dir_name stringlengths 35 89 | record_id stringlengths 32 86 | slot int64 1 91 | generator stringclasses 8
values | error_family stringclasses 6
values | glitch_category_official stringlengths 7 53 | scenario_domain stringclasses 5
values | interaction_primitive stringclasses 7
values | review_error_category stringclasses 7
values | obviousness stringclasses 2
values | confidence float64 0.62 0.94 | needs_human_frame_step_confirmation bool 2
classes | all_claimed_errors_visible bool 2
classes | annotation stringlengths 144 343 | fix_problems listlengths 1 3 | fix_expected listlengths 1 3 | fix_keep stringlengths 25 46 | fixing_prompt_zh stringlengths 117 244 | source stringclasses 1
value | video_file stringlengths 25 79 | generator_id stringclasses 8
values | prompt stringlengths 52 333 | gpt_keep_votes stringclasses 3
values | gpt_tier stringclasses 2
values | gpt_severity float64 2 4.67 | error_evidence listlengths 1 3 | error_description_en listlengths 1 3 | correction_instruction_en stringlengths 156 366 | protected_content_en stringlengths 123 305 | error_category_en listlengths 1 5 | violated_laws_en listlengths 1 4 | human_labels dict | claim_checks listlengths 1 3 | gpt_votes listlengths 3 3 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0001_phyground_ltx-2.3-22b-dev-1stage_0125_perspective-center_trimmed-mug-breaks | phyground::ltx-2.3-22b-dev-1stage::0125_perspective-center_trimmed-mug-breaks | 1 | LTX-2.3 22B | motion_force | Material Properties; Gravity | rigid_object_dynamics | collision_impact | force_motion_causality | obvious | 0.89 | false | true | PhyGround human ratings (mean of 3 annotator(s), 1-5): SA 3.667, PTV 2.333, persistence 2.333; laws: material 2, gravity 2.333, collision 2.667, impenetrability 3.333. Low-rated: material, gravity. | [
"第0.25s–3.75s:松开的马克杯向上漂浮,后闪现到砖上且未摔碎"
] | [
"马克杯应连续加速下落,撞砖后摔成陶瓷碎片"
] | 固定镜头、白色投影幕、木地板、砖块位置、顶部夹具与光照保持不变 | 【存在的问题】
1. 第0.25s–3.75s:松开的马克杯向上漂浮,后闪现到砖上且未摔碎
【应修改为】
1. 马克杯应连续加速下落,撞砖后摔成陶瓷碎片
请在保持固定镜头、白色投影幕、木地板、砖块位置、顶部夹具与光照保持不变的前提下,修正上述物理问题并重新生成视频。 | phyground | ltx-2.3-22b-dev-1stage__0125_perspective-center_trimmed-mug-breaks.mp4 | ltx-2.3-22b-dev-1stage | A yellow mug is held by a grabber tool in front of a white projection screen with a concrete brick positioned beneath it. The grabber releases the mug. The mug falls and shatters upon impact with the concrete brick. Static shot with no camera movement. | 3/3 | confident | 4.667 | [
{
"t_start": 0.25,
"t_end": 3.75,
"key_timestamps": [
0.25,
1.25,
2.5,
3.25,
3.5,
3.75
]
}
] | [
"The unsupported mug levitates and drifts upward/sideways for several seconds instead of falling downward under gravity. It then vanishes for one frame and reappears on the brick, where it remains mostly intact rather than visibly shattering from a hard collision."
] | After the grabber releases it, make the yellow mug follow a continuous downward gravitational fall onto the concrete brick and shatter into visible ceramic pieces on impact, without disappearing or floating. | Keep the static camera, white projection screen, wooden floor, concrete brick position, grabber/tool at the top, lighting, and the rest of the scene unchanged. | [
"collision_response",
"force_and_motion",
"material_or_state_change",
"object_permanence"
] | [
"gravity",
"material",
"object_persistence"
] | {
"n_annotators": 3,
"general": {
"SA": 3.667,
"PTV": 2.333,
"persistence": 2.333
},
"law_mean": {
"gravity": 2.333,
"collision": 2.667,
"material": 2,
"impenetrability": 3.333
},
"low_laws": [
"material",
"gravity"
],
"notes": []
} | [
{
"law": "material",
"human_mean": 2,
"verdict": "supported",
"evidence": "The yellow mug remains largely intact throughout the event instead of visibly shattering on hard impact. At 3.75s it appears as an intact yellow mug/piece sitting on the concrete brick, with gray debris or dust below the bric... | [
"KEEP sev=5 [0.25-3.75s] The unsupported mug levitates and drifts upward/sideways for several seconds instead of falling downward under gravity. It then vanishes for one frame and reappears on the brick, where it remains mostly intact rather than visibly shattering from a hard collision.",
"KEEP sev=4 [0.25-3.25s... |
0002_phyground_wan2.2-i2v-a14b_0188_perspective-center_trimmed-weight-on-ceramic | phyground::wan2.2-i2v-a14b::0188_perspective-center_trimmed-weight-on-ceramic | 2 | Wan 2.2 I2V-A14B | material_state | Material Properties; Collision Response | rigid_object_dynamics | deformation_state_change | material_state_change | obvious | 0.943 | false | true | PhyGround human ratings (mean of 2 annotator(s), 1-5): SA 3.5, PTV 5, persistence 5; laws: material 1.5, collision 2, impenetrability 5. Low-rated: material, collision. Annotator note: The ceramic in the video does not respond like how actual ceramic would. | [
"第0.75s–4.5s:陶瓷杯在壶铃下像软物一样压扁起皱后才碎"
] | [
"杯子应保持刚性,超载后骤然碎成陶瓷碎片"
] | 固定镜头、木桌、灰色背景、黑色壶铃、黄杯颜色与把手、持铃手与缓慢下压保持不变 | 【存在的问题】
1. 第0.75s–4.5s:陶瓷杯在壶铃下像软物一样压扁起皱后才碎
【应修改为】
1. 杯子应保持刚性,超载后骤然碎成陶瓷碎片
请在保持固定镜头、木桌、灰色背景、黑色壶铃、黄杯颜色与把手、持铃手与缓慢下压保持不变的前提下,修正上述物理问题并重新生成视频。 | phyground | wan2.2-i2v-a14b__0188_perspective-center_trimmed-weight-on-ceramic.mp4 | wan2.2-i2v-a14b | A 30lb kettlebell is slowly lowered on top of a yellow ceramic coffee mug placed on a wooden table. The ceramic mug shatters under the weight of the kettlebell. Static shot with no camera movement. | 3/3 | confident | 4 | [
{
"t_start": 0.75,
"t_end": 4.5,
"key_timestamps": [
0.75,
1.5,
3.75,
4.25,
4.5
]
}
] | [
"The ceramic mug gradually squashes, dents, and wrinkles under the kettlebell like a soft or ductile object before eventually shattering. A ceramic mug should remain rigid until brittle fracture, then break into hard shards rather than plasticly crumpling."
] | Keep the kettlebell lowering motion and the tabletop scene, but make the mug stay rigid until the load exceeds its strength, then suddenly crack and shatter into ceramic shards that collapse outward under the kettlebell without any soft wrinkling or plastic crumpling. | Preserve the static camera, wooden table, gray background, black 30 lb kettlebell, yellow mug color and handle placement, hand holding the kettlebell, and the overall slow downward press except for the mug's physically incorrect deformation. | [
"collision_response",
"material_or_state_change",
"soft_body_deformation"
] | [
"collision",
"material"
] | {
"n_annotators": 2,
"general": {
"SA": 3.5,
"PTV": 5,
"persistence": 5
},
"law_mean": {
"material": 1.5,
"impenetrability": 5,
"collision": 2
},
"low_laws": [
"material",
"collision"
],
"notes": [
"The ceramic in the video does not respond like how actual ceramic wou... | [
{
"law": "material",
"human_mean": 1.5,
"verdict": "supported",
"evidence": "The yellow ceramic mug does not remain rigid and brittle. From about 0.75s onward its upper wall visibly dents, wrinkles, and squashes downward under the kettlebell like soft plastic, clay, or thin metal. By 1.50s-3.75s the... | [
"KEEP sev=4 [0.75-4.25s] The ceramic mug compresses, wrinkles, and plastically deforms under the kettlebell for several seconds as if made of soft rubber or metal, before eventually cracking. A ceramic mug should remain rigid until brittle cracking/shattering occurs, not fold and squash.",
"KEEP sev=4 [0.75-4.5s]... |
0003_phyground_wan2.2-ti2v-5b_0017_perspective-center_trimmed-ball-in-sand | phyground::wan2.2-ti2v-5b::0017_perspective-center_trimmed-ball-in-sand | 3 | Wan 2.2 TI2V-5B | persistence_identity | Collision Response | deformable_materials | collision_impact | object_persistence | obvious | 0.913 | false | true | PhyGround human ratings (mean of 1 annotator(s), 1-5): SA 4, PTV 4, persistence 3; laws: collision 2, gravity 3, material 4. Low-rated: collision. | [
"第0.5s–3.5s:网球下落中消失又重现、无故上跳,沙面无凹陷"
] | [
"网球应持续可见地下落,砸出沙坑后停在坑中"
] | 固定镜头、木桌、灰墙背景、蓝色夹具、绿色动力沙堆、光照与构图保持不变 | 【存在的问题】
1. 第0.5s–3.5s:网球下落中消失又重现、无故上跳,沙面无凹陷
【应修改为】
1. 网球应持续可见地下落,砸出沙坑后停在坑中
请在保持固定镜头、木桌、灰墙背景、蓝色夹具、绿色动力沙堆、光照与构图保持不变的前提下,修正上述物理问题并重新生成视频。 | phyground | wan2.2-ti2v-5b__0017_perspective-center_trimmed-ball-in-sand.mp4 | wan2.2-ti2v-5b | A blue grabber tool holds a tennis ball above a pile of green kinetic sand on a wooden table. The grabber then releases the ball. The ball falls onto the kinetic sand, forming a depression upon impact. Static shot with no camera movement. | 3/3 | confident | 4 | [
{
"t_start": 0.5,
"t_end": 3.5,
"key_timestamps": [
0.5,
0.75,
2.25,
2.5,
3.25,
3.5
]
}
] | [
"The released tennis ball does not persist or follow a continuous gravitational fall: it disappears after being released, reappears later at a lower position, briefly jumps upward without a visible force, contacts the kinetic sand, and then vanishes. The sand also fails to visibly deform or form a depression at imp... | After the grabber releases the tennis ball, keep the ball continuously visible as it falls smoothly downward under gravity, impacts the green kinetic sand, creates a visible depression/crater and slight local displacement in the sand, then remains resting partially embedded in the depression or makes a physically plaus... | Keep the static camera, wooden table, gray wall background, blue grabber tool, green kinetic sand pile, overall lighting, framing, and the unchanged parts of the scene intact. | [
"collision_response",
"contact_and_support",
"force_and_motion",
"object_permanence"
] | [
"collision",
"gravity",
"object_persistence"
] | {
"n_annotators": 1,
"general": {
"SA": 4,
"PTV": 4,
"persistence": 3
},
"law_mean": {
"gravity": 3,
"collision": 2,
"material": 4
},
"low_laws": [
"collision"
],
"notes": []
} | [
{
"law": "collision",
"human_mean": 2,
"verdict": "supported",
"evidence": "The tennis ball descends toward the kinetic sand at 2.75s and 3.00s and is on or just contacting the sand at 3.25s. By 3.50s the ball has vanished, and the sand pile appears essentially unchanged, with no visible crater, dep... | [
"KEEP sev=4 [0.5-3.5s] The tennis ball does not follow a continuous physical release and impact: it vanishes after being released, reappears midair with an inconsistent vertical position, reaches the sand without making a visible depression, and then disappears instead of remaining on or plausibly bouncing from the... |
0004_phyground_cosmos-predict2.5-2b_0191_perspective-center_trimmed-weight-on-paper | phyground::cosmos-predict2.5-2b::0191_perspective-center_trimmed-weight-on-paper | 4 | Cosmos-Predict2.5 2B | material_state | Material Properties | deformable_materials | deformation_state_change | soft_body | obvious | 0.893 | false | true | PhyGround human ratings (mean of 3 annotator(s), 1-5): SA 3.667, PTV 3, persistence 2.333; laws: material 2.333, collision 3, impenetrability 3.667. Low-rated: material. | [
"第4.0s–5.5s:被壶铃压扁的泡沫杯自行回弹成近乎完整的杯子"
] | [
"泡沫杯应保持压扁起皱的永久变形"
] | 固定镜头、木桌、灰色背景、黑色壶铃、侧放白杯、光照与壶铃位置时序保持不变 | 【存在的问题】
1. 第4.0s–5.5s:被壶铃压扁的泡沫杯自行回弹成近乎完整的杯子
【应修改为】
1. 泡沫杯应保持压扁起皱的永久变形
请在保持固定镜头、木桌、灰色背景、黑色壶铃、侧放白杯、光照与壶铃位置时序保持不变的前提下,修正上述物理问题并重新生成视频。 | phyground | cosmos-predict2.5-2b__0191_perspective-center_trimmed-weight-on-paper.mp4 | cosmos-predict2.5-2b | A 30lb kettlebell is slowly lowered onto a white styrofoam cup placed on a wooden table on its side. The heavy kettlebell crushes and deforms the fragile styrofoam cup. Static shot with no camera movement. | 3/3 | confident | 4 | [
{
"t_start": 4,
"t_end": 5.5,
"key_timestamps": [
4,
4.25,
4.5,
5,
5.5
]
}
] | [
"The crushed styrofoam cup spontaneously rebounds/reconstructs into an almost intact cup after being severely compressed by the kettlebell, instead of remaining permanently crushed and creased."
] | Keep the kettlebell and table motion the same, but make the styrofoam cup remain visibly crushed, creased, and partially collapsed after the kettlebell compresses it; if the kettlebell lifts away, the cup should stay flattened/deformed rather than springing back to an intact cylinder. | Preserve the static camera, wooden table, gray background, black 30 lb kettlebell, white cup on its side, lighting, and the overall timing and position of the kettlebell except for the cup's physically correct deformation state. | [
"material_or_state_change",
"soft_body_deformation"
] | [
"material"
] | {
"n_annotators": 3,
"general": {
"SA": 3.667,
"PTV": 3,
"persistence": 2.333
},
"law_mean": {
"material": 2.333,
"collision": 3,
"impenetrability": 3.667
},
"low_laws": [
"material"
],
"notes": []
} | [
{
"law": "material",
"human_mean": 2.333,
"verdict": "supported",
"evidence": "The styrofoam cup is visibly crushed and folded under the kettlebell from about 1.50s through 4.00s, with the rim and side wall buckling. At 4.25s, while the kettlebell is still on or just above it, the cup abruptly retur... | [
"KEEP sev=4 [1.5-5.5s] The white styrofoam cup behaves like an elastic rubber object: after being visibly crushed by the 30 lb kettlebell, it springs back into a largely undamaged cylinder when the kettlebell lifts. Styrofoam should undergo permanent crushing, creasing, cracking, or collapse under this load.",
"K... |
0005_phyground_veo-3.1_0002_perspective-center_trimmed-ball-and-block-fall | phyground::veo-3.1::0002_perspective-center_trimmed-ball-and-block-fall | 5 | Veo 3.1 | motion_force | Gravity; Collision Response; Material Properties | rigid_object_dynamics | collision_impact | force_motion_causality | obvious | 0.887 | false | true | PhyGround human ratings (mean of 2 annotator(s), 1-5): SA 4, PTV 4.5, persistence 5; laws: gravity 2, collision 2.5, material 2.5, impenetrability 3.5. Low-rated: gravity, collision, material. | [
"第0.5s–6.25s:球和木块落到软枕上反复高弹回夹具附近"
] | [
"枕头受压缓冲,两物至多小幅弹跳后静止"
] | 固定镜头、桌上两只白枕、蓝橙夹具、棕网球、橙木块、初始下落、枕头受压与落点保持不变 | 【存在的问题】
1. 第0.5s–6.25s:球和木块落到软枕上反复高弹回夹具附近
【应修改为】
1. 枕头受压缓冲,两物至多小幅弹跳后静止
请在保持固定镜头、桌上两只白枕、蓝橙夹具、棕网球、橙木块、初始下落、枕头受压与落点保持不变的前提下,修正上述物理问题并重新生成视频。 | phyground | veo-3.1__0002_perspective-center_trimmed-ball-and-block-fall.mp4 | veo-3.1 | Two pillows on a table and two grabber tools hanging above them from which a brown tennis ball and an orange block are suspended. The grabber tools let go of the ball and block. The ball and block fall due to gravity and land on the pillows. Static shot with no camera movement. | 3/3 | confident | 4 | [
{
"t_start": 0.5,
"t_end": 6.25,
"key_timestamps": [
0.5,
1.25,
2.25,
3.75,
4.75,
5.75,
6.25
]
}
] | [
"After hitting the soft pillows, the ball and orange block repeatedly rebound upward to near the grabbers instead of losing energy and settling. The pillows behave like extremely springy launch pads, producing excessive upward motion and repeated high bounces."
