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id
string
caption
string
prompt
string
source
string
category
string
action
string
scene
bool
prompt_id
int32
duration_s
float32
frames
int32
fps
int16
flags
list
user_prompts
list
paraphrases
list
method
string
segments
list
bvh
string
root_pos
list
local_quats
list
k000000_00
a man takes eight steps forward with a limp
a man takes eight steps forward with a limp
template
locomotion
null
false
0
5.6
168
30
[]
[]
["someone takes eight strides forward, each with a limp","a man advances eight steps forward, each c(...TRUNCATED)
text
[]
bvh/locomotion/k000000_00.bvh
[[0.0007277983822859824,0.9912734031677246,0.015580683946609497],[0.0021755285561084747,1.0019466876(...TRUNCATED)
[[[0.999727725982666,0.0010452148271724582,0.004769403953105211,0.022816825658082962],[0.99701970815(...TRUNCATED)
k000001_00
a character sneaks to the right at a normal pace with a limp, then turns right
a character sneaks to the right at a normal pace with a limp, then turns right
template
locomotion
null
false
1
6.6
198
30
[]
[]
[ "a character sneaks to the right at a normal pace with a limp, then turns 75 degrees to the right" ]
text
[]
bvh/locomotion/k000001_00.bvh
[[-0.05086363106966019,0.9429534077644348,-0.033902496099472046],[-0.049573659896850586,0.9465169310(...TRUNCATED)
[[[0.9994485378265381,-0.026297669857740402,-0.0060438839718699455,-0.019351113587617874],[0.9895981(...TRUNCATED)
k000002_00
a person sprints sideways to the right sadly
a person sprints sideways to the right sadly
template
locomotion
null
false
2
4.9
147
30
[]
[]
["someone sprints sideways to the right with a sigh","a person rushes sideways to the right in a des(...TRUNCATED)
text
[]
bvh/locomotion/k000002_00.bvh
[[-0.004224685020744801,0.9793612957000732,0.03861212730407715],[-0.05838444456458092,0.963778853416(...TRUNCATED)
[[[0.9981937408447266,0.05283259227871895,0.005457533989101648,0.02807495929300785],[0.9999042153358(...TRUNCATED)
k000003_00
a character jogs backward confidently
a character jogs backward confidently
template
locomotion
null
false
3
5.4
162
30
[]
[]
["a character jogs backward with confidence","the character moves backward while jogging with confid(...TRUNCATED)
text
[]
bvh/locomotion/k000003_00.bvh
[[-0.010021881200373173,0.9995924830436707,-0.058654267340898514],[-0.010677369311451912,0.999999940(...TRUNCATED)
[[[0.9998731017112732,0.011149216443300247,0.0009250472066923976,0.011339997872710228],[0.9999445676(...TRUNCATED)
k000004_00
someone shuffles sideways to the right happily
someone shuffles sideways to the right happily
template
locomotion
null
false
4
5.5
165
30
[]
[]
["a character shuffles sideways to the right, grinning","someone shuffles to the right in a sideways(...TRUNCATED)
text
[]
bvh/locomotion/k000004_00.bvh
[[0.029393671080470085,0.9378790855407715,0.06117161363363266],[-0.020185433328151703,0.937148392200(...TRUNCATED)
[[[0.9987427592277527,0.048464253544807434,0.004427024163305759,-0.012024392373859882],[0.9995959997(...TRUNCATED)
k000005_00
the person skips forward quickly
the person skips forward quickly
template
locomotion
null
false
5
7.5
225
30
[]
[]
["a woman skips forward at a rapid pace","a person skips rapidly forward","someone skips quickly in (...TRUNCATED)
text
[]
bvh/locomotion/k000005_00.bvh
[[0.03167754039168358,1.0084787607192993,0.02931881509721279],[0.02978087216615677,1.008518576622009(...TRUNCATED)
[[[0.999576985836029,0.02901594340801239,0.000037495483411476016,-0.0019718557596206665],[0.99996417(...TRUNCATED)
k000006_00
someone sneaks in a circle at a normal pace in a hurry
someone sneaks in a circle at a normal pace in a hurry
template
locomotion
null
false
6
4.7
141
30
[]
[]
[]
text
[]
bvh/locomotion/k000006_00.bvh
[[0.003959932364523411,0.9136497974395752,-0.07925215363502502],[0.005293015856295824,0.922552585601(...TRUNCATED)
[[[0.999133825302124,0.029485566541552544,0.0009303732658736408,0.02934810146689415],[0.980890095233(...TRUNCATED)
k000007_00
the person staggers diagonally forward casually
the person staggers diagonally forward casually
template
locomotion
null
false
7
7.9
237
30
[]
[]
["a person stumbles diagonally forward in a relaxed manner","the individual staggers forward along a(...TRUNCATED)
text
[]
bvh/locomotion/k000007_00.bvh
[[-0.019486133009195328,0.9993894100189209,-0.0032457502093166113],[-0.01696338690817356,0.998646914(...TRUNCATED)
[[[0.999599277973175,0.01767554134130478,-0.005594200454652309,0.02139228768646717],[0.9999290704727(...TRUNCATED)
k000008_00
a woman jogs diagonally forward happily
a woman jogs diagonally forward happily
template
locomotion
null
false
8
4.7
141
30
[]
[]
["a woman runs diagonally forward cheerfully","a woman jogs forward diagonally with happiness","a wo(...TRUNCATED)
text
[]
bvh/locomotion/k000008_00.bvh
[[-0.03395278751850128,0.9781895279884338,0.04751560464501381],[-0.034600865095853806,0.977756798267(...TRUNCATED)
[[[0.9950376749038696,0.02150956727564335,-0.0025971552822738886,-0.0971112921833992],[0.99888265132(...TRUNCATED)
k000010_00
a person staggers in a circle while carrying a heavy box
a person staggers in a circle while carrying a heavy box
template
locomotion
null
false
10
5.4
162
30
[]
[]
[]
text
[]
bvh/locomotion/k000010_00.bvh
[[-0.0022188848815858364,0.969577968120575,-0.04674103111028671],[-0.0027011195197701454,0.971980988(...TRUNCATED)
[[[0.9965558052062988,-0.08090279251337051,0.006656413897871971,-0.01694151572883129],[0.99963742494(...TRUNCATED)
End of preview. Expand in Data Studio

