Datasets:
Control-3D pose / articulation edits
Image-editing pairs for training a point-cloud-controlled 3D generator (ControlNet branch on TRELLIS image-to-3D).
Each row is one (render, edited image) pair: a 1024×1024 render of an Objaverse object from one near-frontal viewpoint,
and the same view after an image editor changed only the pose / articulation (raise arms, crouch, open lid, open doors ...).
The original 3D assets are not included; get them from Objaverse 1.0 / TRELLIS-500K by uid (see object_index.csv).
Size
- 18,605 pairs (37,210 images) from 4,810 objects; up to 4 edits per object, each edit on a different view.
- Edit models:
gemini-nano-banana-2.118,313 pairs,doubao-seedream-5-0-pro292 pairs (only for edits Gemini refused).
| group | objects | pairs |
|---|---|---|
| humanoid | 1,854 | 7,251 |
| animal_creature | 1,171 | 4,539 |
| articulated_rigid (containers, furniture, vehicles, devices ...) | 1,299 | 4,994 |
| robot_mech | 486 | 1,821 |
Configs
default: input render as RGBA PNG (transparent background), edited image as the editor's white-background JPEG.black: the same rows with both images on a black background (rgb * alpha, which is what TRELLIS feeds its image encoder), plus their alpha masks. The input alpha is the ground-truth render alpha; the edited alpha comes from background removal with RMBG-2.0 (+ horizontal-flip TTA) on the white-background edit, and the white edge fringe is removed analytically since the background is known to be white (black = I - (1 - alpha) * 255). On renders composited on white (where the true alpha is known), the matting gets median IoU 0.997, 1st percentile 0.94; the remaining failures are near-invisible parts (transparent lids, smoke, thin twigs).matte_flagmarks 39 edits whose matte is suspicious (semi_transparent_blob: a large half-transparent region, typically a white display base or ground plate half cut out;area_ratio<0.5: the matted object is under half the area of the input render, usually because a base plate was removed). It is empty for all other rows.
How it was made
- Objects: 5,000 movable objects (the
tier == mainrows ofobject_index.csv) selected from the TRELLIS-500K Sketchfab subset (Objaverse 1.0) with rule filters + a Gemini VLM judging single/complete/movable/shape-change, which also wrote 4 edit instructions per object. - Renders: TRELLIS
render.py(Blender 3.0.1, Cycles, 1024 px, RGBA), 4 near-frontal views per object: one exactly frontal (yaw 0°, pitch 10°) and three with yaw within ±40° of the front and pitch 5–30°. Editkuses viewk. - Editing: the input is the render composited on white (JPEG); prompt = the instruction + fixed constraints
(
full_prompt: keep identity, details, colors, materials, camera, scale, framing, facing direction, white background; no new objects/props/effects). Output 1024×1024 JPEG. - Missing pairs: instructions mentioning items not on the asset (chair, table, "holding a ...", remove/detach ...) were not edited (~1.4%); edits refused by both Gemini and Seedream (mostly copyrighted characters: Marvel, Star Wars, Fortnite skins) are absent. 190 objects have no edits at all.
Columns
| column | description |
|---|---|
uid |
Objaverse 1.0 uid (glb at glbs/<shard>/<uid>.glb; shard in object_index.csv) |
name, group, category, movable_type |
object name, group, VLM category, pose / open_close / both |
k |
edit index 0–3 (= view index) |
edit_prompt |
the pose / articulation instruction |
full_prompt |
exact text sent to the editor (instruction + constraints) |
edit_model |
gemini-nano-banana-2.1 or doubao-seedream-5-0-pro |
input_image |
render of view k, 1024×1024 RGBA PNG (transparent background); black config: RGB PNG on black |
edited_image |
edited image, 1024×1024 RGB JPEG (white background); black config: RGB PNG on black |
camera_yaw, camera_pitch, camera_radius, camera_fov |
view parameters (radians; radius 2; fov 40°) |
transform_matrix |
4×4 camera-to-world matrix (JSON), Blender camera convention (looks along −Z, +Y up) |
input_alpha, edited_alpha |
(black config only) 1024×1024 L PNG alpha masks |
matte_flag |
(black config only) empty, or why the edited matte is suspicious (see Configs) |
normalize_scale, normalize_offset |
normalization applied to the imported scene: scaled by normalize_scale, then translated by normalize_offset (JSON), fitting it in the unit cube [−0.5, 0.5]³ |
Camera and normalization follow TRELLIS dataset_toolkits (Blender world, Z-up; the glTF importer converts Y-up to Z-up),
so TRELLIS-style point clouds / voxels of the original asset align with input_image.
Notes
- The edited image is the target pose; the point cloud of the original asset is the control signal.
- Seedream edits sometimes enlarge the object compared with the input; Gemini occasionally changes the viewpoint slightly.
- Assets come from Sketchfab via Objaverse under their original licenses; many depict copyrighted characters. For research use only.
from datasets import load_dataset
ds = load_dataset("Zane-QIU/control3d-pose-edits", split="train") # white background / RGBA
ds_black = load_dataset("Zane-QIU/control3d-pose-edits", "black", split="train") # black background + alphas
row = ds[0]; row["input_image"], row["edited_image"], row["edit_prompt"]
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