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sample_id
string
split
string
task
string
task_id
int64
instruction
string
input_audio_path
string
target_audio_path
string
use_base
bool
source_label
string
base_label
null
destination_label
string
target_label
string
specific_time
string
condition_type
string
condition_type2
string
change_vol
float64
change_Pitch
float64
base_labels
list
add_labels
list
remove_labels
list
edit_start_sample
int64
edit_end_sample
int64
preserve_start_sample
int64
preserve_end_sample
int64
a_start_sample
null
a_end_sample
null
b_start_sample
null
b_end_sample
null
swap_layout
null
cfg_scale
float64
setting_name
string
pitch_change_label
list
volume_change_label
list
start_time
float64
end_time
float64
feature_audio1_used
bool
feature_audio2_used
bool
generate_No_ct1-t_val_random_000000
val
generate
2
Generate the sound of kid talking.
audios/val/input/generate/generate_No_ct1-t_val_random_000000.wav
false
null
kid talking
kid talking
No
t
0
0
[]
[ "kid talking" ]
[]
0
160,000
0
160,000
null
null
null
null
null
3.5
generate_No_ct1-t
[]
[]
-1
-1
false
false
generate_No_ct1-t_val_random_000001
val
generate
2
Generate the sound of man talking.
audios/val/input/generate/generate_No_ct1-t_val_random_000001.wav
false
null
man talking
man talking
No
t
0
0
[]
[ "man talking" ]
[]
0
160,000
0
160,000
null
null
null
null
null
3.5
generate_No_ct1-t
[]
[]
-1
-1
false
false
generate_No_ct1-t_val_random_000002
val
generate
2
Generate the sound of boat.
audios/val/input/generate/generate_No_ct1-t_val_random_000002.wav
false
null
boat
boat
No
t
0
0
[]
[ "boat" ]
[]
0
160,000
0
160,000
null
null
null
null
null
3.5
generate_No_ct1-t
[]
[]
-1
-1
false
false
generate_No_ct1-t_val_random_000003
val
generate
2
Generate the sound of fowl vocalization.
audios/val/input/generate/generate_No_ct1-t_val_random_000003.wav
false
null
fowl vocalization
fowl vocalization
No
t
0
0
[]
[ "fowl vocalization" ]
[]
0
160,000
0
160,000
null
null
null
null
null
3.5
generate_No_ct1-t
[]
[]
-1
-1
false
false
generate_No_ct1-t_val_random_000004
val
generate
2
Generate the sound of man talking.
audios/val/input/generate/generate_No_ct1-t_val_random_000004.wav
false
null
man talking
man talking
No
t
0
0
[]
[ "man talking" ]
[]
0
160,000
0
160,000
null
null
null
null
null
3.5
generate_No_ct1-t
[]
[]
-1
-1
false
false
generate_No_ct1-t_val_random_000005
val
generate
2
Generate the sound of bird vocalization.
audios/val/input/generate/generate_No_ct1-t_val_random_000005.wav
false
null
bird vocalization
bird vocalization
No
t
0
0
[]
[ "bird vocalization" ]
[]
0
160,000
0
160,000
null
null
null
null
null
3.5
generate_No_ct1-t
[]
[]
-1
-1
false
false
generate_No_ct1-t_val_random_000006
val
generate
2
Generate the sound of female speaking.
audios/val/input/generate/generate_No_ct1-t_val_random_000006.wav
false
null
female speaking
female speaking
No
t
0
0
[]
[ "female speaking" ]
[]
0
160,000
0
160,000
null
null
null
null
null
3.5
generate_No_ct1-t
[]
[]
-1
-1
false
false
generate_No_ct1-t_val_random_000007
val
generate
2
Generate the sound of crying, sobbing.
audios/val/input/generate/generate_No_ct1-t_val_random_000007.wav
false
null
crying, sobbing
crying, sobbing
No
t
0
0
[]
[ "crying, sobbing" ]
[]
0
160,000
0
160,000
null
null
null
null
null
3.5
generate_No_ct1-t
[]
[]
-1
-1
false
false
generate_No_ct1-t_val_random_000008
val
generate
2
Generate the sound of bird vocalization.
audios/val/input/generate/generate_No_ct1-t_val_random_000008.wav
false
null
bird vocalization
bird vocalization
No
t
0
0
[]
[ "bird vocalization" ]
[]
0
160,000
0
160,000
null
null
null
null
null
3.5
generate_No_ct1-t
[]
[]
-1
-1
false
false
generate_No_ct1-t_val_random_000009
val
generate
2
Generate the sound of poultry sound.
audios/val/input/generate/generate_No_ct1-t_val_random_000009.wav
false
null
poultry sound
poultry sound
No
t
0
0
[]
[ "poultry sound" ]
[]
0
160,000
0
160,000
null
null
null
null
null
3.5
generate_No_ct1-t
[]
[]
-1
-1
false
false
generate_No_ct1-t_val_random_000010
val
generate
2
Generate the sound of laughter.
audios/val/input/generate/generate_No_ct1-t_val_random_000010.wav
false
null
laughter
laughter
No
t
0
0
[]
[ "laughter" ]
[]
0
160,000
0
160,000
null
null
null
null
null
3.5
generate_No_ct1-t
[]
[]
-1
-1
false
false
generate_No_ct1-t_val_random_000011
val
generate
2
Generate the sound of vehicle noise.
audios/val/input/generate/generate_No_ct1-t_val_random_000011.wav
false
null
vehicle noise
vehicle noise
No
t
0
0
[]
[ "vehicle noise" ]
[]
0
160,000
0
160,000
null
null
null
null
null
3.5
generate_No_ct1-t
[]
[]
-1
-1
false
false
generate_No_ct1-t_val_random_000012
val
generate