SprongMotion-100K

101,331 human motion clips (132.2 hours) with English captions, generated with NVIDIA Kimodo-SOMA-RP-v1.1 from 82,677 prompts. Every clip is a skeletal animation of the SOMA-77 joints body at 30 fps, as joint rotations (Parquet) and as a BVH file. Each clip has one main caption, and many have hand-written alternative wordings and checked paraphrases (213,082 extra texts in all). Many of the written captions read like prose and name things the skeleton cannot show: see Caption style.

This is exactly the generated part of the training set of SprongMotion-14M 1.0, a small open text-to-motion model, with the same captions, caption fixes and drops. The model also trained on motion capture and hand-keyed game animation from other sources. Those are not repackaged here: the model card lists them.

By Seger Endendijk (segerend.nl). Sprong is Dutch for leap :)

License

The dataset is distributed under:

CC BY 4.0. Licensor, and the credit CC BY asks for: "Seger Endendijk (segerend.nl)".

Please do not use SprongMotion for military, warfare, nuclear or espionage purposes.

Intended uses

  • Training and evaluating text-to-motion models.
  • Motion retrieval and captioning.

Loading

from datasets import load_dataset
import numpy as np

dataset = load_dataset("SegerEnd/SprongMotion-100K", split="train")
clip = dataset[0]
print(clip["caption"])                      # e.g. "a man takes eight steps forward with a limp"
quats = np.array(clip["local_quats"])       # [T, 77, 4] local joint rotations, wxyz
root = np.array(clip["root_pos"])           # [T, 3] root (Hips) position in metres

The BVH files come as one zip per category. Unzipped in the dataset folder, each lands at its row's bvh path. One clip's BVH, straight from its zip:

import zipfile
from huggingface_hub import hf_hub_download

category = clip["bvh"].split("/")[1]
zip_path = hf_hub_download("SegerEnd/SprongMotion-100K", f"bvh/{category}.zip", repo_type="dataset")
bvh_text = zipfile.ZipFile(zip_path).read(clip["bvh"]).decode()

Structure

data/train-0000k-of-0000n.parquet       91,048 clips
data/validation-0000k-of-0000n.parquet  5,272 clips
data/test-0000k-of-0000n.parquet        5,011 clips
bvh/<category>.zip                      the category's BVH files, one per clip, as bvh/<category>/.../<id>.bvh
skeleton/soma77.json                    joint names, parents, rest pose

About 11 GB in all: 7.0 GB of Parquet and 4.1 GB of zipped BVH (101,331 files in 41 zips).

