/train/g-0000083-train-0005697/video_4.mp4 | 94 |
g-0000084-train-0006519 | train-0006519 | train | original_2000 | source-action-temporal-eddd31999bc8e38ab1a1 | normal | NPC: Active_Behavior(Crouch: Lowering the character's stance to the ground.), Passive_Behavior(Airborne Knockback: Being launched into the air by an attack and tumbling down.; Knockdown: Falling to the ground after being struck by a heavy attack or sweep.; Wake Up: The animation of getting back on the feet after a knoc... | data/train/g-0000084-train-0006519/initial.png | data/train/g-0000084-train-0006519/actions.parquet | data/train/g-0000084-train-0006519/reference.mp4 | prompts/mechanics_reward_v2.txt | data/train/g-0000084-train-0006519/teacher_response.json | data/train/g-0000084-train-0006519/manifest.json | gpt-6.1-sol | [
515426528680875800,
349115816996506800,
708746682944884200,
1138219082287185200
] | [
"v-1-515426528680875806",
"v-2-349115816996506835",
"v-3-708746682944884188",
"v-4-1138219082287185111"
] | data/train/g-0000084-train-0006519/video_1.mp4 | 45 | data/train/g-0000084-train-0006519/video_2.mp4 | 85 | data/train/g-0000084-train-0006519/video_3.mp4 | 80 | data/train/g-0000084-train-0006519/video_4.mp4 | 70 |
g-0000086-train-0000712 | train-0000712 | train | original_2000 | source-action-temporal-16d504e7b662cf72868a | macro_success | NPC: Active_Behavior(Crouch: Lowering the character's stance to the ground.), Passive_Behavior(Crouching Block: Guarding against low and mid-level attacks while crouching.; Blockstun: Being momentarily locked in a guarding animation after blocking an attack.; Hitstun: Reeling from the impact after taking damage from a ... | data/train/g-0000086-train-0000712/initial.png | data/train/g-0000086-train-0000712/actions.parquet | data/train/g-0000086-train-0000712/reference.mp4 | prompts/mechanics_reward_v2.txt | data/train/g-0000086-train-0000712/teacher_response.json | data/train/g-0000086-train-0000712/manifest.json | gpt-6.1-sol | [
733306639848975900,
1115195559728424300,
844706646254706200,
156472071225501380
] | [
"v-1-733306639848975916",
"v-2-1115195559728424342",
"v-3-844706646254706233",
"v-4-156472071225501382"
] | data/train/g-0000086-train-0000712/video_1.mp4 | 82 | data/train/g-0000086-train-0000712/video_2.mp4 | 22 | data/train/g-0000086-train-0000712/video_3.mp4 | 96 | data/train/g-0000086-train-0000712/video_4.mp4 | 78 |
g-0000087-train-0006632 | train-0006632 | train | original_2000 | source-action-temporal-47ce797c882ff4cfe74e | macro_fail | NPC: Active_Behavior(Crouch: Lowering the character's stance to the ground.), Passive_Behavior(Standing Block: Guarding against high and mid-level attacks while standing.; Idle: Standing completely still without performing any actions.; Blockstun: Being momentarily locked in a guarding animation after blocking an attac... | data/train/g-0000087-train-0006632/initial.png | data/train/g-0000087-train-0006632/actions.parquet | data/train/g-0000087-train-0006632/reference.mp4 | prompts/mechanics_reward_v2.txt | data/train/g-0000087-train-0006632/teacher_response.json | data/train/g-0000087-train-0006632/manifest.json | gpt-6.1-sol | [
1107975002399207200,
379817992278713700,
731702005344526300,
684614352563968400
] | [
"v-1-1107975002399207172",
"v-2-379817992278713734",
"v-3-731702005344526291",
"v-4-684614352563968349"
] | data/train/g-0000087-train-0006632/video_1.mp4 | 75 | data/train/g-0000087-train-0006632/video_2.mp4 | 40 | data/train/g-0000087-train-0006632/video_3.mp4 | 100 | data/train/g-0000087-train-0006632/video_4.mp4 | 75 |
g-0000088-train-0005956 | train-0005956 | train | original_2000 | source-action-temporal-d553702161c2d2a692c7 | normal | NPC: Active_Behavior(Crouch: Lowering the character's stance to the ground.), Passive_Behavior(Hitstun: Reeling from the impact after taking damage from a standing or crouching state.; Knockdown: Falling to the ground after being struck by a heavy attack or sweep.; Wake Up: The animation of getting back on the feet aft... | data/train/g-0000088-train-0005956/initial.png | data/train/g-0000088-train-0005956/actions.parquet | data/train/g-0000088-train-0005956/reference.mp4 | prompts/mechanics_reward_v2.txt | data/train/g-0000088-train-0005956/teacher_response.json | data/train/g-0000088-train-0005956/manifest.json | gpt-6.1-sol | [
416422864724379970,
694716362874938800,
874664486702196500,
781043007325571600
] | [
"v-1-416422864724379962",
"v-2-694716362874938787",
"v-3-874664486702196489",
"v-4-781043007325571642"
] | data/train/g-0000088-train-0005956/video_1.mp4 | 50 | data/train/g-0000088-train-0005956/video_2.mp4 | 35 | data/train/g-0000088-train-0005956/video_3.mp4 | 25 | data/train/g-0000088-train-0005956/video_4.mp4 | 60 |
g-0000089-train-0006308 | train-0006308 | train | original_2000 | source-action-temporal-8fd8db7f2b5ef9ba21cb | normal | NPC: Active_Behavior(Walk Left: Walking on the ground to the left side of the screen.; Walk Right: Walking on the ground to the right side of the screen.; Crouch: Lowering the character's stance to the ground.; Jump Left: Jumping through the air to the left.), Passive_Behavior(Idle: Standing completely still without pe... | data/train/g-0000089-train-0006308/initial.png | data/train/g-0000089-train-0006308/actions.parquet | data/train/g-0000089-train-0006308/reference.mp4 | prompts/mechanics_reward_v2.txt | data/train/g-0000089-train-0006308/teacher_response.json | data/train/g-0000089-train-0006308/manifest.json | gpt-6.1-sol | [
