Dataset Viewer

The dataset viewer should be available soon. Please retry later.

Fire3D Single-Image Data

20 indoor scenes rendered from 3D-FRONT. Each scene is one RGB view with metric depth, an empty-room depth map, ground-truth object meshes, and per-object 3D boxes — for single-image 3D scene reconstruction and evaluation. 19 of the 20 scenes additionally ship a full-resolution instance mask and complete per-object / whole-scene meshes recovered from the source 3D-FRONT room (see Instance-level GT). ~305 MiB.

<index>/                            # e.g. 3025, index06 = 003025
├── rgb_<index06>.jpeg              # 1296x968 RGB
├── depth_<index06>.npy             # (968, 1296) float64, metric z-depth
├── bgdepth_<index06>.npy           # (484, 648)  float64, depth of the empty room (half res)
├── annotation_<index06>.json       # intrinsics, extrinsics, per-object boxes + labels
├── sceneobjgt_<index06>.ply        # partial GT object meshes (as shipped), OpenCV camera frame
│
│   # instance-level GT aligned from 3D-FRONT (19/20 scenes; absent for 3966):
├── instance_<index06>.png          # (968, 1296) uint16 instance-id mask (0 = background)
├── instance_<index06>.json         # id -> {label, obj_id, model_uuid, n_pixels, ...} + match/similarity
├── instance_overlay_<index06>.png  # RGB with the coloured mask blended in, for eyeballing
├── sceneobjfull_<index06>.ply      # all objects merged, OpenCV camera frame
└── objects_<index06>/              # per-object meshes: <instid:03d>_<label>.ply
lift_3d_pcd.py                      # reference loader: depth -> point cloud, + viewer
build_gt_from_3dfront.py            # regenerates the instance-level GT from 3D-FRONT
gt_3dfront_summary.json             # per-scene match report (room, depth-agreement stats)

Scenes: 3025 3084 3126 3200 3266 3277 3376 3392 3401 3431 3454 3477 3844 3847 3966 4033 4087 4091 4124 4135

Download

pip install -U "huggingface_hub[cli]"
hf download TianhangCheng7/Fire3DSingleImageData --repo-type dataset --local-dir single_image

# one scene
hf download TianhangCheng7/Fire3DSingleImageData --repo-type dataset \
  --local-dir single_image --include "3025/*"

Resumable — re-run if interrupted. In Python: snapshot_download("TianhangCheng7/Fire3DSingleImageData", repo_type="dataset").

Conventions

  • depth is z-depth (along the optical axis), in metres. Windows / sky are stored as ~9e3 — mask with depth < 100.
  • bgdepth is the same view without objects, at half resolution; upsample before comparing with depth.
  • camera_intrinsics is a pinhole K for the full 968×1296 image, with integer pixel indices (u = column, v = row).
  • camera_extrinsics = [R|t] maps world → OpenGL camera (x right, y up, z back) and is the frame of bbox3d_camera. camera_pose_rot / camera_pose_tran are its inverse.
  • sceneobjgt_*.ply is in the OpenCV camera frame (x right, y down, z forward) — the frame you get by unprojecting depth with K, so it overlays the lifted cloud directly.
  • World frame is 3D-FRONT: z up, floor at z = 0.
  • 2D boxes (bbox_2d, bbox_2d_from_3d, render_box) are at half resolution — multiply by 2 for full-res pixels.

Each obj_dict entry has label / cls_id, obj_id / model_file_name, obj_tran / obj_rot (local→world) / obj_scale, bbox3d_world (3, 8) corners, bbox3d_world_center + half_length, bbox3d_camera, the 2D boxes, and occ_iou.

Instance-level GT (from 3D-FRONT)

Because single_image is a subset of 3D-FRONT, each view is re-aligned to its source 3D-FRONT room to recover a complete instance mask and object meshes (the shipped sceneobjgt_*.ply is only a partial merge). build_gt_from_3dfront.py does this:

  1. index each furniture model UUID → the 3D-FRONT rooms containing it (from the *_full.glb scene graphs);
  2. shortlist rooms whose models cover the annotation and RANSAC-fit the glb→world similarity transform from object-centroid correspondences;
  3. disambiguate the room by ray-casting the placed objects through the annotation intrinsics and comparing the rendered z-depth against the metric depth;
  4. write the outputs above into the scene folder.

Objects only — walls / floor / ceiling are excluded. The meshes are in the OpenCV camera frame (same as sceneobjgt_* / the lifted cloud), so sceneobjfull_*.ply overlays depth directly. instance_*.png is full resolution and aligned to rgb_*; ids 1..N index the objects_<index06>/ meshes and the instances list in instance_*.json.

Coverage: 19/20 scenes align to < 1.5 mm median depth error (> 87 % of object pixels within 5 mm; see gt_3dfront_summary.json). 3966 is intentionally omitted — its objects are near-coplanar (six identical chairs) so the room could not be recovered reliably; it keeps only the originally shipped files.

Regenerate (needs pip install trimesh embreex pillow; uses a model-UUID index built from the local 3D-FRONT copy):

python build_gt_from_3dfront.py                 # all scenes
python build_gt_from_3dfront.py --scenes 3025   # one scene

Point clouds and visualization

lift_3d_pcd.py sits in the dataset root and finds the scenes next to itself, so it runs with no configuration:

pip install numpy open3d pillow
cd single_image

1. Point cloud only (no window, writes files):

python lift_3d_pcd.py --scene 3025 --save --no-viz --no-gt --no-boxes

Writes to out/lift_3d_pcd/003025/: points_world.ply, points_world.npz (xyz, rgb, uv, xyz_cam), meta_world.json.

2. Visualize everything (cloud + GT meshes + 3D boxes + camera frustum):

python lift_3d_pcd.py --scene 3025

Drag = rotate, scroll = zoom, shift+drag = pan, q = quit.

3. All scenes, foreground only (no window, object pixels only — uses bgdepth):

python lift_3d_pcd.py --scene all --mask fg --save --no-viz --no-gt --no-boxes

One folder per scene under out/lift_3d_pcd/ (003025/, 003084/, …).

Run python lift_3d_pcd.py --help for the remaining flags.

License

Derived from 3D-FRONT / 3D-FUTURE (Alibaba); conventions cross-checked against Gen3DSR. Use is subject to the original 3D-FRONT license terms (non-commercial research) — please also cite the 3D-FRONT papers.

Downloads last month
14