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Objaverse-XL Rigged & Animated — Renders

Visual companion to Linzhan/Objaverse-XL-Rigged-Animated, which holds the 7,373 rigged-and-animated GLB assets themselves. This repository holds only what was rendered from them: a four-view video of every animation clip, and a rest-pose grid per asset.

They live apart from the assets because they are bulky and numerous — 10,355 clip folders — while the asset repo stays a compact 7,373 GLBs plus two tables. Nothing here is needed to use the assets; it is for previewing motion on the Hub, for VLM captioning, and for eyeballing a rig before you commit to processing it.

clip renders 10,355 folders · 41,420 MP4s (2.2 GB)
rest-pose grids 7,373 PNGs
rendered frames 957,818 per view (~8.9 h) · 3,831,272 across four views
resolution / rate 512×512 · 30 fps

Contents

glb_render/       10,355 dirs   four-view render of every skeleton-driving clip
tpose/             7,373 .png   rest-pose render grid per asset

Stems match the asset repo exactly, so both join back to metadata.csv / animations.csv there without any name mangling.

Renders (glb_render/)

A four-view render of every clip that drives a skeleton and runs at least 5 frames — 10,355 of the 16,190 rows in the asset repo's animations.csv (the rest animate only non-joint nodes, or are too short). One folder per clip, named {glb stem}-{action}:

glb_render/00064e6f6eec4fd7acf27091b8de4d70-Object_4/
  v000.mp4  v000.json      front  (azimuth  -90°)
  v001.mp4  v001.json      back   (azimuth  +90°)
  v002.mp4  v002.json      left   (azimuth  180°)
  v003.mp4  v003.json      right  (azimuth    0°)

An asset with several actions contributes one folder per action; distinct actions that sanitize to the same name get a _00/_01 suffix in discovery order, so folder names stay unique.

Rendered with Blender EEVEE at 512×512, 30 fps, elevation 0, and composed into one H.264 MP4 per view — the transparent-film frames flattened onto a light-grey background, since H.264 carries no alpha. The MP4s preview each motion directly on the Hub; the per-frame RGBA PNGs behind them are not hosted (they would add roughly 2.9M files), so extract stills from the MP4s (ffmpeg -i v000.mp4 frames/%04d.png) if you need them.

Rendering covers the first 200 frames of a clip (~6.7 s); 2,150 of the 10,355 clips are longer and are truncated — frame_start/frame_end in the per-view JSON record the covered range, not the source range.

Each v00X.json holds the camera in NeRF convention: view, azimuth/elevation (radians), resolution, camera_angle_x (horizontal FoV, radians), the 4×4 camera-to-world transform_matrix, the scene_scale/scene_offset that normalised the asset into frame, and frame_start/frame_end/fps.

Rest poses (tpose/)

tpose/<stem>.png is a 1024×1024 2×2 grid of the asset's rest pose — front and back on the top row, left and right below — rendered (EEVEE) from its GLB, one per asset in the asset repo's glb/. Useful for classifying an asset's body plan without importing it.

These previously lived in the asset repo and were moved here so that everything rendered sits in one place.

Usage

from huggingface_hub import snapshot_download

# just the rest-pose grids
snapshot_download("Linzhan/Objaverse-XL-Rigged-Animated-Renders", repo_type="dataset",
                  allow_patterns="tpose/*")

# one clip's four views
snapshot_download("Linzhan/Objaverse-XL-Rigged-Animated-Renders", repo_type="dataset",
                  allow_patterns="glb_render/00064e6f6eec4fd7acf27091b8de4d70-Object_4/*")

Licensing and attribution

These renders depict third-party assets and are included as visual reference. They are not covered by any blanket licence: each render inherits the upstream licence of the asset it shows, exactly as that asset's GLB does. Resolve the licence for a given object_id through the Objaverse-XL annotations before using or redistributing a render, and see NOTICE.md in the asset repo for the full statement and the takedown process.

Rights holders who want an asset removed can open an issue on either repository.

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