566803884501020860,
1000180234376123800,
1028823515502016300,
1036522507552734300
] | [
"v-1-566803884501020846",
"v-2-1000180234376123764",
"v-3-1028823515502016314",
"v-4-1036522507552734300"
] | data/train/g-0000089-train-0006308/video_1.mp4 | 55 | data/train/g-0000089-train-0006308/video_2.mp4 | 88 | data/train/g-0000089-train-0006308/video_3.mp4 | 98 | data/train/g-0000089-train-0006308/video_4.mp4 | 92 |
g-0000090-train-0005469 | train-0005469 | train | original_2000 | source-action-temporal-e2f4da1a3988d0cc5521 | normal | NPC: Active_Behavior(Crouch: Lowering the character's stance to the ground.), Passive_Behavior(Idle: Standing completely still without performing any actions.; Crouching Block: Guarding against low and mid-level attacks while crouching.; Blockstun: Being momentarily locked in a guarding animation after blocking an atta... | data/train/g-0000090-train-0005469/initial.png | data/train/g-0000090-train-0005469/actions.parquet | data/train/g-0000090-train-0005469/reference.mp4 | prompts/mechanics_reward_v2.txt | data/train/g-0000090-train-0005469/teacher_response.json | data/train/g-0000090-train-0005469/manifest.json | gpt-6.1-sol | [
398028795750826240,
85105781718875490,
285048078491910000,
837317862808528900
] | [
"v-1-398028795750826249",
"v-2-85105781718875480",
"v-3-285048078491910016",
"v-4-837317862808528911"
] | data/train/g-0000090-train-0005469/video_1.mp4 | 80 | data/train/g-0000090-train-0005469/video_2.mp4 | 45 | data/train/g-0000090-train-0005469/video_3.mp4 | 78 | data/train/g-0000090-train-0005469/video_4.mp4 | 82 |
g-0000091-train-0003341 | train-0003341 | train | original_2000 | source-action-temporal-6fb54a961f87af8d2a3f | normal | NPC: Active_Behavior(Crouch: Lowering the character's stance to the ground.; Dash Right: Executing a quick burst of movement to the right.), Passive_Behavior(Standing Block: Guarding against high and mid-level attacks while standing.; Crouching Block: Guarding against low and mid-level attacks while crouching.; Hitstun... | data/train/g-0000091-train-0003341/initial.png | data/train/g-0000091-train-0003341/actions.parquet | data/train/g-0000091-train-0003341/reference.mp4 | prompts/mechanics_reward_v2.txt | data/train/g-0000091-train-0003341/teacher_response.json | data/train/g-0000091-train-0003341/manifest.json | gpt-6.1-sol | [
966466846791676800,
1042785580507548300,
1110785026235514500,
686757671418175600
] | [
"v-1-966466846791676825",
"v-2-1042785580507548247",
"v-3-1110785026235514538",
"v-4-686757671418175663"
] | data/train/g-0000091-train-0003341/video_1.mp4 | 65 | data/train/g-0000091-train-0003341/video_2.mp4 | 90 | data/train/g-0000091-train-0003341/video_3.mp4 | 55 | data/train/g-0000091-train-0003341/video_4.mp4 | 40 |
g-0000092-train-0004009 | train-0004009 | train | original_2000 | source-action-temporal-65781614b48d420e5464 | result_win | NPC: Active_Behavior(Crouch: Lowering the character's stance to the ground.; Jump Right: Jumping through the air to the right.; Standing Punch: A standard punch attack performed while standing.; Jumping Punch: An aerial punch attack performed mid-jump.; Crouching Kick: A low kick attack executed while crouching, such a... | data/train/g-0000092-train-0004009/initial.png | data/train/g-0000092-train-0004009/actions.parquet | data/train/g-0000092-train-0004009/reference.mp4 | prompts/mechanics_reward_v2.txt | data/train/g-0000092-train-0004009/teacher_response.json | data/train/g-0000092-train-0004009/manifest.json | gpt-6.1-sol | [
1013859572501144800,
347173371348804900,
286627098608611000,
731191896135011500
] | [
"v-1-1013859572501144787",
"v-2-347173371348804897",
"v-3-286627098608610993",
"v-4-731191896135011399"
] | data/train/g-0000092-train-0004009/video_1.mp4 | 94 | data/train/g-0000092-train-0004009/video_2.mp4 | 42 | data/train/g-0000092-train-0004009/video_3.mp4 | 90 | data/train/g-0000092-train-0004009/video_4.mp4 | 18 |
g-0000093-train-0006509 | train-0006509 | train | original_2000 | source-action-temporal-20807ccc3be8ae085eca | result_lose | NPC: Active_Behavior(Jump Right: Jumping through the air to the right.; Crouch: Lowering the character's stance to the ground.; Crouching Kick: A low kick attack executed while crouching, such as a sweep.; Jumping Kick: An aerial kick attack performed mid-jump.), Passive_Behavior(Crouching Block: Guarding against low a... | data/train/g-0000093-train-0006509/initial.png | data/train/g-0000093-train-0006509/actions.parquet | data/train/g-0000093-train-0006509/reference.mp4 | prompts/mechanics_reward_v2.txt | data/train/g-0000093-train-0006509/teacher_response.json | data/train/g-0000093-train-0006509/manifest.json | gpt-6.1-sol | [
492956046118570240,
1129364249810315100,
96073982002164510,
834407106457157100
] | [
"v-1-492956046118570250",
"v-2-1129364249810315161",
"v-3-96073982002164515",
"v-4-834407106457157156"
] | data/train/g-0000093-train-0006509/video_1.mp4 | 25 | data/train/g-0000093-train-0006509/video_2.mp4 | 50 | data/train/g-0000093-train-0006509/video_3.mp4 | 25 | data/train/g-0000093-train-0006509/video_4.mp4 | 50 |
g-0000094-train-0004203 | train-0004203 | train | original_2000 | source-action-temporal-33a40af91001d7e63af0 | normal | NPC: Active_Behavior(Walk Left: Walking on the ground to the left side of the screen.; Jump Left: Jumping through the air to the left.; Crouch: Lowering the character's stance to the ground.; Standing Punch: A standard punch attack performed while standing.; Standing Kick: A standard kick attack performed while standin... | data/train/g-0000094-train-0004203/initial.png | data/train/g-0000094-train-0004203/actions.parquet | data/train/g-0000094-train-0004203/reference.mp4 | prompts/mechanics_reward_v2.txt | data/train/g-0000094-train-0004203/teacher_response.json | data/train/g-0000094-train-0004203/manifest.json | gpt-6.1-sol | [
