Datasets:
HUDseg
Lossless per-pixel semantic segmentation videos of VoxeLibre (Minetest) gameplay, where the
segmentation also covers the first-person overlays: the HUD hotbar (hud) and the block held in
hand (wielded_item). Generated from the seg10k dataset with tools/seg_add_overlays.py in
dynamic-agent-dataset-generation.
Layout
<split>/<seed>/<seed>.mp4 # lossless segmentation video, one colour per class
<split>/<seed>/seg_classes.json # class list for this level
| split | levels |
|---|---|
| train | 9,600 |
| eval1 | 200 |
| eval2 | 200 |
Classes and colours
Each seg_classes.json lists the classes present in that level, with name, kind
(sky, node, overlay, ...), color (RGB), pixel_fraction and frames (number of frames the
class appears in). Colours are deterministic across levels:
sky=[135, 206, 235]- any other class = first 3 bytes of
md5(f"{name}#{salt}"), using the smallestsalt >= 0whose colour is at least 48 (RGB distance) away from the sky colour.
Videos are lossless, so a pixel's class is recovered exactly by matching its RGB value against the level's class list.
License
MIT
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