2
Generate the sound of bird vocalization.
audios/val/input/generate/generate_No_ct1-t_val_random_000012.wav
false
null
bird vocalization
bird vocalization
No
t
0
0
[]
[ "bird vocalization" ]
[]
0
160,000
0
160,000
null
null
null
null
null
3.5
generate_No_ct1-t
[]
[]
-1
-1
false
false
generate_No_ct1-t_val_random_000013
val
generate
2
Generate the sound of banjo sound.
audios/val/input/generate/generate_No_ct1-t_val_random_000013.wav
false
null
banjo sound
banjo sound
No
t
0
0
[]
[ "banjo sound" ]
[]
0
160,000
0
160,000
null
null
null
null
null
3.5
generate_No_ct1-t
[]
[]
-1
-1
false
false
generate_No_ct1-t_val_random_000014
val
generate
2
Generate the sound of banjo.
audios/val/input/generate/generate_No_ct1-t_val_random_000014.wav
false
null
banjo
banjo
No
t
0
0
[]
[ "banjo" ]
[]
0
160,000
0
160,000
null
null
null
null
null
3.5
generate_No_ct1-t
[]
[]
-1
-1
false
false
generate_No_ct1-t_val_random_000015
val
generate
2
Generate the sound of chop sound.
audios/val/input/generate/generate_No_ct1-t_val_random_000015.wav
false
null
chop sound
chop sound
No
t
0
0
[]
[ "chop sound" ]
[]
0
160,000
0
160,000
null
null
null
null
null
3.5
generate_No_ct1-t
[]
[]
-1
-1
false
false
generate_No_ct1-t_val_random_000016
val
generate
2
Generate the sound of child speech, kid speaking.
audios/val/input/generate/generate_No_ct1-t_val_random_000016.wav
false
null
child speech, kid speaking
child speech, kid speaking
No
t
0
0
[]
[ "child speech, kid speaking" ]
[]
0
160,000
0
160,000
null
null
null
null
null
3.5
generate_No_ct1-t
[]
[]
-1
-1
false
false
generate_No_ct1-t_val_random_000017
val
generate
2
Generate the sound of bird sound.
audios/val/input/generate/generate_No_ct1-t_val_random_000017.wav
false
null
bird sound
bird sound
No
t
0
0
[]
[ "bird sound" ]
[]
0
160,000
0
160,000
null
null
null
null
null
3.5
generate_No_ct1-t
[]
[]
-1
-1
false
false
generate_No_ct1-t_val_random_000018
val
generate
2
Generate the sound of banjo.
audios/val/input/generate/generate_No_ct1-t_val_random_000018.wav
false
null
banjo
banjo
No
t
0
0
[]
[ "banjo" ]
[]
0
160,000
0
160,000
null
null
null
null
null
3.5
generate_No_ct1-t
[]
[]
-1
-1
false
false
generate_No_ct1-t_val_random_000019
val
generate
2
Generate the sound of water vehicle.
audios/val/input/generate/generate_No_ct1-t_val_random_000019.wav
false
null
water vehicle
water vehicle
No
t
0
0
[]
[ "water vehicle" ]
[]
0
160,000
0
160,000
null
null
null
null
null
3.5
generate_No_ct1-t
[]
[]
-1
-1
false
false
generate_No_ct1-t_val_random_000020
val
generate
2
Generate the sound of male speaking.
audios/val/input/generate/generate_No_ct1-t_val_random_000020.wav
false
null
male speaking
male speaking
No
t
0
0
[]
[ "male speaking" ]
[]
0
160,000
0
160,000
null
null
null
null
null
3.5
generate_No_ct1-t
[]
[]
-1
-1
false
false
generate_No_ct1-t_val_random_000021
val
generate
2
Generate the sound of man speaking.
audios/val/input/generate/generate_No_ct1-t_val_random_000021.wav
false
null
man speaking
man speaking
No
t
0
0
[]
[ "man speaking" ]
[]
0
160,000
0
160,000
null
null
null
null
null
3.5
generate_No_ct1-t
[]
[]
-1
-1
false
false
generate_No_ct1-t_val_random_000022
val
generate
2
Generate the sound of banjo sound.
audios/val/input/generate/generate_No_ct1-t_val_random_000022.wav
false
null
banjo sound
banjo sound
No
t
0
0
[]
[ "banjo sound" ]
[]
0
160,000
0
160,000
null
null
null
null
null
3.5
generate_No_ct1-t
[]
[]
-1
-1
false
false
generate_No_ct1-t_val_random_000023
val
generate
2
Generate the sound of bird.
audios/val/input/generate/generate_No_ct1-t_val_random_000023.wav
false
null
bird
bird
No
t
0
0
[]
[ "bird" ]
[]
0
160,000
0
160,000
null
null
null
null
null
3.5
generate_No_ct1-t
[]
[]
-1
-1
false
false
generate_No_ct1-t_val_random_000024
val
generate
2
Generate the sound of bird.
audios/val/input/generate/generate_No_ct1-t_val_random_000024.wav
false
null
bird
bird
No
t
0
0
[]
[ "bird" ]
[]
0
160,000
0
160,000
null
null
null
null
null
3.5
generate_No_ct1-t
[]
[]
-1
-1
false
false
generate_No_ct1-t_val_random_000025
val
generate
2
Generate the sound of banjo.
audios/val/input/generate/generate_No_ct1-t_val_random_000025.wav
false
null
banjo
banjo
No
t
0
0
[]
[ "banjo" ]
[]
0
160,000
0
160,000
null
null
null
null
null
3.5
generate_No_ct1-t
[]
[]
-1
-1
false
false
generate_No_ct1-t_val_random_000026
val
generate
2
Generate the sound of boat, Water vehicle.
audios/val/input/generate/generate_No_ct1-t_val_random_000026.wav
false
null
boat, Water vehicle
boat, Water vehicle
No
t
0
0
[]
[ "boat, Water vehicle" ]
[]
0
160,000
0
160,000
null
null
null
null
null
3.5
generate_No_ct1-t
[]
[]
-1
-1
false
false
generate_No_ct1-t_val_random_000027