The validation and test clips are the ones SprongMotion-14M held out from training, chosen by a hash of the text, so nearly every prompt is in one split only (3 of 82,677 prompts and 41 of 82,352 captions have clips in two).

Benchmark overlap. Clips whose caption is a test prompt of NVIDIA's Kimodo Motion Generation Benchmark, and seed clips made from an action type in its test_content split, are not in this set (4,367 clips were left out), so models trained on it can be scored on that benchmark without having seen its test texts.

Columns

column type description
id string clip id, k<prompt_id>_<sample>
caption string what the clip shows: usually the prompt, fixed where the clip measurably does something else (see Checks)
prompt string the text the clip was generated from (for blocks clips: the block texts with their lengths)
user_prompts list of string hand-written other wordings of the same motion: short game-clip names, -ing forms, other names ("zigzag walk", "mummy walk")
paraphrases list of string rewordings of the caption, written by an LLM and checked so they keep the side, direction, count and gait
source string template, seed or written (see Prompts)
category string kind of motion (see Categories)
method string text, text+path (a root path constraint), text+pose keys (pose keyframes), blocks (several prompts in a row)
segments list of {text, start, end} for blocks clips: each block's text and frame range (end exclusive), empty otherwise
action string seed: SEED action type (e.g. jog_ff_start_180_R), others: null
scene bool the text needs a prop that carries the body (sitting, a box, stairs): the clip sits or steps onto an invisible prop, as in game animation
prompt_id int32 prompt number, clips of the same prompt share it
duration_s float32 length in seconds
frames int32 number of frames (T)
fps int16 30
flags list of string per-clip checks that fired at generation time (side, static, gait)
bvh string path of the clip's BVH file inside bvh/<category>.zip (and after unzipping in the dataset folder)
root_pos float32 [T, 3] root (Hips) position in metres, Y up
local_quats float32 [T, 77, 4] rotation of each joint relative to its parent, quaternion w, x, y, z

One row (root_pos and local_quats shortened):

{'id': 'k000009_00', 'caption': 'the person jogs in a circle, then stops and stands still',
 'prompt': 'the person jogs in a circle, then stops and stands still', 'source': 'template',
 'category': 'locomotion', 'action': None, 'scene': False, 'prompt_id': 9, 'duration_s': 4.6,
 'frames': 138, 'fps': 30, 'flags': [], 'user_prompts': [], 'paraphrases': [], 'method': 'text',
 'segments': [], 'bvh': 'bvh/locomotion/k000009_00.bvh',
 'root_pos': [[...], ...],     # 138 x 3
 'local_quats': [[...], ...]}  # 138 x 77 x 4

Skeleton and forward kinematics

skeleton/soma77.json holds the joint names, parents (-1 for the root) and rest_joints (rest pose joint positions, metres). Joint positions follow from:

from scipy.spatial.transform import Rotation as R

def fk(quats, root_pos, rest, parents):
    T, J = quats.shape[:2]
    local = R.from_quat(quats.reshape(-1, 4)[:, [1, 2, 3, 0]]).as_matrix().reshape(T, J, 3, 3)
    glob, pos = np.zeros_like(local), np.zeros((T, J, 3))
    for j, p in enumerate(parents):  # parents come before children
        if p < 0:
            glob[:, j], pos[:, j] = local[:, j], root_pos
        else:
            glob[:, j] = glob[:, p] @ local[:, j]
            pos[:, j] = pos[:, p] + glob[:, p] @ (rest[j] - rest[p])
    return pos  # [T, 77, 3] metres

This reproduces Kimodo's own joint positions to within 0.001 mm on every clip. The BVH files hold the same motion in centimetres (ZYX Euler channels). Read back, they match to within 0.062 mm.

SprongMotion-14M itself was trained on a 22-joint skeleton with 263-d motion features computed from these joints. That form is not included: it follows from the joint positions.

