The dataset could not be loaded because the splits use different data file formats, which is not supported. Read more about the splits configuration. Click for more details.
Error code: FileFormatMismatchBetweenSplitsError
Need help to make the dataset viewer work? Make sure to review how to configure the dataset viewer, and open a discussion for direct support.
YAML Metadata Warning:empty or missing yaml metadata in repo card
Check out the documentation for more information.
CSU 101 NeRF Training — Undergrad Guide
This document explains what has already been done, what you need to do, and how to do it.
Background: What is COLMAP and what has already been done?
COLMAP is a photogrammetry tool. Given a set of images or video frames of a building, it figures out where the camera was located and which direction it was pointing for every single frame. This process — called Structure from Motion (SfM) — produces a 3D point cloud and a transforms.json file describing the camera positions.
This step has already been completed for every building. You do not need to run COLMAP. The results live in:
/data/csu101-nerfs/colmap_runs/<BuildingName>/processed/
Each processed/ folder contains:
transforms.json— camera positions for every frame (required by the training script)images/— the extracted video frames used for training
There are 55 buildings already processed and ready to train.
What you need to do
You need to train at least 5 different neural rendering models on the building scenes. The first model is required:
splatfacto-big— required, run this first on every scene you work with 2–5. Choose 4 more from the list below
Recommended additional models (choose any 4)
| Model | Description | Speed |
|---|---|---|
nerfacto |
Standard NeRF, tuned for real-world captures | Fast |
nerfacto-big |
Higher quality version of nerfacto | Medium |
nerfacto-huge |
Highest quality nerfacto | Slow |
instant-ngp |
Very fast real-time model, good for unbounded scenes | Very fast |
splatfacto |
Standard Gaussian Splatting (lighter than splatfacto-big) | Fast |
Avoid models marked (slow) in the nerfstudio list unless you have time to spare.
Setup: Activating the conda environment
The training script requires the nerfs conda environment. Conda is already installed and shared at /home/exx/miniconda3/. If conda is not found when you open a terminal, run this once:
source /home/exx/miniconda3/etc/profile.d/conda.sh
To activate the environment:
conda activate /home/eseefrie/.conda/envs/nerfs
You should see (nerfs) appear at the start of your terminal prompt.
If you get a "Permission denied" error activating the env, let the instructor know — they need to run one command (
chmod o+x /home/eseefrie) to allow access.
Running a training job
Step 1 — Navigate to the project folder
cd /data/csu101-nerfs
Step 2 — Activate the conda environment
conda activate /home/eseefrie/.conda/envs/nerfs
Step 3 — Run the training script
./train-one.sh <BuildingName>
Replace <BuildingName> with the exact folder name from colmap_runs/. For example:
./train-one.sh Guggenheim
./train-one.sh Morgan_Library_1
./train-one.sh Stadium
The script will print where it is saving output and then begin training. The very first run will appear to hang for 5–15 minutes — this is normal. It is compiling CUDA GPU kernels in the background. Every run after the first will start immediately.
What the script does
- Validates that COLMAP data exists for the scene
- Sets up the GPU environment
- Runs
ns-train splatfacto-bigwith tuned parameters (60,000 iterations, scale regularization) - Saves the trained model and a log to
nerf_training_runs/splatfacto-big/<BuildingName>/
Running a different model
The script defaults to splatfacto-big. To train a different model on the same scene, edit line 40 of train-one.sh and change splatfacto-big to the model name you want, or you can run ns-train directly:
ns-train nerfacto \
--output-dir /data/csu101-nerfs/nerf_training_runs/nerfacto/<BuildingName>/output \
--data /data/csu101-nerfs/colmap_runs/<BuildingName>/processed
Available building scenes (55 total)
Admin Johnson
Ammons Laurel
Anatomy_Zoology_Yates_Chemistry Lory_Student_Center_1
Animal_Science Lory_Student_Center_2
Behavioral_Sciences Microbiology
Biology Military_Service1
Centennial_and_Student_Services Military_Service2
Chemistry_Research Moby_Arena
Clark_1 Morgan_Library_1
Clark_2 Morgan_Library_2
Computer_Science_merged NESB
Danforth_Chapel NRRL_and_Wagar
Eddy_merged OT
Education_merged OT_Annex
Engineering_merged Painter
Environmental_Health Pathology
Forestry Physiology
Gibbons Plant_Growth_Facilities_and_Insectary
Glover_1 Plant_Science
Glover_2 Preconstruction_Center
Guggenheim Rockwell
Industrial_Science_Lab Scott_Bioengineering
Shepardson
Smith_Natural_Resources_1
Smith_Natural_Resources_2
Stadium
Statistics
Student_Recreation_Center
TILT
Weber_1
Weber_2
Weber_3
Weed_Research_lab
Where outputs go
Trained models are saved to:
/data/csu101-nerfs/nerf_training_runs/<model>/<BuildingName>/output/
A training log is saved to:
/data/csu101-nerfs/nerf_training_runs/<model>/<BuildingName>/logs/train.log
Viewing results (optional)
When training runs, a viser web viewer is started automatically. If you are on the same machine (or have port forwarding set up), you can open it in a browser at the URL printed in the terminal (e.g. http://0.0.0.0:7007). You can watch the splat/NeRF build up in real time. This is optional — training continues regardless of whether anyone connects.
Quick reference
# Activate environment
conda activate /home/eseefrie/.conda/envs/nerfs
# Train splatfacto-big on a scene (required model)
cd /data/csu101-nerfs
./train-one.sh Guggenheim
# List all available scenes
ls colmap_runs/
# Check training output
ls nerf_training_runs/splatfacto-big/
- Downloads last month
- 100