Datasets:
view stringclasses 4
values | azimuth float64 -1.57 3.14 | elevation float64 0 0 | resolution int64 512 512 | camera_angle_x float64 0.86 0.86 | transform_matrix listlengths 4 4 | scene_scale float64 0.48 0.48 | scene_offset listlengths 3 3 | frame_start int64 0 0 | frame_end int64 199 199 | fps int64 30 30 |
|---|---|---|---|---|---|---|---|---|---|---|
front | -1.570796 | 0 | 512 | 0.857556 | [
[
1,
2.676551408873338e-24,
6.123235586414819e-17,
1.0093768701118356e-16
],
[
6.123235586414819e-17,
-4.371138828673793e-8,
-1,
-1.6484375
],
[
0,
1,
-4.371138828673793e-8,
1.0093768701118356e-16
],
[
0,
0,
0,
1
]
] | 0.477659 | [
0.11861863732337952,
0.12653979659080505,
-1.037463665008545
] | 0 | 199 | 30 |
back | 1.570796 | 0 | 512 | 0.857556 | [
[
-1,
8.742276236262114e-8,
-8.742278367890322e-8,
1.0093768701118356e-16
],
[
-8.742277657347586e-8,
4.3711398944878965e-8,
1,
1.6484375
],
[
8.74227694680485e-8,
1,
-4.371138828673793e-8,
1.0093768701118356e-16
],
[
0,
0,
0,
1
]
] | 0.477659 | [
0.11861863732337952,
0.12653979659080505,
-1.037463665008545
] | 0 | 199 | 30 |
left | 3.141593 | 0 | 512 | 0.857556 | [
[
7.549790126404332e-8,
7.549789415861596e-8,
-1,
-1.6484375
],
[
-1,
5.960465188081798e-8,
-7.549789415861596e-8,
2.0187537402236713e-16
],
[
5.960464477539063e-8,
1,
7.549790126404332e-8,
1.0093768701118356e-16
],
[
0,
0,
0,
1
]
] | 0.477659 | [
0.11861863732337952,
0.12653979659080505,
-1.037463665008545
] | 0 | 199 | 30 |
right | 0 | 0 | 512 | 0.857556 | [
[
7.549790126404332e-8,
-7.549790126404332e-8,
1,
1.6484375
],
[
1,
5.6999328827277325e-15,
-7.549790126404332e-8,
0
],
[
0,
1,
7.549790126404332e-8,
1.0093768701118356e-16
],
[
0,
0,
0,
1
]
] | 0.477659 | [
0.11861863732337952,
0.12653979659080505,
-1.037463665008545
] | 0 | 199 | 30 |
Objaverse-XL Rigged & Animated — Renders
Visual companion to Linzhan/Objaverse-XL-Rigged-Animated, which holds the 7,373 rigged-and-animated GLB assets themselves. This repository holds only what was rendered from them: a four-view video of every animation clip, and a rest-pose grid per asset.
They live apart from the assets because they are bulky and numerous — 10,355 clip folders — while the asset repo stays a compact 7,373 GLBs plus two tables. Nothing here is needed to use the assets; it is for previewing motion on the Hub, for VLM captioning, and for eyeballing a rig before you commit to processing it.
| clip renders | 10,355 folders · 41,420 MP4s (2.2 GB) |
| rest-pose grids | 7,373 PNGs |
| rendered frames | 957,818 per view (~8.9 h) · 3,831,272 across four views |
| resolution / rate | 512×512 · 30 fps |
Contents
glb_render/ 10,355 dirs four-view render of every skeleton-driving clip
tpose/ 7,373 .png rest-pose render grid per asset
Stems match the asset repo exactly, so both join back to metadata.csv / animations.csv there
without any name mangling.
Renders (glb_render/)
A four-view render of every clip that drives a skeleton and runs at least 5 frames — 10,355 of
the 16,190 rows in the asset repo's animations.csv (the rest animate only non-joint nodes, or
are too short). One folder per clip, named {glb stem}-{action}:
glb_render/00064e6f6eec4fd7acf27091b8de4d70-Object_4/
v000.mp4 v000.json front (azimuth -90°)
v001.mp4 v001.json back (azimuth +90°)
v002.mp4 v002.json left (azimuth 180°)
v003.mp4 v003.json right (azimuth 0°)
An asset with several actions contributes one folder per action; distinct actions that sanitize
to the same name get a _00/_01 suffix in discovery order, so folder names stay unique.
Rendered with Blender EEVEE at 512×512, 30 fps, elevation 0, and composed into one H.264 MP4
per view — the transparent-film frames flattened onto a light-grey background, since H.264
carries no alpha. The MP4s preview each motion directly on the Hub; the per-frame RGBA PNGs
behind them are not hosted (they would add roughly 2.9M files), so extract stills from the MP4s
(ffmpeg -i v000.mp4 frames/%04d.png) if you need them.
Rendering covers the first 200 frames of a clip (~6.7 s); 2,150 of the 10,355 clips are longer
and are truncated — frame_start/frame_end in the per-view JSON record the covered range,
not the source range.
Each v00X.json holds the camera in NeRF convention: view, azimuth/elevation (radians),
resolution, camera_angle_x (horizontal FoV, radians), the 4×4 camera-to-world
transform_matrix, the scene_scale/scene_offset that normalised the asset into frame,
and frame_start/frame_end/fps.
Rest poses (tpose/)
tpose/<stem>.png is a 1024×1024 2×2 grid of the asset's rest pose — front and back on the top
row, left and right below — rendered (EEVEE) from its GLB, one per asset in the asset repo's
glb/. Useful for classifying an asset's body plan without importing it.
These previously lived in the asset repo and were moved here so that everything rendered sits in one place.
Usage
from huggingface_hub import snapshot_download
# just the rest-pose grids
snapshot_download("Linzhan/Objaverse-XL-Rigged-Animated-Renders", repo_type="dataset",
allow_patterns="tpose/*")
# one clip's four views
snapshot_download("Linzhan/Objaverse-XL-Rigged-Animated-Renders", repo_type="dataset",
allow_patterns="glb_render/00064e6f6eec4fd7acf27091b8de4d70-Object_4/*")
Licensing and attribution
These renders depict third-party assets and are included as visual reference. They are not
covered by any blanket licence: each render inherits the upstream licence of the asset it shows,
exactly as that asset's GLB does. Resolve the licence for a given object_id through the
Objaverse-XL annotations before using or redistributing a render, and see
NOTICE.md
in the asset repo for the full statement and the takedown process.
Rights holders who want an asset removed can open an issue on either repository.
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