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๐จ Blender Desktop on Kaggle โ from your Android phone
Run the full Blender GUI on a Kaggle Linux notebook (Kaggle CPU + GPU do the work) and control it remotely from any Android phone โ no PC needed.
โโโโโโโโโโโโโโโโโโโโ public https URL โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
โ Android phone โ โโโโโโโโโโโโโโโโโโโโโถ โ Kaggle notebook (Linux x86_64 + T4/P100) โ
โ Chrome / Edge โ (Cloudflare quick โ โ
โ โ noVNC web UI โ tunnel, cloudflared)โ Blender GUI โโโถ Xvfb :99 (virtual X) โ
โโโโโโโโโโโโโโโโโโโโ โ โฒ โ โ
โ โ renders to โผ โ
โ Cycles GPU (OptiX/CUDA, N GPUs) x11vnc โ
โ (VNC :5901) โ
โ โ
โ noVNC/websockify (:6080) โโโโโโโโโโโโโโโโโโ
โ /kaggle/working โ your .blend files + backups
โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
How it works (and the honest trade-offs)
| Part | Runs on | Notes |
|---|---|---|
| Blender viewport (what you see) | Xvfb + Mesa llvmpipe (CPU software GL) | Xvfb has no GPU access, so the viewport renders on CPU. Fine for modeling at 1600ร900. Use Solid shading for best phone responsiveness. |
| Cycles rendering | GPU (OptiX โ CUDA) โ all detected GPUs | T4 (7.5) & P100 (6.0) both supported by official builds. 2ร T4 โ both enabled (Cycles multi-GPU). No SLI/vulkan-style combining for the viewport โ only for Cycles/EEVEE compute. |
| Remote view | x11vnc โ noVNC โ cloudflared quick tunnel | Public random *.trycloudflare.com URL, no account, no exposed Kaggle ports. Session-lifetime only. |
| Persistence | /kaggle/working + optional Hugging Face mirror |
Kaggle sessions are temporary; /kaggle/working becomes an output dataset, and the autosave loop can push every .blend to HF. |
Security note: the tunnel URL is unguessable but anyone who has it can see your Blender. It dies with the session. If you need auth, put an nginx auth_basic or a WireGuard tunnel in front (out of scope here).
Quick start (Kaggle)
- New Notebook โ set GPU: T4 (optional but recommended) and Internet: On (required).
- Paste
notebook.ipynbโ Cell 1 (or clone this repo into Kaggle and run). - First run takes ~3โ6 min (apt packages + ~350 MB Blender download; cached for the session).
- It prints a
https://xxxx.trycloudflare.comURL โ open it on your phone. - Run Cell 2 (component tests) and Cell 3 (GPU render smoke test).
The 3-line copy-paste (if you don't use the .ipynb)
!rm -rf /kaggle/working/blender-kaggle && git clone --depth 1 https://github.com/amerameryou1-blip/blender-kaggle-desktop.git /kaggle/working/blender-kaggle
!cd /kaggle/working/blender-kaggle && WORKDIR=/kaggle/working bash setup.sh && WORKDIR=/kaggle/working bash launch.sh
!cat /kaggle/working/blender-env/tunnel.url
Connecting from Android (Xiaomi Redmi Note 14 Pro 4G / any Android)
- Chrome/Edge โ paste the tunnel URL โ VNC screen โ Connect (no password by default).
- Landscape + fullscreen (โคข) + tap once so input reaches Blender.
- Chrome โฎ โ Add to Home screen for an app-like launcher icon.
- Touch mapping (noVNC): one finger = left mouse drag (orbit/move).
No mouse wheel โ zoom with the viewport toolbar (magnifier +/โ, โ frame),
pan with the 2D-pan arrows or
SHIFT+middle-equivalent via keyboard layout. Menus: tap. For more precision use the noVNC toolbar (top-right of the page).