Prompts

source clips hours what
seed 24,962 30.4 SEED Timeline Annotation texts (whole motions and timeline segments)
template 27,392 37.8 action lists combined with direction, speed, side, count, style and emotion
written 48,977 64.0 prompts written for breadth and detail: game moves, everyday actions, sports, dances, compositions ("walks backward while waving"), sequences ("A, then B"), characters ("walks like a mummy"), exact counts and turns, paths, long actions

Who wrote the prompts:

  • About 34,817 of the written clips: prompts drafted by IBM Granite-3.3-2B-Instruct (Apache-2.0) from themes and concept lists the Licensor wrote, then filtered.
  • The persona category (1,258 clips): written by Qwen3-4B-Instruct-2507 (Apache-2.0) playing different users of a text-to-motion tool (a typed prompt, kept as a user prompt, plus a plain meaning that the clip was generated from), then checked.
  • seed: NVIDIA's SEED Timeline Annotations (see Provenance). Only the texts are used, the motion is generated for exactly that text.
  • Other prompts and captions: written by the Licensor, or partly with the help of an AI assistant for variation.

Method

Kimodo-SOMA-RP-v1.1 ran with 50 DDIM steps, classifier-free guidance 2.0 on the text and its default post-processing.

method clips what
text 99,913 from the text alone
text+path 1,316 text plus a root path the body follows (paths, circles, long locomotion)
text+pose keys 82 text plus a few pose keyframes (gestures, transitions to the floor)
blocks 20 several prompts in a row (see segments)

Categories

category clips hours
seed 24,962 30.4
locomotion 8,578 14.3
sport 6,589 7.9
daily 6,334 8.1
combat 6,263 5.8
emote 4,482 5.0
dance 4,077 7.2
direction 3,974 5.7
gestures 3,722 3.3
move 3,640 4.7
side 3,376 5.2
work 1,912 2.7
social 1,751 2.1
interact 1,734 2.1
game 1,637 1.6
idle 1,531 2.6
sequence 1,454 3.2
fitness 1,435 2.0
count 1,388 1.9
star 1,287 1.8
persona 1,258 1.5
path 1,250 2.9
art 1,062 1.5
hit 955 0.7
hero 852 1.0
pose 726 1.0
compose 642 1.0
death 569 0.6
moves 553 0.6
ranged 537 0.6
evade 533 0.4
magic 515 0.6
precise 494 0.6
weak 372 0.6
character 290 0.4
clip 194 0.2
gap 179 0.2
long 104 0.3
transition 66 0.1
stylized 34 0.0
blocks 20 0.0

Durations

Clip lengths are 1.5-10.0 s (median 4.6 s).

length clips
0-2 s 4,916
2-4 s 32,092
4-6 s 40,493
6-8 s 18,995
8-10 s 4,835

Checks

Applied to every clip before it went into SprongMotion-14M's training set. All counts below are clips left out or changed.

  • Caption match: text-prompted clips that NVIDIA's TMR-SOMA-RP-v1 text-motion retrieval model (NVIDIA Open Model License, used only for this check) ranked far from their own prompt, and prompts whose samples mostly failed the measured checks, were left out.
  • Review by eye: samples of every kind of prompt were watched as stick figures. Actions Kimodo does not really perform (push-ups that hold the pose, tying a shoelace, some named kicks and dances, ...) were left out, and the newer, smaller batches were judged clip by clip, with fast actions judged by per-frame measurement.
  • Measured captions: the caption was fixed where the clip measurably does something else, or the clip was left out:
    • turns: the facing at the end against the start, rounded to 15 degrees. Clips that turn the named way get the angle in the caption ("then turns 90 degrees to the left"). Clips that barely turn or turn the other way are out. Clips captioned with a start facing that Kimodo cannot honour (it always starts facing forward) are out unless rewritten to the measured turn.
    • circles: path clips that do not close are captioned "curves all the way around", "circle" is kept for closed circles. Circle clips with the side swapped were recaptioned or left out.
    • counts: jumps, hops, claps and steps were counted and the caption fixed to the count.
    • stops: continuous actions that stand still for at least 1 s and a quarter of the clip end with ", then stops".
    • jog and run by measured speed: "jogs" only up to 2.0 m/s (median root speed), faster clips say "runs" (434 clips).
    • "lies down" only for clips that go down (head above 1.0 m at the start, below 0.5 m at the end). Clips that already lie at the start say "lies on the floor" (179 clips).
    • in place: clips that stay in place are not captioned as travelling, and the other way around.
    • hand and foot side: where the clip uses the other hand or foot than the caption names, the side was fixed.
  • Floating and gait: walk, jog and run clips (no jump-like words) where the lowest foot stays more than 10 cm up for a whole second were left out (19 clips).