757041630224438000,
1017047500986620900,
790258881340521500,
686033862903340800
] | [
"v-1-757041630224438045",
"v-2-1017047500986620921",
"v-3-790258881340521487",
"v-4-686033862903340760"
] | data/train/g-0000094-train-0004203/video_1.mp4 | 90 | data/train/g-0000094-train-0004203/video_2.mp4 | 65 | data/train/g-0000094-train-0004203/video_3.mp4 | 75 | data/train/g-0000094-train-0004203/video_4.mp4 | 85 |
g-0000095-train-0000167 | train-0000167 | train | original_2000 | source-action-temporal-2b3192f2ad95995906e2 | normal | NPC: Active_Behavior(Jump Left: Jumping through the air to the left.), Passive_Behavior(Idle: Standing completely still without performing any actions.), Strategy(Control: Using aerial Kunai throws and vertical jumps to restrict opponent movement.) | data/train/g-0000095-train-0000167/initial.png | data/train/g-0000095-train-0000167/actions.parquet | data/train/g-0000095-train-0000167/reference.mp4 | prompts/mechanics_reward_v2.txt | data/train/g-0000095-train-0000167/teacher_response.json | data/train/g-0000095-train-0000167/manifest.json | gpt-6.1-sol | [
1111921668669718700,
611172513189849300,
802622485509758100,
53936934517506890
] | [
"v-1-1111921668669718659",
"v-2-611172513189849325",
"v-3-802622485509758097",
"v-4-53936934517506891"
] | data/train/g-0000095-train-0000167/video_1.mp4 | 75 | data/train/g-0000095-train-0000167/video_2.mp4 | 85 | data/train/g-0000095-train-0000167/video_3.mp4 | 25 | data/train/g-0000095-train-0000167/video_4.mp4 | 10 |
g-0000096-train-0008563 | train-0008563 | train | original_2000 | source-action-temporal-f548ba3e21a23d0cc85d | macro_success | NPC: Active_Behavior(Crouch: Lowering the character's stance to the ground.), Passive_Behavior(Crouching Block: Guarding against low and mid-level attacks while crouching.; Blockstun: Being momentarily locked in a guarding animation after blocking an attack.; Hitstun: Reeling from the impact after taking damage from a ... | data/train/g-0000096-train-0008563/initial.png | data/train/g-0000096-train-0008563/actions.parquet | data/train/g-0000096-train-0008563/reference.mp4 | prompts/mechanics_reward_v2.txt | data/train/g-0000096-train-0008563/teacher_response.json | data/train/g-0000096-train-0008563/manifest.json | gpt-6.1-sol | [
1100168624432565200,
603158052491616900,
352380729282722200,
1081365447424055800
] | [
"v-1-1100168624432565253",
"v-2-603158052491616904",
"v-3-352380729282722189",
"v-4-1081365447424055794"
] | data/train/g-0000096-train-0008563/video_1.mp4 | 72 | data/train/g-0000096-train-0008563/video_2.mp4 | 42 | data/train/g-0000096-train-0008563/video_3.mp4 | 55 | data/train/g-0000096-train-0008563/video_4.mp4 | 70 |
g-0000097-train-0009559 | train-0009559 | train | original_2000 | source-action-temporal-10de8f4db7030dce7c4a | macro_fail | NPC: Active_Behavior(Dash Right: Executing a quick burst of movement to the right.; Crouch: Lowering the character's stance to the ground.; Jump Right: Jumping through the air to the right.; Kunai Throw: An airborne projectile attack throwing a ninja dagger.), Passive_Behavior(Idle: Standing completely still without pe... | data/train/g-0000097-train-0009559/initial.png | data/train/g-0000097-train-0009559/actions.parquet | data/train/g-0000097-train-0009559/reference.mp4 | prompts/mechanics_reward_v2.txt | data/train/g-0000097-train-0009559/teacher_response.json | data/train/g-0000097-train-0009559/manifest.json | gpt-6.1-sol | [
199349110294991420,
55088368594792230,
591752676017091300,
99502997156038820
] | [
"v-1-199349110294991425",
"v-2-55088368594792233",
"v-3-591752676017091309",
"v-4-99502997156038811"
] | data/train/g-0000097-train-0009559/video_1.mp4 | 35 | data/train/g-0000097-train-0009559/video_2.mp4 | 55 | data/train/g-0000097-train-0009559/video_3.mp4 | 20 | data/train/g-0000097-train-0009559/video_4.mp4 | 40 |
g-0000098-train-0002013 | train-0002013 | train | original_2000 | source-action-temporal-7d9f06363ec1e802dae4 | normal | NPC: Active_Behavior(Jump Left: Jumping through the air to the left.; Crouch: Lowering the character's stance to the ground.; Jumping Kick: An aerial kick attack performed mid-jump.; Crouching Kick: A low kick attack executed while crouching, such as a sweep.), Passive_Behavior(Idle: Standing completely still without p... | data/train/g-0000098-train-0002013/initial.png | data/train/g-0000098-train-0002013/actions.parquet | data/train/g-0000098-train-0002013/reference.mp4 | prompts/mechanics_reward_v2.txt | data/train/g-0000098-train-0002013/teacher_response.json | data/train/g-0000098-train-0002013/manifest.json | gpt-6.1-sol | [
148957178751819700,
655300990194402000,
159191339868418660,
537071233215616000
] | [
"v-1-148957178751819721",
"v-2-655300990194402016",
"v-3-159191339868418649",
"v-4-537071233215615991"
] | data/train/g-0000098-train-0002013/video_1.mp4 | 10 | data/train/g-0000098-train-0002013/video_2.mp4 | 78 | data/train/g-0000098-train-0002013/video_3.mp4 | 45 | data/train/g-0000098-train-0002013/video_4.mp4 | 60 |