val
generate
2
Generate the sound of kid speaking.
audios/val/input/generate/generate_No_ct1-t_val_random_000027.wav
false
null
kid speaking
kid speaking
No
t
0
0
[]
[ "kid speaking" ]
[]
0
160,000
0
160,000
null
null
null
null
null
3.5
generate_No_ct1-t
[]
[]
-1
-1
false
false
generate_No_ct1-t_val_random_000028
val
generate
2
Generate the sound of hissing.
audios/val/input/generate/generate_No_ct1-t_val_random_000028.wav
false
null
hissing
hissing
No
t
0
0
[]
[ "hissing" ]
[]
0
160,000
0
160,000
null
null
null
null
null
3.5
generate_No_ct1-t
[]
[]
-1
-1
false
false
generate_No_ct1-t_val_random_000029
val
generate
2
Generate the sound of banjo playing.
audios/val/input/generate/generate_No_ct1-t_val_random_000029.wav
false
null
banjo playing
banjo playing
No
t
0
0
[]
[ "banjo playing" ]
[]
0
160,000
0
160,000
null
null
null
null
null
3.5
generate_No_ct1-t
[]
[]
-1
-1
false
false
generate_No_ct1-t_val_random_000030
val
generate
2
Generate the sound of male speech, man speaking.
audios/val/input/generate/generate_No_ct1-t_val_random_000030.wav
false
null
male speech, man speaking
male speech, man speaking
No
t
0
0
[]
[ "male speech, man speaking" ]
[]
0
160,000
0
160,000
null
null
null
null
null
3.5
generate_No_ct1-t
[]
[]
-1
-1
false
false
generate_No_ct1-t_val_random_000031
val
generate
2
Generate the sound of female speaking.
audios/val/input/generate/generate_No_ct1-t_val_random_000031.wav
false
null
female speaking
female speaking
No
t
0
0
[]
[ "female speaking" ]
[]
0
160,000
0
160,000
null
null
null
null
null
3.5
generate_No_ct1-t
[]
[]
-1
-1
false
false
generate_No_ct1-t_val_random_000032
val
generate
2
Generate the sound of vehicle sound.
audios/val/input/generate/generate_No_ct1-t_val_random_000032.wav
false
null
vehicle sound
vehicle sound
No
t
0
0
[]
[ "vehicle sound" ]
[]
0
160,000
0
160,000
null
null
null
null
null
3.5
generate_No_ct1-t
[]
[]
-1
-1
false
false
generate_No_ct1-t_val_random_000033
val
generate
2
Generate the sound of man speaking.
audios/val/input/generate/generate_No_ct1-t_val_random_000033.wav
false
null
man speaking
man speaking
No
t
0
0
[]
[ "man speaking" ]
[]
0
160,000
0
160,000
null
null
null
null
null
3.5
generate_No_ct1-t
[]
[]
-1
-1
false
false
generate_No_ct1-t_val_random_000034
val
generate
2
Generate the sound of vehicle noise.
audios/val/input/generate/generate_No_ct1-t_val_random_000034.wav
false
null
vehicle noise
vehicle noise
No
t
0
0
[]
[ "vehicle noise" ]
[]
0
160,000
0
160,000
null
null
null
null
null
3.5
generate_No_ct1-t
[]
[]
-1
-1
false
false
generate_No_ct1-t_val_random_000035
val
generate
2
Generate the sound of rain sound.
audios/val/input/generate/generate_No_ct1-t_val_random_000035.wav
false
null
rain sound
rain sound
No
t
0
0
[]
[ "rain sound" ]
[]
0
160,000
0
160,000
null
null
null
null
null
3.5
generate_No_ct1-t
[]
[]
-1
-1
false
false
generate_No_ct1-t_val_random_000036
val
generate
2
Generate the sound of banjo music.
audios/val/input/generate/generate_No_ct1-t_val_random_000036.wav
false
null
banjo music
banjo music
No
t
0
0
[]
[ "banjo music" ]
[]
0
160,000
0
160,000
null
null
null
null
null
3.5
generate_No_ct1-t
[]
[]
-1
-1
false
false
generate_No_ct1-t_val_random_000037
val
generate
2
Generate the sound of frog vocalization.
audios/val/input/generate/generate_No_ct1-t_val_random_000037.wav
false
null
frog vocalization
frog vocalization
No
t
0
0
[]
[ "frog vocalization" ]
[]
0
160,000
0
160,000
null
null
null
null
null
3.5
generate_No_ct1-t
[]
[]
-1
-1
false
false
generate_No_ct1-t_val_random_000038
val
generate
2
Generate the sound of cricket.
audios/val/input/generate/generate_No_ct1-t_val_random_000038.wav
false
null
cricket
cricket
No
t
0
0
[]
[ "cricket" ]
[]
0
160,000
0
160,000
null
null
null
null
null
3.5
generate_No_ct1-t
[]
[]
-1
-1
false
false
generate_No_ct1-t_val_random_000039
val
generate
2
Generate the sound of banjo playing.
audios/val/input/generate/generate_No_ct1-t_val_random_000039.wav
false
null
banjo playing
banjo playing
No
t
0
0
[]
[ "banjo playing" ]
[]
0
160,000
0
160,000
null
null
null
null
null
3.5
generate_No_ct1-t
[]
[]
-1
-1
false
false
generate_No_ct1-t_val_random_000040
val
generate
2
Generate the sound of banjo music.
audios/val/input/generate/generate_No_ct1-t_val_random_000040.wav
false
null
banjo music
banjo music
No
t
0
0
[]
[ "banjo music" ]
[]
0
160,000
0
160,000
null
null
null
null
null
3.5
generate_No_ct1-t
[]
[]
-1
-1
false
false
generate_No_ct1-t_val_random_000041
val
generate
2
Generate the sound of kid speaking.
audios/val/input/generate/generate_No_ct1-t_val_random_000041.wav
false
null
kid speaking
kid speaking
No
t
0
0
[]
[ "kid speaking" ]
[]
0
160,000
0