In this set 4,050 clips have a caption that differs from their prompt.

Caption style

Captions come from three sources (see Prompts) and read very differently. The template and seed captions are plain descriptions of the body's movement. Many written captions were drafted by a language model and read like prose instead. Counted by keyword in the captions (rough: a keyword can also be meant plainly), of the 48,977 written clips:

kind written clips example
manner words ("expertly", "resolute", "deliberate") about 6,200 "spins slowly, arms sweeping in a circle, each sweep deliberate, as if summoning celestial bodies"
objects and props the data does not hold (weapons, tools, walls, furniture) about 6,200 "swings a heavy hammer with a single, resolute arm movement, embedding it into the fantasy stone wall"
hand and finger detail the skeleton cannot show (no fingers) about 4,000 "manipulates a rifle's actions, checks the chamber, reloads with a steady, methodical motion"
invented scenes ("fantasy", "virtual", "imaginary") about 670 "hops in place, feet lightly tapping the virtual ground, demonstrating quick, controlled footwork"

About 14,600 written clips have at least one of these. The motion follows the body movement such a caption describes, roughly: there is no object, no hand detail and no scene in the data. These captions are kept as the model was trained on them. To train on plain descriptions only, use the template and seed clips, or the written clips without these words.

Limitations

  • Kimodo-SOMA-RP-v1.1 saw BONES-SEED. NVIDIA reports that some BONES-SEED test sequences leaked into v1.1's training set (fixed in v1.2). Do not use models trained on this set to report results on the BONES-SEED test splits. Kimodo's own scores on the Kimodo benchmark remain optimistic.
  • Kimodo cannot do some actions at all. Most of these were caught by eye or by measure, not all.
  • Long text clips tend to slow down at the end.
  • Path clips (text+path) slide the feet more than text clips.
  • Prompts like "swims in the air" float the body above the floor.
  • One neutral body, no body shape variety. Synthetic motion: it inherits Kimodo's style and biases.
  • English only. Paraphrases are machine-written.

Provenance

The motion clips were generated by the Licensor using NVIDIA Kimodo (nvidia/Kimodo-SOMA-RP-v1.1), used under the NVIDIA Open Model License, under which NVIDIA claims no ownership rights in outputs. This Dataset is not endorsed by NVIDIA. No part of the Kimodo model is included in the Dataset. https://huggingface.co/nvidia/Kimodo-SOMA-RP-v1.1 , https://www.nvidia.com/en-us/agreements/enterprise-software/nvidia-open-model-license/

Texts from other sources:

Source Used for License Link
SEED Timeline Annotations (NVIDIA) the seed prompts CC BY 4.0 https://huggingface.co/datasets/nvidia/SEED-Timeline-Annotations
Granite-3.3-2B-Instruct (IBM) drafting part of the written prompts Apache-2.0 https://huggingface.co/ibm-granite/granite-3.3-2b-instruct
Qwen3-8B, Qwen3-4B-Instruct-2507 (Qwen team) paraphrases (checked), persona prompts Apache-2.0 https://huggingface.co/Qwen/Qwen3-8B , https://huggingface.co/Qwen/Qwen3-4B-Instruct-2507

How to cite

If you use SprongMotion in research or other published work, please cite the dataset as follows:

@misc{endendijk2026sprongmotion100k,
  author       = {Endendijk, Seger},
  title        = {SprongMotion-100K: generated human motion clips with captions},
  year         = {2026},
  howpublished = {\url{https://huggingface.co/datasets/SegerEnd/SprongMotion-100K}},
  note         = {Seger Endendijk (segerend.nl)}
}

Please also credit Kimodo and the SEED texts: "Motions generated with NVIDIA Kimodo-SOMA-RP-v1.1. Seed captions from NVIDIA SEED Timeline Annotations (CC BY 4.0)."

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