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Decoded rollouts, 22-23 September 2026 night session
One rollout_NNNN_decoded.npz per rollout, 0276 through 0323 (48 runs, 23:00:23
to 00:58:39), plus MANIFEST.json with per-array quality statistics.
Produced by ~/yiming/tools/decode_rollouts/decode_rollout.py. Source rollouts
are untouched in ~/yiming/workstation_client/rollouts/rollout_NNNN/.
What was actually decoded
The vae_* arrays in a source rollout are latents, shape (1, 48, T, 10, 20),
not images. The VAE decode was already performed by the client; its output is
predicted_rgb / predicted_depth / predicted_flow, each (N, 160, 320, 3)
uint8. Those are still codec images: depth and flow painted into RGB. This
export performs the remaining step, inverting the codecs back to metres, pixels
and unit vectors, for both the predicted and the observed streams.
The codec maths is tools/teaser_recovery/codec_depth.py and codec_flow.py,
verbatim ports of the cluster's own encoders, validated on rollout 0190: depth
inverse median 0.18 mm, flow uint8 round trip median 0.086 px (max 0.24 px), ray
round trip median 0.17 degrees.
Composite layout (verified against this data, not assumed)
Three-view runs store a DreamZero composite in every image slot:
| band | rows | cols | camera |
|---|---|---|---|
| top | 0-79 | 0-319 (one continuous tile) | wrist |
| bottom | 80-159 | 0-159 | left |
| bottom | 80-159 | 160-319 | right |
Matching each tile against the separately stored per-camera frames gives wrist corr 0.9982 (MAE 0.84) and bottom-right to right corr 0.9865 (MAE 2.74), while bottom-left matches right at only corr 0.36. Column-step analysis finds a 13-27x seam at x=160 in the bottom band and no seam at x=160 in the top band, which is why the top band is one 320-wide tile and not two copies of a 160-wide one.
Left-only runs are not composites: the whole 160x320 frame is the left camera.
The flow slot is not uniform across tiles. In a three-view run the wrist tile
is a world-rotation raymap (rgb = (d+1)/2 for a unit direction), while left and
right carry polar-encoded optical flow. Evidence: ||2*rgb-1|| over the top band
has median 1.0000 (p01 0.9951, p99 1.0049), whereas the bottom band sits at
sqrt(3) with 95% pure white, the flow codec's background. Left-only runs have no
raymap at all.
Arrays
Prefix pred_ for the model's output, obs_ for what the cameras saw. Camera
suffix is _left, _right or _wrist (three-view) or just _left (left-only).
| array | dtype | units |
|---|---|---|
{pred,obs}_rgb_{cam} |
uint8 | the image, no transform needed |
obs_rgb_{wrist,right}_full |
uint8 | full 160x320, higher res than the composite tile |
{pred,obs}_depth_m_{cam} |
float32 | metres, NaN where invalid |
{pred,obs}_depth_valid_{cam} |
bool | exact-white test |
{pred,obs}_depth_off_path_{cam} |
float16 | distance from the codec's RGB-cube path |
obs_depth_m_zed_left |
float32 | the ZED's own metric depth, never codec-encoded |
obs_depth_valid_zed_left |
bool | |
{pred,obs}_flow_px_{left,right} |
float16 | pixels (u,v), per-view; NaN where unwritten |
{pred,obs}_flow_moving_{left,right} |
bool | non-white and non-black |
{pred,obs}_flow_frame_observed |
bool | per frame, see below |
{pred,obs}_ray_unit_wrist |
float16 | unit world direction |
{pred,obs}_ray_raw_norm_wrist |
float16 | norm before renormalising; 1.0 on a real raymap |
Index arrays are carried through unchanged: visual_frame_action_step,
visual_frame_round, visual_frame_in_round, observed_physical_action_step,
observed_round, predicted_index_for_observed{,_exact}, predicted_action,
predicted_action_round, executed_action, observed_state,
observed_joint_positions.
Two traps this export handles for you
Two thirds of the observed flow frames were never written. They are stored as
pure black. Black is not something either codec can emit (the depth codec walks
the RGB cube edge path and never reaches the origin; the flow codec composites a
saturated hue over a white background, so its darkest output is a pure hue), so
an all-black frame means "no observation", not "zero flow". This matters because
the flow decoder reads opacity as 1 - min(rgb), so black would decode to the
maximum representable displacement, 53.67 px, in every pixel. Measured: 120
of 179 frames on rollout 0276, 89 of 133 on 0279, 88 of 131 on 0298, a uniform
0.67 of all pixels in every band, because flow is only built at the keyframes
that feed compute_kv_cache, not at every control step. Those frames are NaN
here and flagged by *_flow_frame_observed. The depth slot has no black at all;
it is written every step.
A decoded depth of 4.0 m is usually an artifact. White is overloaded in the
depth codec: it marks both "invalid" and "at or beyond d_max = 4 m". When the
three-view composite is bilinearly downscaled, a pixel straddling a valid/invalid
boundary blends toward white, lands off the codec's path, and decodes to a
meaningless depth that is normally pinned at exactly 4.0 m. Filter on
*_depth_off_path_* < 0.02 and the range collapses to the truth: rollout 0276's
left tile goes from a nominal 4.00 m down to 2.17 m, which is exactly the ZED's
own maximum of 2.166 m for the same frames. Left-only runs have no composite and
no resampling, so their on-path fraction is 1.000 and their decoded depth already
agrees with the ZED to the last digit (2.81 m and 2.59 m on rollouts 0279 and
0298).
Coverage is not uniform
The two RGB cells have no predicted depth and no predicted flow, because those
checkpoints were trained without either. Some of them still carry observed
depth and flow, because the ZED was opened in NEURAL mode regardless. The
three-view RGB runs carry neither. MANIFEST.json lists the arrays each file
actually contains; do not assume a key exists.
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