g-0000100-train-0005786 | train-0005786 | train | original_2000 | source-action-temporal-4863245ba85c0a688a33 | normal | NPC: Active_Behavior(Crouch: Lowering the character's stance to the ground.), Passive_Behavior(Idle: Standing completely still without performing any actions.; Standing Block: Guarding against high and mid-level attacks while standing.; Crouching Block: Guarding against low and mid-level attacks while crouching.; Block... | data/train/g-0000100-train-0005786/initial.png | data/train/g-0000100-train-0005786/actions.parquet | data/train/g-0000100-train-0005786/reference.mp4 | prompts/mechanics_reward_v2.txt | data/train/g-0000100-train-0005786/teacher_response.json | data/train/g-0000100-train-0005786/manifest.json | gpt-6.1-sol | [
685009494695130400,
731746049021470800,
59474232011212616,
281867790212014880
] | [
"v-1-685009494695130346",
"v-2-731746049021470791",
"v-3-59474232011212616",
"v-4-281867790212014892"
] | data/train/g-0000100-train-0005786/video_1.mp4 | 82 | data/train/g-0000100-train-0005786/video_2.mp4 | 64 | data/train/g-0000100-train-0005786/video_3.mp4 | 54 | data/train/g-0000100-train-0005786/video_4.mp4 | 47 |
g-0000102-train-0005520 | train-0005520 | train | original_2000 | source-action-temporal-361a5b3ae0604d8efb52 | result_win | NPC: Active_Behavior(Crouch: Lowering the character's stance to the ground.), Passive_Behavior(Hitstun: Reeling from the impact after taking damage from a standing or crouching state.; Airborne Knockback: Being launched into the air by an attack and tumbling down.; Knockdown: Falling to the ground after being struck by... | data/train/g-0000102-train-0005520/initial.png | data/train/g-0000102-train-0005520/actions.parquet | data/train/g-0000102-train-0005520/reference.mp4 | prompts/mechanics_reward_v2.txt | data/train/g-0000102-train-0005520/teacher_response.json | data/train/g-0000102-train-0005520/manifest.json | gpt-6.1-sol | [
869325147573631200,
126118654416441400,
397114446053971460,
707656514747301100
] | [
"v-1-869325147573631291",
"v-2-126118654416441413",
"v-3-397114446053971447",
"v-4-707656514747301142"
] | data/train/g-0000102-train-0005520/video_1.mp4 | 80 | data/train/g-0000102-train-0005520/video_2.mp4 | 74 | data/train/g-0000102-train-0005520/video_3.mp4 | 84 | data/train/g-0000102-train-0005520/video_4.mp4 | 84 |
g-0000103-train-0000757 | train-0000757 | train | original_2000 | source-action-temporal-d9c4f6d88f395b26e0c1 | result_lose | NPC: Active_Behavior(Crouch: Lowering the character's stance to the ground.), Passive_Behavior(Idle: Standing completely still without performing any actions.; Standing Block: Guarding against high and mid-level attacks while standing.; Crouching Block: Guarding against low and mid-level attacks while crouching.; Block... | data/train/g-0000103-train-0000757/initial.png | data/train/g-0000103-train-0000757/actions.parquet | data/train/g-0000103-train-0000757/reference.mp4 | prompts/mechanics_reward_v2.txt | data/train/g-0000103-train-0000757/teacher_response.json | data/train/g-0000103-train-0000757/manifest.json | gpt-6.1-sol | [
492886615342842500,
855589155190363000,
260120362173455230,
966284746901862800
] | [
"v-1-492886615342842487",
"v-2-855589155190363006",
"v-3-260120362173455225",
"v-4-966284746901862815"
] | data/train/g-0000103-train-0000757/video_1.mp4 | 86 | data/train/g-0000103-train-0000757/video_2.mp4 | 82 | data/train/g-0000103-train-0000757/video_3.mp4 | 48 | data/train/g-0000103-train-0000757/video_4.mp4 | 15 |
g-0000104-train-0001431 | train-0001431 | train | original_2000 | source-action-temporal-3fb5866f558523b963ee | normal | NPC: Active_Behavior(Walk Left: Walking on the ground to the left side of the screen.; Walk Right: Walking on the ground to the right side of the screen.; Crouch: Lowering the character's stance to the ground.), Passive_Behavior(Standing Block: Guarding against high and mid-level attacks while standing.; Crouching Bloc... | data/train/g-0000104-train-0001431/initial.png | data/train/g-0000104-train-0001431/actions.parquet | data/train/g-0000104-train-0001431/reference.mp4 | prompts/mechanics_reward_v2.txt | data/train/g-0000104-train-0001431/teacher_response.json | data/train/g-0000104-train-0001431/manifest.json | gpt-6.1-sol | [
752590155383523800,
1023811472200883100,
343887051927971200,
842683135068852900
] | [
"v-1-752590155383523834",
"v-2-1023811472200883053",
"v-3-343887051927971231",
"v-4-842683135068852896"
] | data/train/g-0000104-train-0001431/video_1.mp4 | 74 | data/train/g-0000104-train-0001431/video_2.mp4 | 79 | data/train/g-0000104-train-0001431/video_3.mp4 | 54 | data/train/g-0000104-train-0001431/video_4.mp4 | 94 |
g-0000106-train-0008051 | train-0008051 | train | original_2000 | source-action-temporal-7eea917ebb16637283d6 | macro_success | NPC: Active_Behavior(Crouch: Lowering the character's stance to the ground.; Dash Right: Executing a quick burst of movement to the right.), Passive_Behavior(Crouching Block: Guarding against low and mid-level attacks while crouching.; Blockstun: Being momentarily locked in a guarding animation after blocking an attack... | data/train/g-0000106-train-0008051/initial.png | data/train/g-0000106-train-0008051/actions.parquet | data/train/g-0000106-train-0008051/reference.mp4 | prompts/mechanics_reward_v2.txt | data/train/g-0000106-train-0008051/teacher_response.json | data/train/g-0000106-train-0008051/manifest.json | gpt-6.1-sol | [
919820685540056400,
503492403213961700,
276169307624174270,
496758615361300160
] | [
"v-1-919820685540056485",
"v-2-503492403213961700",
"v-3-276169307624174287",
"v-4-496758615361300130"