160,000
null
null
null
null
null
3.5
generate_No_ct1-t
[]
[]
-1
-1
false
false
generate_No_ct1-t_val_random_000042
val
generate
2
Generate the sound of vehicle sound.
audios/val/input/generate/generate_No_ct1-t_val_random_000042.wav
false
null
vehicle sound
vehicle sound
No
t
0
0
[]
[ "vehicle sound" ]
[]
0
160,000
0
160,000
null
null
null
null
null
3.5
generate_No_ct1-t
[]
[]
-1
-1
false
false
generate_No_ct1-t_val_random_000043
val
generate
2
Generate the sound of male speaking.
audios/val/input/generate/generate_No_ct1-t_val_random_000043.wav
false
null
male speaking
male speaking
No
t
0
0
[]
[ "male speaking" ]
[]
0
160,000
0
160,000
null
null
null
null
null
3.5
generate_No_ct1-t
[]
[]
-1
-1
false
false
generate_No_ct1-t_val_random_000044
val
generate
2
Generate the sound of male speech, man speaking.
audios/val/input/generate/generate_No_ct1-t_val_random_000044.wav
false
null
male speech, man speaking
male speech, man speaking
No
t
0
0
[]
[ "male speech, man speaking" ]
[]
0
160,000
0
160,000
null
null
null
null
null
3.5
generate_No_ct1-t
[]
[]
-1
-1
false
false
generate_No_ct1-t_val_random_000045
val
generate
2
Generate the sound of vehicle noise.
audios/val/input/generate/generate_No_ct1-t_val_random_000045.wav
false
null
vehicle noise
vehicle noise
No
t
0
0
[]
[ "vehicle noise" ]
[]
0
160,000
0
160,000
null
null
null
null
null
3.5
generate_No_ct1-t
[]
[]
-1
-1
false
false
generate_No_ct1-t_val_random_000046
val
generate
2
Generate the sound of avian vocalization.
audios/val/input/generate/generate_No_ct1-t_val_random_000046.wav
false
null
avian vocalization
avian vocalization
No
t
0
0
[]
[ "avian vocalization" ]
[]
0
160,000
0
160,000
null
null
null
null
null
3.5
generate_No_ct1-t
[]
[]
-1
-1
false
false
generate_No_ct1-t_val_random_000047
val
generate
2
Generate the sound of pots and pans sound.
audios/val/input/generate/generate_No_ct1-t_val_random_000047.wav
false
null
pots and pans sound
pots and pans sound
No
t
0
0
[]
[ "pots and pans sound" ]
[]
0
160,000
0
160,000
null
null
null
null
null
3.5
generate_No_ct1-t
[]
[]
-1
-1
false
false
generate_No_ct1-t_val_random_000048
val
generate
2
Generate the sound of poultry vocalization.
audios/val/input/generate/generate_No_ct1-t_val_random_000048.wav
false
null
poultry vocalization
poultry vocalization
No
t
0
0
[]
[ "poultry vocalization" ]
[]
0
160,000
0
160,000
null
null
null
null
null
3.5
generate_No_ct1-t
[]
[]
-1
-1
false
false
generate_No_ct1-t_val_random_000049
val
generate
2
Generate the sound of avian vocalization.
audios/val/input/generate/generate_No_ct1-t_val_random_000049.wav
false
null
avian vocalization
avian vocalization
No
t
0
0
[]
[ "avian vocalization" ]
[]
0
160,000
0
160,000
null
null
null
null
null
3.5
generate_No_ct1-t
[]
[]
-1
-1
false
false
generate_No_ct1-t_val_random_000050
val
generate
2
Generate the sound of rainfall.
audios/val/input/generate/generate_No_ct1-t_val_random_000050.wav
false
null
rainfall
rainfall
No
t
0
0
[]
[ "rainfall" ]
[]
0
160,000
0
160,000
null
null
null
null
null
3.5
generate_No_ct1-t
[]
[]
-1
-1
false
false
generate_No_ct1-t_val_random_000051
val
generate
2
Generate the sound of brass instrument sound.
audios/val/input/generate/generate_No_ct1-t_val_random_000051.wav
false
null
brass instrument sound
brass instrument sound
No
t
0
0
[]
[ "brass instrument sound" ]
[]
0
160,000
0
160,000
null
null
null
null
null
3.5
generate_No_ct1-t
[]
[]
-1
-1
false
false
generate_No_ct1-t_val_random_000052
val
generate
2
Generate the sound of fowl sound.
audios/val/input/generate/generate_No_ct1-t_val_random_000052.wav
false
null
fowl sound
fowl sound
No
t
0
0
[]
[ "fowl sound" ]
[]
0
160,000
0
160,000
null
null
null
null
null
3.5
generate_No_ct1-t
[]
[]
-1
-1
false
false
generate_No_ct1-t_val_random_000053
val
generate
2
Generate the sound of drum set.
audios/val/input/generate/generate_No_ct1-t_val_random_000053.wav
false
null
drum set
drum set
No
t
0
0
[]
[ "drum set" ]
[]
0
160,000
0
160,000
null
null
null
null
null
3.5
generate_No_ct1-t
[]
[]
-1
-1
false
false
generate_No_ct1-t_val_random_000054
val
generate
2
Generate the sound of man talking.
audios/val/input/generate/generate_No_ct1-t_val_random_000054.wav
false
null
man talking
man talking
No
t
0
0
[]
[ "man talking" ]
[]
0
160,000
0
160,000
null
null
null
null
null
3.5
generate_No_ct1-t
[]
[]
-1
-1
false
false
generate_No_ct1-t_val_random_000055
val
generate
2
Generate the sound of avian vocalization.
audios/val/input/generate/generate_No_ct1-t_val_random_000055.wav
false
null
avian vocalization
avian vocalization
No
t
0
0
[]
[ "avian vocalization" ]
[]
0
160,000
0
160,000
null
null
null
null
null
3.5
generate_No_ct1-t