] | After release, let the ball and block fall onto the pillows, make the pillows compress under impact, and then have both objects quickly settle with at most a small damped bounce; do not let them rebound back toward the grabbers or float above the pillows. | Keep the static camera, two white pillows on the table, the blue and orange grabber tools above, the brown tennis ball, the orange block, the initial downward fall, the pillow deformation at contact, and the final resting positions on the pillows. | [
"collision_response",
"force_and_motion",
"material_or_state_change"
] | [
"collision",
"gravity",
"material"
] | {
"n_annotators": 2,
"general": {
"SA": 4,
"PTV": 4.5,
"persistence": 5
},
"law_mean": {
"gravity": 2,
"collision": 2.5,
"material": 2.5,
"impenetrability": 3.5
},
"low_laws": [
"gravity",
"collision",
"material"
],
"notes": []
} | [
{
"law": "gravity",
"human_mean": 2,
"verdict": "supported",
"evidence": "The objects initially fall downward, but after landing they repeatedly rise back up to near the grabber height and remain airborne for long spans. At 0.50s the ball and block have contacted the pillows, but by 0.75s both are a... | [
"KEEP sev=4 [0.5-6.25s] After hitting the soft pillows, the ball and orange block repeatedly rebound upward to near the grabbers instead of losing energy and settling. The pillows behave like extremely springy launch pads, producing excessive upward motion and repeated high bounces.",
"KEEP sev=4 [0.25-6.5s] Afte... |
0006_phyground_veo-3.1_0029_perspective-center_trimmed-ball-train | phyground::veo-3.1::0029_perspective-center_trimmed-ball-train | 6 | Veo 3.1 | motion_force | Collision Response; Momentum | rigid_object_dynamics | collision_impact | force_motion_causality | obvious | 0.887 | false | true | PhyGround human ratings (mean of 2 annotator(s), 1-5): SA 3.5, PTV 3.5, persistence 3.5; laws: collision 2, momentum 2, impenetrability 3, inertia 4. Low-rated: collision, momentum. | [
"第3.25s–4.75s:灰球撞上后两球延迟不动,随后爆散并复制出多球"
] | [
"碰撞时三球应立即沿桌面合理滚散且数量不变"
] | 固定镜头、茶几、沙发背景、左侧黑管、三只网球外观与碰前灰球滚近保持不变 | 【存在的问题】
1. 第3.25s–4.75s:灰球撞上后两球延迟不动,随后爆散并复制出多球
【应修改为】
1. 碰撞时三球应立即沿桌面合理滚散且数量不变
请在保持固定镜头、茶几、沙发背景、左侧黑管、三只网球外观与碰前灰球滚近保持不变的前提下,修正上述物理问题并重新生成视频。 | phyground | veo-3.1__0029_perspective-center_trimmed-ball-train.mp4 | veo-3.1 | A light-colored coffee table with two tennis balls, one orange and one brown, placed near the center back to back. A grey tennis ball rolls out of a black pipe sitting on the table and towards the other two balls. The rolling grey ball collides with the stationary balls, causing them to scatter. Static shot with no cam... | 3/3 | confident | 4 | [
{
"t_start": 3.25,
"t_end": 4.75,
"key_timestamps": [
3.25,
4,
4.25,
4.5,
4.75
]
}
] | [
"At the collision, the grey ball contacts the stationary orange/brown pair but they do not respond immediately; then the contact suddenly produces an explosive scatter with the grey ball popping upward and the orange/brown balls duplicating into extra balls."
] | Fix the collision so that when the grey ball reaches the orange and brown balls, all three remain single balls and respond immediately with physically plausible rolling/scattering directions on the tabletop, without any delayed explosion, vertical popping, or duplication. | Keep the static camera, coffee table, couch/background, black pipe on the left, the three tennis balls and their appearance, and the pre-collision approach of the grey ball toward the stationary orange and brown balls otherwise unchanged. | [
"collision_response",
"force_and_motion",
"object_permanence"
] | [
"collision",
"momentum",
"object_permanence"
] | {
"n_annotators": 2,
"general": {
"SA": 3.5,
"PTV": 3.5,
"persistence": 3.5
},
"law_mean": {
"collision": 2,
"momentum": 2,
"inertia": 4,
"impenetrability": 3
},
"low_laws": [
"collision",
"momentum"
],
"notes": []
} | [
{
"law": "collision",
"human_mean": 2,
"verdict": "supported",
"evidence": "The grey ball reaches and contacts the brown/orange pair around 3.25s, but the cluster remains essentially frozen through 4.00s instead of responding immediately. At 4.25s the grey ball abruptly pops upward/over the cluster ... | [
"KEEP sev=4 [3.25-5.25s] At the collision, the grey ball contacts the stationary brown/orange balls but they do not respond immediately; then the cluster suddenly scatters explosively and the orange and brown balls duplicate, leaving five balls instead of the original three.",
"KEEP sev=4 [3.25-4.5s] The grey bal... |
0007_phyground_ltx-2.3-22b-dev-1stage_collision_92 | phyground::ltx-2.3-22b-dev-1stage::collision_92 | 7 | LTX-2.3 22B | material_state | Collision Response | rigid_object_dynamics | collision_impact | material_state_change | obvious | 0.88 | false | true | PhyGround human ratings (mean of 3 annotator(s), 1-5): SA 4, PTV 4, persistence 3; laws: collision 2.333, momentum 3.667, material 4. Low-rated: collision. | [
"第0.25s–3.75s:被球棒击中的玻璃瓶变形包裹并粘在棒上数秒"
] | [
"玻璃瓶应立即碎成刚性碎片和液滴,向外飞散下落"
] | 机位、暗色影棚、明亮背光、桌面、球棒轨迹、碰前瓶位与慢动作节奏保持不变 | 【存在的问题】
1. 第0.25s–3.75s:被球棒击中的玻璃瓶变形包裹并粘在棒上数秒
【应修改为】
1. 玻璃瓶应立即碎成刚性碎片和液滴,向外飞散下落
请在保持机位、暗色影棚、明亮背光、桌面、球棒轨迹、碰前瓶位与慢动作节奏保持不变的前提下,修正上述物理问题并重新生成视频。 | phyground | ltx-2.3-22b-dev-1stage__collision_92.mp4 | ltx-2.3-22b-dev-1stage | A baseball bat smashes a glass bottle, sending shards flying in all directions. | 3/3 | confident | 4 | [
{
"t_start": 0.25,
"t_end": 3.75,
"key_timestamps": [
0.25,
0.5,
1.25,
2.5,
3.25
]
}
] | [
"The struck glass bottle does not fracture cleanly into rigid shards. Instead, large parts of the bottle deform, wrap around, and stick to the bat for several seconds before separating, which is an implausible collision/material response for glass."
] | Replace the impact response so that when the bat hits the bottle, the glass breaks immediately into separate rigid shards and liquid spray; no large bottle pieces should wrap around or stick to the bat, and fragments should fly outward and fall under gravity. | Keep the same camera angle, dark studio setting, bright back light, tabletop, wooden bat trajectory, bottle position before impact, and overall slow-motion timing; only change the bottle breakup and fragment motion during and after impact. | [
"collision_response",
"material_or_state_change"
] | [
"collision",
"material"
] | {
"n_annotators": 3,
"general": {
"SA": 4,
"PTV": 4,
"persistence": 3
},
"law_mean": {
"collision": 2.333,
"material": 4,
"momentum": 3.667
},
"low_laws": [
"collision"
],
"notes": []
} | [
{
"law": "collision",
"human_mean": 2.333,
"verdict": "supported",
"evidence": "At 0.25s the bat strikes the bottle, but instead of the bottle breaking into separated rigid pieces, the side collapses and adheres to the bat. From 0.50s to 2.75s, large dark/green bottle pieces remain wrapped around an... | [
"KEEP sev=4 [0.25-3.75s] The struck glass bottle does not fracture cleanly into rigid shards. Instead, large parts of the bottle deform, wrap around, and stick to the bat for several seconds before separating, which is an implausible collision/material response for glass.",
"KEEP sev=4 [0.25-3.25s] On impact, the... |
0008_phyground_veo-3.1_Lt0TIkZdUs4_000003_000013 | phyground::veo-3.1::Lt0TIkZdUs4_000003_000013 | 8 | Veo 3.1 | motion_force | Inertia; Collision Response | rigid_object_dynamics | throw_projectile | force_motion_causality | obvious | 0.877 | false | true | PhyGround human ratings (mean of 2 annotator(s), 1-5): SA 3.5, PTV 4.5, persistence 3; laws: inertia 2.5, collision 2.5, gravity 3.5. Low-rated: inertia, collision. | [
"第6.5s–7.75s:铁饼落地扬尘后仍悬浮在落点上方不着地"
] | [
"铁饼应触地后小幅弹跳或滑滚并停在草地上"
] | 体育场、场地、镜头运动、运动员投掷动作、飞行过程与落点位置保持不变 | 【存在的问题】
1. 第6.5s–7.75s:铁饼落地扬尘后仍悬浮在落点上方不着地
【应修改为】
1. 铁饼应触地后小幅弹跳或滑滚并停在草地上
请在保持体育场、场地、镜头运动、运动员投掷动作、飞行过程与落点位置保持不变的前提下,修正上述物理问题并重新生成视频。 | phyground | veo-3.1__Lt0TIkZdUs4_000003_000013.mp4 | veo-3.1 | The athlete throws the discus across the field. The discus flies through the air following a parabolic trajectory and lands on the field. | 3/3 | confident | 4 | [
{
"t_start": 6.5,
"t_end": 7.75,
"key_timestamps": [
6.5,
6.75,
7,
7.25,
7.75
]
}
] | [
"When the discus reaches the grass, a dust/impact mark appears, but the discus does not physically land and settle. It hovers or floats above the landing spot for the rest of the clip instead of contacting the grass and losing energy through a realistic bounce, skid, roll, or stop."
] | At the landing moment, make the discus contact the grass at the dust mark, then respond realistically by making a small damped bounce or skid/roll forward and quickly settle on the field, with its shadow and contact point matching the ground. | Keep the stadium, field, camera movement, athlete's throwing motion, the flight through the air up to the landing approach, and the general landing location unchanged. | [
"collision_response",
"contact_and_support",
"force_and_motion"
] | [
"collision",
"gravity/contact_and_support",
"inertia"
] | {
"n_annotators": 2,
"general": {
"SA": 3.5,
"PTV": 4.5,
"persistence": 3
},
"law_mean": {
"gravity": 3.5,
"inertia": 2.5,
"collision": 2.5
},
"low_laws": [
"inertia",
"collision"
],
"notes": []
} | [
{
"law": "inertia",
"human_mean": 2.5,
"verdict": "supported",
"evidence": "The discus is thrown and follows a plausible flight until it reaches the grass. Around 6.50s-6.75s a dust/impact mark appears, but instead of losing energy and settling, rolling, or skipping forward, the discus remains suspe... | [
"KEEP sev=4 [6.5-7.75s] The discus impacts the grass but then rebounds upward and hovers almost stationary above a circular impact mark for over a second, rather than landing with a plausible collision response and settling on or skidding along the field.",
"KEEP sev=4 [6.5-7.75s] When the discus reaches the gras... |
0009_phyground_ltx-2-19b-dev-1stage_mechanics_97 | phyground::ltx-2-19b-dev-1stage::mechanics_97 | 9 | LTX-2 19B | motion_force | Gravity; Collision Response; Impenetrability | rigid_object_dynamics | collision_impact | force_motion_causality | obvious | 0.87 | false | false | PhyGround human ratings (mean of 1 annotator(s), 1-5): SA 4, PTV 2, persistence 3; laws: gravity 2, collision 2, impenetrability 2, inertia 3. Low-rated: gravity, collision, impenetrability. | [
"第0.5s–1.25s:木碗无支撑地悬浮在桌面上方数帧"
] | [
"木碗应贴着桌面在重力下翻滚并侧倒"
] | 木碗、布面桌、暖色室内光、机位、背景与碗翻滚侧倒的整体动作保持不变 | 【存在的问题】
1. 第0.5s–1.25s:木碗无支撑地悬浮在桌面上方数帧
【应修改为】
1. 木碗应贴着桌面在重力下翻滚并侧倒
请在保持木碗、布面桌、暖色室内光、机位、背景与碗翻滚侧倒的整体动作保持不变的前提下,修正上述物理问题并重新生成视频。 | phyground | ltx-2-19b-dev-1stage__mechanics_97.mp4 | ltx-2-19b-dev-1stage | A round wooden bowl, positioned upright on a cloth-covered table, rolls and falls on its side. | 3/3 | confident | 4 | [
{
"t_start": 0.5,
"t_end": 1.25,
"key_timestamps": [
0.5,
0.75,
1,
1.25
]
}
] | [
"The wooden bowl spontaneously levitates above the cloth-covered table for several frames, remaining unsupported in midair before settling back down."
] | Keep the bowl in physical contact with the cloth-covered table during this interval: instead of hovering, it should roll/tip along the tabletop under gravity and contact forces, then fall onto its side naturally. | Preserve the wooden bowl, cloth-covered table, warm indoor lighting, camera angle, background, and the overall intended motion of the bowl rolling and falling onto its side; change only the unsupported levitation segment. | [
"contact_and_support",
"force_and_motion",
"gravity"
] | [
"contact_and_support",
"gravity"
] | {
"n_annotators": 1,
"general": {
"SA": 4,
"PTV": 2,
"persistence": 3
},
"law_mean": {
"inertia": 3,
"gravity": 2,
"collision": 2,
"impenetrability": 2
},
"low_laws": [
"gravity",
"collision",
"impenetrability"
],
"notes": []
} | [
{
"law": "gravity",
"human_mean": 2,
"verdict": "supported",
"evidence": "The wooden bowl is initially resting on the cloth-covered table at 0.00s and 0.25s. By 0.50s it is clearly separated from the tabletop with a visible gap and shadow underneath, and it remains hovering at 0.75s and 1.00s withou... | [
"KEEP sev=4 [0.25-1.25s] The wooden bowl/dish levitates upward off the cloth-covered table and hovers with a visible air gap and detached shadow, despite no visible force or support. It should remain supported by the tabletop while beginning to tip or roll.",
"KEEP sev=4 [0.5-1.25s] The wooden bowl spontaneously ... |
0010_phyground_veo-3.1_mechanics_55 | phyground::veo-3.1::mechanics_55 | 10 | Veo 3.1 | motion_force | Material Properties; Collision Response; Momentum | rigid_object_dynamics | throw_projectile | force_motion_causality | obvious | 0.87 | false | true | PhyGround human ratings (mean of 2 annotator(s), 1-5): SA 3.5, PTV 3.5, persistence 4.5; laws: material 2.5, collision 2.5, momentum 2.5, gravity 3. Low-rated: material, collision, momentum. | [
"第5.0s–7.25s:标枪扎入泥地激起巨大泥冠后向上弹出"
] | [
"枪尖应扎入泥中斜插静止,只溅起少量泥浆"
] | 运动员、体育场、构图、光照、标枪外观、投掷准备与低平飞行保持不变 | 【存在的问题】
1. 第5.0s–7.25s:标枪扎入泥地激起巨大泥冠后向上弹出
【应修改为】
1. 枪尖应扎入泥中斜插静止,只溅起少量泥浆
请在保持运动员、体育场、构图、光照、标枪外观、投掷准备与低平飞行保持不变的前提下,修正上述物理问题并重新生成视频。 | phyground | veo-3.1__mechanics_55.mp4 | veo-3.1 | Javelin thrower throws it with a low-trajectory throw, sticking into the mud. | 3/3 | confident | 4 | [
{
"t_start": 5,
"t_end": 7.25,
"key_timestamps": [
5,
5.5,
5.75,
6.25,
6.75,
7.25
]
}
] | [
"When the javelin tip enters the wet mud, it produces an exaggerated explosive mud crown and then rebounds/escapes upward instead of penetrating and coming to rest. The mud response is too large for a narrow javelin point, and the javelin's post-impact direction is physically implausible."
