dependencies dict |
|---|
{
"com.unity.test-framework": "1.4.6",
"com.unity.ugui": "2.0.0",
"com.unity.modules.accessibility": "1.0.0",
"com.unity.modules.ai": "1.0.0",
"com.unity.modules.androidjni": "1.0.0",
"com.unity.modules.animation": "1.0.0",
"com.unity.modules.assetbundle": "1.0.0",
"com.unity.modules.audio": "1.0.0",
... |
YAML Metadata Warning:empty or missing yaml metadata in repo card
Check out the documentation for more information.
Indian Delivery Simulator (QuickKart)
A 3D Indian delivery-life simulator built in Unity 6000.0.81f1 LTS. You play a delivery executive for the fictional company QuickKart — accept orders on your phone, ride your bike through a procedurally generated Indian city, pick up packages from supermarkets, find the customer, verify OTP, handle COD change, and build your earnings, XP, rating and reputation.
Status: complete C# codebase + Boot scene + docs. The city, bike, characters, UI, audio and traffic are all generated procedurally at runtime — no imported art is required. See
Docs/ROADMAP.mdand the final status report for what is implemented vs. what needs the Unity Editor to execute (compile, builds).
How to open
- Install Unity 6000.0.81f1 (Unity Hub → Installs → Install Editor → archive 6000.0.81f1).
- Clone this repo:
git clone https://huggingface.co/datasets/Tamil2008/Indian-Delivery-Simulator-Project - Open the folder in Unity Hub (Add Project). First import will generate
Library/(ignored by git). - Open
Assets/Scenes/Boot.unityand press Play.
If the Boot scene fails to load for any reason, the fallback is: create an empty scene, create an
empty GameObject, add the GameBootstrap component, press Play — the entire game builds itself
from that one component.
Controls (PC)
| Action | Key |
|---|---|
| Move | WASD |
| Camera | Mouse |
| Run | Shift |
| Interact (mount bike / pickup / talk / refuel) | E |
| Phone | N |
| Pause | ESC |
| Debug panel (dev builds) | F1 |
| Bike throttle / brake / steer | W-S throttle+brake / A-D steer |
On Android, all of the above are mirrored by on-screen touch controls (virtual joystick, throttle,
brake, interact, phone, pause). Gameplay logic is platform-agnostic behind IGameInput.
Repository layout
See Docs/ARCHITECTURE.md. Scripts live in Assets/Scripts/{Core,Input,Player,Vehicle,Delivery,World,Traffic,NPC,Economy,UI,Audio,Data}, tests in Assets/Tests/EditMode, design docs in Docs/.
License note
All game data, names and branding (QuickKart, bike names, city) are fictional. No real delivery company branding is used.
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