[]
[]
-1
-1
false
false
generate_No_ct1-t_val_random_000056
val
generate
2
Generate the sound of banjo playing.
audios/val/input/generate/generate_No_ct1-t_val_random_000056.wav
false
null
banjo playing
banjo playing
No
t
0
0
[]
[ "banjo playing" ]
[]
0
160,000
0
160,000
null
null
null
null
null
3.5
generate_No_ct1-t
[]
[]
-1
-1
false
false
generate_No_ct1-t_val_random_000057
val
generate
2
Generate the sound of synthesizer.
audios/val/input/generate/generate_No_ct1-t_val_random_000057.wav
false
null
synthesizer
synthesizer
No
t
0
0
[]
[ "synthesizer" ]
[]
0
160,000
0
160,000
null
null
null
null
null
3.5
generate_No_ct1-t
[]
[]
-1
-1
false
false
generate_No_ct1-t_val_random_000058
val
generate
2
Generate the sound of male speech.
audios/val/input/generate/generate_No_ct1-t_val_random_000058.wav
false
null
male speech
male speech
No
t
0
0
[]
[ "male speech" ]
[]
0
160,000
0
160,000
null
null
null
null
null
3.5
generate_No_ct1-t
[]
[]
-1
-1
false
false
generate_No_ct1-t_val_random_000059
val
generate
2
Generate the sound of banjo playing.
audios/val/input/generate/generate_No_ct1-t_val_random_000059.wav
false
null
banjo playing
banjo playing
No
t
0
0
[]
[ "banjo playing" ]
[]
0
160,000
0
160,000
null
null
null
null
null
3.5
generate_No_ct1-t
[]
[]
-1
-1
false
false
generate_No_ct1-t_val_random_000060
val
generate
2
Generate the sound of bird vocalization.
audios/val/input/generate/generate_No_ct1-t_val_random_000060.wav
false
null
bird vocalization
bird vocalization
No
t
0
0
[]
[ "bird vocalization" ]
[]
0
160,000
0
160,000
null
null
null
null
null
3.5
generate_No_ct1-t
[]
[]
-1
-1
false
false
generate_No_ct1-t_val_random_000061
val
generate
2
Generate the sound of race car, auto racing.
audios/val/input/generate/generate_No_ct1-t_val_random_000061.wav
false
null
race car, auto racing
race car, auto racing
No
t
0
0
[]
[ "race car, auto racing" ]
[]
0
160,000
0
160,000
null
null
null
null
null
3.5
generate_No_ct1-t
[]
[]
-1
-1
false
false
generate_No_ct1-t_val_random_000062
val
generate
2
Generate the sound of vehicle sound.
audios/val/input/generate/generate_No_ct1-t_val_random_000062.wav
false
null
vehicle sound
vehicle sound
No
t
0
0
[]
[ "vehicle sound" ]
[]
0
160,000
0
160,000
null
null
null
null
null
3.5
generate_No_ct1-t
[]
[]
-1
-1
false
false
generate_No_ct1-t_val_random_000063
val
generate
2
Generate the sound of hum sound.
audios/val/input/generate/generate_No_ct1-t_val_random_000063.wav
false
null
hum sound
hum sound
No
t
0
0
[]
[ "hum sound" ]
[]
0
160,000
0
160,000
null
null
null
null
null
3.5
generate_No_ct1-t
[]
[]
-1
-1
false
false
generate_No_ct1-t_val_random_000064
val
generate
2
Generate the sound of bird sound.
audios/val/input/generate/generate_No_ct1-t_val_random_000064.wav
false
null
bird sound
bird sound
No
t
0
0
[]
[ "bird sound" ]
[]
0
160,000
0
160,000
null
null
null
null
null
3.5
generate_No_ct1-t
[]
[]
-1
-1
false
false
generate_No_ct1-t_val_random_000065
val
generate
2
Generate the sound of vehicle.
audios/val/input/generate/generate_No_ct1-t_val_random_000065.wav
false
null
vehicle
vehicle
No
t
0
0
[]
[ "vehicle" ]
[]
0
160,000
0
160,000
null
null
null
null
null
3.5
generate_No_ct1-t
[]
[]
-1
-1
false
false
generate_No_ct1-t_val_random_000066
val
generate
2
Generate the sound of cricket.
audios/val/input/generate/generate_No_ct1-t_val_random_000066.wav
false
null
cricket
cricket
No
t
0
0
[]
[ "cricket" ]
[]
0
160,000
0
160,000
null
null
null
null
null
3.5
generate_No_ct1-t
[]
[]
-1
-1
false
false
generate_No_ct1-t_val_random_000067
val
generate
2
Generate the sound of vehicle sound.
audios/val/input/generate/generate_No_ct1-t_val_random_000067.wav
false
null
vehicle sound
vehicle sound
No
t
0
0
[]
[ "vehicle sound" ]
[]
0
160,000
0
160,000
null
null
null
null
null
3.5
generate_No_ct1-t
[]
[]
-1
-1
false
false
generate_No_ct1-t_val_random_000068
val
generate
2
Generate the sound of vehicle.
audios/val/input/generate/generate_No_ct1-t_val_random_000068.wav
false
null
vehicle
vehicle
No
t
0
0
[]
[ "vehicle" ]
[]
0
160,000
0
160,000
null
null
null
null
null
3.5
generate_No_ct1-t
[]
[]
-1
-1
false
false
generate_No_ct1-t_val_random_000069
val
generate
2
Generate the sound of bird.
audios/val/input/generate/generate_No_ct1-t_val_random_000069.wav
false
null
bird
bird
No
t
0
0
[]
[ "bird" ]
[]
0
160,000
0
160,000
null
null
null
null
null
3.5
generate_No_ct1-t
[]
[]
-1
-1
false
false
generate_No_ct1-t_val_random_000070
val
generate
2
Generate the sound of kid talking.
audios/val/input/generate/generate_No_ct1-t_val_random_000070.wav
false
null
kid talking
kid talking
No
t
0
0
[]
[ "kid talking" ]
[]
0
160,000
0
160,000
null
null
null
null
null