] | Edit only the impact sequence so that the javelin tip penetrates the wet mud and quickly comes to rest partially embedded at the same shallow angle, with only a small local splash, ripples, and minor mud displacement; remove the giant mud crown and the upward rebound/ejection of the javelin. | Keep the athlete, stadium setting, camera framing, lighting, javelin appearance, throw preparation, low flight toward the mud, and all non-impact motion unchanged. | [
"collision_response",
"fluid",
"force_and_motion",
"material_or_state_change"
] | [
"collision",
"material",
"momentum"
] | {
"n_annotators": 2,
"general": {
"SA": 3.5,
"PTV": 3.5,
"persistence": 4.5
},
"law_mean": {
"gravity": 3,
"material": 2.5,
"collision": 2.5,
"momentum": 2.5
},
"low_laws": [
"material",
"collision",
"momentum"
],
"notes": []
} | [
{
"law": "material",
"human_mean": 2.5,
"verdict": "supported",
"evidence": "The surface appears as wet mud. At 5.00-5.50s the javelin tip enters the mud, but instead of behaving like dense mud that locally yields and grips the tip, the surface erupts into an oversized liquid-like crown. By 6.00-6.7... | [
"KEEP sev=4 [5.25-7.25s] The javelin impacts point-first into the mud but fails to stick or stop; after penetration and splash, it appears to rebound or lift back out of the mud and exit the impact area.",
"KEEP sev=4 [5.0-7.25s] When the javelin tip enters the wet mud, it produces an exaggerated explosive mud cr... |
0011_phyground_cosmos-predict2.5-2b_0104_perspective-center_trimmed-marble-run-x | phyground::cosmos-predict2.5-2b::0104_perspective-center_trimmed-marble-run-x | 11 | Cosmos-Predict2.5 2B | motion_force | Momentum | rigid_object_dynamics | other_multistep | force_motion_causality | obvious | 0.867 | false | true | PhyGround human ratings (mean of 2 annotator(s), 1-5): SA 4.5, PTV 3, persistence 3.5; laws: momentum 2.5, gravity 3, impenetrability 3. Low-rated: momentum. | [
"第0.5s–5.5s:弹珠无轨道支撑反复跳回上方绿色坡道"
] | [
"弹珠应沿坡道逐级向下滚落直至底部"
] | 白板场景、彩色磁力坡道及其位置、机位与光照保持不变 | 【存在的问题】
1. 第0.5s–5.5s:弹珠无轨道支撑反复跳回上方绿色坡道
【应修改为】
1. 弹珠应沿坡道逐级向下滚落直至底部
请在保持白板场景、彩色磁力坡道及其位置、机位与光照保持不变的前提下,修正上述物理问题并重新生成视频。 | phyground | cosmos-predict2.5-2b__0104_perspective-center_trimmed-marble-run-x.mp4 | cosmos-predict2.5-2b | A few magnetic ramps are attached to a whiteboard for a game of marble run. A yellow marble is released at the top of the ramps and slides down the ramps. The marble continues its descent along the ramps until it reaches the bottom. Static shot with no camera movement. | 3/3 | confident | 4 | [
{
"t_start": 0.5,
"t_end": 5.5,
"key_timestamps": [
0.5,
1.25,
3.25,
3.75,
4.25,
4.5,
5.25
]
}
] | [
"The marble does not descend continuously through the ramp system. After reaching the lower purple U-shaped ramp, it repeatedly moves or jumps back upward toward the higher green ramp without a visible supporting track or collision that could send it upward, effectively looping between the same two ramps instead of... | Make the yellow marble follow a single physically plausible downward path: after leaving the green ramp, it should fall/roll into the next lower ramp and continue descending, without jumping back upward or looping to the same higher ramp. | Keep the static whiteboard scene, the colored magnetic ramps, the camera position, lighting, and all non-erroneous ramp placements unchanged. | [
"contact_and_support",
"force_and_motion"
] | [
"Gravity",
"Momentum"
] | {
"n_annotators": 2,
"general": {
"SA": 4.5,
"PTV": 3,
"persistence": 3.5
},
"law_mean": {
"gravity": 3,
"impenetrability": 3,
"momentum": 2.5
},
"low_laws": [
"momentum"
],
"notes": []
} | [
{
"law": "Momentum",
"human_mean": 2.5,
"verdict": "supported",
"evidence": "The marble repeatedly reverses or jumps to an upward trajectory after being near or inside the purple U-shaped ramp. At 3.25s-3.75s it is sitting in the purple U, but by 4.00s it has moved upward/left out of the cup, and by... | [
"KEEP sev=4 [0.5-5.5s] The marble repeatedly loops upward from the purple U-shaped ramp back to the higher green ramp instead of continuing its descent. This creates an impossible upward rebound/climb without a visible force or plausible collision response.",
"KEEP sev=4 [0.5-5.5s] The marble does not descend con... |
0012_phyground_veo-3.1_collision_260 | phyground::veo-3.1::collision_260 | 12 | Veo 3.1 | motion_force | Collision Response; Material Properties; Momentum | rigid_object_dynamics | collision_impact | force_motion_causality | obvious | 0.86 | false | true | PhyGround human ratings (mean of 2 annotator(s), 1-5): SA 3.5, PTV 3.5, persistence 3; laws: collision 2, material 2.5, momentum 2.5, impenetrability 3.5. Low-rated: collision, material, momentum. | [
"第1.25s–5.25s:纸箱堆受撞先僵住后爆炸四散,车头损伤随后消失"
] | [
"箱子应一触即塌倒滑散,车头损伤应一直保留"
] | 仓库场景、红标纸箱堆、灰色汽车、机位与运镜、光照及汽车冲入箱堆保持不变 | 【存在的问题】
1. 第1.25s–5.25s:纸箱堆受撞先僵住后爆炸四散,车头损伤随后消失
【应修改为】
1. 箱子应一触即塌倒滑散,车头损伤应一直保留
请在保持仓库场景、红标纸箱堆、灰色汽车、机位与运镜、光照及汽车冲入箱堆保持不变的前提下,修正上述物理问题并重新生成视频。 | phyground | veo-3.1__collision_260.mp4 | veo-3.1 | A car crashes into a stack of cardboard boxes, sending the boxes flying in all directions. | 3/3 | confident | 4 | [
{
"t_start": 1.25,
"t_end": 5.25,
"key_timestamps": [
1.25,
2,
2.25,
2.75,
3.5,
4.75,
5.25
]
}
] | [
"When the car hits the stacked cardboard boxes, the stack initially stays rigid despite contact and car crumpling, then suddenly bursts outward in an explosive, omnidirectional spray of boxes, fragments, and dust. The cardboard response is too explosive and brittle, and many boxes fly in implausible directions. The... | Replace the crash response so that, immediately on contact, the nearby cardboard boxes buckle, topple, slide, and scatter mainly away from the car with gravity-driven falling and limited fragmentation, while the car's front-end damage remains consistent after impact. | Keep the warehouse setting, stacked red-labeled cardboard boxes, gray car, camera viewpoint/motion, lighting, and the overall event of the car driving into the stack and continuing through the disturbed boxes. | [
"collision_response",
"force_and_motion",
"material_or_state_change",
"object_permanence"
] | [
"collision",
"material",
"momentum",
"object_permanence"
] | {
"n_annotators": 2,
"general": {
"SA": 3.5,
"PTV": 3.5,
"persistence": 3
},
"law_mean": {
"collision": 2,
"impenetrability": 3.5,
"material": 2.5,
"momentum": 2.5
},
"low_laws": [
"collision",
"material",
"momentum"
],
"notes": []
} | [
{
"law": "collision",
"human_mean": 2,
"verdict": "supported",
"evidence": "The car reaches and visibly crushes into the front of the box stack by 1.25s, but the box wall remains almost rigid and unchanged through about 2.00s. Then at 2.25s-3.50s the boxes suddenly erupt outward like an explosion, w... | [
"KEEP sev=4 [1.25-4.25s] The car impacts and crumples into the box stack while the boxes remain fixed for several frames, then the stack suddenly erupts outward/upward like an explosion. Cardboard boxes should begin moving, crushing, sliding, and toppling immediately from the contact, with motion mainly driven by t... |
0013_phyground_wan2.2-i2v-a14b_collision_298 | phyground::wan2.2-i2v-a14b::collision_298 | 13 | Wan 2.2 I2V-A14B | geometry_structure | Collision Response | rigid_object_dynamics | collision_impact | solidity_interpenetration | obvious | 0.86 | false | true | PhyGround human ratings (mean of 2 annotator(s), 1-5): SA 4.5, PTV 2.5, persistence 4; laws: collision 2.5, material 3.5, momentum 4, impenetrability 4.5. Low-rated: collision. | [
"第2.75s–3.75s:棒球嵌入砖墙凿出深洞,自身却圆整无损"
] | [
"棒球撞墙后弹开或掉落,墙上只留小擦痕或缺口"
] | 棒球、砖墙、体育场式背景、光照、机位、碰前飞行轨迹与撞击位置保持不变 | 【存在的问题】
1. 第2.75s–3.75s:棒球嵌入砖墙凿出深洞,自身却圆整无损
【应修改为】
1. 棒球撞墙后弹开或掉落,墙上只留小擦痕或缺口
请在保持棒球、砖墙、体育场式背景、光照、机位、碰前飞行轨迹与撞击位置保持不变的前提下,修正上述物理问题并重新生成视频。 | phyground | wan2.2-i2v-a14b__collision_298.mp4 | wan2.2-i2v-a14b | A baseball is thrown with great force; it hits a brick wall and leaves a visible mark. | 3/3 | confident | 4 | [
{
"t_start": 2.75,
"t_end": 3.75,
"key_timestamps": [
2.75,
3,
3.25,
3.5,
3.75
]
}
] | [
"On impact, the baseball appears to embed into and gouge a large deep hole in the brick wall while remaining perfectly round and intact, then falls away. This is an implausible collision/material response for a baseball striking brick."
] | At the moment of impact, make the baseball collide briefly with the brick wall, rebound or drop away, and leave only a realistic small scuff, dust mark, or minor chip on the brick instead of embedding into the wall or creating a deep hole. | Keep the baseball, brick wall, stadium-like background, lighting, camera angle, ball approach trajectory before impact, and the visible impact location unchanged; only alter the impact response and resulting wall damage. | [
"collision_response",
"impenetrability",
"material_or_state_change"
] | [
"collision",
"material"
] | {
"n_annotators": 2,
"general": {
"SA": 4.5,
"PTV": 2.5,
"persistence": 4
},
"law_mean": {
"collision": 2.5,
"impenetrability": 4.5,
"material": 3.5,
"momentum": 4
},
"low_laws": [
"collision"
],
"notes": []
} | [
{
"law": "collision",
"human_mean": 2.5,
"verdict": "supported",
"evidence": "The ball approaches the brick wall normally up to 2.50s. At 2.75s it contacts the wall, but by 3.00s it appears partially buried in the wall while a large broken dark crater forms. At 3.25s-3.50s the ball remains perfectly... | [
"KEEP sev=4 [2.75-3.75s] On impact, the baseball appears to embed into and gouge a large deep hole in the brick wall while remaining perfectly round and intact, then falls away. This is an implausible collision/material response for a baseball striking brick.",
"KEEP sev=4 [2.75-3.75s] On impact, the baseball lod... |
0014_phyground_omniweaving_0152_perspective-center_trimmed-roll-in-box | phyground::omniweaving::0152_perspective-center_trimmed-roll-in-box | 14 | OmniWeaving | temporal_causal | Inertia; Momentum; Collision Response | rigid_object_dynamics | collision_impact | force_motion_causality | obvious | 0.857 | false | true | PhyGround human ratings (mean of 2 annotator(s), 1-5): SA 4, PTV 1.5, persistence 4.5; laws: inertia 2.5, momentum 2.5, collision 2.5, impenetrability 3.5. Low-rated: inertia, momentum, collision. | [
"第0.75s–4.75s:球撞上时布箱不动,数秒后无推力反向左滑"
] | [
"接触瞬间球应减速,布箱沿来球方向被向右推"
] | 木桌面、左侧黑管、橄榄绿布箱、棕网球、固定镜头、光照与球滚向箱子保持不变 | 【存在的问题】
1. 第0.75s–4.75s:球撞上时布箱不动,数秒后无推力反向左滑
【应修改为】
1. 接触瞬间球应减速,布箱沿来球方向被向右推
请在保持木桌面、左侧黑管、橄榄绿布箱、棕网球、固定镜头、光照与球滚向箱子保持不变的前提下,修正上述物理问题并重新生成视频。 | phyground | omniweaving__0152_perspective-center_trimmed-roll-in-box.mp4 | omniweaving | An olive green fabric box is on a light wood surface. A brown tennis ball rolls out of the black tube sitting on the table and rolls towards the box. The tennis ball impacts the fabric box, pushing it across the surface. Static shot with no camera movement. | 3/3 | confident | 4 | [
{
"t_start": 0.75,
"t_end": 4.75,
"key_timestamps": [
0.75,
3.5,
3.75,
4,
4.25,
4.75
]
}
] | [
"After the ball reaches the box, the box does not react at the time of impact. Several seconds later, the box begins sliding left across the surface without a visible pushing contact, and its direction is opposite to the ball's incoming left-to-right motion."
] | Make the collision response occur immediately when the ball reaches the fabric box: the ball should contact the box, slow down or bounce slightly, and if the box moves it should be pushed rightward in the ball's incoming direction, with no delayed unexplained leftward slide. | Keep the tabletop, black tube on the left, olive green fabric box, brown tennis ball, static camera viewpoint, lighting, and the initial ball rolling motion toward the box unchanged except for the corrected collision and resulting motion. | [
"collision_response",
"force_and_motion"
] | [
"collision",
"inertia",
"momentum"
] | {
"n_annotators": 2,
"general": {
"SA": 4,
"PTV": 1.5,
"persistence": 4.5
},
"law_mean": {
"inertia": 2.5,
"impenetrability": 3.5,
"momentum": 2.5,
"collision": 2.5
},
"low_laws": [
"inertia",
"momentum",
"collision"
],
"notes": []
} | [
{
"law": "inertia",
"human_mean": 2.5,
"verdict": "supported",
"evidence": "The ball rolls toward the green box from 0.00s to 0.75s. After the apparent contact/occlusion at 0.75s, the box remains stationary through 3.25s. Then at 3.75s-4.75s the box suddenly slides left across the tabletop even thou... | [
"KEEP sev=4 [0.75-4.75s] After the ball reaches the box, the box does not react at the time of impact. Several seconds later, the box begins sliding left across the surface without a visible pushing contact, and its direction is opposite to the ball's incoming left-to-right motion.",
"KEEP sev=4 [0.75-4.75s] Afte... |
0015_phyground_wan2.2-i2v-a14b_fluid_426 | phyground::wan2.2-i2v-a14b::fluid_426 | 15 | Wan 2.2 I2V-A14B | motion_force | Gravity; Fluid Continuity | fluid_thermal_optical_phenomena | deformation_state_change | fluid | obvious | 0.853 | false | true | PhyGround human ratings (mean of 3 annotator(s), 1-5): SA 4.333, PTV 2.667, persistence 3.667; laws: gravity 2.333, fluid_continuity 2.333, material 3. Low-rated: gravity, fluid_continuity. | [
"第1.75s–4.75s:拧出的水突变成环绕人物的巨大圆形水幕"
] | [
"水应从毛巾连续挤出成水滴水流,沿弧线下落"
] | 室内场景、木柜背景、红帽深衣人物、白毛巾、机位、光照与拧毛巾动作保持不变 | 【存在的问题】
1. 第1.75s–4.75s:拧出的水突变成环绕人物的巨大圆形水幕
【应修改为】
1. 水应从毛巾连续挤出成水滴水流,沿弧线下落
请在保持室内场景、木柜背景、红帽深衣人物、白毛巾、机位、光照与拧毛巾动作保持不变的前提下,修正上述物理问题并重新生成视频。 | phyground | wan2.2-i2v-a14b__fluid_426.mp4 | wan2.2-i2v-a14b | A person vigorously twists a wet towel, water spraying outwards in a visible arc. | 3/3 | confident | 4 | [
{
"t_start": 1.75,
"t_end": 4.75,
"key_timestamps": [
1.75,
2,
2.25,
2.75,
3.5,
4.75
]
}
] | [
"The expelled water abruptly becomes a huge circular halo/sheet around the person and then remains distributed in a symmetric spray cloud, rather than emerging continuously from the towel and moving as droplets on gravity-curved trajectories that fall downward."
] | Replace the unrealistic circular water halo with a physically plausible spray: water should emerge continuously from the twisted towel as droplets and streams, shoot outward from the towel, then curve and fall downward under gravity, thinning out naturally over time. | Keep the indoor scene, wooden cabinet background, person with red cap and dark shirt, white towel, camera position, lighting, and the person's overall twisting motion unchanged. | [
"fluid",
"force_and_motion",
"object_permanence"
] | [
"fluid_continuity",
"gravity"
] | {
"n_annotators": 3,
"general": {
"SA": 4.333,
"PTV": 2.667,
"persistence": 3.667
},
"law_mean": {
"gravity": 2.333,
"material": 3,
"fluid_continuity": 2.333
},
"low_laws": [
"gravity",
"fluid_continuity"
],
"notes": []
} | [
{
"law": "gravity",
"human_mean": 2.333,
"verdict": "supported",
"evidence": "After the towel is twisted, the water forms a nearly circular, radially expanding halo around the person. At 2.00s-2.75s the droplets expand upward, sideways, and downward almost symmetrically rather than following downwar... | [
"KEEP sev=4 [1.75-4.75s] When the towel is twisted, the expelled water becomes an enormous symmetric circular halo/disk around the person, with droplets moving and lingering uniformly in all directions instead of emerging locally from the towel and following gravity-curved trajectories downward.",
"KEEP sev=4 [1.... |
0016_phyground_ltx-2-19b-dev-1stage_mechanics_146 | phyground::ltx-2-19b-dev-1stage::mechanics_146 | 16 | LTX-2 19B | persistence_identity | Material Properties; Shadow | human_animal_body_motion | body_motion | object_persistence | obvious | 0.85 | false | false | PhyGround human ratings (mean of 2 annotator(s), 1-5): SA 4, PTV 3, persistence 3.5; laws: material 2, shadow 2, collision 3, momentum 4. Low-rated: material, shadow. | [
"第1.5s–3.75s:蹦床黑色垫面凭空喷涌出大量沙柱"
] | [
"只在脚触沙处扬起少量散沙,垫面不出沙"
] | 海滩、海平线、低角度阳光、蹦床位置与颜色、机位、人物服装与跳跃动作保持不变 | 【存在的问题】
1. 第1.5s–3.75s:蹦床黑色垫面凭空喷涌出大量沙柱
【应修改为】
1. 只在脚触沙处扬起少量散沙,垫面不出沙
请在保持海滩、海平线、低角度阳光、蹦床位置与颜色、机位、人物服装与跳跃动作保持不变的前提下,修正上述物理问题并重新生成视频。 | phyground | ltx-2-19b-dev-1stage__mechanics_146.mp4 | ltx-2-19b-dev-1stage | A person bounces on a trampoline near sand, kicking up sand with each jump. | 3/3 | confident | 4 | [
{
"t_start": 1.5,
"t_end": 3.75,
"key_timestamps": [
1.5,
2,
2.5,
3.25,
3.75
]
}
] | [
"Huge amounts of sand erupt and fountain from the black trampoline mat under and around the person's feet, despite no visible reservoir of sand on the trampoline. The spray behaves like material being generated or explosively emitted from the trampoline rather than like a small amount of loose sand kicked by a jump... | Keep the same beach trampoline jump, but replace the explosive sand fountains with a physically plausible small puff or light scatter of loose sand only where the feet contact any visible sand, with no new sand emerging from the trampoline mat. | Preserve the beach setting, ocean horizon, low sun/glare, trampoline position and color, camera angle, person's outfit and jumping motion, and all frames outside the sand-spray event as much as possible. | [
"contact_and_support",
"fluid",
"material_or_state_change",
"object_permanence"
] | [
"material",
"object_permanence"
] | {
"n_annotators": 2,
"general": {
"SA": 4,
"PTV": 3,
"persistence": 3.5
},
"law_mean": {
"material": 2,
"collision": 3,
"momentum": 4,
"shadow": 2
},
"low_laws": [
"material",
"shadow"
],
"notes": []
} | [
{
"law": "material",
"human_mean": 2,
"verdict": "supported",
"evidence": "At 1.25s the foot contacts the black trampoline surface with only a small dark shadow/puff. By 1.50s orange sand-like material erupts directly from the trampoline under the feet. From 1.75s to 3.75s the amount grows into larg... | [
"KEEP sev=4 [1.5-3.75s] Large amounts of sand appear to erupt from the trampoline mat with each landing, growing into oversized fountain-like sprays despite no visible pile of sand on the trampoline. The sand amount and upward/sideways jetting are physically implausible for a person bouncing on a trampoline.",
"K... |
0017_phyground_veo-3.1_mechanics_420 | phyground::veo-3.1::mechanics_420 | 17 | Veo 3.1 | temporal_causal | Material Properties; Collision Response; Momentum | rigid_object_dynamics | collision_impact | force_motion_causality | obvious | 0.85 | false | true | PhyGround human ratings (mean of 2 annotator(s), 1-5): SA 4, PTV 3.5, persistence 3.5; laws: material 1.5, collision 2.5, momentum 2.5, impenetrability 3.5. Low-rated: material, collision, momentum. | [
"第3.25s–6.0s:铁饼撞靶后停住,碎木与撞痕约一秒后才出现"
] | [
"首次接触即裂木留痕,铁饼连贯地弹开或落下"
] | 户外场景、木靶、机位、光照、背景、铁饼外观、碰前轨迹与最终撞痕保持不变 | 【存在的问题】
1. 第3.25s–6.0s:铁饼撞靶后停住,碎木与撞痕约一秒后才出现
【应修改为】
1. 首次接触即裂木留痕,铁饼连贯地弹开或落下
请在保持户外场景、木靶、机位、光照、背景、铁饼外观、碰前轨迹与最终撞痕保持不变的前提下,修正上述物理问题并重新生成视频。 | phyground | veo-3.1__mechanics_420.mp4 | veo-3.1 | A discus hits a large wooden target with a clear impact mark. | 3/3 | confident | 4 | [
{
"t_start": 3.25,
"t_end": 6,
"key_timestamps": [
3.25,
3.5,
4.75,
5.25,
5.5
]
}
] | [
"The discus contacts the wooden target and appears to stick or remain motionless on it before the wood reacts; the splintering, dust, impact mark, and ejection of the discus occur about a second late, as a delayed collision response rather than at the moment of impact."