] | data/train/g-0000106-train-0008051/video_1.mp4 | 30 | data/train/g-0000106-train-0008051/video_2.mp4 | 15 | data/train/g-0000106-train-0008051/video_3.mp4 | 10 | data/train/g-0000106-train-0008051/video_4.mp4 | 62 |
g-0000107-train-0004705 | train-0004705 | train | original_2000 | source-action-temporal-d02c20886cc64b6c0886 | macro_fail | NPC: Active_Behavior(Walk Left: Walking on the ground to the left side of the screen.; Walk Right: Walking on the ground to the right side of the screen.; Standing Punch: A standard punch attack performed while standing.; Standing Kick: A standard kick attack performed while standing.), Passive_Behavior(Idle: Standing ... | data/train/g-0000107-train-0004705/initial.png | data/train/g-0000107-train-0004705/actions.parquet | data/train/g-0000107-train-0004705/reference.mp4 | prompts/mechanics_reward_v2.txt | data/train/g-0000107-train-0004705/teacher_response.json | data/train/g-0000107-train-0004705/manifest.json | gpt-6.1-sol | [
593633634069320400,
1093911357787849600,
981097369171564900,
133646344161723520
] | [
"v-1-593633634069320504",
"v-2-1093911357787849617",
"v-3-981097369171564918",
"v-4-133646344161723523"
] | data/train/g-0000107-train-0004705/video_1.mp4 | 25 | data/train/g-0000107-train-0004705/video_2.mp4 | 90 | data/train/g-0000107-train-0004705/video_3.mp4 | 100 | data/train/g-0000107-train-0004705/video_4.mp4 | 90 |
g-0000108-train-0008775 | train-0008775 | train | original_2000 | source-action-temporal-e14aafc5c74affdd8a52 | normal | NPC: Active_Behavior(Jump Left: Jumping through the air to the left.; Jump Right: Jumping through the air to the right.; Crouch: Lowering the character's stance to the ground.; Standing Kick: A standard kick attack performed while standing.; Crouching Kick: A low kick attack executed while crouching, such as a sweep.; ... | data/train/g-0000108-train-0008775/initial.png | data/train/g-0000108-train-0008775/actions.parquet | data/train/g-0000108-train-0008775/reference.mp4 | prompts/mechanics_reward_v2.txt | data/train/g-0000108-train-0008775/teacher_response.json | data/train/g-0000108-train-0008775/manifest.json | gpt-6.1-sol | [
853756891259599500,
529758227746559100,
196803917900602700,
616738848755535900
] | [
"v-1-853756891259599466",
"v-2-529758227746559115",
"v-3-196803917900602699",
"v-4-616738848755535927"
] | data/train/g-0000108-train-0008775/video_1.mp4 | 80 | data/train/g-0000108-train-0008775/video_2.mp4 | 85 | data/train/g-0000108-train-0008775/video_3.mp4 | 45 | data/train/g-0000108-train-0008775/video_4.mp4 | 80 |
g-0000109-train-0000677 | train-0000677 | train | original_2000 | source-action-temporal-8f280a6ca6b2d8deefcc | normal | NPC: Active_Behavior(Walk Left: Walking on the ground to the left side of the screen.; Crouch: Lowering the character's stance to the ground.), Passive_Behavior(Wake Up: The animation of getting back on the feet after a knockdown.; Idle: Standing completely still without performing any actions.), Strategy(Control: Usin... | data/train/g-0000109-train-0000677/initial.png | data/train/g-0000109-train-0000677/actions.parquet | data/train/g-0000109-train-0000677/reference.mp4 | prompts/mechanics_reward_v2.txt | data/train/g-0000109-train-0000677/teacher_response.json | data/train/g-0000109-train-0000677/manifest.json | gpt-6.1-sol | [
338498994601516740,
412260874426746300,
672465952980323500,
1017750383041552600
] | [
"v-1-338498994601516717",
"v-2-412260874426746325",
"v-3-672465952980323428",
"v-4-1017750383041552630"
] | data/train/g-0000109-train-0000677/video_1.mp4 | 40 | data/train/g-0000109-train-0000677/video_2.mp4 | 32 | data/train/g-0000109-train-0000677/video_3.mp4 | 50 | data/train/g-0000109-train-0000677/video_4.mp4 | 72 |
g-0000110-train-0008773 | train-0008773 | train | original_2000 | source-action-temporal-bcb1711d89692214ab1e | normal | NPC: Active_Behavior(Jump Right: Jumping through the air to the right.; Walk Right: Walking on the ground to the right side of the screen.; Kunai Throw: An airborne projectile attack throwing a ninja dagger.), Passive_Behavior(Standing Block: Guarding against high and mid-level attacks while standing.; Blockstun: Being... | data/train/g-0000110-train-0008773/initial.png | data/train/g-0000110-train-0008773/actions.parquet | data/train/g-0000110-train-0008773/reference.mp4 | prompts/mechanics_reward_v2.txt | data/train/g-0000110-train-0008773/teacher_response.json | data/train/g-0000110-train-0008773/manifest.json | gpt-6.1-sol | [
112212288905575710,
612931342705628300,
396594626353065340,
805787307378561700
] | [
"v-1-112212288905575715",
"v-2-612931342705628232",
"v-3-396594626353065334",
"v-4-805787307378561664"
] | data/train/g-0000110-train-0008773/video_1.mp4 | 52 | data/train/g-0000110-train-0008773/video_2.mp4 | 68 | data/train/g-0000110-train-0008773/video_3.mp4 | 90 | data/train/g-0000110-train-0008773/video_4.mp4 | 43 |
g-0000111-train-0006181 | train-0006181 | train | original_2000 | source-action-temporal-234010de637115249fc5 | normal | NPC: Active_Behavior(Walk Left: Walking on the ground to the left side of the screen.; Crouch: Lowering the character's stance to the ground.), Passive_Behavior(Standing Block: Guarding against high and mid-level attacks while standing.; Crouching Block: Guarding against low and mid-level attacks while crouching.; Bloc... | data/train/g-0000111-train-0006181/initial.png | data/train/g-0000111-train-0006181/actions.parquet | data/train/g-0000111-train-0006181/reference.mp4 | prompts/mechanics_reward_v2.txt | data/train/g-0000111-train-0006181/teacher_response.json | data/train/g-0000111-train-0006181/manifest.json | gpt-6.1-sol | [
