The dataset viewer is not available for this subset.
Exception: SplitsNotFoundError
Message: The split names could not be parsed from the dataset config.
Traceback: Traceback (most recent call last):
File "/usr/local/lib/python3.14/site-packages/datasets/inspect.py", line 286, in get_dataset_config_info
for split_generator in builder._split_generators(
~~~~~~~~~~~~~~~~~~~~~~~~~^
StreamingDownloadManager(base_path=builder.base_path, download_config=download_config)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
)
^
File "/usr/local/lib/python3.14/site-packages/datasets/packaged_modules/webdataset/webdataset.py", line 80, in _split_generators
raise ValueError(
...<2 lines>...
)
ValueError: The TAR archives of the dataset should be in WebDataset format, but the files in the archive don't share the same prefix or the same types.
The above exception was the direct cause of the following exception:
Traceback (most recent call last):
File "/src/services/worker/src/worker/job_runners/config/split_names.py", line 68, in compute_split_names_from_streaming_response
for split in get_dataset_split_names(
~~~~~~~~~~~~~~~~~~~~~~~^
path=dataset,
^^^^^^^^^^^^^
config_name=config,
^^^^^^^^^^^^^^^^^^^
token=hf_token,
^^^^^^^^^^^^^^^
)
^
File "/usr/local/lib/python3.14/site-packages/datasets/inspect.py", line 340, in get_dataset_split_names
info = get_dataset_config_info(
path,
...<6 lines>...
**config_kwargs,
)
File "/usr/local/lib/python3.14/site-packages/datasets/inspect.py", line 291, in get_dataset_config_info
raise SplitsNotFoundError("The split names could not be parsed from the dataset config.") from err
datasets.inspect.SplitsNotFoundError: The split names could not be parsed from the dataset config.Need help to make the dataset viewer work? Make sure to review how to configure the dataset viewer, and open a discussion for direct support.
GameDoctor raw source archives
The upstream material the SFT corpora were built from. Everything here lived
only on the a2f volume and is absent from the gamecraft-1700-corpus
dataset, so it would have been lost when server access ended.
| archive | size | what it is |
|---|---|---|
basegen_trajectories_20260830-0255.tar.gz |
21 MB | 208 agent trajectories — the single largest trajectory source |
repair_epoch1_full.tar.gz |
476 MB | repair-stage source material |
layer_runs-20260827-1346.tar.gz |
60 MB | layer run outputs |
job_scripts-20260827-0803.tar.gz |
2 MB | training job scripts as submitted |
repair_diffs-20260827-1346.tar.gz |
1 MB | repair diffs |
repair_trajectories_rescued-20260827-1346.tar.gz |
1 MB | recovered repair trajectories |
readings-20260827-0710.tar.gz |
1 MB | readings |
layer_runs-20260827-0710.tar.gz |
1 MB | earlier layer runs |
What is NOT here, and why
The four basegen_1500* / basegen_early web archives are already published
in WenyiWU0111/gamecraft-1700-corpus
under games/web/, byte-for-byte identical to the a2f copies. They are not
duplicated here.
Trajectory format
Agent trajectories live at <game-dir>/.qwen/trajectory.jsonl, one JSON object
per line, alongside a result.json and .qwen/system.md. This is the input to
traj_to_sft_v2.py, which turns them into SFT rows.
Note that only the web family contains trajectories. The Godot archives
elsewhere in the corpus are benchmark job runs (gamecraft-bench-jobs/,
job.log, result.json) and finished game projects — useful as artefacts, but
not training data for an agentic SFT run.
Pipeline code: WenyiWU0111/OpenGame-reproduce · gamedoctor_sft/
Companion repos: adapters · training corpora · eval results
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