] | Make the collision response occur immediately when the discus first hits the wooden target: the wood should dent/splinter and form the pale impact mark at first contact, with debris emitted then, and the discus should either rebound, fall, or settle in one continuous physically plausible motion without pausing and then... | Keep the outdoor scene, wooden target, camera angle, lighting, background, discus appearance, approach trajectory before impact, and the final visible impact mark on the target otherwise unchanged. | [
"collision_response",
"force_and_motion",
"material_or_state_change"
] | [
"collision",
"material",
"momentum"
] | {
"n_annotators": 2,
"general": {
"SA": 4,
"PTV": 3.5,
"persistence": 3.5
},
"law_mean": {
"collision": 2.5,
"material": 1.5,
"impenetrability": 3.5,
"momentum": 2.5
},
"low_laws": [
"material",
"collision",
"momentum"
],
"notes": []
} | [
{
"law": "material",
"human_mean": 1.5,
"verdict": "supported",
"evidence": "The wooden target shows no immediate material response when the discus reaches and covers the target area at 3.25-4.25s. Only later, at 4.50-5.50s, dust, chips, and a scraped pale impact mark suddenly appear, as if the wood... | [
"KEEP sev=4 [3.5-5s] The discus reaches and appears to contact the wooden target around 3.50s, then remains stuck or hovering against the surface with no immediate damage. The wood splintering and dust burst happen much later, around 4.50s-5.00s, as if the impact response is delayed after the object has already sto... |
0018_phyground_cosmos-predict2.5-14b_mechanics_245 | phyground::cosmos-predict2.5-14b::mechanics_245 | 18 | Cosmos-Predict2.5 14B | persistence_identity | Gravity | fluid_thermal_optical_phenomena | pour_flow | object_persistence | obvious | 0.847 | false | false | PhyGround human ratings (mean of 2 annotator(s), 1-5): SA 3.5, PTV 1, persistence 3; laws: gravity 2.5, inertia 3, material 3.5. Low-rated: gravity. | [
"第0.0s–0.5s:空旷街道上瞬间凭空冒出横跨路面的巨大叶堆",
"第0.5s–5.5s:叶堆像致密的整体竖直巨浪般向前推进"
] | [
"落叶应来自已有叶堆或从画外沿街吹入",
"风应把松散落叶低低卷过路面并四散飘落"
] | 城市街道、建筑、路边停车、秋树、光照、机位与大风沿街吹叶保持不变 | 【存在的问题】
1. 第0.0s–0.5s:空旷街道上瞬间凭空冒出横跨路面的巨大叶堆
2. 第0.5s–5.5s:叶堆像致密的整体竖直巨浪般向前推进
【应修改为】
1. 落叶应来自已有叶堆或从画外沿街吹入
2. 风应把松散落叶低低卷过路面并四散飘落
请在保持城市街道、建筑、路边停车、秋树、光照、机位与大风沿街吹叶保持不变的前提下,修正上述物理问题并重新生成视频。 | phyground | cosmos-predict2.5-14b__mechanics_245.mp4 | cosmos-predict2.5-14b | A powerful gust of wind blows a large pile of leaves down a city street, causing them to swirl and scatter. | 3/3 | confident | 4 | [
{
"t_start": 0,
"t_end": 0.5,
"key_timestamps": [
0,
0.25,
0.5
]
},
{
"t_start": 0.5,
"t_end": 5.5,
"key_timestamps": [
0.5,
2,
3.5,
5.5
]
}
] | [
"A huge mass of leaves appears almost instantly in an initially empty street, growing from no visible source into a roadway-spanning wall/pile.",
"The leaf pile moves as a dense, cohesive vertical wave or mound instead of as loose lightweight leaves being blown and scattered by wind."
] | Make the leaves originate from an already visible pile or from offscreen along the street, then have the wind blow them gradually low across the road in loose swirling sheets and scattered individual leaves, without any sudden materialization or towering solid wave. | Keep the city street, buildings, parked cars, autumn trees, lighting, camera position, and the general idea of a strong wind moving leaves down the road unchanged. | [
"fluid",
"force_and_motion",
"material_or_state_change",
"object_permanence"
] | [
"material",
"object_permanence"
] | {
"n_annotators": 2,
"general": {
"SA": 3.5,
"PTV": 1,
"persistence": 3
},
"law_mean": {
"inertia": 3,
"material": 3.5,
"gravity": 2.5
},
"low_laws": [
"gravity"
],
"notes": []
} | [
{
"law": "gravity",
"human_mean": 2.5,
"verdict": "not_supported",
"evidence": "The visible objects are lightweight leaves/dust being lifted and swirled by an apparent strong wind. From 0.50s onward many leaves are airborne in a plume, but this can be explained by the gust; there is no clearly unsup... | [
"KEEP sev=4 [0.0-0.5s] A huge mass of leaves appears almost instantly in an initially empty street, growing from no visible source into a roadway-spanning wall/pile.",
"KEEP sev=4 [0-0.5s] A massive pile/cloud of leaves appears from an empty street with no visible source or gradual accumulation, violating object ... |
0019_phyground_cosmos-predict2.5-14b_mechanics_294 | phyground::cosmos-predict2.5-14b::mechanics_294 | 19 | Cosmos-Predict2.5 14B | motion_force | Collision Response | rigid_object_dynamics | collision_impact | force_motion_causality | obvious | 0.84 | false | true | PhyGround human ratings (mean of 2 annotator(s), 1-5): SA 3.5, PTV 2, persistence 3; laws: collision 2.5, material 3, momentum 3.5, impenetrability 4. Low-rated: collision. | [
"第0.75s–4.25s:锤飞的石块悬停空中缓慢漂移数秒"
] | [
"石块应沿短抛物线落下,弹滚后很快静止"
] | 采石场、机位、光照、工人、安全帽与面罩、大锤、石堆、起始挥锤与扬尘保持不变 | 【存在的问题】
1. 第0.75s–4.25s:锤飞的石块悬停空中缓慢漂移数秒
【应修改为】
1. 石块应沿短抛物线落下,弹滚后很快静止
请在保持采石场、机位、光照、工人、安全帽与面罩、大锤、石堆、起始挥锤与扬尘保持不变的前提下,修正上述物理问题并重新生成视频。 | phyground | cosmos-predict2.5-14b__mechanics_294.mp4 | cosmos-predict2.5-14b | A sledgehammer is swung at a pile of rocks, scattering and breaking some of them. | 3/3 | confident | 4 | [
{
"t_start": 0.75,
"t_end": 4.25,
"key_timestamps": [
0.75,
1.25,
2.5,
3.25,
4.25
]
}
] | [
"Rocks launched by the sledgehammer impact remain unnaturally suspended and slowly drifting above the pile for several seconds, rather than following short parabolic trajectories under gravity and then landing, bouncing, rolling, or settling."
] | After the hammer hits the pile, make the displaced rocks briefly scatter outward and upward, then immediately follow gravity-driven arcs, collide with the pile or ground, bounce or roll slightly, and settle within about a second or two; remove the prolonged midair hovering while keeping the dust plume plausible. | Keep the quarry setting, camera angle, lighting, worker, safety helmet/face shield, sledgehammer appearance, rock pile, initial swing, and general dust and debris effect unchanged except for the physically incorrect motion of the scattered rocks. | [
"collision_response",
"force_and_motion"
] | [
"collision",
"force_and_motion"
] | {
"n_annotators": 2,
"general": {
"SA": 3.5,
"PTV": 2,
"persistence": 3
},
"law_mean": {
"collision": 2.5,
"material": 3,
"momentum": 3.5,
"impenetrability": 4
},
"low_laws": [
"collision"
],
"notes": []
} | [
{
"law": "collision",
"human_mean": 2.5,
"verdict": "supported",
"evidence": "After the apparent hammer impact around 0.50-0.75s, many rocks and chunks are thrown up from the pile. Instead of quickly following ballistic arcs and falling back, several sizable chunks remain suspended above the pile fo... | [
"KEEP sev=4 [0.25-4.0s] The hammer strike causes an implausibly prolonged eruption of rocks and dust: chunks appear to be launched upward and then hover or continue rising for several seconds instead of quickly scattering outward, arcing under gravity, and falling back onto the pile or ground.",
"KEEP sev=4 [1.25... |
0020_phyground_cosmos-predict2.5-2b_mechanics_245 | phyground::cosmos-predict2.5-2b::mechanics_245 | 20 | Cosmos-Predict2.5 2B | persistence_identity | Inertia; Material Properties | fluid_thermal_optical_phenomena | pour_flow | object_persistence | obvious | 0.84 | false | true | PhyGround human ratings (mean of 2 annotator(s), 1-5): SA 3.5, PTV 2.5, persistence 2.5; laws: inertia 2.5, material 2.5, gravity 3. Low-rated: inertia, material. | [
"第0.5s–5.25s:空旷街道凭空冒出叶堆与白烟,并像喷泉般爆涌"
] | [
"已有落叶应被水平强风卷起,沿街打旋散落"
] | 城市街道、秋树、路边停车、建筑、光照、机位与运镜、橙褐落叶随风飘保持不变 | 【存在的问题】
1. 第0.5s–5.25s:空旷街道凭空冒出叶堆与白烟,并像喷泉般爆涌
【应修改为】
1. 已有落叶应被水平强风卷起,沿街打旋散落
请在保持城市街道、秋树、路边停车、建筑、光照、机位与运镜、橙褐落叶随风飘保持不变的前提下,修正上述物理问题并重新生成视频。 | phyground | cosmos-predict2.5-2b__mechanics_245.mp4 | cosmos-predict2.5-2b | A powerful gust of wind blows a large pile of leaves down a city street, causing them to swirl and scatter. | 3/3 | confident | 4 | [
{
"t_start": 0.5,
"t_end": 5.25,
"key_timestamps": [
0.5,
1.25,
2.25,
3,
4.75
]
}
] | [
"A huge leaf pile and white plume materialize in the middle of an initially clear street, then the leaves surge upward and forward like an explosive fluid geyser/solid wave rather than pre-existing dry leaves being blown and scattered by wind."
] | Replace the sudden smoke-like explosion and geyser with a physically plausible wind event: an existing pile or scattered leaves should already be present, then a strong horizontal gust should lift and push individual dry leaves down the street in swirling eddies, with leaves scattering and settling rather than forming ... | Keep the city street setting, autumn trees, parked cars, buildings, lighting, camera viewpoint/movement, and the general idea of many orange/brown leaves being blown by wind. | [
"fluid",
"force_and_motion",
"material_or_state_change",
"object_permanence"
] | [
"inertia",
"material",
"object_permanence"
] | {
"n_annotators": 2,
"general": {
"SA": 3.5,
"PTV": 2.5,
"persistence": 2.5
},
"law_mean": {
"inertia": 2.5,
"material": 2.5,
"gravity": 3
},
"low_laws": [
"inertia",
"material"
],
"notes": []
} | [
{
"law": "inertia",
"human_mean": 2.5,
"verdict": "supported",
"evidence": "At 0.00s and 0.25s the street center is essentially clear. By 0.50s a compact white plume suddenly appears in the middle of the road, and from 0.75s to 1.50s a large leaf/smoke mass expands rapidly toward the camera. From 2.... | [
"KEEP sev=4 [0.5-5.5s] A leaf pile suddenly materializes and erupts into a huge coherent fountain/wave with opaque white smoke-like clouds. The amount of leaves grows without conservation, and the leaves behave like a solid/fluid explosion rather than lightweight separate leaves carried and scattered by wind.",
"... |
0021_phyground_ltx-2.3-22b-dev-1stage_mechanics_402 | phyground::ltx-2.3-22b-dev-1stage::mechanics_402 | 21 | LTX-2.3 22B | material_state | Material Properties | rigid_object_dynamics | collision_impact | material_state_change | obvious | 0.84 | false | true | PhyGround human ratings (mean of 2 annotator(s), 1-5): SA 3.5, PTV 4, persistence 3.5; laws: material 2.5, collision 3.5, gravity 3.5, momentum 3.5. Low-rated: material. | [
"第1.0s–3.75s:木桩受锤击后像橡胶般平滑弯曲并保持弯折"
] | [
"木桩应局部开裂碎裂,断板脱落下坠"
] | 户外围栏、红帽厚衣人物、黄柄大锤、机位、光照与击中前的挥锤动作保持不变 | 【存在的问题】
1. 第1.0s–3.75s:木桩受锤击后像橡胶般平滑弯曲并保持弯折
【应修改为】
1. 木桩应局部开裂碎裂,断板脱落下坠
请在保持户外围栏、红帽厚衣人物、黄柄大锤、机位、光照与击中前的挥锤动作保持不变的前提下,修正上述物理问题并重新生成视频。 | phyground | ltx-2.3-22b-dev-1stage__mechanics_402.mp4 | ltx-2.3-22b-dev-1stage | A sledgehammer is swung at a wooden fence post, causing it to break and fall to the ground. | 3/3 | confident | 4 | [
{
"t_start": 1,
"t_end": 3.75,
"key_timestamps": [
1.25,
2,
2.5,
3.25,
3.75
]
}
] | [
"After the sledgehammer impact, the wooden fence post/board bends outward in a smooth, rubber-like continuous deformation and stays curved, rather than splintering, cracking, breaking loose, or falling like weathered wood under a heavy blow."
] | When the sledgehammer hits, make the wooden post/board respond as rigid brittle wood: show a localized crack/splinter and broken pieces or the damaged board breaking loose and falling downward, not bending into a smooth flexible curve. | Keep the outdoor fence scene, the bundled person in the red hat, the yellow-handled sledgehammer, camera angle, lighting, and the swing motion up to impact unchanged; only alter the post/board's physical response after the hammer strike. | [
"collision_response",
"material_or_state_change",
"soft_body_deformation"
] | [
"material"
] | {
"n_annotators": 2,
"general": {
"SA": 3.5,
"PTV": 4,
"persistence": 3.5
},
"law_mean": {
"collision": 3.5,
"material": 2.5,
"gravity": 3.5,
"momentum": 3.5
},
"low_laws": [
"material"
],
"notes": []
} | [
{
"law": "material",
"human_mean": 2.5,
"verdict": "supported",
"evidence": "At 1.00-1.25s the sledgehammer strikes the blue-green wooden fence post/board and produces dust/chipping. Instead of cracking, splintering, or breaking as rigid weathered wood would, the struck section begins to deform as o... | [
"KEEP sev=4 [1.0-3.75s] After the sledgehammer impact, the wooden fence post/board bends outward in a smooth, rubber-like continuous deformation and stays curved, rather than splintering, cracking, breaking loose, or falling like weathered wood under a heavy blow.",
"KEEP sev=4 [1.25-3.75s] The wooden fence board... |
0022_phyground_wan2.2-i2v-a14b_mechanics_166 | phyground::wan2.2-i2v-a14b::mechanics_166 | 22 | Wan 2.2 I2V-A14B | geometry_structure | Material Properties | rigid_object_dynamics | collision_impact | solidity_interpenetration | obvious | 0.84 | false | true | PhyGround human ratings (mean of 2 annotator(s), 1-5): SA 3.5, PTV 2.5, persistence 3; laws: material 2, collision 3, momentum 3, gravity 3.5. Low-rated: material. | [
"第2.75s–4.75s:球落地后半陷入草地,并溅起大片绿屑"
] | [
"球应在草面短暂压缩后弹起或停在表面"
] | 体育场背景、光照、机位、球的外观、落地前下落、草坪与慢动作风格保持不变 | 【存在的问题】
1. 第2.75s–4.75s:球落地后半陷入草地,并溅起大片绿屑
【应修改为】
1. 球应在草面短暂压缩后弹起或停在表面
请在保持体育场背景、光照、机位、球的外观、落地前下落、草坪与慢动作风格保持不变的前提下,修正上述物理问题并重新生成视频。 | phyground | wan2.2-i2v-a14b__mechanics_166.mp4 | wan2.2-i2v-a14b | A player drops the ball during a handoff, the ball bounces off the ground, creating a visible impact. | 3/3 | confident | 4 | [
{
"t_start": 2.75,
"t_end": 4.75,
"key_timestamps": [
2.75,
3,
3.25,
4.75
]
}
] | [
"When the elastic sports ball hits the turf, it penetrates and remains half-submerged in the ground with a large spray of green debris instead of compressing briefly and bouncing or settling on top of the grass."