13350488915107872,
533798437912472300,
944980122529517600,
12963954033190098
] | [
"v-1-13350488915107871",
"v-2-533798437912472322",
"v-3-944980122529517524",
"v-4-12963954033190098"
] | data/train/g-0000111-train-0006181/video_1.mp4 | 62 | data/train/g-0000111-train-0006181/video_2.mp4 | 85 | data/train/g-0000111-train-0006181/video_3.mp4 | 35 | data/train/g-0000111-train-0006181/video_4.mp4 | 92 |
g-0000112-train-0009667 | train-0009667 | train | original_2000 | source-action-temporal-ee7092b19d7c4f16eb61 | result_win | NPC: Active_Behavior(Crouch: Lowering the character's stance to the ground.; Walk Right: Walking on the ground to the right side of the screen.), Passive_Behavior(Idle: Standing completely still without performing any actions.), Strategy(Control: Using walking and quick pokes to maintain an optimal distance.) | data/train/g-0000112-train-0009667/initial.png | data/train/g-0000112-train-0009667/actions.parquet | data/train/g-0000112-train-0009667/reference.mp4 | prompts/mechanics_reward_v2.txt | data/train/g-0000112-train-0009667/teacher_response.json | data/train/g-0000112-train-0009667/manifest.json | gpt-6.1-sol | [
883423734771922600,
830536818678640900,
798505523909624700,
1138040348148984700
] | [
"v-1-883423734771922513",
"v-2-830536818678640844",
"v-3-798505523909624681",
"v-4-1138040348148984670"
] | data/train/g-0000112-train-0009667/video_1.mp4 | 95 | data/train/g-0000112-train-0009667/video_2.mp4 | 100 | data/train/g-0000112-train-0009667/video_3.mp4 | 30 | data/train/g-0000112-train-0009667/video_4.mp4 | 85 |
g-0000113-train-0009106 | train-0009106 | train | original_2000 | source-action-temporal-64df1f326e097aca538e | normal | NPC: Active_Behavior(Walk Right: Walking on the ground to the right side of the screen.; Crouch: Lowering the character's stance to the ground.), Passive_Behavior(Idle: Standing completely still without performing any actions.), Strategy(Control: Waiting for the opponent to miss an attack before immediately striking.) | data/train/g-0000113-train-0009106/initial.png | data/train/g-0000113-train-0009106/actions.parquet | data/train/g-0000113-train-0009106/reference.mp4 | prompts/mechanics_reward_v2.txt | data/train/g-0000113-train-0009106/teacher_response.json | data/train/g-0000113-train-0009106/manifest.json | gpt-6.1-sol | [
518780027439591300,
755085598456858400,
1093026768240906600,
350440814365895550
] | [
"v-1-518780027439591310",
"v-2-755085598456858307",
"v-3-1093026768240906584",
"v-4-350440814365895556"
] | data/train/g-0000113-train-0009106/video_1.mp4 | 48 | data/train/g-0000113-train-0009106/video_2.mp4 | 94 | data/train/g-0000113-train-0009106/video_3.mp4 | 88 | data/train/g-0000113-train-0009106/video_4.mp4 | 87 |
g-0000114-train-0006947 | train-0006947 | train | original_2000 | source-action-temporal-41c023b3272ea9ccd4bc | result_lose | NPC: Active_Behavior(Crouch: Lowering the character's stance to the ground.; Jump In Place: Jumping vertically without horizontal movement.; Kunai Throw: An airborne projectile attack throwing a ninja dagger.; Walk Right: Walking on the ground to the right side of the screen.; Dash Left: Executing a quick burst of move... | data/train/g-0000114-train-0006947/initial.png | data/train/g-0000114-train-0006947/actions.parquet | data/train/g-0000114-train-0006947/reference.mp4 | prompts/mechanics_reward_v2.txt | data/train/g-0000114-train-0006947/teacher_response.json | data/train/g-0000114-train-0006947/manifest.json | gpt-6.1-sol | [
700612728362991600,
425277200314710500,
1079906605948514700,
882806956177173400
] | [
"v-1-700612728362991579",
"v-2-425277200314710544",
"v-3-1079906605948514672",
"v-4-882806956177173424"
] | data/train/g-0000114-train-0006947/video_1.mp4 | 75 | data/train/g-0000114-train-0006947/video_2.mp4 | 25 | data/train/g-0000114-train-0006947/video_3.mp4 | 50 | data/train/g-0000114-train-0006947/video_4.mp4 | 50 |
g-0000115-train-0005451 | train-0005451 | train | original_2000 | source-action-temporal-b54bcab270ebeb1788fc | macro_success | NPC: Active_Behavior(Crouch: Lowering the character's stance to the ground.), Passive_Behavior(Crouching Block: Guarding against low and mid-level attacks while crouching.; Hitstun: Reeling from the impact after taking damage from a standing or crouching state.; Airborne Knockback: Being launched into the air by an att... | data/train/g-0000115-train-0005451/initial.png | data/train/g-0000115-train-0005451/actions.parquet | data/train/g-0000115-train-0005451/reference.mp4 | prompts/mechanics_reward_v2.txt | data/train/g-0000115-train-0005451/teacher_response.json | data/train/g-0000115-train-0005451/manifest.json | gpt-6.1-sol | [
712992068753169800,
702733352789994500,
334247904589070340,
90411934840476110
] | [
"v-1-712992068753169777",
"v-2-702733352789994436",
"v-3-334247904589070320",
"v-4-90411934840476117"
] | data/train/g-0000115-train-0005451/video_1.mp4 | 12 | data/train/g-0000115-train-0005451/video_2.mp4 | 35 | data/train/g-0000115-train-0005451/video_3.mp4 | 25 | data/train/g-0000115-train-0005451/video_4.mp4 | 20 |