3.5
generate_No_ct1-t
[]
[]
-1
-1
false
false
generate_No_ct1-t_val_random_000071
val
generate
2
Generate the sound of child voice.
audios/val/input/generate/generate_No_ct1-t_val_random_000071.wav
false
null
child voice
child voice
No
t
0
0
[]
[ "child voice" ]
[]
0
160,000
0
160,000
null
null
null
null
null
3.5
generate_No_ct1-t
[]
[]
-1
-1
false
false
generate_No_ct1-t_val_random_000072
val
generate
2
Generate the sound of fowl.
audios/val/input/generate/generate_No_ct1-t_val_random_000072.wav
false
null
fowl
fowl
No
t
0
0
[]
[ "fowl" ]
[]
0
160,000
0
160,000
null
null
null
null
null
3.5
generate_No_ct1-t
[]
[]
-1
-1
false
false
generate_No_ct1-t_val_random_000073
val
generate
2
Generate the sound of banjo playing.
audios/val/input/generate/generate_No_ct1-t_val_random_000073.wav
false
null
banjo playing
banjo playing
No
t
0
0
[]
[ "banjo playing" ]
[]
0
160,000
0
160,000
null
null
null
null
null
3.5
generate_No_ct1-t
[]
[]
-1
-1
false
false
generate_No_ct1-t_val_random_000074
val
generate
2
Generate the sound of avian vocalization.
audios/val/input/generate/generate_No_ct1-t_val_random_000074.wav
false
null
avian vocalization
avian vocalization
No
t
0
0
[]
[ "avian vocalization" ]
[]
0
160,000
0
160,000
null
null
null
null
null
3.5
generate_No_ct1-t
[]
[]
-1
-1
false
false
generate_No_ct1-t_val_random_000075
val
generate
2
Generate the sound of bird vocalization.
audios/val/input/generate/generate_No_ct1-t_val_random_000075.wav
false
null
bird vocalization
bird vocalization
No
t
0
0
[]
[ "bird vocalization" ]
[]
0
160,000
0
160,000
null
null
null
null
null
3.5
generate_No_ct1-t
[]
[]
-1
-1
false
false
generate_No_ct1-t_val_random_000076
val
generate
2
Generate the sound of vehicle.
audios/val/input/generate/generate_No_ct1-t_val_random_000076.wav
false
null
vehicle
vehicle
No
t
0
0
[]
[ "vehicle" ]
[]
0
160,000
0
160,000
null
null
null
null
null
3.5
generate_No_ct1-t
[]
[]
-1
-1
false
false
generate_No_ct1-t_val_random_000077
val
generate
2
Generate the sound of singing bowl sound.
audios/val/input/generate/generate_No_ct1-t_val_random_000077.wav
false
null
singing bowl sound
singing bowl sound
No
t
0
0
[]
[ "singing bowl sound" ]
[]
0
160,000
0
160,000
null
null
null
null
null
3.5
generate_No_ct1-t
[]
[]
-1
-1
false
false
generate_No_ct1-t_val_random_000078
val
generate
2
Generate the sound of male speech, man speaking.
audios/val/input/generate/generate_No_ct1-t_val_random_000078.wav
false
null
male speech, man speaking
male speech, man speaking
No
t
0
0
[]
[ "male speech, man speaking" ]
[]
0
160,000
0
160,000
null
null
null
null
null
3.5
generate_No_ct1-t
[]
[]
-1
-1
false
false
generate_No_ct1-t_val_random_000079
val
generate
2
Generate the sound of vehicle sound.
audios/val/input/generate/generate_No_ct1-t_val_random_000079.wav
false
null
vehicle sound
vehicle sound
No
t
0
0
[]
[ "vehicle sound" ]
[]
0
160,000
0
160,000
null
null
null
null
null
3.5
generate_No_ct1-t
[]
[]
-1
-1
false
false
generate_No_ct1-t_val_random_000080
val
generate
2
Generate the sound of vehicle sound.
audios/val/input/generate/generate_No_ct1-t_val_random_000080.wav
false
null
vehicle sound
vehicle sound
No
t
0
0
[]
[ "vehicle sound" ]
[]
0
160,000
0
160,000
null
null
null
null
null
3.5
generate_No_ct1-t
[]
[]
-1
-1
false
false
generate_No_ct1-t_val_random_000081
val
generate
2
Generate the sound of banjo sound.
audios/val/input/generate/generate_No_ct1-t_val_random_000081.wav
false
null
banjo sound
banjo sound
No
t
0
0
[]
[ "banjo sound" ]
[]
0
160,000
0
160,000
null
null
null
null
null
3.5
generate_No_ct1-t
[]
[]
-1
-1
false
false
generate_No_ct1-t_val_random_000082
val
generate
2
Generate the sound of banjo music.
audios/val/input/generate/generate_No_ct1-t_val_random_000082.wav
false
null
banjo music
banjo music
No
t
0
0
[]
[ "banjo music" ]
[]
0
160,000
0
160,000
null
null
null
null
null
3.5
generate_No_ct1-t
[]
[]
-1
-1
false
false
generate_No_ct1-t_val_random_000083
val
generate
2
Generate the sound of bird vocalization.
audios/val/input/generate/generate_No_ct1-t_val_random_000083.wav
false
null
bird vocalization
bird vocalization
No
t
0
0
[]
[ "bird vocalization" ]
[]
0
160,000
0
160,000
null
null
null
null
null
3.5
generate_No_ct1-t
[]
[]
-1
-1
false
false
generate_No_ct1-t_val_random_000084
val
generate
2
Generate the sound of banjo music.
audios/val/input/generate/generate_No_ct1-t_val_random_000084.wav
false
null
banjo music
banjo music
No
t
0
0
[]
[ "banjo music" ]
[]
0
160,000
0
160,000
null
null
null
null
null
3.5
generate_No_ct1-t
[]
[]
-1
-1
false
false
generate_No_ct1-t_val_random_000085
val
generate
2
Generate the sound of bird.
audios/val/input/generate/generate_No_ct1-t_val_random_000085.wav