] | Edit the impact so the ball contacts the top of the turf, briefly compresses slightly, produces only a modest grass/dust disturbance, then rebounds upward or settles on the surface without sinking into the ground. | Keep the stadium background, lighting, camera angle, ball appearance, pre-impact falling motion, grass field, and overall slow-motion style unchanged. | [
"collision_response",
"contact_and_support",
"impenetrability",
"material_or_state_change"
] | [
"collision_response",
"contact_and_support",
"material"
] | {
"n_annotators": 2,
"general": {
"SA": 3.5,
"PTV": 2.5,
"persistence": 3
},
"law_mean": {
"gravity": 3.5,
"collision": 3,
"momentum": 3,
"material": 2
},
"low_laws": [
"material"
],
"notes": []
} | [
{
"law": "material",
"human_mean": 2,
"verdict": "supported",
"evidence": "The ball appears to be an elastic sports ball. At 2.50s it is just above the turf, then at 2.75s it contacts the ground and its lower half appears to sink into the grass/ground. By 3.00s it is flattened/embedded about halfway... | [
"KEEP sev=4 [2.75-4.75s] When the elastic sports ball hits the turf, it penetrates and remains half-submerged in the ground with a large spray of green debris instead of compressing briefly and bouncing or settling on top of the grass.",
"KEEP sev=4 [2.75-4.75s] The sports ball impacts the grass and then sinks/pa... |
0023_phyground_omniweaving_1jnsHJ1u3Pk_10_0to149 | phyground::omniweaving::1jnsHJ1u3Pk_10_0to149 | 23 | OmniWeaving | material_state | Flow Dynamics | fluid_thermal_optical_phenomena | pour_flow | fluid | obvious | 0.823 | false | true | PhyGround human ratings (mean of 2 annotator(s), 1-5): SA 3.5, PTV 2.5, persistence 2.5; laws: flow_dynamics 2.5, fluid_continuity 3, displacement 3, material 3.5. Low-rated: flow_dynamics. | [
"第0.0s–2.5s:碗未溢出,桌面却凭空出现并扩大绿色液洼"
] | [
"绿液只应经液柱流入碗中,溢出后才在桌面漫开"
] | 黑色纹理台面、透明花纹玻璃碗、固定机位、光照、绿色黏液、下倾液柱与碗中注液保持不变 | 【存在的问题】
1. 第0.0s–2.5s:碗未溢出,桌面却凭空出现并扩大绿色液洼
【应修改为】
1. 绿液只应经液柱流入碗中,溢出后才在桌面漫开
请在保持黑色纹理台面、透明花纹玻璃碗、固定机位、光照、绿色黏液、下倾液柱与碗中注液保持不变的前提下,修正上述物理问题并重新生成视频。 | phyground | omniweaving__1jnsHJ1u3Pk_10_0to149.mp4 | omniweaving | A green liquid is poured steadily downward in a continuous stream, pooling inside a clear glass bowl on a black surface. | 3/3 | confident | 4 | [
{
"t_start": 0,
"t_end": 2.5,
"key_timestamps": [
0,
0.25,
0.75,
1.25,
2.5
]
}
] | [
"A large green puddle on the tabletop appears and expands around the bowl even though no liquid has visibly spilled or overflowed onto the surface; the bowl is still being filled from a stream and is not full enough to supply that exterior pool."
] | Make the green liquid come only from the visible downward stream into the glass bowl; remove the sudden exterior tabletop puddle, or only allow any tabletop spill to form later from a visible overflow path at the rim and spread continuously at a plausible rate. | Keep the clear patterned glass bowl on the black textured surface, the fixed camera angle, lighting, green viscous liquid appearance, the downward pouring stream, and the bowl filling motion that is already physically plausible. | [
"flow_dynamics",
"fluid",
"object_permanence"
] | [
"flow_dynamics",
"fluid_continuity"
] | {
"n_annotators": 2,
"general": {
"SA": 3.5,
"PTV": 2.5,
"persistence": 2.5
},
"law_mean": {
"flow_dynamics": 2.5,
"material": 3.5,
"fluid_continuity": 3,
"displacement": 3
},
"low_laws": [
"flow_dynamics"
],
"notes": []
} | [
{
"law": "flow_dynamics",
"human_mean": 2.5,
"verdict": "supported",
"evidence": "At 0.00s the black surface around the empty bowl is dry. By 0.25s, before any visible stream has reached or overflowed the bowl, a large green liquid sheet is already spread across the tabletop behind the bowl. From 0.... | [
"KEEP sev=4 [0-2.5s] A large green puddle on the tabletop appears and expands around the bowl even though no liquid has visibly spilled or overflowed onto the surface; the bowl is still being filled from a stream and is not full enough to supply that exterior pool.",
"KEEP sev=4 [0.25-2.5s] A large green tabletop... |
0024_phyground_omniweaving_collision_260 | phyground::omniweaving::collision_260 | 24 | OmniWeaving | material_state | Material Properties | rigid_object_dynamics | collision_impact | material_state_change | obvious | 0.823 | false | true | PhyGround human ratings (mean of 1 annotator(s), 1-5): SA 5, PTV 5, persistence 5; laws: material 2, collision 3, momentum 3, impenetrability 4. Low-rated: material. | [
"第1.5s–4.75s:纸箱堆受撞后整片弯折上卷,像弹性布盖住汽车"
] | [
"受撞纸箱应各自分离、局部凹瘪并翻滚落下"
] | 仓库场景、机位、灰色汽车、托盘货堆、红标纸箱与汽车冲入箱堆的时序保持不变 | 【存在的问题】
1. 第1.5s–4.75s:纸箱堆受撞后整片弯折上卷,像弹性布盖住汽车
【应修改为】
1. 受撞纸箱应各自分离、局部凹瘪并翻滚落下
请在保持仓库场景、机位、灰色汽车、托盘货堆、红标纸箱与汽车冲入箱堆的时序保持不变的前提下,修正上述物理问题并重新生成视频。 | phyground | omniweaving__collision_260.mp4 | omniweaving | A car crashes into a stack of cardboard boxes, sending the boxes flying in all directions. | 3/3 | confident | 4 | [
{
"t_start": 1.5,
"t_end": 4.75,
"key_timestamps": [
1.5,
2,
2.5,
3.25,
4.25
]
}
] | [
"On impact, the cardboard boxes do not respond like separate cardboard cartons. Large connected sections of the stack bend, peel upward, and drape over the car as if they are a flexible elastic sheet, rather than boxes breaking apart, denting/crumpling locally, and tumbling independently from the struck area."
] | Make the impacted cardboard boxes separate from the stack, crumple or dent at contact, and tumble/fall as individual cartons with plausible collisions, instead of having the whole stack bend upward as a connected flexible wall. | Keep the warehouse setting, camera angle, gray car, pallet stacks, red-labeled cardboard boxes, and the overall timing of the car driving into the stack unchanged; only adjust the physical response of the boxes during and after impact. | [
"collision_response",
"material_or_state_change"
] | [
"material"
] | {
"n_annotators": 1,
"general": {
"SA": 5,
"PTV": 5,
"persistence": 5
},
"law_mean": {
"collision": 3,
"impenetrability": 4,
"material": 2,
"momentum": 3
},
"low_laws": [
"material"
],
"notes": []
} | [
{
"law": "material",
"human_mean": 2,
"verdict": "supported",
"evidence": "The boxes initially look like stacked cardboard cartons on pallets. At 1.50s the impact begins, but instead of individual cardboard boxes crumpling, separating, and tumbling, a large vertical section of the stack bends inward... | [
"KEEP sev=4 [1.5-4.75s] When the car hits the stack, the cardboard boxes behave like an elastic connected wall or curtain: large sections peel upward and remain warped and airborne instead of individual boxes crushing, separating, sliding, tumbling, and falling under gravity.",
"KEEP sev=4 [1.5-4.75s] On impact, ... |
0025_phyground_cosmos-predict2.5-2b_mechanics_152 | phyground::cosmos-predict2.5-2b::mechanics_152 | 25 | Cosmos-Predict2.5 2B | persistence_identity | Inertia; Impenetrability | human_animal_body_motion | body_motion | object_persistence | obvious | 0.82 | false | false | PhyGround human ratings (mean of 3 annotator(s), 1-5): SA 3.667, PTV 2.667, persistence 3.333; laws: inertia 2.333, impenetrability 2.333, momentum 3.333. Low-rated: inertia, impenetrability. | [
"第1.25s–4.25s:脚边凭空出现橙色轮子带人滑行,随后又消失"
] | [
"滑冰者全程穿同一双冰鞋,冰刀贴冰滑行"
] | 室内冰场、机位、红色头盔、黑色服装、滑行摔倒与起身过程、光照、围板与背景保持不变 | 【存在的问题】
1. 第1.25s–4.25s:脚边凭空出现橙色轮子带人滑行,随后又消失
【应修改为】
1. 滑冰者全程穿同一双冰鞋,冰刀贴冰滑行
请在保持室内冰场、机位、红色头盔、黑色服装、滑行摔倒与起身过程、光照、围板与背景保持不变的前提下,修正上述物理问题并重新生成视频。 | phyground | cosmos-predict2.5-2b__mechanics_152.mp4 | cosmos-predict2.5-2b | A skater pushes off the wall of the ice rink, gaining momentum before beginning their routine. | 3/3 | confident | 4 | [
{
"t_start": 1.25,
"t_end": 4.25,
"key_timestamps": [
1.25,
1.5,
1.75,
2,
3.25,
3.75,
4.25
]
}
] | [
"Extra orange wheels and skateboard/roller-skate-like parts appear from nowhere around the skater's feet and hand, merge with the skates, carry the skater across the ice for several seconds, and then disappear, leaving normal ice skates again."
] | Keep the skater on consistent ice skates throughout; remove the appearing orange wheels/skateboard-like objects and show the feet/blades maintaining plausible contact with the ice during the slide and recovery. | Preserve the indoor ice rink, camera angle, red helmet, black clothing, overall skating/falling/recovery sequence, lighting, boards, and background; only correct the impossible changing/appearing skating equipment. | [
"material_or_state_change",
"object_permanence"
] | [
"material_or_state_change",
"object_permanence"
] | {
"n_annotators": 3,
"general": {
"SA": 3.667,
"PTV": 2.667,
"persistence": 3.333
},
"law_mean": {
"momentum": 3.333,
"inertia": 2.333,
"impenetrability": 2.333
},
"low_laws": [
"inertia",
"impenetrability"
],
"notes": []
} | [
{
"law": "inertia",
"human_mean": 2.333,
"verdict": "not_supported",
"evidence": "The skater slides/falls and then continues moving across the ice. Although the pose changes dramatically, the visible motion can be attributed to skating momentum, body rotation, hand/leg contact with the ice, and late... | [
"KEEP sev=4 [1.0-1.75s] During the fall near the rink wall, the skater's boots/legs appear to overlap the wall/base and the body is abruptly flipped upward into an inverted pose without a plausible push or collision impulse.",
"KEEP sev=4 [1.25-4.25s] Extra orange wheels and skateboard/roller-skate-like parts app... |
0026_phyground_omniweaving_mechanics_407 | phyground::omniweaving::mechanics_407 | 26 | OmniWeaving | material_state | Material Properties | deformable_materials | throw_projectile | material_state_change | obvious | 0.807 | false | true | PhyGround human ratings (mean of 2 annotator(s), 1-5): SA 4, PTV 4.5, persistence 3.5; laws: material 2.5, collision 3, gravity 3.5, momentum 4. Low-rated: material. | [
"第3.0s–4.5s:南瓜被斧击中后塌成光滑扁片,体积几乎消失"
] | [
"南瓜应裂成保持体积的瓣块并自然落下"
] | 人物、服装、深色背景、机位、击中前南瓜位置与挥斧击中时序保持不变 | 【存在的问题】
1. 第3.0s–4.5s:南瓜被斧击中后塌成光滑扁片,体积几乎消失
【应修改为】
1. 南瓜应裂成保持体积的瓣块并自然落下
请在保持人物、服装、深色背景、机位、击中前南瓜位置与挥斧击中时序保持不变的前提下,修正上述物理问题并重新生成视频。 | phyground | omniweaving__mechanics_407.mp4 | omniweaving | A person throws a throwing axe at a large pumpkin; the axe cuts cleanly through the pumpkin. | 3/3 | confident | 4 | [
{
"t_start": 3,
"t_end": 4.5,
"key_timestamps": [
3,
3.25,
3.75,
4.25,
4.5
]
}
] | [
"After the axe strikes, the pumpkin collapses into a glossy flattened blob/slab, loses most of its apparent volume, and nearly vanishes instead of splitting into coherent pumpkin pieces."
] | Replace the impact aftermath so the axe cuts into or through the pumpkin and the pumpkin separates into solid, recognizable pumpkin halves/fragments that retain their volume and fall or settle naturally on the surface. | Keep the person, clothing, dark background, camera angle, foreground pumpkin position before impact, and the swing/impact timing unchanged; only alter the pumpkin's physical response after the axe strike. | [
"collision_response",
"material_or_state_change",
"object_permanence"
] | [
"collision",
"material",
"object_permanence"
] | {
"n_annotators": 2,
"general": {
"SA": 4,
"PTV": 4.5,
"persistence": 3.5
},
"law_mean": {
"collision": 3,
"material": 2.5,
"momentum": 4,
"gravity": 3.5
},
"low_laws": [
"material"
],
"notes": []
} | [
{
"law": "material",
"human_mean": 2.5,
"verdict": "supported",
"evidence": "At 2.00s-2.75s the axe/pumpkin impact begins and the pumpkin is still a recognizable rigid/fleshy gourd. At 3.00s the pumpkin suddenly collapses into a glossy, soft-looking folded shape with a large section missing rather t... | [
"KEEP sev=4 [3.0-4.5s] After the axe strikes, the pumpkin collapses into a glossy flattened blob/slab, loses most of its apparent volume, and nearly vanishes instead of splitting into coherent pumpkin pieces.",
"KEEP sev=4 [2.5-4.5s] The struck pumpkin changes into an unrealistic hollow shell and then loses most ... |
0027_phyground_ltx-2.3-22b-dev-1stage_0188_perspective-center_trimmed-weight-on-ceramic | phyground::ltx-2.3-22b-dev-1stage::0188_perspective-center_trimmed-weight-on-ceramic | 27 | LTX-2.3 22B | material_state | Collision Response | rigid_object_dynamics | deformation_state_change | material_state_change | obvious | 0.8 | false | true | PhyGround human ratings (mean of 3 annotator(s), 1-5): SA 4, PTV 4, persistence 3.333; laws: collision 2.333, material 3, impenetrability 4.333. Low-rated: collision. | [
"第1.0s–3.0s:陶瓷杯被壶铃重压仍直立近乎完好,仅小裂口"
] | [
"杯子应在重压下开裂碎塌,壶铃随之下沉"
] | 固定镜头、木桌、灰墙背景、黑色壶铃、黄杯颜色与把手、构图、光照与初始下放保持不变 | 【存在的问题】
1. 第1.0s–3.0s:陶瓷杯被壶铃重压仍直立近乎完好,仅小裂口
【应修改为】
1. 杯子应在重压下开裂碎塌,壶铃随之下沉
请在保持固定镜头、木桌、灰墙背景、黑色壶铃、黄杯颜色与把手、构图、光照与初始下放保持不变的前提下,修正上述物理问题并重新生成视频。 | phyground | ltx-2.3-22b-dev-1stage__0188_perspective-center_trimmed-weight-on-ceramic.mp4 | ltx-2.3-22b-dev-1stage | A 30lb kettlebell is slowly lowered on top of a yellow ceramic coffee mug placed on a wooden table. The ceramic mug shatters under the weight of the kettlebell. Static shot with no camera movement. | 3/3 | confident | 4 | [
{
"t_start": 1,
"t_end": 3,
"key_timestamps": [
1,
1.25,
2.75,
3
]
}
] | [
"A 30 lb kettlebell presses down on the yellow ceramic mug, but the mug stays upright and almost fully intact, showing only a small chip/crack instead of a brittle fracture, collapse, or shattering response to the heavy load."
] | When the kettlebell contacts and loads the mug, make the ceramic mug crack and shatter/collapse under the weight, with visible broken pieces falling onto the table and the kettlebell descending to rest lower rather than being supported by the intact mug. | Keep the static camera, wooden table, gray wall background, black kettlebell, yellow mug color and handle, overall framing, lighting, and the initial lowering/lifting setup unchanged except for the mug's physical breaking response during contact. | [
"collision_response",
"material_or_state_change"
] | [
"collision",
"material"
] | {
"n_annotators": 3,
"general": {
"SA": 4,
"PTV": 4,
"persistence": 3.333
},
"law_mean": {
"material": 3,
"impenetrability": 4.333,
"collision": 2.333
},
"low_laws": [
"collision"
],
"notes": []
} | [
{
"law": "collision",
"human_mean": 2.333,
"verdict": "supported",
"evidence": "The kettlebell is pressed onto the mug rim/body from about 1.00s onward. A small chip/crack appears near the upper left/front rim by 1.00-1.25s, but the yellow ceramic mug remains upright and essentially intact while app... | [
"KEEP sev=4 [1.0-3.0s] A 30 lb kettlebell presses onto the ceramic mug, but the mug remains upright and almost fully intact, showing only a small chip/crack instead of a brittle fracture/collapse with fragments.",
"KEEP sev=4 [1.0-2.75s] A 30 lb kettlebell presses down on the rim/upper side of the ceramic mug, bu... |
0028_phyground_cosmos-predict2.5-14b_gravity_217 | phyground::cosmos-predict2.5-14b::gravity_217 | 28 | Cosmos-Predict2.5 14B | persistence_identity | Buoyancy | fluid_thermal_optical_phenomena | collision_impact | object_persistence | obvious | 0.78 | false | true | PhyGround human ratings (mean of 2 annotator(s), 1-5): SA 3.5, PTV 3, persistence 2.5; laws: buoyancy 2.5, collision 3, momentum 3.5. Low-rated: buoyancy. | [
"第2.0s–5.5s:漂浮残骸竖立出水,突然沉没又变形重现"
] | [
"残骸应保持同一形状,在吃水线处随波漂动"
] | 帆船船体、栏杆、红帆与帆杆、海平线、光照、运镜、平静水面与背景保持不变 | 【存在的问题】
1. 第2.0s–5.5s:漂浮残骸竖立出水,突然沉没又变形重现
【应修改为】
1. 残骸应保持同一形状,在吃水线处随波漂动
请在保持帆船船体、栏杆、红帆与帆杆、海平线、光照、运镜、平静水面与背景保持不变的前提下,修正上述物理问题并重新生成视频。 | phyground | cosmos-predict2.5-14b__gravity_217.mp4 | cosmos-predict2.5-14b | A small sailboat's rudder is hit by a floating piece of debris which changes its direction. | 3/3 | confident | 4 | [
{
"t_start": 2,
"t_end": 5.5,
"key_timestamps": [
2,
2.5,
3.25,
3.5,
5.5
]
}
] | [
"A piece of debris near the sailboat floats in an impossible, inconsistent way: it rises upright with most of its body above the water, abruptly submerges/vanishes, then reappears as a differently shaped flat sheet floating on the surface."
