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SÉANCE — projected presence

A 1 m 46 s explainer film for SÉANCE, the studio's projected-presence concept: turning one phone video into an apparition you can project into a real room.

Watch it here: seance-explainer-1080p.mp4 (1920×1080, 30 fps, H.264 + AAC, −14.4 LUFS)

The companion concept page, with a playable demo of the Crossover effect, is live at https://sonicforage.com/seance/

What the film says

  1. Hook — every projected trick stops at the wall; this one walks into the room
  2. Problem — a projector is not a hologram, and more camera angles do not make one. Parallax is the room knowing where your eyes are
  3. Mechanism — a view factory: one monocular phone clip becomes dozens of synchronized views (121-frame window, 48 views, 22.1 GB peak, ~3.6 min per 6-view clip on a 4090)
  4. The Crossover — the signature effect: a figure dissolves into light and comes back as somebody else (matte + crossfade + one brightness pulse)
  5. The stack — views → 4D Gaussian splat → Unreal or phone AR → projector + Resolume, with the free test path and the ~$2 first run
  6. The limits — licensed for play not sale, bigger than the card the studio owns, and no real person's likeness is used or generated
  7. Close — SÉANCE, projected presence, by Sonic Forage

Every claim in the film matches the studio's written review of the upstream research (the model tracks: AntResearch/4DAnyone, revised at 11e1ce6). Nothing in the film is a rendered prediction of unbuilt software; the visuals are deliberately abstract.

How it was made

Framework HyperFrames — one HTML composition (index.html), 7 timed scenes, seekable GSAP timeline, deterministic seeded particle figures (no Math.random)
Narration ElevenLabs, one clip per scene; stock voice George — Warm, Captivating Storyteller on eleven_multilingual_v2 (stability 0.45 / similarity 0.80 / style 0.35)
Timing scene slots sit on real measured narration durations (100.26 s of voiceover across 7 clips)
Capture 3,195 frames; the encoder reused 1,267 static frames (40 %)
Loudness rendered at −20.8 LUFS, delivered normalised to −14.4 LUFS, video stream copied
QA 0 lint errors, 0 runtime errors, 0 layout findings across 9 samples, 0 motion findings, 23/23 text checks pass WCAG AA

Contents

File What it is
seance-explainer-1080p.mp4 the film, as delivered
render-contact-sheet.jpg 13 frames pulled from the final MP4 with ffmpeg (not re-rendered)
README.md this provenance record

Get it

hf download TheMindExpansionNetwork/seance-movie --repo-type dataset --local-dir seance-movie

Single file, no CLI:

curl -L -o seance-explainer-1080p.mp4 \
  https://huggingface.co/datasets/TheMindExpansionNetwork/seance-movie/resolve/main/seance-explainer-1080p.mp4

Honest status

  • The film is finished and verified; the concept it sells is not built. No GPU has run the underlying model yet, and the film says so.
  • Every visual is invented (typography, SVG diagrams, particle figures). No stock footage, no photographs of people, no AI-generated human likenesses.
  • Narration is a synthetic stock voice; the script was written for this film.
  • The upstream research is not affiliated with or endorsing Sonic Forage.

Licence and disclosure

  • This film: CC BY 4.0 — share and adapt with credit ("SÉANCE — Sonic Forage").
  • AI disclosure: narration is AI-generated; all visuals are procedurally authored for this film. Please keep this disclosure when reposting.
  • The studio names, characters and concepts shown are fictional.
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