What's in the repo
| File | Purpose |
|---|---|
notebook.ipynb |
The full Kaggle notebook (5 cells + instructions) |
setup.sh |
Idempotent installer: arch check, apt (xvfb/x11vnc/novnc/websockify/X11 libs), GPU detect, cloudflared + Blender (version auto-detect, cached) |
launch.sh |
Starts Xvfb โ x11vnc โ noVNC โ cloudflared โ Blender; prints + saves the phone URL |
startup_blender.py |
Blender --python startup config: Cycles backend OptiX โ CUDA โ CPU, all GPUs on, prints device summary |
render_test.py / run_render_test.sh |
Headless Cycles smoke test โ /kaggle/working/test-render.png |
test_components.sh |
PASS/FAIL check of every component incl. a real RFB handshake |
backup_to_hf.sh |
Push all .blend to a HF dataset (<user>/blender-backups) |
autosave_loop.sh |
Every 10 min: local archive + HF push (if token set) |
teardown.sh |
Stop everything cleanly |
GPU notes (read this)
- 1ร or 2ร T4, or 1ร P100: all supported. Cycles renders on all enabled
GPUs (real multi-GPU).
startup_blender.pyprefers OptiX (fastest on both Turing and Volta with a recent driver) and falls back to CUDA, then CPU. - Kaggle driver quirk: if Cycles reports no GPU devices even though
nvidia-smiworks,setup.shalready adds/usr/local/nvidia/lib64toLD_LIBRARY_PATH(seeblender-env/env.sh). Re-runlaunch.sh. - Viewport โ render: the viewport you see over VNC is CPU software GL.
"Cycles" viewport shading will still compute on GPU but display through the
software GL pipeline โ for phone use, model in Solid, hit Render (F12)
for GPU results (save renders to
/kaggle/working). - Multi-GPU โ 2ร speed everywhere: Cycles partitions work across GPUs, but viewports, geometry booleans, sculpting etc. stay single-core/CPU.
Persistence strategy (Hugging Face is your storage)
| What | Where | Notes |
|---|---|---|
| Setup scripts + Blender 4.5.2 tarball (377 MB) | amer21/blender-kaggle-hub (public dataset) |
The notebook fetches everything from here first โ no blender.org download, works on any Kaggle session |
Your .blend files |
amer21/blender-backups (private dataset) |
Cell 4 + autosave loop push every version every 10 min |
| During a session | /kaggle/working |
Normal Blender Save As; also becomes the notebook output dataset |
| Local archive | /kaggle/working/backups/ |
Timestamped copies of every .blend |
| Code mirror | GitHub amerameryou1-blip/blender-kaggle-desktop |
Fallback fetch source if HF is down |
To update the hub (after editing scripts): push to GitHub, then re-upload the
changed files to amer21/blender-kaggle-hub (one upload_file call per file).
Troubleshooting
| Symptom | Fix |
|---|---|
| Phone shows a directory listing (app/, core/, vnc.htmlโฆ) | The tunnel is alive โ you just hit noVNC's root. Use the full URL printed by launch.sh (ends with /vnc_lite.html?autoconnect=1โฆ), or re-run launch.sh (newer builds add an auto-redirect landing page, so even the bare URL works) |
| VNC screen is black after connecting | Blender still starting โ wait 10โ20 s; check blender-env/logs/blender.log |
| Viewport doesn't fit the phone | Make sure the URL contains resize=scale (all URLs printed since the 2026-09-16 fix do) |
| Cell 1 says "No internet" | Kernel settings โ โ Internet: On โ Re-run |
| Tunnel URL never printed | Retry Cell 1 (cloudflared is rate-limited at times); check blender-env/logs/cloudflared.log |
Cycles backend: CPU on a GPU notebook |
Check nvidia-smi runs in a cell; re-run launch.sh (LD_LIBRARY_PATH fix); look at the printed device summary |
| Viewport is sluggish on phone | Lower resolution: edit RES_W=1280 RES_H=720 in blender-env/env.sh, re-run launch.sh; use Solid shading |
apt fails on Kaggle |
Rare; re-run Cell 1 (idempotent) |
| Blender crash on start | cat /kaggle/working/blender-env/logs/blender.log โ most often OOM on 16 GB T4 with huge scenes |
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