false
null
bird
bird
No
t
0
0
[]
[ "bird" ]
[]
0
160,000
0
160,000
null
null
null
null
null
3.5
generate_No_ct1-t
[]
[]
-1
-1
false
false
generate_No_ct1-t_val_random_000086
val
generate
2
Generate the sound of female speaking.
audios/val/input/generate/generate_No_ct1-t_val_random_000086.wav
false
null
female speaking
female speaking
No
t
0
0
[]
[ "female speaking" ]
[]
0
160,000
0
160,000
null
null
null
null
null
3.5
generate_No_ct1-t
[]
[]
-1
-1
false
false
generate_No_ct1-t_val_random_000087
val
generate
2
Generate the sound of man speaking.
audios/val/input/generate/generate_No_ct1-t_val_random_000087.wav
false
null
man speaking
man speaking
No
t
0
0
[]
[ "man speaking" ]
[]
0
160,000
0
160,000
null
null
null
null
null
3.5
generate_No_ct1-t
[]
[]
-1
-1
false
false
generate_No_ct1-t_val_random_000088
val
generate
2
Generate the sound of banjo playing.
audios/val/input/generate/generate_No_ct1-t_val_random_000088.wav
false
null
banjo playing
banjo playing
No
t
0
0
[]
[ "banjo playing" ]
[]
0
160,000
0
160,000
null
null
null
null
null
3.5
generate_No_ct1-t
[]
[]
-1
-1
false
false
generate_No_ct1-t_val_random_000089
val
generate
2
Generate the sound of male speaking.
audios/val/input/generate/generate_No_ct1-t_val_random_000089.wav
false
null
male speaking
male speaking
No
t
0
0
[]
[ "male speaking" ]
[]
0
160,000
0
160,000
null
null
null
null
null
3.5
generate_No_ct1-t
[]
[]
-1
-1
false
false
generate_No_ct1-t_val_random_000090
val
generate
2
Generate the sound of female speaking.
audios/val/input/generate/generate_No_ct1-t_val_random_000090.wav
false
null
female speaking
female speaking
No
t
0
0
[]
[ "female speaking" ]
[]
0
160,000
0
160,000
null
null
null
null
null
3.5
generate_No_ct1-t
[]
[]
-1
-1
false
false
generate_No_ct1-t_val_random_000091
val
generate
2
Generate the sound of bird vocalization.
audios/val/input/generate/generate_No_ct1-t_val_random_000091.wav
false
null
bird vocalization
bird vocalization
No
t
0
0
[]
[ "bird vocalization" ]
[]
0
160,000
0
160,000
null
null
null
null
null
3.5
generate_No_ct1-t
[]
[]
-1
-1
false
false
generate_No_ct1-t_val_random_000092
val
generate
2
Generate the sound of brass instrument.
audios/val/input/generate/generate_No_ct1-t_val_random_000092.wav
false
null
brass instrument
brass instrument
No
t
0
0
[]
[ "brass instrument" ]
[]
0
160,000
0
160,000
null
null
null
null
null
3.5
generate_No_ct1-t
[]
[]
-1
-1
false
false
generate_No_ct1-t_val_random_000093
val
generate
2
Generate the sound of cat.
audios/val/input/generate/generate_No_ct1-t_val_random_000093.wav
false
null
cat
cat
No
t
0
0
[]
[ "cat" ]
[]
0
160,000
0
160,000
null
null
null
null
null
3.5
generate_No_ct1-t
[]
[]
-1
-1
false
false
generate_No_ct1-t_val_random_000094
val
generate
2
Generate the sound of frog call.
audios/val/input/generate/generate_No_ct1-t_val_random_000094.wav
false
null
frog call
frog call
No
t
0
0
[]
[ "frog call" ]
[]
0
160,000
0
160,000
null
null
null
null
null
3.5
generate_No_ct1-t
[]
[]
-1
-1
false
false
generate_No_ct1-t_val_random_000095
val
generate
2
Generate the sound of female speaking.
audios/val/input/generate/generate_No_ct1-t_val_random_000095.wav
false
null
female speaking
female speaking
No
t
0
0
[]
[ "female speaking" ]
[]
0
160,000
0
160,000
null
null
null
null
null
3.5
generate_No_ct1-t
[]
[]
-1
-1
false
false
generate_No_ct1-t_val_random_000096
val
generate
2
Generate the sound of vehicle sound.
audios/val/input/generate/generate_No_ct1-t_val_random_000096.wav
false
null
vehicle sound
vehicle sound
No
t
0
0
[]
[ "vehicle sound" ]
[]
0
160,000
0
160,000
null
null
null
null
null
3.5
generate_No_ct1-t
[]
[]
-1
-1
false
false
generate_No_ct1-t_val_random_000097
val
generate
2
Generate the sound of man talking.
audios/val/input/generate/generate_No_ct1-t_val_random_000097.wav
false
null
man talking
man talking
No
t
0
0
[]
[ "man talking" ]
[]
0
160,000
0
160,000
null
null
null
null
null
3.5
generate_No_ct1-t
[]
[]
-1
-1
false
false
generate_No_ct1-t_val_random_000098
val
generate
2
Generate the sound of rustling.
audios/val/input/generate/generate_No_ct1-t_val_random_000098.wav
false
null
rustling
rustling
No
t
0
0
[]
[ "rustling" ]
[]
0
160,000
0
160,000
null
null
null
null
null
3.5
generate_No_ct1-t
[]
[]
-1
-1
false
false
generate_No_ct1-t_val_random_000099
val
generate
2
Generate the sound of bird vocalization.
audios/val/input/generate/generate_No_ct1-t_val_random_000099.wav
false
null
bird vocalization
bird vocalization
No
t
0
0
[]
[ "bird vocalization" ]
[]
0
160,000
0
160,000
null
null
null
null
null
3.5
generate_No_ct1-t
[]
[]
-1
-1
false
false
End of preview. Expand in Data Studio