] | Keep the debris as one consistent rigid object and make it float at a plausible waterline throughout: after contacting or passing near the boat, it should bob and drift on the surface with small splashes/ripples, without standing nearly vertical, disappearing underwater, or changing shape/color. | Preserve the sailboat hull, railings, red sail/boom, horizon, lighting, camera motion, calm water, and all unaffected boat motion and background details. | [
"fluid",
"material_or_state_change",
"object_permanence"
] | [
"buoyancy",
"object_permanence"
] | {
"n_annotators": 2,
"general": {
"SA": 3.5,
"PTV": 3,
"persistence": 2.5
},
"law_mean": {
"buoyancy": 2.5,
"collision": 3,
"momentum": 3.5
},
"low_laws": [
"buoyancy"
],
"notes": []
} | [
{
"law": "buoyancy",
"human_mean": 2.5,
"verdict": "supported",
"evidence": "The floating debris behaves inconsistently in the water. Around 2.00s-2.75s it stands nearly upright with most of its triangular body protruding above the surface and only a small submerged/contact area, with water dripping... | [
"KEEP sev=4 [2.0-5.5s] A piece of debris near the sailboat floats in an impossible, inconsistent way: it rises upright with most of its body above the water, abruptly submerges/vanishes, then reappears as a differently shaped flat sheet floating on the surface.",
"KEEP sev=4 [1.75-3.75s] The floating debris behav... |
0029_phyground_wan2.2-ti2v-5b_mechanics_118 | phyground::wan2.2-ti2v-5b::mechanics_118 | 29 | Wan 2.2 TI2V-5B | material_state | Collision Response; Material Properties; Momentum | deformable_materials | collision_impact | material_state_change | obvious | 0.78 | false | false | PhyGround human ratings (mean of 2 annotator(s), 1-5): SA 4, PTV 3, persistence 3.5; laws: collision 1.5, material 1.5, momentum 1.5, impenetrability 4.5. Low-rated: collision, material, momentum. | [
"第1.25s–2.25s:首击时沙袋溅出水花状涟漪,双节棍拉成软带",
"第3.75s–4.5s:再击时沙袋无回摆,棍身拉长并裂成带状"
] | [
"沙袋应局部凹陷并轻微后摆,棍身保持坚硬",
"沙袋凹陷后应回摆,双节棍保持完整实心"
] | 黑色武术服人物、左侧红色吊挂沙袋、灰色影棚背景、构图与挥击时序方向保持不变 | 【存在的问题】
1. 第1.25s–2.25s:首击时沙袋溅出水花状涟漪,双节棍拉成软带
2. 第3.75s–4.5s:再击时沙袋无回摆,棍身拉长并裂成带状
【应修改为】
1. 沙袋应局部凹陷并轻微后摆,棍身保持坚硬
2. 沙袋凹陷后应回摆,双节棍保持完整实心
请在保持黑色武术服人物、左侧红色吊挂沙袋、灰色影棚背景、构图与挥击时序方向保持不变的前提下,修正上述物理问题并重新生成视频。 | phyground | wan2.2-ti2v-5b__mechanics_118.mp4 | wan2.2-ti2v-5b | Nunchucks are swung, striking a punching bag, creating a visible ripple effect. | 3/3 | confident | 4 | [
{
"t_start": 1.25,
"t_end": 2.25,
"key_timestamps": [
1.25,
1.75,
2,
2.25
]
},
{
"t_start": 3.75,
"t_end": 4.5,
"key_timestamps": [
3.75,
4,
4.25,
4.5
]
}
] | [
"On the first strike, the punching bag does not respond as a padded hanging bag should; instead of a coherent dent plus slight recoil/swing, a water-like splash/ripple appears at the contact. The nunchuck shaft also stretches into a thin floppy ribbon/tail after impact.",
"On the later strike, the bag is dented b... | Keep the nunchuck/striking implement a consistent solid object throughout the swings; when it hits the punching bag, make the bag locally compress with a fabric ripple and a slight recoil/swing away from the impact, with no liquid-like splash and no stretching or splitting of the weapon. | Preserve the person in the black martial arts outfit, the red hanging punching bag on the left, the gray studio background, the camera framing, and the overall timing and direction of the swings. | [
"collision_response",
"material_or_state_change",
"soft_body_deformation"
] | [
"collision",
"material"
] | {
"n_annotators": 2,
"general": {
"SA": 4,
"PTV": 3,
"persistence": 3.5
},
"law_mean": {
"collision": 1.5,
"material": 1.5,
"momentum": 1.5,
"impenetrability": 4.5
},
"low_laws": [
"collision",
"material",
"momentum"
],
"notes": []
} | [
{
"law": "collision",
"human_mean": 1.5,
"verdict": "supported",
"evidence": "At 1.25s the black nunchuck head is in contact with the red punching bag. By 1.50s-1.75s the bag shows little coherent recoil or swing, while a translucent splash/ripple appears at the contact area and the weapon itself de... | [
"KEEP sev=4 [1.25-2.25s] On the first strike, the punching bag does not respond as a padded hanging bag should; instead of a coherent dent plus slight recoil/swing, a water-like splash/ripple appears at the contact. The nunchuck shaft also stretches into a thin floppy ribbon/tail after impact.",
"KEEP sev=4 [1.25... |
0030_phyground_wan2.2-i2v-a14b_0029_perspective-center_trimmed-ball-train | phyground::wan2.2-i2v-a14b::0029_perspective-center_trimmed-ball-train | 30 | Wan 2.2 I2V-A14B | motion_force | Momentum; Impenetrability; Inertia | rigid_object_dynamics | collision_impact | force_motion_causality | obvious | 0.773 | false | false | PhyGround human ratings (mean of 3 annotator(s), 1-5): SA 3.667, PTV 3.667, persistence 3; laws: momentum 1.667, impenetrability 2, inertia 2.333, collision 3. Low-rated: momentum, impenetrability, inertia. | [
"第1.5s–2.5s:灰球撞上后棕橙两球几乎不动,灰球反向左弹"
] | [
"灰球应减速或偏转,棕橙两球被撞离接触点"
] | 固定镜头、桌子、黑管、沙发背景、各球颜色外观、光照与碰前灰球滚近保持不变 | 【存在的问题】
1. 第1.5s–2.5s:灰球撞上后棕橙两球几乎不动,灰球反向左弹
【应修改为】
1. 灰球应减速或偏转,棕橙两球被撞离接触点
请在保持固定镜头、桌子、黑管、沙发背景、各球颜色外观、光照与碰前灰球滚近保持不变的前提下,修正上述物理问题并重新生成视频。 | phyground | wan2.2-i2v-a14b__0029_perspective-center_trimmed-ball-train.mp4 | wan2.2-i2v-a14b | A light-colored coffee table with two tennis balls, one orange and one brown, placed near the center back to back. A grey tennis ball rolls out of a black pipe sitting on the table and towards the other two balls. The rolling grey ball collides with the stationary balls, causing them to scatter. Static shot with no cam... | 3/3 | confident | 4 | [
{
"t_start": 1.5,
"t_end": 2.5,
"key_timestamps": [
1.5,
1.75,
2,
2.25,
2.5
]
}
] | [
"A grey tennis ball rolls into the brown/orange balls, but after contact the brown and orange balls remain nearly stationary instead of scattering, while the grey ball reverses leftward. The collision fails to transfer momentum plausibly to the struck balls."
] | At the collision, make the grey ball transfer momentum to the brown and orange balls: the grey ball should slow, stop, or deflect plausibly, while the brown and orange balls roll away from the contact point in physically consistent directions without interpenetrating. | Keep the static camera, table, black pipe, couch/background, ball colors and appearances, lighting, and the grey ball's approach before the collision unchanged; only alter the collision response and immediate post-collision motion. | [
"collision_response",
"force_and_motion"
] | [
"collision_response",
"momentum"
] | {
"n_annotators": 3,
"general": {
"SA": 3.667,
"PTV": 3.667,
"persistence": 3
},
"law_mean": {
"collision": 3,
"momentum": 1.667,
"inertia": 2.333,
"impenetrability": 2
},
"low_laws": [
"momentum",
"impenetrability",
"inertia"
],
"notes": []
} | [
{
"law": "momentum",
"human_mean": 1.667,
"verdict": "supported",
"evidence": "The grey ball is moving rightward toward the brown/orange balls at 1.50s and is in contact with them at 1.75s. After the impact, the brown and orange balls remain almost in the same positions at 2.00s and 2.25s instead of... | [
"KEEP sev=4 [1.5-2.5s] A grey tennis ball rolls into the brown/orange balls, but after contact the brown and orange balls remain nearly stationary instead of scattering, while the grey ball reverses leftward. The collision fails to transfer momentum plausibly to the struck balls.",
"KEEP sev=4 [1.5-2.5s] During t... |
0031_phyground_ltx-2-19b-dev-1stage_collision_583 | phyground::ltx-2-19b-dev-1stage::collision_583 | 31 | LTX-2 19B | persistence_identity | Impenetrability | rigid_object_dynamics | collision_impact | object_persistence | subtle | 0.81 | false | false | PhyGround human ratings (mean of 1 annotator(s), 1-5): SA 4, PTV 3, persistence 3; laws: impenetrability 2, collision 3, momentum 3. Low-rated: impenetrability. | [
"第1.5s–3.75s:红球分裂成两个,一个留在库边另一个滚走"
] | [
"红球应保持唯一,从左下库边连续滚出"
] | 俯拍台球桌、红色台呢、袋口、球杆、机位、光照、蓝球与黑球、红球路径保持不变 | 【存在的问题】
1. 第1.5s–3.75s:红球分裂成两个,一个留在库边另一个滚走
【应修改为】
1. 红球应保持唯一,从左下库边连续滚出
请在保持俯拍台球桌、红色台呢、袋口、球杆、机位、光照、蓝球与黑球、红球路径保持不变的前提下,修正上述物理问题并重新生成视频。 | phyground | ltx-2-19b-dev-1stage__collision_583.mp4 | ltx-2-19b-dev-1stage | An overhead shot shows the cue ball striking the target ball dead center and continuing to a different pocket. | 3/3 | confident | 3.667 | [
{
"t_start": 1.5,
"t_end": 3.75,
"key_timestamps": [
1.5,
1.75,
2,
2.25,
3,
3.75
]
}
] | [
"The red ball duplicates: one red ball stays near the lower-left rail next to the cue while another red ball appears farther up the table and rolls away. A single solid ball should persist as one object with a continuous trajectory."
] | Make the red ball remain a single object: after the cue contact, the red ball at the lower-left rail should roll continuously along the shown path, with no stationary duplicate left behind. | Keep the overhead pool-table scene, red felt, pockets, cue stick, camera position, lighting, blue ball, black balls, and the general path of the moving red ball unchanged except for removing the duplicated stationary red ball and ensuring continuous motion. | [
"force_and_motion",
"object_permanence"
] | [
"force_and_motion",
"object_persistence"
] | {
"n_annotators": 1,
"general": {
"SA": 4,
"PTV": 3,
"persistence": 3
},
"law_mean": {
"collision": 3,
"impenetrability": 2,
"momentum": 3
},
"low_laws": [
"impenetrability"
],
"notes": []
} | [
{
"law": "Impenetrability",
"human_mean": 2,
"verdict": "not_supported",
"evidence": "I do not see a clear case of one solid object passing through another. The pale ball near the left pocket/rail around 0.50s appears to be pocketed or occluded by the rail/pocket, and the cue near the red ball aroun... | [
"KEEP sev=3 [0.5-1.75s] At the left rail, the ball clips into the cushion/pocket area and then appears merged with another ball instead of maintaining solid separation. Shortly afterward, a red ball appears separately on the table while the left-edge ball remains, suggesting duplication/materialization following th... |
0032_phyground_cosmos-predict2.5-14b_0197_perspective-center_trimmed-weight-protects-duck | phyground::cosmos-predict2.5-14b::0197_perspective-center_trimmed-weight-protects-duck | 32 | Cosmos-Predict2.5 14B | motion_force | Collision Response; Inertia; Material Properties | rigid_object_dynamics | collision_impact | force_motion_causality | subtle | 0.807 | false | false | PhyGround human ratings (mean of 2 annotator(s), 1-5): SA 4, PTV 3, persistence 4.5; laws: collision 1, inertia 2.5, material 2.5, impenetrability 3. Low-rated: collision, inertia, material. | [
"第1.25s–2.0s:网球撞上鸭子却推不动,自身骤停在旁边",
"第2.5s–5.5s:两物静止后无外力缓缓向左漂向壶铃"
] | [
"鸭子应被沿桌面推向右方,网球减速或轻弹",
"两物停稳后应保持静止不再移动"
] | 固定镜头、茶几、沙发背景、左侧黑管、黑色壶铃、黄色橡皮鸭、灰网球、光照与网球初始滚近保持不变 | 【存在的问题】
1. 第1.25s–2.0s:网球撞上鸭子却推不动,自身骤停在旁边
2. 第2.5s–5.5s:两物静止后无外力缓缓向左漂向壶铃
【应修改为】
1. 鸭子应被沿桌面推向右方,网球减速或轻弹
2. 两物停稳后应保持静止不再移动
请在保持固定镜头、茶几、沙发背景、左侧黑管、黑色壶铃、黄色橡皮鸭、灰网球、光照与网球初始滚近保持不变的前提下,修正上述物理问题并重新生成视频。 | phyground | cosmos-predict2.5-14b__0197_perspective-center_trimmed-weight-protects-duck.mp4 | cosmos-predict2.5-14b | A light beige coffee table with a black kettlebell and a yellow rubber duck on it. A grey tennis ball rolls out of the black tube sitting on the table and towards the duck and kettlebell. The tennis ball collides with the rubber duck, pushing it across the table. Static shot with no camera movement. | 3/3 | confident | 3.667 | [
{
"t_start": 1.25,
"t_end": 2,
"key_timestamps": [
1.25,
1.5,
2
]
},
{
"t_start": 2.5,
"t_end": 5.5,
"key_timestamps": [
2.5,
3.5,
4.5,
5.5
]
}
] | [
"The rolling tennis ball contacts the rubber duck but the duck does not get pushed or noticeably recoil, while the ball abruptly stops beside it instead of transferring momentum or bouncing/slowing plausibly.",
"After the objects have nearly settled, the ball and duck slowly drift leftward toward the kettlebell w... | Make the ball's impact with the duck physically plausible: when the rolling ball reaches the duck, the duck should be pushed to the right across the table and the ball should slow, stop, or bounce slightly according to the collision; once they settle, neither object should drift back toward the kettlebell without a vis... | Keep the static camera, coffee table, sofa background, black tube at the left edge, black kettlebell, yellow rubber duck, grey tennis ball, lighting, and the ball's initial left-to-right rolling approach unchanged except for the corrected collision and subsequent motion. | [
"collision_response",
"force_and_motion"
] | [
"collision",
"inertia"
] | {
"n_annotators": 2,
"general": {
"SA": 4,
"PTV": 3,
"persistence": 4.5
},
"law_mean": {
"inertia": 2.5,
"impenetrability": 3,
"collision": 1,
"material": 2.5
},
"low_laws": [
"collision",
"inertia",
"material"
],
"notes": []
} | [
{
"law": "collision",
"human_mean": 1,
"verdict": "supported",
"evidence": "The grey ball rolls quickly from left to right toward the duck, reaching the duck at about 1.25s. After contact, the duck remains essentially in place and is not pushed across the table, while the ball abruptly loses its for... | [
"KEEP sev=4 [1.25-2.0s] The rolling tennis ball contacts the rubber duck but the duck does not get pushed or noticeably recoil, while the ball abruptly stops beside it instead of transferring momentum or bouncing/slowing plausibly.",
"KEEP sev=3 [1.25-5.5s] The rolling tennis ball collides with the rubber duck, b... |
0033_phyground_omniweaving_mechanics_218 | phyground::omniweaving::mechanics_218 | 33 | OmniWeaving | persistence_identity | Material Properties; Momentum | rigid_object_dynamics | throw_projectile | object_persistence | subtle | 0.793 | false | false | PhyGround human ratings (mean of 2 annotator(s), 1-5): SA 3.5, PTV 2.5, persistence 3.5; laws: material 2.5, momentum 2.5, gravity 3, collision 3.5. Low-rated: material, momentum. | [
"第0.75s–1.25s:飞斧撞柱时斧柄消失,只剩斧头嵌在木中"
] | [
"斧刃嵌入木柱,木柄保持相连并向右伸出"
] | 木围栏柱特写、户外背景、构图、光照、撞击位置与木屑飞溅嵌入过程保持不变 | 【存在的问题】
1. 第0.75s–1.25s:飞斧撞柱时斧柄消失,只剩斧头嵌在木中
【应修改为】
1. 斧刃嵌入木柱,木柄保持相连并向右伸出
请在保持木围栏柱特写、户外背景、构图、光照、撞击位置与木屑飞溅嵌入过程保持不变的前提下,修正上述物理问题并重新生成视频。 | phyground | omniweaving__mechanics_218.mp4 | omniweaving | A small throwing axe is launched and lodges in a wooden fence post, causing splintering. | 3/3 | confident | 3.667 | [
{
"t_start": 0.75,
"t_end": 1.25,
"key_timestamps": [
0.75,
1,
1.25
]
}
] | [
"The thrown axe loses object continuity at impact: a handle-like shaft approaches the post, then the shaft vanishes as a metal axe head appears lodged in the wood, leaving no attached handle afterward."