g-0000116-train-0001024 | train-0001024 | train | original_2000 | source-action-temporal-4b95e2ac0c8711df2616 | normal | NPC: Active_Behavior(Walk Left: Walking on the ground to the left side of the screen.; Kazegiri: An anti-air upward kicking special move.; Raida: A command grab special move dealing explosive damage.), Passive_Behavior(Idle: Standing completely still without performing any actions.), Strategy(Offense: Timing attacks on... | data/train/g-0000116-train-0001024/initial.png | data/train/g-0000116-train-0001024/actions.parquet | data/train/g-0000116-train-0001024/reference.mp4 | prompts/mechanics_reward_v2.txt | data/train/g-0000116-train-0001024/teacher_response.json | data/train/g-0000116-train-0001024/manifest.json | gpt-6.1-sol | [
607568519180282200,
268474429228432540,
631390818715354500,
846597398140166700
] | [
"v-1-607568519180282187",
"v-2-268474429228432548",
"v-3-631390818715354516",
"v-4-846597398140166660"
] | data/train/g-0000116-train-0001024/video_1.mp4 | 24 | data/train/g-0000116-train-0001024/video_2.mp4 | 55 | data/train/g-0000116-train-0001024/video_3.mp4 | 32 | data/train/g-0000116-train-0001024/video_4.mp4 | 25 |
g-0000117-train-0001935 | train-0001935 | train | original_2000 | source-action-temporal-2c015ab3ac6f3016d256 | macro_fail | NPC: Active_Behavior(Crouch: Lowering the character's stance to the ground.), Passive_Behavior(Crouching Block: Guarding against low and mid-level attacks while crouching.; Airborne Knockback: Being launched into the air by an attack and tumbling down.; Knockdown: Falling to the ground after being struck by a heavy att... | data/train/g-0000117-train-0001935/initial.png | data/train/g-0000117-train-0001935/actions.parquet | data/train/g-0000117-train-0001935/reference.mp4 | prompts/mechanics_reward_v2.txt | data/train/g-0000117-train-0001935/teacher_response.json | data/train/g-0000117-train-0001935/manifest.json | gpt-6.1-sol | [
111405319841798030,
591731615245518300,
316483428129082800,
199949869619021660
] | [
"v-1-111405319841798032",
"v-2-591731615245518295",
"v-3-316483428129082814",
"v-4-199949869619021664"
] | data/train/g-0000117-train-0001935/video_1.mp4 | 48 | data/train/g-0000117-train-0001935/video_2.mp4 | 45 | data/train/g-0000117-train-0001935/video_3.mp4 | 88 | data/train/g-0000117-train-0001935/video_4.mp4 | 15 |
g-0000118-train-0006481 | train-0006481 | train | original_2000 | source-action-temporal-4b85f332a59a24de8ddc | normal | NPC: Active_Behavior(Jump Left: Jumping through the air to the left.; Standing Punch: A standard punch attack performed while standing.; Jumping Kick: An aerial kick attack performed mid-jump.; Raida: A command grab special move dealing explosive damage.), Passive_Behavior(Knockdown: Falling to the ground after being s... | data/train/g-0000118-train-0006481/initial.png | data/train/g-0000118-train-0006481/actions.parquet | data/train/g-0000118-train-0006481/reference.mp4 | prompts/mechanics_reward_v2.txt | data/train/g-0000118-train-0006481/teacher_response.json | data/train/g-0000118-train-0006481/manifest.json | gpt-6.1-sol | [
862482115299536500,
354395601505630800,
460630881994354100,
628283925004937000
] | [
"v-1-862482115299536474",
"v-2-354395601505630800",
"v-3-460630881994354107",
"v-4-628283925004936901"
] | data/train/g-0000118-train-0006481/video_1.mp4 | 38 | data/train/g-0000118-train-0006481/video_2.mp4 | 57 | data/train/g-0000118-train-0006481/video_3.mp4 | 49 | data/train/g-0000118-train-0006481/video_4.mp4 | 43 |
g-0000119-train-0007455 | train-0007455 | train | original_2000 | source-action-temporal-2a082b12fda6562e02bd | normal | NPC: Active_Behavior(Crouch: Lowering the character's stance to the ground.), Passive_Behavior(Idle: Standing completely still without performing any actions.; Standing Block: Guarding against high and mid-level attacks while standing.; Blockstun: Being momentarily locked in a guarding animation after blocking an attac... | data/train/g-0000119-train-0007455/initial.png | data/train/g-0000119-train-0007455/actions.parquet | data/train/g-0000119-train-0007455/reference.mp4 | prompts/mechanics_reward_v2.txt | data/train/g-0000119-train-0007455/teacher_response.json | data/train/g-0000119-train-0007455/manifest.json | gpt-6.1-sol | [
420842016514990600,
241152080280021440,
948859508410692000,
60091867391465784
] | [
"v-1-420842016514990579",
"v-2-241152080280021448",
"v-3-948859508410691960",
"v-4-60091867391465787"
] | data/train/g-0000119-train-0007455/video_1.mp4 | 66 | data/train/g-0000119-train-0007455/video_2.mp4 | 48 | data/train/g-0000119-train-0007455/video_3.mp4 | 42 | data/train/g-0000119-train-0007455/video_4.mp4 | 81 |
g-0000120-train-0006231 | train-0006231 | train | original_2000 | source-action-temporal-767b86958a16e6fd4d47 | normal | NPC: Active_Behavior(Crouch: Lowering the character's stance to the ground.), Passive_Behavior(Idle: Standing completely still without performing any actions.; Hitstun: Reeling from the impact after taking damage from a standing or crouching state.; Crouching Block: Guarding against low and mid-level attacks while crou... | data/train/g-0000120-train-0006231/initial.png | data/train/g-0000120-train-0006231/actions.parquet | data/train/g-0000120-train-0006231/reference.mp4 | prompts/mechanics_reward_v2.txt | data/train/g-0000120-train-0006231/teacher_response.json | data/train/g-0000120-train-0006231/manifest.json | gpt-6.1-sol | [
547964397536827900,
737704243483201000,
149749312085702560,
1068033186910429300
] | [
"v-1-547964397536827914",
"v-2-737704243483201057",
"v-3-149749312085702556",
"v-4-1068033186910429265"
] | data/train/g-0000120-train-0006231/video_1.mp4 | 45 | data/train/g-0000120-train-0006231/video_2.mp4 | 85 | data/train/g-0000120-train-0006231/video_3.mp4 | 65 | data/train/g-0000120-train-0006231/video_4.mp4 | 95 |