Project Page GitHub Code Hugging Face Weights Hugging Face Dataset

SteerSound audio editing data

Six tasks: Addition (0), Removal (1), Generation (2), Replacement (3), Volume Modification (4), Pitch Modification (5). Instructions are plain English. Model-specific prompt/control prefixes are not part of the data; the SteerSound text encoder inserts them internally during inference/training.

Public folder Rows Rows/task Paired target audio
complex_val 6,000 1,000 No
complex_test 6,000 1,000 No
selective_train 61,440 10,240 Yes
selective_val 6,000 1,000 No
selective_test 6,000 1,000 No

Every folder contains metadata.parquet, audio.zip and manifest.json with SHA256 hashes. Audio members preserve their original bytes, member names and directory layout. Audio is 16 kHz mono PCM16, 10 seconds per sample. ZIP paths are stored relative to the archive, such as audios/val/input/...wav; changing the public folder name does not change these member paths. All validation/test splits, including Complex, contain input audio only and have empty target paths. Paired target audio is provided only for selective_train. Selective val/test are evaluated with task-success rules. No target audio is synthesized or padded into the metadata. Complex training and the full raw pretraining corpus are outside this release.

Read metadata

from datasets import load_dataset
complex_val = load_dataset("GeWu-Lab/SteerSound", "complex", split="val")
selective_train = load_dataset("GeWu-Lab/SteerSound", "selective", split="train")

Install datasets>=3.6.0 to use the metadata-loading examples. These return the parquet metadata, not decoded audio. Complex and Selective have different schemas, so they are separate configs instead of a null-padded merged table. Within Selective, training-only and evaluation-only fields have a declared common nullable schema so the three splits load together. Existing missing values stay missing; no metadata values or audio are filled in. The original split values remain train/val/test; the top-level names identify the dataset and split together.

Read a WAV and edit it

import io, zipfile
import pandas as pd
import soundfile as sf
from huggingface_hub import hf_hub_download
from steersound import SteerSoundPipeline  # install code from the linked GitHub repository

repo = "GeWu-Lab/SteerSound"
folder = "selective_val"
metadata = hf_hub_download(repo, f"{folder}/metadata.parquet", repo_type="dataset")
archive = hf_hub_download(repo, f"{folder}/audio.zip", repo_type="dataset")
row = pd.read_parquet(metadata).iloc[0]
with zipfile.ZipFile(archive) as z:
    wave, sr = sf.read(io.BytesIO(z.read(row.input_audio_path)), dtype="float32")
pipe = SteerSoundPipeline.from_pretrained(repo, device="cuda")
# Exact numeric metadata matters: instruction text may round the amount to one decimal.
edited = pipe.edit_record(row.instruction, wave, sample_rate=sr,
                         task_id=int(row.task_id), change_vol=float(row.change_vol),
                         change_pitch=float(row.change_Pitch), sample_id=str(row.sample_id))
sf.write("edited.wav", edited, 16000, subtype="PCM_16")

For interactive use, pipe("Remove the sound of a dog barking.", audio="input.wav") parses task and amount automatically. See the model card and GitHub inference instructions for GPU installation, all six instruction examples and estimated VRAM.

Metadata and evaluation

sample_id, sample order, task IDs, all numeric changes and task-region boundaries match the source data. The model-specific instruction prefix was removed, and validation/test target_audio_path values are empty because target audio is withheld from those splits. All remaining input WAV bytes are preserved. input_audio_path and optional target_audio_path name WAV members inside audio.zip. change_vol is signed dB; change_Pitch is signed semitones; region columns ending in _sample use 16 kHz sample coordinates. Source labels, base/add/remove label lists, condition and timing metadata are retained. Do not infer exact changes solely from rounded instruction strings.

The full Complex evaluation protocol uses task-aware CLAP, softmax KL, pitch/volume MAE, LSD and TBG. Paired-reference metrics (KL, MAE and LSD), and consequently the full six-task TBG, require privately held ground-truth targets; they cannot be reproduced from the public input-only validation/test files alone. Task-aware CLAP uses labels and generated audio without paired targets. Selective uses the original task-success and error rules; unmeasurable pitch pairs are excluded from the accuracy denominator. Validation selects checkpoints. Test is used only after selection. The full original online corpus/augmentation configuration is documented separately in the code repository.

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