] | Keep the axe as one continuous object during and after impact: the metal blade should strike and lodge in the wooden post, splinters may fly outward, and the wooden handle should remain attached and protrude to the right, possibly vibrating briefly before settling. | Preserve the close-up wooden fence post, outdoor background, camera framing, lighting, the impact location, and the general splintering/lodging event; only fix the axe continuity around the impact. | [
"object_permanence"
] | [
"object_permanence"
] | {
"n_annotators": 2,
"general": {
"SA": 3.5,
"PTV": 2.5,
"persistence": 3.5
},
"law_mean": {
"collision": 3.5,
"material": 2.5,
"momentum": 2.5,
"gravity": 3
},
"low_laws": [
"material",
"momentum"
],
"notes": []
} | [
{
"law": "material",
"human_mean": 2.5,
"verdict": "not_supported",
"evidence": "The visible material response at the impact is mostly plausible: at 1.00s the wooden post emits splinters/dust and the metal axe head is lodged in the wood; from 1.25s onward the head remains stuck without obvious melti... | [
"KEEP sev=3 [0.75-1.25s] The incoming axe/handle changes shape at impact: a long shaft visible just before contact disappears, leaving only a lodged axe head with no attached handle. A thrown axe should remain a single persistent rigid object, with the handle still attached and protruding after the head lodges in t... |
0034_phyground_veo-3.1_b91QyJ0TRAI_000000_000010 | phyground::veo-3.1::b91QyJ0TRAI_000000_000010 | 34 | Veo 3.1 | material_state | Collision Response; Momentum | human_animal_body_motion | body_motion | material_state_change | subtle | 0.79 | false | false | PhyGround human ratings (mean of 2 annotator(s), 1-5): SA 4.5, PTV 4, persistence 3.5; laws: collision 2.5, momentum 2.5, gravity 3, material 3.5. Low-rated: collision, momentum. | [
"第5.0s–6.75s:落地时沙坑延迟巨爆,人深陷,沙像流体般翻涌"
] | [
"落地应压出局部沙坑,只溅起少量沙粒"
] | 田径场、运镜、运动员外观与助跑、腾空轨迹、沙坑边界、背景建筑、草地与最终坐姿保持不变 | 【存在的问题】
1. 第5.0s–6.75s:落地时沙坑延迟巨爆,人深陷,沙像流体般翻涌
【应修改为】
1. 落地应压出局部沙坑,只溅起少量沙粒
请在保持田径场、运镜、运动员外观与助跑、腾空轨迹、沙坑边界、背景建筑、草地与最终坐姿保持不变的前提下,修正上述物理问题并重新生成视频。 | phyground | veo-3.1__b91QyJ0TRAI_000000_000010.mp4 | veo-3.1 | The athlete performs a running jump into a sandpit. The athlete lands in the sandpit, creating a visible impression in the sand. | 3/3 | confident | 3.667 | [
{
"t_start": 5,
"t_end": 6.75,
"key_timestamps": [
5,
5.25,
5.5,
5.75,
6,
6.25,
6.75
]
}
] | [
"On landing, the sandpit reacts with an unrealistically huge delayed splash/explosion. The athlete sinks deeply and sand rises in large fluid-like plumes around his torso instead of forming a localized footprint/body impression with limited granular spray."
] | Replace the landing response so the athlete lands feet/butt-first into the sand, loses forward momentum naturally, and creates a localized depression with a modest granular spray and settling sand, without the large fluid-like eruption or excessive sinking. | Keep the outdoor track-and-field setting, camera framing and motion, the athlete's appearance and run-up, the jump trajectory before landing, the sandpit boundaries, background buildings, grass field, and the final seated position in the pit except for the corrected sand deformation. | [
"collision_response",
"fluid",
"material_or_state_change"
] | [
"collision",
"material"
] | {
"n_annotators": 2,
"general": {
"SA": 4.5,
"PTV": 4,
"persistence": 3.5
},
"law_mean": {
"gravity": 3,
"collision": 2.5,
"material": 3.5,
"momentum": 2.5
},
"low_laws": [
"collision",
"momentum"
],
"notes": []
} | [
{
"law": "collision",
"human_mean": 2.5,
"verdict": "supported",
"evidence": "The run-up and flight look plausible through about 4.75s. At 5.00s the athlete contacts the sand and begins to sink/stop. By 5.25s he is seated in the sand. Then at 5.50s-6.25s the sand erupts into very large, fluid-like p... | [
"KEEP sev=4 [5.0-6.75s] On landing, the sandpit response is physically implausible: after the athlete has already contacted and settled into the sand, an oversized delayed eruption of sand rises around him like an explosive fluid splash instead of a granular impact with a more immediate, limited spray and localized... |
0035_phyground_ltx-2.3-22b-dev-1stage_mechanics_286 | phyground::ltx-2.3-22b-dev-1stage::mechanics_286 | 35 | LTX-2.3 22B | motion_force | Collision Response | rigid_object_dynamics | collision_impact | force_motion_causality | subtle | 0.78 | false | true | PhyGround human ratings (mean of 2 annotator(s), 1-5): SA 3.5, PTV 3, persistence 3; laws: collision 2.5, material 3, gravity 3.5. Low-rated: collision. | [
"第0.5s–2.75s:锤落的大块混凝土水平伸出墙面并悬在空中"
] | [
"混凝土应碎成重块与粉尘,从断口脱落下坠"
] | 涂鸦混凝土墙、深色连帽衫人物、大锤、机位、光照、墙上标识与拆墙动作保持不变 | 【存在的问题】
1. 第0.5s–2.75s:锤落的大块混凝土水平伸出墙面并悬在空中
【应修改为】
1. 混凝土应碎成重块与粉尘,从断口脱落下坠
请在保持涂鸦混凝土墙、深色连帽衫人物、大锤、机位、光照、墙上标识与拆墙动作保持不变的前提下,修正上述物理问题并重新生成视频。 | phyground | ltx-2.3-22b-dev-1stage__mechanics_286.mp4 | ltx-2.3-22b-dev-1stage | A person uses a sledgehammer to demolish a concrete wall, resulting in large chunks breaking off. | 3/3 | confident | 3.667 | [
{
"t_start": 0.5,
"t_end": 2.75,
"key_timestamps": [
0.5,
1,
1.5,
2,
2.5
]
}
] | [
"A large concrete chunk broken by the hammer protrudes and travels horizontally out of the wall toward the worker, remaining suspended/attached like an extruded slab instead of separating into heavy pieces that fall downward with dust and debris."
] | When the hammer hits, make the damaged concrete fracture locally into heavy chunks and dust that detach from the broken edge and fall downward along a plausible path, without a large slab hovering or extruding horizontally toward the worker. | Keep the same graffiti-covered concrete wall, the person in a dark hoodie using the sledgehammer, the camera angle, lighting, wall signage, and the general demolition action outside the erroneous chunk motion. | [
"collision_response",
"contact_and_support",
"force_and_motion"
] | [
"collision",
"gravity/contact_and_support"
] | {
"n_annotators": 2,
"general": {
"SA": 3.5,
"PTV": 3,
"persistence": 3
},
"law_mean": {
"collision": 2.5,
"material": 3,
"gravity": 3.5
},
"low_laws": [
"collision"
],
"notes": []
} | [
{
"law": "collision",
"human_mean": 2.5,
"verdict": "supported",
"evidence": "After the hammer strike, the wall does not chip or fracture into falling rubble in a plausible way. At 0.50s a large mass begins to bulge outward from the broken edge. By 1.00s-1.50s it has become a long slab projecting al... | [
"KEEP sev=4 [0.5-2.75s] A large concrete chunk broken by the hammer protrudes and travels horizontally out of the wall toward the worker, remaining suspended/attached like an extruded slab instead of separating into heavy pieces that fall downward with dust and debris.",
"KEEP sev=3 [0.5-2.5s] After the sledgeham... |
0036_phyground_ltx-2-19b-dev-1stage_0137_perspective-center_trimmed-paper-in-water | phyground::ltx-2-19b-dev-1stage::0137_perspective-center_trimmed-paper-in-water | 36 | LTX-2 19B | persistence_identity | Buoyancy; Gravity | fluid_thermal_optical_phenomena | pick_place_transfer | object_persistence | subtle | 0.773 | false | false | PhyGround human ratings (mean of 2 annotator(s), 1-5): SA 3.5, PTV 3.5, persistence 4; laws: buoyancy 2.5, gravity 2.5, displacement 3.5. Low-rated: buoyancy, gravity. | [
"第1.5s–3.75s:纸团漂在液面时突然消失,又复制出一团下沉"
] | [
"纸团应始终为一个,漂浮或吸水后整体下沉"
] | 固定镜头、高玻璃杯、蓝液与绿色液位带、桌面、背景、光照与构图保持不变 | 【存在的问题】
1. 第1.5s–3.75s:纸团漂在液面时突然消失,又复制出一团下沉
【应修改为】
1. 纸团应始终为一个,漂浮或吸水后整体下沉
请在保持固定镜头、高玻璃杯、蓝液与绿色液位带、桌面、背景、光照与构图保持不变的前提下,修正上述物理问题并重新生成视频。 | phyground | ltx-2-19b-dev-1stage__0137_perspective-center_trimmed-paper-in-water.mp4 | ltx-2-19b-dev-1stage | A small piece of crumpled white paper is being lowered into a tall glass containing blue liquid with a green band showing the water level. The crumpled paper is released into the glass. The paper sinks to the bottom, causing the liquid level to rise. Static shot with no camera movement. | 3/3 | confident | 3.667 | [
{
"t_start": 1.5,
"t_end": 3.75,
"key_timestamps": [
1.5,
1.75,
2.25,
3.75
]
}
] | [
"The crumpled paper floating at the liquid surface abruptly disappears around 1.75s, then reappears/duplicates: one white piece remains near the surface while a separate pale blob sinks through the liquid toward the bottom."
] | Make the crumpled paper remain a single persistent object: after release, it should either float at the surface or gradually become waterlogged and sink as one continuous piece, without disappearing or leaving a duplicate at the surface. | Keep the static camera, tall glass, blue liquid with green water-level band, tabletop, background, and overall lighting unchanged. Preserve the general scene composition and the liquid remaining inside the glass. | [
"object_permanence"
] | [
"object_permanence"
] | {
"n_annotators": 2,
"general": {
"SA": 3.5,
"PTV": 3.5,
"persistence": 4
},
"law_mean": {
"displacement": 3.5,
"buoyancy": 2.5,
"gravity": 2.5
},
"low_laws": [
"buoyancy",
"gravity"
],
"notes": []
} | [
{
"law": "buoyancy",
"human_mean": 2.5,
"verdict": "unclear",
"evidence": "The white crumpled paper appears to float at the liquid surface from 0.00s to 1.50s, which is plausible for paper. From 2.25s onward a pale green/white blob appears below the surface and descends toward the bottom, while a wh... | [
"KEEP sev=3 [1.5-3.75s] The crumpled paper loses object permanence: it is visible on the liquid surface, disappears without a continuous motion or occlusion, then reappears while a separate submerged pale blob is also present, as if the same paper has duplicated or split.",
"KEEP sev=4 [1.5-3.75s] The crumpled pa... |
0037_phyground_cosmos-predict2.5-2b_mechanics_286 | phyground::cosmos-predict2.5-2b::mechanics_286 | 37 | Cosmos-Predict2.5 2B | motion_force | Gravity | rigid_object_dynamics | collision_impact | force_motion_causality | subtle | 0.767 | false | true | PhyGround human ratings (mean of 1 annotator(s), 1-5): SA 4, PTV 5, persistence 1; laws: gravity 2, collision 5, material 5. Low-rated: gravity. | [
"第1.75s–5.5s:锤落的混凝土块脱离墙面后悬停原处不下落"
] | [
"脱落的混凝土碎块应在重力下坠落、弹跳翻滚"
] | 机位、涂鸦混凝土墙、深色连帽衫人物、大锤挥动、墙面纹理、未脱落墙体与拆墙动作保持不变 | 【存在的问题】
1. 第1.75s–5.5s:锤落的混凝土块脱离墙面后悬停原处不下落
【应修改为】
1. 脱落的混凝土碎块应在重力下坠落、弹跳翻滚
请在保持机位、涂鸦混凝土墙、深色连帽衫人物、大锤挥动、墙面纹理、未脱落墙体与拆墙动作保持不变的前提下,修正上述物理问题并重新生成视频。 | phyground | cosmos-predict2.5-2b__mechanics_286.mp4 | cosmos-predict2.5-2b | A person uses a sledgehammer to demolish a concrete wall, resulting in large chunks breaking off. | 3/3 | confident | 3.667 | [
{
"t_start": 1.75,
"t_end": 5.5,
"key_timestamps": [
1.75,
2.25,
2.5,
4,
5.5
]
}
] | [
"Large broken concrete chunks detach or protrude from the vertical wall after hammer strikes, but then remain hovering/stuck in place at the same height rather than falling downward under gravity."
] | When the concrete chunks break loose from the struck wall, animate the unsupported fragments falling downward under gravity, possibly bouncing or tumbling out of frame, while leaving any still-attached wall material in place. | Keep the camera angle, graffiti-covered concrete wall, person in the dark hoodie, sledgehammer motion, wall texture, and overall demolition action unchanged except for the loose debris behavior. | [
"contact_and_support",
"gravity",
"object_permanence"
] | [
"gravity"
] | {
"n_annotators": 1,
"general": {
"SA": 4,
"PTV": 5,
"persistence": 1
},
"law_mean": {
"collision": 5,
"material": 5,
"gravity": 2
},
"low_laws": [
"gravity"
],
"notes": []
} | [
{
"law": "gravity",
"human_mean": 2,
"verdict": "supported",
"evidence": "After the hammer impacts the wall, several concrete fragments look detached or only barely touching the vertical edge but remain suspended instead of falling. At 1.75s-2.25s, large chunks break out from the wall face and appea... | [
"KEEP sev=4 [1.75-5.5s] Large broken concrete chunks detach or protrude from the vertical wall after hammer strikes, but then remain hovering/stuck in place at the same height rather than falling downward under gravity.",
"KEEP sev=3 [1.75-5.5s] Broken concrete chunks that appear detached from the wall remain sus... |
0038_phyground_ltx-2-19b-dev-1stage_HaWe0Af_0hg_6_0to222 | phyground::ltx-2-19b-dev-1stage::HaWe0Af_0hg_6_0to222 | 38 | LTX-2 19B | material_state | Fluid Continuity; Boundary Interaction; Flow Dynamics | fluid_thermal_optical_phenomena | pour_flow | fluid | subtle | 0.82 | false | false | PhyGround human ratings (mean of 2 annotator(s), 1-5): SA 3.5, PTV 1.5, persistence 2; laws: fluid_continuity 2, boundary_interaction 2, flow_dynamics 2.5, displacement 3. Low-rated: fluid_continuity, boundary_interaction, flow_dynamics. | [
"第0.0s–2.0s:液柱流入烧杯近两秒未积液,随后突然出现液池"
] | [
"液柱一入杯就应积起小液池,并匀速上升"
] | 实验台、玻璃分液漏斗、黄色液体、蓝钮阀门、玻璃烧杯、构图、竖直液柱与后续注液保持不变 | 【存在的问题】
1. 第0.0s–2.0s:液柱流入烧杯近两秒未积液,随后突然出现液池
【应修改为】
1. 液柱一入杯就应积起小液池,并匀速上升
请在保持实验台、玻璃分液漏斗、黄色液体、蓝钮阀门、玻璃烧杯、构图、竖直液柱与后续注液保持不变的前提下,修正上述物理问题并重新生成视频。 | phyground | ltx-2-19b-dev-1stage__HaWe0Af_0hg_6_0to222.mp4 | ltx-2-19b-dev-1stage | A glass separatory funnel holds a layered yellow and amber liquid directly above an empty glass beaker. The blue-knobbed valve at the base of the funnel opens, releasing a steady stream of the pale yellow fluid. The liquid flows smoothly downward, splashing into and slowly filling the beaker below. | 3/3 | confident | 3.333 | [
{
"t_start": 0,
"t_end": 2,
"key_timestamps": [
0,
1,
1.75,
2
]
}
] | [
"The yellow liquid stream enters the beaker for nearly two seconds without visibly accumulating; then a yellow pool appears suddenly at the bottom. The incoming fluid is effectively disappearing before the pool appears."
