Datasets:
image imagewidth (px) 256 256 |
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Dota 2 Images

Every picture of the Dota 2 interface: hero portraits in every style, ability and item icons, every cosmetic's inventory icon, loading screens, emoticons, sprays, event and battle pass art, interface icons. 47,394 files, 16.6 GB, as the game keeps them: the PNG or JPEG inside each texture taken out byte for byte, the others decoded to PNG, vector icons as SVG.
What's inside
| Folder | What | Files | Size |
|---|---|---|---|
panorama/images/econ/ |
cosmetics' icons | 22,454 | 1.7 GB |
panorama/images/teamfancontent/ |
team fan content | 6,485 | 4.6 GB |
panorama/images/events/ |
events | 2,907 | 4.3 GB |
panorama/images/spellicons/ |
ability icons | 2,250 | 71 MB |
panorama/images/emoticons/ |
emoticons | 2,039 | 26 MB |
panorama/images/compendium/ |
compendiums | 1,501 | 238 MB |
panorama/images/talentcontent/ |
talent and caster content | 1,259 | 924 MB |
panorama/images/loadingscreens/ |
loading screens | 1,207 | 3.4 GB |
panorama/images/hud/ |
the HUD | 838 | 36 MB |
panorama/images/leaf_pages/ |
event pages | 766 | 163 MB |
panorama/images/heroes/ |
hero portraits | 670 | 12 MB |
panorama/images/items/ |
item icons | 614 | 7 MB |
panorama/images/teams/ |
team logos | 534 | 6 MB |
panorama/images/control_icons/ |
interface icons | 430 | 1 MB |
Everything is under panorama/images/, at the game's paths. A texture <name>.vtex_c in the game is <name>.png here, or <name>.jpg when its name ends in _jpg.
| Path | What |
|---|---|
heroes/npc_dota_hero_<hero>_png.png |
Hero portraits (also selection/ tall ones, icons/ small ones, and every alternate look) |
spellicons/<ability>_png.png |
Ability icons |
items/<item>_png.png |
Shop item icons |
econ/... |
Every cosmetic's inventory icon, sets, couriers, wards, tools |
loadingscreens/... |
Loading screens, full size |
emoticons/, sprays/ |
Emoticons (animated strips) and sprays |
Names people know: names.json maps a path to its name in the game: "panorama/images/spellicons/invoker_sun_strike_png.png": ["Sun Strike", "ability"] (kinds: hero, ability, item, cosmetic).
How to use it
One file, straight from its link (works in a browser, an <img>, fetch; served with CORS):
https://huggingface.co/datasets/Sqls1/dota2-images/resolve/main/panorama/images/heroes/npc_dota_hero_pudge_png.png
Python (huggingface_hub):
from huggingface_hub import hf_hub_download, snapshot_download
# one file
path = hf_hub_download("Sqls1/dota2-images", "panorama/images/heroes/npc_dota_hero_pudge_png.png", repo_type="dataset")
# a whole folder
snapshot_download("Sqls1/dota2-images", repo_type="dataset", allow_patterns="panorama/images/heroes/*", local_dir="dota2-images")
Command line (pip install -U huggingface_hub):
hf download Sqls1/dota2-images --repo-type dataset --include "panorama/images/heroes/*" --local-dir dota2-images
Find anything: files.json at the root lists every file with its size, one download instead of walking the folders:
const { files } = await (await fetch("https://huggingface.co/datasets/Sqls1/dota2-images/resolve/main/files.json")).json(); // [[path, size], ...]
How it stays up to date
Exported from the game files by images.js. The tracker checks Steam every six hours; after a game update it exports only what changed and removes what the game removed. Everything at the game's own paths, so a file you know from the game is easy to find.
Made for Dotadex, a site that shows every Dota 2 hero and cosmetic in 3D as the game does, and open to everyone.
The whole family
- dota2-data: every script and text of the game as JSON (items, heroes, abilities, 28 languages)
- dota2-images: every picture of the interface: icons, portraits, loading screens (this one)
- dota2-videos: every video of the interface: animated hero portraits, trailers
- dota2-models: every 3D model: heroes, cosmetics, units, buildings, props
- dota2-textures: every texture of the 3D models and maps, on its own
- dota2-particles: every particle effect system and its textures
- dota2-sounds: every sound: voice lines, abilities, music, announcers
- dota2-maps: every map and scene: the main map, events, backgrounds, MVP screens
License and credit
Everything here is Valve's content (and the Dota 2 Workshop authors' for cosmetics), taken from the game files and shared for reference, research, fan sites, art and other non-commercial community projects. Dota 2 is a registered trademark of Valve Corporation. This is an unofficial, fan-made dataset, not affiliated with or endorsed by Valve. If you use it, please credit Valve and Dota 2.
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