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dict
{ "com.unity.test-framework": "1.4.6", "com.unity.ugui": "2.0.0", "com.unity.modules.accessibility": "1.0.0", "com.unity.modules.ai": "1.0.0", "com.unity.modules.androidjni": "1.0.0", "com.unity.modules.animation": "1.0.0", "com.unity.modules.assetbundle": "1.0.0", "com.unity.modules.audio": "1.0.0", ...

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Check out the documentation for more information.

Indian Delivery Simulator (QuickKart)

A 3D Indian delivery-life simulator built in Unity 6000.0.81f1 LTS. You play a delivery executive for the fictional company QuickKart — accept orders on your phone, ride your bike through a procedurally generated Indian city, pick up packages from supermarkets, find the customer, verify OTP, handle COD change, and build your earnings, XP, rating and reputation.

Status: complete C# codebase + Boot scene + docs. The city, bike, characters, UI, audio and traffic are all generated procedurally at runtime — no imported art is required. See Docs/ROADMAP.md and the final status report for what is implemented vs. what needs the Unity Editor to execute (compile, builds).

How to open

  1. Install Unity 6000.0.81f1 (Unity Hub → Installs → Install Editor → archive 6000.0.81f1).
  2. Clone this repo: git clone https://huggingface.co/datasets/Tamil2008/Indian-Delivery-Simulator-Project
  3. Open the folder in Unity Hub (Add Project). First import will generate Library/ (ignored by git).
  4. Open Assets/Scenes/Boot.unity and press Play.

If the Boot scene fails to load for any reason, the fallback is: create an empty scene, create an empty GameObject, add the GameBootstrap component, press Play — the entire game builds itself from that one component.

Controls (PC)

Action Key
Move WASD
Camera Mouse
Run Shift
Interact (mount bike / pickup / talk / refuel) E
Phone N
Pause ESC
Debug panel (dev builds) F1
Bike throttle / brake / steer W-S throttle+brake / A-D steer

On Android, all of the above are mirrored by on-screen touch controls (virtual joystick, throttle, brake, interact, phone, pause). Gameplay logic is platform-agnostic behind IGameInput.

Repository layout

See Docs/ARCHITECTURE.md. Scripts live in Assets/Scripts/{Core,Input,Player,Vehicle,Delivery,World,Traffic,NPC,Economy,UI,Audio,Data}, tests in Assets/Tests/EditMode, design docs in Docs/.

License note

All game data, names and branding (QuickKart, bike names, city) are fictional. No real delivery company branding is used.

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