g-0000121-train-0001920 | train-0001920 | train | original_2000 | source-action-temporal-6ca3e69b933f8124fd53 | normal | NPC: Active_Behavior(Jump Left: Jumping through the air to the left.; Jumping Kick: An aerial kick attack performed mid-jump.; Standing Punch: A standard punch attack performed while standing.; Crouch: Lowering the character's stance to the ground.; Crouching Kick: A low kick attack executed while crouching, such as a ... | data/train/g-0000121-train-0001920/initial.png | data/train/g-0000121-train-0001920/actions.parquet | data/train/g-0000121-train-0001920/reference.mp4 | prompts/mechanics_reward_v2.txt | data/train/g-0000121-train-0001920/teacher_response.json | data/train/g-0000121-train-0001920/manifest.json | gpt-6.1-sol | [
946539388850083700,
250813805533354940,
502518357887087550,
255379292925539870
] | [
"v-1-946539388850083748",
"v-2-250813805533354956",
"v-3-502518357887087538",
"v-4-255379292925539867"
] | data/train/g-0000121-train-0001920/video_1.mp4 | 62 | data/train/g-0000121-train-0001920/video_2.mp4 | 73 | data/train/g-0000121-train-0001920/video_3.mp4 | 42 | data/train/g-0000121-train-0001920/video_4.mp4 | 60 |
StatePlay 正式视频与 API 教师评分训练集
本包包含 study_v1 正式 Stage A 的 2,280 个条件、9,120 个生成视频、2,280 个真实参考视频和 2,280 张首图,包括最初 2,000 个条件和后续新增 280 个。每个条件的四个不同 seed 候选由 gpt-6.1-sol 在同一次联合上下文中评分。排除 smoke、伪标签和 Stage C 数据。
训练、验证与测试
| 划分 | 条件组 | 生成视频 | 原有条件 | 新增条件 |
|---|---|---|---|---|
| train | 1,831 | 7,324 | 1,615 | 216 |
| validation | 217 | 868 | 188 | 29 |
| test | 232 | 928 | 197 | 35 |
| 总计 | 2,280 | 9,120 | 2,000 | 280 |
媒体按 data/train/、data/validation/、data/test/ 分目录。indexes/{train,validation,test}.jsonl 为相应的完整四候选组索引;indexes/before_expansion/ 和 indexes/extension_280/ 是相同媒体的子集索引,不重复存视频。indexes/videos.jsonl 提供逐候选视频索引。
划分保留来源/动作/时间相似组件,同一已检测组件不跨 split。原始语料缺少可靠 episode ID,因此聚类不能证明所有对局完全独立;该局限和来源复核材料保存在 metadata 与 docs 中。这里的 test 是奖励模型对 Stage A 生成数据的留出集,不是原世界模型的两个外部测试 ZIP。
保存与排除范围
每组包含 initial.png、actions.parquet、reference.mp4、video_1.mp4 至 video_4.mp4、原始成功 teacher_response.json、scores.json 和便携 manifest.json。原始 parquet 保留采集时的动作和状态列;构建评分上下文时只按协议提取玩家动作,不将真实未来 HUD 当作学生答案。
全局保存英文 Prompt 模板、三张 Prompt 静态示例图、采样参数、抽帧索引/时间戳/原 JPEG 哈希、模型身份与策略版本、源码、五份实施文档、日志、API 回复文字记录、评分、索引、拆分与来源审计以及扩展前后评估。
不保存模型权重、checkpoint、optimizer、clean latents、conditioning 张量、逐帧评分图片、完整 API 请求、Base64 图像体或 Python 环境。模型路径、版本和 SHA 仅作溯源,不代表包含参数文件。运行记录中属于请求体、模拟压力测试或图像体的文件予以排除,并记录范围审计;源训练文件不会被删除或改写。
生成模型是用户修改的隐式 StatePlay 架构,原始 SFT 为 step-4572,不是官方公开显式 StatePlay checkpoint。每个视频的 seed、old_version、视频 SHA 和对应动作/参考信息可查。原参考视频通常为 384×224,候选为 832×480、20 fps;本批实际生成 97 帧,requested_frames 与实际帧数分别保存。视频按原文件保存,不降低分辨率或重新编码。
扩展前后的测试结果
evaluation/ 包含:
before_expansion/:2,000 条件版本所选模型的验证及完整 197 组测试结果。after_expansion/:2,280 条件版本所选模型的验证及完整 232 组测试结果。common_197/:两版在相同 197 组、相同输入与教师标签上的公平比较。comparison.csv、comparison_summary.json、README.md:整体/分机制对照、比较口径和不确定性。quality_standard.json:双方统一采用的现行数值标准。historical_original_reports/:保持原样的历史报告、选模和当时验收记录,供溯源,不作为现行规范。
共同 197 组上,整体 MAE 为 12.4061 → 12.5596,没有整体明显改善;有效候选对排序一致率由 78.23% → 80.05%。各版完整测试集组成不同,不能把新增测试样本或准入标准变化解释为模型质量提升。
现行数值标准为四分数 JSON 有效率 ≥99%、整体 MAE ≤15、全局 Spearman ≥0.70、教师差 ≥10 的候选对排序一致率 ≥75%、五类 MAE 各 ≤15。真实人工复核仍单独要求完成。study_v1 的 Stage C 按用户要求保持禁用;本包不声称已经通过人工质量验收或完成 C。
加载与重建
解压后可直接加载 HF DatasetDict,媒体保持路径引用,不把视频嵌入内存表:
from tools.slim_dataset import load_hf_dataset
corpus = load_hf_dataset(".")
print(len(corpus["train"]), len(corpus["validation"]), len(corpus["test"]))
校验全部包内文件:
python tools/slim_dataset.py verify --bundle .
从视频在内存重建一组评分上下文:
python tools/slim_dataset.py sample --bundle .
每组为首图、三张全局示例、参考视频 24 帧、四个候选各 24 帧,共 124 张图。抽帧索引、时间戳、最长边 832、JPEG quality 90 及原 JPEG SHA 保存在 manifest。工具不会把抽帧图片写盘,不调用 API;应保持视频原文件和记录中的解码器/Pillow 版本,以进行逐字节 JPEG 复核。
奖励模型训练输入可直接由便携 collator 构造:
from transformers import AutoProcessor
from tools.slim_dataset import records, GroupCollator
processor = AutoProcessor.from_pretrained("/path/to/Qwen3.5-9B", local_files_only=True)
processor.tokenizer.padding_side = "left"
record = next(records(".", "train"))
values, metadata = GroupCollator(processor, bundle=".")(record, training=True)
values 保留完整 124 图上下文和仅监督回答部分的 labels/logits_to_keep,可交给训练工程已验证的 suffix loss。配套真实验证已核对新增数据的全部输入张量与原 collator 一致;不要自行把完整序列标签与裁剪后的 logits 错位计算。Qwen 基座、LoRA 和世界模型权重需另行配置,不在数据包中。
本包支持奖励模型数据训练和原教师输入复现。它不是完整世界模型 RL 断点:没有各 old_version 的在线模型参数,不能仅凭 seed 与初始 SFT 宣称逐字节再生成所有候选视频。
目录与使用说明
source/project/ 保存当前工程源码;docs/ 保存实施说明、现行质量规范和人工审核流程;records/ 保存截至导出时的正式运行文字记录;metadata/ 保存来源、拆分、生成配置、模型身份、范围和真实输入验证;integrity/files.jsonl 保存每个文件的大小与 SHA256。
在 Hugging Face 上传解压后的整个目录,README 的 JSONL split 配置可用于识别 train/validation/test;checkpoint 如需发布应放在独立模型仓库。原始视频/动作来源为 onepiece1999/StatePlay-Dataset,第三方材料与代码许可分别保留,不另行虚构数据版权或许可。教师标注是 API 模型评分,不是人工逐条标注。
Hugging Face 发布信息
- 数据集:lupele/StatePlay-Reward-2280
- 发布者:lupele
- 发布许可:Apache-2.0;第三方材料与代码保留各自适用的许可和来源说明。
- 本数据集没有关联的新论文,不提供虚构的论文引用。
- 数据范围是正式 Stage A 教师标注语料;标签来自 gpt-6.1-sol,不是人工逐条评分。
- 原始导出报告中的 Stage C 状态是导出时的历史记录,不代表后续训练状态。
从 Hub 下载后使用包内的加载器:
from huggingface_hub import snapshot_download
from pathlib import Path
import sys
dataset_root = snapshot_download(repo_id="lupele/StatePlay-Reward-2280", repo_type="dataset")
sys.path.insert(0, str(Path(dataset_root)))
from tools.slim_dataset import load_hf_dataset
dataset = load_hf_dataset(dataset_root)
JSONL 索引中的媒体保留相对路径引用。完整性校验见 integrity/files.jsonl;
本发布副本的元信息和凭据移除计数见 metadata/huggingface_release.json。
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