Datasets:
QtMeshEditor Motion Corpus
A permissively-licensed animated-humanoid corpus: rigged 3D characters with skeletal animation clips, harvested for QtMeshEditor's text-to-motion v2 work (epic #837) — the template clip library and the training set for a from-scratch flow-matching motion model.
Every asset is CC0 or CC-BY — nothing here derives from Mixamo, LAFAN1,
Bandai-Namco, AMASS/HumanML3D, or game rips (all license-poisoned for
commercial redistribution). That makes this corpus — and anything trained on
it — redistributable, including commercially, with the attributions in
ATTRIBUTION.md.
Layout
manifest.json per-asset provenance: source, source_url, title,
author, license, tags, files, and a validation record
(bone count, animation names, vertex count) produced
by the editor's own loader (`qtmesh info --json`)
ATTRIBUTION.md CC-BY credits — ship this with derived works
raw/packs/... Quaternius CC0 animated packs (FBX)
raw/opengameart/... OpenGameArt CC0/CC-BY rigs (mixed formats)
raw/sketchfab/... Sketchfab CC0/CC-BY downloads (glTF), when present
manifest.json also records discovery-only rows (license-cleared
Sketchfab models not yet downloaded) — their source_url can be fetched with
the scraper below.
Reproducing / extending
The corpus is produced by
scripts/scrape-motion-corpus.py
(license-filtered discovery + download + validation; incremental manifest):
python3 scripts/scrape-motion-corpus.py --out motion_corpus --packs \
--opengameart "animated character" \
--sketchfab "walk animation,run animation" # SKETCHFAB_API_TOKEN to download
Re-running against this dataset's directory merges new finds into the manifest instead of overwriting it.
Provenance & licensing
Per-asset license and author live in manifest.json; the license filter
accepts only CC0-1.0, CC-BY-3.0 and CC-BY-4.0 (exact-label matching — no
NonCommercial/NoDerivs/ShareAlike variants). If you redistribute the corpus
or ship anything derived from it (clip libraries, model weights), include
ATTRIBUTION.md.
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