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SÉANCE — projected presence
A 1 m 46 s explainer film for SÉANCE, the studio's projected-presence concept: turning one phone video into an apparition you can project into a real room.
Watch it here: seance-explainer-1080p.mp4 (1920×1080, 30 fps,
H.264 + AAC, −14.4 LUFS)
The companion concept page, with a playable demo of the Crossover effect, is live at https://sonicforage.com/seance/
What the film says
- Hook — every projected trick stops at the wall; this one walks into the room
- Problem — a projector is not a hologram, and more camera angles do not make one. Parallax is the room knowing where your eyes are
- Mechanism — a view factory: one monocular phone clip becomes dozens of synchronized views (121-frame window, 48 views, 22.1 GB peak, ~3.6 min per 6-view clip on a 4090)
- The Crossover — the signature effect: a figure dissolves into light and comes back as somebody else (matte + crossfade + one brightness pulse)
- The stack — views → 4D Gaussian splat → Unreal or phone AR → projector + Resolume, with the free test path and the ~$2 first run
- The limits — licensed for play not sale, bigger than the card the studio owns, and no real person's likeness is used or generated
- Close — SÉANCE, projected presence, by Sonic Forage
Every claim in the film matches the studio's written review of the upstream research (the model
tracks: AntResearch/4DAnyone, revised at 11e1ce6). Nothing in the film is a rendered
prediction of unbuilt software; the visuals are deliberately abstract.
How it was made
| Framework | HyperFrames — one HTML composition (index.html), 7 timed scenes, seekable GSAP timeline, deterministic seeded particle figures (no Math.random) |
| Narration | ElevenLabs, one clip per scene; stock voice George — Warm, Captivating Storyteller on eleven_multilingual_v2 (stability 0.45 / similarity 0.80 / style 0.35) |
| Timing | scene slots sit on real measured narration durations (100.26 s of voiceover across 7 clips) |
| Capture | 3,195 frames; the encoder reused 1,267 static frames (40 %) |
| Loudness | rendered at −20.8 LUFS, delivered normalised to −14.4 LUFS, video stream copied |
| QA | 0 lint errors, 0 runtime errors, 0 layout findings across 9 samples, 0 motion findings, 23/23 text checks pass WCAG AA |
Contents
| File | What it is |
|---|---|
seance-explainer-1080p.mp4 |
the film, as delivered |
render-contact-sheet.jpg |
13 frames pulled from the final MP4 with ffmpeg (not re-rendered) |
README.md |
this provenance record |
Get it
hf download TheMindExpansionNetwork/seance-movie --repo-type dataset --local-dir seance-movie
Single file, no CLI:
curl -L -o seance-explainer-1080p.mp4 \
https://huggingface.co/datasets/TheMindExpansionNetwork/seance-movie/resolve/main/seance-explainer-1080p.mp4
Honest status
- The film is finished and verified; the concept it sells is not built. No GPU has run the underlying model yet, and the film says so.
- Every visual is invented (typography, SVG diagrams, particle figures). No stock footage, no photographs of people, no AI-generated human likenesses.
- Narration is a synthetic stock voice; the script was written for this film.
- The upstream research is not affiliated with or endorsing Sonic Forage.
Licence and disclosure
- This film: CC BY 4.0 — share and adapt with credit ("SÉANCE — Sonic Forage").
- AI disclosure: narration is AI-generated; all visuals are procedurally authored for this film. Please keep this disclosure when reposting.
- The studio names, characters and concepts shown are fictional.
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