] | Make the liquid that enters the beaker accumulate continuously from the moment the stream first reaches the beaker, with a small yellow pool forming immediately and rising smoothly at a rate consistent with the steady stream. | Keep the lab setup, glass separatory funnel, yellow liquid, blue-knobbed valve, glass beaker, camera framing, vertical steady stream, and the later filling motion after the pool has formed unchanged except for the corrected early accumulation. | [
"fluid",
"object_permanence"
] | [
"flow_dynamics",
"fluid_continuity"
] | {
"n_annotators": 2,
"general": {
"SA": 3.5,
"PTV": 1.5,
"persistence": 2
},
"law_mean": {
"flow_dynamics": 2.5,
"displacement": 3,
"fluid_continuity": 2,
"boundary_interaction": 2
},
"low_laws": [
"fluid_continuity",
"boundary_interaction",
"flow_dynamics"
],
"no... | [
{
"law": "fluid_continuity",
"human_mean": 2,
"verdict": "supported",
"evidence": "A continuous yellow stream is visible exiting the funnel and entering the beaker from 0.00s onward, but from 0.00s through about 1.75s the beaker bottom remains essentially empty/transparent with no visible accumulate... | [
"KEEP sev=3 [0.0-2.0s] The yellow liquid stream enters the beaker for nearly two seconds without visibly accumulating; then a yellow pool appears suddenly at the bottom. The incoming fluid is effectively disappearing before the pool appears.",
"KEEP sev=4 [0.0-2.25s] A steady stream of yellow liquid falls into th... |
0039_phyground_cosmos-predict2.5-14b_HaWe0Af_0hg_6_0to222 | phyground::cosmos-predict2.5-14b::HaWe0Af_0hg_6_0to222 | 39 | Cosmos-Predict2.5 14B | material_state | Flow Dynamics; Boundary Interaction | fluid_thermal_optical_phenomena | pour_flow | fluid | subtle | 0.813 | false | false | PhyGround human ratings (mean of 2 annotator(s), 1-5): SA 4, PTV 3.5, persistence 4; laws: flow_dynamics 2, boundary_interaction 2, displacement 3.5, fluid_continuity 4. Low-rated: flow_dynamics, boundary_interaction. | [
"第0.25s–5.5s:烧杯持续注液,漏斗内液位与分层却不下降",
"第1.25s–5.5s:下落液柱无故变成向侧弯曲的粗液柱"
] | [
"烧杯注满的同时漏斗液位应同步下降",
"液流应从阀门竖直平滑落入烧杯"
] | 实验场景、机位、玻璃分液漏斗、蓝钮阀门、黄琥珀分层液体、烧杯位置与持续注液保持不变 | 【存在的问题】
1. 第0.25s–5.5s:烧杯持续注液,漏斗内液位与分层却不下降
2. 第1.25s–5.5s:下落液柱无故变成向侧弯曲的粗液柱
【应修改为】
1. 烧杯注满的同时漏斗液位应同步下降
2. 液流应从阀门竖直平滑落入烧杯
请在保持实验场景、机位、玻璃分液漏斗、蓝钮阀门、黄琥珀分层液体、烧杯位置与持续注液保持不变的前提下,修正上述物理问题并重新生成视频。 | phyground | cosmos-predict2.5-14b__HaWe0Af_0hg_6_0to222.mp4 | cosmos-predict2.5-14b | A glass separatory funnel holds a layered yellow and amber liquid directly above an empty glass beaker. The blue-knobbed valve at the base of the funnel opens, releasing a steady stream of the pale yellow fluid. The liquid flows smoothly downward, splashing into and slowly filling the beaker below. | 3/3 | confident | 3.333 | [
{
"t_start": 0.25,
"t_end": 5.5,
"key_timestamps": [
0.25,
2,
4,
5.5
]
},
{
"t_start": 1.25,
"t_end": 5.5,
"key_timestamps": [
1.25,
1.5,
2.75,
4.5,
5.5
]
}
] | [
"Liquid continuously pours into and fills the beaker, but the liquid level and layer boundaries inside the separatory funnel remain essentially fixed, violating conservation of fluid volume.",
"The free-falling stream changes from vertical into a thick sideways-curving column without a visible physical cause, ins... | Make the outflow fall smoothly downward from the valve into the beaker under gravity, with only slight natural wavering, and make the liquid volume in the separatory funnel decrease consistently as the beaker fills. | Keep the lab setting, camera angle, glass separatory funnel, blue-knobbed valve, layered yellow/amber liquid appearance, glass beaker position, and the general steady pouring action unchanged. | [
"fluid",
"force_and_motion",
"object_permanence"
] | [
"flow_dynamics",
"fluid_continuity"
] | {
"n_annotators": 2,
"general": {
"SA": 4,
"PTV": 3.5,
"persistence": 4
},
"law_mean": {
"flow_dynamics": 2,
"displacement": 3.5,
"fluid_continuity": 4,
"boundary_interaction": 2
},
"low_laws": [
"flow_dynamics",
"boundary_interaction"
],
"notes": []
} | [
{
"law": "flow_dynamics",
"human_mean": 2,
"verdict": "supported",
"evidence": "From 0.25s to about 1.00s the stream is nearly vertical and plausible. Starting around 1.25s and continuing through 5.50s, the falling liquid becomes a thick, coherent curved/leaning column that bends sideways from the v... | [
"KEEP sev=3 [1.25-5.5s] The liquid stream leaving the separatory funnel bends into a persistent unsupported diagonal column and enters the beaker at an implausible angle, while the impact into the beaker produces little to no visible splash or surface disturbance.",
"KEEP sev=3 [1.25-5.5s] The draining liquid str... |
0040_phyground_wan2.2-i2v-a14b_mechanics_193 | phyground::wan2.2-i2v-a14b::mechanics_193 | 40 | Wan 2.2 I2V-A14B | persistence_identity | Gravity | rigid_object_dynamics | throw_projectile | object_persistence | subtle | 0.8 | false | false | PhyGround human ratings (mean of 2 annotator(s), 1-5): SA 3.5, PTV 3, persistence 3.5; laws: gravity 2, momentum 3, collision 3.5, material 3.5. Low-rated: gravity. | [
"第0.75s–2.5s:空中的锤子完全消失一秒多,后在画面顶部突现"
] | [
"锤子应全程可见,连续飞行、弹跳一次后落定"
] | 昏暗影棚、固定镜头、灰色背景、纹理地面、光影、锤子外观与最终静止姿态保持不变 | 【存在的问题】
1. 第0.75s–2.5s:空中的锤子完全消失一秒多,后在画面顶部突现
【应修改为】
1. 锤子应全程可见,连续飞行、弹跳一次后落定
请在保持昏暗影棚、固定镜头、灰色背景、纹理地面、光影、锤子外观与最终静止姿态保持不变的前提下,修正上述物理问题并重新生成视频。 | phyground | wan2.2-i2v-a14b__mechanics_193.mp4 | wan2.2-i2v-a14b | A hammer is thrown and bounces once before stopping; the bounce and final resting position are clearly seen. | 3/3 | confident | 3.333 | [
{
"t_start": 0.75,
"t_end": 2.5,
"key_timestamps": [
0.75,
1,
2.25,
2.5
]
}
] | [
"The hammer vanishes completely after being visible in midair, remains absent for over a second in a static unobstructed scene, then reappears abruptly near the top of the frame instead of following a continuous trajectory."
] | Keep the hammer visible continuously after the first bounce: it should follow a single physically continuous airborne path under gravity, bounce once off the surface, then descend/settle into the same final resting position without disappearing or teleporting. | Preserve the dim studio scene, static camera, grey background, textured surface, lighting and shadows, the hammer's general appearance, and the final resting pose from about 3.50s onward. | [
"object_permanence"
] | [
"object_persistence"
] | {
"n_annotators": 2,
"general": {
"SA": 3.5,
"PTV": 3,
"persistence": 3.5
},
"law_mean": {
"gravity": 2,
"collision": 3.5,
"material": 3.5,
"momentum": 3
},
"low_laws": [
"gravity"
],
"notes": []
} | [
{
"law": "gravity",
"human_mean": 2,
"verdict": "not_supported",
"evidence": "The visible hammer motion does not show a clear gravity violation: it is airborne near the top at 0.25s, lower near the surface at 0.50s, possibly higher again at 0.75s as if after a bounce, then later reappears high at 2.... | [
"KEEP sev=3 [2.75-3.5s] During the final descent, the hammer hovers nearly motionless just above the surface for about half a second despite being unsupported. Under gravity it should continue downward and contact the surface promptly, then settle or bounce according to the impact.",
"KEEP sev=4 [0.75-2.5s] The h... |
End of preview. Expand in Data Studio
PhysFixBench · PhyGround-91 + VideoPhy2-100 + PhyGround 第二批-100(draft v1,待人工审核)
291 条带物理缺陷的生成视频及结构化中文修复标注(fixing prompts),用于物理视频修复(physics video correction)的基准构建。格式与 PhysFixBench · Physion-300 相同:同样的 jsonl / csv 字段、同样的修复指令写法、同样的人工审核页。本包为 draft 版本,所有标注等待人工审核(pass / edit / reject)。
数据来源与质控
- PhyGround(91 条):PhyGround 人工评测(剔除未过质检的标注者,每条视频取各标注者均分)中,语义对齐 SA ≥ 3.5、至少一条物理定律均分 ≤ 2.5、且并非所有定律都低(整体崩坏不收)的视频。覆盖 8 个生成模型。
- VideoPhy2(100 条):VideoPhy2 test 集中 SA ≥ 4、物理常识 PC ≤ 3、标注者至少写了一条违反的物理规则的视频;去掉分辨率低的 VideoCrafter。同一 prompt 只留排名最高的一条;与 PhyGround 名单 prompt 重复的,排在同票数的其他视频之后。
- GPT-5.5 逐帧核实:每条候选按 4 fps 抽帧并标时间戳,连同生成 prompt 和人工标签交给 GPT-5.5。人工标签(PhyGround 的低分定律;VideoPhy2 的违反规则原句)逐条当作待核实的说法,判 supported / not_supported(VideoPhy2 另有 not_in_video,用来识别讲的东西视频里根本没有的标注噪声),并写出缺陷时间段、描述、修复指令和需保持的内容;或者给出拒收理由:无物理错误、只有语义问题、原标注误报、整体崩坏、画质差、不可修。
- 三遍投票:单次调用不稳定,每条跑三遍,按保留票数排序,同票数再按平均严重度、平均置信度排序。三遍都保留的记为 confident,否则记为 borderline。至少一票保留才进名单。票数不代表判对,所以每一条都需要人工审。
- PhyGround 第二批(100 条):第一批不足 100 条,于是放宽阈值补选:SA ≥ 3.0、至少一条定律均分 ≤ 3.0、并非所有定律都低,去掉第一批已核实过的 149 条候选,剩 302 条。核实流程、提示词、抽帧和投票规则与第一批相同,但核实模型换成了 gpt-6-astra(通过 Codex CLI 调用,reasoning effort medium),因为 GPT-5.5 接口不可用。302 条中至少一票保留的有 111 条,按票数取前 100(三遍都保留 79 · 边界 21);与第一批 prompt 重复的(同一 prompt 的其他生成模型视频)排在同票数视频之后,最终有 37 条。
- 两个核实模型的差异:在第一批 149 条候选上让 gpt-6-astra 单跑一遍对照。它明显更严:单遍保留率 29%,GPT-5.5 约 46%;GPT-5.5 三遍都保留的 51 条里,它只保留 24 条。单遍结论一致率 93/149,GPT-5.5 自身两遍之间是 126/149。gpt-6-astra 更紧扣人工标出的定律,人工没标、但画面上很明显的错误(如物体凭空出现)它可能放过。所以两批的票数、严重度不能直接跨批比较,
phyground_b2里gpt_*字段都是 gpt-6-astra 的结论。 - 中文修复标注:「问题 / 正确表现 / 保持不变」三段和四个分类标签(
error_family/interaction_primitive/scenario_domain/review_error_category)由 Claude 根据 GPT-5.5 的英文错误描述、修复指令、保持内容和生成 prompt 改写、归类,Claude 没有看视频,准确度以 GPT-5.5 的英文为上限。每条问题的时间段直接沿用 GPT-5.5 给的(4 fps 精度,所以有 0.25s 级的值)。英文原文保存在error_description_en/correction_instruction_en/protected_content_en中。
文件
videos/<video_file> 291 个原始生成视频(H.264,共约 370 MB)
data/physfixbench_phyground.jsonl PhyGround 每条一行完整标注(机器可读)
data/physfixbench_phyground.csv 同内容 CSV(Excel 可开,含待填审核列)
data/physfixbench_videophy2.jsonl VideoPhy2,同上
data/physfixbench_videophy2.csv
data/physfixbench_phyground_b2.jsonl PhyGround 第二批,同上
data/physfixbench_phyground_b2.csv
review_phyground_videophy2.html 人工审核页(本地打开即用;与 videos/ 同级)
review_phyground_videophy2_hf.html HF 在线版(视频走 HF resolve URL)
review_phyground_b2.html PhyGround 第二批审核页(本地版)
review_phyground_b2_hf.html PhyGround 第二批审核页(HF 在线版)
标注字段(jsonl)
前 18 个字段与 Physion-300 同名、同顺序、同取值集合;含义有差异的地方如下。
| 字段 | 本包中的含义 |
|---|---|
dir_name |
<slot 四位>_<record_id 中 :: 换成 _> |
record_id |
PhyGround:phyground::<模型>::<视频名>;VideoPhy2:videophy2::test::vp2_<csv 行号>_<模型> |
slot |
在本源名单中的排名(1 = 票数与严重度最高) |
generator |
生成模型(原始 id 在 generator_id) |
error_family / interaction_primitive / scenario_domain / review_error_category |
与 Physion-300 同一套取值,由 Claude 根据 GPT-5.5 的英文描述和生成 prompt 归类(未看视频) |
glitch_category_official |
源数据集自带的物理标签:PhyGround 为人工判低分的定律名;VideoPhy2 为违反规则所对应的物理定律(VideoPhy2 数据集自带标签,由 Gemini-Flash 标注) |
obviousness |
GPT-5.5 保留票的平均严重度(1–5,「错误对观众有多明显」)≥ 4 记为 obvious,否则 subtle |
confidence |
GPT-5.5 保留票的平均置信度 |
needs_human_frame_step_confirmation |
三遍结论不一致(borderline)时为 true |
all_claimed_errors_visible |
被采用的那一遍里,每条人工标注都被判为 supported |
annotation |
VideoPhy2:标注者给出的违反规则原句(字符串数组,逐字)。PhyGround 没有文字标注,这里是各维度和各定律人工均分的一行英文摘要,附标注者备注原文 |
fix_problems |
「第X.Xs–Y.Ys:问题」逐条;时间段来自 GPT-5.5,问题文字由 Claude 写 |
fix_expected |
正确表现,与 problems 逐条一一对应 |
fix_keep |
修复时需保持不变的内容 |
fixing_prompt_zh |
由上述三段拼成的完整修复指令(拼法与 Physion-300 完全相同) |
附加字段(Physion-300 没有):
| 字段 | 含义 |
|---|---|
source |
phyground / videophy2 |
video_file |
videos/ 下的文件名 |
prompt |
生成该视频用的文本 prompt |
gpt_keep_votes / gpt_tier / gpt_severity |
三遍中保留的票数、confident / borderline、保留票的平均严重度 |
error_evidence |
每条错误的起止时间和关键时间戳(与 fix_problems 一一对应) |
error_description_en / correction_instruction_en / protected_content_en |
GPT-5.5 看抽帧写的英文原文(中文三段的来源) |
error_category_en / violated_laws_en |
GPT-5.5 给的错误类别和违反的定律 |
human_labels |
源数据集人工标签原样:PhyGround 为 SA / PTV / persistence 和各定律均分、低分定律、备注;VideoPhy2 为 SA / PC、违反规则原句(V = 从规则表勾选,W = 标注者自写)及其定律标签 |
claim_checks |
GPT-5.5 对每条人工标注的逐帧核实(verdict、证据、时间戳) |
gpt_votes |
三遍各自的结论一行 |
修复指令示例:
【存在的问题】
1. 第0.25s–3.75s:松开的马克杯向上漂浮,后闪现到砖上且未摔碎
【应修改为】
1. 马克杯应连续加速下落,撞砖后摔成陶瓷碎片
请在保持固定镜头、白色投影幕、木地板、砖块位置、顶部夹具与光照保持不变的前提下,修正上述物理问题并重新生成视频。
人工审核方式
- 打开
review_phyground_videophy2.html(与videos/放在同一目录),或直接使用 HF 在线版review_phyground_videophy2_hf.html。 - 播放视频,对照 ❶问题 / ❷正确表现 / ❸保持不变 三块;可直接在框中修改文字。展开「英文核实证据」可看 GPT-5.5 对每条人工标注的裁决和三遍投票。
- 每条选择 通过 / 需修改 / 驳回,可填备注;结果自动暂存在浏览器。可按数据源、问题类别、视频内容、生成模型、难度筛选。
- 点右上角「导出审核结果 JSON」,回收
physfixbench_phyground_videophy2_review_export.json。
PhyGround 第二批用 review_phyground_b2_hf.html(或本地版 review_phyground_b2.html),用法相同,导出文件为 physfixbench_phyground_b2_review_export.json。
分布概览
PhyGround(91 条)
- 问题类别:力与运动 32 · 材质/状态 27 · 物体永存/同一 17 · 几何/碰撞 9 · 时序/因果 3 · 接触/交互 3
- 视频内容:碰撞冲击 46 · 倾倒/流动 14 · 抛射 12 · 肢体运动 8 · 形变/状态变化 5 · 多步操作 4 · 拿取转移 2
- 难度:明显 44 · 细微 47;三遍都保留 51 · 边界 40
- 生成模型:Veo 3.1 16 · Wan 2.2 I2V-A14B 13 · Cosmos-Predict2.5 2B 12 · LTX-2 19B 12 · OmniWeaving 12 · LTX-2.3 22B 10 · Cosmos-Predict2.5 14B 10 · Wan 2.2 TI2V-5B 6
VideoPhy2(100 条)
- 问题类别:力与运动 30 · 材质/状态 28 · 物体永存/同一 20 · 接触/交互 10 · 时序/因果 7 · 几何/碰撞 4 · 其他 1
- 视频内容:碰撞冲击 29 · 形变/状态变化 20 · 肢体运动 15 · 倾倒/流动 10 · 抛射 10 · 多步操作 9 · 拿取转移 6 · 开合操作 1
- 难度:明显 56 · 细微 44;三遍都保留 89 · 边界 11
- 生成模型:Wan 31 · Cosmos 29 · Ray2 15 · CogVideoX 12 · HunyuanVideo 11 · Sora 2
PhyGround 第二批(100 条)
- 问题类别:力与运动 39 · 材质/状态 26 · 物体永存/同一 23 · 几何/碰撞 6 · 时序/因果 2 · 接触/交互 2 · 其他 2
- 视频内容:碰撞冲击 39 · 抛射 18 · 倾倒/流动 15 · 形变/状态变化 10 · 多步操作 8 · 肢体运动 5 · 拿取转移 5
- 难度:明显 43 · 细微 57;三遍都保留 79 · 边界 21
- 生成模型:Veo 3.1 26 · Wan 2.2 I2V-A14B 19 · Cosmos-Predict2.5 14B 17 · OmniWeaving 14 · LTX-2.3 22B 8 · Cosmos-Predict2.5 2B 7 · Wan 2.2 TI2V-5B 5 · LTX-2 19B 4
License / 使用限制
视频分别来自 PhyGround 的生成视频和 VideoPhy2 test 集,遵循各自原始发布的许可及对应生成模型的使用条款,仅限非商业研究与评测用途。结构化中文标注为 PhysFixBench 项目所有(研究用途)。
代码
筛选、GPT-5.5 核实、投票和导出脚本在 GitHub:https://github.com/LukeLIN-web/PhysFixBench(pipeline/)。
- Downloads last month
- 162